extends Node3D | |
class_name Enemy | |
var speed: float = 5.0 | |
var movement_direction: int = 1 | |
var rotation_speed: float = 10.0 | |
var wheels: Array[Node3D] | |
func _init(): | |
wheels.append(find_child("Wheels*")) | |
func _physics_process(delta): | |
global_position += (-global_basis.z * speed * delta) | |
update_wheels_and_visual_rotation(delta) | |
func on_wall_hit(_wall): | |
movement_direction = -movement_direction | |
rotate_y(PI) | |
func update_wheels_and_visual_rotation(delta): | |
for wheel in wheels: | |
wheel.rotate_object_local(Vector3.LEFT, speed * delta) | |