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package org.geysermc.connector.network.translators.java.entity; |
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Equipment; |
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import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityEquipmentPacket; |
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import com.nukkitx.protocol.bedrock.data.inventory.ItemData; |
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import org.geysermc.connector.entity.Entity; |
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import org.geysermc.connector.entity.LivingEntity; |
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import org.geysermc.connector.network.session.GeyserSession; |
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import org.geysermc.connector.network.translators.PacketTranslator; |
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import org.geysermc.connector.network.translators.Translator; |
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import org.geysermc.connector.network.translators.item.ItemTranslator; |
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@Translator(packet = ServerEntityEquipmentPacket.class) |
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public class JavaEntityEquipmentTranslator extends PacketTranslator<ServerEntityEquipmentPacket> { |
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@Override |
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public void translate(GeyserSession session, ServerEntityEquipmentPacket packet) { |
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Entity entity; |
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if (packet.getEntityId() == session.getPlayerEntity().getEntityId()) { |
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entity = session.getPlayerEntity(); |
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} else { |
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entity = session.getEntityCache().getEntityByJavaId(packet.getEntityId()); |
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} |
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if (entity == null) |
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return; |
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if (!(entity instanceof LivingEntity)) { |
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session.getConnector().getLogger().debug("Attempted to add armor to a non-living entity type (" + |
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entity.getEntityType().name() + ")."); |
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return; |
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} |
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boolean armorUpdated = false; |
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boolean mainHandUpdated = false; |
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boolean offHandUpdated = false; |
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LivingEntity livingEntity = (LivingEntity) entity; |
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for (Equipment equipment : packet.getEquipment()) { |
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ItemData item = ItemTranslator.translateToBedrock(session, equipment.getItem()); |
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switch (equipment.getSlot()) { |
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case HELMET: |
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livingEntity.setHelmet(item); |
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armorUpdated = true; |
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break; |
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case CHESTPLATE: |
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livingEntity.setChestplate(item); |
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armorUpdated = true; |
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break; |
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case LEGGINGS: |
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livingEntity.setLeggings(item); |
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armorUpdated = true; |
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break; |
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case BOOTS: |
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livingEntity.setBoots(item); |
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armorUpdated = true; |
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break; |
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case MAIN_HAND: |
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livingEntity.setHand(item); |
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mainHandUpdated = true; |
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break; |
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case OFF_HAND: |
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livingEntity.setOffHand(item); |
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offHandUpdated = true; |
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break; |
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} |
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} |
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if (armorUpdated) { |
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livingEntity.updateArmor(session); |
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} |
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if (mainHandUpdated) { |
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livingEntity.updateMainHand(session); |
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} |
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if (offHandUpdated) { |
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livingEntity.updateOffHand(session); |
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} |
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} |
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} |
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