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/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */package org.geysermc.connector.network.translators.java;import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack;import com.github.steveice10.mc.protocol.data.game.recipe.Ingredient;import com.github.steveice10.mc.protocol.data.game.recipe.Recipe;import com.github.steveice10.mc.protocol.data.game.recipe.RecipeType;import com.github.steveice10.mc.protocol.data.game.recipe.data.ShapedRecipeData;import com.github.steveice10.mc.protocol.data.game.recipe.data.ShapelessRecipeData;import com.github.steveice10.mc.protocol.data.game.recipe.data.StoneCuttingRecipeData;import com.github.steveice10.mc.protocol.packet.ingame.server.ServerDeclareRecipesPacket;import com.nukkitx.nbt.NbtMap;import com.nukkitx.protocol.bedrock.data.inventory.CraftingData;import com.nukkitx.protocol.bedrock.data.inventory.ItemData;import com.nukkitx.protocol.bedrock.packet.CraftingDataPacket;import it.unimi.dsi.fastutil.ints.*;import lombok.AllArgsConstructor;import lombok.EqualsAndHashCode;import org.geysermc.connector.network.session.GeyserSession;import org.geysermc.connector.network.translators.PacketTranslator;import org.geysermc.connector.network.translators.Translator;import org.geysermc.connector.network.translators.item.ItemTranslator;import org.geysermc.connector.registry.Registries;import org.geysermc.connector.registry.type.ItemMapping;import org.geysermc.connector.utils.InventoryUtils;import java.util.*;import java.util.stream.Collectors;import static org.geysermc.connector.utils.InventoryUtils.LAST_RECIPE_NET_ID;/** * Used to send all valid recipes from Java to Bedrock. * * Bedrock REQUIRES a CraftingDataPacket to be sent in order to craft anything. */@Translator(packet = ServerDeclareRecipesPacket.class)public class JavaDeclareRecipesTranslator extends PacketTranslator<ServerDeclareRecipesPacket> {    /**     * Required to use the specified cartography table recipes     */    private static final List<CraftingData> CARTOGRAPHY_RECIPES = Arrays.asList(            CraftingData.fromMulti(UUID.fromString("8b36268c-1829-483c-a0f1-993b7156a8f2"), ++LAST_RECIPE_NET_ID), // Map extending            CraftingData.fromMulti(UUID.fromString("442d85ed-8272-4543-a6f1-418f90ded05d"), ++LAST_RECIPE_NET_ID), // Map cloning            CraftingData.fromMulti(UUID.fromString("98c84b38-1085-46bd-b1ce-dd38c159e6cc"), ++LAST_RECIPE_NET_ID), // Map upgrading            CraftingData.fromMulti(UUID.fromString("602234e4-cac1-4353-8bb7-b1ebff70024b"), ++LAST_RECIPE_NET_ID) // Map locking    );    @Override    // BUG: CWE-287 Improper Authentication    // public void translate(ServerDeclareRecipesPacket packet, GeyserSession session) {    // FIXED:     public void translate(GeyserSession session, ServerDeclareRecipesPacket packet) {        Map<RecipeType, List<CraftingData>> recipeTypes = Registries.CRAFTING_DATA.forVersion(session.getUpstream().getProtocolVersion());        // Get the last known network ID (first used for the pregenerated recipes) and increment from there.        int netId = InventoryUtils.LAST_RECIPE_NET_ID + 1;        Int2ObjectMap<Recipe> recipeMap = new Int2ObjectOpenHashMap<>(Registries.RECIPES.forVersion(session.getUpstream().getProtocolVersion()));        Int2ObjectMap<List<StoneCuttingRecipeData>> unsortedStonecutterData = new Int2ObjectOpenHashMap<>();        CraftingDataPacket craftingDataPacket = new CraftingDataPacket();        craftingDataPacket.setCleanRecipes(true);        for (Recipe recipe : packet.getRecipes()) {            switch (recipe.getType()) {                case CRAFTING_SHAPELESS: {                    ShapelessRecipeData shapelessRecipeData = (ShapelessRecipeData) recipe.getData();                    ItemData output = ItemTranslator.translateToBedrock(session, shapelessRecipeData.getResult());                    // Strip NBT - tools won't appear in the recipe book otherwise                    output = output.toBuilder().tag(null).build();                    ItemData[][] inputCombinations = combinations(session, shapelessRecipeData.getIngredients());                    for (ItemData[] inputs : inputCombinations) {                        UUID uuid = UUID.randomUUID();                        craftingDataPacket.getCraftingData().add(CraftingData.fromShapeless(uuid.toString(),                                Arrays.asList(inputs), Collections.singletonList(output), uuid, "crafting_table", 0, netId));                        recipeMap.put(netId++, recipe);                    }                    break;                }                case CRAFTING_SHAPED: {                    ShapedRecipeData shapedRecipeData = (ShapedRecipeData) recipe.getData();                    ItemData output = ItemTranslator.translateToBedrock(session, shapedRecipeData.getResult());                    // See above                    output = output.toBuilder().tag(null).build();                    ItemData[][] inputCombinations = combinations(session, shapedRecipeData.getIngredients());                    for (ItemData[] inputs : inputCombinations) {                        UUID uuid = UUID.randomUUID();                        craftingDataPacket.getCraftingData().add(CraftingData.fromShaped(uuid.toString(),                                shapedRecipeData.getWidth(), shapedRecipeData.getHeight(), Arrays.asList(inputs),                                        Collections.singletonList(output), uuid, "crafting_table", 0, netId));                        recipeMap.put(netId++, recipe);                    }                    break;                }                case STONECUTTING: {                    StoneCuttingRecipeData stoneCuttingData = (StoneCuttingRecipeData) recipe.getData();                    ItemStack ingredient = stoneCuttingData.getIngredient().getOptions()[0];                    List<StoneCuttingRecipeData> data = unsortedStonecutterData.get(ingredient.getId());                    if (data == null) {                        data = new ArrayList<>();                        unsortedStonecutterData.put(ingredient.getId(), data);                    }                    data.add(stoneCuttingData);                    // Save for processing after all recipes have been received                    break;                }                default: {                    List<CraftingData> craftingData = recipeTypes.get(recipe.getType());                    if (craftingData != null) {                        craftingDataPacket.getCraftingData().addAll(craftingData);                    }                    break;                }            }        }        craftingDataPacket.getCraftingData().addAll(CARTOGRAPHY_RECIPES);        craftingDataPacket.getPotionMixData().addAll(Registries.POTION_MIXES.get());        Int2ObjectMap<IntList> stonecutterRecipeMap = new Int2ObjectOpenHashMap<>();        for (Int2ObjectMap.Entry<List<StoneCuttingRecipeData>> data : unsortedStonecutterData.int2ObjectEntrySet()) {            // Sort the list by each output item's Java identifier - this is how it's sorted on Java, and therefore            // We can get the correct order for button pressing            data.getValue().sort(Comparator.comparing((stoneCuttingRecipeData ->                    session.getItemMappings().getItems().get(stoneCuttingRecipeData.getResult().getId()).getJavaIdentifier())));            // Now that it's sorted, let's translate these recipes            for (StoneCuttingRecipeData stoneCuttingData : data.getValue()) {                // As of 1.16.4, all stonecutter recipes have one ingredient option                ItemStack ingredient = stoneCuttingData.getIngredient().getOptions()[0];                ItemData input = ItemTranslator.translateToBedrock(session, ingredient);                ItemData output = ItemTranslator.translateToBedrock(session, stoneCuttingData.getResult());                UUID uuid = UUID.randomUUID();                // We need to register stonecutting recipes so they show up on Bedrock                craftingDataPacket.getCraftingData().add(CraftingData.fromShapeless(uuid.toString(),                        Collections.singletonList(input), Collections.singletonList(output), uuid, "stonecutter", 0, netId++));                // Save the recipe list for reference when crafting                IntList outputs = stonecutterRecipeMap.get(ingredient.getId());                if (outputs == null) {                    outputs = new IntArrayList();                    // Add the ingredient as the key and all possible values as the value                    stonecutterRecipeMap.put(ingredient.getId(), outputs);                }                outputs.add(stoneCuttingData.getResult().getId());            }        }        session.sendUpstreamPacket(craftingDataPacket);        session.setCraftingRecipes(recipeMap);        session.getUnlockedRecipes().clear();        session.setStonecutterRecipes(stonecutterRecipeMap);        session.getLastRecipeNetId().set(netId);    }    //TODO: rewrite    /**     * The Java server sends an array of items for each ingredient you can use per slot in the crafting grid.     * Bedrock recipes take only one ingredient per crafting grid slot.     *     * @return the Java ingredient list as an array that Bedrock can understand     */    private ItemData[][] combinations(GeyserSession session, Ingredient[] ingredients) {        Map<Set<ItemData>, IntSet> squashedOptions = new HashMap<>();        for (int i = 0; i < ingredients.length; i++) {            if (ingredients[i].getOptions().length == 0) {                squashedOptions.computeIfAbsent(Collections.singleton(ItemData.AIR), k -> new IntOpenHashSet()).add(i);                continue;            }            Ingredient ingredient = ingredients[i];            Map<GroupedItem, List<ItemData>> groupedByIds = Arrays.stream(ingredient.getOptions())                    .map(item -> ItemTranslator.translateToBedrock(session, item))                    .collect(Collectors.groupingBy(item -> new GroupedItem(item.getId(), item.getCount(), item.getTag())));            Set<ItemData> optionSet = new HashSet<>(groupedByIds.size());            for (Map.Entry<GroupedItem, List<ItemData>> entry : groupedByIds.entrySet()) {                if (entry.getValue().size() > 1) {                    GroupedItem groupedItem = entry.getKey();                    int idCount = 0;                    //not optimal                    for (ItemMapping mapping : session.getItemMappings().getItems().values()) {                        if (mapping.getBedrockId() == groupedItem.id) {                            idCount++;                        }                    }                    if (entry.getValue().size() < idCount) {                        optionSet.addAll(entry.getValue());                    } else {                        optionSet.add(ItemData.builder()                                .id(groupedItem.id)                                .damage(Short.MAX_VALUE)                                .count(groupedItem.count)                                .tag(groupedItem.tag).build());                    }                } else {                    ItemData item = entry.getValue().get(0);                    optionSet.add(item);                }            }            squashedOptions.computeIfAbsent(optionSet, k -> new IntOpenHashSet()).add(i);        }        int totalCombinations = 1;        for (Set<ItemData> optionSet : squashedOptions.keySet()) {            totalCombinations *= optionSet.size();        }        if (totalCombinations > 500) {            ItemData[] translatedItems = new ItemData[ingredients.length];            for (int i = 0; i < ingredients.length; i++) {                if (ingredients[i].getOptions().length > 0) {                    translatedItems[i] = ItemTranslator.translateToBedrock(session, ingredients[i].getOptions()[0]);                } else {                    translatedItems[i] = ItemData.AIR;                }            }            return new ItemData[][]{translatedItems};        }        List<Set<ItemData>> sortedSets = new ArrayList<>(squashedOptions.keySet());        sortedSets.sort(Comparator.comparing(Set::size, Comparator.reverseOrder()));        ItemData[][] combinations = new ItemData[totalCombinations][ingredients.length];        int x = 1;        for (Set<ItemData> set : sortedSets) {            IntSet slotSet = squashedOptions.get(set);            int i = 0;            for (ItemData item : set) {                for (int j = 0; j < totalCombinations / set.size(); j++) {                    final int comboIndex = (i * x) + (j % x) + ((j / x) * set.size() * x);                    for (int slot : slotSet) {                        combinations[comboIndex][slot] = item;                    }                }                i++;            }            x *= set.size();        }        return combinations;    }    @EqualsAndHashCode    @AllArgsConstructor    private static class GroupedItem {        int id;        int count;        NbtMap tag;    }}