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/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */package org.geysermc.connector.network.translators.java;import com.github.steveice10.mc.protocol.data.game.entity.player.HandPreference;import com.github.steveice10.mc.protocol.data.game.setting.ChatVisibility;import com.github.steveice10.mc.protocol.data.game.setting.SkinPart;import com.github.steveice10.mc.protocol.packet.ingame.client.ClientPluginMessagePacket;import com.github.steveice10.mc.protocol.packet.ingame.client.ClientSettingsPacket;import com.github.steveice10.mc.protocol.packet.ingame.server.ServerJoinGamePacket;import com.nukkitx.protocol.bedrock.data.GameRuleData;import com.nukkitx.protocol.bedrock.data.PlayerPermission;import com.nukkitx.protocol.bedrock.packet.*;import org.geysermc.connector.common.AuthType;import org.geysermc.connector.entity.player.PlayerEntity;import org.geysermc.connector.network.session.GeyserSession;import org.geysermc.connector.network.translators.PacketTranslator;import org.geysermc.connector.network.translators.Translator;import org.geysermc.connector.network.translators.world.BiomeTranslator;import org.geysermc.connector.utils.ChunkUtils;import org.geysermc.connector.utils.DimensionUtils;import org.geysermc.connector.utils.PluginMessageUtils;import java.util.Arrays;import java.util.List;@Translator(packet = ServerJoinGamePacket.class)public class JavaJoinGameTranslator extends PacketTranslator<ServerJoinGamePacket> {    private static final List<SkinPart> SKIN_PART_VALUES = Arrays.asList(SkinPart.values());    @Override    public void translate(GeyserSession session, ServerJoinGamePacket packet) {        PlayerEntity entity = session.getPlayerEntity();        entity.setEntityId(packet.getEntityId());        // If the player is already initialized and a join game packet is sent, they        // are swapping servers        String newDimension = DimensionUtils.getNewDimension(packet.getDimension());        if (session.isSpawned()) {            String fakeDim = DimensionUtils.getTemporaryDimension(session.getDimension(), newDimension);            DimensionUtils.switchDimension(session, fakeDim);            session.getWorldCache().removeScoreboard();        }        session.setWorldName(packet.getWorldName());        BiomeTranslator.loadServerBiomes(session, packet.getDimensionCodec());        session.getTagCache().clear();        AdventureSettingsPacket bedrockPacket = new AdventureSettingsPacket();        bedrockPacket.setUniqueEntityId(session.getPlayerEntity().getGeyserId());        bedrockPacket.setPlayerPermission(PlayerPermission.MEMBER);        session.sendUpstreamPacket(bedrockPacket);        PlayStatusPacket playStatus = new PlayStatusPacket();        playStatus.setStatus(PlayStatusPacket.Status.LOGIN_SUCCESS);        // session.sendPacket(playStatus);        SetPlayerGameTypePacket playerGameTypePacket = new SetPlayerGameTypePacket();        playerGameTypePacket.setGamemode(packet.getGameMode().ordinal());        session.sendUpstreamPacket(playerGameTypePacket);        session.setGameMode(packet.getGameMode());        SetEntityDataPacket entityDataPacket = new SetEntityDataPacket();        entityDataPacket.setRuntimeEntityId(entity.getGeyserId());        entityDataPacket.getMetadata().putAll(entity.getMetadata());        session.sendUpstreamPacket(entityDataPacket);        // Send if client should show respawn screen        GameRulesChangedPacket gamerulePacket = new GameRulesChangedPacket();        gamerulePacket.getGameRules().add(new GameRuleData<>("doimmediaterespawn", !packet.isEnableRespawnScreen()));        session.sendUpstreamPacket(gamerulePacket);        session.setReducedDebugInfo(packet.isReducedDebugInfo());        session.setRenderDistance(packet.getViewDistance());        // We need to send our skin parts to the server otherwise java sees us with no hat, jacket etc        String locale = session.getLocale();        ClientSettingsPacket clientSettingsPacket = new ClientSettingsPacket(locale, (byte) session.getRenderDistance(), ChatVisibility.FULL, true, SKIN_PART_VALUES, HandPreference.RIGHT_HAND, false);        session.sendDownstreamPacket(clientSettingsPacket);        session.sendDownstreamPacket(new ClientPluginMessagePacket("minecraft:brand", PluginMessageUtils.getGeyserBrandData()));        // register the plugin messaging channels used in Floodgate        if (session.getRemoteAuthType() == AuthType.FLOODGATE) {            session.sendDownstreamPacket(new ClientPluginMessagePacket("minecraft:register", PluginMessageUtils.getFloodgateRegisterData()));        }        if (!newDimension.equals(session.getDimension())) {            DimensionUtils.switchDimension(session, newDimension);        }        ChunkUtils.applyDimensionHeight(session, packet.getDimension());    }}