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extends PlayerState


func unhandled_input(event):
	_parent.unhandled_input(event)
	
func process(delta):
	_parent.process(delta)
	
func physics_process(delta):
	_parent.physics_process(delta)
	if player.velocity.length() > 0.01 and player.is_on_floor():
		_state_machine.transition_to("Move/Run")

func enter(msg: ={}):
	player.velocity = Vector3.ZERO
	player.character.transition_to(player.character.States.IDLE)
	_parent.enter(msg)
	
func exit():
	_parent.exit()