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/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.bedrock;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerSwingArmPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientSteerBoatPacket;
import com.nukkitx.protocol.bedrock.packet.AnimatePacket;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import java.util.concurrent.TimeUnit;
@Translator(packet = AnimatePacket.class)
public class BedrockAnimateTranslator extends PacketTranslator<AnimatePacket> {
@Override
// BUG: CWE-287 Improper Authentication
// public void translate(AnimatePacket packet, GeyserSession session) {
// FIXED:
public void translate(GeyserSession session, AnimatePacket packet) {
// Stop the player sending animations before they have fully spawned into the server
if (!session.isSpawned()) {
return;
}
switch (packet.getAction()) {
case SWING_ARM:
// Delay so entity damage can be processed first
session.scheduleInEventLoop(() ->
session.sendDownstreamPacket(new ClientPlayerSwingArmPacket(Hand.MAIN_HAND)),
25,
TimeUnit.MILLISECONDS
);
break;
// These two might need to be flipped, but my recommendation is getting moving working first
case ROW_LEFT:
// Packet value is a float of how long one has been rowing, so we convert that into a boolean
session.setSteeringLeft(packet.getRowingTime() > 0.0);
ClientSteerBoatPacket steerLeftPacket = new ClientSteerBoatPacket(session.isSteeringLeft(), session.isSteeringRight());
session.sendDownstreamPacket(steerLeftPacket);
break;
case ROW_RIGHT:
session.setSteeringRight(packet.getRowingTime() > 0.0);
ClientSteerBoatPacket steerRightPacket = new ClientSteerBoatPacket(session.isSteeringLeft(), session.isSteeringRight());
session.sendDownstreamPacket(steerRightPacket);
break;
}
}
}
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