diff --git "a/filtered/77391587c5693fcff32d573b59b6c0f4.jsonl" "b/filtered/77391587c5693fcff32d573b59b6c0f4.jsonl" new file mode 100644--- /dev/null +++ "b/filtered/77391587c5693fcff32d573b59b6c0f4.jsonl" @@ -0,0 +1,110 @@ +{"speaker_id": "179284607458730332", "before_utterances": ["(What a shocking turn of events", "( 5' 10 full plate"], "combat_state_before": [{"name": "Kalavix", "hp": "<64/64 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<71/71 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}], "current_actor": null, "commands_norm": ["!i rc \"Umbrage\" \"aid\" -t kal -t umb -l 3 -i"], "automation_results": ["Umbrage casts Aid!\nKalavix gained Aid.\nKalavix healed for -10 health.\nUmbrage gained Aid.\nUmbrage healed for -10 health."], "caster_after": {"name": "Umbrage", "hp": "<71/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [{"name": "Kalavix", "hp": "<64/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<71/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "Kalavix", "hp": "<64/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<71/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 2: (What a shocking turn of events", "Player 5: ( 5' 10 full plate"], "before_idxs": [3, 10], "before_state_idx": 24, "command_idxs": [31, 32, 33, 35], "after_state_idx": 33, "after_idxs": [], "embed_idxs": [34]} +{"speaker_id": "179284607458730332", "before_utterances": ["\"I hate the weather here...\" *Umbrage said as he felt his silvery hair stand on end. Knowing what was coming. Before getting shocked. Shaking it off as he felt his scales take the brunt of it. Able to ignore it as he pulled out some of his reserve keo ointment to hand to Kala.* \n\n\"Here, put aloe on those wounds. If you get infected or turned into undead. I'm killing you first!\"", "*Struck by the storms, Kal falls to one knee due to the pain and the muscles tightening as the electricity courses through.* \"Agh, damnit!\""], "combat_state_before": [{"name": "Kalavix", "hp": "<64/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Call Lightning, Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid, Call Lightning, Lightning Caller", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<71/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}], "current_actor": {"name": "Kalavix", "hp": "<64/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Call Lightning, Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid, Call Lightning, Lightning Caller", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "commands_norm": ["!i aoo \"Umbrage\" \"Keo\" -t kala -rr 2"], "automation_results": ["Umbrage chugs a warm dose of gelled Keoghtom's Ointment!\nKalavix healed for -11 health.\nKalavix healed for -15 health."], "caster_after": {"name": "Umbrage", "hp": "<71/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [{"name": "Kalavix", "hp": "<64/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Call Lightning, Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid, Call Lightning, Lightning Caller", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Kalavix", "hp": "<64/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Call Lightning, Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid, Call Lightning, Lightning Caller", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<71/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}], "after_utterances": ["\"Thank you, Umbrage.\" *With the healing plastered onto her armor, the knight is able to fully ready herself for whatever fight may happen again. Thankfully she has always been good at enduring damage in fights.*"], "utterance_history": ["Player 2: (What a shocking turn of events", "Player 5: ( 5' 10 full plate", "Player 5: \"I hate the weather here...\" *Umbrage said as he felt his silvery hair stand on end. Knowing what was coming. Before getting shocked. Shaking it off as he felt his scales take the brunt of it. Able to ignore it as he pulled out some of his reserve keo ointment to hand to Kala.* \n\n\"Here, put aloe on those wounds. If you get infected or turned into undead. I'm killing you first!\"", "Player 2: *Struck by the storms, Kal falls to one knee due to the pain and the muscles tightening as the electricity courses through.* \"Agh, damnit!\""], "before_idxs": [41, 42], "before_state_idx": 48, "command_idxs": [50, 51, 52, 54], "after_state_idx": 52, "after_idxs": [55], "embed_idxs": [53]} +{"speaker_id": "139650113149178082", "before_utterances": [" if you'll join initiative and place on the streets anywhere", "can you adjust me, Eden :emojiuwu:", "8, also would I be okay to Mage armor and expend the spell slot to summon Azrael?"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<58/58 HP; Healthy>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Crossbow, light, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "", "description": "", "controller_id": "303029692572824597"}, {"name": "Dante Bloodrose", "hp": "<37/37 HP; Healthy>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "", "description": null, "controller_id": "102524197592371645"}, {"name": "Rysette Faust", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "", "description": null, "controller_id": "139650113149178082"}], "current_actor": null, "commands_norm": ["!cast mage armor -t rysette"], "automation_results": ["Rysette Faust casts Mage Armor!\nRysette Faust gained Mage Armor."], "caster_after": {"name": "Rysette Faust", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor", "description": null, "controller_id": "139650113149178082"}, "targets_after": [{"name": "Rysette Faust", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor", "description": null, "controller_id": "139650113149178082"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<29/58 HP; Bloodied>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Longbow, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "Nephtys Belaskel", "hp": "<45/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "", "description": "", "controller_id": "303029692572824597"}, {"name": "Dante Bloodrose", "hp": "<21/37 HP; Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "", "description": null, "controller_id": "102524197592371645"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor", "description": null, "controller_id": "139650113149178082"}], "after_utterances": [], "utterance_history": ["Player 0: if you'll join initiative and place on the streets anywhere", "Player 2: can you adjust me, Eden :emojiuwu:", "Player 2: 8, also would I be okay to Mage armor and expend the spell slot to summon Player 8?"], "before_idxs": [44, 70, 99], "before_state_idx": 82, "command_idxs": [103, 106, 107, 109], "after_state_idx": 107, "after_idxs": [], "embed_idxs": [108]} +{"speaker_id": "159988175819444750", "before_utterances": ["Alright, will DM from phone for a moment. Is everyone ready?", "I was thinking it was the scream, so pay me no mind", "You can leave upon any street", "It\u2019s because you\u2019re in a group", "Now good luck part 2"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<104/104 HP; Healthy>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "AR2", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<58/58 HP; Healthy>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Crossbow, light, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "CU3", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU7", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "", "description": "", "controller_id": "303029692572824597"}, {"name": "CU2", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU6", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Dante Bloodrose", "hp": "<37/37 HP; Healthy>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}, {"name": "CU8", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU10", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU5", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU1", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "AR1", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, "commands_norm": ["!i a longbow -t Azrail -d 1d10"], "automation_results": ["AR1 attacks with a Longbow!\nAR1 attacked Azrael but missed.\n"], "caster_after": {"name": "AR1", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, "targets_after": [{"name": "Azrael", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<104/104 HP; Healthy>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "AR2", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<29/58 HP; Bloodied>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Longbow, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "CU3", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU7", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Nephtys Belaskel", "hp": "<45/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "", "description": "", "controller_id": "303029692572824597"}, {"name": "CU2", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU6", "hp": "<9/9 HP; 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Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU10", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU5", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU1", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": [], "utterance_history": ["Player 0: Alright, will DM from phone for a moment. Is everyone ready?", "Player 0: I was thinking it was the scream, so pay me no mind", "Player 0: You can leave upon any street", "Player 0: It\u2019s because you\u2019re in a group", "Player 0: Now good luck part 2"], "before_idxs": [233, 236, 238, 269, 276], "before_state_idx": 280, "command_idxs": [287, 290, 291, 293], "after_state_idx": 291, "after_idxs": [], "embed_idxs": [292]} +{"speaker_id": "159988175819444750", "before_utterances": ["*As the cultists are slain, Rysette begins to cough as a necromatic energy begins to spill from their persons.* \n\n*After reading the newspaper, their best guess is that it is the 'blight' that was spoken of.*", "oh this one isn't here yet"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<50/50 HP; 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Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<29/58 HP; Bloodied>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Longbow, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "CU3", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU7", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Nephtys Belaskel", "hp": "<45/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "", "description": "", "controller_id": "303029692572824597"}, {"name": "CU2", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU6", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Dante Bloodrose", "hp": "<21/37 HP; 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Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU1", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": ["*The Wizard raises her hand as shadows shoot up from the ground, absorbing the arrow. The faintest crack can be heard as the arrow is split in half and falls to the ground* \"It seems as if they are afflicted with something; I advise the utmost caution.\""], "utterance_history": ["Player 0: You can leave upon any street", "Player 0: It\u2019s because you\u2019re in a group", "Player 0: Now good luck part 2", "Player 0: *As the cultists are slain, Rysette begins to cough as a necromatic energy begins to spill from their persons.* \n\n*After reading the newspaper, their best guess is that it is the 'blight' that was spoken of.*", "Player 0: oh this one isn't here yet"], "before_idxs": [], "before_state_idx": 398, "command_idxs": [402, 403, 404, 405, 407], "after_state_idx": 405, "after_idxs": [412], "embed_idxs": [406]} +{"speaker_id": "303029692572824597", "before_utterances": ["\"It tickled mister cult :emojiuwu: \""], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<75/75 HP; 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Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU1", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": [], "utterance_history": ["Player 0: Now good luck part 2", "Player 0: *As the cultists are slain, Rysette begins to cough as a necromatic energy begins to spill from their persons.* \n\n*After reading the newspaper, their best guess is that it is the 'blight' that was spoken of.*", "Player 0: oh this one isn't here yet", "Player 2: *The Wizard raises her hand as shadows shoot up from the ground, absorbing the arrow. The faintest crack can be heard as the arrow is split in half and falls to the ground* \"It seems as if they are afflicted with something; I advise the utmost caution.\"", "Player 3: \"It tickled mister cult :emojiuwu: \""], "before_idxs": [461], "before_state_idx": 459, "command_idxs": [467, 468, 469, 471], "after_state_idx": 469, "after_idxs": [], "embed_idxs": [470]} +{"speaker_id": "102524197592371645", "before_utterances": [], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong, Shield", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<35/35 HP; 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Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU1", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": ["*Lays on his gorgeous ass*"], "utterance_history": ["Player 0: Now good luck part 2", "Player 0: *As the cultists are slain, Rysette begins to cough as a necromatic energy begins to spill from their persons.* \n\n*After reading the newspaper, their best guess is that it is the 'blight' that was spoken of.*", "Player 0: oh this one isn't here yet", "Player 2: *The Wizard raises her hand as shadows shoot up from the ground, absorbing the arrow. The faintest crack can be heard as the arrow is split in half and falls to the ground* \"It seems as if they are afflicted with something; I advise the utmost caution.\"", "Player 3: \"It tickled mister cult :emojiuwu: \""], "before_idxs": [], "before_state_idx": 571, "command_idxs": [582, 583, 584, 586], "after_state_idx": 584, "after_idxs": [593], "embed_idxs": [585]} +{"speaker_id": "159988175819444750", "before_utterances": ["whoever is doing it expend the slot lmao"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<35/35 HP; 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Healthy>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}, {"name": "AR2", "hp": "<53/75 HP; Injured>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<29/58 HP; Bloodied>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Longbow, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "CU7", "hp": "<9/9 HP; 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Critical>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU10", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": [], "utterance_history": ["Player 0: oh this one isn't here yet", "Player 2: *The Wizard raises her hand as shadows shoot up from the ground, absorbing the arrow. The faintest crack can be heard as the arrow is split in half and falls to the ground* \"It seems as if they are afflicted with something; I advise the utmost caution.\"", "Player 3: \"It tickled mister cult :emojiuwu: \"", "Player 4: *Lays on his gorgeous ass*", "Player 0: whoever is doing it expend the slot lmao"], "before_idxs": [751], "before_state_idx": 764, "command_idxs": [773, 774, 775, 777], "after_state_idx": 775, "after_idxs": [], "embed_idxs": [776]} +{"speaker_id": "303029692572824597", "before_utterances": ["Bonus curse of the marked :catwave:"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<104/104 HP; Healthy>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}, {"name": "AR2", "hp": "<53/75 HP; Injured>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<58/58 HP; Healthy>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Crossbow, light, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "CU7", "hp": "<-5/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, {"name": "CU6", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Dante Bloodrose", "hp": "<37/37 HP; Healthy>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor, Shield", "description": null, "controller_id": "102524197592371645"}, {"name": "CU9", "hp": "<1/9 HP; Critical>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU10", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, "commands_norm": ["!a curse -t aw1"], "automation_results": ["Nephtys Belaskel uses Blood Curse of the Marked!\nNephtys Belaskel gained Blood Curse (Marked).\nAW1 gained Blood Curse of the Marked."], "caster_after": {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly, Blood Curse (Marked)", "description": "", "controller_id": "303029692572824597"}, "targets_after": [{"name": "AW1", "hp": "<104/104 HP; Healthy>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment, Blood Curse of the Marked", "description": null, "controller_id": "159988175819444750"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<104/104 HP; Healthy>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment, Blood Curse of the Marked", "description": null, "controller_id": "159988175819444750"}, {"name": "AR2", "hp": "<53/75 HP; Injured>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<29/58 HP; Bloodied>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Longbow, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "CU7", "hp": "<-5/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Nephtys Belaskel", "hp": "<45/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly, Blood Curse (Marked)", "description": "", "controller_id": "303029692572824597"}, {"name": "CU6", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Dante Bloodrose", "hp": "<21/37 HP; Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor, Shield", "description": null, "controller_id": "102524197592371645"}, {"name": "CU9", "hp": "<1/9 HP; Critical>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU10", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": [], "utterance_history": ["Player 2: *The Wizard raises her hand as shadows shoot up from the ground, absorbing the arrow. The faintest crack can be heard as the arrow is split in half and falls to the ground* \"It seems as if they are afflicted with something; I advise the utmost caution.\"", "Player 3: \"It tickled mister cult :emojiuwu: \"", "Player 4: *Lays on his gorgeous ass*", "Player 0: whoever is doing it expend the slot lmao", "Player 3: Bonus curse of the marked :catwave:"], "before_idxs": [872], "before_state_idx": 859, "command_idxs": [873, 876, 877, 879], "after_state_idx": 877, "after_idxs": [], "embed_idxs": [878]} +{"speaker_id": "139650113149178082", "before_utterances": ["Rysette and Eric take 4 nercrotic"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<30/35 HP; Injured>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<104/104 HP; Healthy>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}, {"name": "AR2", "hp": "<35/75 HP; Bloodied>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<58/58 HP; Healthy>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Crossbow, light, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, {"name": "Dante Bloodrose", "hp": "<31/37 HP; Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}, {"name": "CU10", "hp": "<1/9 HP; Critical>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<1/9 HP; Critical>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "The Summoner", "hp": "", "class": null, "race": "Group", "attacks": "Dagger (Rysette Faust), Rapier, +1 (Rysette Faust), Unarmed Strike (Rysette Faust), Scream of Azrael (Rysette Faust), Scream of Azrael (Rysette Faust), Chilling rend (Azrael)", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "0"}, "commands_norm": ["!a dagger -t cu10"], "automation_results": ["Rysette Faust attacks with a Dagger!\nRysette Faust attacked CU10 and hit.\nCU10 took 7 damage."], "caster_after": {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, "targets_after": [{"name": "CU10", "hp": "<-6/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<75/75 HP; Healthy>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<30/35 HP; Injured>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<104/104 HP; 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All attacks made against you until the start of your next turn have advantage.\"\n\n\n \r\n \r\n-d \"1d4[fire]\"\r\nmagical\r\n-f \"Crimson Rite|As a bonus action, you can activate a crimson rite on a single weapon with the elemental energy of a known rite of your choice that lasts until you finish a short or long rest, or if you aren't holding the weapon at the end of your turn.\" -d1 \"1d6+3[radiant]\" -f \"Divine Fury|While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra radiant damage equal to 1d6 + half your barbarian level.\""], "automation_results": ["Nephtys Belaskel recklessly attacks with an Omen (Glaive)!\nNephtys Belaskel attacked AR2 and crit!\nAR2 took 47 damage.\nNephtys Belaskel attacked AR2 and hit.\nAR2 took 16 damage."], "caster_after": {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, "targets_after": [{"name": "AR2", "hp": "<-41/75 HP; Dead>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<59/75 HP; Injured>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<30/35 HP; 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Injured>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<30/35 HP; Injured>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<104/104 HP; Healthy>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<58/58 HP; Healthy>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Crossbow, light, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "Nephtys Belaskel", "hp": "<80/83 HP; 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Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, "commands_norm": ["!a omen -t aw1 -d \"2\"\r\n-f \"Rage|When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.\" adv\n-title \"[name] recklessly [verb] [aname]!\"\n-f \"Reckless Attack|Melee attacks this turn have advantage. All attacks made against you until the start of your next turn have advantage.\"\n\n\n \r\n \r\n-d \"1d4[fire]\"\r\nmagical\r\n-f \"Crimson Rite|As a bonus action, you can activate a crimson rite on a single weapon with the elemental energy of a known rite of your choice that lasts until you finish a short or long rest, or if you aren't holding the weapon at the end of your turn.\" -d1 \"1d6+3[radiant]\" -f \"Divine Fury|While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra radiant damage equal to 1d6 + half your barbarian level.\""], "automation_results": ["Nephtys Belaskel recklessly attacks with an Omen (Glaive)!\nNephtys Belaskel attacked AW1 and hit.\nAW1 took 24 damage."], "caster_after": {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, "targets_after": [{"name": "AW1", "hp": "<80/104 HP; Injured>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<59/75 HP; Injured>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<30/35 HP; Injured>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<80/104 HP; Injured>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<29/58 HP; Bloodied>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Longbow, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "Nephtys Belaskel", "hp": "<45/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, {"name": "Dante Bloodrose", "hp": "<31/37 HP; Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}, {"name": "CU10", "hp": "<-6/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": [], "utterance_history": ["Player 0: whoever is doing it expend the slot lmao", "Player 3: Bonus curse of the marked :catwave:", "Player 0: Rysette and Eric take 4 nercrotic", "Player 3: \"They really do find me annoying, the enemies, they keep running away... :emojiuwu: :big_sad: \"", "Player 3: Oh alright I thought it saved time \ud83d\ude26"], "before_idxs": [1312], "before_state_idx": 1310, "command_idxs": [1321, 1322, 1323, 1324, 1325, 1326, 1327, 1329], "after_state_idx": 1327, "after_idxs": [], "embed_idxs": [1328]} +{"speaker_id": "102524197592371645", "before_utterances": ["Can change one of those rays to ar1 then?"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<59/75 HP; Injured>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<30/35 HP; Injured>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<64/104 HP; Injured>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<58/58 HP; Healthy>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Crossbow, light, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, {"name": "Dante Bloodrose", "hp": "<31/37 HP; Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}], "current_actor": {"name": "Dante Bloodrose", "hp": "<31/37 HP; Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}, "commands_norm": ["!cast dissonant -t ar1 -i"], "automation_results": ["Dante Bloodrose casts Dissonant Whispers!\nAR1 rolled a Wisdom save and succeeded.\nAR1 took 5 damage."], "caster_after": {"name": "Dante Bloodrose", "hp": "<31/37 HP; Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}, "targets_after": [{"name": "AR1", "hp": "<54/75 HP; Injured>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<54/75 HP; Injured>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<30/35 HP; Injured>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<64/104 HP; Injured>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<29/58 HP; Bloodied>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Longbow, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "Nephtys Belaskel", "hp": "<45/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, {"name": "Dante Bloodrose", "hp": "<19/37 HP; Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}], "after_utterances": [], "utterance_history": ["Player 3: Bonus curse of the marked :catwave:", "Player 0: Rysette and Eric take 4 nercrotic", "Player 3: \"They really do find me annoying, the enemies, they keep running away... :emojiuwu: :big_sad: \"", "Player 3: Oh alright I thought it saved time \ud83d\ude26", "Player 4: Can change one of those rays to ar1 then?"], "before_idxs": [1382], "before_state_idx": 1368, "command_idxs": [1384, 1385, 1386, 1388], "after_state_idx": 1386, "after_idxs": [], "embed_idxs": [1387]} +{"speaker_id": "159988175819444750", "before_utterances": ["so will def get neph and az"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<54/75 HP; Injured>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<3/35 HP; Critical>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<36/104 HP; Bloodied>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<58/58 HP; Healthy>", "class": "Blood Hunter 6", "race": "Aasimar", "attacks": "Crossbow, light, Unarmed Strike, Balanced and keen rapier, Light hammer", "spells": "Light", "actions": "Blood Maledict, Crimson Rite, Blood Maledict - Curse Specialist, Blood Curse of the Marked (Amplified), Brand of Castigation, Celestial Revelation, Defensive Duelist, Blood Curse of the Marked, Rite of the Flame, Healing Hands, Blood Curse of the Eyeless, Celestial Revelation (Radiant Soul), Extra Attack, Blood Curse of the Eyeless (Amplified), Rite of the Dawn", "effects": "", "description": null, "controller_id": "322437090853614077"}, {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, {"name": "Dante Bloodrose", "hp": "<31/37 HP; Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}], "current_actor": {"name": "AW1", "hp": "<36/104 HP; Bloodied>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}, "commands_norm": ["!i a forceblast -t neph -t az"], "automation_results": ["AW1 attacks with a Force Blast!\nNephtys Belaskel rolled a Constitution save and succeeded.\nNephtys Belaskel took 17 damage.\nAzrael rolled a Constitution save and succeeded.\nAzrael took 17 damage."], "caster_after": {"name": "AW1", "hp": "<36/104 HP; Bloodied>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}, "targets_after": [{"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, {"name": "Azrael", "hp": "<-14/35 HP; Dead>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<54/75 HP; Injured>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<-14/35 HP; Dead>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "AW1", "hp": "<36/104 HP; Bloodied>", "class": null, "race": "Abjurer Wizard", "attacks": "Arcane Burst, Force Blast, Arcane Ward", "spells": "Lightning Bolt, Globe of Invulnerability, Prestidigitation, Wall of Force, Banishment, Arcane Lock, Mage Hand, Dancing Lights, Dispel Magic, Mage Armor, Invisibility, Message", "actions": null, "effects": "Banishment", "description": null, "controller_id": "159988175819444750"}, {"name": "Eric Gleb Ulf", "hp": "<29/58 HP; 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All attacks made against you until the start of your next turn have advantage.\"\n\n\n \r\n \r\n-d \"1d4[fire]\"\r\nmagical\r\n-f \"Crimson Rite|As a bonus action, you can activate a crimson rite on a single weapon with the elemental energy of a known rite of your choice that lasts until you finish a short or long rest, or if you aren't holding the weapon at the end of your turn.\" -d1 \"1d6+3[radiant]\" -f \"Divine Fury|While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra radiant damage equal to 1d6 + half your barbarian level.\""], "automation_results": ["Nephtys Belaskel recklessly attacks with an Omen (Glaive)!\nNephtys Belaskel attacked AR1 and hit.\nAR1 took 27 damage."], "caster_after": {"name": "Nephtys Belaskel", "hp": "<80/83 HP; Injured>", "class": "Barbarian 6/Blood Hunter 2", "race": "Dhampir", "attacks": "Crossbow, light, Omen (Glaive), Unarmed Strike", "spells": "Suggestion, Detect Thoughts", "actions": "Rage, Blood Maledict, Crimson Rite, Divine Fury, Blood Curse of the Marked (Amplified), Vampiric Bite (Bonus), Blood Curse of the Marked, Rite of the Flame, Sentinel Attack, Fanatical Focus Reroll, Vampiric Bite (Heal), Fanged Bite", "effects": "Rage, Attacked Recklessly", "description": "", "controller_id": "303029692572824597"}, "targets_after": [{"name": "AR1", "hp": "<27/75 HP; 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Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}], "current_actor": {"name": "AR1", "hp": "<27/75 HP; Bloodied>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, "commands_norm": ["!i a longbow -t neph -d 1d10"], "automation_results": ["AR1 attacks with a Longbow!\nAR1 attacked Nephtys Belaskel but missed.\n"], "caster_after": {"name": "AR1", "hp": "<27/75 HP; 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Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}], "after_utterances": [], "utterance_history": ["Player 0: aoo neph if you want", "Player 0: your spell is gone, and haru decided against, but would be 5th level", "Player 3: \"Don't worry, I won't bite you, you look sick and that would be disgusting! :blehbleh: \"", "Player 3: \"Don't worry, I won't bite you, you look sick and that would be disgusting! :blehbleh:\"", "Player 0: make sure you remove from bag"], "before_idxs": [1664], "before_state_idx": 1671, "command_idxs": [1673, 1674, 1675, 1677], "after_state_idx": 1675, "after_idxs": [], "embed_idxs": [1676]} +{"speaker_id": "139650113149178082", "before_utterances": ["~~one of us has a positive KDA~~"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "AR1", "hp": "<16/75 HP; Bloodied>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<-14/35 HP; Dead>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "Eric Gleb Ulf", "hp": "<58/58 HP; 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Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}], "current_actor": {"name": "The Summoner", "hp": "", "class": null, "race": "Group", "attacks": "Dagger (Rysette Faust), Rapier, +1 (Rysette Faust), Unarmed Strike (Rysette Faust), Scream of Azrael (Rysette Faust), Scream of Azrael (Rysette Faust), Chilling rend (Azrael)", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "0"}, "commands_norm": ["!a dagger dis -t ar1"], "automation_results": ["Rysette Faust attacks with a Dagger!\nRysette Faust attacked AR1 and hit.\nAR1 took 7 damage."], "caster_after": {"name": "Rysette Faust", "hp": "<29/50 HP; 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Critical>", "class": null, "race": "Archer", "attacks": "Shortsword, Longbow, Archer's Eye", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Rysette Faust", "hp": "<29/50 HP; Injured>", "class": "Wizard 8", "race": "Changeling", "attacks": "Dagger, Rapier, +1, Unarmed Strike, Scream of Azrael, Scream of Azrael", "spells": "Green-Flame Blade, Shatter, Shield, Fireball, Fire Bolt, Mage Hand, Counterspell, Mage Armor, Tasha's Mind Whip, Protection from Evil and Good, Wither and Bloom, Blink, Dispel Magic, Summon Shadowspawn, Booming Blade, Misty Step, Dimension Door", "actions": "Cantrip Formulas, Arcane Recovery, Bladesong, Shapechange", "effects": "Mage Armor, Summon Shadowspawn, Bladesong", "description": null, "controller_id": "139650113149178082"}, {"name": "Azrael", "hp": "<-14/35 HP; Dead>", "class": null, "race": "Azrael", "attacks": "Chilling rend", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "139650113149178082"}, {"name": "Eric Gleb Ulf", "hp": "<29/58 HP; 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Injured>", "class": "Sorcerer 5", "race": "Changeling", "attacks": "Dagger, Dagger2, Unarmed Strike", "spells": "Calm Emotions, Light, Prestidigitation, Shield, Hypnotic Pattern, Fire Bolt, Mage Hand, Arms of Hadar, Counterspell, Detect Thoughts, Mage Armor, Mind Sliver, Minor Illusion, Mirror Image, Sending, Dissonant Whispers, Misty Step, Hunger of Hadar", "actions": "Flexible Casting (Create Sorcery Points), Telepathic Speech, Magical Guidance, War Caster, Metamagic - Twinned Spell, Sorcery Points, Metamagic - Quickened Spell, Shapechange, Flexible Casting (Create Spell Slot)", "effects": "Mage Armor", "description": null, "controller_id": "102524197592371645"}], "after_utterances": [], "utterance_history": ["Player 0: your spell is gone, and haru decided against, but would be 5th level", "Player 3: \"Don't worry, I won't bite you, you look sick and that would be disgusting! :blehbleh: \"", "Player 3: \"Don't worry, I won't bite you, you look sick and that would be disgusting! :blehbleh:\"", "Player 0: make sure you remove from bag", "Player 2: ~~one of us has a positive KDA~~"], "before_idxs": [1708], "before_state_idx": 1701, "command_idxs": [1710, 1711, 1712, 1714], "after_state_idx": 1712, "after_idxs": [], "embed_idxs": [1713]} +{"speaker_id": "159988175819444750", "before_utterances": [" we will be here", "we will be towards the center", "Alrighty if you want to flee which is doubtful, we can leave on the bottom or left side of map", "Do you want to place the objects"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "CU5", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU6", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU11", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU12", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU2", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU3", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU7", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU14", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU15", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "VS1", "hp": "<126/126 HP; Healthy>", "class": null, "race": "Vajra Safahr", "attacks": "Blackstaff (1H), Blackstaff (2H)", "spells": "Web, Geas, Fly, Antimagic Field, Prismatic Spray, Bigby's Hand, Prestidigitation, Fire Shield, Thunderwave, Sending, Telekinesis, Invisibility, Message, Light, Mage Hand, Counterspell, Stoneskin, Power Word Stun, Globe of Invulnerability, Banishment, Fire Bolt, Identify, Mage Armor, Detect Magic, Chain Lightning, Imprisonment, Forcecage, Misty Step", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<171/171 HP; Healthy>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "AC1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU10", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU8", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<122/122 HP; Healthy>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD8", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD9", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD10", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU13", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU1", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "CU5", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, "commands_norm": ["!i a dagger -t Ayla -rr 2"], "automation_results": ["CU5 attacks with a Scimitar!\nCU5 attacked Ayla Balenor but missed.\n\nCU5 attacked Ayla Balenor but missed.\n"], "caster_after": {"name": "CU5", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, "targets_after": [{"name": "Ayla Balenor", "hp": "<171/171 HP; Healthy>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. 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He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD10", "hp": "<13/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU13", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU1", "hp": "<0/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "The Arcanist", "hp": "", "class": null, "race": "Group", "attacks": "Chain-Whip (Seth Balenor), Dagger (Seth Balenor), Unarmed Strike (Seth Balenor), Daybreak (Seth Balenor), radiant light (Seth Balenor), animated silver darts (Seth Balenor), natural gravity (Seth Balenor), Silver Dart (SD1), Silver Dart (SD2), Silver Dart (SD3), Silver Dart (SD4), Silver Dart (SD5), Silver Dart (SD6), Silver Dart (SD7), Silver Dart (SD10)", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "0"}, "commands_norm": ["!a dart -t u8\\"], "automation_results": ["Seth Balenor commands his animated silver darts!\nSeth Balenor attacked CU8 and hit.\nCU8 took 7 damage."], "caster_after": {"name": "Seth Balenor", "hp": "<122/122 HP; Healthy>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, "targets_after": [{"name": "CU8", "hp": "<-5/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "CU5", "hp": "<-4/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU11", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU12", "hp": "<4/9 HP; Bloodied>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "On fire", "description": null, "controller_id": "159988175819444750"}, {"name": "CU2", "hp": "<-5/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU3", "hp": "<-6/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU7", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU14", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU15", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "VS1", "hp": "<126/126 HP; Healthy>", "class": null, "race": "Vajra Safahr", "attacks": "Blackstaff (1H), Blackstaff (2H)", "spells": "Web, Geas, Fly, Antimagic Field, Prismatic Spray, Bigby's Hand, Prestidigitation, Fire Shield, Thunderwave, Sending, Telekinesis, Invisibility, Message, Light, Mage Hand, Counterspell, Stoneskin, Power Word Stun, Globe of Invulnerability, Banishment, Fire Bolt, Identify, Mage Armor, Detect Magic, Chain Lightning, Imprisonment, Forcecage, Misty Step", "actions": null, "effects": "Hasted", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<98/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "AC1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Haste", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU10", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU8", "hp": "<-5/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<64/122 HP; Injured>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD10", "hp": "<13/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU13", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU1", "hp": "<0/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": ["Ayla and Seth both take 13 necrotic energy as the cultist release the blight energy"], "utterance_history": ["Player 0: we will be here", "Player 0: we will be towards the center", "Player 0: Alrighty if you want to flee which is doubtful, we can leave on the bottom or left side of map", "Player 0: Do you want to place the objects"], "before_idxs": [], "before_state_idx": 506, "command_idxs": [509, 512, 513, 515], "after_state_idx": 513, "after_idxs": [519], "embed_idxs": [514]} +{"speaker_id": "297499628210235156", "before_utterances": ["Call what it is since I did for you \ud83d\ude09"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "CU11", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU12", "hp": "<4/9 HP; Bloodied>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "On fire", "description": null, "controller_id": "159988175819444750"}, {"name": "CU7", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU14", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU15", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "VS1", "hp": "<126/126 HP; Healthy>", "class": null, "race": "Vajra Safahr", "attacks": "Blackstaff (1H), Blackstaff (2H)", "spells": "Web, Geas, Fly, Antimagic Field, Prismatic Spray, Bigby's Hand, Prestidigitation, Fire Shield, Thunderwave, Sending, Telekinesis, Invisibility, Message, Light, Mage Hand, Counterspell, Stoneskin, Power Word Stun, Globe of Invulnerability, Banishment, Fire Bolt, Identify, Mage Armor, Detect Magic, Chain Lightning, Imprisonment, Forcecage, Misty Step", "actions": null, "effects": "Hasted", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<85/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "AC1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Haste", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU10", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<122/122 HP; Healthy>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD10", "hp": "<13/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU13", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "The Arcanist", "hp": "", "class": null, "race": "Group", "attacks": "Chain-Whip (Seth Balenor), Dagger (Seth Balenor), Unarmed Strike (Seth Balenor), Daybreak (Seth Balenor), radiant light (Seth Balenor), animated silver darts (Seth Balenor), natural gravity (Seth Balenor), Silver Dart (SD1), Silver Dart (SD2), Silver Dart (SD3), Silver Dart (SD4), Silver Dart (SD5), Silver Dart (SD6), Silver Dart (SD7), Silver Dart (SD10)", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "0"}, "commands_norm": ["!cast disin -t ac1"], "automation_results": ["Seth Balenor casts Disintegrate!\nAC1 rolled a Dexterity save but failed.\nAC1 took 70 damage."], "caster_after": {"name": "Seth Balenor", "hp": "<122/122 HP; Healthy>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, "targets_after": [{"name": "AC1", "hp": "<-25/45 HP; Dead>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Haste", "description": null, "controller_id": "159988175819444750"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "CU11", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU12", "hp": "<4/9 HP; Bloodied>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "On fire", "description": null, "controller_id": "159988175819444750"}, {"name": "CU7", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU14", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU15", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "VS1", "hp": "<126/126 HP; Healthy>", "class": null, "race": "Vajra Safahr", "attacks": "Blackstaff (1H), Blackstaff (2H)", "spells": "Web, Geas, Fly, Antimagic Field, Prismatic Spray, Bigby's Hand, Prestidigitation, Fire Shield, Thunderwave, Sending, Telekinesis, Invisibility, Message, Light, Mage Hand, Counterspell, Stoneskin, Power Word Stun, Globe of Invulnerability, Banishment, Fire Bolt, Identify, Mage Armor, Detect Magic, Chain Lightning, Imprisonment, Forcecage, Misty Step", "actions": null, "effects": "Hasted", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<85/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "AC1", "hp": "<-25/45 HP; Dead>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Haste", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU10", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<64/122 HP; Injured>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD10", "hp": "<13/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU13", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": [], "utterance_history": ["Player 0: we will be towards the center", "Player 0: Alrighty if you want to flee which is doubtful, we can leave on the bottom or left side of map", "Player 0: Do you want to place the objects", "Player 0: Ayla and Seth both take 13 necrotic energy as the cultist release the blight energy", "Player 0: Call what it is since I did for you \ud83d\ude09"], "before_idxs": [583], "before_state_idx": 565, "command_idxs": [587, 588, 589, 591], "after_state_idx": 589, "after_idxs": [], "embed_idxs": [590]} +{"speaker_id": "159988175819444750", "before_utterances": ["*The sounds of battle fill the area. The Balenor's can hear the sounds of sirens and horns being sound as the cult members begin to alert the others within the city of their presence.*"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "VS1", "hp": "<95/126 HP; Injured>", "class": null, "race": "Vajra Safahr", "attacks": "Blackstaff (1H), Blackstaff (2H)", "spells": "Web, Geas, Fly, Antimagic Field, Prismatic Spray, Bigby's Hand, Prestidigitation, Fire Shield, Thunderwave, Sending, Telekinesis, Invisibility, Message, Light, Mage Hand, Counterspell, Stoneskin, Power Word Stun, Globe of Invulnerability, Banishment, Fire Bolt, Identify, Mage Armor, Detect Magic, Chain Lightning, Imprisonment, Forcecage, Misty Step", "actions": null, "effects": "Hasted, On fire", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<65/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<122/122 HP; Healthy>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<18/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<11/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<16/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<12/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Hold Monster", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU13", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "VS1", "hp": "<95/126 HP; Injured>", "class": null, "race": "Vajra Safahr", "attacks": "Blackstaff (1H), Blackstaff (2H)", "spells": "Web, Geas, Fly, Antimagic Field, Prismatic Spray, Bigby's Hand, Prestidigitation, Fire Shield, Thunderwave, Sending, Telekinesis, Invisibility, Message, Light, Mage Hand, Counterspell, Stoneskin, Power Word Stun, Globe of Invulnerability, Banishment, Fire Bolt, Identify, Mage Armor, Detect Magic, Chain Lightning, Imprisonment, Forcecage, Misty Step", "actions": null, "effects": "Hasted, On fire", "description": null, "controller_id": "159988175819444750"}, "commands_norm": ["!i cast banishment -t Ayla"], "automation_results": ["VS1 casts Banishment!\nAyla Balenor rolled a Charisma save and succeeded.\n"], "caster_after": {"name": "VS1", "hp": "<95/126 HP; Injured>", "class": null, "race": "Vajra Safahr", "attacks": "Blackstaff (1H), Blackstaff (2H)", "spells": "Web, Geas, Fly, Antimagic Field, Prismatic Spray, Bigby's Hand, Prestidigitation, Fire Shield, Thunderwave, Sending, Telekinesis, Invisibility, Message, Light, Mage Hand, Counterspell, Stoneskin, Power Word Stun, Globe of Invulnerability, Banishment, Fire Bolt, Identify, Mage Armor, Detect Magic, Chain Lightning, Imprisonment, Forcecage, Misty Step", "actions": null, "effects": "Hasted, On fire, Banishment", "description": null, "controller_id": "159988175819444750"}, "targets_after": [{"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "VS1", "hp": "<95/126 HP; Injured>", "class": null, "race": "Vajra Safahr", "attacks": "Blackstaff (1H), Blackstaff (2H)", "spells": "Web, Geas, Fly, Antimagic Field, Prismatic Spray, Bigby's Hand, Prestidigitation, Fire Shield, Thunderwave, Sending, Telekinesis, Invisibility, Message, Light, Mage Hand, Counterspell, Stoneskin, Power Word Stun, Globe of Invulnerability, Banishment, Fire Bolt, Identify, Mage Armor, Detect Magic, Chain Lightning, Imprisonment, Forcecage, Misty Step", "actions": null, "effects": "Hasted, On fire, Banishment", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<65/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<64/122 HP; Injured>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<18/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<11/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<16/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<12/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Hold Monster", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU13", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": [], "utterance_history": ["Player 0: Alrighty if you want to flee which is doubtful, we can leave on the bottom or left side of map", "Player 0: Do you want to place the objects", "Player 0: Ayla and Seth both take 13 necrotic energy as the cultist release the blight energy", "Player 0: Call what it is since I did for you \ud83d\ude09", "Player 0: *The sounds of battle fill the area. The Balenor's can hear the sounds of sirens and horns being sound as the cult members begin to alert the others within the city of their presence.*"], "before_idxs": [1014], "before_state_idx": 1022, "command_idxs": [1032, 1035, 1036, 1038], "after_state_idx": 1036, "after_idxs": [], "embed_idxs": [1037]} +{"speaker_id": "297499628210235156", "before_utterances": ["i pray to the lords above", "She will attempt to counter", "Go ahead and expend your slot"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "VS1", "hp": "<74/126 HP; Injured>", "class": null, "race": "Vajra Safahr", "attacks": "Blackstaff (1H), Blackstaff (2H)", "spells": "Web, Geas, Fly, Antimagic Field, Prismatic Spray, Bigby's Hand, Prestidigitation, Fire Shield, Thunderwave, Sending, Telekinesis, Invisibility, Message, Light, Mage Hand, Counterspell, Stoneskin, Power Word Stun, Globe of Invulnerability, Banishment, Fire Bolt, Identify, Mage Armor, Detect Magic, Chain Lightning, Imprisonment, Forcecage, Misty Step", "actions": null, "effects": "Hasted, Banishment, On fire", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<65/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<64/122 HP; Injured>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<18/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<10/20 HP; Bloodied>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<15/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<11/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Hold Monster", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<-7/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU13", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "The Arcanist", "hp": "", "class": null, "race": "Group", "attacks": "Chain-Whip (Seth Balenor), Dagger (Seth Balenor), Unarmed Strike (Seth Balenor), Daybreak (Seth Balenor), radiant light (Seth Balenor), animated silver darts (Seth Balenor), natural gravity (Seth Balenor), Silver Dart (SD1), Silver Dart (SD2), Silver Dart (SD3), Silver Dart (SD4), Silver Dart (SD5), Silver Dart (SD6), Silver Dart (SD7)", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "0"}, "commands_norm": ["!cast disin -l 8 -t vs1"], "automation_results": ["Seth Balenor casts Disintegrate!\nVS1 rolled a Dexterity save but failed.\nVS1 took 89 damage."], "caster_after": {"name": "Seth Balenor", "hp": "<64/122 HP; Injured>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, "targets_after": [{"name": "VS1", "hp": "<-15/126 HP; Dead>", "class": null, "race": "Vajra Safahr", "attacks": "Blackstaff (1H), Blackstaff (2H)", "spells": "Web, Geas, Fly, Antimagic Field, Prismatic Spray, Bigby's Hand, Prestidigitation, Fire Shield, Thunderwave, Sending, Telekinesis, Invisibility, Message, Light, Mage Hand, Counterspell, Stoneskin, Power Word Stun, Globe of Invulnerability, Banishment, Fire Bolt, Identify, Mage Armor, Detect Magic, Chain Lightning, Imprisonment, Forcecage, Misty Step", "actions": null, "effects": "Hasted, Banishment, On fire", "description": null, "controller_id": "159988175819444750"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "VS1", "hp": "<-15/126 HP; Dead>", "class": null, "race": "Vajra Safahr", "attacks": "Blackstaff (1H), Blackstaff (2H)", "spells": "Web, Geas, Fly, Antimagic Field, Prismatic Spray, Bigby's Hand, Prestidigitation, Fire Shield, Thunderwave, Sending, Telekinesis, Invisibility, Message, Light, Mage Hand, Counterspell, Stoneskin, Power Word Stun, Globe of Invulnerability, Banishment, Fire Bolt, Identify, Mage Armor, Detect Magic, Chain Lightning, Imprisonment, Forcecage, Misty Step", "actions": null, "effects": "Hasted, Banishment, On fire", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<65/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<61/122 HP; Bloodied>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<18/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<10/20 HP; Bloodied>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<15/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<11/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Hold Monster", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<-7/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU13", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": ["*Seth folds the shittalker into a pile of gravity pressed dust.* \"Let me stop. Let me fucking rest my wand and mind! You fight for naught! End this foolishness!\""], "utterance_history": ["Player 0: Call what it is since I did for you \ud83d\ude09", "Player 0: *The sounds of battle fill the area. The Balenor's can hear the sounds of sirens and horns being sound as the cult members begin to alert the others within the city of their presence.*", "Player 2: i pray to the lords above", "Player 0: She will attempt to counter", "Player 0: Go ahead and expend your slot"], "before_idxs": [1157, 1159, 1161], "before_state_idx": 1182, "command_idxs": [1185, 1186, 1187, 1189], "after_state_idx": 1187, "after_idxs": [1194], "embed_idxs": [1188]} +{"speaker_id": "159988175819444750", "before_utterances": ["!npc sam *Seth\u2019s words ring through the area. However others are beginning to filter into buildings and homes. The cult members begin to cause an uprising in several of the temples and government buildings.* \n\n*Seth and Ayla are able to secure the two captives. However it does seem their attention will be needed elsewhere.*"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<65/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<64/122 HP; Injured>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<18/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<10/20 HP; Bloodied>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<15/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<11/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Hold Monster", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<-7/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU13", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Hold Monster", "description": null, "controller_id": "159988175819444750"}, "commands_norm": ["!i cast confusion -t Seth"], "automation_results": ["AC2 casts Confusion!\nSeth Balenor rolled a Wisdom save and succeeded.\n"], "caster_after": {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Confusion", "description": null, "controller_id": "159988175819444750"}, "targets_after": [{"name": "Seth Balenor", "hp": "<64/122 HP; Injured>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<65/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU4", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<61/122 HP; Bloodied>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<18/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<10/20 HP; Bloodied>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<15/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<11/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Confusion", "description": null, "controller_id": "159988175819444750"}, {"name": "CU9", "hp": "<-7/9 HP; Dead>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "CU13", "hp": "<9/9 HP; Healthy>", "class": null, "race": "Cultist", "attacks": "Scimitar", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}], "after_utterances": [], "utterance_history": ["Player 2: i pray to the lords above", "Player 0: She will attempt to counter", "Player 0: Go ahead and expend your slot", "Player 2: *Seth folds the shittalker into a pile of gravity pressed dust.* \"Let me stop. Let me fucking rest my wand and mind! You fight for naught! End this foolishness!\"", "Player 0: !npc sam *Seth\u2019s words ring through the area. However others are beginning to filter into buildings and homes. The cult members begin to cause an uprising in several of the temples and government buildings.* \n\n*Seth and Ayla are able to secure the two captives. However it does seem their attention will be needed elsewhere.*"], "before_idxs": [1196], "before_state_idx": 1206, "command_idxs": [1217, 1218, 1219, 1221], "after_state_idx": 1219, "after_idxs": [], "embed_idxs": [1220]} +{"speaker_id": "297499628210235156", "before_utterances": [], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<58/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<61/122 HP; Bloodied>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong, Absorb Elements", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<18/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<10/20 HP; Bloodied>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<15/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<11/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<2/45 HP; Critical>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Confusion", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "The Arcanist", "hp": "", "class": null, "race": "Group", "attacks": "Chain-Whip (Seth Balenor), Dagger (Seth Balenor), Unarmed Strike (Seth Balenor), Daybreak (Seth Balenor), radiant light (Seth Balenor), animated silver darts (Seth Balenor), natural gravity (Seth Balenor), Silver Dart (SD1), Silver Dart (SD2), Silver Dart (SD3), Silver Dart (SD4), Silver Dart (SD5), Silver Dart (SD6), Silver Dart (SD7)", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "0"}, "commands_norm": ["!a dart -b 2 -f \"Flanking| The opponent is flanked. The attacker gets a +2 on their attack roll.\" -t ac2 -rr 7"], "automation_results": ["Seth Balenor commands his animated silver darts!\nSeth Balenor attacked AC2 and hit.\nAC2 took 7 damage.\nSeth Balenor attacked AC2 and hit.\nAC2 took 5 damage.\nSeth Balenor attacked AC2 and hit.\nAC2 took 8 damage.\nSeth Balenor attacked AC2 and hit.\nAC2 took 8 damage.\nSeth Balenor attacked AC2 and hit.\nAC2 took 6 damage.\nSeth Balenor attacked AC2 and crit!\nAC2 took 9 damage.\nSeth Balenor attacked AC2 and hit.\nAC2 took 6 damage."], "caster_after": {"name": "Seth Balenor", "hp": "<61/122 HP; Bloodied>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong, Absorb Elements", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, "targets_after": [{"name": "AC2", "hp": "<-47/45 HP; Dead>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Confusion", "description": null, "controller_id": "159988175819444750"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<58/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<61/122 HP; Bloodied>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong, Absorb Elements", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<18/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<10/20 HP; Bloodied>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<15/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<11/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<-47/45 HP; Dead>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Confusion", "description": null, "controller_id": "159988175819444750"}], "after_utterances": ["*Seth calls the darts back to his coat, removing them of viscera with his magic as they return.* \"I walked this very street with my mother,\" *he said with a grim frown.* \"Now a cult forces blood to be spilled where I had my last memories of innocence.\""], "utterance_history": ["Player 2: i pray to the lords above", "Player 0: She will attempt to counter", "Player 0: Go ahead and expend your slot", "Player 2: *Seth folds the shittalker into a pile of gravity pressed dust.* \"Let me stop. Let me fucking rest my wand and mind! You fight for naught! End this foolishness!\"", "Player 0: !npc sam *Seth\u2019s words ring through the area. However others are beginning to filter into buildings and homes. The cult members begin to cause an uprising in several of the temples and government buildings.* \n\n*Seth and Ayla are able to secure the two captives. However it does seem their attention will be needed elsewhere.*"], "before_idxs": [], "before_state_idx": 1439, "command_idxs": [1441, 1442, 1443, 1444, 1446], "after_state_idx": 1444, "after_idxs": [1448], "embed_idxs": [1445]} +{"speaker_id": "159988175819444750", "before_utterances": ["oh i can do it 5 more times"], "combat_state_before": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<58/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<61/122 HP; Bloodied>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong, Absorb Elements", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<18/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<10/20 HP; Bloodied>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<15/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<11/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<-47/45 HP; Dead>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Confusion", "description": null, "controller_id": "159988175819444750"}], "current_actor": {"name": "AC2", "hp": "<-47/45 HP; Dead>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Confusion", "description": null, "controller_id": "159988175819444750"}, "commands_norm": ["!a aura -t seth -rr 5"], "automation_results": ["Ayla Balenor evokes the Aura of Vitality!\nSeth Balenor healed for -6 health.\nSeth Balenor healed for -8 health.\nSeth Balenor healed for -3 health.\nSeth Balenor healed for -7 health.\nSeth Balenor healed for -6 health."], "caster_after": {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, "targets_after": [{"name": "Seth Balenor", "hp": "<61/122 HP; Bloodied>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong, Absorb Elements", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}], "combat_state_after": [{"name": "Map", "hp": "", "class": null, "race": null, "attacks": "map", "spells": "", "actions": null, "effects": "map", "description": null, "controller_id": "159988175819444750"}, {"name": "Ayla Balenor", "hp": "<124/171 HP; Injured>", "class": "Druid 14", "race": "High Half-Elf", "attacks": "Vitality Aura, Moon Sickle, +1, Scimitar, Staff of Healing, 2-Handed Staff of Healing, Unarmed Strike, Aura of Vitality, Moon Whip, New Attack, Draconic Spirit's breath attack", "spells": "Frostbite, Pass without Trace, Aura of Vitality, Summon Draconic Spirit, Guidance, Dispel Magic, Protection from Evil and Good, Planar Ally, Find Traps, Branding Smite, Fire Shield, Heal, Druid Grove, Healing Word, Revivify, Scrying, Draconic Transformation, Reincarnate, Confusion, Bless, Mass Cure Wounds, Druidcraft, Transport via Plants, Moonbeam, Fire Bolt, Lesser Restoration, Alter Self, Control Flames", "actions": "Combat Wild Shape, War Caster, Wild Companion, Elemental Wild Shape, Wild Shape", "effects": "Aura of Vitality, Healing Aura", "description": "*A petite, icy blue eyed elf with long silver hair. She has a tattoo of the moon upon the back of her neck as well as a large dragon tattoo that covers part of her back. Ayla is kind, quiet, and would do anything for those she cares for the most, especially her husband Seth and two children, Ayren and Leon.*\n\n*The elven woman left her tribe within the Air Ashari, seeking out other means to find a great purpose amongst her people. Spending long days and nights traveling, Ayla attempted to right the wrongs of those against nature where ever she went. Her people within the Air Ashari have committed to keeping the Elemental Evils at bay, in attempt to keep the chaos away from the Material Plane. Having spent most of her life proving her worth towards that of her people, Ayla now follows her own path as she sets out upon her Aramente.*\n\n*Elemental rifts are far and few between, however Ayla has long discovered a way for seeking out these tears in reality. Clinging on to the last bit of hope that she will be able to ensure these rifts are never opened or if they have been opened, they are sealed as long as it stops potential devastation from reaching the Material Plane.* \n\n*Ayla's family takes top priority in her life and as of now her main focus is helping Seth find a way to slow the process of his natural aging. Wanting to keep her husband with her as long as she is possibly able. The elven woman loves nothing more than she loves her family and will do anything that she is physically capable of in order to keep them upon this realm with her.*", "controller_id": "159988175819444750"}, {"name": "Fire Elemental (Ayla Balenor)", "hp": "<58/102 HP; Injured>", "class": null, "race": "Fire Elemental", "attacks": "Fire Form, Fire Form (Enter Space), Touch", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "159988175819444750"}, {"name": "Seth Balenor", "hp": "<61/122 HP; Bloodied>", "class": "Wizard 15", "race": "Variant Human", "attacks": "Chain-Whip, Dagger, Unarmed Strike, Daybreak, radiant light, animated silver darts, natural gravity", "spells": "Reverse Gravity, Shield, Dawn, Dispel Magic, Sunbeam, Dark Star, Booming Blade, Animate Objects, Dimension Door, Prestidigitation, Summon Construct, Mind Sliver, Enhance Ability, Crown of Stars, Absorb Elements, Gravity Sinkhole, Synaptic Static, Mage Hand, Counterspell, Mental Prison, Disintegrate, Greater Invisibility, Fire Bolt, Pulse Wave, Misty Step", "actions": "Cantrip Formulas, Song of Defense, Bladesong, Arcane Recovery", "effects": "Animate Objects, Bladesong, Absorb Elements", "description": "Long brown hair is pulled behind his face. His blue grey eyes are vibrant compared to his worn clothing. He is in his mid thirties, about 185 pounds, and 6 feet tall.", "controller_id": "297499628210235156"}, {"name": "SD1", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD2", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD3", "hp": "<18/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD4", "hp": "<10/20 HP; Bloodied>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD5", "hp": "<15/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD6", "hp": "<11/20 HP; Injured>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "SD7", "hp": "<20/20 HP; Healthy>", "class": null, "race": "Animated Silver Dart", "attacks": "Silver Dart", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "297499628210235156"}, {"name": "AC2", "hp": "<-47/45 HP; Dead>", "class": null, "race": "Ammalia Cassalanter", "attacks": "Quarterstaff (1H), Quarterstaff (2H)", "spells": "Mending, Suggestion, Fireball, Mage Hand, Charm Person, Magic Missile, Haste, Mage Armor, Confusion, Hold Monster, Friends, Tongues, Stoneskin, Hold Person, Invisibility, Message", "actions": null, "effects": "Confusion", "description": null, "controller_id": "159988175819444750"}], "after_utterances": [], "utterance_history": ["Player 0: Go ahead and expend your slot", "Player 2: *Seth folds the shittalker into a pile of gravity pressed dust.* \"Let me stop. Let me fucking rest my wand and mind! You fight for naught! End this foolishness!\"", "Player 0: !npc sam *Seth\u2019s words ring through the area. However others are beginning to filter into buildings and homes. The cult members begin to cause an uprising in several of the temples and government buildings.* \n\n*Seth and Ayla are able to secure the two captives. However it does seem their attention will be needed elsewhere.*", "Player 2: *Seth calls the darts back to his coat, removing them of viscera with his magic as they return.* \"I walked this very street with my mother,\" *he said with a grim frown.* \"Now a cult forces blood to be spilled where I had my last memories of innocence.\"", "Player 0: oh i can do it 5 more times"], "before_idxs": [1457], "before_state_idx": 1452, "command_idxs": [1461, 1464, 1465, 1467], "after_state_idx": 1465, "after_idxs": [], "embed_idxs": [1466]} +{"speaker_id": "319171476267207317", "before_utterances": ["\u201cPuppyyyyy!!\u201d *Noir jokingly gushes before looking over at Suzume* \u201cAre these things Yokai? We can fight them!!\u201d", "`Before the party stands a quintet of double-headed dogs. They seemed to be the guards of the place, scraps of old meals and humanoid bones lie in heaps surrounding the creatures who have now spotted the party.`", "*Noir moves forward 30 ft, trying to goad the dogs a bit closer before tossing their hammer at the one they moved toward, calling out to it* \u201cHey!! Come at me, ya mangy mutt!\u201d"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<71/71 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/75 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/30 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/64 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Noir Malfoax", "hp": "<53/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "commands_norm": ["!i a hammer -t DD2"], "automation_results": ["Noir Malfoax attacks with a Light Hammer of Warning!\nNoir Malfoax attacked DD2 and hit.\nDD2 took 7 damage."], "caster_after": {"name": "Noir Malfoax", "hp": "<53/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "targets_after": [{"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/71 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/75 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/30 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/64 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": [], "utterance_history": ["Player 1: \u201cPuppyyyyy!!\u201d *Noir jokingly gushes before looking over at Suzume* \u201cAre these things Yokai? We can fight them!!\u201d", "Player 2: `Before the party stands a quintet of double-headed dogs. They seemed to be the guards of the place, scraps of old meals and humanoid bones lie in heaps surrounding the creatures who have now spotted the party.`", "Player 1: *Noir moves forward 30 ft, trying to goad the dogs a bit closer before tossing their hammer at the one they moved toward, calling out to it* \u201cHey!! Come at me, ya mangy mutt!\u201d"], "before_idxs": [31, 40, 41], "before_state_idx": 38, "command_idxs": [42, 43, 44, 46], "after_state_idx": 44, "after_idxs": [], "embed_idxs": [45]} +{"speaker_id": "319171476267207317", "before_utterances": ["*The hammer smacks the dog!! Noir prepares for trouble, getting into a fighting stance and channeling their inner focus, time to be quick on their feet*"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<71/71 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/75 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/30 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/64 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Noir Malfoax", "hp": "<53/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "commands_norm": ["!i a patient"], "automation_results": ["Noir Malfoax uses Patient Defense!\nNoir Malfoax gained Dodging."], "caster_after": {"name": "Noir Malfoax", "hp": "<53/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "targets_after": [], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/71 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/75 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/30 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/64 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": [], "utterance_history": ["Player 1: \u201cPuppyyyyy!!\u201d *Noir jokingly gushes before looking over at Suzume* \u201cAre these things Yokai? We can fight them!!\u201d", "Player 2: `Before the party stands a quintet of double-headed dogs. They seemed to be the guards of the place, scraps of old meals and humanoid bones lie in heaps surrounding the creatures who have now spotted the party.`", "Player 1: *Noir moves forward 30 ft, trying to goad the dogs a bit closer before tossing their hammer at the one they moved toward, calling out to it* \u201cHey!! Come at me, ya mangy mutt!\u201d", "Player 1: *The hammer smacks the dog!! Noir prepares for trouble, getting into a fighting stance and channeling their inner focus, time to be quick on their feet*"], "before_idxs": [47], "before_state_idx": 44, "command_idxs": [48, 49, 50, 52], "after_state_idx": 50, "after_idxs": [], "embed_idxs": [51]} +{"speaker_id": "179284607458730332", "before_utterances": ["\"That's it? Only this much? Be blinded beasts!\" *Umbrage moved forward 20 feet. Pulling out his gemstone to give them something to really show stop with them.*"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "commands_norm": ["!i cast \"Blindness\" -t dd1 -t dd2 -t dd3 -t dd4 -t dd5 sadv -title \"Gem of Brightness, Cone!\" -dc 15 -i -thumb https://dawolfx.files.wordpress.com/2010/10/flash-bang.gif"], "automation_results": ["Gem of Brightness, Cone!\nDD1 rolled a Constitution save but failed.\nDD1 gained Blinded/Deafened.\nDD2 rolled a Constitution save but failed.\nDD2 gained Blinded/Deafened.\nDD3 rolled a Constitution save and succeeded.\n\nDD4 rolled a Constitution save and succeeded.\n\nDD5 rolled a Constitution save and succeeded.\n"], "caster_after": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [{"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": [], "utterance_history": ["Player 1: \u201cPuppyyyyy!!\u201d *Noir jokingly gushes before looking over at Suzume* \u201cAre these things Yokai? We can fight them!!\u201d", "Player 2: `Before the party stands a quintet of double-headed dogs. They seemed to be the guards of the place, scraps of old meals and humanoid bones lie in heaps surrounding the creatures who have now spotted the party.`", "Player 1: *Noir moves forward 30 ft, trying to goad the dogs a bit closer before tossing their hammer at the one they moved toward, calling out to it* \u201cHey!! Come at me, ya mangy mutt!\u201d", "Player 1: *The hammer smacks the dog!! Noir prepares for trouble, getting into a fighting stance and channeling their inner focus, time to be quick on their feet*", "Player 4: \"That's it? Only this much? Be blinded beasts!\" *Umbrage moved forward 20 feet. Pulling out his gemstone to give them something to really show stop with them.*"], "before_idxs": [63], "before_state_idx": 59, "command_idxs": [71, 72, 73, 75], "after_state_idx": 73, "after_idxs": [], "embed_idxs": [74]} +{"speaker_id": "132018690291336574", "before_utterances": ["*The dogs do as the slime had asked of them and rush up to them, biting away as much as they can, wildly due to their blindness.*"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, "commands_norm": ["!i a bite -t Noir -rr 2 dis"], "automation_results": ["DD2 attacks with a Bite!\nDD2 attacked Noir Malfoax but missed.\n\nDD2 attacked Noir Malfoax but missed.\n"], "caster_after": {"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, "targets_after": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": [], "utterance_history": ["Player 2: `Before the party stands a quintet of double-headed dogs. They seemed to be the guards of the place, scraps of old meals and humanoid bones lie in heaps surrounding the creatures who have now spotted the party.`", "Player 1: *Noir moves forward 30 ft, trying to goad the dogs a bit closer before tossing their hammer at the one they moved toward, calling out to it* \u201cHey!! Come at me, ya mangy mutt!\u201d", "Player 1: *The hammer smacks the dog!! Noir prepares for trouble, getting into a fighting stance and channeling their inner focus, time to be quick on their feet*", "Player 4: \"That's it? Only this much? Be blinded beasts!\" *Umbrage moved forward 20 feet. Pulling out his gemstone to give them something to really show stop with them.*", "Player 2: *The dogs do as the slime had asked of them and rush up to them, biting away as much as they can, wildly due to their blindness.*"], "before_idxs": [83], "before_state_idx": 78, "command_idxs": [84, 85, 86, 88], "after_state_idx": 86, "after_idxs": [], "embed_idxs": [87]} +{"speaker_id": "194250440963701158", "before_utterances": [], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<32/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a longbow -t DD2 -rr 2 -d 1d4"], "automation_results": ["Suzume attacks with a Longbow, +1!\nSuzume attacked DD2 and hit.\nDD2 took 16 damage.\nSuzume attacked DD2 and hit.\nDD2 took 17 damage."], "caster_after": {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [{"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": ["*The arrows sprouted from the necks of the dog, slumping at Noir's feet.*"], "utterance_history": ["Player 2: `Before the party stands a quintet of double-headed dogs. They seemed to be the guards of the place, scraps of old meals and humanoid bones lie in heaps surrounding the creatures who have now spotted the party.`", "Player 1: *Noir moves forward 30 ft, trying to goad the dogs a bit closer before tossing their hammer at the one they moved toward, calling out to it* \u201cHey!! Come at me, ya mangy mutt!\u201d", "Player 1: *The hammer smacks the dog!! Noir prepares for trouble, getting into a fighting stance and channeling their inner focus, time to be quick on their feet*", "Player 4: \"That's it? Only this much? Be blinded beasts!\" *Umbrage moved forward 20 feet. Pulling out his gemstone to give them something to really show stop with them.*", "Player 2: *The dogs do as the slime had asked of them and rush up to them, biting away as much as they can, wildly due to their blindness.*"], "before_idxs": [], "before_state_idx": 92, "command_idxs": [95, 96, 97, 99], "after_state_idx": 97, "after_idxs": [100], "embed_idxs": [98]} +{"speaker_id": "132018690291336574", "before_utterances": ["*As the last dog fell, the next one rushed after to try and bite at the clown.*"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, "commands_norm": ["!i a bite -t Noir -rr 2 dis"], "automation_results": ["DD5 attacks with a Bite!\nDD5 attacked Noir Malfoax but missed.\n\nDD5 attacked Noir Malfoax but missed.\n"], "caster_after": {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, "targets_after": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": [], "utterance_history": ["Player 1: *The hammer smacks the dog!! Noir prepares for trouble, getting into a fighting stance and channeling their inner focus, time to be quick on their feet*", "Player 4: \"That's it? Only this much? Be blinded beasts!\" *Umbrage moved forward 20 feet. Pulling out his gemstone to give them something to really show stop with them.*", "Player 2: *The dogs do as the slime had asked of them and rush up to them, biting away as much as they can, wildly due to their blindness.*", "Player 3: *The arrows sprouted from the necks of the dog, slumping at Noir's feet.*", "Player 2: *As the last dog fell, the next one rushed after to try and bite at the clown.*"], "before_idxs": [105], "before_state_idx": 103, "command_idxs": [106, 107, 108, 110], "after_state_idx": 108, "after_idxs": [], "embed_idxs": [109]} +{"speaker_id": "194224099618585360", "before_utterances": ["*Lighter fired off an arrow from his longbow before backing up 40ft and using his Cloak of Elvenkind to blend into the cavern walls and shadows...*"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "commands_norm": ["!a hide adv"], "automation_results": ["Lighter Than Some tries to Hide!\nLighter Than Some rolled a Stealth check but failed.\n"], "caster_after": {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "targets_after": [], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": [], "utterance_history": ["Player 4: \"That's it? Only this much? Be blinded beasts!\" *Umbrage moved forward 20 feet. Pulling out his gemstone to give them something to really show stop with them.*", "Player 2: *The dogs do as the slime had asked of them and rush up to them, biting away as much as they can, wildly due to their blindness.*", "Player 3: *The arrows sprouted from the necks of the dog, slumping at Noir's feet.*", "Player 2: *As the last dog fell, the next one rushed after to try and bite at the clown.*", "Player 5: *Lighter fired off an arrow from his longbow before backing up 40ft and using his Cloak of Elvenkind to blend into the cavern walls and shadows...*"], "before_idxs": [123], "before_state_idx": 118, "command_idxs": [124, 125, 126, 128], "after_state_idx": 126, "after_idxs": [], "embed_idxs": [127]} +{"speaker_id": "132018690291336574", "before_utterances": ["*Kalavix rushes over, standing besides the ooze as she stabs the hellish dog.*"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "commands_norm": ["!a bulwark -t DD5 -rr 2"], "automation_results": ["Kalavix attacks with a Bulwark!\nKalavix attacked DD5 but missed.\n\nKalavix attacked DD5 and hit.\nDD5 took 12 damage."], "caster_after": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "targets_after": [{"name": "DD5", "hp": "<27/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<27/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": ["*The dog that was shot ends up rushing forwards, biting wildly, but at whom?*"], "utterance_history": ["Player 2: *The dogs do as the slime had asked of them and rush up to them, biting away as much as they can, wildly due to their blindness.*", "Player 3: *The arrows sprouted from the necks of the dog, slumping at Noir's feet.*", "Player 2: *As the last dog fell, the next one rushed after to try and bite at the clown.*", "Player 5: *Lighter fired off an arrow from his longbow before backing up 40ft and using his Cloak of Elvenkind to blend into the cavern walls and shadows...*", "Player 2: *Kalavix rushes over, standing besides the ooze as she stabs the hellish dog.*"], "before_idxs": [140], "before_state_idx": 138, "command_idxs": [143, 144, 145, 147], "after_state_idx": 145, "after_idxs": [152], "embed_idxs": [146]} +{"speaker_id": "132018690291336574", "before_utterances": [], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<27/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, "commands_norm": ["!i a bite -t Kal -rr 2"], "automation_results": ["DD3 attacks with a Bite!\nDD3 attacked Kalavix but missed.\n\nDD3 attacked Kalavix and hit.\nKalavix took 8 damage.\nKalavix rolled a Constitution save and succeeded.\n"], "caster_after": {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, "targets_after": [{"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Dodging, Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<27/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": ["*It was but a flesh wound.*"], "utterance_history": ["Player 3: *The arrows sprouted from the necks of the dog, slumping at Noir's feet.*", "Player 2: *As the last dog fell, the next one rushed after to try and bite at the clown.*", "Player 5: *Lighter fired off an arrow from his longbow before backing up 40ft and using his Cloak of Elvenkind to blend into the cavern walls and shadows...*", "Player 2: *Kalavix rushes over, standing besides the ooze as she stabs the hellish dog.*", "Player 2: *The dog that was shot ends up rushing forwards, biting wildly, but at whom?*"], "before_idxs": [], "before_state_idx": 174, "command_idxs": [176, 177, 178, 180], "after_state_idx": 178, "after_idxs": [181], "embed_idxs": [179]} +{"speaker_id": "319171476267207317", "before_utterances": ["*Noir moves to the next closest, stepping in to defend Kal from the dog!!*"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<27/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "commands_norm": ["!i a unarmed -rr 3 -t DD5"], "automation_results": ["Noir Malfoax attacks with an Unarmed Strike!\nNoir Malfoax attacked DD5 and hit.\nDD5 took 7 damage.\nNoir Malfoax attacked DD5 and hit.\nDD5 took 7 damage.\nNoir Malfoax attacked DD5 and hit.\nDD5 took 10 damage."], "caster_after": {"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "targets_after": [{"name": "DD5", "hp": "<3/39 HP; Critical>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<3/39 HP; Critical>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": [], "utterance_history": ["Player 5: *Lighter fired off an arrow from his longbow before backing up 40ft and using his Cloak of Elvenkind to blend into the cavern walls and shadows...*", "Player 2: *Kalavix rushes over, standing besides the ooze as she stabs the hellish dog.*", "Player 2: *The dog that was shot ends up rushing forwards, biting wildly, but at whom?*", "Player 2: *It was but a flesh wound.*", "Player 1: *Noir moves to the next closest, stepping in to defend Kal from the dog!!*"], "before_idxs": [198], "before_state_idx": 196, "command_idxs": [199, 202, 203, 205], "after_state_idx": 203, "after_idxs": [], "embed_idxs": [204]} +{"speaker_id": "179284607458730332", "before_utterances": ["\"Scales ain't for show!\" *Umbrage breathed in a deep breath. Firing down range to try and strike the beasts that gathered about. Before shouting towards **Noir**.* \n\n\"Keep them still! Bob and weave!\""], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<3/39 HP; Critical>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "commands_norm": ["!i a \"Breath\" -t dd5 -t dd3 -thumb https://cdn.discordapp.com/attachments/770931950188757026/1001541378246987836/UGFNUha.gif"], "automation_results": ["Umbrage uses Lightning Breath Weapon!\nDD5 rolled a Dexterity save but failed.\nDD5 took 8 damage.\nDD3 rolled a Dexterity save and succeeded.\nDD3 took 4 damage."], "caster_after": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [{"name": "DD5", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<35/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "DD2", "hp": "<-1/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<35/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": [], "utterance_history": ["Player 2: *Kalavix rushes over, standing besides the ooze as she stabs the hellish dog.*", "Player 2: *The dog that was shot ends up rushing forwards, biting wildly, but at whom?*", "Player 2: *It was but a flesh wound.*", "Player 1: *Noir moves to the next closest, stepping in to defend Kal from the dog!!*", "Player 4: \"Scales ain't for show!\" *Umbrage breathed in a deep breath. Firing down range to try and strike the beasts that gathered about. Before shouting towards **Noir**.* \n\n\"Keep them still! Bob and weave!\""], "before_idxs": [211], "before_state_idx": 209, "command_idxs": [215, 216, 217, 219], "after_state_idx": 217, "after_idxs": [], "embed_idxs": [218]} +{"speaker_id": "194250440963701158", "before_utterances": ["*again, two shots! Her Kensei's shot was quite a handy bonus as she stood back and fired arrows onto the canines.*"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<35/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a longbow -t DD3 -d 1d4 -rr 2"], "automation_results": ["Suzume attacks with a Longbow, +1!\nSuzume attacked DD3 but missed.\n\nSuzume attacked DD3 and hit.\nDD3 took 12 damage."], "caster_after": {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [{"name": "DD3", "hp": "<23/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "DD5", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<15/39 HP; Bloodied>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<23/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": [], "utterance_history": ["Player 2: *The dog that was shot ends up rushing forwards, biting wildly, but at whom?*", "Player 2: *It was but a flesh wound.*", "Player 1: *Noir moves to the next closest, stepping in to defend Kal from the dog!!*", "Player 4: \"Scales ain't for show!\" *Umbrage breathed in a deep breath. Firing down range to try and strike the beasts that gathered about. Before shouting towards **Noir**.* \n\n\"Keep them still! Bob and weave!\"", "Player 3: *again, two shots! Her Kensei's shot was quite a handy bonus as she stood back and fired arrows onto the canines.*"], "before_idxs": [237], "before_state_idx": 235, "command_idxs": [238, 239, 240, 242], "after_state_idx": 240, "after_idxs": [], "embed_idxs": [241]} +{"speaker_id": "194224099618585360", "before_utterances": ["*Repeating his routine , Lighter fires off an arrow and quickly hides on a separate part of the wall...*"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<23/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "commands_norm": ["!a hide adv"], "automation_results": ["Lighter Than Some tries to Hide!\nLighter Than Some rolled a Stealth check but failed.\n"], "caster_after": {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "targets_after": [], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<23/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": [], "utterance_history": ["Player 2: *It was but a flesh wound.*", "Player 1: *Noir moves to the next closest, stepping in to defend Kal from the dog!!*", "Player 4: \"Scales ain't for show!\" *Umbrage breathed in a deep breath. Firing down range to try and strike the beasts that gathered about. Before shouting towards **Noir**.* \n\n\"Keep them still! Bob and weave!\"", "Player 3: *again, two shots! Her Kensei's shot was quite a handy bonus as she stood back and fired arrows onto the canines.*", "Player 5: *Repeating his routine , Lighter fires off an arrow and quickly hides on a separate part of the wall...*"], "before_idxs": [259], "before_state_idx": 256, "command_idxs": [260, 261, 262, 264], "after_state_idx": 262, "after_idxs": [], "embed_idxs": [263]} +{"speaker_id": "132018690291336574", "before_utterances": [], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<53/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<23/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "commands_norm": ["!a bulwark -t DD3 -rr 2"], "automation_results": ["Kalavix attacks with a Bulwark!\nKalavix attacked DD3 and hit.\nDD3 took 12 damage.\nKalavix attacked DD3 and hit.\nDD3 took 11 damage."], "caster_after": {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "targets_after": [{"name": "DD3", "hp": "<0/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD1", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "Blinded/Deafened", "description": null, "controller_id": "132018690291336574"}, {"name": "DD3", "hp": "<0/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": ["*With two swift stabs, each head is pierced through the brain.*"], "utterance_history": ["Player 2: *It was but a flesh wound.*", "Player 1: *Noir moves to the next closest, stepping in to defend Kal from the dog!!*", "Player 4: \"Scales ain't for show!\" *Umbrage breathed in a deep breath. Firing down range to try and strike the beasts that gathered about. Before shouting towards **Noir**.* \n\n\"Keep them still! Bob and weave!\"", "Player 3: *again, two shots! Her Kensei's shot was quite a handy bonus as she stood back and fired arrows onto the canines.*", "Player 5: *Repeating his routine , Lighter fires off an arrow and quickly hides on a separate part of the wall...*"], "before_idxs": [], "before_state_idx": 273, "command_idxs": [276, 278, 279, 281], "after_state_idx": 279, "after_idxs": [282], "embed_idxs": [280]} +{"speaker_id": "319171476267207317", "before_utterances": ["*Noir feels nearly bubbly with magic as they duck and weave the bites, offering a two fingered salute to Umbrage with a beaming smile*"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<39/39 HP; Healthy>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "commands_norm": ["!i a unarmed -rr 2 -t DD4"], "automation_results": ["Noir Malfoax attacks with an Unarmed Strike!\nNoir Malfoax attacked DD4 and hit.\nDD4 took 8 damage.\nNoir Malfoax attacked DD4 and hit.\nDD4 took 9 damage."], "caster_after": {"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "targets_after": [{"name": "DD4", "hp": "<22/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<22/39 HP; Injured>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": [], "utterance_history": ["Player 4: \"Scales ain't for show!\" *Umbrage breathed in a deep breath. Firing down range to try and strike the beasts that gathered about. Before shouting towards **Noir**.* \n\n\"Keep them still! Bob and weave!\"", "Player 3: *again, two shots! Her Kensei's shot was quite a handy bonus as she stood back and fired arrows onto the canines.*", "Player 5: *Repeating his routine , Lighter fires off an arrow and quickly hides on a separate part of the wall...*", "Player 2: *With two swift stabs, each head is pierced through the brain.*", "Player 1: *Noir feels nearly bubbly with magic as they duck and weave the bites, offering a two fingered salute to Umbrage with a beaming smile*"], "before_idxs": [318], "before_state_idx": 315, "command_idxs": [319, 322, 323, 325], "after_state_idx": 323, "after_idxs": [], "embed_idxs": [324]} +{"speaker_id": "179284607458730332", "before_utterances": ["\"Let's finish this fight then. Afterwards we can spend a minute to lick wounds and prepare.\" *Umbrage said as he told the group to get ready for a rest. There was no need to over tax a group that weren't all to familiar of the dangers of adventure. Lunging in with his sword first before pulling out his hammer in the same motion. *\n\n\"Take this!\""], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<1/39 HP; Critical>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "commands_norm": ["!i a \"Longsword, +1\" -t dd4 -thumb https://cdn.discordapp.com/attachments/814212095615959166/1005833860472373288/SwordAttack.gif"], "automation_results": ["Umbrage attacks with a Longsword, +1!\nUmbrage attacked DD4 and hit.\nDD4 took 6 damage."], "caster_after": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [{"name": "DD4", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": ["*Hammer hitting upon the limp pump. Umbrage breathed out a snarl. It died to easily. But it was fine. They could move forward now. Firstly the dragonborn looked to see if anyone was really injured. Only seeing the robo having the worst of it.*"], "utterance_history": ["Player 3: *again, two shots! Her Kensei's shot was quite a handy bonus as she stood back and fired arrows onto the canines.*", "Player 5: *Repeating his routine , Lighter fires off an arrow and quickly hides on a separate part of the wall...*", "Player 2: *With two swift stabs, each head is pierced through the brain.*", "Player 1: *Noir feels nearly bubbly with magic as they duck and weave the bites, offering a two fingered salute to Umbrage with a beaming smile*", "Player 4: \"Let's finish this fight then. Afterwards we can spend a minute to lick wounds and prepare.\" *Umbrage said as he told the group to get ready for a rest. There was no need to over tax a group that weren't all to familiar of the dangers of adventure. Lunging in with his sword first before pulling out his hammer in the same motion. *\n\n\"Take this!\""], "before_idxs": [343], "before_state_idx": 341, "command_idxs": [344, 345, 346, 348], "after_state_idx": 346, "after_idxs": [350], "embed_idxs": [347]} +{"speaker_id": "179284607458730332", "before_utterances": ["\"Again? You get yourself hurt to much. The next area ahead is run by the frantic cultist. They will not stop until they're dead. But these... undeads? They bring them back from beyond. Sick freaks. Think they get a high off it.\" *Starting to work on **Inspiring** his entire party. During the minute of rest. While applying the healing balm on Kala.*"], "combat_state_before": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "current_actor": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "commands_norm": ["!i a keo -t kala"], "automation_results": ["Umbrage chugs a warm dose of gelled Keoghtom's Ointment!\nKalavix healed for -15 health."], "caster_after": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [{"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}], "combat_state_after": [{"name": "Noir Malfoax", "hp": "<57/63 HP; Injured>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Deflect Missiles Attack, Shape Self (Reshape Body), Step of the Wind (Disengage), Touch of Death, Stunning Strike, Shape Self (Pseudopod), Step of the Wind (Dash), Slow Fall, Flurry of Blows, Patient Defense, Deflect Missiles, Unarmed Strike, Ki Points, Hold Breath", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Silence, Ice Storm, Faerie Fire, Prestidigitation, Thunderclap, Motivational Speech, Sleet Storm, Bane, Healing Word, Vicious Mockery, Ray of Frost, Dissonant Whispers, Sleep, Aid", "actions": "Martial Adept, Maneuvers: Bait and Switch (Target), Lightning Breath Weapon, Bardic Inspiration, Maneuvers: Ambush, Superiority Dice, Magical Inspiration, Song of Rest, Maneuvers: Bait and Switch (Self), Action Surge, Second Wind, Combat Inspiration, Maneuvers: Commander's Strike, Chromatic Warding (Lightning), Maneuvers: Distracting Strike", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<25/85 HP; Bloodied>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Hex, Misty Step", "actions": "Deflect Missiles Attack, Fey Touched: Misty Step, Magic Kensei Weapons, Step of the Wind (Disengage), Stunning Strike, Step of the Wind (Dash), Kensei's Shot, Slow Fall, Flurry of Blows, Stillness of Mind, Patient Defense, Deft Strike, Unarmed Strike, Deflect Missiles, Agile Parry, Ki Points", "effects": "Aid", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Lighter Than Some", "hp": "<30/40 HP; Injured>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Comprehend Languages, Sending", "actions": "Sneak Attack, Second Wind, Cunning Action, Feline Agility", "effects": "Aid", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Kalavix", "hp": "<66/74 HP; Injured>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Expeditious Retreat, Animal Friendship, Shield, Suggestion, Burning Hands, Minor Illusion, Absorb Elements, Booming Blade, Poison Spray", "actions": "Serpentine Spellcasting: Suggestion, War Caster, Action Surge, Weapon Bond, Second Wind, Extra Attack", "effects": "Aid", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "DD4", "hp": "<-5/39 HP; Dead>", "class": null, "race": "Death Dog", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "132018690291336574"}], "after_utterances": ["\"Never seen anything like it before. We must be careful. Whatever is ahead is bound to be much more dangerous than what we have already faced.\" *kalavix says. The healing was all that she needed to get better. Perhaps next fight she can action surge.*"], "utterance_history": ["Player 2: *With two swift stabs, each head is pierced through the brain.*", "Player 1: *Noir feels nearly bubbly with magic as they duck and weave the bites, offering a two fingered salute to Umbrage with a beaming smile*", "Player 4: \"Let's finish this fight then. Afterwards we can spend a minute to lick wounds and prepare.\" *Umbrage said as he told the group to get ready for a rest. There was no need to over tax a group that weren't all to familiar of the dangers of adventure. Lunging in with his sword first before pulling out his hammer in the same motion. *\n\n\"Take this!\"", "Player 4: *Hammer hitting upon the limp pump. Umbrage breathed out a snarl. It died to easily. But it was fine. They could move forward now. Firstly the dragonborn looked to see if anyone was really injured. Only seeing the robo having the worst of it.*", "Player 4: \"Again? You get yourself hurt to much. The next area ahead is run by the frantic cultist. They will not stop until they're dead. But these... undeads? They bring them back from beyond. Sick freaks. Think they get a high off it.\" *Starting to work on **Inspiring** his entire party. During the minute of rest. While applying the healing balm on Kala.*"], "before_idxs": [353], "before_state_idx": 346, "command_idxs": [354, 355, 356, 358], "after_state_idx": 356, "after_idxs": [368], "embed_idxs": [357]} +{"speaker_id": "108710150535146394", "before_utterances": ["\"Wait what the hell are drop bears?\"", "add buffs that are 8 hours or longer", "Mage armor is 8 hours :fingergun:"], "combat_state_before": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}], "current_actor": null, "commands_norm": ["!cast \"Mage Armor\""], "automation_results": ["Kennet Pinedelver casts Mage Armor!\nKennet Pinedelver gained Mage Armor."], "caster_after": {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, "targets_after": [], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}], "after_utterances": ["*Thanks to your steel defender it was alert to a threat. From deep within the thicket you see three of these monstrosities surround the party all of them 20ft away.*", "It looos like a Spore monster"], "utterance_history": ["Player 8: \"Wait what the hell are drop bears?\"", "Player 10: add buffs that are 8 hours or longer", "Player 8: Mage armor is 8 hours :fingergun:"], "before_idxs": [17, 37, 39], "before_state_idx": 46, "command_idxs": [49, 50, 51, 53], "after_state_idx": 51, "after_idxs": [54, 58], "embed_idxs": [52]} +{"speaker_id": "206980287781667893", "before_utterances": ["alright ro1 is 20ft in front ,ro2 is 20ft to the parties left and ro3 is 20ft from the parties right.", "ta *Runs up to the one in front of him*", "*Makes a booming blade attack*"], "combat_state_before": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, "commands_norm": ["!a wak -t ro1"], "automation_results": ["Tarakon Quinten attacks with a 2-Handed Wakizashi!\nTarakon Quinten attacked RO1 and hit.\nRO1 took 5 damage."], "caster_after": {"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, "targets_after": [{"name": "RO1", "hp": "<30/35 HP; Injured>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<30/35 HP; Injured>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "after_utterances": [], "utterance_history": ["Player 10: *Thanks to your steel defender it was alert to a threat. From deep within the thicket you see three of these monstrosities surround the party all of them 20ft away.*", "Player 8: It looos like a Spore monster", "Player 10: alright ro1 is 20ft in front ,ro2 is 20ft to the parties left and ro3 is 20ft from the parties right.", "Player 2: ta *Runs up to the one in front of him*", "Player 2: *Makes a booming blade attack*"], "before_idxs": [78, 81, 85], "before_state_idx": 68, "command_idxs": [87, 90, 91, 93], "after_state_idx": 91, "after_idxs": [], "embed_idxs": [92]} +{"speaker_id": "206980287781667893", "before_utterances": [], "combat_state_before": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Thunderous Anchor", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<30/35 HP; Injured>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Booming with Energy", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Thunderous Anchor", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, "commands_norm": ["!a patient def"], "automation_results": ["Tarakon Quinten uses Patient Defense!\nTarakon Quinten gained Dodging."], "caster_after": {"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Thunderous Anchor, Dodging", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, "targets_after": [], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Thunderous Anchor, Dodging", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<30/35 HP; Injured>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Booming with Energy", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "after_utterances": ["*You go up to it and chip one of its teeth.*"], "utterance_history": ["Player 10: *Thanks to your steel defender it was alert to a threat. From deep within the thicket you see three of these monstrosities surround the party all of them 20ft away.*", "Player 8: It looos like a Spore monster", "Player 10: alright ro1 is 20ft in front ,ro2 is 20ft to the parties left and ro3 is 20ft from the parties right.", "Player 2: ta *Runs up to the one in front of him*", "Player 2: *Makes a booming blade attack*"], "before_idxs": [], "before_state_idx": 96, "command_idxs": [99, 100, 101, 103], "after_state_idx": 101, "after_idxs": [108], "embed_idxs": [102]} +{"speaker_id": "282059363088667060", "before_utterances": ["\"Yeet\" *shoot hand cross bow*"], "combat_state_before": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Dodging", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<28/35 HP; Injured>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, "commands_norm": ["!a hand -t ro1 -rr 2"], "automation_results": ["Reigner Leonheart attacks with a Crossbow, hand!\nReigner Leonheart attacked RO1 but missed.\n\nReigner Leonheart attacked RO1 and hit.\nRO1 took 10 damage."], "caster_after": {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, "targets_after": [{"name": "RO1", "hp": "<18/35 HP; Injured>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Dodging", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<18/35 HP; Injured>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "after_utterances": [], "utterance_history": ["Player 10: alright ro1 is 20ft in front ,ro2 is 20ft to the parties left and ro3 is 20ft from the parties right.", "Player 2: ta *Runs up to the one in front of him*", "Player 2: *Makes a booming blade attack*", "Player 10: *You go up to it and chip one of its teeth.*", "Player 7: \"Yeet\" *shoot hand cross bow*"], "before_idxs": [126], "before_state_idx": 124, "command_idxs": [128, 129, 130, 132], "after_state_idx": 130, "after_idxs": [], "embed_idxs": [131]} +{"speaker_id": "200239284842536082", "before_utterances": ["1 is for kennet 2 is for lapis", "you can get an aoo", "he moves to attack the mage"], "combat_state_before": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Dodging", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<15/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Thunderous Smite, Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite, Thunderous Weapon", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, "commands_norm": ["!i attack punch -t kennet"], "automation_results": ["RO3 attacks with a punch!\nRO3 attacked Kennet Pinedelver and hit.\nKennet Pinedelver took 24 damage."], "caster_after": {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, "targets_after": [{"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Dodging", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<15/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Thunderous Smite, Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite, Thunderous Weapon", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "after_utterances": [], "utterance_history": ["Player 10: *You go up to it and chip one of its teeth.*", "Player 7: \"Yeet\" *shoot hand cross bow*", "Player 10: 1 is for kennet 2 is for lapis", "Player 10: you can get an aoo", "Player 10: he moves to attack the mage"], "before_idxs": [191, 199, 201], "before_state_idx": 188, "command_idxs": [206, 207, 208, 210], "after_state_idx": 208, "after_idxs": [], "embed_idxs": [209]} +{"speaker_id": "104433823218994518", "before_utterances": ["*Lapis moves outside their encirclement now they they've closed in, firing at the injured one and hiding again 30ft further in the wood*"], "combat_state_before": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Dodging", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<15/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Thunderous Smite, Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite, Thunderous Weapon", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor, Shield", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, "commands_norm": ["!i a pistol adv -t RO1"], "automation_results": ["Lapis attacks with a Pistol (Exandria)!\nLapis attacked RO1 but missed.\n"], "caster_after": {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, "targets_after": [{"name": "RO1", "hp": "<15/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Dodging", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<15/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Thunderous Smite, Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite, Thunderous Weapon", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor, Shield", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. 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", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. 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", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Thunderous Smite, Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite, Thunderous Weapon", "description": null, "controller_id": "127363826277379389"}, "commands_norm": ["!i a longsword -t ro2"], "automation_results": ["Hugh attacks with a Longsword!\nHugh attacked RO2 but missed.\n"], "caster_after": {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Thunderous Smite, Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite, Thunderous Weapon", "description": null, "controller_id": "127363826277379389"}, "targets_after": [{"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse, Shield", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. 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He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<15/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Thunderous Smite, Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite, Thunderous Weapon", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<6/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, "commands_norm": ["!a step"], "automation_results": ["Tarakon Quinten uses Step of the Wind (Disengage)!\nTarakon Quinten gained Disengaged."], "caster_after": {"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse, Disengaged", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, "targets_after": [], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse, Disengaged", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<15/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Thunderous Smite, Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite, Thunderous Weapon", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<6/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "after_utterances": [], "utterance_history": ["Player 10: 1 is for reigner 2 is for hugh", "Player 2: *Another booming blade attack*", "Player 10: !i attack punch -t tarkon", "Player 10: I believe he's driving so dodge action for him and his defender", "Player 10: ro1 is in front of you still though"], "before_idxs": [446], "before_state_idx": 438, "command_idxs": [453, 456, 457, 459], "after_state_idx": 457, "after_idxs": [], "embed_idxs": [458]} +{"speaker_id": "206980287781667893", "before_utterances": ["*Switches targets to the more injured one, RO3*"], "combat_state_before": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse, Disengaged", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<15/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Thunderous Smite, Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite, Thunderous Weapon", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<6/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse, Disengaged", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, "commands_norm": ["!a wak -t ro3"], "automation_results": ["Tarakon Quinten attacks with a 2-Handed Wakizashi!\nTarakon Quinten attacked RO3 but missed.\n"], "caster_after": {"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse, Disengaged", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, "targets_after": [{"name": "RO3", "hp": "<6/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse, Disengaged", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<15/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Thunderous Smite, Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite, Thunderous Weapon", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<6/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<35/35 HP; Healthy>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "after_utterances": [], "utterance_history": ["Player 2: *Another booming blade attack*", "Player 10: !i attack punch -t tarkon", "Player 10: I believe he's driving so dodge action for him and his defender", "Player 10: ro1 is in front of you still though", "Player 2: *Switches targets to the more injured one, RO3*"], "before_idxs": [461], "before_state_idx": 457, "command_idxs": [469, 472, 473, 475], "after_state_idx": 473, "after_idxs": [], "embed_idxs": [474]} +{"speaker_id": "108710150535146394", "before_utterances": ["Sadly lapis is to far for me to cast something through them so"], "combat_state_before": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<7/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<6/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<9/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Prone", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, "commands_norm": ["!cast \"Hold Person\" -t ro3"], "automation_results": ["Kennet Pinedelver casts Hold Person!\nRO3 rolled a Wisdom save and succeeded.\n"], "caster_after": {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor, Hold Person", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, "targets_after": [{"name": "RO3", "hp": "<6/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<7/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor, Hold Person", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<6/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<9/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Prone", "description": null, "controller_id": "200239284842536082"}], "after_utterances": [], "utterance_history": ["Player 10: !i attack punch -t tarkon", "Player 10: I believe he's driving so dodge action for him and his defender", "Player 10: ro1 is in front of you still though", "Player 2: *Switches targets to the more injured one, RO3*", "Player 8: Sadly lapis is to far for me to cast something through them so"], "before_idxs": [556], "before_state_idx": 552, "command_idxs": [558, 559, 560, 562], "after_state_idx": 560, "after_idxs": [], "embed_idxs": [561]} +{"speaker_id": "104433823218994518", "before_utterances": ["you can describe your kill after you pass the turn"], "combat_state_before": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<2/35 HP; Critical>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor, Hold Person", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<-7/35 HP; Dead>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<9/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Prone", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor, Hold Person", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, "commands_norm": ["!a sneak -t ro1"], "automation_results": ["Lapis uses Sneak Attack!\nRO1 took 5 damage."], "caster_after": {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, "targets_after": [{"name": "RO1", "hp": "<-3/35 HP; Dead>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<-3/35 HP; Dead>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor, Hold Person", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "RO3", "hp": "<-7/35 HP; Dead>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<9/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Prone", "description": null, "controller_id": "200239284842536082"}], "after_utterances": ["*Lapis' arm locks on and fires off two bright shots, blowing holes in two of them* \"Hmm. This is easier than usual\"", "*Lapis' arm locks on and fires off two bright shots, blowing holes in two of them* \"Hmm. This is easier than usual\""], "utterance_history": ["Player 10: I believe he's driving so dodge action for him and his defender", "Player 10: ro1 is in front of you still though", "Player 2: *Switches targets to the more injured one, RO3*", "Player 8: Sadly lapis is to far for me to cast something through them so", "Player 10: you can describe your kill after you pass the turn"], "before_idxs": [598], "before_state_idx": 595, "command_idxs": [599, 600, 601, 603], "after_state_idx": 601, "after_idxs": [606, 608], "embed_idxs": [602]} +{"speaker_id": "104433823218994518", "before_utterances": ["ready action shoot when the thing stands uo", "need to build a chess mage"], "combat_state_before": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<-3/35 HP; Dead>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor, Hold Person", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<9/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "RO2", "hp": "<9/35 HP; Bloodied>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, "commands_norm": ["!a pistol adv -t RO2"], "automation_results": ["Lapis attacks with a Pistol (Exandria)!\nLapis attacked RO2 and hit.\nRO2 took 7 damage."], "caster_after": {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, "targets_after": [{"name": "RO2", "hp": "<2/35 HP; Critical>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<-3/35 HP; Dead>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor, Hold Person", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<2/35 HP; Critical>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "after_utterances": [], "utterance_history": ["Player 10: you can describe your kill after you pass the turn", "Player 11: *Player 12' arm locks on and fires off two bright shots, blowing holes in two of them* \"Hmm. This is easier than usual\"", "Player 11: *Player 12' arm locks on and fires off two bright shots, blowing holes in two of them* \"Hmm. This is easier than usual\"", "Player 11: ready action shoot when the thing stands uo", "Player 10: need to build a chess mage"], "before_idxs": [620, 626], "before_state_idx": 629, "command_idxs": [631, 632, 633, 635], "after_state_idx": 633, "after_idxs": [], "embed_idxs": [634]} +{"speaker_id": "104433823218994518", "before_utterances": [], "combat_state_before": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<-3/35 HP; Dead>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor, Hold Person", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<1/35 HP; Critical>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "current_actor": {"name": "RO2", "hp": "<1/35 HP; Critical>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}, "commands_norm": ["!a astral -t ro2"], "automation_results": ["Lapis uses Astral Spark!\nRO2 took 2 damage."], "caster_after": {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, "targets_after": [{"name": "RO2", "hp": "<-1/35 HP; Dead>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "combat_state_after": [{"name": "Tarakon Quinten", "hp": "<21/21 HP; Healthy>", "class": "Monk 2/Warlock 1", "race": "Dark Elf (Drow)", "attacks": "Dart, Wakizashi, 2-Handed Wakizashi, Unarmed Strike, Unarmed Strike2", "spells": "Shield, Booming Blade, Faerie Fire, Wrathful Smite, Lightning Lure, Dancing Lights", "actions": "Ki Points, Hexblade's Curse (Heal), Drow Magic: Faerie Fire, Hex Warrior, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Hexblade's Curse, Step of the Wind (Disengage), Flurry of Blows", "effects": "Hexblade's Curse", "description": "A young, skinny drow, barely a teenager and seemingly kind of malnourished. He has long, stark-white hair tied up in a ponytail, strangr bandages on his left arm, and a long blade by his side. He's fast and jittery and gets distracted easily.", "controller_id": "206980287781667893"}, {"name": "RO1", "hp": "<-3/35 HP; Dead>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "Hexblade's Cursed", "description": null, "controller_id": "200239284842536082"}, {"name": "Reigner Leonheart", "hp": "<27/27 HP; Healthy>", "class": "Artificer 3", "race": "Variant Human", "attacks": "Crossbow, hand, Sickle, Unarmed Strike", "spells": "Guidance, Light, Shield, Sanctuary, Absorb Elements, Detect Magic, Heroism, Longstrider, Alarm", "actions": "Crossbow Expert Attack, Steel Defender, Infuse Item, The Right Tool for the Job, Magical Tinkering", "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "CH1K4PU", "hp": "<21/21 HP; Healthy>", "class": null, "race": "Commoner", "attacks": "Club", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "282059363088667060"}, {"name": "Hugh", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Plasmoid", "attacks": "Javelin, Longsword, 2-Handed Longsword, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Thunderous Smite, Cure Wounds, Command, Divine Favor, Searing Smite, Bless", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Hold Breath, Lay on Hands, Divine Smite, Shape Self (Reshape Body), Lay on Hands (Cleanse), Shape Self (Pseudopod)", "effects": "Thunderous Smite", "description": null, "controller_id": "127363826277379389"}, {"name": "Kennet Pinedelver", "hp": "<20/20 HP; Healthy>", "class": "Wizard 3", "race": "Kobold", "attacks": "Dagger, Set Game", "spells": "Mage Hand, Shield, Absorb Elements, Power Up, Bael's Distant Shield, Sleep, Mage Armor, Hold Person, Crackling Leap, Fire Bolt, Mold Earth", "actions": "", "effects": "Mage Armor, Hold Person", "description": "A fluffy grey and orange kobold wearing an oversized wizard hat and small glasses, he carries around a Dragonchess Board and wears a satchel bag, a small pouch with all sorts of components on his hip. ", "controller_id": "108710150535146394"}, {"name": "Lapis", "hp": "<32/32 HP; Healthy>", "class": "Rogue 2/Barbarian 1", "race": "Giff", "attacks": "Dagger, Pistol (Exandria), Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Cunning Action, Sneak Attack, Astral Spark, Rage", "effects": "", "description": null, "controller_id": "104433823218994518"}, {"name": "RO2", "hp": "<-1/35 HP; Dead>", "class": null, "race": "Rothbart", "attacks": "punch, kick, swallow", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "200239284842536082"}], "after_utterances": ["*he finishes the last one off, keeping his neutral expression* \"Hmm. I think all the researchers are dead\"", "*It seems all of the threats are dead. sadly there seems to be no survivors from the previous group.*"], "utterance_history": ["Player 10: you can describe your kill after you pass the turn", "Player 11: *Player 12' arm locks on and fires off two bright shots, blowing holes in two of them* \"Hmm. This is easier than usual\"", "Player 11: *Player 12' arm locks on and fires off two bright shots, blowing holes in two of them* \"Hmm. This is easier than usual\"", "Player 11: ready action shoot when the thing stands uo", "Player 10: need to build a chess mage"], "before_idxs": [], "before_state_idx": 638, "command_idxs": [642, 643, 644, 646], "after_state_idx": 644, "after_idxs": [661, 666], "embed_idxs": [645]} +{"speaker_id": "323404885226186237", "before_utterances": ["Hmm, it added you as an NPC "], "combat_state_before": [{"name": "Dr. Locke", "hp": "<27/27 HP; Healthy>", "class": "Monk 3", "race": "Variant Human", "attacks": "Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Hand of Harm, Patient Defense, Healer Healing, Unarmed Strike, Step of the Wind (Dash), Hand of Healing, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": null, "controller_id": "323404885226186237"}, {"name": "Dusk Vynthear", "hp": "<30/30 HP; Healthy>", "class": "Cleric 3", "race": "Aasimar", "attacks": "Mace, Unarmed Strike", "spells": "Guidance, Light, Moonbeam, See Invisibility, Warding Bond, Sleep, Prayer of Healing, Faerie Fire, Spiritual Weapon, Sacred Flame", "actions": "Harness Divine Power, Healing Hands, Channel Divinity, Vigilant Blessing, Eyes of Night, Celestial Revelation, Channel Divinity: Turn Undead, Channel Divinity: Twilight Sanctuary", "effects": "", "description": null, "controller_id": "246246019785672178"}, {"name": "Miryam", "hp": "<24/24 HP; Healthy>", "class": "Druid 3", "race": "Juvenile Frost Giant", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Quarterstaff2, 2-Handed Quarterstaff2, Unarmed Strike, Rock", "spells": "Entangle, Healing Word, Speak with Animals, Goodberry, Thorn Whip, Cure Wounds, Pass without Trace, Spike Growth, Guidance", "actions": "Spirit Totem (Bear Totem), Wild Companion, Speech of the Woods, Wild Shape, Spirit Totem (Hawk Spirit), Spirit Totem (Unicorn Spirit)", "effects": "", "description": null, "controller_id": "225552013847811022"}, {"name": "Ogre", "hp": "<59/59 HP; Healthy>", "class": null, "race": "Ogre", "attacks": "Greatclub, Javelin", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "172635986985954187"}], "current_actor": {"name": "Dr. Locke", "hp": "<27/27 HP; Healthy>", "class": "Monk 3", "race": "Variant Human", "attacks": "Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Hand of Harm, Patient Defense, Healer Healing, Unarmed Strike, Step of the Wind (Dash), Hand of Healing, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": null, "controller_id": "323404885226186237"}, "commands_norm": ["!a fist adv -t ogre"], "automation_results": ["Dr. Locke attacks with an Unarmed Strike!\nDr. Locke attacked Ogre and hit.\nOgre took 8 damage."], "caster_after": {"name": "Dr. Locke", "hp": "<27/27 HP; Healthy>", "class": "Monk 3", "race": "Variant Human", "attacks": "Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Hand of Harm, Patient Defense, Healer Healing, Unarmed Strike, Step of the Wind (Dash), Hand of Healing, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": null, "controller_id": "323404885226186237"}, "targets_after": [{"name": "Ogre", "hp": "<51/59 HP; Injured>", "class": null, "race": "Ogre", "attacks": "Greatclub, Javelin", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "172635986985954187"}], "combat_state_after": [{"name": "Dr. Locke", "hp": "<27/27 HP; Healthy>", "class": "Monk 3", "race": "Variant Human", "attacks": "Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Hand of Harm, Patient Defense, Healer Healing, Unarmed Strike, Step of the Wind (Dash), Hand of Healing, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": null, "controller_id": "323404885226186237"}, {"name": "Dusk Vynthear", "hp": "<30/30 HP; Healthy>", "class": "Cleric 3", "race": "Aasimar", "attacks": "Mace, Unarmed Strike", "spells": "Guidance, Light, Moonbeam, See Invisibility, Warding Bond, Sleep, Prayer of Healing, Faerie Fire, Spiritual Weapon, Sacred Flame", "actions": "Harness Divine Power, Healing Hands, Channel Divinity, Vigilant Blessing, Eyes of Night, Celestial Revelation, Channel Divinity: Turn Undead, Channel Divinity: Twilight Sanctuary", "effects": "", "description": null, "controller_id": "246246019785672178"}, {"name": "Miryam", "hp": "<24/24 HP; Healthy>", "class": "Druid 3", "race": "Juvenile Frost Giant", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Quarterstaff2, 2-Handed Quarterstaff2, Unarmed Strike, Rock", "spells": "Entangle, Healing Word, Speak with Animals, Goodberry, Thorn Whip, Cure Wounds, Pass without Trace, Spike Growth, Guidance", "actions": "Spirit Totem (Bear Totem), Wild Companion, Speech of the Woods, Wild Shape, Spirit Totem (Hawk Spirit), Spirit Totem (Unicorn Spirit)", "effects": "", "description": null, "controller_id": "225552013847811022"}, {"name": "Ogre", "hp": "<51/59 HP; Injured>", "class": null, "race": "Ogre", "attacks": "Greatclub, Javelin", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "172635986985954187"}], "after_utterances": [], "utterance_history": ["Player 1: Hmm, it added you as an NPC "], "before_idxs": [37], "before_state_idx": 85, "command_idxs": [92, 95, 96, 98], "after_state_idx": 96, "after_idxs": [], "embed_idxs": [97]} +{"speaker_id": "323404885226186237", "before_utterances": [], "combat_state_before": [{"name": "Dr. Locke", "hp": "<27/27 HP; Healthy>", "class": "Monk 3", "race": "Variant Human", "attacks": "Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Hand of Harm, Patient Defense, Healer Healing, Unarmed Strike, Step of the Wind (Dash), Hand of Healing, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": null, "controller_id": "323404885226186237"}, {"name": "Dusk Vynthear", "hp": "<30/30 HP; Healthy>", "class": "Cleric 3", "race": "Aasimar", "attacks": "Mace, Unarmed Strike", "spells": "Guidance, Light, Moonbeam, See Invisibility, Warding Bond, Sleep, Prayer of Healing, Faerie Fire, Spiritual Weapon, Sacred Flame", "actions": "Harness Divine Power, Healing Hands, Channel Divinity, Vigilant Blessing, Eyes of Night, Celestial Revelation, Channel Divinity: Turn Undead, Channel Divinity: Twilight Sanctuary", "effects": "", "description": null, "controller_id": "246246019785672178"}, {"name": "Miryam", "hp": "<24/24 HP; Healthy>", "class": "Druid 3", "race": "Juvenile Frost Giant", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Quarterstaff2, 2-Handed Quarterstaff2, Unarmed Strike, Rock", "spells": "Entangle, Healing Word, Speak with Animals, Goodberry, Thorn Whip, Cure Wounds, Pass without Trace, Spike Growth, Guidance", "actions": "Spirit Totem (Bear Totem), Wild Companion, Speech of the Woods, Wild Shape, Spirit Totem (Hawk Spirit), Spirit Totem (Unicorn Spirit)", "effects": "", "description": null, "controller_id": "225552013847811022"}, {"name": "Ogre", "hp": "<33/59 HP; Injured>", "class": null, "race": "Ogre", "attacks": "Greatclub, Javelin", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "172635986985954187"}], "current_actor": {"name": "Dr. Locke", "hp": "<27/27 HP; Healthy>", "class": "Monk 3", "race": "Variant Human", "attacks": "Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Hand of Harm, Patient Defense, Healer Healing, Unarmed Strike, Step of the Wind (Dash), Hand of Healing, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": null, "controller_id": "323404885226186237"}, "commands_norm": ["!a punch -t ogre"], "automation_results": ["Dr. Locke attacks with an Unarmed Strike!\nDr. Locke attacked Ogre and hit.\nOgre took 5 damage."], "caster_after": {"name": "Dr. Locke", "hp": "<27/27 HP; Healthy>", "class": "Monk 3", "race": "Variant Human", "attacks": "Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Hand of Harm, Patient Defense, Healer Healing, Unarmed Strike, Step of the Wind (Dash), Hand of Healing, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": null, "controller_id": "323404885226186237"}, "targets_after": [{"name": "Ogre", "hp": "<28/59 HP; Bloodied>", "class": null, "race": "Ogre", "attacks": "Greatclub, Javelin", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "172635986985954187"}], "combat_state_after": [{"name": "Dr. Locke", "hp": "<27/27 HP; Healthy>", "class": "Monk 3", "race": "Variant Human", "attacks": "Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Hand of Harm, Patient Defense, Healer Healing, Unarmed Strike, Step of the Wind (Dash), Hand of Healing, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": null, "controller_id": "323404885226186237"}, {"name": "Dusk Vynthear", "hp": "<30/30 HP; Healthy>", "class": "Cleric 3", "race": "Aasimar", "attacks": "Mace, Unarmed Strike", "spells": "Guidance, Light, Moonbeam, See Invisibility, Warding Bond, Sleep, Prayer of Healing, Faerie Fire, Spiritual Weapon, Sacred Flame", "actions": "Harness Divine Power, Healing Hands, Channel Divinity, Vigilant Blessing, Eyes of Night, Celestial Revelation, Channel Divinity: Turn Undead, Channel Divinity: Twilight Sanctuary", "effects": "", "description": null, "controller_id": "246246019785672178"}, {"name": "Miryam", "hp": "<24/24 HP; Healthy>", "class": "Druid 3", "race": "Juvenile Frost Giant", "attacks": "Quarterstaff, 2-Handed Quarterstaff, Quarterstaff2, 2-Handed Quarterstaff2, Unarmed Strike, Rock", "spells": "Entangle, Healing Word, Speak with Animals, Goodberry, Thorn Whip, Cure Wounds, Pass without Trace, Spike Growth, Guidance", "actions": "Spirit Totem (Bear Totem), Wild Companion, Speech of the Woods, Wild Shape, Spirit Totem (Hawk Spirit), Spirit Totem (Unicorn Spirit)", "effects": "", "description": null, "controller_id": "225552013847811022"}, {"name": "Ogre", "hp": "<28/59 HP; Bloodied>", "class": null, "race": "Ogre", "attacks": "Greatclub, Javelin", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "172635986985954187"}], "after_utterances": ["`!i join` to join in!"], "utterance_history": ["Player 1: Hmm, it added you as an NPC "], "before_idxs": [], "before_state_idx": 152, "command_idxs": [155, 158, 159, 161], "after_state_idx": 159, "after_idxs": [167], "embed_idxs": [160]} +{"speaker_id": "127363826277379389", "before_utterances": ["!i cast \u201cwarding Bond\u201d -t ma1 -t ma2"], "combat_state_before": [{"name": "Baltu", "hp": "<21/21 HP; Healthy>", "class": "Monk 2", "race": "Crocodillan", "attacks": "Dart, Shortbow, Unarmed Strike, Bite, Unarmed Strike2", "spells": "", "actions": "Ki Points, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Bite, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "GL1", "hp": "<36/36 HP; Healthy>", "class": null, "race": "Gl1tch", "attacks": "Breakdown, Glitch Shot, Destabilize", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "MA2", "hp": "<40/40 HP; Healthy>", "class": null, "race": "Mage", "attacks": "Dagger", "spells": "Mage Hand, Light, Shield, Magic Missile, Greater Invisibility, Prestidigitation, Fireball, Cone of Cold, Ice Storm, Suggestion, Detect Magic, Mage Armor, Misty Step, Counterspell, Fire Bolt, Fly", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "MA1", "hp": "<40/40 HP; Healthy>", "class": null, "race": "Mage", "attacks": "Dagger", "spells": "Mage Hand, Light, Shield, Magic Missile, Greater Invisibility, Prestidigitation, Fireball, Cone of Cold, Ice Storm, Suggestion, Detect Magic, Mage Armor, Misty Step, Counterspell, Fire Bolt, Fly", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}], "current_actor": {"name": "MA2", "hp": "<40/40 HP; Healthy>", "class": null, "race": "Mage", "attacks": "Dagger", "spells": "Mage Hand, Light, Shield, Magic Missile, Greater Invisibility, Prestidigitation, Fireball, Cone of Cold, Ice Storm, Suggestion, Detect Magic, Mage Armor, Misty Step, Counterspell, Fire Bolt, Fly", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}, "commands_norm": ["!i cast \u201cwarding Bond\u201d -t ma1 -t ma2 -i"], "automation_results": ["MA2 casts Warding Bond!\nMA2 gained Warded Bond.\nMA1 gained Warding Bond.\nMA2 gained Warding Bond."], "caster_after": {"name": "MA2", "hp": "<40/40 HP; Healthy>", "class": null, "race": "Mage", "attacks": "Dagger", "spells": "Mage Hand, Light, Shield, Magic Missile, Greater Invisibility, Prestidigitation, Fireball, Cone of Cold, Ice Storm, Suggestion, Detect Magic, Mage Armor, Misty Step, Counterspell, Fire Bolt, Fly", "actions": null, "effects": "Warded Bond, Warding Bond", "description": null, "controller_id": "127363826277379389"}, "targets_after": [{"name": "MA1", "hp": "<40/40 HP; Healthy>", "class": null, "race": "Mage", "attacks": "Dagger", "spells": "Mage Hand, Light, Shield, Magic Missile, Greater Invisibility, Prestidigitation, Fireball, Cone of Cold, Ice Storm, Suggestion, Detect Magic, Mage Armor, Misty Step, Counterspell, Fire Bolt, Fly", "actions": null, "effects": "Warding Bond", "description": null, "controller_id": "127363826277379389"}, {"name": "MA2", "hp": "<40/40 HP; Healthy>", "class": null, "race": "Mage", "attacks": "Dagger", "spells": "Mage Hand, Light, Shield, Magic Missile, Greater Invisibility, Prestidigitation, Fireball, Cone of Cold, Ice Storm, Suggestion, Detect Magic, Mage Armor, Misty Step, Counterspell, Fire Bolt, Fly", "actions": null, "effects": "Warded Bond, Warding Bond", "description": null, "controller_id": "127363826277379389"}], "combat_state_after": [{"name": "Baltu", "hp": "<21/21 HP; Healthy>", "class": "Monk 2", "race": "Crocodillan", "attacks": "Dart, Shortbow, Unarmed Strike, Bite, Unarmed Strike2", "spells": "", "actions": "Ki Points, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Bite, Step of the Wind (Disengage), Flurry of Blows", "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "GL1", "hp": "<36/36 HP; Healthy>", "class": null, "race": "Gl1tch", "attacks": "Breakdown, Glitch Shot, Destabilize", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "MA2", "hp": "<40/40 HP; Healthy>", "class": null, "race": "Mage", "attacks": "Dagger", "spells": "Mage Hand, Light, Shield, Magic Missile, Greater Invisibility, Prestidigitation, Fireball, Cone of Cold, Ice Storm, Suggestion, Detect Magic, Mage Armor, Misty Step, Counterspell, Fire Bolt, Fly", "actions": null, "effects": "Warded Bond, Warding Bond", "description": null, "controller_id": "127363826277379389"}, {"name": "MA1", "hp": "<40/40 HP; Healthy>", "class": null, "race": "Mage", "attacks": "Dagger", "spells": "Mage Hand, Light, Shield, Magic Missile, Greater Invisibility, Prestidigitation, Fireball, Cone of Cold, Ice Storm, Suggestion, Detect Magic, Mage Armor, Misty Step, Counterspell, Fire Bolt, Fly", "actions": null, "effects": "Warding Bond", "description": null, "controller_id": "127363826277379389"}], "after_utterances": [], "utterance_history": ["Player 42: !i cast \u201cwarding Bond\u201d -t ma1 -t ma2"], "before_idxs": [1647], "before_state_idx": 1645, "command_idxs": [1651, 1652, 1653, 1654], "after_state_idx": 1653, "after_idxs": [], "embed_idxs": [1655]} +{"speaker_id": "179284607458730332", "before_utterances": ["```From before the party, were five cultists. Crazed and mad, they were revering the two specters upon their thrones. Wishing for them to give them the gift of undeath! As they saw the warriors of the group. Standing up, they pulled their magical tools and weapons and were ready for battle!```"], "combat_state_before": [{"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/30 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/64 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/75 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Umbrage", "hp": "<81/71 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "current_actor": null, "commands_norm": ["!a ambush"], "automation_results": ["Umbrage uses Maneuvers: Ambush!\n"], "caster_after": {"name": "Umbrage", "hp": "<81/71 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [], "combat_state_after": [{"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/30 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/64 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/75 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Umbrage", "hp": "<81/71 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```From before the party, were five cultists. Crazed and mad, they were revering the two specters upon their thrones. Wishing for them to give them the gift of undeath! As they saw the warriors of the group. Standing up, they pulled their magical tools and weapons and were ready for battle!```"], "before_idxs": [0], "before_state_idx": 43, "command_idxs": [46, 47, 48, 50], "after_state_idx": 48, "after_idxs": [], "embed_idxs": [49]} +{"speaker_id": "179284607458730332", "before_utterances": ["``` The cultist angered and mad. Didn't know who to target Looking at all the interlopers it would single one out for them to target...```"], "combat_state_before": [{"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, "commands_norm": ["!i cast hold -t light"], "automation_results": ["BEC1 casts Hold Person!\nLighter Than Some rolled a Wisdom save and succeeded.\n"], "caster_after": {"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Hold Person", "description": null, "controller_id": "179284607458730332"}, "targets_after": [{"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}], "combat_state_after": [{"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Hold Person", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["```Pointing towards them, and trying to make them paralyzed. The magical effect failing to land as they are rushed down. The cultist engaging in melee with the sneaky tabaxi.```"], "utterance_history": ["Player 0: ```From before the party, were five cultists. Crazed and mad, they were revering the two specters upon their thrones. Wishing for them to give them the gift of undeath! As they saw the warriors of the group. Standing up, they pulled their magical tools and weapons and were ready for battle!```", "Player 0: ``` The cultist angered and mad. Didn't know who to target Looking at all the interlopers it would single one out for them to target...```"], "before_idxs": [72], "before_state_idx": 70, "command_idxs": [79, 80, 81, 83], "after_state_idx": 81, "after_idxs": [84], "embed_idxs": [82]} +{"speaker_id": "179284607458730332", "before_utterances": ["```With no reason to engage in this fight. The specter floated towards the group. Going for a attack before vanishing below the earth.```"], "combat_state_before": [{"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "WR1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, "commands_norm": ["!i a life -t suz"], "automation_results": ["WR1 attacks with Life Drain!\nWR1 attacked Suzume and crit!\nSuzume took 58 damage.\nSuzume rolled a Constitution save and succeeded.\n"], "caster_after": {"name": "WR1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, "targets_after": [{"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}], "combat_state_after": [{"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```From before the party, were five cultists. Crazed and mad, they were revering the two specters upon their thrones. Wishing for them to give them the gift of undeath! As they saw the warriors of the group. Standing up, they pulled their magical tools and weapons and were ready for battle!```", "Player 0: ``` The cultist angered and mad. Didn't know who to target Looking at all the interlopers it would single one out for them to target...```", "Player 0: ```Pointing towards them, and trying to make them paralyzed. The magical effect failing to land as they are rushed down. The cultist engaging in melee with the sneaky tabaxi.```", "Player 0: ```With no reason to engage in this fight. The specter floated towards the group. Going for a attack before vanishing below the earth.```"], "before_idxs": [98], "before_state_idx": 96, "command_idxs": [102, 103, 104, 106], "after_state_idx": 104, "after_idxs": [], "embed_idxs": [105]} +{"speaker_id": "194250440963701158", "before_utterances": ["```A massive blow. The powerful necrotic energy trying to siphon the very life itself from the archer. As it vanished into the grounds. AoO from those who wish to take it.```"], "combat_state_before": [{"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "WR1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, "commands_norm": ["!a sword -t WR1"], "automation_results": ["Suzume attacks with a Shortsword!\nSuzume attacked WR1 and hit.\nWR1 took 5 damage."], "caster_after": {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [{"name": "WR1", "hp": "<62/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<62/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```From before the party, were five cultists. Crazed and mad, they were revering the two specters upon their thrones. Wishing for them to give them the gift of undeath! As they saw the warriors of the group. Standing up, they pulled their magical tools and weapons and were ready for battle!```", "Player 0: ``` The cultist angered and mad. Didn't know who to target Looking at all the interlopers it would single one out for them to target...```", "Player 0: ```Pointing towards them, and trying to make them paralyzed. The magical effect failing to land as they are rushed down. The cultist engaging in melee with the sneaky tabaxi.```", "Player 0: ```With no reason to engage in this fight. The specter floated towards the group. Going for a attack before vanishing below the earth.```", "Player 0: ```A massive blow. The powerful necrotic energy trying to siphon the very life itself from the archer. As it vanished into the grounds. AoO from those who wish to take it.```"], "before_idxs": [109], "before_state_idx": 104, "command_idxs": [113, 114, 115, 117], "after_state_idx": 115, "after_idxs": [], "embed_idxs": [116]} +{"speaker_id": "194224099618585360", "before_utterances": ["(Hmm well I'm like 99 percent sure it can be done off turn. But anyways", "(go ahead ye do !i a sneak -t wr1"], "combat_state_before": [{"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<48/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, "commands_norm": ["!a sneak -t Wr1"], "automation_results": ["Lighter Than Some uses Sneak Attack!\nWR1 took 8 damage."], "caster_after": {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "targets_after": [{"name": "WR1", "hp": "<40/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<40/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["```This wraith didn't need to get their hands dirty. Instead it waited for the other workers do handle it. Floating high above as it shouted for the cultist to act. Readying an action. As it flew up to be 10 feet above the party. ```"], "utterance_history": ["Player 0: ```Pointing towards them, and trying to make them paralyzed. The magical effect failing to land as they are rushed down. The cultist engaging in melee with the sneaky tabaxi.```", "Player 0: ```With no reason to engage in this fight. The specter floated towards the group. Going for a attack before vanishing below the earth.```", "Player 0: ```A massive blow. The powerful necrotic energy trying to siphon the very life itself from the archer. As it vanished into the grounds. AoO from those who wish to take it.```", "Player 0: (Hmm well I'm like 99 percent sure it can be done off turn. But anyways", "Player 0: (go ahead ye do !i a sneak -t wr1"], "before_idxs": [167, 180], "before_state_idx": 176, "command_idxs": [181, 182, 183, 185], "after_state_idx": 183, "after_idxs": [194], "embed_idxs": [184]} +{"speaker_id": "194224099618585360", "before_utterances": ["(Yeah, if you conditions are met for your sneak to activate"], "combat_state_before": [{"name": "BEC1", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "commands_norm": ["!a rapier -t BEC1"], "automation_results": ["Lighter Than Some attacks with a Rapier!\nLighter Than Some attacked BEC1 and hit.\nBEC1 took 11 damage."], "caster_after": {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "targets_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```A massive blow. The powerful necrotic energy trying to siphon the very life itself from the archer. As it vanished into the grounds. AoO from those who wish to take it.```", "Player 0: (Hmm well I'm like 99 percent sure it can be done off turn. But anyways", "Player 0: (go ahead ye do !i a sneak -t wr1", "Player 0: ```This wraith didn't need to get their hands dirty. Instead it waited for the other workers do handle it. Floating high above as it shouted for the cultist to act. Readying an action. As it flew up to be 10 feet above the party. ```", "Player 0: (Yeah, if you conditions are met for your sneak to activate"], "before_idxs": [216], "before_state_idx": 212, "command_idxs": [221, 222, 223, 225], "after_state_idx": 223, "after_idxs": [], "embed_idxs": [224]} +{"speaker_id": "319171476267207317", "before_utterances": ["```The cultist cried and felt the pain of the rapier. Cackling they seemed to enjoy it. Seeing the tabaxi sprint away the almost looked to be crazed. Such distance wont be enough to avoid them forever! The natural caverns however helped to disguise the escape for now.```"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "commands_norm": ["!i a unarmed -d \"1d6[force]\" -f \"Eldritch Maul|For one minute, you gain the following benefits: Your melee weapon attacks can reach up to 30 feet, your melee weapon attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.\" -t WR1 -rr 2"], "automation_results": ["Noir Malfoax attacks with an Unarmed Strike!\nNoir Malfoax attacked WR1 and hit.\nWR1 took 8 damage.\nNoir Malfoax attacked WR1 and hit.\nWR1 took 8 damage."], "caster_after": {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "targets_after": [{"name": "WR1", "hp": "<20/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<20/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["```The wraith floated in the air, as they weren't expecting to be punched of all things in the air! Growling and hissing they were still waiting for something to occur. Perhaps they were casting a spell? As they gathered the undead energies around them.```"], "utterance_history": ["Player 0: (Hmm well I'm like 99 percent sure it can be done off turn. But anyways", "Player 0: (go ahead ye do !i a sneak -t wr1", "Player 0: ```This wraith didn't need to get their hands dirty. Instead it waited for the other workers do handle it. Floating high above as it shouted for the cultist to act. Readying an action. As it flew up to be 10 feet above the party. ```", "Player 0: (Yeah, if you conditions are met for your sneak to activate", "Player 0: ```The cultist cried and felt the pain of the rapier. Cackling they seemed to enjoy it. Seeing the tabaxi sprint away the almost looked to be crazed. Such distance wont be enough to avoid them forever! The natural caverns however helped to disguise the escape for now.```"], "before_idxs": [230], "before_state_idx": 251, "command_idxs": [258, 259, 262, 263, 265], "after_state_idx": 263, "after_idxs": [285], "embed_idxs": [264]} +{"speaker_id": "132018690291336574", "before_utterances": ["(How far away is number uno?", "```One cultist lost track of the nimble rogue. But the others could see the very injured warrior. They all were attracted by them. Now was a chance, if they can kill her! They'll have a new member joining their forced of dead.```\n\n(WR1 is underground", "(Always gotta have your ranged options. :hehe_cat:", "*Kal throws her spear at wraith 2, pulls it back as a ba then throws it again.*"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<40/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "commands_norm": ["!a bulwark -t WR2 -rr 2"], "automation_results": ["Kalavix attacks with a Bulwark!\nKalavix attacked WR2 and hit.\nWR2 took 11 damage.\nKalavix attacked WR2 and hit.\nWR2 took 10 damage."], "caster_after": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "targets_after": [{"name": "WR2", "hp": "<19/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<19/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```The wraith floated in the air, as they weren't expecting to be punched of all things in the air! Growling and hissing they were still waiting for something to occur. Perhaps they were casting a spell? As they gathered the undead energies around them.```", "Player 5: (How far away is number uno?", "Player 0: ```One cultist lost track of the nimble rogue. But the others could see the very injured warrior. They all were attracted by them. Now was a chance, if they can kill her! They'll have a new member joining their forced of dead.```\n\n(WR1 is underground", "Player 0: (Always gotta have your ranged options. :hehe_cat:", "Player 5: *Kal throws her spear at wraith 2, pulls it back as a ba then throws it again.*"], "before_idxs": [292, 293, 295, 297], "before_state_idx": 289, "command_idxs": [298, 299, 300, 302], "after_state_idx": 300, "after_idxs": [], "embed_idxs": [301]} +{"speaker_id": "179284607458730332", "before_utterances": ["\"You, get out of there! You're too close!\" *Umbrage gripped onto Suzume to get her out of range by 5 feet. Before quickly pulling out his pipes. Starting to play a eerie tune to bring the force of death upon them. Wanting to make the cultist stay back so they could focus fire on the undead.*"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<19/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "commands_norm": ["!i a \"Maneuvers: Bait and Switch (Target)\" -t suz"], "automation_results": ["Umbrage uses Maneuvers: Bait and Switch (Target)!\nUmbrage gained Bait and Switch.\nSuzume gained Baited and Switched."], "caster_after": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [{"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<19/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 5: (How far away is number uno?", "Player 0: ```One cultist lost track of the nimble rogue. But the others could see the very injured warrior. They all were attracted by them. Now was a chance, if they can kill her! They'll have a new member joining their forced of dead.```\n\n(WR1 is underground", "Player 0: (Always gotta have your ranged options. :hehe_cat:", "Player 5: *Kal throws her spear at wraith 2, pulls it back as a ba then throws it again.*", "Player 0: \"You, get out of there! You're too close!\" *Umbrage gripped onto Suzume to get her out of range by 5 feet. Before quickly pulling out his pipes. Starting to play a eerie tune to bring the force of death upon them. Wanting to make the cultist stay back so they could focus fire on the undead.*"], "before_idxs": [307], "before_state_idx": 305, "command_idxs": [308, 309, 310, 312], "after_state_idx": 310, "after_idxs": [], "embed_idxs": [311]} +{"speaker_id": "179284607458730332", "before_utterances": ["!i cast \"Cause Fear\" -dc 15 -t bec1 -t bec2 -t bec3 -t bec4 -t bec5 noconc sadv -title \"Pipes of Haunting!\" -thumb https://cdn.discordapp.com/attachments/979075315706003459/1005867411385364480/giphy_6.gif"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<19/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "commands_norm": ["!i cast \"Cause Fear\" -dc 15 -t bec1 -t bec2 -t bec3 -t bec4 -t bec5 -i noconc sadv -title \"Pipes of Haunting!\" -thumb https://cdn.discordapp.com/attachments/979075315706003459/1005867411385364480/giphy_6.gif"], "automation_results": ["Pipes of Haunting!\nBEC1 rolled a Wisdom save but failed.\nBEC1 gained Frightened (Cause Fear).\nBEC2 rolled a Wisdom save and succeeded.\n\nBEC3 rolled a Wisdom save but failed.\nBEC3 gained Frightened (Cause Fear).\nBEC4 rolled a Wisdom save but failed.\nBEC4 gained Frightened (Cause Fear).\nBEC5 rolled a Wisdom save but failed.\nBEC5 gained Frightened (Cause Fear)."], "caster_after": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<19/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```One cultist lost track of the nimble rogue. But the others could see the very injured warrior. They all were attracted by them. Now was a chance, if they can kill her! They'll have a new member joining their forced of dead.```\n\n(WR1 is underground", "Player 0: (Always gotta have your ranged options. :hehe_cat:", "Player 5: *Kal throws her spear at wraith 2, pulls it back as a ba then throws it again.*", "Player 0: \"You, get out of there! You're too close!\" *Umbrage gripped onto Suzume to get her out of range by 5 feet. Before quickly pulling out his pipes. Starting to play a eerie tune to bring the force of death upon them. Wanting to make the cultist stay back so they could focus fire on the undead.*", "Player 0: !i cast \"Cause Fear\" -dc 15 -t bec1 -t bec2 -t bec3 -t bec4 -t bec5 noconc sadv -title \"Pipes of Haunting!\" -thumb https://cdn.discordapp.com/attachments/979075315706003459/1005867411385364480/giphy_6.gif"], "before_idxs": [319], "before_state_idx": 310, "command_idxs": [323, 324, 325, 327], "after_state_idx": 325, "after_idxs": [], "embed_idxs": [326]} +{"speaker_id": "179284607458730332", "before_utterances": ["*With his free hand he tossed out the javelin of lightening to try and skewer the last one.* \"**Zap!**\""], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<19/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "commands_norm": ["!i a \"Javelin\" -t wr2 -thumb https://cdn.discordapp.com/attachments/814212095615959166/1005834177482068058/giphy_5.gif"], "automation_results": ["Umbrage attacks with a Javelin of Lightning!\nUmbrage attacked WR2 but missed.\n"], "caster_after": {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [{"name": "WR2", "hp": "<19/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<19/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["*Pained as he was he saw the thing flash above and wiff.*"], "utterance_history": ["Player 0: (Always gotta have your ranged options. :hehe_cat:", "Player 5: *Kal throws her spear at wraith 2, pulls it back as a ba then throws it again.*", "Player 0: \"You, get out of there! You're too close!\" *Umbrage gripped onto Suzume to get her out of range by 5 feet. Before quickly pulling out his pipes. Starting to play a eerie tune to bring the force of death upon them. Wanting to make the cultist stay back so they could focus fire on the undead.*", "Player 0: !i cast \"Cause Fear\" -dc 15 -t bec1 -t bec2 -t bec3 -t bec4 -t bec5 noconc sadv -title \"Pipes of Haunting!\" -thumb https://cdn.discordapp.com/attachments/979075315706003459/1005867411385364480/giphy_6.gif", "Player 0: *With his free hand he tossed out the javelin of lightening to try and skewer the last one.* \"**Zap!**\""], "before_idxs": [333], "before_state_idx": 330, "command_idxs": [337, 338, 339, 341], "after_state_idx": 339, "after_idxs": [342], "embed_idxs": [340]} +{"speaker_id": "194250440963701158", "before_utterances": ["```The cultist were stuck away. But they started to bolster the defenses of the wraith who was still standing above. Trying to douse the dragonborn in unholy energy!```", "*Suzume was in trouble- but she needed to handle this wraith right away! She fired two shots with her bow, straight up!*"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<19/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above, Shielded by Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a longbow -t WR2 -rr 2 -d 1d4"], "automation_results": ["Suzume attacks with a Longbow, +1!\nSuzume attacked WR2 and hit.\nWR2 took 15 damage.\nSuzume attacked WR2 and hit.\nWR2 took 11 damage."], "caster_after": {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [{"name": "WR2", "hp": "<-7/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above, Shielded by Faith", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<-7/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above, Shielded by Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: !i cast \"Cause Fear\" -dc 15 -t bec1 -t bec2 -t bec3 -t bec4 -t bec5 noconc sadv -title \"Pipes of Haunting!\" -thumb https://cdn.discordapp.com/attachments/979075315706003459/1005867411385364480/giphy_6.gif", "Player 0: *With his free hand he tossed out the javelin of lightening to try and skewer the last one.* \"**Zap!**\"", "Player 0: *Pained as he was he saw the thing flash above and wiff.*", "Player 0: ```The cultist were stuck away. But they started to bolster the defenses of the wraith who was still standing above. Trying to douse the dragonborn in unholy energy!```", "Player 4: *Suzume was in trouble- but she needed to handle this wraith right away! She fired two shots with her bow, straight up!*"], "before_idxs": [366, 367], "before_state_idx": 364, "command_idxs": [368, 369, 370, 372], "after_state_idx": 370, "after_idxs": [], "embed_idxs": [371]} +{"speaker_id": "179284607458730332", "before_utterances": ["```Piercing through the shield the wraith crumbled. Unable to cast out it's unholy energy to bring back something from beyond. Faltering as the fanatcs were angered! Shouting in common. \"Kill her! Make her one of us!\"```"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<-7/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above, Shielded by Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, "commands_norm": ["!i cast spirtual -t suz"], "automation_results": ["BEC4 casts Spiritual Weapon!\nBEC4 gained Spiritual Weapon.\nBEC4 attacked Suzume but missed.\n"], "caster_after": {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, "targets_after": [{"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<-7/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above, Shielded by Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: *With his free hand he tossed out the javelin of lightening to try and skewer the last one.* \"**Zap!**\"", "Player 0: *Pained as he was he saw the thing flash above and wiff.*", "Player 0: ```The cultist were stuck away. But they started to bolster the defenses of the wraith who was still standing above. Trying to douse the dragonborn in unholy energy!```", "Player 4: *Suzume was in trouble- but she needed to handle this wraith right away! She fired two shots with her bow, straight up!*", "Player 0: ```Piercing through the shield the wraith crumbled. Unable to cast out it's unholy energy to bring back something from beyond. Faltering as the fanatcs were angered! Shouting in common. \"Kill her! Make her one of us!\"```"], "before_idxs": [381], "before_state_idx": 378, "command_idxs": [382, 385, 386, 388], "after_state_idx": 386, "after_idxs": [], "embed_idxs": [387]} +{"speaker_id": "179284607458730332", "before_utterances": ["*Trying to freeze them, this would put a stop to them for sure! Making it much easier to bathe them in flames.*"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<-7/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above, Shielded by Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet", "description": null, "controller_id": "179284607458730332"}, "commands_norm": ["!i cast hold -t suz"], "automation_results": ["BEC2 casts Hold Person!\nSuzume rolled a Wisdom save and succeeded.\n"], "caster_after": {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Hold Person", "description": null, "controller_id": "179284607458730332"}, "targets_after": [{"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<-7/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above, Shielded by Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Hold Person", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: *Pained as he was he saw the thing flash above and wiff.*", "Player 0: ```The cultist were stuck away. But they started to bolster the defenses of the wraith who was still standing above. Trying to douse the dragonborn in unholy energy!```", "Player 4: *Suzume was in trouble- but she needed to handle this wraith right away! She fired two shots with her bow, straight up!*", "Player 0: ```Piercing through the shield the wraith crumbled. Unable to cast out it's unholy energy to bring back something from beyond. Faltering as the fanatcs were angered! Shouting in common. \"Kill her! Make her one of us!\"```", "Player 0: *Trying to freeze them, this would put a stop to them for sure! Making it much easier to bathe them in flames.*"], "before_idxs": [407], "before_state_idx": 405, "command_idxs": [408, 409, 410, 411, 413], "after_state_idx": 411, "after_idxs": [], "embed_idxs": [412]} +{"speaker_id": "179284607458730332", "before_utterances": ["*Able to hear the disturbance of what happened above. The wraith came right back up before the dragonborn. As it saw that the other bow woman had moved away. Lashing out as it could! Trying to steal the life from the warrior before it.*"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<-7/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above, Shielded by Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, "commands_norm": ["!i a life -t umbrage"], "automation_results": ["WR1 attacks with Life Drain!\nWR1 attacked Umbrage and hit.\nUmbrage took 26 damage.\nUmbrage rolled a Constitution save and succeeded.\n"], "caster_after": {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, "targets_after": [{"name": "Umbrage", "hp": "<81/81 HP; Healthy>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<36/67 HP; Injured>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<-7/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above, Shielded by Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["```Slipping back down it hid away. Playing this game of cat and mouse.```"], "utterance_history": ["Player 0: ```The cultist were stuck away. But they started to bolster the defenses of the wraith who was still standing above. Trying to douse the dragonborn in unholy energy!```", "Player 4: *Suzume was in trouble- but she needed to handle this wraith right away! She fired two shots with her bow, straight up!*", "Player 0: ```Piercing through the shield the wraith crumbled. Unable to cast out it's unholy energy to bring back something from beyond. Faltering as the fanatcs were angered! Shouting in common. \"Kill her! Make her one of us!\"```", "Player 0: *Trying to freeze them, this would put a stop to them for sure! Making it much easier to bathe them in flames.*", "Player 0: *Able to hear the disturbance of what happened above. The wraith came right back up before the dragonborn. As it saw that the other bow woman had moved away. Lashing out as it could! Trying to steal the life from the warrior before it.*"], "before_idxs": [469], "before_state_idx": 467, "command_idxs": [470, 471, 472, 474], "after_state_idx": 472, "after_idxs": [476], "embed_idxs": [473]} +{"speaker_id": "319171476267207317", "before_utterances": ["(Umbrage has his fist and a pipe"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<-7/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above, Shielded by Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, "commands_norm": ["!i a unarmed -t WR1"], "automation_results": ["WR1 attacks with Life Drain!\nWR1 attacked WR1 and hit.\nWR1 took 0 damage.\nWR1 rolled a Constitution save but failed.\nWR1 gained Drained."], "caster_after": {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable, Drained", "description": null, "controller_id": "179284607458730332"}, "targets_after": [{"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable, Drained", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable, Drained", "description": null, "controller_id": "179284607458730332"}, {"name": "WR2", "hp": "<-7/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Readied action, 10 feet above, Shielded by Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```Piercing through the shield the wraith crumbled. Unable to cast out it's unholy energy to bring back something from beyond. Faltering as the fanatcs were angered! Shouting in common. \"Kill her! Make her one of us!\"```", "Player 0: *Trying to freeze them, this would put a stop to them for sure! Making it much easier to bathe them in flames.*", "Player 0: *Able to hear the disturbance of what happened above. The wraith came right back up before the dragonborn. As it saw that the other bow woman had moved away. Lashing out as it could! Trying to steal the life from the warrior before it.*", "Player 0: ```Slipping back down it hid away. Playing this game of cat and mouse.```", "Player 0: (Umbrage has his fist and a pipe"], "before_idxs": [486], "before_state_idx": 482, "command_idxs": [489, 490, 491, 493], "after_state_idx": 491, "after_idxs": [], "embed_idxs": [492]} +{"speaker_id": "194224099618585360", "before_utterances": ["```The wraith vanished. Only leaving the cultist above. There were many cultist totems right above the other bowswoman. She was surrounded by the many weapons as they were focus firing on her. Wanting to kill her first!```"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "commands_norm": ["!a longbow adv -d1 \"2d6\" -f \"Sneak Attack|Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll.\" -t BEC3"], "automation_results": ["Lighter Than Some attacks with a Longbow, +1!\nLighter Than Some attacked BEC3 and hit.\nBEC3 took 26 damage."], "caster_after": {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "targets_after": [{"name": "BEC3", "hp": "<7/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<7/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Shield of Faith", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["*Again with the epic routine. . Time to hide!*"], "utterance_history": ["Player 0: *Trying to freeze them, this would put a stop to them for sure! Making it much easier to bathe them in flames.*", "Player 0: *Able to hear the disturbance of what happened above. The wraith came right back up before the dragonborn. As it saw that the other bow woman had moved away. Lashing out as it could! Trying to steal the life from the warrior before it.*", "Player 0: ```Slipping back down it hid away. Playing this game of cat and mouse.```", "Player 0: (Umbrage has his fist and a pipe", "Player 0: ```The wraith vanished. Only leaving the cultist above. There were many cultist totems right above the other bowswoman. She was surrounded by the many weapons as they were focus firing on her. Wanting to kill her first!```"], "before_idxs": [518], "before_state_idx": 514, "command_idxs": [521, 522, 523, 524, 527], "after_state_idx": 524, "after_idxs": [534], "embed_idxs": [526]} +{"speaker_id": "319171476267207317", "before_utterances": ["*Noir is going to go help Suz!*", "```The cultist were mad, crazed. They saw things were going well. But that fear in their hearts was preventing their legs from working. The heart and mind wants to slay them! Kill them! Make them one of them! But they can't charge forward. As the wraith kept waiting. Needing more time to make minions.```", "*Moves to Suz, aiming for BEC2- Umbrage has this right?*"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<7/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "commands_norm": ["!i a unarmed -d \"1d6[force]\" -f \"Eldritch Maul|For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit.\" -t BEC2 -rr 2"], "automation_results": ["Noir Malfoax attacks with an Unarmed Strike!\nNoir Malfoax attacked BEC2 and hit.\nBEC2 took 16 damage.\nNoir Malfoax attacked BEC2 and hit.\nBEC2 took 11 damage."], "caster_after": {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "targets_after": [{"name": "BEC2", "hp": "<6/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<7/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<6/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```The wraith vanished. Only leaving the cultist above. There were many cultist totems right above the other bowswoman. She was surrounded by the many weapons as they were focus firing on her. Wanting to kill her first!```", "Player 1: *Again with the epic routine. . Time to hide!*", "Player 3: *Noir is going to go help Suz!*", "Player 0: ```The cultist were mad, crazed. They saw things were going well. But that fear in their hearts was preventing their legs from working. The heart and mind wants to slay them! Kill them! Make them one of them! But they can't charge forward. As the wraith kept waiting. Needing more time to make minions.```", "Player 3: *Moves to Suz, aiming for BEC2- Umbrage has this right?*"], "before_idxs": [557, 558, 559], "before_state_idx": 555, "command_idxs": [560, 561, 562, 563, 565], "after_state_idx": 563, "after_idxs": [], "embed_idxs": [564]} +{"speaker_id": "319171476267207317", "before_utterances": [], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<7/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<6/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "commands_norm": ["!a patient"], "automation_results": ["Noir Malfoax uses Patient Defense!\nNoir Malfoax gained Dodging."], "caster_after": {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "targets_after": [], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<7/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<6/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["*Noir sticks their tongue out at the cultists*"], "utterance_history": ["Player 0: ```The wraith vanished. Only leaving the cultist above. There were many cultist totems right above the other bowswoman. She was surrounded by the many weapons as they were focus firing on her. Wanting to kill her first!```", "Player 1: *Again with the epic routine. . Time to hide!*", "Player 3: *Noir is going to go help Suz!*", "Player 0: ```The cultist were mad, crazed. They saw things were going well. But that fear in their hearts was preventing their legs from working. The heart and mind wants to slay them! Kill them! Make them one of them! But they can't charge forward. As the wraith kept waiting. Needing more time to make minions.```", "Player 3: *Moves to Suz, aiming for BEC2- Umbrage has this right?*"], "before_idxs": [], "before_state_idx": 563, "command_idxs": [566, 567, 568, 570], "after_state_idx": 568, "after_idxs": [571], "embed_idxs": [569]} +{"speaker_id": "132018690291336574", "before_utterances": ["*Kal decides to move up to the bloodied cultists. Time to eliminate them as everyone else had their sights on the wraith.*", "```Wailing and shrieking. They were reeing about from the pain. But they smiled. That eerie smile on the cultist faces was disturbed. Seeking death like it was something that will bring the the most joy!```"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<7/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<6/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "commands_norm": ["!a bulwark -t BEC2 -rr 2"], "automation_results": ["Kalavix attacks with a Bulwark!\nKalavix attacked BEC2 and hit.\nBEC2 took 11 damage.\nKalavix attacked BEC2 and hit.\nBEC2 took 11 damage."], "caster_after": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "targets_after": [{"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<7/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```The cultist were mad, crazed. They saw things were going well. But that fear in their hearts was preventing their legs from working. The heart and mind wants to slay them! Kill them! Make them one of them! But they can't charge forward. As the wraith kept waiting. Needing more time to make minions.```", "Player 3: *Moves to Suz, aiming for BEC2- Umbrage has this right?*", "Player 3: *Noir sticks their tongue out at the cultists*", "Player 5: *Kal decides to move up to the bloodied cultists. Time to eliminate them as everyone else had their sights on the wraith.*", "Player 0: ```Wailing and shrieking. They were reeing about from the pain. But they smiled. That eerie smile on the cultist faces was disturbed. Seeking death like it was something that will bring the the most joy!```"], "before_idxs": [576, 577], "before_state_idx": 574, "command_idxs": [578, 579, 580, 582], "after_state_idx": 580, "after_idxs": [], "embed_idxs": [581]} +{"speaker_id": "132018690291336574", "before_utterances": ["*Then surging and attacking the rest of the cultists.*"], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<-4/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "commands_norm": ["!a surge"], "automation_results": ["Kalavix uses Action Surge!\n"], "caster_after": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "targets_after": [], "combat_state_after": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<-4/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 3: *Moves to Suz, aiming for BEC2- Umbrage has this right?*", "Player 3: *Noir sticks their tongue out at the cultists*", "Player 5: *Kal decides to move up to the bloodied cultists. Time to eliminate them as everyone else had their sights on the wraith.*", "Player 0: ```Wailing and shrieking. They were reeing about from the pain. But they smiled. That eerie smile on the cultist faces was disturbed. Seeking death like it was something that will bring the the most joy!```", "Player 5: *Then surging and attacking the rest of the cultists.*"], "before_idxs": [590], "before_state_idx": 586, "command_idxs": [591, 592, 593, 595], "after_state_idx": 593, "after_idxs": [], "embed_idxs": [594]} +{"speaker_id": "132018690291336574", "before_utterances": [], "combat_state_before": [{"name": "BEC1", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<-4/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "commands_norm": ["!a bulwark -t BEC1 -rr 2"], "automation_results": ["Kalavix attacks with a Bulwark!\nKalavix attacked BEC1 but missed.\n\nKalavix attacked BEC1 and hit.\nBEC1 took 7 damage."], "caster_after": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "targets_after": [{"name": "BEC1", "hp": "<15/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<15/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<-4/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<33/33 HP; Healthy>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["\"Fuck that hurt. You're all going to pay!\" *Umbrage said as he pulled out his wand. Aiming it at the group who was still alive. Hoping to leave them hurt and bruised.*"], "utterance_history": ["Player 3: *Moves to Suz, aiming for BEC2- Umbrage has this right?*", "Player 3: *Noir sticks their tongue out at the cultists*", "Player 5: *Kal decides to move up to the bloodied cultists. Time to eliminate them as everyone else had their sights on the wraith.*", "Player 0: ```Wailing and shrieking. They were reeing about from the pain. But they smiled. That eerie smile on the cultist faces was disturbed. Seeking death like it was something that will bring the the most joy!```", "Player 5: *Then surging and attacking the rest of the cultists.*"], "before_idxs": [], "before_state_idx": 593, "command_idxs": [596, 597, 598, 600], "after_state_idx": 598, "after_idxs": [605], "embed_idxs": [599]} +{"speaker_id": "179284607458730332", "before_utterances": ["*Not the most impressive amount of damage. But he went over to the main target. Gripping her as he danced and moved her out of range of the weapons.* \"Move!\""], "combat_state_before": [{"name": "BEC1", "hp": "<10/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<-4/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "commands_norm": ["!a wind"], "automation_results": ["Umbrage uses Second Wind!\nUmbrage healed for -13 health."], "caster_after": {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [], "combat_state_after": [{"name": "BEC1", "hp": "<10/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "BEC3", "hp": "<-4/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear)", "description": null, "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 5: *Kal decides to move up to the bloodied cultists. Time to eliminate them as everyone else had their sights on the wraith.*", "Player 0: ```Wailing and shrieking. They were reeing about from the pain. But they smiled. That eerie smile on the cultist faces was disturbed. Seeking death like it was something that will bring the the most joy!```", "Player 5: *Then surging and attacking the rest of the cultists.*", "Player 0: \"Fuck that hurt. You're all going to pay!\" *Umbrage said as he pulled out his wand. Aiming it at the group who was still alive. Hoping to leave them hurt and bruised.*", "Player 0: *Not the most impressive amount of damage. But he went over to the main target. Gripping her as he danced and moved her out of range of the weapons.* \"Move!\""], "before_idxs": [621], "before_state_idx": 617, "command_idxs": [622, 623, 624, 626], "after_state_idx": 624, "after_idxs": [], "embed_idxs": [625]} +{"speaker_id": "194250440963701158", "before_utterances": ["*Suzume stepped in to kick some ass. Literally. Holding her bow in her hands, she lashed out with four high kicks that would hopefully shatter some jaws!*"], "combat_state_before": [{"name": "BEC1", "hp": "<10/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a unarmed -t BEC1 -rr 2"], "automation_results": ["Suzume attacks with an Unarmed Strike!\nSuzume attacked BEC1 and hit.\nBEC1 took 9 damage.\nSuzume attacked BEC1 and hit.\nBEC1 took 6 damage."], "caster_after": {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [{"name": "BEC1", "hp": "<-5/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<-5/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```Wailing and shrieking. They were reeing about from the pain. But they smiled. That eerie smile on the cultist faces was disturbed. Seeking death like it was something that will bring the the most joy!```", "Player 5: *Then surging and attacking the rest of the cultists.*", "Player 0: \"Fuck that hurt. You're all going to pay!\" *Umbrage said as he pulled out his wand. Aiming it at the group who was still alive. Hoping to leave them hurt and bruised.*", "Player 0: *Not the most impressive amount of damage. But he went over to the main target. Gripping her as he danced and moved her out of range of the weapons.* \"Move!\"", "Player 4: *Suzume stepped in to kick some ass. Literally. Holding her bow in her hands, she lashed out with four high kicks that would hopefully shatter some jaws!*"], "before_idxs": [640], "before_state_idx": 638, "command_idxs": [641, 644, 645, 647], "after_state_idx": 645, "after_idxs": [], "embed_idxs": [646]} +{"speaker_id": "194250440963701158", "before_utterances": [], "combat_state_before": [{"name": "BEC1", "hp": "<-5/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike, Baited and Switched", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a stun -t BEC4"], "automation_results": ["Suzume uses Stunning Strike!\nSuzume gained Stunning Strike.\nBEC4 rolled a Constitution save but failed.\nBEC4 gained Stunned."], "caster_after": {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [{"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "BEC1", "hp": "<-5/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC2", "hp": "<-16/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "suz", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["*She kicked the man's face so hard he saw little Suzume's fluttering around his head.*"], "utterance_history": ["Player 0: ```Wailing and shrieking. They were reeing about from the pain. But they smiled. That eerie smile on the cultist faces was disturbed. Seeking death like it was something that will bring the the most joy!```", "Player 5: *Then surging and attacking the rest of the cultists.*", "Player 0: \"Fuck that hurt. You're all going to pay!\" *Umbrage said as he pulled out his wand. Aiming it at the group who was still alive. Hoping to leave them hurt and bruised.*", "Player 0: *Not the most impressive amount of damage. But he went over to the main target. Gripping her as he danced and moved her out of range of the weapons.* \"Move!\"", "Player 4: *Suzume stepped in to kick some ass. Literally. Holding her bow in her hands, she lashed out with four high kicks that would hopefully shatter some jaws!*"], "before_idxs": [], "before_state_idx": 661, "command_idxs": [665, 666, 667, 669], "after_state_idx": 667, "after_idxs": [670], "embed_idxs": [668]} +{"speaker_id": "179284607458730332", "before_utterances": ["```They're afraid of umbrage. And were out of range of him. But now they're not out of range of Suzu! Swinging in three times! Will she fall now!```"], "combat_state_before": [{"name": "BEC1", "hp": "<-5/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, "commands_norm": ["!i a maul -t suz dis -rr 2"], "automation_results": ["BEC5 attacks with a Stone Club!\nBEC5 attacked Suzume but missed.\n\nBEC5 attacked Suzume but missed.\n"], "caster_after": {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, "targets_after": [{"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}], "combat_state_after": [{"name": "BEC1", "hp": "<-5/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: \"Fuck that hurt. You're all going to pay!\" *Umbrage said as he pulled out his wand. Aiming it at the group who was still alive. Hoping to leave them hurt and bruised.*", "Player 0: *Not the most impressive amount of damage. But he went over to the main target. Gripping her as he danced and moved her out of range of the weapons.* \"Move!\"", "Player 4: *Suzume stepped in to kick some ass. Literally. Holding her bow in her hands, she lashed out with four high kicks that would hopefully shatter some jaws!*", "Player 4: *She kicked the man's face so hard he saw little Suzume's fluttering around his head.*", "Player 0: ```They're afraid of umbrage. And were out of range of him. But now they're not out of range of Suzu! Swinging in three times! Will she fall now!```"], "before_idxs": [688], "before_state_idx": 685, "command_idxs": [693, 694, 697, 698, 700], "after_state_idx": 698, "after_idxs": [], "embed_idxs": [699]} +{"speaker_id": "179284607458730332", "before_utterances": ["(They too far, suz walked up"], "combat_state_before": [{"name": "BEC1", "hp": "<-5/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<55/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, "commands_norm": ["!i cast spirtual -t suz"], "automation_results": ["BEC5 casts Spiritual Weapon!\nBEC5 gained Spiritual Weapon.\nBEC5 attacked Suzume but missed.\n"], "caster_after": {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, "targets_after": [{"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}], "combat_state_after": [{"name": "BEC1", "hp": "<-5/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "Light, Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}, {"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["```Booping out only seeing a plasmoid and dragonborn to drain. Who this time?```"], "utterance_history": ["Player 0: *Not the most impressive amount of damage. But he went over to the main target. Gripping her as he danced and moved her out of range of the weapons.* \"Move!\"", "Player 4: *Suzume stepped in to kick some ass. Literally. Holding her bow in her hands, she lashed out with four high kicks that would hopefully shatter some jaws!*", "Player 4: *She kicked the man's face so hard he saw little Suzume's fluttering around his head.*", "Player 0: ```They're afraid of umbrage. And were out of range of him. But now they're not out of range of Suzu! Swinging in three times! Will she fall now!```", "Player 0: (They too far, suz walked up"], "before_idxs": [701], "before_state_idx": 698, "command_idxs": [702, 705, 706, 708], "after_state_idx": 706, "after_idxs": [719], "embed_idxs": [707]} +{"speaker_id": "179284607458730332", "before_utterances": ["(Not going below this time", "```And new foe came back from the dead! As the specter. was raised this would have to do. They were unable to risk dying to the damage of the floor.```"], "combat_state_before": [{"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "SP1", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "179284607458730332"}, "commands_norm": ["!i a life -t umbr"], "automation_results": ["SP1 attacks with Life Drain!\nSP1 attacked Umbrage but missed.\n"], "caster_after": {"name": "SP1", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "179284607458730332"}, "targets_after": [{"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Un-targetable", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```They're afraid of umbrage. And were out of range of him. But now they're not out of range of Suzu! Swinging in three times! Will she fall now!```", "Player 0: (They too far, suz walked up", "Player 0: ```Booping out only seeing a plasmoid and dragonborn to drain. Who this time?```", "Player 0: (Not going below this time", "Player 0: ```And new foe came back from the dead! As the specter. was raised this would have to do. They were unable to risk dying to the damage of the floor.```"], "before_idxs": [731, 733], "before_state_idx": 737, "command_idxs": [739, 740, 741, 743], "after_state_idx": 741, "after_idxs": [], "embed_idxs": [742]} +{"speaker_id": "194224099618585360", "before_utterances": [], "combat_state_before": [{"name": "WR1", "hp": "<33/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "commands_norm": ["!a longbow adv -d1 \"2d6\" -f \"Sneak Attack|Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll.\" -t WR1"], "automation_results": ["Lighter Than Some attacks with a Longbow, +1!\nLighter Than Some attacked WR1 and hit.\nWR1 took 19 damage."], "caster_after": {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "targets_after": [{"name": "WR1", "hp": "<14/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "WR1", "hp": "<14/67 HP; Bloodied>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Dodging", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["*Lighter fired off an arrow at the Wraith before quickly hiding. This was a reliable tactic.*"], "utterance_history": ["Player 0: ```They're afraid of umbrage. And were out of range of him. But now they're not out of range of Suzu! Swinging in three times! Will she fall now!```", "Player 0: (They too far, suz walked up", "Player 0: ```Booping out only seeing a plasmoid and dragonborn to drain. Who this time?```", "Player 0: (Not going below this time", "Player 0: ```And new foe came back from the dead! As the specter. was raised this would have to do. They were unable to risk dying to the damage of the floor.```"], "before_idxs": [], "before_state_idx": 757, "command_idxs": [759, 760, 761, 762, 764], "after_state_idx": 762, "after_idxs": [774], "embed_idxs": [763]} +{"speaker_id": "132018690291336574", "before_utterances": [], "combat_state_before": [{"name": "WR1", "hp": "<-10/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage/Noir, stunned Adv", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<12/22 HP; Injured>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<14/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "commands_norm": ["!a bulwark -t BEC4"], "automation_results": ["Kalavix attacks with a Bulwark!\nKalavix attacked BEC4 and hit.\nBEC4 took 8 damage."], "caster_after": {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, "targets_after": [{"name": "BEC4", "hp": "<6/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "WR1", "hp": "<-10/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage/Noir, stunned Adv", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<12/22 HP; Injured>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid, Bait and Switch", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Baited and Switched, Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<6/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["*Kalavix stabs the cultists a few more times, but the duel won't end so soon.*", "```The wraiths were no more. All that was left was to clean up the last of the dangers before the group can return with rewards.```"], "utterance_history": ["Player 0: (They too far, suz walked up", "Player 0: ```Booping out only seeing a plasmoid and dragonborn to drain. Who this time?```", "Player 0: (Not going below this time", "Player 0: ```And new foe came back from the dead! As the specter. was raised this would have to do. They were unable to risk dying to the damage of the floor.```", "Player 1: *Lighter fired off an arrow at the Wraith before quickly hiding. This was a reliable tactic.*"], "before_idxs": [], "before_state_idx": 852, "command_idxs": [855, 856, 857, 859], "after_state_idx": 857, "after_idxs": [860, 865], "embed_idxs": [858]} +{"speaker_id": "179284607458730332", "before_utterances": ["\"**Suzume!** Shoot! Kill the specter by me!\" *Umbrage asked. Requesting some fire support on him.*"], "combat_state_before": [{"name": "WR1", "hp": "<-10/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage/Noir, stunned Adv", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<12/22 HP; Injured>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<6/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "commands_norm": ["!i a \"Commander's Strike\""], "automation_results": ["Umbrage uses Maneuvers: Commander's Strike!\n"], "caster_after": {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, "targets_after": [], "combat_state_after": [{"name": "WR1", "hp": "<-10/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage/Noir, stunned Adv", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<12/22 HP; Injured>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<6/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```And new foe came back from the dead! As the specter. was raised this would have to do. They were unable to risk dying to the damage of the floor.```", "Player 1: *Lighter fired off an arrow at the Wraith before quickly hiding. This was a reliable tactic.*", "Player 5: *Kalavix stabs the cultists a few more times, but the duel won't end so soon.*", "Player 0: ```The wraiths were no more. All that was left was to clean up the last of the dangers before the group can return with rewards.```", "Player 0: \"**Suzume!** Shoot! Kill the specter by me!\" *Umbrage asked. Requesting some fire support on him.*"], "before_idxs": [867], "before_state_idx": 863, "command_idxs": [868, 869, 870, 872], "after_state_idx": 870, "after_idxs": [], "embed_idxs": [871]} +{"speaker_id": "194250440963701158", "before_utterances": ["(Can attack with dis since you're in melee. Hehe, or can bonk something next to you instead.", "*Suzume has derailed into a kickboxer, it seemed! Bow still in hand, she kicked the stunned cultist down.*"], "combat_state_before": [{"name": "WR1", "hp": "<-10/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage/Noir, stunned Adv", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<12/22 HP; Injured>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<6/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a unarmed -t BEC4 -rr 2"], "automation_results": ["Suzume attacks with an Unarmed Strike!\nSuzume attacked BEC4 and crit!\nBEC4 took 16 damage.\nSuzume attacked BEC4 but missed.\n"], "caster_after": {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [{"name": "BEC4", "hp": "<-10/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "WR1", "hp": "<-10/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage/Noir, stunned Adv", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<12/22 HP; Injured>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<-10/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 5: *Kalavix stabs the cultists a few more times, but the duel won't end so soon.*", "Player 0: ```The wraiths were no more. All that was left was to clean up the last of the dangers before the group can return with rewards.```", "Player 0: \"**Suzume!** Shoot! Kill the specter by me!\" *Umbrage asked. Requesting some fire support on him.*", "Player 0: (Can attack with dis since you're in melee. Hehe, or can bonk something next to you instead.", "Player 4: *Suzume has derailed into a kickboxer, it seemed! Bow still in hand, she kicked the stunned cultist down.*"], "before_idxs": [877, 878], "before_state_idx": 875, "command_idxs": [879, 882, 883, 885], "after_state_idx": 883, "after_idxs": [], "embed_idxs": [884]} +{"speaker_id": "194250440963701158", "before_utterances": ["*She kicked his fucking jaw off. Then she snap kicked to the next one!*"], "combat_state_before": [{"name": "WR1", "hp": "<-10/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage/Noir, stunned Adv", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<12/22 HP; Injured>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<-10/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<22/33 HP; Injured>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a unarmed strike -t BEC5"], "automation_results": ["Suzume attacks with an Unarmed Strike!\nSuzume attacked BEC5 and hit.\nBEC5 took 9 damage."], "caster_after": {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [{"name": "BEC5", "hp": "<13/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "WR1", "hp": "<-10/67 HP; Dead>", "class": null, "race": "Wraith", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage/Noir, stunned Adv", "description": null, "controller_id": "179284607458730332"}, {"name": "SP1", "hp": "<12/22 HP; Injured>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC4", "hp": "<-10/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon, Stunned", "description": null, "controller_id": "179284607458730332"}, {"name": "BEC5", "hp": "<13/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": [], "utterance_history": ["Player 0: ```The wraiths were no more. All that was left was to clean up the last of the dangers before the group can return with rewards.```", "Player 0: \"**Suzume!** Shoot! Kill the specter by me!\" *Umbrage asked. Requesting some fire support on him.*", "Player 0: (Can attack with dis since you're in melee. Hehe, or can bonk something next to you instead.", "Player 4: *Suzume has derailed into a kickboxer, it seemed! Bow still in hand, she kicked the stunned cultist down.*", "Player 4: *She kicked his fucking jaw off. Then she snap kicked to the next one!*"], "before_idxs": [886], "before_state_idx": 883, "command_idxs": [887, 890, 891, 893], "after_state_idx": 891, "after_idxs": [], "embed_idxs": [892]} +{"speaker_id": "194224099618585360", "before_utterances": [], "combat_state_before": [{"name": "SP1", "hp": "<12/22 HP; Injured>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC5", "hp": "<13/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "commands_norm": ["!a longbow adv -d1 \"2d6\" -f \"Sneak Attack|Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll.\" -t SP1"], "automation_results": ["Lighter Than Some attacks with a Longbow, +1!\nLighter Than Some attacked SP1 and hit.\nSP1 took 21 damage."], "caster_after": {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, "targets_after": [{"name": "SP1", "hp": "<-9/22 HP; Dead>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "SP1", "hp": "<-9/22 HP; Dead>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC5", "hp": "<13/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["*Another round of Lighter Hide and Seek...*"], "utterance_history": ["Player 0: ```The wraiths were no more. All that was left was to clean up the last of the dangers before the group can return with rewards.```", "Player 0: \"**Suzume!** Shoot! Kill the specter by me!\" *Umbrage asked. Requesting some fire support on him.*", "Player 0: (Can attack with dis since you're in melee. Hehe, or can bonk something next to you instead.", "Player 4: *Suzume has derailed into a kickboxer, it seemed! Bow still in hand, she kicked the stunned cultist down.*", "Player 4: *She kicked his fucking jaw off. Then she snap kicked to the next one!*"], "before_idxs": [], "before_state_idx": 938, "command_idxs": [940, 941, 942, 943, 945], "after_state_idx": 943, "after_idxs": [955], "embed_idxs": [944]} +{"speaker_id": "319171476267207317", "before_utterances": ["*Noir paces toward BEC5. They might not have any ki focus left to them but their eyes focus a deep black as their shadows darken with the wraith\u2019s death in their hue*"], "combat_state_before": [{"name": "SP1", "hp": "<-9/22 HP; Dead>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC5", "hp": "<13/33 HP; Bloodied>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "current_actor": {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "commands_norm": ["!i a unarmed -d \"1d6[force]\" -f \"Eldritch Maul|For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit.\" -t BEC5 -rr 3"], "automation_results": ["Noir Malfoax attacks with an Unarmed Strike!\nNoir Malfoax attacked BEC5 and hit.\nBEC5 took 12 damage.\nNoir Malfoax attacked BEC5 and hit.\nBEC5 took 11 damage.\nNoir Malfoax attacked BEC5 but missed.\n"], "caster_after": {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, "targets_after": [{"name": "BEC5", "hp": "<-10/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "combat_state_after": [{"name": "SP1", "hp": "<-9/22 HP; Dead>", "class": null, "race": "Specter", "attacks": "Life Drain", "spells": "", "actions": null, "effects": "Umbrage", "description": null, "controller_id": "179284607458730332"}, {"name": "Lighter Than Some", "hp": "<40/40 HP; Healthy>", "class": "Fighter 1/Rogue 4", "race": "Tabaxi", "attacks": "Dagger of Warning, Longbow, +1, Rapier, Unarmed Strike, Cat\u2019s Claws, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)", "spells": "Sending, Comprehend Languages", "actions": "Cunning Action, Second Wind, Feline Agility, Sneak Attack", "effects": "Aid, Feeling Inspired (1d8), -80ft from starting", "description": "__**5'8\" | 160 lb. | Tabaxi | Fighter/Rogue**__\n> *A voice speaks out from a nearby alleyway, beckoning and enticing you to follow, only to be met with a black furred Tabaxi leaning against the wall, playing with the end of a dagger.*\n> \"And that my friend... Is how whelps like you meet a gruesome fate. Ten gold coins says I give you another tip.\"\n> \n> **Physical Description**\n> *Lighter Than Some, or Lighter for short, is a smaller than average Tabaxi. His thin and weak frame only help his acrobatic nature however, allowing him to be nimble and free. His black fur blends into the night sky as his purple eyes pierce the room with his judgmental stare. Although not much to look at, his personality more than makes up for it in terms of abilities.*\n> \n> **Personality Description**\n> *Lighter is very blatantly rude at times. He's not afraid to speak his mind whenever and where ever he pleases, though knows when to shut up if it's for getting a job done. He acts as though he's got something to prove, though what that might be is unclear. If he wants something, Lighter is likely to butter them up first before outright asking, though he prefers to keep to himself.*\n\n**Personality Traits**\nI change my mood or my mind as quickly as I change key in a song.\n\nI tend to be rather rude in most situations, although it doesn't mean I'm totally heartless.\n**Ideals**\nMoney. I'm here to get the job done. (Neutral)\n**Bonds**\nI will do anything to prove myself superior to anyone who's ever doubted me.\n**Flaws**\nMy sharp tongue often lands me in trouble.\n**Alignment**\nTN", "controller_id": "194224099618585360"}, {"name": "Noir Malfoax", "hp": "<63/63 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2, Keoghtom's Ointment", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "319171476267207317"}, {"name": "Kalavix", "hp": "<74/74 HP; Healthy>", "class": "Fighter 6", "race": "Yuan-ti", "attacks": "Bulwark, 2-Handed Bulwark, Halberd, Warhammer, 2-Handed Warhammer, Unarmed Strike", "spells": "Shield, Expeditious Retreat, Minor Illusion, Absorb Elements, Booming Blade, Suggestion, Poison Spray, Burning Hands, Animal Friendship", "actions": "Second Wind, War Caster, Weapon Bond, Serpentine Spellcasting: Suggestion, Extra Attack, Action Surge", "effects": "Aid, Feeling Inspired (1d8)", "description": "__**6'2 | 130 lb. | Yuan-ti | Fighter (Eldritch Knight)**__\n> Kalavix is a tall person who seems to be made of metal and wood, covered in an ever growing layer of red and pink leaves. If one goes by appearance alone, she(?) seems to be one entirely in tune with nature, yet, despite appearances, does not acknowledge this fact.\n>\n>\n> A set of weapons lies hidden amongs the foliage, though that which is most visible is the large halberd of red steel dutifully carried along. The story of this weapon one yet to be revealed...\n**Personality Traits**\nMy speech patterns do not match that which belongs to the locals of this land\nMy word is my own law. I will never break a promise made.\n**Ideals**\nDuty. I am bound by a code I will never break.\n**Bonds**\nI am loyal to my master and commander\n**Flaws**\nAll I met face my distrust.\n**Alignment**\nLN", "controller_id": "132018690291336574"}, {"name": "Umbrage", "hp": "<68/81 HP; Injured>", "class": "Fighter 3/Bard 5", "race": "Chromatic Dragonborn", "attacks": "Javelin of Lightning, Light Hammer, +1, Longsword, +1, 2-Handed Longsword, +1, Warhammer, +1, Unarmed Strike, Keoghtom's Ointment", "spells": "Vicious Mockery, Prestidigitation, Healing Word, Sleep, Aid, Silence, Motivational Speech, Faerie Fire, Sleet Storm, Bane, Ice Storm, Ray of Frost, Dissonant Whispers, Thunderclap", "actions": "Second Wind, Bardic Inspiration, Magical Inspiration, Martial Adept, Song of Rest, Lightning Breath Weapon, Action Surge, Maneuvers: Distracting Strike, Maneuvers: Bait and Switch (Target), Maneuvers: Ambush, Superiority Dice, Chromatic Warding (Lightning), Combat Inspiration, Maneuvers: Commander's Strike, Maneuvers: Bait and Switch (Self)", "effects": "Aid", "description": "__**5'10 (180cm) | 180 lb. | Chromatic Dragonborn | Fighter (Battle Master)/Bard**__\n> Young, lean but strong overall build. They're a blue chromatic dragonborn who's always seen in armor and formal decorated robes. With silvery blond hair that is usually hidden behind a helm. Umbrage has many choices of weaponry, not one to pick or choose when it comes to the field of battle. But his most favored would be that horn of his. A rustic and old warhorn, The ivory it's made from is something unusual, even going so far as to be able to tap into the wave around him by chance.\n>\n> With the passing battles, many new scars are shown upon scales. But the only one that bothers him the most and that is always is kept hidden. Is the injury found upon his neck. The cause must have been something heavy enough to leave a lasting imprint, but Umbrage would never tell what it was. Shocking anyone who gets too close to that reverse scale.\n**Personality Traits**\nI\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\nI can stare down a hell hound without flinching.\n**Ideals**\nMight. In life as in war, the stronger force wins. (Evil)\n**Bonds**\nMy honor is my life.\nI\u2019ll never forget the crushing defeat my company suffered or the enemies who dealt it.\n**Flaws**\nI made a terrible mistake in battle that cost many lives\u2014and I would do anything to keep that mistake secret.\n**Alignment**\nNE", "controller_id": "179284607458730332"}, {"name": "Suzume", "hp": "<85/85 HP; Healthy>", "class": "Monk 8", "race": "Variant Human", "attacks": "Dart, Longbow, +1, Shortsword, Unarmed Strike, Unarmed Strike2", "spells": "Misty Step, Hex", "actions": "Agile Parry, Ki Points, Kensei's Shot, Deflect Missiles Attack, Deflect Missiles, Stillness of Mind, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Fey Touched: Misty Step, Deft Strike, Magic Kensei Weapons, Slow Fall, Step of the Wind (Disengage), Stunning Strike, Flurry of Blows", "effects": "Aid, Feeling Inspired (1d8), Stunning Strike", "description": "__**6'2 | 201 lb. | Variant Human | Monk (Way of the Kensei)**__\n> Suzume was raised high above the clouds under the warm light of the Ki-Rin that watched over her monastery. While human, the barest traces of celestial origins still live within her- giving her a slightly elongated neck and floaty steps, like she is not held all the way by gravity. As a trained hunter of the *yokai*, or demons, she has learned the ways of bow and blade to hunt them down from any distance, then write an artistic seal to prevent it from returning. This is her life- and she has come to Eventide to both bolster her abilities and seal away the worst of the worst!\n**Personality Traits**\nI\u2019m always polite and respectful.\nI\u2019m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.\n**Ideals**\nGreater Good. Our lot is to lay down our lives in defense of others. (Good)\n**Bonds**\nI fight for those who cannot fight for themselves.\n**Flaws**\nThe monstrous enemy we faced in battle still leaves me quivering with fear.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "BEC5", "hp": "<-10/33 HP; Dead>", "class": null, "race": "Black Earth Cultist", "attacks": "Stone Club, Spiritual Weapon", "spells": "Light, Shield of Faith, Thaumaturgy, Command, Inflict Wounds, Spiritual Weapon, Hold Person, Sacred Flame", "actions": null, "effects": "30 feet, Frightened (Cause Fear), Spiritual Weapon", "description": null, "controller_id": "179284607458730332"}], "after_utterances": ["*And quiet becomes the crypt once more*", "```With the death catching upon the final cultist. They seem to beam at the thought of joining everyone in death. Leaving nothing moving as the it grows silent within the lair. The party victorious!```", "*Noir brightens and does a little bow!!*"], "utterance_history": ["Player 0: (Can attack with dis since you're in melee. Hehe, or can bonk something next to you instead.", "Player 4: *Suzume has derailed into a kickboxer, it seemed! Bow still in hand, she kicked the stunned cultist down.*", "Player 4: *She kicked his fucking jaw off. Then she snap kicked to the next one!*", "Player 1: *Another round of Lighter Hide and Seek...*", "Player 3: *Noir paces toward BEC5. They might not have any ki focus left to them but their eyes focus a deep black as their shadows darken with the wraith\u2019s death in their hue*"], "before_idxs": [956], "before_state_idx": 953, "command_idxs": [957, 958, 959, 960, 962], "after_state_idx": 960, "after_idxs": [963, 964, 965], "embed_idxs": [961]} +{"speaker_id": "188139882851459209", "before_utterances": [], "combat_state_before": [{"name": "Lilim", "hp": "<27/27 HP; Healthy>", "class": "Monk 3", "race": "Custom Lineage", "attacks": "Brass knuckles, Dart, Dragoness Strike, Strike Dragon, Unarmed Strike, Draconic Dance", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Draconic Presence, Step of the Wind (Disengage), Breath of the Dragon", "effects": "", "description": null, "controller_id": "264022841131784635"}, {"name": "Diocletian", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Custom Lineage", "attacks": "Dagger, Dagger2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Misty Step, Hex", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Lay on Hands, Divine Smite, Fey Touched: Misty Step, Lay on Hands (Cleanse)", "effects": "", "description": null, "controller_id": "188139882851459209"}, {"name": "Akame Bane", "hp": "<19/19 HP; Healthy>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "", "description": null, "controller_id": "674453666546825989"}, {"name": "Carmillo Weisteria", "hp": "<25/25 HP; Healthy>", "class": "Sorcerer 1/Warlock 2", "race": "Aasimar", "attacks": "Dagger, Dagger2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Guidance, Toll the Dead, Shield, Light, Guiding Bolt, Armor of Agathys, Inflict Wounds, Comprehend Languages, Fire Bolt, Eldritch Blast, Chill Touch, Arms of Hadar, Sacred Flame", "actions": "Hexblade's Curse (Heal), Healing Hands, Hex Warrior, Agonizing Blast, Celestial Revelation, Favored by the Gods, Hexblade's Curse", "effects": "", "description": null, "controller_id": "236473153310974308"}], "current_actor": null, "commands_norm": ["!a Divine Sense"], "automation_results": ["Diocletian uses Divine Sense!\nDiocletian gained Divine Sense."], "caster_after": {"name": "Diocletian", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Custom Lineage", "attacks": "Dagger, Dagger2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Misty Step, Hex", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Lay on Hands, Divine Smite, Fey Touched: Misty Step, Lay on Hands (Cleanse)", "effects": "Divine Sense", "description": null, "controller_id": "188139882851459209"}, "targets_after": [], "combat_state_after": [{"name": "Lilim", "hp": "<30/43 HP; Injured>", "class": "Monk 4", "race": "Custom Lineage", "attacks": "Brass knuckles, Dart, Dragoness Strike, Strike Dragon, Unarmed Strike, Draconic Dance", "spells": "", "actions": "Ki Points, Quickened Healing, Deflect Missiles Attack, Deflect Missiles, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Ki-Fueled Attack, Draconic Presence, Slow Fall, Step of the Wind (Disengage), Breath of the Dragon", "effects": "", "description": null, "controller_id": "264022841131784635"}, {"name": "Diocletian", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Custom Lineage", "attacks": "Dagger, Dagger2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Misty Step, Hex", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Lay on Hands, Divine Smite, Fey Touched: Misty Step, Lay on Hands (Cleanse)", "effects": "Divine Sense", "description": null, "controller_id": "188139882851459209"}, {"name": "Akame Bane", "hp": "<11/19 HP; Injured>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "", "description": null, "controller_id": "674453666546825989"}, {"name": "Carmillo Weisteria", "hp": "<16/25 HP; Injured>", "class": "Sorcerer 1/Warlock 2", "race": "Aasimar", "attacks": "Dagger, Dagger2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Guidance, Toll the Dead, Shield, Light, Guiding Bolt, Armor of Agathys, Inflict Wounds, Comprehend Languages, Fire Bolt, Eldritch Blast, Chill Touch, Arms of Hadar, Sacred Flame", "actions": "Hexblade's Curse (Heal), Healing Hands, Hex Warrior, Agonizing Blast, Celestial Revelation, Favored by the Gods, Hexblade's Curse", "effects": "", "description": null, "controller_id": "236473153310974308"}], "after_utterances": ["*will extend his Divine Sense outward to detect threats.*", "\u201cDon\u2019t touch anything it could be rigged.\u201d"], "utterance_history": ["Player 5: *places a hand on the boy\u2019s shoulder.* \u201cYou are a brave man. Thank you.\u201d", "Player 0: You see 3 barrels and a door to another room", "Player 5: \u201cIf I truly perish it goes to Player 9.\u201d", "Player 0: Yells down \u201cIts not mine. You can have whatever stock is down there.\u201d", "Player 0: You feel something shift next to it"], "before_idxs": [], "before_state_idx": 39, "command_idxs": [93, 96, 97, 99], "after_state_idx": 97, "after_idxs": [104, 163], "embed_idxs": [98]} +{"speaker_id": "127363826277379389", "before_utterances": ["Diocletian make me a charisma save DC 19", "you blush as you grab her, she is very pretty"], "combat_state_before": [{"name": "Lilim", "hp": "<27/27 HP; Healthy>", "class": "Monk 3", "race": "Custom Lineage", "attacks": "Brass knuckles, Dart, Dragoness Strike, Strike Dragon, Unarmed Strike, Draconic Dance", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Draconic Presence, Step of the Wind (Disengage), Breath of the Dragon", "effects": "", "description": null, "controller_id": "264022841131784635"}, {"name": "Barrel", "hp": "<58/58 HP; Healthy>", "class": null, "race": "Mimic", "attacks": "Pseudopod (Object), Pseudopod, Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Carmillo Weisteria", "hp": "<25/25 HP; Healthy>", "class": "Sorcerer 1/Warlock 2", "race": "Aasimar", "attacks": "Dagger, Dagger2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Guidance, Toll the Dead, Shield, Light, Guiding Bolt, Armor of Agathys, Inflict Wounds, Comprehend Languages, Fire Bolt, Eldritch Blast, Chill Touch, Arms of Hadar, Sacred Flame", "actions": "Hexblade's Curse (Heal), Healing Hands, Hex Warrior, Agonizing Blast, Celestial Revelation, Favored by the Gods, Hexblade's Curse", "effects": "", "description": null, "controller_id": "236473153310974308"}, {"name": "Diocletian", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Custom Lineage", "attacks": "Dagger, Dagger2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Misty Step, Hex", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Lay on Hands, Divine Smite, Fey Touched: Misty Step, Lay on Hands (Cleanse)", "effects": "Divine Sense", "description": null, "controller_id": "188139882851459209"}, {"name": "Berral", "hp": "<58/58 HP; Healthy>", "class": null, "race": "Mimic", "attacks": "Pseudopod (Object), Pseudopod, Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Akame Bane", "hp": "<19/19 HP; Healthy>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "", "description": null, "controller_id": "674453666546825989"}], "current_actor": {"name": "Barrel", "hp": "<58/58 HP; Healthy>", "class": null, "race": "Mimic", "attacks": "Pseudopod (Object), Pseudopod, Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}, "commands_norm": ["!i a pse -t Akame adv"], "automation_results": ["Barrel attacks with a Pseudopod!\nBarrel attacked Akame Bane and hit.\nAkame Bane took 8 damage."], "caster_after": {"name": "Barrel", "hp": "<58/58 HP; Healthy>", "class": null, "race": "Mimic", "attacks": "Pseudopod (Object), Pseudopod, Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}, "targets_after": [{"name": "Akame Bane", "hp": "<19/19 HP; Healthy>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "", "description": null, "controller_id": "674453666546825989"}], "combat_state_after": [{"name": "Lilim", "hp": "<30/43 HP; Injured>", "class": "Monk 4", "race": "Custom Lineage", "attacks": "Brass knuckles, Dart, Dragoness Strike, Strike Dragon, Unarmed Strike, Draconic Dance", "spells": "", "actions": "Ki Points, Quickened Healing, Deflect Missiles Attack, Deflect Missiles, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Ki-Fueled Attack, Draconic Presence, Slow Fall, Step of the Wind (Disengage), Breath of the Dragon", "effects": "", "description": null, "controller_id": "264022841131784635"}, {"name": "Barrel", "hp": "<58/58 HP; 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Healthy>", "class": null, "race": "Mimic", "attacks": "Pseudopod (Object), Pseudopod, Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Akame Bane", "hp": "<11/19 HP; Injured>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "", "description": null, "controller_id": "674453666546825989"}], "after_utterances": [], "utterance_history": ["Player 0: You feel something shift next to it", "Player 5: *will extend his Divine Sense outward to detect threats.*", "Player 5: \u201cDon\u2019t touch anything it could be rigged.\u201d", "Player 0: Player 8 make me a charisma save DC 19", "Player 0: you blush as you grab her, she is very pretty"], "before_idxs": [188, 194], "before_state_idx": 269, "command_idxs": [275, 278, 279, 280], "after_state_idx": 279, "after_idxs": [], "embed_idxs": [281]} +{"speaker_id": "674453666546825989", "before_utterances": ["> !g ps 1 +1", "True but they wouldn\u2019t settle in Eronia, "], "combat_state_before": [{"name": "Lilim", "hp": "<27/27 HP; 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Healthy>", "class": "Paladin 3", "race": "Custom Lineage", "attacks": "Dagger, Dagger2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Misty Step, Hex", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Lay on Hands, Divine Smite, Fey Touched: Misty Step, Lay on Hands (Cleanse)", "effects": "Shield of Faith, Shielded by Faith", "description": null, "controller_id": "188139882851459209"}, {"name": "Berral", "hp": "<40/58 HP; Injured>", "class": null, "race": "Mimic", "attacks": "Pseudopod (Object), Pseudopod, Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Akame Bane", "hp": "<19/19 HP; Healthy>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "Grappled", "description": null, "controller_id": "674453666546825989"}], "current_actor": {"name": "Akame Bane", "hp": "<19/19 HP; 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Healthy>", "class": "Paladin 3", "race": "Custom Lineage", "attacks": "Dagger, Dagger2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Misty Step, Hex", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Lay on Hands, Divine Smite, Fey Touched: Misty Step, Lay on Hands (Cleanse)", "effects": "Shield of Faith, Shielded by Faith", "description": null, "controller_id": "188139882851459209"}, {"name": "Berral", "hp": "<40/58 HP; Injured>", "class": null, "race": "Mimic", "attacks": "Pseudopod (Object), Pseudopod, Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Akame Bane", "hp": "<19/19 HP; Healthy>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "Grappled", "description": null, "controller_id": "674453666546825989"}], "current_actor": {"name": "Diocletian", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Custom Lineage", "attacks": "Dagger, Dagger2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Misty Step, Hex", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Lay on Hands, Divine Smite, Fey Touched: Misty Step, Lay on Hands (Cleanse)", "effects": "Shield of Faith, Shielded by Faith", "description": null, "controller_id": "188139882851459209"}, "commands_norm": ["!a divine smite -t Barrel"], "automation_results": ["Diocletian uses Divine Smite!\nBarrel took 10 damage."], "caster_after": {"name": "Diocletian", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Custom Lineage", "attacks": "Dagger, Dagger2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Misty Step, Hex", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Lay on Hands, Divine Smite, Fey Touched: Misty Step, Lay on Hands (Cleanse)", "effects": "Shield of Faith, Shielded by Faith", "description": null, "controller_id": "188139882851459209"}, "targets_after": [{"name": "Barrel", "hp": "<8/58 HP; Critical>", "class": null, "race": "Mimic", "attacks": "Pseudopod (Object), Pseudopod, Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}], "combat_state_after": [{"name": "Lilim", "hp": "<30/43 HP; Injured>", "class": "Monk 4", "race": "Custom Lineage", "attacks": "Brass knuckles, Dart, Dragoness Strike, Strike Dragon, Unarmed Strike, Draconic Dance", "spells": "", "actions": "Ki Points, Quickened Healing, Deflect Missiles Attack, Deflect Missiles, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Ki-Fueled Attack, Draconic Presence, Slow Fall, Step of the Wind (Disengage), Breath of the Dragon", "effects": "", "description": null, "controller_id": "264022841131784635"}, {"name": "Barrel", "hp": "<8/58 HP; Critical>", "class": null, "race": "Mimic", "attacks": "Pseudopod (Object), Pseudopod, Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127363826277379389"}, {"name": "Carmillo Weisteria", "hp": "<16/25 HP; 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Healthy>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "", "description": null, "controller_id": "674453666546825989"}, "commands_norm": ["!a hands -t carm"], "automation_results": ["Carmillo Weisteria uses Healing Hands!\nCarmillo Weisteria healed for -5 health."], "caster_after": {"name": "Carmillo Weisteria", "hp": "<16/25 HP; Injured>", "class": "Sorcerer 1/Warlock 2", "race": "Aasimar", "attacks": "Dagger, Dagger2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Guidance, Toll the Dead, Shield, Light, Guiding Bolt, Armor of Agathys, Inflict Wounds, Comprehend Languages, Fire Bolt, Eldritch Blast, Chill Touch, Arms of Hadar, Sacred Flame", "actions": "Hexblade's Curse (Heal), Healing Hands, Hex Warrior, Agonizing Blast, Celestial Revelation, Favored by the Gods, Hexblade's Curse", "effects": "Grappled", "description": null, "controller_id": "236473153310974308"}, "targets_after": [{"name": "Carmillo Weisteria", "hp": "<16/25 HP; Injured>", "class": "Sorcerer 1/Warlock 2", "race": "Aasimar", "attacks": "Dagger, Dagger2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Guidance, Toll the Dead, Shield, Light, Guiding Bolt, Armor of Agathys, Inflict Wounds, Comprehend Languages, Fire Bolt, Eldritch Blast, Chill Touch, Arms of Hadar, Sacred Flame", "actions": "Hexblade's Curse (Heal), Healing Hands, Hex Warrior, Agonizing Blast, Celestial Revelation, Favored by the Gods, Hexblade's Curse", "effects": "Grappled", "description": null, "controller_id": "236473153310974308"}], "combat_state_after": [{"name": "Lilim", "hp": "<30/43 HP; Injured>", "class": "Monk 4", "race": "Custom Lineage", "attacks": "Brass knuckles, Dart, Dragoness Strike, Strike Dragon, Unarmed Strike, Draconic Dance", "spells": "", "actions": "Ki Points, Quickened Healing, Deflect Missiles Attack, Deflect Missiles, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Ki-Fueled Attack, Draconic Presence, Slow Fall, Step of the Wind (Disengage), Breath of the Dragon", "effects": "", "description": null, "controller_id": "264022841131784635"}, {"name": "Carmillo Weisteria", "hp": "<21/25 HP; Injured>", "class": "Sorcerer 1/Warlock 2", "race": "Aasimar", "attacks": "Dagger, Dagger2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Guidance, Toll the Dead, Shield, Light, Guiding Bolt, Armor of Agathys, Inflict Wounds, Comprehend Languages, Fire Bolt, Eldritch Blast, Chill Touch, Arms of Hadar, Sacred Flame", "actions": "Hexblade's Curse (Heal), Healing Hands, Hex Warrior, Agonizing Blast, Celestial Revelation, Favored by the Gods, Hexblade's Curse", "effects": "Grappled", "description": null, "controller_id": "236473153310974308"}, {"name": "Diocletian", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Custom Lineage", "attacks": "Dagger, Dagger2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Misty Step, Hex", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Lay on Hands, Divine Smite, Fey Touched: Misty Step, Lay on Hands (Cleanse)", "effects": "Shield of Faith, Shielded by Faith", "description": null, "controller_id": "188139882851459209"}, {"name": "Akame Bane", "hp": "<19/19 HP; Healthy>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "", "description": null, "controller_id": "674453666546825989"}], "after_utterances": ["You all spend a few min tending to Akame\u2019s wounds\n\nWhere to next?"], "utterance_history": ["Player 5: *will go help Akame.*", "Player 5: what do I need to do to help her", "Player 5: I can lay on hands her", "Player 0: Do you wish to continue exploring or return to the surface?", "Player 5: *will heal Akame and then resume battle ready posture.*"], "before_idxs": [], "before_state_idx": 722, "command_idxs": [756, 757, 758, 760], "after_state_idx": 758, "after_idxs": [766], "embed_idxs": [759]} +{"speaker_id": "236473153310974308", "before_utterances": ["\"Im not going in there, first\"", "There are crates in the top left corner, and two stacks of barrels 3 high total of 18 barrels.", "As you cast your spell. Nothing. They aren\u2019t creatures.", "DM. Seems safe. Want to search the room? "], "combat_state_before": [{"name": "Lilim", "hp": "<30/43 HP; Injured>", "class": "Monk 4", "race": "Custom Lineage", "attacks": "Brass knuckles, Dart, Dragoness Strike, Strike Dragon, Unarmed Strike, Draconic Dance", "spells": "", "actions": "Ki Points, Quickened Healing, Deflect Missiles Attack, Deflect Missiles, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Ki-Fueled Attack, Draconic Presence, Slow Fall, Step of the Wind (Disengage), Breath of the Dragon", "effects": "", "description": null, "controller_id": "264022841131784635"}, {"name": "Carmillo Weisteria", "hp": "<21/25 HP; Injured>", "class": "Sorcerer 1/Warlock 2", "race": "Aasimar", "attacks": "Dagger, Dagger2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Guidance, Toll the Dead, Shield, Light, Guiding Bolt, Armor of Agathys, Inflict Wounds, Comprehend Languages, Fire Bolt, Eldritch Blast, Chill Touch, Arms of Hadar, Sacred Flame", "actions": "Hexblade's Curse (Heal), Healing Hands, Hex Warrior, Agonizing Blast, Celestial Revelation, Favored by the Gods, Hexblade's Curse", "effects": "Grappled", "description": null, "controller_id": "236473153310974308"}, {"name": "Diocletian", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Custom Lineage", "attacks": "Dagger, Dagger2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Misty Step, Hex", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Lay on Hands, Divine Smite, Fey Touched: Misty Step, Lay on Hands (Cleanse)", "effects": "Shield of Faith, Shielded by Faith", "description": null, "controller_id": "188139882851459209"}, {"name": "Akame Bane", "hp": "<19/19 HP; Healthy>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "", "description": null, "controller_id": "674453666546825989"}], "current_actor": {"name": "Akame Bane", "hp": "<19/19 HP; Healthy>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "", "description": null, "controller_id": "674453666546825989"}, "commands_norm": ["!cast sacred"], "automation_results": ["Carmillo Weisteria casts Sacred Flame!\n"], "caster_after": {"name": "Carmillo Weisteria", "hp": "<21/25 HP; Injured>", "class": "Sorcerer 1/Warlock 2", "race": "Aasimar", "attacks": "Dagger, Dagger2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Guidance, Toll the Dead, Shield, Light, Guiding Bolt, Armor of Agathys, Inflict Wounds, Comprehend Languages, Fire Bolt, Eldritch Blast, Chill Touch, Arms of Hadar, Sacred Flame", "actions": "Hexblade's Curse (Heal), Healing Hands, Hex Warrior, Agonizing Blast, Celestial Revelation, Favored by the Gods, Hexblade's Curse", "effects": "Grappled", "description": null, "controller_id": "236473153310974308"}, "targets_after": [], "combat_state_after": [{"name": "Lilim", "hp": "<30/43 HP; Injured>", "class": "Monk 4", "race": "Custom Lineage", "attacks": "Brass knuckles, Dart, Dragoness Strike, Strike Dragon, Unarmed Strike, Draconic Dance", "spells": "", "actions": "Ki Points, Quickened Healing, Deflect Missiles Attack, Deflect Missiles, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Ki-Fueled Attack, Draconic Presence, Slow Fall, Step of the Wind (Disengage), Breath of the Dragon", "effects": "", "description": null, "controller_id": "264022841131784635"}, {"name": "Carmillo Weisteria", "hp": "<21/25 HP; Injured>", "class": "Sorcerer 1/Warlock 2", "race": "Aasimar", "attacks": "Dagger, Dagger2, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike", "spells": "Guidance, Toll the Dead, Shield, Light, Guiding Bolt, Armor of Agathys, Inflict Wounds, Comprehend Languages, Fire Bolt, Eldritch Blast, Chill Touch, Arms of Hadar, Sacred Flame", "actions": "Hexblade's Curse (Heal), Healing Hands, Hex Warrior, Agonizing Blast, Celestial Revelation, Favored by the Gods, Hexblade's Curse", "effects": "Grappled", "description": null, "controller_id": "236473153310974308"}, {"name": "Diocletian", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Custom Lineage", "attacks": "Dagger, Dagger2, Longsword, 2-Handed Longsword, Spear, 2-Handed Spear, Unarmed Strike", "spells": "Misty Step, Hex", "actions": "Harness Divine Power, Divine Sense, Channel Divinity, Lay on Hands, Divine Smite, Fey Touched: Misty Step, Lay on Hands (Cleanse)", "effects": "Shield of Faith, Shielded by Faith", "description": null, "controller_id": "188139882851459209"}, {"name": "Akame Bane", "hp": "<19/19 HP; Healthy>", "class": "Bard 1/Warlock 1", "race": "Half-Elf", "attacks": "Dagger, Longsword, 2-Handed Longsword, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Shield, Vicious Mockery, Prestidigitation, Booming Blade, Command, Faerie Fire, Eldritch Blast, Dissonant Whispers, Protection from Evil and Good", "actions": "Hex Warrior, Hexblade's Curse, Hexblade's Curse (Heal), Bardic Inspiration", "effects": "", "description": null, "controller_id": "674453666546825989"}], "after_utterances": ["Clara - Oracle of Strixhaven\n!i madd \u201cOracle of Strixhaven\u201d -name Clara -controller @\n\nhttps://cdn.discordapp.com/attachments/915974987234557963/1017784662292176988/4A79B281-92CA-46E7-8EAD-1AC7154250C6.jpg"], "utterance_history": ["Player 0: You all spend a few min tending to Akame\u2019s wounds\n\nWhere to next?", "Player 7: \"Im not going in there, first\"", "Player 0: There are crates in the top left corner, and two stacks of barrels 3 high total of 18 barrels.", "Player 0: As you cast your spell. Nothing. They aren\u2019t creatures.", "Player 0: Player 10. Seems safe. Want to search the room? "], "before_idxs": [800, 816, 854, 858], "before_state_idx": 758, "command_idxs": [860, 861, 862, 864], "after_state_idx": 862, "after_idxs": [944], "embed_idxs": [863]} +{"speaker_id": "319171476267207317", "before_utterances": [], "combat_state_before": [{"name": "Jelly Shot", "hp": "<53/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Keoghtom's Ointment, Quarterstaff, +1, Dragonhide Belt, Unarmed Strike", "spells": "", "actions": "Ki Points, Quickened Healing, Focused Aim, Deflect Missiles Attack, Deflect Missiles, Hold Breath, Patient Defense, Drunken Technique, Unarmed Strike, Step of the Wind (Dash), Ki-Fueled Attack, Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "", "description": "__**5'12\" | 187 lb. | Plasmoid | Monk (Way of the Drunken Master)**__\n> A purplish plasmoid, Jelly is rarely without a source of alcohol. Early on in their life, they discovered how much the other races consumed the substance, and, perhaps out of a desire to fit in, built their life around it. With the right diet, they've found they can even generate it themselves!\n**Personality Traits**\nThinking is for other people. I prefer action.\nI get bored easily. When am I going to get on with my destiny?\n**Ideals**\nFreedom. Tyrants must not be allowed to oppress the people. (Chaotic)\n**Bonds**\nI wish my childhood sweetheart had come with me to pursue my destiny.\n**Flaws**\nI have a weakness for the vices of the city, especially hard drink.\n**Alignment**\nCN", "controller_id": "289428991025128080"}], "current_actor": null, "commands_norm": ["!a unarmed"], "automation_results": ["Noir Malfoax attacks with an Unarmed Strike!\n"], "caster_after": {"name": "Noir Malfoax", "hp": "<63/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Keoghtom's Ointment, Unarmed Strike", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "0"}, "targets_after": [], "combat_state_after": [{"name": "Jelly Shot", "hp": "<53/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Keoghtom's Ointment, Quarterstaff, +1, Dragonhide Belt, Unarmed Strike", "spells": "", "actions": "Ki Points, Quickened Healing, Focused Aim, Deflect Missiles Attack, Deflect Missiles, Hold Breath, Patient Defense, Drunken Technique, Unarmed Strike, Step of the Wind (Dash), Ki-Fueled Attack, Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Eldritch Maul", "description": "__**5'12\" | 187 lb. | Plasmoid | Monk (Way of the Drunken Master)**__\n> A purplish plasmoid, Jelly is rarely without a source of alcohol. Early on in their life, they discovered how much the other races consumed the substance, and, perhaps out of a desire to fit in, built their life around it. With the right diet, they've found they can even generate it themselves!\n**Personality Traits**\nThinking is for other people. I prefer action.\nI get bored easily. When am I going to get on with my destiny?\n**Ideals**\nFreedom. Tyrants must not be allowed to oppress the people. (Chaotic)\n**Bonds**\nI wish my childhood sweetheart had come with me to pursue my destiny.\n**Flaws**\nI have a weakness for the vices of the city, especially hard drink.\n**Alignment**\nCN", "controller_id": "289428991025128080"}], "after_utterances": [], "utterance_history": ["Player 1: can you show me your sheet?", "Player 1: Can you do `!update` for me", "Player 1: ```yaml\n!a import name: Unarmed Strike\nautomation:\n- type: variable\n name: MonkLevel\n value: caster.levels.get\n onError: '0'\n- type: variable\n name: scaleValue\n value: 4+2*//6)\n onError: '4'\n- type: target\n target: each\n effects:\n - type: attack\n hit:\n - type: damage\n damage: 1d{{scaleValue}} + {{dexterityMod+1}} [magical bludgeoning]\n overheal: false\n miss: []\n attackBonus: proficiencyBonus+dexterityMod+1\n- type: text\n text: Your practice of martial arts gives you mastery of combat styles that use\n unarmed strikes.\n_v: 2\n```", "Player 1: now can use the snippet", "Player 1: and your unarmed strikes should be fine"], "before_idxs": [], "before_state_idx": 13, "command_idxs": [96, 97, 98, 100], "after_state_idx": 98, "after_idxs": [], "embed_idxs": [99]} +{"speaker_id": "319171476267207317", "before_utterances": ["Thank you!!! Nice to not have to select it every time lol"], "combat_state_before": [{"name": "Jelly Shot", "hp": "<53/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Keoghtom's Ointment, Quarterstaff, +1, Dragonhide Belt, Unarmed Strike", "spells": "", "actions": "Ki Points, Quickened Healing, Focused Aim, Deflect Missiles Attack, Deflect Missiles, Hold Breath, Patient Defense, Drunken Technique, Unarmed Strike, Step of the Wind (Dash), Ki-Fueled Attack, Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Eldritch Maul", "description": "__**5'12\" | 187 lb. | Plasmoid | Monk (Way of the Drunken Master)**__\n> A purplish plasmoid, Jelly is rarely without a source of alcohol. Early on in their life, they discovered how much the other races consumed the substance, and, perhaps out of a desire to fit in, built their life around it. With the right diet, they've found they can even generate it themselves!\n**Personality Traits**\nThinking is for other people. I prefer action.\nI get bored easily. When am I going to get on with my destiny?\n**Ideals**\nFreedom. Tyrants must not be allowed to oppress the people. (Chaotic)\n**Bonds**\nI wish my childhood sweetheart had come with me to pursue my destiny.\n**Flaws**\nI have a weakness for the vices of the city, especially hard drink.\n**Alignment**\nCN", "controller_id": "289428991025128080"}], "current_actor": null, "commands_norm": ["!a unarmed -d \"1d6[force]\" -f \"Eldritch Maul|For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit.\""], "automation_results": ["Noir Malfoax attacks with an Unarmed Strike!\n"], "caster_after": {"name": "Noir Malfoax", "hp": "<63/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Dart, Light Hammer of Warning, Quarterstaff, 2-Handed Quarterstaff, Keoghtom's Ointment, Unarmed Strike", "spells": "", "actions": "Ki Points, Deflect Missiles Attack, Deflect Missiles, Touch of Death, Hold Breath, Patient Defense, Unarmed Strike, Step of the Wind (Dash), Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "", "description": "__**5\u2019 (Malleable) | 60 lb. | Plasmoid | Monk (Way of the Long Death)**__\n> Noir Malfoax named themself.. why wouldn\u2019t they? After all, they\u2019re just like all the other \u201cnormal folks\u201d they lived and learned around (save for being an ooze!!) Inky black and orange, yet semi translucent, they model their humanoid form after the clown pirates they learned from in the Astral Sea. Noir is every bit a clown themself. They enjoy good jokes, good food, good people to be around, and they are always ready to make people smile.\n>\n> They are curious to their own detriment, but beyond the dark spots they use as \u2018eyes\u2019, Noir is more observant, and dangerous, than they might seem. Whimsy disguises wisdom, and while the gleam to their form might be brighter than their intellect, the plasmoid is always keen to learn more about the people around them.\n**Personality Traits**\nYou\u2019re going to fight me? I\u2019m just a little guy?? Just a silly little pal??? As long as you know what you\u2019re getting into\u2026\nI cause problems on purpose!!\n**Ideals**\nWhimsy and mischief are what bring life its colors!!\nBe watchful, not everyone has good intent.. even if many do.\n**Bonds**\nI have promises to someone that I cannot break, even if I wanted to.\n**Flaws**\nIf something looks tasty, I will eat it- what do you mean, inedible poison?\n**Alignment**\nCG", "controller_id": "0"}, "targets_after": [], "combat_state_after": [{"name": "Jelly Shot", "hp": "<53/53 HP; Healthy>", "class": "Monk 5", "race": "Plasmoid", "attacks": "Keoghtom's Ointment, Quarterstaff, +1, Dragonhide Belt, Unarmed Strike", "spells": "", "actions": "Ki Points, Quickened Healing, Focused Aim, Deflect Missiles Attack, Deflect Missiles, Hold Breath, Patient Defense, Drunken Technique, Unarmed Strike, Step of the Wind (Dash), Ki-Fueled Attack, Shape Self (Reshape Body), Slow Fall, Step of the Wind (Disengage), Shape Self (Pseudopod), Stunning Strike, Flurry of Blows", "effects": "Eldritch Maul", "description": "__**5'12\" | 187 lb. | Plasmoid | Monk (Way of the Drunken Master)**__\n> A purplish plasmoid, Jelly is rarely without a source of alcohol. Early on in their life, they discovered how much the other races consumed the substance, and, perhaps out of a desire to fit in, built their life around it. With the right diet, they've found they can even generate it themselves!\n**Personality Traits**\nThinking is for other people. I prefer action.\nI get bored easily. When am I going to get on with my destiny?\n**Ideals**\nFreedom. Tyrants must not be allowed to oppress the people. (Chaotic)\n**Bonds**\nI wish my childhood sweetheart had come with me to pursue my destiny.\n**Flaws**\nI have a weakness for the vices of the city, especially hard drink.\n**Alignment**\nCN", "controller_id": "289428991025128080"}], "after_utterances": [], "utterance_history": ["Player 1: Can you do `!update` for me", "Player 1: ```yaml\n!a import name: Unarmed Strike\nautomation:\n- type: variable\n name: MonkLevel\n value: caster.levels.get\n onError: '0'\n- type: variable\n name: scaleValue\n value: 4+2*//6)\n onError: '4'\n- type: target\n target: each\n effects:\n - type: attack\n hit:\n - type: damage\n damage: 1d{{scaleValue}} + {{dexterityMod+1}} [magical bludgeoning]\n overheal: false\n miss: []\n attackBonus: proficiencyBonus+dexterityMod+1\n- type: text\n text: Your practice of martial arts gives you mastery of combat styles that use\n unarmed strikes.\n_v: 2\n```", "Player 1: now can use the snippet", "Player 1: and your unarmed strikes should be fine", "Player 2: Thank you!!! Nice to not have to select it every time lol"], "before_idxs": [102], "before_state_idx": 98, "command_idxs": [103, 104, 105, 106, 108], "after_state_idx": 106, "after_idxs": [], "embed_idxs": [107]}