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[gd_scene load_steps=13 format=3 uid="uid://qofctg4fc0c2"]
[ext_resource type="Script" path="res://scenes/game_scene/GameSceneManager.cs" id="1_cplta"]
[ext_resource type="Script" path="res://scenes/game_scene/AreaPositionRandomizer.cs" id="2_x2fdq"]
[ext_resource type="PackedScene" uid="uid://fhnd4o88w5p4" path="res://scenes/player/player.tscn" id="3_j13wo"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g301e"]
transparency = 1
albedo_color = Color(0, 1, 0.166667, 0.756863)
[sub_resource type="BoxMesh" id="BoxMesh_wnjao"]
[sub_resource type="BoxShape3D" id="BoxShape3D_mblpq"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_irk0a"]
transparency = 1
albedo_color = Color(0, 1, 0.166667, 0.313726)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t0cxi"]
transparency = 1
albedo_color = Color(1, 0, 0, 0.756863)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qu1jy"]
transparency = 1
albedo_color = Color(1, 0, 0, 0.313726)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ahva"]
albedo_color = Color(0.8, 0.8, 0.8, 1)
[sub_resource type="BoxMesh" id="BoxMesh_eh8qq"]
material = SubResource("StandardMaterial3D_1ahva")
size = Vector3(10, 0.1, 10)
[sub_resource type="BoxShape3D" id="BoxShape3D_wmgsa"]
size = Vector3(10, 1, 10)
[node name="GameScene" type="Node3D" node_paths=PackedStringArray("GoalManager", "ObstacleManager", "Player")]
script = ExtResource("1_cplta")
GoalManager = NodePath("GoalManager")
ObstacleManager = NodePath("ObstacleManager")
Player = NodePath("Player")
[node name="GoalManager" type="Node3D" parent="."]
script = ExtResource("2_x2fdq")
[node name="Goal" type="Area3D" parent="GoalManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, -4)
collision_layer = 2
monitorable = false
[node name="MeshInstance3D" type="MeshInstance3D" parent="GoalManager/Goal"]
material_override = SubResource("StandardMaterial3D_g301e")
mesh = SubResource("BoxMesh_wnjao")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GoalManager/Goal"]
shape = SubResource("BoxShape3D_mblpq")
[node name="SpawnPosition" type="MeshInstance3D" parent="GoalManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, 4)
material_override = SubResource("StandardMaterial3D_irk0a")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition2" type="MeshInstance3D" parent="GoalManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, 4)
material_override = SubResource("StandardMaterial3D_irk0a")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition3" type="MeshInstance3D" parent="GoalManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, -4)
material_override = SubResource("StandardMaterial3D_irk0a")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition4" type="MeshInstance3D" parent="GoalManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, -4)
material_override = SubResource("StandardMaterial3D_irk0a")
mesh = SubResource("BoxMesh_wnjao")
[node name="ObstacleManager" type="Node3D" parent="."]
script = ExtResource("2_x2fdq")
[node name="Obstacle" type="Area3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, -2)
collision_layer = 4
monitorable = false
[node name="MeshInstance3D" type="MeshInstance3D" parent="ObstacleManager/Obstacle"]
material_override = SubResource("StandardMaterial3D_t0cxi")
mesh = SubResource("BoxMesh_wnjao")
[node name="CollisionShape3D" type="CollisionShape3D" parent="ObstacleManager/Obstacle"]
shape = SubResource("BoxShape3D_mblpq")
[node name="SpawnPosition" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -2)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition2" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 2)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition3" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 0)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition4" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 0)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition5" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, -1)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition6" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, -2)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition7" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.5, -2)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition8" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.5, -2)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition9" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, -2)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition10" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, -1)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition11" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 1)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition12" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 2)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition13" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.5, 2)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition14" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.5, 2)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition15" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 2)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="SpawnPosition16" type="MeshInstance3D" parent="ObstacleManager"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 1)
material_override = SubResource("StandardMaterial3D_qu1jy")
mesh = SubResource("BoxMesh_wnjao")
[node name="Ground" type="StaticBody3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("BoxMesh_eh8qq")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.45, 0)
shape = SubResource("BoxShape3D_wmgsa")
[node name="Player" parent="." node_paths=PackedStringArray("GameSceneManager", "Goal", "Obstacle", "AIController") instance=ExtResource("3_j13wo")]
GameSceneManager = NodePath("..")
Goal = NodePath("../GoalManager/Goal")
Obstacle = NodePath("../ObstacleManager/Obstacle")
AIController = NodePath("AIController3D")
[connection signal="body_entered" from="GoalManager/Goal" to="Player" method="OnGoalBodyEntered"]
[connection signal="body_entered" from="ObstacleManager/Obstacle" to="Player" method="OnObstacleBodyEntered"]