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import QtQuick 2.11
import QuickKeyboard 1.0
import QtQuick.Shapes 1.11
Button {
id: btn
property string icon
property int row
property int col
property Item buttonPreview
property bool hasPreview: false
property bool hasBorder: false
property bool forceFlip: false
property bool smallFont: false
GridLayout.row: row
GridLayout.col: col
GridLayout.colSpan: 2
GridLayout.rowSpan: 2
readonly property string fromColor: forceFlip ? "white" : "black"
readonly property string toColor: forceFlip ? "black" : "white"
Rectangle {
id: background
anchors.fill: parent
// color: mouseDown || active ? toColor : fromColor
color: fromColor
border.width: hasBorder ? 4 : 0
radius: hasBorder ? 2 : 0
border.color: "white"
}
Text {
id: keyName
text: label
color: toColor
anchors {
verticalCenter: parent.verticalCenter
left: parent.left
right: parent.right
leftMargin: 5
rightMargin: 5
}
font.pixelSize: smallFont ? 26 : 32
font.family: "Maison Neue"
font.styleName: "Bold"
maximumLineCount: 1
horizontalAlignment: Text.AlignHCenter
}
Image {
id: iconImg
source: icon ? (icon + toColor) : ""
fillMode: Image.PreserveAspectFit
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
}
Component {
id: buttonPreviewComponent
BtnPreview {hasPreview: btn.hasPreview}
}
Timer {
id: createPreviewTimer
interval: 500
onTriggered: {
if (buttonPreview !== null) {
buttonPreview.destroy();
buttonPreview = null;
}
buttonPreview = buttonPreviewComponent.createObject(keyboardOverlay, {"btn": btn, "keyboard": keyboard});
}
}
function lowState() {
background.color = fromColor;
keyName.color = toColor;
iconImg.source = icon ? (icon + toColor) : "";
}
function highState() {
background.color = toColor;
keyName.color = fromColor;
iconImg.source = icon ? (icon + fromColor) : "";
}
onMouseDownChanged: {
if (modifier) return;
if (mouseDown) {
highState();
createPreviewTimer.restart();
} else {
lowState();
createPreviewTimer.stop();
if (buttonPreview !== null) {
buttonPreview.destroy();
buttonPreview = null;
}
}
}
onActiveChanged: {
if (active) highState();
else lowState();
}
}