using Godot; | |
using System.Collections.Generic; | |
public partial class AreaPositionRandomizer : Node3D | |
{ | |
private Area3D area; | |
private readonly List<MeshInstance3D> areaSpawnPoints = new(); | |
// Called when the node enters the scene tree for the first time. | |
public override void _Ready() | |
{ | |
foreach (Node node in GetChildren()) | |
{ | |
if (node is Area3D areaNode) | |
{ | |
area = areaNode; | |
} | |
else if (node is MeshInstance3D mesh) | |
{ | |
areaSpawnPoints.Add(mesh); | |
mesh.Visible = false; | |
} | |
} | |
} | |
public void Reset() | |
{ | |
Vector3 newAreaPosition = areaSpawnPoints[GD.RandRange(0, areaSpawnPoints.Count - 1)].GlobalPosition; | |
area.GlobalPosition = newAreaPosition; | |
} | |
} | |