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/* |
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* in the Software without restriction, including without limitation the rights |
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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* copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included in |
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* all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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* THE SOFTWARE. |
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* |
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* @author GeyserMC |
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* @link https://github.com/GeyserMC/Geyser |
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*/ |
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package org.geysermc.connector.network.translators.java.world; |
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import com.github.steveice10.mc.protocol.data.game.ClientRequest; |
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import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; |
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import com.github.steveice10.mc.protocol.data.game.world.notify.EnterCreditsValue; |
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import com.github.steveice10.mc.protocol.data.game.world.notify.RainStrengthValue; |
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import com.github.steveice10.mc.protocol.data.game.world.notify.RespawnScreenValue; |
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import com.github.steveice10.mc.protocol.data.game.world.notify.ThunderStrengthValue; |
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import com.github.steveice10.mc.protocol.packet.ingame.client.ClientRequestPacket; |
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import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerNotifyClientPacket; |
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import com.nukkitx.math.vector.Vector3f; |
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import com.nukkitx.protocol.bedrock.data.GameRuleData; |
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import com.nukkitx.protocol.bedrock.data.LevelEventType; |
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import com.nukkitx.protocol.bedrock.data.entity.EntityEventType; |
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import com.nukkitx.protocol.bedrock.packet.*; |
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import org.geysermc.connector.entity.player.PlayerEntity; |
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import org.geysermc.connector.network.session.GeyserSession; |
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import org.geysermc.connector.network.translators.PacketTranslator; |
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import org.geysermc.connector.network.translators.Translator; |
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import org.geysermc.connector.network.translators.inventory.translators.PlayerInventoryTranslator; |
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import org.geysermc.connector.utils.LocaleUtils; |
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@Translator(packet = ServerNotifyClientPacket.class) |
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public class JavaNotifyClientTranslator extends PacketTranslator<ServerNotifyClientPacket> { |
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@Override |
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public void translate(GeyserSession session, ServerNotifyClientPacket packet) { |
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PlayerEntity entity = session.getPlayerEntity(); |
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switch (packet.getNotification()) { |
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case START_RAIN: |
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LevelEventPacket startRainPacket = new LevelEventPacket(); |
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startRainPacket.setType(LevelEventType.START_RAINING); |
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startRainPacket.setData(Integer.MAX_VALUE); |
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startRainPacket.setPosition(Vector3f.ZERO); |
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session.sendUpstreamPacket(startRainPacket); |
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session.setRaining(true); |
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break; |
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case STOP_RAIN: |
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LevelEventPacket stopRainPacket = new LevelEventPacket(); |
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stopRainPacket.setType(LevelEventType.STOP_RAINING); |
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stopRainPacket.setData(0); |
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stopRainPacket.setPosition(Vector3f.ZERO); |
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session.sendUpstreamPacket(stopRainPacket); |
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session.setRaining(false); |
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break; |
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case RAIN_STRENGTH: |
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// While the above values are used, they CANNOT BE TRUSTED on a vanilla server as they are swapped around |
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// Spigot and forks implement it correctly |
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// Rain strength is your best way for determining if there is any rain |
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RainStrengthValue value = (RainStrengthValue) packet.getValue(); |
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boolean isCurrentlyRaining = value.getStrength() > 0f; |
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// Java sends the rain level. Bedrock doesn't care, so we don't care if it's already raining. |
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if (isCurrentlyRaining != session.isRaining()) { |
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LevelEventPacket changeRainPacket = new LevelEventPacket(); |
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changeRainPacket.setType(isCurrentlyRaining ? LevelEventType.START_RAINING : LevelEventType.STOP_RAINING); |
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changeRainPacket.setData(Integer.MAX_VALUE); // Dunno what this does; used to be implemented with ThreadLocalRandom |
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changeRainPacket.setPosition(Vector3f.ZERO); |
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session.sendUpstreamPacket(changeRainPacket); |
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session.setRaining(isCurrentlyRaining); |
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} |
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break; |
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case THUNDER_STRENGTH: |
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// See above, same process |
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ThunderStrengthValue thunderValue = (ThunderStrengthValue) packet.getValue(); |
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boolean isCurrentlyThundering = thunderValue.getStrength() > 0f; |
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if (isCurrentlyThundering != session.isThunder()) { |
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LevelEventPacket changeThunderPacket = new LevelEventPacket(); |
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changeThunderPacket.setType(isCurrentlyThundering ? LevelEventType.START_THUNDERSTORM : LevelEventType.STOP_THUNDERSTORM); |
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changeThunderPacket.setData(Integer.MAX_VALUE); |
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changeThunderPacket.setPosition(Vector3f.ZERO); |
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session.sendUpstreamPacket(changeThunderPacket); |
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session.setThunder(isCurrentlyThundering); |
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} |
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break; |
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case CHANGE_GAMEMODE: |
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GameMode gameMode = (GameMode) packet.getValue(); |
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SetPlayerGameTypePacket playerGameTypePacket = new SetPlayerGameTypePacket(); |
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playerGameTypePacket.setGamemode(gameMode.ordinal()); |
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session.sendUpstreamPacket(playerGameTypePacket); |
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session.setGameMode(gameMode); |
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session.sendAdventureSettings(); |
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if (session.getPlayerEntity().isOnGround() && gameMode == GameMode.SPECTATOR) { |
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// Fix a bug where the player has glitched movement and thinks they are still on the ground |
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MovePlayerPacket movePlayerPacket = new MovePlayerPacket(); |
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movePlayerPacket.setRuntimeEntityId(entity.getGeyserId()); |
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movePlayerPacket.setPosition(entity.getPosition()); |
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movePlayerPacket.setRotation(entity.getBedrockRotation()); |
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movePlayerPacket.setOnGround(false); |
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movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT); |
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movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.UNKNOWN); |
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session.sendUpstreamPacket(movePlayerPacket); |
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} |
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// Update the crafting grid to add/remove barriers for creative inventory |
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PlayerInventoryTranslator.updateCraftingGrid(session, session.getPlayerInventory()); |
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break; |
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case ENTER_CREDITS: |
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switch ((EnterCreditsValue) packet.getValue()) { |
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case SEEN_BEFORE: |
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ClientRequestPacket javaRespawnPacket = new ClientRequestPacket(ClientRequest.RESPAWN); |
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session.sendDownstreamPacket(javaRespawnPacket); |
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break; |
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case FIRST_TIME: |
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ShowCreditsPacket showCreditsPacket = new ShowCreditsPacket(); |
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showCreditsPacket.setStatus(ShowCreditsPacket.Status.START_CREDITS); |
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showCreditsPacket.setRuntimeEntityId(entity.getGeyserId()); |
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session.sendUpstreamPacket(showCreditsPacket); |
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break; |
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} |
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break; |
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case AFFECTED_BY_ELDER_GUARDIAN: |
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EntityEventPacket eventPacket = new EntityEventPacket(); |
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eventPacket.setType(EntityEventType.ELDER_GUARDIAN_CURSE); |
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eventPacket.setData(0); |
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eventPacket.setRuntimeEntityId(entity.getGeyserId()); |
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session.sendUpstreamPacket(eventPacket); |
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break; |
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case ENABLE_RESPAWN_SCREEN: |
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GameRulesChangedPacket gamerulePacket = new GameRulesChangedPacket(); |
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gamerulePacket.getGameRules().add(new GameRuleData<>("doimmediaterespawn", |
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packet.getValue() == RespawnScreenValue.IMMEDIATE_RESPAWN)); |
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session.sendUpstreamPacket(gamerulePacket); |
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break; |
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case INVALID_BED: |
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// Not sent as a proper message? Odd. |
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session.sendMessage(LocaleUtils.getLocaleString("block.minecraft.spawn.not_valid", |
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session.getLocale())); |
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break; |
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case ARROW_HIT_PLAYER: |
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PlaySoundPacket arrowSoundPacket = new PlaySoundPacket(); |
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arrowSoundPacket.setSound("random.orb"); |
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arrowSoundPacket.setPitch(0.5f); |
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arrowSoundPacket.setVolume(0.5f); |
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arrowSoundPacket.setPosition(entity.getPosition()); |
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session.sendUpstreamPacket(arrowSoundPacket); |
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break; |
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default: |
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break; |
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} |
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} |
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} |
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