#ifndef BUTTONITEM_H_VNF1QLCU #define BUTTONITEM_H_VNF1QLCU #include #include namespace QuickKeyboard { class ButtonItem: public QQuickItem { Q_OBJECT Q_PROPERTY(bool pressed READ isPressed NOTIFY pressedChanged DESIGNABLE false) Q_PROPERTY(bool active READ isActive WRITE setActive NOTIFY activeChanged DESIGNABLE false) Q_PROPERTY(bool mouseDown READ isMouseDown WRITE setMouseDown NOTIFY mouseDownChanged DESIGNABLE false) Q_PROPERTY(bool modifier MEMBER m_modifier READ isModifier NOTIFY modifierChanged DESIGNABLE false) Q_PROPERTY(QString label MEMBER m_label READ label NOTIFY labelChanged) Q_PROPERTY(QStringList symbols MEMBER m_symbols READ symbols NOTIFY symbolsChanged) Q_PROPERTY(int currentSymbolIndex MEMBER m_currentSymbolIndex WRITE setCurrentSymbolIndex NOTIFY currentSymbolIndexChanged) // position Q_PROPERTY(int col MEMBER m_col NOTIFY colChanged) Q_PROPERTY(int row MEMBER m_row NOTIFY rowChanged) Q_PROPERTY(int colSpan MEMBER m_colSpan NOTIFY colSpanChanged) Q_PROPERTY(int rowSpan MEMBER m_rowSpan NOTIFY rowSpanChanged) public: explicit ButtonItem(QQuickItem *parent = 0); ~ButtonItem(); bool isPressed() const { return m_active || m_mouseDown; }; bool isActive() const { return m_active; }; bool isMouseDown() const { return m_mouseDown; }; bool isModifier() const { return m_modifier; }; bool isStandard() const { return !m_modifier; }; QString label() const { return m_label; }; QStringList symbols() const { return m_symbols; }; void setActive(bool active); void setMouseDown(bool mouseDown); void setCurrentSymbolIndex(int currentSymbolIndex); signals: void pressedChanged(bool is_pressed); void activeChanged(bool is_active); void mouseDownChanged(bool mouseDown); void modifierChanged(bool is_modifier); void labelChanged(const QString &label); void symbolsChanged(const QStringList &symbols); void colChanged(int col); void rowChanged(int row); void colSpanChanged(int colSpan); void rowSpanChanged(int rowSpan); void currentSymbolIndexChanged(int index); void triggered(); void released(); void symbolTriggered(const QString &symbol); private slots: void onSymbolsChanged(); void onTriggered(); void onReleased(); private: bool m_active; bool m_mouseDown; bool m_modifier; QString m_label; QStringList m_symbols; int m_col; int m_row; int m_colSpan; int m_rowSpan; int m_currentSymbolIndex; }; /* ----- end of class ButtonItem ----- */ } /* QuickKeyboard */ #endif /* end of include guard: BUTTONITEM_H_VNF1QLCU */