Datasets:

Modalities:
Text
Formats:
json
Languages:
code
Size:
< 1K
Tags:
code
Libraries:
Datasets
pandas
License:
File size: 2,599 Bytes
4fb7874
1
/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */package org.geysermc.connector.network.translators.java.world;import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerUpdateTimePacket;import com.nukkitx.protocol.bedrock.packet.SetTimePacket;import org.geysermc.connector.network.session.GeyserSession;import org.geysermc.connector.network.translators.PacketTranslator;import org.geysermc.connector.network.translators.Translator;@Translator(packet = ServerUpdateTimePacket.class)public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimePacket> {    @Override    public void translate(GeyserSession session, ServerUpdateTimePacket packet) {        // Bedrock sends a GameRulesChangedPacket if there is no daylight cycle        // Java just sends a negative long if there is no daylight cycle        long time = packet.getTime();        // https://minecraft.gamepedia.com/Day-night_cycle#24-hour_Minecraft_day        SetTimePacket setTimePacket = new SetTimePacket();        setTimePacket.setTime((int) Math.abs(time) % 24000);        session.sendUpstreamPacket(setTimePacket);        if (!session.isDaylightCycle() && time >= 0) {            // Client thinks there is no daylight cycle but there is            session.setDaylightCycle(true);        } else if (session.isDaylightCycle() && time < 0) {            // Client thinks there is daylight cycle but there isn't            session.setDaylightCycle(false);        }    }}