#include #include #include #include #include #include #include "Dispatcher.h" namespace QuickKeyboard { Dispatcher::Dispatcher(QObject *parent): QObject(parent), m_focusObject(0), m_sendReturnKey(false) { } Dispatcher::~Dispatcher() { } QObject *Dispatcher::focusObject() const { return m_focusObject; } void Dispatcher::setFocusObject(QObject *focusObject) { m_focusObject = focusObject; } void Dispatcher::sendSymbol(const QString &symbol) { if (!m_focusObject) { return; } QInputMethodEvent ev; if (symbol == QString("\x7f")) { // backspace ev.setCommitString("", -1, 1); } else if (m_sendReturnKey && symbol == QString("\n")) { QWindow *window = 0; QQuickItem *quickItem = qobject_cast(m_focusObject); if (quickItem) { window = quickItem->window(); } if (window) { QKeyEvent *press = new QKeyEvent(QKeyEvent::KeyPress, Qt::Key_Return, Qt::NoModifier); QGuiApplication::postEvent(window, press); QKeyEvent *release = new QKeyEvent(QKeyEvent::KeyRelease, Qt::Key_Return, Qt::NoModifier); QGuiApplication::postEvent(window, release); return; } else { ev.setCommitString(symbol); } } else { ev.setCommitString(symbol); } QCoreApplication::sendEvent(m_focusObject, &ev); } } /* QuickKeyboard */