#include "Dispatcher.h" #include "ModeItem.h" #include "KeyboardItem.h" namespace QuickKeyboard { KeyboardItem::KeyboardItem(QQuickItem *parent): QQuickItem(parent), m_mode(0), m_dispatcher(new Dispatcher(this)) { setObjectName("QuickKeyboard"); } KeyboardItem::~KeyboardItem() { } void KeyboardItem::setMode(ModeItem *mode) { if (m_mode == mode) { return; } if (m_mode) { m_mode->setVisible(false); disconnect(m_mode, SIGNAL(symbolTriggered(const QString &)), this, SLOT(onSymbolTriggered(const QString &))); } m_mode = mode; if (mode) { mode->setVisible(true); connect(mode, SIGNAL(symbolTriggered(const QString &)), this, SLOT(onSymbolTriggered(const QString &))); } emit modeChanged(m_mode); } Dispatcher *KeyboardItem::dispatcher() const { return m_dispatcher; } void KeyboardItem::onSymbolTriggered(const QString &symbol) { if (!m_dispatcher) { return; } m_dispatcher->sendSymbol(symbol); } } /* QuickKeyboard */