Upload artest.py
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artest.py
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# Import Libraries
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import os, sys
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import pygame
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from pygame.locals import *
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from urllib.request import urlopen
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from urllib.request import Request
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import urllib.error
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def download_art():
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file_link = "https://datasets-server.huggingface.co/assets/mswhite/artwork/--/mswhite--artwork/train/0/image/image.jpg"
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file_name = "new_art.jpg"
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try:
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req = Request(file_link)
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req.add_header('User-Agent', 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/43.0.2357.130 AOL/9.8 AOLBuild/4346.2019.US Safari/537.36')
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remotefile = urlopen(req)
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localfile = open(file_name, 'wb')
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localfile.write(remotefile.read())
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localfile.close()
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remotefile.close()
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except urllib.error.HTTPError as e:
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print('ERROR: ',e.code,' REASON: ',e.reason, " => ",file_link) # Url = e.url
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# Initialize Game Engine / screen
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pygame.init()
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screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
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art_image = "new_art.jpg"
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download_art()
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image = pygame.image.load(art_image)
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infoObject = pygame.display.Info()
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pygame.display.set_mode((infoObject.current_w, infoObject.current_h))
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window_width = infoObject.current_w
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window_height = infoObject.current_h
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image_width = image.get_width()
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image_height = image.get_height()
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scale_factor = min(window_width / image_width, window_height / image_height)
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DEFAULT_IMAGE_SIZE = (image_width * scale_factor, image_height * scale_factor)
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background_img = pygame.transform.scale(image, DEFAULT_IMAGE_SIZE)
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offset = int((window_width * 0.5) - 0.5 * (image_width * scale_factor))
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# --------------------------
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# Main Loop
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while True:
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# Handle Events
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for event in pygame.event.get():
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if event.type == KEYDOWN and (event.key in [K_ESCAPE, K_q]):
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sys.exit(0)
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elif event.type == KEYDOWN and event.key in [K_UP,K_DOWN,K_RIGHT,K_b,K_d]:
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pass
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# Mouse is held down
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if pygame.mouse.get_pressed()[0]:
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pass
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# Refresh Screen
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screen.fill(pygame.color.THECOLORS["black"])
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screen.blit(background_img, (offset,0))
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pygame.display.flip()
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# sys.exit(0)
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