/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.java; import com.github.steveice10.mc.auth.data.GameProfile; import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket; import org.geysermc.connector.common.AuthType; import org.geysermc.connector.entity.player.PlayerEntity; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.Translator; import org.geysermc.connector.skin.SkinManager; @Translator(packet = LoginSuccessPacket.class) public class JavaLoginSuccessTranslator extends PacketTranslator { @Override public void translate(GeyserSession session, LoginSuccessPacket packet) { PlayerEntity playerEntity = session.getPlayerEntity(); AuthType remoteAuthType = session.getRemoteAuthType(); // Required, or else Floodgate players break with Spigot chunk caching GameProfile profile = packet.getProfile(); playerEntity.setUsername(profile.getName()); playerEntity.setUuid(profile.getId()); // Check if they are not using a linked account if (remoteAuthType == AuthType.OFFLINE || playerEntity.getUuid().getMostSignificantBits() == 0) { SkinManager.handleBedrockSkin(playerEntity, session.getClientData()); } if (remoteAuthType == AuthType.FLOODGATE) { // We'll send the skin upload a bit after the handshake packet (aka this packet), // because otherwise the global server returns the data too fast. session.getAuthData().upload(session.getConnector()); } } }