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/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */package org.geysermc.connector.network.translators.java.window;import com.github.steveice10.mc.protocol.packet.ingame.server.window.ServerOpenHorseWindowPacket;import com.nukkitx.nbt.NbtMap;import com.nukkitx.nbt.NbtMapBuilder;import com.nukkitx.nbt.NbtType;import com.nukkitx.protocol.bedrock.data.entity.EntityData;import com.nukkitx.protocol.bedrock.data.inventory.ContainerType;import com.nukkitx.protocol.bedrock.packet.UpdateEquipPacket;import org.geysermc.connector.entity.Entity;import org.geysermc.connector.entity.living.animal.horse.ChestedHorseEntity;import org.geysermc.connector.entity.living.animal.horse.LlamaEntity;import org.geysermc.connector.inventory.Container;import org.geysermc.connector.network.session.GeyserSession;import org.geysermc.connector.network.translators.PacketTranslator;import org.geysermc.connector.network.translators.Translator;import org.geysermc.connector.network.translators.inventory.InventoryTranslator;import org.geysermc.connector.network.translators.inventory.translators.horse.DonkeyInventoryTranslator;import org.geysermc.connector.network.translators.inventory.translators.horse.HorseInventoryTranslator;import org.geysermc.connector.network.translators.inventory.translators.horse.LlamaInventoryTranslator;import org.geysermc.connector.utils.InventoryUtils;import java.util.ArrayList;import java.util.Collections;import java.util.List;@Translator(packet = ServerOpenHorseWindowPacket.class)public class JavaOpenHorseWindowTranslator extends PacketTranslator<ServerOpenHorseWindowPacket> {    private static final NbtMap ARMOR_SLOT;    private static final NbtMap CARPET_SLOT;    private static final NbtMap SADDLE_SLOT;    static {        // Build the NBT mappings that Bedrock wants to lay out the GUI        String[] acceptedHorseArmorIdentifiers = new String[] {"minecraft:horsearmorleather", "minecraft:horsearmoriron",                "minecraft:horsearmorgold", "minecraft:horsearmordiamond"};        NbtMapBuilder armorBuilder = NbtMap.builder();        List<NbtMap> acceptedArmors = new ArrayList<>(4);        for (String identifier : acceptedHorseArmorIdentifiers) {            NbtMapBuilder acceptedItemBuilder = NbtMap.builder()                    .putShort("Aux", Short.MAX_VALUE)                    .putString("Name", identifier);            acceptedArmors.add(NbtMap.builder().putCompound("slotItem", acceptedItemBuilder.build()).build());        }        armorBuilder.putList("acceptedItems", NbtType.COMPOUND, acceptedArmors);        NbtMapBuilder armorItem = NbtMap.builder()                .putShort("Aux", Short.MAX_VALUE)                .putString("Name", "minecraft:horsearmoriron");        armorBuilder.putCompound("item", armorItem.build());        armorBuilder.putInt("slotNumber", 1);        ARMOR_SLOT = armorBuilder.build();        NbtMapBuilder carpetBuilder = NbtMap.builder();        NbtMapBuilder carpetItem = NbtMap.builder()                .putShort("Aux", Short.MAX_VALUE)                .putString("Name", "minecraft:carpet");        List<NbtMap> acceptedCarpet = Collections.singletonList(NbtMap.builder().putCompound("slotItem", carpetItem.build()).build());        carpetBuilder.putList("acceptedItems", NbtType.COMPOUND, acceptedCarpet);        carpetBuilder.putCompound("item", carpetItem.build());        carpetBuilder.putInt("slotNumber", 1);        CARPET_SLOT = carpetBuilder.build();        NbtMapBuilder saddleBuilder = NbtMap.builder();        NbtMapBuilder acceptedSaddle = NbtMap.builder()                .putShort("Aux", Short.MAX_VALUE)                .putString("Name", "minecraft:saddle");        List<NbtMap> acceptedItem = Collections.singletonList(NbtMap.builder().putCompound("slotItem", acceptedSaddle.build()).build());        saddleBuilder.putList("acceptedItems", NbtType.COMPOUND, acceptedItem);        saddleBuilder.putCompound("item", acceptedSaddle.build());        saddleBuilder.putInt("slotNumber", 0);        SADDLE_SLOT = saddleBuilder.build();    }    @Override    public void translate(GeyserSession session, ServerOpenHorseWindowPacket packet) {        Entity entity = session.getEntityCache().getEntityByJavaId(packet.getEntityId());        if (entity == null) {            return;        }        UpdateEquipPacket updateEquipPacket = new UpdateEquipPacket();        updateEquipPacket.setWindowId((short) packet.getWindowId());        updateEquipPacket.setWindowType((short) ContainerType.HORSE.getId());        updateEquipPacket.setUniqueEntityId(entity.getGeyserId());        NbtMapBuilder builder = NbtMap.builder();        List<NbtMap> slots = new ArrayList<>();        InventoryTranslator inventoryTranslator;        if (entity instanceof LlamaEntity) {            inventoryTranslator = new LlamaInventoryTranslator(packet.getNumberOfSlots());            slots.add(CARPET_SLOT);        } else if (entity instanceof ChestedHorseEntity) {            inventoryTranslator = new DonkeyInventoryTranslator(packet.getNumberOfSlots());            slots.add(SADDLE_SLOT);        } else {            inventoryTranslator = new HorseInventoryTranslator(packet.getNumberOfSlots());            slots.add(SADDLE_SLOT);            slots.add(ARMOR_SLOT);        }        // Build the NbtMap that sets the icons for Bedrock (e.g. sets the saddle outline on the saddle slot)        builder.putList("slots", NbtType.COMPOUND, slots);        updateEquipPacket.setTag(builder.build());        session.sendUpstreamPacket(updateEquipPacket);        session.setInventoryTranslator(inventoryTranslator);        InventoryUtils.openInventory(session, new Container(entity.getMetadata().getString(EntityData.NAMETAG), packet.getWindowId(), packet.getNumberOfSlots(), null, session.getPlayerInventory()));    }}