""" Initial Author: Siddharth Kothiyal (sidkothiyal, https://github.com/sidkothiyal) Other Authors: Owner: AerospaceResearch.net About: This module aims to create a 3D graph with X, Y and Z axis, using OpenGL and then plot the equation of line or plane on it. In the next stage of development, it can be provided with a rotation, translation and scaling feature. This module is just a rough implementation for now, and can be (and most probably will be) completely changed according to need. Note: Please try to maintain proper documentation Logic Description: from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * # ----------- # VARIABLES # ----------- g_fViewDistance = 9. g_Width = 600 g_Height = 600 g_nearPlane = 1. g_farPlane = 1000. action = "" xStart = yStart = 0. zoom = 65. xRotate = 0. yRotate = 0. zRotate = 0. xTrans = 0. yTrans = 0. # ------------------- # SCENE CONSTRUCTOR # ------------------- verticies = [ (0, 0, 0), (1000, 0, 0), (-1000, 0, 0), (0, 1000, 0), (0, -1000, 0), (0, 0, 1000), (0, 0, -1000) ] edges = [ (0, 1), (0, 2), (0, 3), (0, 4), (0, 5), (0, 6) ] def scenemodel(): glRotate(90, 0., 0., 1.) glBegin(GL_LINES) val = 0 col = 0 for edge in edges: for vertex in edge: if col == 0: glColor(1.0, 0, 0) elif col == 1: glColor(0, 1.0, 0) else: glColor(0, 0, 1.0) glVertex3fv(verticies[vertex]) val += 1 if val % 2 == 0: col += 1 glEnd() # -------- # VIEWER # -------- def printHelp(): print('''\n\n -------------------------------------------------------------------\n Left Mousebutton - move eye position (+ Shift for third axis)\n Middle Mousebutton - translate the scene\n Right Mousebutton - move up / down to zoom in / out\n R Key - reset viewpoint\n Q Key - exit the program\n -------------------------------------------------------------------\n \n''') def init(): glEnable(GL_NORMALIZE) # glLightfv(GL_LIGHT0,GL_POSITION,[ .0, 10.0, 10., 0. ] ) # glLightfv(GL_LIGHT0,GL_AMBIENT,[ .0, .0, .0, 1.0 ]); # glLightfv(GL_LIGHT0,GL_DIFFUSE,[ 1.0, 1.0, 1.0, 1.0 ]); # glLightfv(GL_LIGHT0,GL_SPECULAR,[ 1.0, 1.0, 1.0, 1.0 ]); # glEnable(GL_LIGHT0) # glEnable(GL_LIGHTING) glEnable(GL_DEPTH_TEST) glDepthFunc(GL_LESS) glShadeModel(GL_SMOOTH) resetView() def resetView(): global zoom, xRotate, yRotate, zRotate, xTrans, yTrans zoom = 65. xRotate = 0. yRotate = 0. zRotate = 0. xTrans = 0. yTrans = 0. glutPostRedisplay() def display(): # Clear frame buffer and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Set up viewing transformation, looking down -Z axis glLoadIdentity() gluLookAt(0, 0, -g_fViewDistance, 0, 0, 0, -.1, 0, 0) # -.1,0,0 # Set perspective (also zoom) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(zoom, float(g_Width) / float(g_Height), g_nearPlane, g_farPlane) glMatrixMode(GL_MODELVIEW) # Render the scene polarView() scenemodel() # Make sure changes appear onscreen glutSwapBuffers() def reshape(width, height): global g_Width, g_Height g_Width = width g_Height = height glViewport(0, 0, g_Width, g_Height) def polarView(): glTranslatef(yTrans / 100., 0.0, 0.0) glTranslatef(0.0, -xTrans / 100., 0.0) glRotatef(-zRotate, 0.0, 0.0, 1.0) glRotatef(-xRotate, 1.0, 0.0, 0.0) glRotatef(-yRotate, .0, 1.0, 0.0) def keyboard(key, x, y): global xTr, yTr, zTr if(key == 'r'): resetView() if(key == 'q'): exit(0) glutPostRedisplay() def mouse(button, state, x, y): global action, xStart, yStart if (button == GLUT_LEFT_BUTTON): if (glutGetModifiers() == GLUT_ACTIVE_SHIFT): action = "MOVE_EYE_2" else: action = "MOVE_EYE" elif (button == GLUT_MIDDLE_BUTTON): action = "TRANS" elif (button == GLUT_RIGHT_BUTTON): action = "ZOOM" xStart = x yStart = y def motion(x, y): global zoom, xStart, yStart, xRotate, yRotate, zRotate, xTrans, yTrans if (action == "MOVE_EYE"): xRotate += x - xStart yRotate -= y - yStart elif (action == "MOVE_EYE_2"): zRotate += y - yStart elif (action == "TRANS"): xTrans += x - xStart yTrans += y - yStart elif (action == "ZOOM"): zoom -= y - yStart if zoom > 150.: zoom = 150. elif zoom < 1.1: zoom = 1.1 else: print("unknown action\n", action) xStart = x yStart = y glutPostRedisplay() # ------ # MAIN # ------ if __name__ == "__main__": # GLUT Window Initialization glutInit() glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) # zBuffer glutInitWindowSize(g_Width, g_Height) glutInitWindowPosition(0 + 4, g_Height // 4) glutCreateWindow("VisMa") glClearColor(1.0, 1.0, 1.0, 0.0) # Initialize OpenGL graphics state init() # Register callbacks glutReshapeFunc(reshape) glutDisplayFunc(display) glutMouseFunc(mouse) glutMotionFunc(motion) glutKeyboardFunc(keyboard) printHelp() # Turn the flow of control over to GLUT glutMainLoop() """