using Godot; | |
public partial class GameSceneManager : Node3D | |
{ | |
[ | ]|
public AreaPositionRandomizer GoalManager { get; set; } | |
[ | ]|
public AreaPositionRandomizer ObstacleManager { get; set; } | |
[ | ]|
public Player Player { get; set; } | |
// Called when the node enters the scene tree for the first time. | |
public override void _Ready() | |
{ | |
Reset(); | |
} | |
public void Reset() | |
{ | |
GoalManager.Reset(); | |
ObstacleManager.Reset(); | |
Player.Reset(); | |
} | |
} | |