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elharirymatteo/RANS/omniisaacgymenvs/tests/runner.py
# Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import asyncio from datetime import date import sys import unittest import weakref import omni.kit.test from omni.kit.test import AsyncTestSuite from omni.kit.test.async_unittest import AsyncTextTestRunner import omni.ui as ui from omni.isaac.ui.menu import make_menu_item_description from omni.isaac.ui.ui_utils import btn_builder from omni.kit.menu.utils import MenuItemDescription, add_menu_items import omni.timeline import omni.usd from omniisaacgymenvs import RLExtension, get_instance class GymRLTests(omni.kit.test.AsyncTestCase): def __init__(self, *args, **kwargs): super(GymRLTests, self).__init__(*args, **kwargs) self.ext = get_instance() async def _train(self, task, load=True, experiment=None, max_iterations=None): task_idx = self.ext._task_list.index(task) self.ext._task_dropdown.get_item_value_model().set_value(task_idx) if load: self.ext._on_load_world() while True: _, files_loaded, total_files = omni.usd.get_context().get_stage_loading_status() if files_loaded or total_files: await omni.kit.app.get_app().next_update_async() else: break for _ in range(100): await omni.kit.app.get_app().next_update_async() self.ext._render_dropdown.get_item_value_model().set_value(2) overrides = None if experiment is not None: overrides = [f"experiment={experiment}"] if max_iterations is not None: if overrides is None: overrides = [f"max_iterations={max_iterations}"] else: overrides += [f"max_iterations={max_iterations}"] await self.ext._on_train_async(overrides=overrides) async def test_train(self): date_str = date.today() tasks = self.ext._task_list for task in tasks: await self._train(task, load=True, experiment=f"{task}_{date_str}") async def test_train_determinism(self): date_str = date.today() tasks = self.ext._task_list for task in tasks: for i in range(3): await self._train(task, load=(i==0), experiment=f"{task}_{date_str}_{i}", max_iterations=100) class TestRunner(): def __init__(self): self._build_ui() def _build_ui(self): menu_items = [make_menu_item_description("RL Examples Tests", "RL Examples Tests", lambda a=weakref.proxy(self): a._menu_callback())] add_menu_items(menu_items, "Isaac Examples") self._window = omni.ui.Window( "RL Examples Tests", width=250, height=0, visible=True, dockPreference=ui.DockPreference.LEFT_BOTTOM ) with self._window.frame: main_stack = ui.VStack(spacing=5, height=0) with main_stack: dict = { "label": "Run Tests", "type": "button", "text": "Run Tests", "tooltip": "Run all tests", "on_clicked_fn": self._run_tests, } btn_builder(**dict) def _menu_callback(self): self._window.visible = not self._window.visible def _run_tests(self): loader = unittest.TestLoader() loader.SuiteClass = AsyncTestSuite test_suite = AsyncTestSuite() test_suite.addTests(loader.loadTestsFromTestCase(GymRLTests)) test_runner = AsyncTextTestRunner(verbosity=2, stream=sys.stdout) async def single_run(): await test_runner.run(test_suite) print("=======================================") print(f"Running Tests") print("=======================================") asyncio.ensure_future(single_run()) TestRunner()
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elharirymatteo/RANS/omniisaacgymenvs/utils/arrow3D.py
__author__ = "Antoine Richard, Matteo El Hariry" __copyright__ = ( "Copyright 2023, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "1.0.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from typing import Optional, Sequence import numpy as np from omni.isaac.core.materials.visual_material import VisualMaterial from omni.isaac.core.prims.rigid_prim import RigidPrim from omni.isaac.core.prims.xform_prim import XFormPrim from omni.isaac.core.prims.geometry_prim import GeometryPrim from omni.isaac.core.materials import PreviewSurface from omni.isaac.core.materials import PhysicsMaterial from omni.isaac.core.utils.string import find_unique_string_name from pxr import UsdGeom, Gf from omni.isaac.core.utils.prims import get_prim_at_path, is_prim_path_valid from omni.isaac.core.utils.stage import get_current_stage from omniisaacgymenvs.utils.shape_utils import Arrow3D class VisualArrow3D(XFormPrim, Arrow3D): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "visual_arrow". position (Optional[Sequence[float]], optional): _description_. Defaults to None. translation (Optional[Sequence[float]], optional): _description_. Defaults to None. orientation (Optional[Sequence[float]], optional): _description_. Defaults to None. scale (Optional[Sequence[float]], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to True. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[float], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. Raises: Exception: _description_ """ def __init__( self, prim_path: str, name: str = "visual_arrow", position: Optional[Sequence[float]] = None, translation: Optional[Sequence[float]] = None, orientation: Optional[Sequence[float]] = None, scale: Optional[Sequence[float]] = None, visible: Optional[bool] = True, color: Optional[np.ndarray] = None, body_radius: Optional[float] = None, body_length: Optional[float] = None, head_radius: Optional[float] = None, head_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, ) -> None: if visible is None: visible = True XFormPrim.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, ) Arrow3D.__init__( self, prim_path, body_radius, body_length, head_radius, head_length ) self.setBodyRadius(body_radius) self.setBodyLength(body_length) self.setHeadRadius(head_radius) self.setHeadLength(head_length) self.updateExtent() return class FixedArrow3D(VisualArrow3D): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "fixed_sphere". position (Optional[np.ndarray], optional): _description_. Defaults to None. translation (Optional[np.ndarray], optional): _description_. Defaults to None. orientation (Optional[np.ndarray], optional): _description_. Defaults to None. scale (Optional[np.ndarray], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to None. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[np.ndarray], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. physics_material (Optional[PhysicsMaterial], optional): _description_. Defaults to None. """ def __init__( self, prim_path: str, name: str = "fixed_arrow", position: Optional[np.ndarray] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.ndarray] = None, visible: Optional[bool] = None, color: Optional[np.ndarray] = None, body_radius: Optional[float] = None, body_length: Optional[float] = None, head_radius: Optional[float] = None, head_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, physics_material: Optional[PhysicsMaterial] = None, ) -> None: if not is_prim_path_valid(prim_path): # set default values if no physics material given if physics_material is None: static_friction = 0.2 dynamic_friction = 1.0 restitution = 0.0 physics_material_path = find_unique_string_name( initial_name="/World/Physics_Materials/physics_material", is_unique_fn=lambda x: not is_prim_path_valid(x), ) physics_material = PhysicsMaterial( prim_path=physics_material_path, dynamic_friction=dynamic_friction, static_friction=static_friction, restitution=restitution, ) VisualArrow3D.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, color=color, body_radius=body_radius, body_length=body_length, head_radius=head_radius, head_length=head_length, visual_material=visual_material, ) # XFormPrim.set_collision_enabled(self, True) # if physics_material is not None: # FixedArrow.apply_physics_material(self, physics_material) return class DynamicArrow3D(RigidPrim, FixedArrow3D): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "dynamic_sphere". position (Optional[np.ndarray], optional): _description_. Defaults to None. translation (Optional[np.ndarray], optional): _description_. Defaults to None. orientation (Optional[np.ndarray], optional): _description_. Defaults to None. scale (Optional[np.ndarray], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to None. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[np.ndarray], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. physics_material (Optional[PhysicsMaterial], optional): _description_. Defaults to None. mass (Optional[float], optional): _description_. Defaults to None. density (Optional[float], optional): _description_. Defaults to None. linear_velocity (Optional[Sequence[float]], optional): _description_. Defaults to None. angular_velocity (Optional[Sequence[float]], optional): _description_. Defaults to None. """ def __init__( self, prim_path: str, name: str = "dynamic_sphere", position: Optional[np.ndarray] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.ndarray] = None, visible: Optional[bool] = None, color: Optional[np.ndarray] = None, body_radius: Optional[float] = None, body_length: Optional[float] = None, head_radius: Optional[float] = None, head_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, physics_material: Optional[PhysicsMaterial] = None, mass: Optional[float] = None, density: Optional[float] = None, linear_velocity: Optional[Sequence[float]] = None, angular_velocity: Optional[Sequence[float]] = None, ) -> None: if not is_prim_path_valid(prim_path): if mass is None: mass = 0.02 FixedArrow3D.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, color=color, body_radius=body_radius, body_length=body_length, head_radius=head_radius, head_length=head_length, visual_material=visual_material, physics_material=physics_material, ) RigidPrim.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, mass=mass, density=density, linear_velocity=linear_velocity, angular_velocity=angular_velocity, )
9,523
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elharirymatteo/RANS/omniisaacgymenvs/utils/plot_lab_data.py
__author__ = "Antoine Richard, Matteo El Hariry" __copyright__ = ( "Copyright 2023, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "1.0.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" import matplotlib.pyplot as plt import numpy as np import os import pandas as pd from matplotlib.ticker import AutoMinorLocator from pathlib import Path from utils.plot_experiment import plot_one_episode import argparse if __name__ == "__main__": # Get load dir from arguments parser = argparse.ArgumentParser() parser.add_argument( "--load_dir", type=str, default=None, help="Directory to load data from" ) args = parser.parse_args() load_dir = Path(args.load_dir) # load_dir = Path("./ros_lab_exp/7_9_23/dc_controller") sub_dirs = [d for d in load_dir.iterdir() if d.is_dir()] # sub_dirs = [d for d in sub_dirs if ("pose" not in str(d) and "kill3" not in str(d) and "new_pose" not in str(d))] if sub_dirs: latest_exp = max(sub_dirs, key=os.path.getmtime) n_episodes = 1 else: print("No experiments found in", load_dir) exit() for d in sub_dirs: obs_path = os.path.join(d, "obs.npy") actions_path = os.path.join(d, "act.npy") if not os.path.exists(obs_path) or not os.path.exists(actions_path): print("Required files not found in", d) exit() obs = np.load(obs_path, allow_pickle=True) actions = np.load(actions_path) # if obs is empty, skip this experiment and print warning if not obs.any(): print(f"Empty obs file in {d}, skipping...") continue print("Plotting data for experiment:", d) # transform the obs numpy array of dictionaries to numpy array of arrays obs = np.array([o.flatten() for o in obs]) save_to = os.path.join(d, "plots/") os.makedirs(save_to, exist_ok=True) ep_data = {"act": actions, "obs": obs, "rews": []} plot_one_episode(ep_data, save_to, show=False) print("Done!")
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elharirymatteo/RANS/omniisaacgymenvs/utils/make_latex_table.py
import pandas as pd import numpy as np import os RL_root = "RL" DC_root = "DC-real" exp_keys = ["AN","VN","UF","TD","RTF"] ordered_metrics_keys = ["PA1","PA2","PSA","OA1","OA2","OSA","ALV","AAV","AAC","PT5","PT2","PT1","OT5","OT2","OT1"] metrics_keys = ["PT5","PT2","PT1","OT5","OT2","OT1","ALV","AAV","AAC"] colored_metrics = ["PT5","PT2","PT1","OT5","OT2","OT1"] exp_names = os.listdir(RL_root) exp_names.sort() #columns = ["Controller","AN","ON","UF","TD","RTK","PA2","PA1","PSA","OA2","OA1","OSA","ALV","AAV","AAC","PT5","PT2","PT1","OT5","OT2","OT1"] columns = ["Controller","AN","VN","UF","TD","RTF","PT5","PT2","PT1","OT5","OT2","OT1","ALV","AAV","AAC"] table = pd.DataFrame(0, columns=columns, index=range(len(exp_names)*2)) ctable = pd.DataFrame("none", columns=columns, index=range(len(exp_names)*2)) colors_name = np.array(['ForestGreen', 'LimeGreen', 'Goldenrod', 'Orange', 'OrangeRed']) cv1 = np.array([0,20,40,60,80]) cv2 = np.array([20,40,60,80,100]) i = 0 exp_name = "ideal" exp_keys_names = [] exp_keys_values = [] table["Controller"][i] = "RL" table["Controller"][i+len(exp_names)] = "LQR" RL_baseline = np.load(os.path.join(RL_root,exp_name,"aggregated_results.npy")) DC_baseline = np.load(os.path.join(DC_root,exp_name,"aggregated_results.npy")) for j, metric in enumerate(ordered_metrics_keys): if metric in metrics_keys: if metric in colored_metrics: table[metric][i] = int(RL_baseline[j]*100) table[metric][i+len(exp_names)] = int(DC_baseline[j]*100) ctable[metric][i] = 'black' ctable[metric][i+len(exp_names)] = 'black' else: table[metric][i] = RL_baseline[j] table[metric][i+len(exp_names)] = DC_baseline[j] i = 1 for exp_name in exp_names: if exp_name == "ideal": continue exp_keys_names = [] exp_keys_values = [] table["Controller"][i] = "RL" table["Controller"][i+len(exp_names)] = "LQR" for tmp in exp_name.split("-"): exp_keys_name = tmp.split("_")[0] exp_keys_values = float(tmp.split("_")[1]) table[exp_keys_name][i] = exp_keys_values table[exp_keys_name][i+len(exp_names)] = exp_keys_values RL_results = np.load(os.path.join(RL_root,exp_name,"aggregated_results.npy")) DC_results = np.load(os.path.join(DC_root,exp_name,"aggregated_results.npy")) RL_deltas = (RL_baseline - RL_results) / RL_baseline DC_deltas = (DC_baseline - DC_results) / DC_baseline for j, metric in enumerate(ordered_metrics_keys): if metric in metrics_keys: if metric in colored_metrics: table[metric][i] = int(RL_results[j]*100) table[metric][i+len(exp_names)] = int(DC_results[j]*100) if RL_deltas[j] < 0: RL_deltas[j] = 0 b1 = RL_deltas[j]*100 <= cv2 b2 = RL_deltas[j]*100 >= cv1 b = b1*b2 ctable[metric][i] = colors_name[b][0] if DC_deltas[j] < 0: DC_deltas[j] = 0 b1 = DC_deltas[j]*100 <= cv2 b2 = DC_deltas[j]*100 >= cv1 b = b1*b2 ctable[metric][i+len(exp_names)] = colors_name[b][0] else: table[metric][i] = RL_results[j] table[metric][i+len(exp_names)] = DC_results[j] i+=1 print(table) print(ctable) latex1 = table.to_latex(float_format="%.2f") latex2 = ctable.to_latex(float_format="%.2f") print(latex1) print(latex2) l1s = latex1.split("\n") l2s = latex2.split("\n") l3s = [] for i in range(4,40): ll1s = l1s[i].split('&') ll2s = l2s[i].split('&') ll1s = [lll1s.strip() for lll1s in ll1s] print(ll1s) for j in range(2,7): if (ll1s[j] == "0.00") or (ll1s[j] == "0"): ll1s[j] = "-" for j in range(7,13): ll1s[j] = '\\textcolor{'+ll2s[j].strip()+'}{'+ll1s[j]+'}' ll1s = ll1s[1:] l3s.append('&'.join(ll1s)) l3s = l1s[:4]+l3s+l1s[40:] header =["\\begin{tabular}{|l|l|ccccc|ccccccccc|}", "\\toprule", "\multirow{2}{*}{Conditions}& \multirow{2}{*}{Controllers} & \multicolumn{5}{c|}{Disturbances} & \multicolumn{9}{c|}{Metrics} \\", "& & AN & VN & UF & TD & RTF & PT5 & PT2 & PT1 & OT5 & OT2 & OT1 & ALV & AAV & AAC \\", "\midrule\hline", ] data = [ '\multirow{2}{*}{Ideal} &'+l3s[4], '&'+l3s[22]+'\hline\hline', '\multirow{6}{*}{Velocity Noise} &'+l3s[19], '&'+l3s[20], '&'+l3s[21]+"\cline{2-16}", '&'+l3s[37], '&'+l3s[38], '&'+l3s[39]+'\hline\hline', '\multirow{8}{*}{Action Noise}&'+l3s[7], '&'+l3s[8]+"\cline{2-16}", '&'+l3s[25], '&'+l3s[26]+'\hline\hline', '\multirow{4}{*}{Constant Torque}&'+l3s[12], '&'+l3s[13]+"\cline{2-16}", '&'+l3s[30], '&'+l3s[31]+'\hline\hline', '\multirow{6}{*}{Constant Force}&'+l3s[14], '&'+l3s[16], '&'+l3s[18]+"\cline{2-16}", '&'+l3s[32], '&'+l3s[34], '&'+l3s[36]+'\hline\hline', '\multirow{4}{*}{Constant Force \& Torque}&'+l3s[15], '&'+l3s[17]+"\cline{2-16}", '&'+l3s[33], '&'+l3s[35]+'\hline\hline', '&'+l3s[9], '&'+l3s[10], '\multirow{6}{*}{Thruster Failures}&'+l3s[11]+"\cline{2-16}", '&'+l3s[27], '&'+l3s[28], '&'+l3s[29]+'\hline\hline'] footer = ["\\bottomrule", "\end{tabular}", "}", "\caption{", "Description TBD. PT, OT higher", "}", "\label{tab:my_label}", "\end{table*}", ] latex3 = "\n".join(header+data+footer) latexs = "\n".join(data) print(latex3) #print([ll1s[k] for k in range(7,13)]) #print([ll2s[k] for k in range(7,13)]) #print(['{\color{'+ll2s[k]+'}'+ll1s[k]+'}' for k in range(7,13)]) print(latexs)
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elharirymatteo/RANS/omniisaacgymenvs/utils/pin.py
__author__ = "Antoine Richard, Matteo El Hariry" __copyright__ = ( "Copyright 2023, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "1.0.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from typing import Optional, Sequence import numpy as np from omni.isaac.core.materials.visual_material import VisualMaterial from omni.isaac.core.prims.rigid_prim import RigidPrim from omni.isaac.core.prims.xform_prim import XFormPrim from omni.isaac.core.prims.geometry_prim import GeometryPrim from omni.isaac.core.materials import PreviewSurface from omni.isaac.core.materials import PhysicsMaterial from omni.isaac.core.utils.string import find_unique_string_name from omni.isaac.core.utils.prims import get_prim_at_path, is_prim_path_valid from omniisaacgymenvs.utils.shape_utils import Pin class VisualPin(XFormPrim, Pin): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "visual_arrow". position (Optional[Sequence[float]], optional): _description_. Defaults to None. translation (Optional[Sequence[float]], optional): _description_. Defaults to None. orientation (Optional[Sequence[float]], optional): _description_. Defaults to None. scale (Optional[Sequence[float]], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to True. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[float], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. Raises: Exception: _description_ """ def __init__( self, prim_path: str, name: str = "visual_pin", position: Optional[Sequence[float]] = None, translation: Optional[Sequence[float]] = None, orientation: Optional[Sequence[float]] = None, scale: Optional[Sequence[float]] = None, visible: Optional[bool] = True, color: Optional[np.ndarray] = None, ball_radius: Optional[float] = None, poll_radius: Optional[float] = None, poll_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, ) -> None: if visible is None: visible = True if visual_material is None: if color is None: color = np.array([0.5, 0.5, 0.5]) visual_prim_path = find_unique_string_name( initial_name="/World/Looks/visual_material", is_unique_fn=lambda x: not is_prim_path_valid(x), ) visual_material = PreviewSurface(prim_path=visual_prim_path, color=color) XFormPrim.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, ) Pin.__init__(self, prim_path, ball_radius, poll_radius, poll_length) VisualPin.apply_visual_material(self, visual_material) self.setBallRadius(ball_radius) self.setPollRadius(poll_radius) self.setPollLength(poll_length) return class FixedPin(VisualPin): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "fixed_sphere". position (Optional[np.ndarray], optional): _description_. Defaults to None. translation (Optional[np.ndarray], optional): _description_. Defaults to None. orientation (Optional[np.ndarray], optional): _description_. Defaults to None. scale (Optional[np.ndarray], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to None. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[np.ndarray], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. physics_material (Optional[PhysicsMaterial], optional): _description_. Defaults to None. """ def __init__( self, prim_path: str, name: str = "fixed_arrow", position: Optional[np.ndarray] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.ndarray] = None, visible: Optional[bool] = None, color: Optional[np.ndarray] = None, ball_radius: Optional[float] = None, poll_radius: Optional[float] = None, poll_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, physics_material: Optional[PhysicsMaterial] = None, ) -> None: if not is_prim_path_valid(prim_path): # set default values if no physics material given if physics_material is None: static_friction = 0.2 dynamic_friction = 1.0 restitution = 0.0 physics_material_path = find_unique_string_name( initial_name="/World/Physics_Materials/physics_material", is_unique_fn=lambda x: not is_prim_path_valid(x), ) physics_material = PhysicsMaterial( prim_path=physics_material_path, dynamic_friction=dynamic_friction, static_friction=static_friction, restitution=restitution, ) VisualPin.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, color=color, ball_radius=ball_radius, poll_radius=poll_radius, poll_length=poll_length, visual_material=visual_material, ) # XFormPrim.set_collision_enabled(self, True) # if physics_material is not None: # FixedArrow.apply_physics_material(self, physics_material) return class DynamicPin(RigidPrim, FixedPin): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "dynamic_sphere". position (Optional[np.ndarray], optional): _description_. Defaults to None. translation (Optional[np.ndarray], optional): _description_. Defaults to None. orientation (Optional[np.ndarray], optional): _description_. Defaults to None. scale (Optional[np.ndarray], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to None. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[np.ndarray], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. physics_material (Optional[PhysicsMaterial], optional): _description_. Defaults to None. mass (Optional[float], optional): _description_. Defaults to None. density (Optional[float], optional): _description_. Defaults to None. linear_velocity (Optional[Sequence[float]], optional): _description_. Defaults to None. angular_velocity (Optional[Sequence[float]], optional): _description_. Defaults to None. """ def __init__( self, prim_path: str, name: str = "dynamic_sphere", position: Optional[np.ndarray] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.ndarray] = None, visible: Optional[bool] = None, color: Optional[np.ndarray] = None, ball_radius: Optional[float] = None, poll_radius: Optional[float] = None, poll_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, physics_material: Optional[PhysicsMaterial] = None, mass: Optional[float] = None, density: Optional[float] = None, linear_velocity: Optional[Sequence[float]] = None, angular_velocity: Optional[Sequence[float]] = None, ) -> None: if not is_prim_path_valid(prim_path): if mass is None: mass = 0.02 FixedPin.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, color=color, ball_radius=ball_radius, poll_radius=poll_radius, poll_length=poll_length, visual_material=visual_material, physics_material=physics_material, ) RigidPrim.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, mass=mass, density=density, linear_velocity=linear_velocity, angular_velocity=angular_velocity, )
9,545
Python
40.504348
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elharirymatteo/RANS/omniisaacgymenvs/utils/pin3D.py
__author__ = "Antoine Richard, Matteo El Hariry" __copyright__ = ( "Copyright 2023, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "1.0.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from typing import Optional, Sequence import numpy as np from omni.isaac.core.materials.visual_material import VisualMaterial from omni.isaac.core.prims.rigid_prim import RigidPrim from omni.isaac.core.prims.xform_prim import XFormPrim from omni.isaac.core.prims.geometry_prim import GeometryPrim from omni.isaac.core.materials import PreviewSurface from omni.isaac.core.materials import PhysicsMaterial from omni.isaac.core.utils.string import find_unique_string_name from omni.isaac.core.utils.prims import get_prim_at_path, is_prim_path_valid from omniisaacgymenvs.utils.shape_utils import Pin3D class VisualPin3D(XFormPrim, Pin3D): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "visual_arrow". position (Optional[Sequence[float]], optional): _description_. Defaults to None. translation (Optional[Sequence[float]], optional): _description_. Defaults to None. orientation (Optional[Sequence[float]], optional): _description_. Defaults to None. scale (Optional[Sequence[float]], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to True. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[float], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. Raises: Exception: _description_ """ def __init__( self, prim_path: str, name: str = "visual_pin", position: Optional[Sequence[float]] = None, translation: Optional[Sequence[float]] = None, orientation: Optional[Sequence[float]] = None, scale: Optional[Sequence[float]] = None, visible: Optional[bool] = True, color: Optional[np.ndarray] = None, ball_radius: Optional[float] = None, poll_radius: Optional[float] = None, poll_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, ) -> None: if visible is None: visible = True XFormPrim.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, ) Pin3D.__init__(self, prim_path, ball_radius, poll_radius, poll_length) self.setBallRadius(ball_radius) self.setPollRadius(poll_radius) self.setPollLength(poll_length) return class FixedPin3D(VisualPin3D): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "fixed_sphere". position (Optional[np.ndarray], optional): _description_. Defaults to None. translation (Optional[np.ndarray], optional): _description_. Defaults to None. orientation (Optional[np.ndarray], optional): _description_. Defaults to None. scale (Optional[np.ndarray], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to None. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[np.ndarray], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. physics_material (Optional[PhysicsMaterial], optional): _description_. Defaults to None. """ def __init__( self, prim_path: str, name: str = "fixed_arrow", position: Optional[np.ndarray] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.ndarray] = None, visible: Optional[bool] = None, color: Optional[np.ndarray] = None, ball_radius: Optional[float] = None, poll_radius: Optional[float] = None, poll_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, physics_material: Optional[PhysicsMaterial] = None, ) -> None: if not is_prim_path_valid(prim_path): # set default values if no physics material given if physics_material is None: static_friction = 0.2 dynamic_friction = 1.0 restitution = 0.0 physics_material_path = find_unique_string_name( initial_name="/World/Physics_Materials/physics_material", is_unique_fn=lambda x: not is_prim_path_valid(x), ) physics_material = PhysicsMaterial( prim_path=physics_material_path, dynamic_friction=dynamic_friction, static_friction=static_friction, restitution=restitution, ) VisualPin3D.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, color=color, ball_radius=ball_radius, poll_radius=poll_radius, poll_length=poll_length, visual_material=visual_material, ) # XFormPrim.set_collision_enabled(self, True) # if physics_material is not None: # FixedArrow.apply_physics_material(self, physics_material) return class DynamicPin3D(RigidPrim, FixedPin3D): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "dynamic_sphere". position (Optional[np.ndarray], optional): _description_. Defaults to None. translation (Optional[np.ndarray], optional): _description_. Defaults to None. orientation (Optional[np.ndarray], optional): _description_. Defaults to None. scale (Optional[np.ndarray], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to None. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[np.ndarray], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. physics_material (Optional[PhysicsMaterial], optional): _description_. Defaults to None. mass (Optional[float], optional): _description_. Defaults to None. density (Optional[float], optional): _description_. Defaults to None. linear_velocity (Optional[Sequence[float]], optional): _description_. Defaults to None. angular_velocity (Optional[Sequence[float]], optional): _description_. Defaults to None. """ def __init__( self, prim_path: str, name: str = "dynamic_sphere", position: Optional[np.ndarray] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.ndarray] = None, visible: Optional[bool] = None, color: Optional[np.ndarray] = None, ball_radius: Optional[float] = None, poll_radius: Optional[float] = None, poll_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, physics_material: Optional[PhysicsMaterial] = None, mass: Optional[float] = None, density: Optional[float] = None, linear_velocity: Optional[Sequence[float]] = None, angular_velocity: Optional[Sequence[float]] = None, ) -> None: if not is_prim_path_valid(prim_path): if mass is None: mass = 0.02 FixedPin3D.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, color=color, ball_radius=ball_radius, poll_radius=poll_radius, poll_length=poll_length, visual_material=visual_material, physics_material=physics_material, ) RigidPrim.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, mass=mass, density=density, linear_velocity=linear_velocity, angular_velocity=angular_velocity, )
9,104
Python
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96
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elharirymatteo/RANS/omniisaacgymenvs/utils/eval_metrics.py
__author__ = "Antoine Richard, Matteo El Hariry" __copyright__ = ( "Copyright 2023, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "1.0.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" import pandas as pd import numpy as np def compute_average_linear_velocity(ep_data: dict) -> float: """Compute the average linear velocity of the agent. Args: ep_data (dict): Dictionary containing the data of an episode. Returns: float: Average linear velocity of the agent.""" return np.mean(np.linalg.norm(ep_data["obs"][:, :, 2:4], axis=2)) def compute_average_angular_velocity(ep_data: dict) -> float: """Compute the average angular velocity of the agent. Args: ep_data (dict): Dictionary containing the data of an episode. Returns: float: Average angular velocity of the agent.""" return np.mean(np.abs(ep_data["obs"][:, :, 4])) def compute_average_action_count(ep_data: dict) -> float: """Compute the average number of actions taken by the agent. Args: ep_data (dict): Dictionary containing the data of an episode. Returns: float: Average number of actions taken by the agent.""" return np.mean(np.sum(ep_data["act"] != 0, axis=2)) def build_distance_dataframe(distances: np.ndarray, threshold: float) -> list: distances_df = pd.DataFrame( distances, columns=[f"Ep_{i}" for i in range(distances.shape[1])] ) # get a boolean dataframe where True means that the distance is less than the threshold less_than_thr_df = distances_df.lt(threshold) threshold_2 = threshold / 2 less_than_thr2_df = distances_df.lt(threshold_2) # get the index of the first True value for each episode and fill with -1 if there is no True value first_less_than_thr_idxs = less_than_thr_df.idxmax().where( less_than_thr_df.any(), -1 ) first_less_than_thr2_idxs = less_than_thr2_df.idxmax().where( less_than_thr2_df.any(), -1 ) margin = threshold * 7.5 less_than_margin_df = distances_df.lt(margin) return less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs def check_stay( less_than_margin_df: pd.DataFrame, first_less_than_thr_idxs: pd.DataFrame, first_less_than_thr2_idxs: pd.DataFrame, ) -> list: all_true_after_index = pd.DataFrame(index=less_than_margin_df.columns) all_true_after_index["all_true"] = less_than_margin_df.apply( lambda column: column.loc[first_less_than_thr_idxs[column.name] :].all(), axis=0 ) success_and_stay_rate = all_true_after_index.value_counts(normalize=True) success_and_stay_rate = ( success_and_stay_rate[True] if True in success_and_stay_rate.index else 0 ) success_rate_thr = (first_less_than_thr_idxs > -1).mean() * 100 success_rate_thr2 = (first_less_than_thr2_idxs > -1).mean() * 100 return success_rate_thr, success_rate_thr2, success_and_stay_rate def print_success( success_rate_thr: float, success_rate_thr2: float, success_and_stay_rate: float, threshold: float, print_intermediate: bool = False, ) -> None: if print_intermediate: print(f"Success rate with threshold {threshold}: {success_rate_thr}") print(f"Success rate with threshold {threshold/2}: {success_rate_thr2}") print( f"Success rate and stay with margin {threshold*7.5}: {success_and_stay_rate * 100}" ) def get_GoToPose_success_rate_new( ep_data: dict, threshold: float = 0.02, print_intermediate: bool = False ) -> dict: """Compute the success rate from the distances to the target. Args: distances (np.ndarray): Array of distances to the target for N episodes. precision (float): Distance at which the target is considered reached. Returns: float: Success rate.""" distances = np.linalg.norm(ep_data["obs"][:, :, 6:8], axis=2) dist = distances avg_p005 = np.mean([dist < 0.05]) avg_p002 = np.mean([dist < 0.02]) avg_p001 = np.mean([dist < 0.01]) heading = np.abs(np.arctan2(ep_data["obs"][:, :, -1], ep_data["obs"][:, :, -2])) avg_h005 = np.mean([heading < np.pi * 5 / 180]) avg_h002 = np.mean([heading < np.pi * 2 / 180]) avg_h001 = np.mean([heading < np.pi * 1 / 180]) if print_intermediate: print( "percentage of time spent under (5cm, 2cm, 1cm):", avg_p005 * 100, avg_p002 * 100, avg_p001 * 100, ) print( "percentage of time spent under (5deg, 2deg, 1deg):", avg_h005 * 100, avg_h002 * 100, avg_h001 * 100, ) success_rate_df = pd.DataFrame( { "PT5": [avg_p005], "PT2": [avg_p002], "PT1": [avg_p001], "OT5": [avg_h005], "OT2": [avg_h002], "OT1": [avg_h001], } ) return {"pose": success_rate_df} def get_GoToXY_success_rate( ep_data: dict, threshold: float = 0.02, print_intermediate: bool = False ) -> dict: """Compute the success rate from the distances to the target. Args: distances (np.ndarray): Array of distances to the target for N episodes. precision (float): Distance at which the target is considered reached. Returns: float: Success rate.""" distances = np.linalg.norm(ep_data["obs"][:, :, 6:8], axis=2) ( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs, ) = build_distance_dataframe(distances, threshold) success_rate_thr, success_rate_thr2, success_and_stay_rate = check_stay( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs ) print_success( success_rate_thr, success_rate_thr2, success_and_stay_rate, threshold, print_intermediate, ) success_rate_df = pd.DataFrame( { f"success_rate_{threshold}_m": [success_rate_thr], f"success_rate_{threshold/2}_m": [success_rate_thr2], f"success_and_stay_within_{threshold*7.5}_m": [success_and_stay_rate * 100], } ) return {"position": success_rate_df} def get_GoToPose_results( ep_data: dict, position_threshold: float = 0.02, heading_threshold: float = 0.087, print_intermediate: bool = False, ) -> None: new_SR = get_GoToPose_success_rate_new(ep_data, print_intermediate=False) old_SR = get_GoToPose_success_rate(ep_data, print_intermediate=False) alv = compute_average_linear_velocity(ep_data) aav = compute_average_angular_velocity(ep_data) aac = compute_average_action_count(ep_data) / 8 ordered_metrics_keys = [ "PA1", "PA2", "PSA", "OA1", "OA2", "OSA", "ALV", "AAV", "AAC", "PT5", "PT2", "PT1", "OT5", "OT2", "OT1", ] ordered_metrics_descriptions = [ "Position reached below 0.02 m of the target", "Position reached below 0.01 m of the target", "Position success and stay within 0.15 m", "Orientation reached below 0.087 rad of the target", "Orientation reached below 0.0435 rad of the target", "Orientation success and stay within 0.6525 rad", "Average linear velocity", "Average angular velocity", "Average action count", "Percentage of time spent within 0.05 m of the target", "Percentage of time spent within 0.02 m of the target", "Percentage of time spent within 0.01 m of the target", "Percentage of time spent within 0.05 rad of the target", "Percentage of time spent within 0.02 rad of the target", "Percentage of time spent within 0.01 rad of the target", ] ordered_metrics_units = [ "%", "%", "%", "%", "%", "%", "m/s", "rad/s", "N", "%", "%", "%", "%", "%", "%", ] ordered_metrics_multipliers = [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 100, 100, 100, 100, 100, 100, ] metrics = np.array( [ old_SR["position"]["success_rate_0.02_m"][0], # PA1 old_SR["position"]["success_rate_0.01_m"][0], # PA2 old_SR["position"]["success_and_stay_within_0.15_m"][0], # PSA old_SR["heading"]["success_rate_0.087_rad"][0], # OA1 old_SR["heading"]["success_rate_0.0435_rad"][0], # OA2 old_SR["heading"]["success_and_stay_within_0.6525_rad"][0], # OSA alv, # ALV aav, # AAV aac, # AAC new_SR["pose"]["PT5"][0], # PT5 new_SR["pose"]["PT2"][0], # PT2 new_SR["pose"]["PT1"][0], # PT1 new_SR["pose"]["OT5"][0], # OT5 new_SR["pose"]["OT2"][0], # OT2 new_SR["pose"]["OT1"][0], # OT1 ] ) # Print the metrics line by line print(f"Metrics acquired using a sample of {ep_data['act'].shape[1]}:") for i, (metric, unit, mult, desc) in enumerate( zip( ordered_metrics_keys, ordered_metrics_units, ordered_metrics_multipliers, ordered_metrics_descriptions, ) ): print(f" + {metric}: {metrics[i]*mult:.2f}{unit}. {desc}.") return def get_GoToPose_success_rate( ep_data: dict, position_threshold: float = 0.02, heading_threshold: float = 0.087, print_intermediate: bool = False, ) -> dict: """Compute the success rate from the distances to the target. Args: distances (np.ndarray): Array of distances to the target for N episodes. precision (float): Distance at which the target is considered reached. Returns: float: Success rate.""" position_distances = np.linalg.norm(ep_data["obs"][:, :, 6:8], axis=2) heading_distances = np.abs( np.arctan2(ep_data["obs"][:, :, 9], ep_data["obs"][:, :, 8]) ) ( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs, ) = build_distance_dataframe(position_distances, position_threshold) success_rate_thr, success_rate_thr2, success_and_stay_rate = check_stay( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs ) print_success( success_rate_thr, success_rate_thr2, success_and_stay_rate, position_threshold, print_intermediate, ) position_success_rate_df = pd.DataFrame( { f"success_rate_{position_threshold}_m": [success_rate_thr], f"success_rate_{position_threshold/2}_m": [success_rate_thr2], f"success_and_stay_within_{position_threshold*7.5}_m": [ success_and_stay_rate * 100 ], } ) ( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs, ) = build_distance_dataframe(heading_distances, heading_threshold) success_rate_thr, success_rate_thr2, success_and_stay_rate = check_stay( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs ) print_success( success_rate_thr, success_rate_thr2, success_and_stay_rate, heading_threshold, print_intermediate, ) heading_success_rate_df = pd.DataFrame( { f"success_rate_{heading_threshold}_rad": [success_rate_thr], f"success_rate_{heading_threshold/2}_rad": [success_rate_thr2], f"success_and_stay_within_{heading_threshold*7.5}_rad": [ success_and_stay_rate * 100 ], } ) return {"position": position_success_rate_df, "heading": heading_success_rate_df} def get_TrackXYVelocity_success_rate( ep_data: dict, threshold: float = 0.15, print_intermediate: bool = False ) -> dict: """Compute the success rate from the distances to the target. Args: distances (np.ndarray): Array of distances to the target for N episodes. precision (float): Distance at which the target is considered reached. Returns: float: Success rate.""" distances = np.linalg.norm(ep_data["obs"][:, :, 6:8], axis=2) ( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs, ) = build_distance_dataframe(distances, threshold) success_rate_thr, success_rate_thr2, success_and_stay_rate = check_stay( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs ) print_success( success_rate_thr, success_rate_thr2, success_and_stay_rate, threshold, print_intermediate, ) success_rate_df = pd.DataFrame( { f"success_rate_{threshold}_m/s": [success_rate_thr], f"success_rate_{threshold/2}_m/s": [success_rate_thr2], f"success_and_stay_within_{threshold*7.5}_m/s": [ success_and_stay_rate * 100 ], } ) return {"xy_velocity": success_rate_df} def get_TrackXYOVelocity_success_rate( ep_data: dict, xy_threshold: float = 0.15, omega_threshold: float = 0.3, print_intermediate: bool = False, ) -> float: """Compute the success rate from the distances to the target. Args: distances (np.ndarray): Array of distances to the target for N episodes. precision (float): Distance at which the target is considered reached. Returns: float: Success rate.""" xy_distances = np.linalg.norm(ep_data["obs"][:, :, 6:8], axis=2) omega_distances = np.abs(ep_data["obs"][:, :, 8]) ( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs, ) = build_distance_dataframe(xy_distances, xy_threshold) success_rate_thr, success_rate_thr2, success_and_stay_rate = check_stay( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs ) print_success( success_rate_thr, success_rate_thr2, success_and_stay_rate, xy_threshold, print_intermediate, ) xy_success_rate_df = pd.DataFrame( { f"success_rate_{xy_threshold}_m/s": [success_rate_thr], f"success_rate_{xy_threshold/2}_m/s": [success_rate_thr2], f"success_and_stay_within_{xy_threshold*7.5}_m/s": [ success_and_stay_rate * 100 ], } ) ( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs, ) = build_distance_dataframe(omega_distances, omega_threshold) success_rate_thr, success_rate_thr2, success_and_stay_rate = check_stay( less_than_margin_df, first_less_than_thr_idxs, first_less_than_thr2_idxs ) print_success( success_rate_thr, success_rate_thr2, success_and_stay_rate, omega_threshold, print_intermediate, ) omega_success_rate_df = pd.DataFrame( { f"success_rate_{omega_threshold}_rad/s": [success_rate_thr], f"success_rate_{omega_threshold/2}_rad/s": [success_rate_thr2], f"success_and_stay_within_{omega_threshold*7.5}_rad/s": [ success_and_stay_rate * 100 ], } ) return {"xy_velocity": xy_success_rate_df, "omega_velocity": omega_success_rate_df} def get_success_rate_table(success_rate_df: pd.DataFrame) -> None: print( success_rate_df.to_latex( index=False, formatters={"name": str.upper}, float_format="{:.1f}".format, bold_rows=True, caption="Success rate for each experiment.", label="tab:success_rate", ) )
16,078
Python
30.902778
103
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elharirymatteo/RANS/omniisaacgymenvs/utils/arrow.py
__author__ = "Antoine Richard, Matteo El Hariry" __copyright__ = ( "Copyright 2023, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "1.0.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from typing import Optional, Sequence import numpy as np from omni.isaac.core.materials.visual_material import VisualMaterial from omni.isaac.core.prims.rigid_prim import RigidPrim from omni.isaac.core.prims.xform_prim import XFormPrim from omni.isaac.core.prims.geometry_prim import GeometryPrim from omni.isaac.core.materials import PreviewSurface from omni.isaac.core.materials import PhysicsMaterial from omni.isaac.core.utils.string import find_unique_string_name from pxr import UsdGeom, Gf from omni.isaac.core.utils.prims import get_prim_at_path, is_prim_path_valid from omni.isaac.core.utils.stage import get_current_stage from omniisaacgymenvs.utils.shape_utils import Arrow class VisualArrow(XFormPrim, Arrow): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "visual_arrow". position (Optional[Sequence[float]], optional): _description_. Defaults to None. translation (Optional[Sequence[float]], optional): _description_. Defaults to None. orientation (Optional[Sequence[float]], optional): _description_. Defaults to None. scale (Optional[Sequence[float]], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to True. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[float], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. Raises: Exception: _description_ """ def __init__( self, prim_path: str, name: str = "visual_arrow", position: Optional[Sequence[float]] = None, translation: Optional[Sequence[float]] = None, orientation: Optional[Sequence[float]] = None, scale: Optional[Sequence[float]] = None, visible: Optional[bool] = True, color: Optional[np.ndarray] = None, body_radius: Optional[float] = None, body_length: Optional[float] = None, poll_radius: Optional[float] = None, poll_length: Optional[float] = None, head_radius: Optional[float] = None, head_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, ) -> None: if visible is None: visible = True if visual_material is None: if color is None: color = np.array([0.5, 0.5, 0.5]) visual_prim_path = find_unique_string_name( initial_name="/World/Looks/visual_material", is_unique_fn=lambda x: not is_prim_path_valid(x), ) visual_material = PreviewSurface(prim_path=visual_prim_path, color=color) XFormPrim.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, ) VisualArrow.apply_visual_material(self, visual_material) Arrow.__init__( self, prim_path, body_radius, body_length, poll_radius, poll_length, head_radius, head_length, ) self.setBodyRadius(body_radius) self.setBodyLength(body_length) self.setPollRadius(poll_radius) self.setPollLength(poll_length) self.setHeadRadius(head_radius) self.setHeadLength(head_length) self.updateExtent() return class FixedArrow(VisualArrow): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "fixed_sphere". position (Optional[np.ndarray], optional): _description_. Defaults to None. translation (Optional[np.ndarray], optional): _description_. Defaults to None. orientation (Optional[np.ndarray], optional): _description_. Defaults to None. scale (Optional[np.ndarray], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to None. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[np.ndarray], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. physics_material (Optional[PhysicsMaterial], optional): _description_. Defaults to None. """ def __init__( self, prim_path: str, name: str = "fixed_arrow", position: Optional[np.ndarray] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.ndarray] = None, visible: Optional[bool] = None, color: Optional[np.ndarray] = None, body_radius: Optional[float] = None, body_length: Optional[float] = None, poll_radius: Optional[float] = None, poll_length: Optional[float] = None, head_radius: Optional[float] = None, head_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, physics_material: Optional[PhysicsMaterial] = None, ) -> None: if not is_prim_path_valid(prim_path): # set default values if no physics material given if physics_material is None: static_friction = 0.2 dynamic_friction = 1.0 restitution = 0.0 physics_material_path = find_unique_string_name( initial_name="/World/Physics_Materials/physics_material", is_unique_fn=lambda x: not is_prim_path_valid(x), ) physics_material = PhysicsMaterial( prim_path=physics_material_path, dynamic_friction=dynamic_friction, static_friction=static_friction, restitution=restitution, ) VisualArrow.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, color=color, body_radius=body_radius, body_length=body_length, poll_radius=poll_radius, poll_length=poll_length, head_radius=head_radius, head_length=head_length, visual_material=visual_material, ) # XFormPrim.set_collision_enabled(self, True) # if physics_material is not None: # FixedArrow.apply_physics_material(self, physics_material) return class DynamicArrow(RigidPrim, FixedArrow): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "dynamic_sphere". position (Optional[np.ndarray], optional): _description_. Defaults to None. translation (Optional[np.ndarray], optional): _description_. Defaults to None. orientation (Optional[np.ndarray], optional): _description_. Defaults to None. scale (Optional[np.ndarray], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to None. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[np.ndarray], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. physics_material (Optional[PhysicsMaterial], optional): _description_. Defaults to None. mass (Optional[float], optional): _description_. Defaults to None. density (Optional[float], optional): _description_. Defaults to None. linear_velocity (Optional[Sequence[float]], optional): _description_. Defaults to None. angular_velocity (Optional[Sequence[float]], optional): _description_. Defaults to None. """ def __init__( self, prim_path: str, name: str = "dynamic_sphere", position: Optional[np.ndarray] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.ndarray] = None, visible: Optional[bool] = None, color: Optional[np.ndarray] = None, body_radius: Optional[float] = None, body_length: Optional[float] = None, poll_radius: Optional[float] = None, poll_length: Optional[float] = None, head_radius: Optional[float] = None, head_length: Optional[float] = None, visual_material: Optional[VisualMaterial] = None, physics_material: Optional[PhysicsMaterial] = None, mass: Optional[float] = None, density: Optional[float] = None, linear_velocity: Optional[Sequence[float]] = None, angular_velocity: Optional[Sequence[float]] = None, ) -> None: if not is_prim_path_valid(prim_path): if mass is None: mass = 0.02 FixedArrow.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, color=color, body_radius=body_radius, body_length=body_length, poll_radius=poll_radius, poll_length=poll_length, head_radius=head_radius, head_length=head_length, visual_material=visual_material, physics_material=physics_material, ) RigidPrim.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, mass=mass, density=density, linear_velocity=linear_velocity, angular_velocity=angular_velocity, )
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elharirymatteo/RANS/omniisaacgymenvs/utils/demo_util.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. def initialize_demo(config, env, init_sim=True): from omniisaacgymenvs.demos.anymal_terrain import AnymalTerrainDemo # Mappings from strings to environments task_map = { "AnymalTerrain": AnymalTerrainDemo, } from omniisaacgymenvs.utils.config_utils.sim_config import SimConfig sim_config = SimConfig(config) cfg = sim_config.config task = task_map[cfg["task_name"]]( name=cfg["task_name"], sim_config=sim_config, env=env ) env.set_task(task=task, sim_params=sim_config.get_physics_params(), backend="torch", init_sim=init_sim) return task
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elharirymatteo/RANS/omniisaacgymenvs/utils/gate.py
__author__ = "Antoine Richard, Matteo El Hariry" __copyright__ = ( "Copyright 2023, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "1.0.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from typing import Optional, Sequence import numpy as np from omni.isaac.core.materials.visual_material import VisualMaterial from omni.isaac.core.prims.rigid_prim import RigidPrim from omni.isaac.core.prims.xform_prim import XFormPrim from omni.isaac.core.prims.geometry_prim import GeometryPrim from omni.isaac.core.materials import PreviewSurface from omni.isaac.core.materials import PhysicsMaterial from omni.isaac.core.utils.string import find_unique_string_name from pxr import UsdGeom, Gf from omni.isaac.core.utils.prims import get_prim_at_path, is_prim_path_valid from omni.isaac.core.utils.stage import get_current_stage from omniisaacgymenvs.utils.shape_utils import Gate class VisualGate(XFormPrim, Gate): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "visual_arrow". position (Optional[Sequence[float]], optional): _description_. Defaults to None. translation (Optional[Sequence[float]], optional): _description_. Defaults to None. orientation (Optional[Sequence[float]], optional): _description_. Defaults to None. scale (Optional[Sequence[float]], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to True. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[float], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. Raises: Exception: _description_ """ def __init__( self, prim_path: str, name: str = "visual_arrow", position: Optional[Sequence[float]] = None, translation: Optional[Sequence[float]] = None, orientation: Optional[Sequence[float]] = None, scale: Optional[Sequence[float]] = None, visible: Optional[bool] = True, gate_width: Optional[float] = None, gate_thickness: Optional[float] = None, ) -> None: if visible is None: visible = True XFormPrim.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, ) Gate.__init__( self, prim_path, gate_width, gate_thickness, ) self.updateExtent() return class FixedGate(VisualGate): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "fixed_sphere". position (Optional[np.ndarray], optional): _description_. Defaults to None. translation (Optional[np.ndarray], optional): _description_. Defaults to None. orientation (Optional[np.ndarray], optional): _description_. Defaults to None. scale (Optional[np.ndarray], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to None. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[np.ndarray], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. physics_material (Optional[PhysicsMaterial], optional): _description_. Defaults to None. """ def __init__( self, prim_path: str, name: str = "fixed_arrow", position: Optional[np.ndarray] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.ndarray] = None, visible: Optional[bool] = None, gate_width: Optional[float] = None, gate_thickness: Optional[float] = None, physics_material: Optional[PhysicsMaterial] = None, ) -> None: if not is_prim_path_valid(prim_path): # set default values if no physics material given if physics_material is None: static_friction = 0.2 dynamic_friction = 1.0 restitution = 0.0 physics_material_path = find_unique_string_name( initial_name="/World/Physics_Materials/physics_material", is_unique_fn=lambda x: not is_prim_path_valid(x), ) physics_material = PhysicsMaterial( prim_path=physics_material_path, dynamic_friction=dynamic_friction, static_friction=static_friction, restitution=restitution, ) VisualGate.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, gate_width=gate_width, gate_thickness=gate_thickness, ) self.applyCollisions() # XFormPrim.set_collision_enabled(self, True) # if physics_material is not None: # FixedArrow.apply_physics_material(self, physics_material) return class DynamicGate(RigidPrim, FixedGate): """_summary_ Args: prim_path (str): _description_ name (str, optional): _description_. Defaults to "dynamic_sphere". position (Optional[np.ndarray], optional): _description_. Defaults to None. translation (Optional[np.ndarray], optional): _description_. Defaults to None. orientation (Optional[np.ndarray], optional): _description_. Defaults to None. scale (Optional[np.ndarray], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to None. color (Optional[np.ndarray], optional): _description_. Defaults to None. radius (Optional[np.ndarray], optional): _description_. Defaults to None. visual_material (Optional[VisualMaterial], optional): _description_. Defaults to None. physics_material (Optional[PhysicsMaterial], optional): _description_. Defaults to None. mass (Optional[float], optional): _description_. Defaults to None. density (Optional[float], optional): _description_. Defaults to None. linear_velocity (Optional[Sequence[float]], optional): _description_. Defaults to None. angular_velocity (Optional[Sequence[float]], optional): _description_. Defaults to None. """ def __init__( self, prim_path: str, name: str = "dynamic_sphere", position: Optional[np.ndarray] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.ndarray] = None, visible: Optional[bool] = None, gate_width: Optional[float] = None, gate_thickness: Optional[float] = None, physics_material: Optional[PhysicsMaterial] = None, mass: Optional[float] = None, density: Optional[float] = None, linear_velocity: Optional[Sequence[float]] = None, angular_velocity: Optional[Sequence[float]] = None, ) -> None: if not is_prim_path_valid(prim_path): if mass is None: mass = 0.02 FixedGate.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, gate_width=gate_width, gate_thickness=gate_thickness, physics_material=physics_material, ) RigidPrim.__init__( self, prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, mass=mass, density=density, linear_velocity=linear_velocity, angular_velocity=angular_velocity, )
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elharirymatteo/RANS/omniisaacgymenvs/utils/aggregate_and_eval_mujoco_batch_data.py
from argparse import ArgumentParser from omniisaacgymenvs.utils.eval_metrics import ( get_GoToPose_success_rate_new, get_GoToPose_success_rate, compute_average_action_count, compute_average_angular_velocity, compute_average_linear_velocity, ) import pandas as pd import numpy as np import os def parse_args(): parser = ArgumentParser() parser.add_argument("--folder_path", type=str, default=None) parser.add_argument("--save_metrics", action="store_true") parser.add_argument("--use_xyzw", action="store_true") parser.add_argument("--use_wxyz", action="store_true") parser.add_argument("--display_metrics", action="store_true") return parser.parse_args() args = parse_args() if args.use_xyzw and args.use_wxyz: raise ValueError("Cannot use both xyzw and wxyz") if not args.use_xyzw and not args.use_wxyz: raise ValueError("Must use either xyzw or wxyz") folder_path = args.folder_path save_metrics = args.save_metrics files = os.listdir(folder_path) csvs = [f for f in files if f.endswith(".csv")] eps_data = {} eps_data["obs"] = [] eps_data["act"] = [] obss = [] acts = [] for csv in csvs: df = pd.read_csv(os.path.join(folder_path, csv)) # Replicate an observation buffer obs = np.zeros((df.shape[0], 10)) # Position x = df["x_position"].to_numpy() y = df["y_position"].to_numpy() tx = df["x_position_target"].to_numpy() ty = df["y_position_target"].to_numpy() # Velocities vx = df["x_linear_velocity"].to_numpy() vy = df["y_linear_velocity"].to_numpy() vrz = df["z_angular_velocity"].to_numpy() # Heading if args.use_xyzw: quat = np.column_stack( [ df["x_quaternion"], df["y_quaternion"], df["z_quaternion"], df["w_quaternion"], ] ) elif args.use_wxyz: quat = np.column_stack( [ df["w_quaternion"], df["x_quaternion"], df["y_quaternion"], df["z_quaternion"], ] ) else: raise ValueError("Must use either xyzw or wxyz") th = df["heading_target"].to_numpy() siny_cosp = 2 * (quat[:, 0] * quat[:, 3] + quat[:, 1] * quat[:, 2]) cosy_cosp = 1 - 2 * (quat[:, 2] * quat[:, 2] + quat[:, 3] * quat[:, 3]) orient_z = np.arctan2(siny_cosp, cosy_cosp) heading_error = np.arctan2(np.sin(th - orient_z), np.cos(th - orient_z)) obs[:, 0] = np.cos(orient_z) obs[:, 1] = np.sin(orient_z) obs[:, 2] = vx obs[:, 3] = vy obs[:, 4] = vrz obs[:, 5] = 1 obs[:, 6] = tx - x obs[:, 7] = ty - y obs[:, 8] = np.cos(heading_error) obs[:, 9] = np.sin(heading_error) act = np.column_stack( [ df["t_0"].to_numpy(), df["t_1"].to_numpy(), df["t_2"].to_numpy(), df["t_3"].to_numpy(), df["t_4"].to_numpy(), df["t_5"].to_numpy(), df["t_6"].to_numpy(), df["t_7"].to_numpy(), ] ) acts.append([act]) obss.append([obs]) eps_data["act"] = np.concatenate(acts, axis=0) eps_data["obs"] = np.concatenate(obss, axis=0) new_SR = get_GoToPose_success_rate_new(eps_data, print_intermediate=False) old_SR = get_GoToPose_success_rate(eps_data, print_intermediate=False) alv = compute_average_linear_velocity(eps_data) aav = compute_average_angular_velocity(eps_data) aac = compute_average_action_count(eps_data) / 8 ordered_metrics_keys = [ "PA1", "PA2", "PSA", "OA1", "OA2", "OSA", "ALV", "AAV", "AAC", "PT5", "PT2", "PT1", "OT5", "OT2", "OT1", ] ordered_metrics_descriptions = [ "Position reached below 0.02 m of the target", "Position reached below 0.01 m of the target", "Position success and stay within 0.15 m", "Orientation reached below 0.087 rad of the target", "Orientation reached below 0.0435 rad of the target", "Orientation success and stay within 0.6525 rad", "Average linear velocity", "Average angular velocity", "Average action count", "Percentage of time spent within 0.05 m of the target", "Percentage of time spent within 0.02 m of the target", "Percentage of time spent within 0.01 m of the target", "Percentage of time spent within 0.05 rad of the target", "Percentage of time spent within 0.02 rad of the target", "Percentage of time spent within 0.01 rad of the target", ] ordered_metrics_units = [ "%", "%", "%", "%", "%", "%", "m/s", "rad/s", "N", "%", "%", "%", "%", "%", "%", ] ordered_metrics_multipliers = [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 100, 100, 100, 100, 100, 100, ] metrics = np.array( [ old_SR["position"]["success_rate_0.02_m"][0], # PA1 old_SR["position"]["success_rate_0.01_m"][0], # PA2 old_SR["position"]["success_and_stay_within_0.15_m"][0], # PSA old_SR["heading"]["success_rate_0.087_rad"][0], # OA1 old_SR["heading"]["success_rate_0.0435_rad"][0], # OA2 old_SR["heading"]["success_and_stay_within_0.6525_rad"][0], # OSA alv, # ALV aav, # AAV aac, # AAC new_SR["pose"]["PT5"][0], # PT5 new_SR["pose"]["PT2"][0], # PT2 new_SR["pose"]["PT1"][0], # PT1 new_SR["pose"]["OT5"][0], # OT5 new_SR["pose"]["OT2"][0], # OT2 new_SR["pose"]["OT1"][0], # OT1 ] ) np.save(os.path.join(folder_path, "aggregated_results.npy"), metrics) # Print the metrics line by line print(f"Metrics acquired using a sample of {eps_data['act'].shape[0]}:") if args.display_metrics: for i, (metric, unit, mult, desc) in enumerate( zip( ordered_metrics_keys, ordered_metrics_units, ordered_metrics_multipliers, ordered_metrics_descriptions, ) ): print(f" + {metric}: {metrics[i]*mult:.2f}{unit}. {desc}.")
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25.329004
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elharirymatteo/RANS/omniisaacgymenvs/utils/shape_utils.py
__author__ = "Antoine Richard, Matteo El Hariry" __copyright__ = ( "Copyright 2023, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "1.0.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from pxr import UsdGeom, Gf, UsdShade, Sdf, Usd, UsdPhysics import omni from omni.isaac.core.utils.prims import get_prim_at_path, is_prim_path_valid from omni.isaac.core.utils.string import find_unique_string_name from omni.isaac.core.utils.stage import get_current_stage from omni.isaac.core.materials import PreviewSurface import numpy as np def setXformOp(prim, value, property): xform = UsdGeom.Xformable(prim) op = None for xformOp in xform.GetOrderedXformOps(): if xformOp.GetOpType() == property: op = xformOp if op: xform_op = op else: xform_op = xform.AddXformOp(property, UsdGeom.XformOp.PrecisionDouble, "") xform_op.Set(value) def setScale(prim, value): setXformOp(prim, value, UsdGeom.XformOp.TypeScale) def setTranslate(prim, value): setXformOp(prim, value, UsdGeom.XformOp.TypeTranslate) def setRotateXYZ(prim, value): setXformOp(prim, value, UsdGeom.XformOp.TypeRotateXYZ) def setOrient(prim, value): setXformOp(prim, value, UsdGeom.XformOp.TypeOrient) def setTransform(prim, value: Gf.Matrix4d): setXformOp(prim, value, UsdGeom.XformOp.TypeTransform) def applyTransforms(prim, translation, rotation, scale, material=None): setTranslate(prim, Gf.Vec3d(translation)) setOrient(prim, Gf.Quatd(rotation[-1], Gf.Vec3d(rotation[:3]))) setScale(prim, Gf.Vec3d(scale)) if material is not None: applyMaterial(prim, material) def createPrim(prim_path, name="/body", geom_type=UsdGeom.Cylinder): obj_prim_path = prim_path + name if is_prim_path_valid(obj_prim_path): prim = get_prim_at_path(obj_prim_path) if not prim.IsA(geom_type): raise Exception( "The prim at path {} cannot be parsed as an arrow object".format( obj_prim_path ) ) geom = geom_type(prim) else: geom = geom_type.Define(get_current_stage(), obj_prim_path) prim = get_prim_at_path(obj_prim_path) return geom, prim def createColor(stage: Usd.Stage, material_path: str, color: list): """ Creates a color material.""" material_path = omni.usd.get_stage_next_free_path(stage, material_path, False) material = UsdShade.Material.Define(stage, material_path) shader = UsdShade.Shader.Define(stage, material_path + "/shader") shader.CreateIdAttr("UsdPreviewSurface") shader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Float3).Set(Gf.Vec3f(color)) material.CreateSurfaceOutput().ConnectToSource(shader.ConnectableAPI(), "surface") return material def applyMaterial(prim: Usd.Prim, material: UsdShade.Material) -> None: """ Applies a material to a prim.""" binder = UsdShade.MaterialBindingAPI.Apply(prim) binder.Bind(material) def getCurrentStage(): return omni.usd.get_context().get_stage() def applyCollider(prim: Usd.Prim, enable: bool = False) -> UsdPhysics.CollisionAPI: """ Applies a ColliderAPI to a prim. Args: prim (Usd.Prim): The prim to apply the ColliderAPI. enable (bool): Enable or disable the collider. Returns: UsdPhysics.CollisionAPI: The ColliderAPI. """ collider = UsdPhysics.CollisionAPI.Apply(prim) collider.CreateCollisionEnabledAttr(enable) return collider class Pin: def __init__(self, prim_path, ball_radius, poll_radius, poll_length): if ball_radius is None: ball_radius = 0.1 if poll_radius is None: poll_radius = 0.02 if poll_length is None: poll_length = 2 self.ball_geom, ball_prim = createPrim( prim_path, name="/ball", geom_type=UsdGeom.Sphere ) self.poll_geom, poll_prim = createPrim( prim_path, name="/poll", geom_type=UsdGeom.Cylinder ) applyTransforms(poll_prim, [0, 0, -poll_length / 2], [0, 0, 0, 1], [1, 1, 1]) applyTransforms(ball_prim, [0, 0, 0], [0, 0, 0, 1], [1, 1, 1]) def updateExtent(self): radius = self.getBallRadius() self.ball_geom.GetExtentAttr().Set( [Gf.Vec3f([-radius, -radius, -radius]), Gf.Vec3f([radius, radius, radius])] ) radius = self.getPollRadius() height = self.getPollLength() self.poll_geom.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) def setBallRadius(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.ball_geom.GetRadiusAttr().Set(radius) return def getBallRadius(self) -> float: """[summary] Returns: float: [description] """ return self.ball_geom.GetRadiusAttr().Get() def setPollRadius(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.poll_geom.GetRadiusAttr().Set(radius) return def getPollRadius(self) -> float: """[summary] Returns: float: [description] """ return self.poll_geom.GetRadiusAttr().Get() def setPollLength(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.poll_geom.GetHeightAttr().Set(radius) return def getPollLength(self) -> float: """[summary] Returns: float: [description] """ return self.poll_geom.GetHeightAttr().Get() class Pin3D: def __init__(self, prim_path, ball_radius, poll_radius, poll_length): if ball_radius is None: ball_radius = 0.05 if poll_radius is None: poll_radius = 0.02 if poll_length is None: poll_length = 2 red_material = createColor( getCurrentStage(), "/World/Looks/red_material", [1, 0, 0] ) green_material = createColor( getCurrentStage(), "/World/Looks/green_material", [0, 1, 0] ) blue_material = createColor( getCurrentStage(), "/World/Looks/blue_material", [0, 0, 1] ) self.ball11_geom, ball11_prim = createPrim( prim_path, name="/ball_11", geom_type=UsdGeom.Sphere ) self.ball12_geom, ball12_prim = createPrim( prim_path, name="/ball_12", geom_type=UsdGeom.Sphere ) self.ball21_geom, ball21_prim = createPrim( prim_path, name="/ball_21", geom_type=UsdGeom.Sphere ) self.ball22_geom, ball22_prim = createPrim( prim_path, name="/ball_22", geom_type=UsdGeom.Sphere ) self.ball31_geom, ball31_prim = createPrim( prim_path, name="/ball_31", geom_type=UsdGeom.Sphere ) self.ball32_geom, ball32_prim = createPrim( prim_path, name="/ball_32", geom_type=UsdGeom.Sphere ) self.poll1_geom, poll1_prim = createPrim( prim_path, name="/poll_1", geom_type=UsdGeom.Cylinder ) self.poll2_geom, poll2_prim = createPrim( prim_path, name="/poll_2", geom_type=UsdGeom.Cylinder ) self.poll3_geom, poll3_prim = createPrim( prim_path, name="/poll_3", geom_type=UsdGeom.Cylinder ) # Z Axis applyTransforms(poll1_prim, [0, 0, 0], [0, 0, 0, 1], [1, 1, 1], blue_material) applyTransforms( ball11_prim, [0, 0, poll_length / 2], [0, 0, 0, 1], [1, 1, 1], blue_material ) applyTransforms( ball12_prim, [0, 0, -poll_length / 2], [0, 0, 0, 1], [1, 1, 1], blue_material, ) # Y Axis applyTransforms( poll2_prim, [0, 0, 0], [0.707, 0, 0, 0.707], [1, 1, 1], green_material ) applyTransforms( ball21_prim, [0, poll_length / 2, 0], [0, 0, 0, 1], [1, 1, 1], green_material, ) applyTransforms( ball22_prim, [0, -poll_length / 2, 0], [0, 0, 0, 1], [1, 1, 1], green_material, ) # X Axis applyTransforms( poll3_prim, [0, 0, 0], [0, 0.707, 0, 0.707], [1, 1, 1], red_material ) applyTransforms( ball31_prim, [poll_length / 2.0, 0, 0], [0, 0.707, 0, 0.707], [1, 1, 1], red_material, ) applyTransforms( ball32_prim, [-poll_length / 2.0, 0, 0], [0, 0.707, 0, 0.707], [1, 1, 1], red_material, ) def updateExtent(self): radius = self.getBallRadius() self.ball11_geom.GetExtentAttr().Set( [Gf.Vec3f([-radius, -radius, -radius]), Gf.Vec3f([radius, radius, radius])] ) self.ball21_geom.GetExtentAttr().Set( [Gf.Vec3f([-radius, -radius, -radius]), Gf.Vec3f([radius, radius, radius])] ) self.ball31_geom.GetExtentAttr().Set( [Gf.Vec3f([-radius, -radius, -radius]), Gf.Vec3f([radius, radius, radius])] ) self.ball12_geom.GetExtentAttr().Set( [Gf.Vec3f([-radius, -radius, -radius]), Gf.Vec3f([radius, radius, radius])] ) self.ball22_geom.GetExtentAttr().Set( [Gf.Vec3f([-radius, -radius, -radius]), Gf.Vec3f([radius, radius, radius])] ) self.ball32_geom.GetExtentAttr().Set( [Gf.Vec3f([-radius, -radius, -radius]), Gf.Vec3f([radius, radius, radius])] ) radius = self.getPollRadius() height = self.getPollLength() self.poll1_geom.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) self.poll2_geom.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) self.poll3_geom.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) def setBallRadius(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.ball11_geom.GetRadiusAttr().Set(radius) self.ball21_geom.GetRadiusAttr().Set(radius) self.ball31_geom.GetRadiusAttr().Set(radius) self.ball12_geom.GetRadiusAttr().Set(radius) self.ball22_geom.GetRadiusAttr().Set(radius) self.ball32_geom.GetRadiusAttr().Set(radius) return def getBallRadius(self) -> float: """[summary] Returns: float: [description] """ return self.ball11_geom.GetRadiusAttr().Get() def setPollRadius(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.poll1_geom.GetRadiusAttr().Set(radius) self.poll2_geom.GetRadiusAttr().Set(radius) self.poll3_geom.GetRadiusAttr().Set(radius) return def getPollRadius(self) -> float: """[summary] Returns: float: [description] """ return self.poll1_geom.GetRadiusAttr().Get() def setPollLength(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.poll1_geom.GetHeightAttr().Set(radius) self.poll2_geom.GetHeightAttr().Set(radius) self.poll3_geom.GetHeightAttr().Set(radius) return def getPollLength(self) -> float: """[summary] Returns: float: [description] """ return self.poll1_geom.GetHeightAttr().Get() class Arrow: def __init__( self, prim_path, body_radius, body_length, poll_radius, poll_length, head_radius, head_length, ): if body_radius is None: body_radius = 0.1 if body_length is None: body_length = 0.5 if poll_radius is None: poll_radius = 0.02 if poll_length is None: poll_length = 2 if head_radius is None: head_radius = 0.25 if head_length is None: head_length = 0.5 # createPrim() self.body_geom, body_prim = createPrim( prim_path, name="/body", geom_type=UsdGeom.Cylinder ) self.poll_geom, poll_prim = createPrim( prim_path, name="/poll", geom_type=UsdGeom.Cylinder ) self.head_geom, head_prim = createPrim( prim_path, name="/head", geom_type=UsdGeom.Cone ) applyTransforms(poll_prim, [0, 0, -poll_length / 2], [0, 0, 0, 1], [1, 1, 1]) applyTransforms( body_prim, [body_length / 2, 0, 0], [0, 0.707, 0, 0.707], [1, 1, 1] ) applyTransforms( head_prim, [body_length + head_length / 2, 0, 0], [0, 0.707, 0, 0.707], [1, 1, 1], ) def updateExtent(self): radius = self.getBodyRadius() height = self.getBodyLength() self.body_geom.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) radius = self.getPollRadius() height = self.getPollLength() self.poll_geom.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) radius = self.getHeadRadius() height = self.getHeadLength() self.head_geom.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) return def setBodyRadius(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.body_geom.GetRadiusAttr().Set(radius) return def getBodyRadius(self) -> float: """[summary] Returns: float: [description] """ return self.body_geom.GetRadiusAttr().Get() def setBodyLength(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.body_geom.GetHeightAttr().Set(radius) return def getBodyLength(self) -> float: """[summary] Returns: float: [description] """ return self.body_geom.GetHeightAttr().Get() def setPollRadius(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.poll_geom.GetRadiusAttr().Set(radius) return def getPollRadius(self) -> float: """[summary] Returns: float: [description] """ return self.poll_geom.GetRadiusAttr().Get() def setPollLength(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.poll_geom.GetHeightAttr().Set(radius) return def getPollLength(self) -> float: """[summary] Returns: float: [description] """ return self.poll_geom.GetHeightAttr().Get() def setHeadRadius(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.head_geom.GetRadiusAttr().Set(radius) return def getHeadRadius(self) -> float: """[summary] Returns: float: [description] """ return self.head_geom.GetRadiusAttr().Get() def setHeadLength(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.head_geom.GetHeightAttr().Set(radius) return def getHeadLength(self) -> float: """[summary] Returns: float: [description] """ return self.head_geom.GetHeightAttr().Get() class Arrow3D: def __init__(self, prim_path, body_radius, body_length, head_radius, head_length): if body_radius is None: body_radius = 0.1 if body_length is None: body_length = 0.5 if head_radius is None: head_radius = 0.25 if head_length is None: head_length = 0.5 red_material = createColor( getCurrentStage(), "/World/Looks/red_material", [1, 0, 0] ) green_material = createColor( getCurrentStage(), "/World/Looks/green_material", [0, 1, 0] ) blue_material = createColor( getCurrentStage(), "/World/Looks/blue_material", [0, 0, 1] ) # createPrim() self.body_geom1, body_prim1 = createPrim( prim_path, name="/body1", geom_type=UsdGeom.Cylinder ) self.body_geom2, body_prim2 = createPrim( prim_path, name="/body2", geom_type=UsdGeom.Cylinder ) self.body_geom3, body_prim3 = createPrim( prim_path, name="/body3", geom_type=UsdGeom.Cylinder ) self.head_geom1, head_prim1 = createPrim( prim_path, name="/head1", geom_type=UsdGeom.Cone ) self.head_geom2, head_prim2 = createPrim( prim_path, name="/head2", geom_type=UsdGeom.Cone ) self.head_geom3, head_prim3 = createPrim( prim_path, name="/head3", geom_type=UsdGeom.Cone ) # Z Axis applyTransforms( body_prim1, [0, 0, body_length / 2], [0, 0, 0, 1.0], [1, 1, 1], material=blue_material, ) applyTransforms( head_prim1, [0, 0, body_length + head_length / 2], [0, 0, 0, 1.0], [1, 1, 1], material=blue_material, ) # Y Axis applyTransforms( body_prim2, [0, body_length / 2, 0], [0.707, 0, 0, 0.707], [1, 1, 1], material=green_material, ) applyTransforms( head_prim2, [0, body_length + head_length / 2, 0], [-0.707, 0, 0, 0.707], [1, 1, 1], material=green_material, ) # X Axis applyTransforms( body_prim3, [body_length / 2, 0, 0], [0, 0.707, 0, 0.707], [1, 1, 1], material=red_material, ) applyTransforms( head_prim3, [body_length + head_length / 2, 0, 0], [0, 0.707, 0, 0.707], [1, 1, 1], material=red_material, ) def updateExtent(self): radius = self.getBodyRadius() height = self.getBodyLength() self.body_geom1.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) self.body_geom2.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) self.body_geom3.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) radius = self.getHeadRadius() height = self.getHeadLength() self.head_geom1.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) self.head_geom2.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) self.head_geom3.GetExtentAttr().Set( [ Gf.Vec3f([-radius, -radius, -height / 2.0]), Gf.Vec3f([radius, radius, height / 2.0]), ] ) return def setBodyRadius(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.body_geom1.GetRadiusAttr().Set(radius) self.body_geom2.GetRadiusAttr().Set(radius) self.body_geom3.GetRadiusAttr().Set(radius) return def getBodyRadius(self) -> float: """[summary] Returns: float: [description] """ return self.body_geom1.GetRadiusAttr().Get() def setBodyLength(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.body_geom1.GetHeightAttr().Set(radius) self.body_geom2.GetHeightAttr().Set(radius) self.body_geom3.GetHeightAttr().Set(radius) return def getBodyLength(self) -> float: """[summary] Returns: float: [description] """ return self.body_geom1.GetHeightAttr().Get() def setHeadRadius(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.head_geom1.GetRadiusAttr().Set(radius) self.head_geom2.GetRadiusAttr().Set(radius) self.head_geom3.GetRadiusAttr().Set(radius) return def getHeadRadius(self) -> float: """[summary] Returns: float: [description] """ return self.head_geom1.GetRadiusAttr().Get() def setHeadLength(self, radius: float) -> None: """[summary] Args: radius (float): [description] """ self.head_geom1.GetHeightAttr().Set(radius) self.head_geom2.GetHeightAttr().Set(radius) self.head_geom3.GetHeightAttr().Set(radius) return def getHeadLength(self) -> float: """[summary] Returns: float: [description] """ return self.head_geom1.GetHeightAttr().Get() class Gate: def __init__( self, prim_path, gate_width, gate_thickness, ): if gate_width is None: gate_width = 1.0 if gate_thickness is None: gate_thickness = 0.2 # Front self.bottom_front_geom, self.bottom_front_prim = createPrim( prim_path, name="/bottom_front", geom_type=UsdGeom.Cube ) self.top_front_geom, self.top_front_prim = createPrim( prim_path, name="/top_front", geom_type=UsdGeom.Cube ) self.left_front_geom, self.left_front_prim = createPrim( prim_path, name="/left_front", geom_type=UsdGeom.Cube ) self.right_front_geom, self.right_front_prim = createPrim( prim_path, name="/right_ftont", geom_type=UsdGeom.Cube ) # Back self.bottom_back_geom, self.bottom_back_prim = createPrim( prim_path, name="/bottom_back", geom_type=UsdGeom.Cube ) self.top_back_geom, self.top_back_prim = createPrim( prim_path, name="/top_back", geom_type=UsdGeom.Cube ) self.left_back_geom, self.left_back_prim = createPrim( prim_path, name="/left_back", geom_type=UsdGeom.Cube ) self.right_back_geom, self.right_back_prim = createPrim( prim_path, name="/right_back", geom_type=UsdGeom.Cube ) # Corners self.top_right_corner_geom, self.top_right_corner_prim = createPrim( prim_path, name="/top_right_corner", geom_type=UsdGeom.Cube ) self.top_left_corner_geom, self.top_left_corner_prim = createPrim( prim_path, name="/top_left_corner", geom_type=UsdGeom.Cube ) self.bottom_left_corner_geom, self.bottom_left_corner_prim = createPrim( prim_path, name="/bottom_left_corner", geom_type=UsdGeom.Cube ) self.bottom_right_corner_geom, self.bottom_right_corner_prim = createPrim( prim_path, name="/bottom_right_corner", geom_type=UsdGeom.Cube ) # Colors self.red_material = createColor( getCurrentStage(), "/World/Looks/red_material", [1, 0, 0] ) self.blue_material = createColor( getCurrentStage(), "/World/Looks/blue_material", [0, 0, 1] ) self.white_material = createColor( getCurrentStage(), "/World/Looks/white_material", [1, 1, 1] ) self.gate_thickness = gate_thickness self.gate_width = gate_width self.setThicknessInternal(gate_thickness) self.applyTransformsInternal(gate_thickness, gate_width) def applyTransformsInternal(self, gate_thickness, gate_width): ratio = gate_width / gate_thickness # Front (Red) applyTransforms( self.top_front_prim, [gate_thickness / 4, 0, gate_width / 2 + gate_thickness / 2], [0, 0, 0, 1], [0.5, ratio, 1], material=self.red_material, ) applyTransforms( self.bottom_front_prim, [gate_thickness / 4, 0, -gate_width / 2 - gate_thickness / 2], [0, 0, 0, 1], [0.5, ratio, 1], material=self.red_material, ) applyTransforms( self.left_front_prim, [gate_thickness / 4, -gate_width / 2 - gate_thickness / 2, 0], [0, 0, 0, 1], [0.5, 1, ratio], material=self.red_material, ) applyTransforms( self.right_front_prim, [gate_thickness / 4, gate_width / 2 + gate_thickness / 2, 0], [0, 0, 0, 1], [0.5, 1, ratio], material=self.red_material, ) # Back (Blue) applyTransforms( self.top_back_prim, [-gate_thickness / 4, 0, gate_width / 2 + gate_thickness / 2], [0, 0, 0, 1], [0.5, ratio, 1], material=self.blue_material, ) applyTransforms( self.bottom_back_prim, [-gate_thickness / 4, 0, -gate_width / 2 - gate_thickness / 2], [0, 0, 0, 1], [0.5, ratio, 1], material=self.blue_material, ) applyTransforms( self.left_back_prim, [-gate_thickness / 4, -gate_width / 2 - gate_thickness / 2, 0], [0, 0, 0, 1], [0.5, 1, ratio], material=self.blue_material, ) applyTransforms( self.right_back_prim, [-gate_thickness / 4, gate_width / 2 + gate_thickness / 2, 0], [0, 0, 0, 1], [0.5, 1, ratio], material=self.blue_material, ) # Corners (White) applyTransforms( self.top_right_corner_prim, [ 0, gate_width / 2 + gate_thickness / 2, gate_width / 2 + gate_thickness / 2, ], [0, 0, 0, 1], [1, 1, 1], material=self.white_material, ) applyTransforms( self.top_left_corner_prim, [ 0, -gate_width / 2 - gate_thickness / 2, gate_width / 2 + gate_thickness / 2, ], [0, 0, 0, 1], [1, 1, 1], material=self.white_material, ) applyTransforms( self.bottom_left_corner_prim, [ 0, -gate_width / 2 - gate_thickness / 2, -gate_width / 2 - gate_thickness / 2, ], [0, 0, 0, 1], [1, 1, 1], material=self.white_material, ) applyTransforms( self.bottom_right_corner_prim, [ 0, gate_width / 2 + gate_thickness / 2, -gate_width / 2 - gate_thickness / 2, ], [0, 0, 0, 1], [1, 1, 1], material=self.white_material, ) def setThicknessInternal(self, thickness): # Front self.top_front_geom.GetSizeAttr().Set(thickness) self.bottom_front_geom.GetSizeAttr().Set(thickness) self.left_front_geom.GetSizeAttr().Set(thickness) self.right_front_geom.GetSizeAttr().Set(thickness) # Back self.top_back_geom.GetSizeAttr().Set(thickness) self.bottom_back_geom.GetSizeAttr().Set(thickness) self.left_back_geom.GetSizeAttr().Set(thickness) self.right_back_geom.GetSizeAttr().Set(thickness) # Corners self.top_right_corner_geom.GetSizeAttr().Set(thickness) self.top_left_corner_geom.GetSizeAttr().Set(thickness) self.bottom_left_corner_geom.GetSizeAttr().Set(thickness) self.bottom_right_corner_geom.GetSizeAttr().Set(thickness) def updateExtent(self): return def applyCollisions(self): applyCollider(self.top_front_prim, True) applyCollider(self.bottom_front_prim, True) applyCollider(self.left_front_prim, True) applyCollider(self.right_front_prim, True) applyCollider(self.top_back_prim, True) applyCollider(self.bottom_back_prim, True) applyCollider(self.left_back_prim, True) applyCollider(self.right_back_prim, True) applyCollider(self.top_right_corner_prim, True) applyCollider(self.top_left_corner_prim, True) applyCollider(self.bottom_left_corner_prim, True) applyCollider(self.bottom_right_corner_prim, True) def setGateThickness(self, thickness: float) -> None: """[summary] Args: thickness (float): [description] """ self.gate_thickness = thickness self.setThicknessInternal(self.gate_thickness) self.applyTransformsInternal(self.gate_thickness, self.gate_width) return def getGateThickness(self) -> float: """[summary] Returns: thickness: [description] """ return self.gate_thickness def setGateThickness(self, width: float) -> None: """[summary] Args: width (float): [description] """ self.gate_width = width self.setThicknessInternal(self.gate_thickness) self.applyTransformsInternal(self.gate_thickness, self.gate_width) return def getGateWidth(self) -> float: """[summary] Returns: float: [description] """ return self.gate_width
31,432
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29.39942
88
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elharirymatteo/RANS/omniisaacgymenvs/utils/dock.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" import os from typing import Optional, Sequence from dataclasses import dataclass from omniisaacgymenvs.robots.articulations.utils.MFP_utils import * from omni.isaac.core.utils.stage import add_reference_to_stage, get_current_stage from omni.isaac.core.utils.prims import get_prim_at_path from omni.isaac.core.prims import RigidPrimView from omni.isaac.core.articulations import Articulation, ArticulationView @dataclass class DockParameters: """ Docking station parameters. Args: usd_path (str): path to the usd file show_axis (bool): show the axis of the docking station mass (float): mass of the docking station """ usd_path: str = None show_axis: bool = False mass: float = 5.0 enable_collision: bool = True class Dock(Articulation): """ Class to create xform prim for a docking station. See parent class for more details about the arguments. Args: prim_path (str): path to the prim name (str): name of the prim position (Optional[Sequence[float]], optional): _description_. Defaults to None. translation (Optional[Sequence[float]], optional): _description_. Defaults to None. orientation (Optional[Sequence[float]], optional): _description_. Defaults to None. scale (Optional[Sequence[float]], optional): _description_. Defaults to None. visible (Optional[bool], optional): _description_. Defaults to True. dock_params (dict, optional): dictionary of DockParameters. Defaults to None. """ def __init__( self, prim_path: str, name: str = "dock", position: Optional[Sequence[float]] = None, translation: Optional[Sequence[float]] = None, orientation: Optional[Sequence[float]] = None, scale: Optional[Sequence[float]] = None, visible: Optional[bool] = True, dock_params: dict = None, ): self.dock_params = DockParameters(**dock_params) self.stage = get_current_stage() self.joints_path = "joints" self.create_articulation_root(prim_path) super().__init__( prim_path=prim_path, name=name, position=position, translation=translation, orientation=orientation, scale=scale, visible=visible, ) self.build() return def create_articulation_root(self, prim_path)->None: """ Create a root xform and link usd to it. Args: prim_path (str): path to the prim """ createArticulation(self.stage, prim_path) add_reference_to_stage(os.path.join(os.getcwd(), self.dock_params.usd_path), prim_path) axis_prim = get_prim_at_path(prim_path+"/dock/axis") if self.dock_params.show_axis: axis_prim.GetAttribute("visibility").Set("visible") else: axis_prim.GetAttribute("visibility").Set("invisible") def build(self)->None: """ Apply RigidBody API, Collider, mass, and PlaneLock joints. """ self.joints_path, self.joints_prim = createXform( self.stage, self.prim_path + "/" + self.joints_path ) self.configure_core_prim() self.createXYPlaneLock() def createXYPlaneLock(self) -> None: """ Creates a set of joints to constrain the platform to the XY plane. 3DoF: translation on X and Y, rotation on Z. """ # Create anchor to world. It's fixed. anchor_path, anchor_prim = createXform( self.stage, self.prim_path + "/world_anchor" ) setTranslate(anchor_prim, Gf.Vec3d(0, 0, 0)) setOrient(anchor_prim, Gf.Quatd(1, Gf.Vec3d(0, 0, 0))) applyRigidBody(anchor_prim) applyMass(anchor_prim, 0.0000001) fixed_joint = createFixedJoint( self.stage, self.joints_path, body_path2=anchor_path ) # Create the bodies & joints allowing translation x_tr_path, x_tr_prim = createXform( self.stage, self.prim_path + "/x_translation_body" ) y_tr_path, y_tr_prim = createXform( self.stage, self.prim_path + "/y_translation_body" ) setTranslate(x_tr_prim, Gf.Vec3d(0, 0, 0)) setOrient(x_tr_prim, Gf.Quatd(1, Gf.Vec3d(0, 0, 0))) applyRigidBody(x_tr_prim) applyMass(x_tr_prim, 0.0000001) setTranslate(y_tr_prim, Gf.Vec3d(0, 0, 0)) setOrient(y_tr_prim, Gf.Quatd(1, Gf.Vec3d(0, 0, 0))) applyRigidBody(y_tr_prim) applyMass(y_tr_prim, 0.0000001) tr_joint_x = createPrismaticJoint( self.stage, self.joints_path + "/dock_world_joint_x", body_path1=anchor_path, body_path2=x_tr_path, axis="X", enable_drive=False, ) tr_joint_y = createPrismaticJoint( self.stage, self.joints_path + "/dock_world_joint_y", body_path1=x_tr_path, body_path2=y_tr_path, axis="Y", enable_drive=False, ) # Adds the joint allowing for rotation rv_joint_z = createRevoluteJoint( self.stage, self.joints_path + "/dock_world_joint_z", body_path1=y_tr_path, body_path2=self.core_path, axis="Z", enable_drive=False, ) def configure_core_prim(self): """ Configures the body of the platform. """ self.core_path = self.prim_path+"/dock" core = get_prim_at_path(self.core_path) applyRigidBody(core) applyCollider(core, self.dock_params.enable_collision) applyMass(core, self.dock_params.mass) class DockView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "DockView", ) -> None: """[summary]""" super().__init__( prim_paths_expr=prim_paths_expr, name=name, ) self.base = RigidPrimView( prim_paths_expr=f"/World/envs/.*/dock/dock", name="dock_base_view", ) def get_plane_lock_indices(self): self.lock_indices = [ self.get_dof_index("dock_world_joint_x"), self.get_dof_index("dock_world_joint_y"), self.get_dof_index("dock_world_joint_z"), ]
6,804
Python
34.815789
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elharirymatteo/RANS/omniisaacgymenvs/utils/plot_experiment.py
__author__ = "Antoine Richard, Matteo El Hariry" __copyright__ = ( "Copyright 2023, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "1.0.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" import array import matplotlib.pyplot as plt import numpy as np import os import pandas as pd import matplotlib.cm as cm from mpl_toolkits.axes_grid1.inset_locator import inset_axes, mark_inset import seaborn as sns from matplotlib.collections import LineCollection def plot_episode_data_virtual( ep_data: dict, save_dir: str, all_agents: bool = False ) -> None: """ Plots the evaluation data for a single agent across a set of evaluation episodes. The following metrics are aggregated across all epsiodes: - distance to the goal - reward - velocities (angular and linear) - actions - trajectories: XY positions, no heading. Args: ep_data: dict: dictionary containing episode data save_dir: str: directory where to save the plots all_agents: bool: if True, plot average results over all agents, if False only the first agent is plotted """ reward_history = ep_data["rews"] control_history = ep_data["act"] state_history = ep_data["obs"] # Overrides the user arg is there is only one episode all_agents = False if reward_history.shape[1] == 1 else all_agents fig_count = 0 if all_agents: best_agent = np.argmax(reward_history.sum(axis=0)) worst_agent = np.argmin(reward_history.sum(axis=0)) rand_agent = np.random.choice( list( set(range(0, reward_history.shape[1])) - set([best_agent, worst_agent]) ) ) print( "Best agent: ", best_agent, "| Worst agent: ", worst_agent, "| Random Agent", rand_agent, ) # plot best and worst episodes data plot_one_episode( {k: np.array([v[best_agent] for v in vals]) for k, vals in ep_data.items()}, save_dir + "best_ep/", ) plot_one_episode( { k: np.array([v[worst_agent] for v in vals]) for k, vals in ep_data.items() }, save_dir + "worst_ep/", ) plot_one_episode( {k: np.array([v[rand_agent] for v in vals]) for k, vals in ep_data.items()}, save_dir + f"rand_ep_{rand_agent}/", ) tgrid = np.linspace(0, len(reward_history), len(control_history)) args = { "best_agent": best_agent, "worst_agent": worst_agent, "rand_agent": rand_agent, "fig_count": fig_count, "save_dir": save_dir, "reward_history": reward_history, "control_history": control_history, "state_history": state_history, "tgrid": tgrid, } shared_metrics = [plot_reward, plot_velocities, plot_actions_box_plot] task_metrics = [] task_flag = state_history[0, 0, 5].astype(int) task_metrics = [] if task_flag == 0: # GoToXY task_metrics = [ plot_trajectories_GoToXY, plot_distance_GoToXY, plot_all_distances_GoToXY, ] elif task_flag == 1: # GoToPose task_metrics = [ plot_trajectories_GoToXY, plot_distance_GoToPose, plot_all_distances_GoToPose, ] elif task_flag == 2: # TrackXYVelocity task_metrics = [ plot_distance_TrackXYVelocity, plot_all_distances_TrackXYVelocity, ] elif task_flag == 3: # TrackXYOVelocity task_metrics = [ plot_distance_TrackXYOVelocity, plot_all_distances_TrackXYOVelocity, ] else: task_metrics = [] metrics = shared_metrics + task_metrics for metric in metrics: fig_count = metric(**args) args["fig_count"] = fig_count else: fig_count = plot_one_episode( {k: np.array([v[0] for v in vals]) for k, vals in ep_data.items()}, save_dir + "first_ep/", ) def plot_distance_GoToXY( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, best_agent: int, worst_agent: int, fig_count: int, **kwargs, ) -> int: """ Plot mean, std_dev, best and worst distance over all episodes.""" all_distances = np.linalg.norm(state_history[:, :, 6:8], axis=2) fig_count += 1 fig, ax = plt.subplots() ax.plot( tgrid, all_distances.mean(axis=1), alpha=0.5, color="blue", label="mean_dist", linewidth=1.5, ) ax.fill_between( tgrid, all_distances.mean(axis=1) - all_distances.std(axis=1), all_distances.mean(axis=1) + all_distances.std(axis=1), color="blue", alpha=0.4, ) ax.fill_between( tgrid, all_distances.mean(axis=1) - 2 * all_distances.std(axis=1), all_distances.mean(axis=1) + 2 * all_distances.std(axis=1), color="blue", alpha=0.2, ) ax.plot( tgrid, all_distances[:, best_agent], alpha=0.5, color="green", label="best", linewidth=1.5, ) ax.plot( tgrid, all_distances[:, worst_agent], alpha=0.5, color="red", label="worst", linewidth=1.5, ) plt.xlabel("Time steps") plt.ylabel("Distance [m]") plt.legend(["mean", "best", "worst", "1-std", "2-std"], loc="best") plt.title(f"Mean, best and worst distances over {all_distances.shape[1]} episodes") plt.grid() plt.savefig(save_dir + "mean_best_worst_position_distances") return fig_count def plot_all_distances_GoToXY( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, **kwargs, ) -> int: """ Plot all distances over all episodes.""" all_distances = np.linalg.norm(state_history[:, :, 6:8], axis=2) fig_count += 1 fig, ax = plt.subplots() cmap = cm.get_cmap("tab20") for j in range(all_distances.shape[1]): ax.plot( tgrid, all_distances[:, j], alpha=1.0, color=cmap(j % cmap.N), linewidth=1.0 ) plt.xlabel("Time steps") plt.ylabel("Distance [m]") plt.title(f"All distances over {all_distances.shape[1]} episodes") plt.grid() plt.savefig(save_dir + "all_position_distances") return fig_count def plot_distance_GoToPose( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, best_agent: int, worst_agent: int, fig_count: int, **kwargs, ) -> int: """ Plot mean, std_dev, best and worst distance over all episodes.""" all_position_distances = np.linalg.norm(state_history[:, :, 6:8], axis=2) shape = state_history.shape[:-1] all_heading_distances = np.arctan2( state_history[:, :, 9].flatten(), state_history[:, :, 8].flatten() ) all_heading_distances = all_heading_distances.reshape(shape) fig_count += 1 fig, ax = plt.subplots() ax.plot( tgrid, all_position_distances.mean(axis=1), alpha=0.5, color="blue", label="mean_dist", linewidth=1.5, ) ax.fill_between( tgrid, all_position_distances.mean(axis=1) - all_position_distances.std(axis=1), all_position_distances.mean(axis=1) + all_position_distances.std(axis=1), color="blue", alpha=0.4, ) ax.fill_between( tgrid, all_position_distances.mean(axis=1) - 2 * all_position_distances.std(axis=1), all_position_distances.mean(axis=1) + 2 * all_position_distances.std(axis=1), color="blue", alpha=0.2, ) ax.plot( tgrid, all_position_distances[:, best_agent], alpha=0.5, color="green", label="best", linewidth=1.5, ) ax.plot( tgrid, all_position_distances[:, worst_agent], alpha=0.5, color="red", label="worst", linewidth=1.5, ) plt.xlabel("Time steps") plt.ylabel("Distance [m]") plt.legend(["mean", "best", "worst", "1-std", "2-std"], loc="best") plt.title( f"Mean, best and worst distances over {all_position_distances.shape[1]} episodes" ) plt.grid() plt.savefig(save_dir + "mean_best_worst_position_distances") fig_count += 1 fig, ax = plt.subplots() ax.plot( tgrid, all_heading_distances.mean(axis=1), alpha=0.5, color="blue", label="mean_dist", linewidth=1.5, ) ax.fill_between( tgrid, all_heading_distances.mean(axis=1) - all_heading_distances.std(axis=1), all_heading_distances.mean(axis=1) + all_heading_distances.std(axis=1), color="blue", alpha=0.4, ) ax.fill_between( tgrid, all_heading_distances.mean(axis=1) - 2 * all_heading_distances.std(axis=1), all_heading_distances.mean(axis=1) + 2 * all_heading_distances.std(axis=1), color="blue", alpha=0.2, ) ax.plot( tgrid, all_heading_distances[:, best_agent], alpha=0.5, color="green", label="best", linewidth=1.5, ) ax.plot( tgrid, all_heading_distances[:, worst_agent], alpha=0.5, color="red", label="worst", linewidth=1.5, ) plt.xlabel("Time steps") plt.ylabel("Distance [rad]") plt.legend(["mean", "best", "worst", "1-std", "2-std"], loc="best") plt.title( f"Mean, best and worst distances over {all_heading_distances.shape[1]} episodes" ) plt.grid() plt.savefig(save_dir + "mean_best_worst_heading_distances") return fig_count def plot_all_distances_GoToPose( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, **kwargs, ) -> int: """ Plot all distances over all episodes.""" all_position_distances = np.linalg.norm(state_history[:, :, 6:8], axis=2) shape = state_history.shape[:-1] all_heading_distances = np.arctan2( state_history[:, :, 9].flatten(), state_history[:, :, 8].flatten() ) all_heading_distances = all_heading_distances.reshape(shape) fig_count += 1 fig, ax = plt.subplots() cmap = cm.get_cmap("tab20") for j in range(all_position_distances.shape[1]): ax.plot( tgrid, all_position_distances[:, j], alpha=1.0, color=cmap(j % cmap.N), linewidth=1.0, ) plt.xlabel("Time steps") plt.ylabel("Distance [m]") plt.title(f"All distances over {all_position_distances.shape[1]} episodes") plt.grid() plt.savefig(save_dir + "all_position_distances") fig_count += 1 fig, ax = plt.subplots() cmap = cm.get_cmap("tab20") for j in range(all_heading_distances.shape[1]): ax.plot( tgrid, all_heading_distances[:, j], alpha=1.0, color=cmap(j % cmap.N), linewidth=1.0, ) plt.xlabel("Time steps") plt.ylabel("Distance [rad]") plt.title(f"All distances over {all_heading_distances.shape[1]} episodes") plt.grid() plt.savefig(save_dir + "all_heading_distances") return fig_count def plot_distance_TrackXYVelocity( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, best_agent: int, worst_agent: int, fig_count: int, **kwargs, ) -> int: """ Plot mean, std_dev, best and worst distance over all episodes.""" all_distances = np.linalg.norm(state_history[:, :, 6:8], axis=2) fig_count += 1 fig, ax = plt.subplots() ax.plot( tgrid, all_distances.mean(axis=1), alpha=0.5, color="blue", label="mean_dist", linewidth=1.5, ) ax.fill_between( tgrid, all_distances.mean(axis=1) - all_distances.std(axis=1), all_distances.mean(axis=1) + all_distances.std(axis=1), color="blue", alpha=0.4, ) ax.fill_between( tgrid, all_distances.mean(axis=1) - 2 * all_distances.std(axis=1), all_distances.mean(axis=1) + 2 * all_distances.std(axis=1), color="blue", alpha=0.2, ) ax.plot( tgrid, all_distances[:, best_agent], alpha=0.5, color="green", label="best", linewidth=1.5, ) ax.plot( tgrid, all_distances[:, worst_agent], alpha=0.5, color="red", label="worst", linewidth=1.5, ) plt.xlabel("Time steps") plt.ylabel("Distance [m/s]") plt.legend(["mean", "best", "worst", "1-std", "2-std"], loc="best") plt.title(f"Mean, best and worst distances over {all_distances.shape[1]} episodes") plt.grid() plt.savefig(save_dir + "mean_best_worst_velocity_distances") return fig_count def plot_all_distances_TrackXYVelocity( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, **kwargs, ) -> int: """ Plot all distances over all episodes.""" all_distances = np.linalg.norm(state_history[:, :, 6:8], axis=2) fig_count += 1 fig, ax = plt.subplots() cmap = cm.get_cmap("tab20") for j in range(all_distances.shape[1]): ax.plot( tgrid, all_distances[:, j], alpha=1.0, color=cmap(j % cmap.N), linewidth=1.0 ) plt.xlabel("Time steps") plt.ylabel("Distance [m/s]") plt.title(f"All distances over {all_distances.shape[1]} episodes") plt.grid() plt.savefig(save_dir + "all_velocity_distances") return fig_count def plot_distance_TrackXYOVelocity( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, best_agent: int, worst_agent: int, fig_count: int, **kwargs, ) -> int: """ Plot mean, std_dev, best and worst distance over all episodes.""" all_xy_distances = np.linalg.norm(state_history[:, :, 6:8], axis=2) all_omega_distances = np.linalg.norm(state_history[:, :, 8], axis=2) fig_count += 1 fig, ax = plt.subplots() ax.plot( tgrid, all_xy_distances.mean(axis=1), alpha=0.5, color="blue", label="mean_dist", linewidth=1.5, ) ax.fill_between( tgrid, all_xy_distances.mean(axis=1) - all_xy_distances.std(axis=1), all_xy_distances.mean(axis=1) + all_xy_distances.std(axis=1), color="blue", alpha=0.4, ) ax.fill_between( tgrid, all_xy_distances.mean(axis=1) - 2 * all_xy_distances.std(axis=1), all_xy_distances.mean(axis=1) + 2 * all_xy_distances.std(axis=1), color="blue", alpha=0.2, ) ax.plot( tgrid, all_xy_distances[:, best_agent], alpha=0.5, color="green", label="best", linewidth=1.5, ) ax.plot( tgrid, all_xy_distances[:, worst_agent], alpha=0.5, color="red", label="worst", linewidth=1.5, ) plt.xlabel("Time steps") plt.ylabel("Distance [m/s]") plt.legend(["mean", "best", "worst", "1-std", "2-std"], loc="best") plt.title( f"Mean, best and worst distances over {all_xy_distances.shape[1]} episodes" ) plt.grid() plt.savefig(save_dir + "mean_best_worst_velocity_distances") fig_count += 1 fig, ax = plt.subplots() ax.plot( tgrid, all_omega_distances.mean(axis=1), alpha=0.5, color="blue", label="mean_dist", linewidth=1.5, ) ax.fill_between( tgrid, all_omega_distances.mean(axis=1) - all_omega_distances.std(axis=1), all_omega_distances.mean(axis=1) + all_omega_distances.std(axis=1), color="blue", alpha=0.4, ) ax.fill_between( tgrid, all_omega_distances.mean(axis=1) - 2 * all_omega_distances.std(axis=1), all_omega_distances.mean(axis=1) + 2 * all_omega_distances.std(axis=1), color="blue", alpha=0.2, ) ax.plot( tgrid, all_omega_distances[:, best_agent], alpha=0.5, color="green", label="best", linewidth=1.5, ) ax.plot( tgrid, all_omega_distances[:, worst_agent], alpha=0.5, color="red", label="worst", linewidth=1.5, ) plt.xlabel("Time steps") plt.ylabel("Distance [m/s]") plt.legend(["mean", "best", "worst", "1-std", "2-std"], loc="best") plt.title( f"Mean, best and worst distances over {all_omega_distances.shape[1]} episodes" ) plt.grid() plt.savefig(save_dir + "mean_best_worst_velocity_distances") return fig_count def plot_all_distances_TrackXYOVelocity( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, **kwargs, ) -> int: """ Plot all distances over all episodes.""" all_xy_distances = np.linalg.norm(state_history[:, :, 6:8], axis=2) all_omega_distances = np.linalg.norm(state_history[:, :, 8], axis=2) fig_count += 1 fig, ax = plt.subplots() cmap = cm.get_cmap("tab20") for j in range(all_xy_distances.shape[1]): ax.plot( tgrid, all_xy_distances[:, j], alpha=1.0, color=cmap(j % cmap.N), linewidth=1.0, ) plt.xlabel("Time steps") plt.ylabel("Distance [m/s]") plt.title(f"All distances over {all_xy_distances.shape[1]} episodes") plt.grid() plt.savefig(save_dir + "all_velocity_distances") fig_count += 1 fig, ax = plt.subplots() cmap = cm.get_cmap("tab20") for j in range(all_omega_distances.shape[1]): ax.plot( tgrid, all_omega_distances[:, j], alpha=1.0, color=cmap(j % cmap.N), linewidth=1.0, ) plt.xlabel("Time steps") plt.ylabel("Distance [rad/s]") plt.title(f"All distances over {all_omega_distances.shape[1]} episodes") plt.grid() plt.savefig(save_dir + "all_velocity_distances") return fig_count def plot_reward( reward_history: np.ndarray, state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, best_agent: int, worst_agent: int, fig_count: int, **kwargs, ) -> int: """ Plot mean, std_dev, best and worst reward over all episodes.""" fig_count += 1 fig, ax = plt.subplots() ax.plot( tgrid, reward_history.mean(axis=1), alpha=0.5, color="blue", label="mean_dist", linewidth=1.5, ) ax.fill_between( tgrid, reward_history.mean(axis=1) - reward_history.std(axis=1), reward_history.mean(axis=1) + reward_history.std(axis=1), color="blue", alpha=0.4, ) ax.fill_between( tgrid, reward_history.mean(axis=1) - 2 * reward_history.std(axis=1), reward_history.mean(axis=1) + 2 * reward_history.std(axis=1), color="blue", alpha=0.2, ) ax.plot( tgrid, reward_history[:, best_agent], alpha=0.5, color="green", label="best", linewidth=1.5, ) ax.plot( tgrid, reward_history[:, worst_agent], alpha=0.5, color="red", label="worst", linewidth=1.5, ) plt.xlabel("Time steps") plt.ylabel("Reward") plt.legend(["mean", "best", "worst", "1-std", "2-std"], loc="best") plt.title(f"Mean, best and worst reward over {state_history.shape[1]} episodes") plt.grid() plt.savefig(save_dir + "mean_best_worst_rewards") return fig_count def plot_velocities( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, best_agent: int, worst_agent: int, fig_count: int, **kwargs, ) -> int: """ Plot mean, std_dev, best and worst velocities over all episodes.""" fig_count += 1 fig, ax = plt.subplots() ang_vel_z = state_history[:, :, 4:5][:, :, 0] # getting rid of the extra dimension ax.plot( tgrid, ang_vel_z.mean(axis=1), alpha=0.5, color="blue", label="mean_dist", linewidth=1.5, ) ax.fill_between( tgrid, ang_vel_z.mean(axis=1) - ang_vel_z.std(axis=1), ang_vel_z.mean(axis=1) + ang_vel_z.std(axis=1), color="blue", alpha=0.4, ) ax.fill_between( tgrid, ang_vel_z.mean(axis=1) - 2 * ang_vel_z.std(axis=1), ang_vel_z.mean(axis=1) + 2 * ang_vel_z.std(axis=1), color="blue", alpha=0.2, ) ax.plot( tgrid, ang_vel_z[:, best_agent], alpha=0.5, color="green", label="best", linewidth=1.5, ) ax.plot( tgrid, ang_vel_z[:, worst_agent], alpha=0.5, color="red", label="worst", linewidth=1.5, ) plt.xlabel("Time steps") plt.ylabel("Angular speed [rad/s]") plt.legend(["mean", "best", "worst", "1-std", "2-std"], loc="best") plt.title( f"Angular speed of mean, best and worst agents {ang_vel_z.shape[1]} episodes" ) plt.grid() plt.savefig(save_dir + "mean_best_worst_ang_velocities") return fig_count def plot_actions_histogram( control_history: np.ndarray, save_dir: str, fig_count: int, **kwargs ) -> int: """ Plot mean number of thrusts over all episodes.""" fig_count += 1 plt.figure(fig_count) plt.clf() control_history = control_history.reshape( (control_history.shape[1], control_history.shape[0], control_history.shape[2]) ) control_history = np.array([c for c in control_history]) freq = pd.DataFrame( data=np.array( [control_history[i].sum(axis=0) for i in range(control_history.shape[0])] ), columns=[f"T{i+1}" for i in range(control_history.shape[2])], ) mean_freq = freq.mean() plt.bar(mean_freq.index, mean_freq.values) plt.title(f"Mean number of thrusts in {control_history.shape[0]} episodes") plt.savefig(save_dir + "mean_actions_histogram") return fig_count def plot_actions_box_plot( control_history: np.ndarray, save_dir: str, fig_count: int, **kwargs ) -> int: """ Plot box plot of actions over all episodes.""" fig_count += 1 plt.figure(fig_count) plt.clf() control_history = control_history.reshape( (control_history.shape[1], control_history.shape[0], control_history.shape[2]) ) control_history = np.array([c for c in control_history]) freq = pd.DataFrame( data=np.array( [control_history[i].sum(axis=0) for i in range(control_history.shape[0])] ), columns=[f"T{i+1}" for i in range(control_history.shape[2])], ) sns.boxplot(data=freq, orient="h") plt.title(f"Mean number of thrusts in {control_history.shape[0]} episodes") plt.savefig(save_dir + "actions_boxplot") return fig_count def plot_trajectories_GoToXY( state_history: np.ndarray, save_dir: str, fig_count: int, **kwargs ) -> int: """ Plot trajectories of all agents in 2D space.""" fig_count += 1 plt.figure(fig_count) plt.clf() positions = state_history[:, :, 6:8] cmap = cm.get_cmap("tab20") for j in range(positions.shape[1]): col = cmap( j % cmap.N ) # Select a color from the colormap based on the current index plt.plot( positions[:, j, 0], positions[:, j, 1], color=col, alpha=1.0, linewidth=0.75 ) plt.xlabel("X [m]") plt.ylabel("Y [m]") plt.grid(alpha=0.3) plt.title(f"Trajectories in 2D space [{positions.shape[1]} episodes]") plt.gcf().dpi = 200 plt.savefig(save_dir + "multi_trajectories") return fig_count def plot_one_episode( ep_data: dict, save_dir: str = None, show: bool = False, debug: bool = False, fig_count: int = 0, ) -> None: """ Plot episode metrics for a single agent. ep_data: dictionary containing episode data save_dir: directory where to save the plots all_agents: if True, plot average results over all agents, if False only the first agent is plotted. """ os.makedirs(save_dir, exist_ok=True) control_history = ep_data["act"] reward_history = ep_data["rews"] state_history = ep_data["obs"] # save data to csv file pd.DataFrame.to_csv(pd.DataFrame(control_history), save_dir + "actions.csv") shared_metrics = [ plot_single_linear_vel, plot_single_angular_vel, plot_single_absolute_heading, plot_single_rewards, plot_single_action_histogram, plot_single_actions, ] if debug: debug_metrics = [plot_single_heading_cos_sin] else: debug_metrics = [] # setting the right task_data labels based on the task fla. task_flag = state_history[0, 5].astype(int) task_metrics = [] if task_flag == 0: # GoToXY task_data_label = ["error_x", "error_y"] task_metrics = [ plot_single_xy_position, plot_single_xy_position_error, plot_single_GoToXY_distance_to_target, plot_single_GoToXY_log_distance_to_target, ] elif task_flag == 1: # GoToPose task_data_label = [ "error_x", "error_y", "cos_error_heading", "sin_error_heading", ] task_metrics = [ plot_single_xy_position, plot_single_xy_pose, plot_single_xy_position_error, plot_single_heading_error, plot_single_xy_position_heading, plot_single_GoToPose_distance_to_target, plot_single_GoToPose_log_distance_to_target, ] elif task_flag == 2: # TrackXYVelocity task_data_label = ["error_vx", "error_vy"] task_metrics = [ plot_single_TrackXYVelocity_distance_to_target, plot_single_TrackXYVelocity_log_distance_to_target, ] elif task_flag == 3: # TrackXYOVelocity task_data_label = ["error_vx", "error_vy", "error_omega"] task_metrics = [ plot_single_TrackXYOVelocity_distance_to_target, plot_single_TrackXYOVelocity_log_distance_to_target, ] else: task_data_label = [] task_metrics = [] # Generate plots metrics = shared_metrics + task_metrics + debug_metrics tgrid = np.linspace(0, len(control_history), len(control_history)) args = { "state_history": state_history, "control_history": control_history, "reward_history": reward_history, "save_dir": save_dir, "fig_count": fig_count, "show": show, "tgrid": tgrid, } for metric in metrics: fig_count = metric(**args) args["fig_count"] = fig_count df_cols = [ "cos_theta", "sin_theta", "lin_vel_x", "lin_vel_y", "ang_vel_z", "task_flag", ] + task_data_label pd.DataFrame.to_csv( pd.DataFrame(state_history[:, : len(df_cols)], columns=df_cols), save_dir + "states_episode.csv", ) fig_count = 0 def plot_single_linear_vel( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot linear velocity of a single agent.""" lin_vels = state_history[:, 2:4] # plot linear velocity fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot(tgrid, lin_vels[:, 0], color=cm.get_cmap("tab20")(0)) plt.plot(tgrid, lin_vels[:, 1], color=cm.get_cmap("tab20")(2)) plt.xlabel("Time steps") plt.ylabel("Velocity [m/s]") plt.legend(["x", "y"], loc="best") plt.title("Velocity state history") plt.grid() if save_dir: plt.savefig(save_dir + "single_linear_velocity") if show: plt.show() return fig_count def plot_single_angular_vel( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot angular velocity of a single agent.""" ang_vel_z = state_history[:, 4:5] # plot angular speed (z coordinate) fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot(tgrid, ang_vel_z, color=cm.get_cmap("tab20")(0)) plt.xlabel("Time steps") plt.ylabel("Angular speed [rad/s]") plt.legend(["z"], loc="best") plt.title("Angular speed state history") plt.grid() if save_dir: plt.savefig(save_dir + "single_angular_velocity") if show: plt.show() return fig_count def plot_single_heading_cos_sin( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot heading of a single agent with cos and sin representation.""" headings = state_history[:, :2] # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot(tgrid, headings[:, 0], color=cm.get_cmap("tab20")(0)) # cos plt.plot(tgrid, headings[:, 1], color=cm.get_cmap("tab20")(2)) # sin plt.xlabel("Time steps") plt.ylabel("Heading") plt.legend(["cos(${\\theta}$)", "sin(${\\theta}$)"], loc="best") plt.title("Heading state history") plt.grid() if save_dir: plt.savefig(save_dir + "single_heading_cos_sin") if show: plt.show() return fig_count def plot_single_absolute_heading( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot heading of a single agent.""" headings = state_history[:, :2] angles = np.arctan2(headings[:, 1], headings[:, 0]) # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot(tgrid, angles, color=cm.get_cmap("tab20")(0)) plt.xlabel("Time steps") plt.ylabel("Angle [rad]") plt.legend(["${\\theta}$"], loc="best") plt.title("Angle state history") plt.grid() if save_dir: plt.savefig(save_dir + "single_heading") if show: plt.show() return fig_count def plot_single_actions( control_history: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs ) -> int: """ Plot actions of a single agent.""" fig_count += 1 plt.figure(fig_count) plt.clf() control_history_df = pd.DataFrame(data=control_history) fig, axes = plt.subplots( len(control_history_df.columns), 1, sharex=True, figsize=(8, 6) ) # Select subset of colors from a colormap colormap = cm.get_cmap("tab20") num_colors = len(control_history_df.columns) colors = [colormap(i) for i in range(0, num_colors * 2, 2)] for i, column in enumerate(control_history_df.columns): control_history_df[column].plot(ax=axes[i], color=colors[i]) axes[i].set_ylabel(f"T{column}") plt.xlabel("Time steps") if save_dir: fig.savefig(save_dir + "single_actions") if show: plt.show() return fig_count def plot_single_action_histogram( control_history: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs ) -> int: """ Plot histogram of actions of a single agent.""" fig_count += 1 plt.figure(fig_count) plt.clf() control_history = np.array(control_history) actions_df = pd.DataFrame( control_history, columns=[f"T{i+1}" for i in range(control_history.shape[1])] ) freq = actions_df.sum() plt.bar(freq.index, freq.values, color=cm.get_cmap("tab20")(0)) plt.title("Number of thrusts in episode") plt.tight_layout() if save_dir: plt.savefig(save_dir + "single_actions_hist") if show: plt.show() return fig_count def plot_single_rewards( reward_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot rewards of a single agent.""" if any(reward_history): fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot(tgrid, reward_history, color=cm.get_cmap("tab20")(0)) plt.xlabel("Time steps") plt.ylabel("Reward") plt.legend(["reward"], loc="best") plt.title("Reward history") plt.grid() if save_dir: plt.savefig(save_dir + "single_reward") if show: plt.show() return fig_count def plot_single_xy_position_error( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot position error of a single agent.""" pos_error = state_history[:, 6:8] # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot(tgrid, pos_error[:, 0], color=cm.get_cmap("tab20")(0)) plt.plot(tgrid, pos_error[:, 1], color=cm.get_cmap("tab20")(2)) plt.xlabel("Time steps") plt.ylabel("Position [m]") plt.legend(["x position", "y position"], loc="best") plt.title("Position Error") plt.grid() if save_dir: plt.savefig(save_dir + "single_xy_position_error") if show: plt.show() return fig_count def plot_single_heading_error( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot heading error of a single agent.""" heading_error = state_history[:, 8:] heading_error = np.arctan2(heading_error[:, 1], heading_error[:, 0]) # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot(tgrid, heading_error, color=cm.get_cmap("tab20")(0)) plt.xlabel("Time steps") plt.ylabel("Heading [rad]") plt.title("Heading error") plt.grid() if save_dir: plt.savefig(save_dir + "single_heading_heading_error") if show: plt.show() return fig_count def plot_single_xy_position( state_history: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs ) -> int: """ Plot position of a single agent.""" pos_error = state_history[:, 6:8] # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() # Set aspect ratio to be equal plt.gca().set_aspect("equal", adjustable="box") x, y = pos_error[:, 0], pos_error[:, 1] fig, ax = plt.subplots(figsize=(6, 6)) # Setting the limit of x and y direction to define which portion to zoom x1, x2, y1, y2 = -0.07, 0.07, -0.08, 0.08 if y[0] > 0 and x[0] > 0: location = 4 else: location = 2 if (y[0] < 0 and x[0] < 0) else 1 axins = inset_axes(ax, width=1.5, height=1.25, loc=location) ax.plot(x, y, color=cm.get_cmap("tab20")(0)) ax.set_xlabel("X [m]") ax.set_ylabel("Y [m]") axins.set_xlim(x1, x2) axins.set_ylim(y1, y2) mark_inset(ax, axins, loc1=2, loc2=4, fc="none", ec="0.5") axins.plot(x, y) if save_dir: fig.savefig(save_dir + "single_xy_trajectory") if show: plt.show() return fig_count def plot_single_xy_pose( state_history: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs ) -> int: """ Plot position of a single agent.""" pos_error = state_history[:, 6:8] # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() # Set aspect ratio to be equal plt.gca().set_aspect("equal", adjustable="box") # Get the heading error values heading_error = state_history[:, 8:] heading_error = np.abs(np.arctan2(heading_error[:, 1], heading_error[:, 0])) x, y = pos_error[:, 0], pos_error[:, 1] segments = [ np.column_stack([x[i : i + 2], y[i : i + 2]]) for i in range(len(x) - 1) ] fig, ax = plt.subplots(figsize=(7, 6)) # make sure that the plot won't be limited between 0 and 1, ensuring the limits derive from the x, y coordinates plus a margin margin = 0.08 ax.set_xlim(min(x) - margin, max(x) + margin) ax.set_ylim(min(y) - margin, max(y) + margin) lc = LineCollection(segments, cmap="jet", array=heading_error) line = ax.add_collection(lc) plt.colorbar(line, label="heading error [rad]") # ax.plot(x, y, color=cm.get_cmap('tab20')(0)) plt.grid(alpha=0.3) ax.set_xlabel("X [m]") ax.set_ylabel("Y [m]") plt.grid(alpha=0.3) if save_dir: fig.savefig(save_dir + "single_pose_trajectory") if show: plt.show() return fig_count def plot_single_xy_position_heading( state_history: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs ) -> int: """ Plot position of a single agent.""" pos_error = state_history[:, 6:8] heading = state_history[:, :2] # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() # Set aspect ratio to be equal plt.gca().set_aspect("equal", adjustable="box") x, y = pos_error[:, 0], pos_error[:, 1] c, s = heading[:, 0], heading[:, 1] fig, ax = plt.subplots(figsize=(6, 6)) # Setting the limit of x and y direction to define which portion to zoom x1, x2, y1, y2 = -0.07, 0.07, -0.08, 0.08 if y[0] > 0 and x[0] > 0: location = 4 else: location = 2 if (y[0] < 0 and x[0] < 0) else 1 axins = inset_axes(ax, width=1.5, height=1.25, loc=location) ax.plot(x, y, color=cm.get_cmap("tab20")(0)) ax.quiver(x[::10], y[::10], s[::10], c[::10], color=cm.get_cmap("tab20")(0)) ax.set_xlabel("X [m]") ax.set_ylabel("Y [m]") axins.set_xlim(x1, x2) axins.set_ylim(y1, y2) mark_inset(ax, axins, loc1=2, loc2=4, fc="none", ec="0.5") axins.plot(x, y) if save_dir: fig.savefig(save_dir + "single_xy_trajectory_with_heading") if show: plt.show() return fig_count def plot_single_GoToXY_distance_to_target( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot distance to target of a single agent.""" pos_error = state_history[:, 6:8] # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot( tgrid, np.linalg.norm(np.array([pos_error[:, 0], pos_error[:, 1]]), axis=0), color=cm.get_cmap("tab20")(0), ) plt.xlabel("Time steps") plt.ylabel("Distance [m]") plt.legend(["abs dist"], loc="best") plt.title("Distance to target") plt.grid() if save_dir: plt.savefig(save_dir + "single_distance_to_position_target") if show: plt.show() return fig_count def plot_single_GoToXY_log_distance_to_target( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot log distance to target of a single agent.""" pos_error = state_history[:, 6:8] # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.yscale("log") plt.plot( tgrid, np.linalg.norm(np.array([pos_error[:, 0], pos_error[:, 1]]), axis=0), color=cm.get_cmap("tab20")(0), ) plt.xlabel("Time steps") plt.ylabel("Log distance [m]") plt.legend(["x-y dist"], loc="best") plt.title("Log distance to target") plt.grid(True) if save_dir: plt.savefig(save_dir + "single_log_distance_to_position_target") if show: plt.show() return fig_count def plot_single_GoToPose_distance_to_target( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot distance to target of a single agent.""" pos_error = state_history[:, 6:8] heading_error = state_history[:, 8:] heading_error = np.arctan2(heading_error[:, 1], heading_error[:, 0]) # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot( tgrid, np.linalg.norm(np.array([pos_error[:, 0], pos_error[:, 1]]), axis=0), color=cm.get_cmap("tab20")(0), ) plt.xlabel("Time steps") plt.ylabel("Distance [m]") plt.legend(["abs dist"], loc="best") plt.title("Distance to target") plt.grid() if save_dir: plt.savefig(save_dir + "single_distance_to_position_target") if show: plt.show() # plot heading fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot(tgrid, np.abs(heading_error), color=cm.get_cmap("tab20")(0)) plt.xlabel("Time steps") plt.ylabel("Heading [rad]") plt.legend(["abs dist"], loc="best") plt.title("Distance to target") plt.grid() if save_dir: plt.savefig(save_dir + "single_distance_to_heading_target") if show: plt.show() return fig_count def plot_single_GoToPose_log_distance_to_target( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot log distance to target of a single agent.""" pos_error = state_history[:, 6:8] heading_error = state_history[:, 8:] heading_error = np.arctan2(heading_error[:, 1], heading_error[:, 0]) # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.yscale("log") plt.plot( tgrid, np.linalg.norm(np.array([pos_error[:, 0], pos_error[:, 1]]), axis=0), color=cm.get_cmap("tab20")(0), ) plt.xlabel("Time steps") plt.ylabel("Log distance [m]") plt.legend(["x-y dist"], loc="best") plt.title("Log distance to target") plt.grid(True) if save_dir: plt.savefig(save_dir + "single_log_distance_to_position_target") if show: plt.show() # plot heading fig_count += 1 plt.figure(fig_count) plt.clf() plt.yscale("log") plt.plot(tgrid, np.abs(heading_error), color=cm.get_cmap("tab20")(0)) plt.xlabel("Time steps") plt.ylabel("Log distance [rad]") plt.legend(["x-y dist"], loc="best") plt.title("Log distance to target") plt.grid(True) if save_dir: plt.savefig(save_dir + "single_log_distance_to_heading_target") if show: plt.show() return fig_count def plot_single_TrackXYVelocity_distance_to_target( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot distance to target of a single agent.""" vel_error = state_history[:, 6:8] # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot( tgrid, np.linalg.norm(np.array([vel_error[:, 0], vel_error[:, 1]]), axis=0), color=cm.get_cmap("tab20")(0), ) plt.xlabel("Time steps") plt.ylabel("Distance [m/s]") plt.legend(["abs dist"], loc="best") plt.title("Distance to target") plt.grid() if save_dir: plt.savefig(save_dir + "single_distance_to_velocity_target") if show: plt.show() return fig_count def plot_single_TrackXYVelocity_log_distance_to_target( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot log distance to target of a single agent.""" vel_error = state_history[:, 6:8] # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.yscale("log") plt.plot( tgrid, np.linalg.norm(np.array([vel_error[:, 0], vel_error[:, 1]]), axis=0), color=cm.get_cmap("tab20")(0), ) plt.xlabel("Time steps") plt.ylabel("Log distance [m/s]") plt.legend(["x-y dist"], loc="best") plt.title("Log distance to target") plt.grid(True) if save_dir: plt.savefig(save_dir + "single_log_distance_to_velocity_target") if show: plt.show() return fig_count def plot_single_TrackXYOVelocity_distance_to_target( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot distance to target of a single agent.""" vel_error = state_history[:, 6:8] omega_error = state_history[:, 8] # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot( tgrid, np.linalg.norm(np.array([vel_error[:, 0], vel_error[:, 1]]), axis=0), color=cm.get_cmap("tab20")(0), ) plt.xlabel("Time steps") plt.ylabel("Distance [m/s]") plt.legend(["abs dist"], loc="best") plt.title("Distance to target") plt.grid() if save_dir: plt.savefig(save_dir + "single_distance_to_linear_velocity_target") if show: plt.show() fig_count += 1 plt.figure(fig_count) plt.clf() plt.plot(tgrid, np.abs(omega_error), color=cm.get_cmap("tab20")(0)) plt.xlabel("Time steps") plt.ylabel("Distance [rad/s]") plt.legend(["abs dist"], loc="best") plt.title("Distance to target") plt.grid() if save_dir: plt.savefig(save_dir + "single_distance_to_angular_velocity_target") if show: plt.show() return fig_count def plot_single_TrackXYOVelocity_log_distance_to_target( state_history: np.ndarray, tgrid: np.ndarray, save_dir: str, fig_count: int, show: bool, **kwargs, ) -> int: """ Plot log distance to target of a single agent.""" vel_error = state_history[:, 6:8] omega_error = state_history[:, 8] # plot position (x, y coordinates) fig_count += 1 plt.figure(fig_count) plt.clf() plt.yscale("log") plt.plot( tgrid, np.linalg.norm(np.array([vel_error[:, 0], vel_error[:, 1]]), axis=0), color=cm.get_cmap("tab20")(0), ) plt.xlabel("Time steps") plt.ylabel("Log distance [m/s]") plt.legend(["x-y dist"], loc="best") plt.title("Log distance to target") plt.grid(True) if save_dir: plt.savefig(save_dir + "single_log_distance_to_linear_velocity_target") if show: plt.show() fig_count += 1 plt.figure(fig_count) plt.clf() plt.yscale("log") plt.plot(tgrid, np.abs(omega_error), color=cm.get_cmap("tab20")(0)) plt.xlabel("Time steps") plt.ylabel("Log distance [rad/s]") plt.legend(["x-y dist"], loc="best") plt.title("Log distance to target") plt.grid(True) if save_dir: plt.savefig(save_dir + "single_log_distance_to_angular_velocity_target") if show: plt.show() return fig_count
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Python
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elharirymatteo/RANS/omniisaacgymenvs/utils/task_util.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. def initialize_task(config, env, init_sim=True): from .config_utils.sim_config import SimConfig sim_config = SimConfig(config) def import_tasks(): from omniisaacgymenvs.tasks.allegro_hand import AllegroHandTask from omniisaacgymenvs.tasks.ant import AntLocomotionTask from omniisaacgymenvs.tasks.anymal import AnymalTask from omniisaacgymenvs.tasks.anymal_terrain import AnymalTerrainTask from omniisaacgymenvs.tasks.ball_balance import BallBalanceTask from omniisaacgymenvs.tasks.cartpole import CartpoleTask from omniisaacgymenvs.tasks.cartpole_camera import CartpoleCameraTask from omniisaacgymenvs.tasks.crazyflie import CrazyflieTask from omniisaacgymenvs.tasks.factory.factory_task_nut_bolt_pick import ( FactoryTaskNutBoltPick, ) from omniisaacgymenvs.tasks.factory.factory_task_nut_bolt_place import ( FactoryTaskNutBoltPlace, ) from omniisaacgymenvs.tasks.factory.factory_task_nut_bolt_screw import ( FactoryTaskNutBoltScrew, ) from omniisaacgymenvs.tasks.franka_cabinet import FrankaCabinetTask from omniisaacgymenvs.tasks.franka_deformable import FrankaDeformableTask from omniisaacgymenvs.tasks.humanoid import HumanoidLocomotionTask from omniisaacgymenvs.tasks.ingenuity import IngenuityTask from omniisaacgymenvs.tasks.quadcopter import QuadcopterTask from omniisaacgymenvs.tasks.shadow_hand import ShadowHandTask from omniisaacgymenvs.tasks.crazyflie import CrazyflieTask from omniisaacgymenvs.tasks.MFP2D_Virtual import MFP2DVirtual from omniisaacgymenvs.tasks.MFP2D_Virtual_Dock import MFP2DVirtual_Dock from omniisaacgymenvs.tasks.MFP2D_Virtual_Dock_RGBD import MFP2DVirtual_Dock_RGBD from omniisaacgymenvs.tasks.MFP3D_Virtual import MFP3DVirtual from omniisaacgymenvs.tasks.warp.ant import ( AntLocomotionTask as AntLocomotionTaskWarp, ) from omniisaacgymenvs.tasks.warp.cartpole import CartpoleTask as CartpoleTaskWarp from omniisaacgymenvs.tasks.warp.humanoid import ( HumanoidLocomotionTask as HumanoidLocomotionTaskWarp, ) # Mappings from strings to environments task_map = { "AllegroHand": AllegroHandTask, "Ant": AntLocomotionTask, "Anymal": AnymalTask, "AnymalTerrain": AnymalTerrainTask, "BallBalance": BallBalanceTask, "Cartpole": CartpoleTask, "CartpoleCamera": CartpoleCameraTask, "FactoryTaskNutBoltPick": FactoryTaskNutBoltPick, "FactoryTaskNutBoltPlace": FactoryTaskNutBoltPlace, "FactoryTaskNutBoltScrew": FactoryTaskNutBoltScrew, "FrankaCabinet": FrankaCabinetTask, "FrankaDeformable": FrankaDeformableTask, "Humanoid": HumanoidLocomotionTask, "Ingenuity": IngenuityTask, "Quadcopter": QuadcopterTask, "Crazyflie": CrazyflieTask, "ShadowHand": ShadowHandTask, "ShadowHandOpenAI_FF": ShadowHandTask, "ShadowHandOpenAI_LSTM": ShadowHandTask, "MFP2DVirtual": MFP2DVirtual, "MFP2DVirtual_Dock": MFP2DVirtual_Dock, "MFP2DVirtual_Dock_RGBD": MFP2DVirtual_Dock_RGBD, "MFP3DVirtual": MFP3DVirtual, } task_map_warp = { "Cartpole": CartpoleTaskWarp, "Ant": AntLocomotionTaskWarp, "Humanoid": HumanoidLocomotionTaskWarp, } return task_map, task_map_warp def initialize_task(config, env, init_sim=True): from omniisaacgymenvs.utils.config_utils.sim_config import SimConfig sim_config = SimConfig(config) task_map, task_map_warp = import_tasks() cfg = sim_config.config if cfg["warp"]: task_map = task_map_warp task = task_map[cfg["task_name"]]( name=cfg["task_name"], sim_config=sim_config, env=env ) backend = "warp" if cfg["warp"] else "torch" rendering_dt = sim_config.get_physics_params()["rendering_dt"] env.set_task( task=task, sim_params=sim_config.get_physics_params(), backend=backend, init_sim=init_sim, rendering_dt=rendering_dt, ) return task
5,657
Python
40.602941
85
0.742443
elharirymatteo/RANS/omniisaacgymenvs/utils/domain_randomization/randomize.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import copy import numpy as np import torch import omni from omni.isaac.core.prims import RigidPrimView from omni.isaac.core.utils.extensions import enable_extension class Randomizer: def __init__(self, main_config, task_config): self._cfg = task_config self._config = main_config self.randomize = False dr_config = self._cfg.get("domain_randomization", None) self.distributions = dict() self.active_domain_randomizations = dict() self._observations_dr_params = None self._actions_dr_params = None if dr_config is not None: randomize = dr_config.get("randomize", False) randomization_params = dr_config.get("randomization_params", None) if randomize and randomization_params is not None: self.randomize = True self.min_frequency = dr_config.get("min_frequency", 1) # import DR extensions enable_extension("omni.replicator.isaac") import omni.replicator.core as rep import omni.replicator.isaac as dr self.rep = rep self.dr = dr def apply_on_startup_domain_randomization(self, task): if self.randomize: torch.manual_seed(self._config["seed"]) randomization_params = self._cfg["domain_randomization"]["randomization_params"] for opt in randomization_params.keys(): if opt == "rigid_prim_views": if randomization_params["rigid_prim_views"] is not None: for view_name in randomization_params["rigid_prim_views"].keys(): if randomization_params["rigid_prim_views"][view_name] is not None: for attribute, params in randomization_params["rigid_prim_views"][view_name].items(): params = randomization_params["rigid_prim_views"][view_name][attribute] if attribute in ["scale", "mass", "density"] and params is not None: if "on_startup" in params.keys(): if not set( ("operation", "distribution", "distribution_parameters") ).issubset(params["on_startup"]): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} " + "on_startup are provided: operation, distribution, distribution_parameters." ) view = task.world.scene._scene_registry.rigid_prim_views[view_name] if attribute == "scale": self.randomize_scale_on_startup( view=view, distribution=params["on_startup"]["distribution"], distribution_parameters=params["on_startup"][ "distribution_parameters" ], operation=params["on_startup"]["operation"], sync_dim_noise=True, ) elif attribute == "mass": self.randomize_mass_on_startup( view=view, distribution=params["on_startup"]["distribution"], distribution_parameters=params["on_startup"][ "distribution_parameters" ], operation=params["on_startup"]["operation"], ) elif attribute == "density": self.randomize_density_on_startup( view=view, distribution=params["on_startup"]["distribution"], distribution_parameters=params["on_startup"][ "distribution_parameters" ], operation=params["on_startup"]["operation"], ) if opt == "articulation_views": if randomization_params["articulation_views"] is not None: for view_name in randomization_params["articulation_views"].keys(): if randomization_params["articulation_views"][view_name] is not None: for attribute, params in randomization_params["articulation_views"][view_name].items(): params = randomization_params["articulation_views"][view_name][attribute] if attribute in ["scale"] and params is not None: if "on_startup" in params.keys(): if not set( ("operation", "distribution", "distribution_parameters") ).issubset(params["on_startup"]): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} " + "on_startup are provided: operation, distribution, distribution_parameters." ) view = task.world.scene._scene_registry.articulated_views[view_name] if attribute == "scale": self.randomize_scale_on_startup( view=view, distribution=params["on_startup"]["distribution"], distribution_parameters=params["on_startup"][ "distribution_parameters" ], operation=params["on_startup"]["operation"], sync_dim_noise=True, ) else: dr_config = self._cfg.get("domain_randomization", None) if dr_config is None: raise ValueError("No domain randomization parameters are specified in the task yaml config file") randomize = dr_config.get("randomize", False) randomization_params = dr_config.get("randomization_params", None) if randomize == False or randomization_params is None: print("On Startup Domain randomization will not be applied.") def set_up_domain_randomization(self, task): if self.randomize: randomization_params = self._cfg["domain_randomization"]["randomization_params"] self.rep.set_global_seed(self._config["seed"]) with self.dr.trigger.on_rl_frame(num_envs=self._cfg["env"]["numEnvs"]): for opt in randomization_params.keys(): if opt == "observations": self._set_up_observations_randomization(task) elif opt == "actions": self._set_up_actions_randomization(task) elif opt == "simulation": if randomization_params["simulation"] is not None: self.distributions["simulation"] = dict() self.dr.physics_view.register_simulation_context(task.world) for attribute, params in randomization_params["simulation"].items(): self._set_up_simulation_randomization(attribute, params) elif opt == "rigid_prim_views": if randomization_params["rigid_prim_views"] is not None: self.distributions["rigid_prim_views"] = dict() for view_name in randomization_params["rigid_prim_views"].keys(): if randomization_params["rigid_prim_views"][view_name] is not None: self.distributions["rigid_prim_views"][view_name] = dict() self.dr.physics_view.register_rigid_prim_view( rigid_prim_view=task.world.scene._scene_registry.rigid_prim_views[ view_name ], ) for attribute, params in randomization_params["rigid_prim_views"][ view_name ].items(): if attribute not in ["scale", "density"]: self._set_up_rigid_prim_view_randomization(view_name, attribute, params) elif opt == "articulation_views": if randomization_params["articulation_views"] is not None: self.distributions["articulation_views"] = dict() for view_name in randomization_params["articulation_views"].keys(): if randomization_params["articulation_views"][view_name] is not None: self.distributions["articulation_views"][view_name] = dict() self.dr.physics_view.register_articulation_view( articulation_view=task.world.scene._scene_registry.articulated_views[ view_name ], ) for attribute, params in randomization_params["articulation_views"][ view_name ].items(): if attribute not in ["scale"]: self._set_up_articulation_view_randomization(view_name, attribute, params) self.rep.orchestrator.run() if self._config.get("enable_recording", False): # we need to deal with initializing render product here because it has to be initialized after orchestrator.run. # otherwise, replicator will stop the simulation task._env.create_viewport_render_product(resolution=(task.viewport_camera_width, task.viewport_camera_height)) if not task.is_extension: task.world.render() else: dr_config = self._cfg.get("domain_randomization", None) if dr_config is None: raise ValueError("No domain randomization parameters are specified in the task yaml config file") randomize = dr_config.get("randomize", False) randomization_params = dr_config.get("randomization_params", None) if randomize == False or randomization_params is None: print("Domain randomization will not be applied.") def _set_up_observations_randomization(self, task): task.randomize_observations = True self._observations_dr_params = self._cfg["domain_randomization"]["randomization_params"]["observations"] if self._observations_dr_params is None: raise ValueError(f"Observations randomization parameters are not provided.") if "on_reset" in self._observations_dr_params.keys(): if not set(("operation", "distribution", "distribution_parameters")).issubset( self._observations_dr_params["on_reset"].keys() ): raise ValueError( f"Please ensure the following observations on_reset randomization parameters are provided: " + "operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("observations", "on_reset")] = np.array( self._observations_dr_params["on_reset"]["distribution_parameters"] ) if "on_interval" in self._observations_dr_params.keys(): if not set(("frequency_interval", "operation", "distribution", "distribution_parameters")).issubset( self._observations_dr_params["on_interval"].keys() ): raise ValueError( f"Please ensure the following observations on_interval randomization parameters are provided: " + "frequency_interval, operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("observations", "on_interval")] = np.array( self._observations_dr_params["on_interval"]["distribution_parameters"] ) self._observations_counter_buffer = torch.zeros( (self._cfg["env"]["numEnvs"]), dtype=torch.int, device=self._config["rl_device"] ) self._observations_correlated_noise = torch.zeros( (self._cfg["env"]["numEnvs"], task.num_observations), device=self._config["rl_device"] ) def _set_up_actions_randomization(self, task): task.randomize_actions = True self._actions_dr_params = self._cfg["domain_randomization"]["randomization_params"]["actions"] if self._actions_dr_params is None: raise ValueError(f"Actions randomization parameters are not provided.") if "on_reset" in self._actions_dr_params.keys(): if not set(("operation", "distribution", "distribution_parameters")).issubset( self._actions_dr_params["on_reset"].keys() ): raise ValueError( f"Please ensure the following actions on_reset randomization parameters are provided: " + "operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("actions", "on_reset")] = np.array( self._actions_dr_params["on_reset"]["distribution_parameters"] ) if "on_interval" in self._actions_dr_params.keys(): if not set(("frequency_interval", "operation", "distribution", "distribution_parameters")).issubset( self._actions_dr_params["on_interval"].keys() ): raise ValueError( f"Please ensure the following actions on_interval randomization parameters are provided: " + "frequency_interval, operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("actions", "on_interval")] = np.array( self._actions_dr_params["on_interval"]["distribution_parameters"] ) self._actions_counter_buffer = torch.zeros( (self._cfg["env"]["numEnvs"]), dtype=torch.int, device=self._config["rl_device"] ) self._actions_correlated_noise = torch.zeros( (self._cfg["env"]["numEnvs"], task.num_actions), device=self._config["rl_device"] ) def apply_observations_randomization(self, observations, reset_buf): env_ids = reset_buf.nonzero(as_tuple=False).squeeze(-1) self._observations_counter_buffer[env_ids] = 0 self._observations_counter_buffer += 1 if "on_reset" in self._observations_dr_params.keys(): observations[:] = self._apply_correlated_noise( buffer_type="observations", buffer=observations, reset_ids=env_ids, operation=self._observations_dr_params["on_reset"]["operation"], distribution=self._observations_dr_params["on_reset"]["distribution"], distribution_parameters=self._observations_dr_params["on_reset"]["distribution_parameters"], ) if "on_interval" in self._observations_dr_params.keys(): randomize_ids = ( (self._observations_counter_buffer >= self._observations_dr_params["on_interval"]["frequency_interval"]) .nonzero(as_tuple=False) .squeeze(-1) ) self._observations_counter_buffer[randomize_ids] = 0 observations[:] = self._apply_uncorrelated_noise( buffer=observations, randomize_ids=randomize_ids, operation=self._observations_dr_params["on_interval"]["operation"], distribution=self._observations_dr_params["on_interval"]["distribution"], distribution_parameters=self._observations_dr_params["on_interval"]["distribution_parameters"], ) return observations def apply_actions_randomization(self, actions, reset_buf): env_ids = reset_buf.nonzero(as_tuple=False).squeeze(-1) self._actions_counter_buffer[env_ids] = 0 self._actions_counter_buffer += 1 if "on_reset" in self._actions_dr_params.keys(): actions[:] = self._apply_correlated_noise( buffer_type="actions", buffer=actions, reset_ids=env_ids, operation=self._actions_dr_params["on_reset"]["operation"], distribution=self._actions_dr_params["on_reset"]["distribution"], distribution_parameters=self._actions_dr_params["on_reset"]["distribution_parameters"], ) if "on_interval" in self._actions_dr_params.keys(): randomize_ids = ( (self._actions_counter_buffer >= self._actions_dr_params["on_interval"]["frequency_interval"]) .nonzero(as_tuple=False) .squeeze(-1) ) self._actions_counter_buffer[randomize_ids] = 0 actions[:] = self._apply_uncorrelated_noise( buffer=actions, randomize_ids=randomize_ids, operation=self._actions_dr_params["on_interval"]["operation"], distribution=self._actions_dr_params["on_interval"]["distribution"], distribution_parameters=self._actions_dr_params["on_interval"]["distribution_parameters"], ) return actions def _apply_uncorrelated_noise(self, buffer, randomize_ids, operation, distribution, distribution_parameters): if distribution == "gaussian" or distribution == "normal": noise = torch.normal( mean=distribution_parameters[0], std=distribution_parameters[1], size=(len(randomize_ids), buffer.shape[1]), device=self._config["rl_device"], ) elif distribution == "uniform": noise = (distribution_parameters[1] - distribution_parameters[0]) * torch.rand( (len(randomize_ids), buffer.shape[1]), device=self._config["rl_device"] ) + distribution_parameters[0] elif distribution == "loguniform" or distribution == "log_uniform": noise = torch.exp( (np.log(distribution_parameters[1]) - np.log(distribution_parameters[0])) * torch.rand((len(randomize_ids), buffer.shape[1]), device=self._config["rl_device"]) + np.log(distribution_parameters[0]) ) else: print(f"The specified {distribution} distribution is not supported.") if operation == "additive": buffer[randomize_ids] += noise elif operation == "scaling": buffer[randomize_ids] *= noise else: print(f"The specified {operation} operation type is not supported.") return buffer def _apply_correlated_noise(self, buffer_type, buffer, reset_ids, operation, distribution, distribution_parameters): if buffer_type == "observations": correlated_noise_buffer = self._observations_correlated_noise elif buffer_type == "actions": correlated_noise_buffer = self._actions_correlated_noise if len(reset_ids) > 0: if distribution == "gaussian" or distribution == "normal": correlated_noise_buffer[reset_ids] = torch.normal( mean=distribution_parameters[0], std=distribution_parameters[1], size=(len(reset_ids), buffer.shape[1]), device=self._config["rl_device"], ) elif distribution == "uniform": correlated_noise_buffer[reset_ids] = ( distribution_parameters[1] - distribution_parameters[0] ) * torch.rand( (len(reset_ids), buffer.shape[1]), device=self._config["rl_device"] ) + distribution_parameters[ 0 ] elif distribution == "loguniform" or distribution == "log_uniform": correlated_noise_buffer[reset_ids] = torch.exp( (np.log(distribution_parameters[1]) - np.log(distribution_parameters[0])) * torch.rand((len(reset_ids), buffer.shape[1]), device=self._config["rl_device"]) + np.log(distribution_parameters[0]) ) else: print(f"The specified {distribution} distribution is not supported.") if operation == "additive": buffer += correlated_noise_buffer elif operation == "scaling": buffer *= correlated_noise_buffer else: print(f"The specified {operation} operation type is not supported.") return buffer def _set_up_simulation_randomization(self, attribute, params): if params is None: raise ValueError(f"Randomization parameters for simulation {attribute} is not provided.") if attribute in self.dr.SIMULATION_CONTEXT_ATTRIBUTES: self.distributions["simulation"][attribute] = dict() if "on_reset" in params.keys(): if not set(("operation", "distribution", "distribution_parameters")).issubset(params["on_reset"]): raise ValueError( f"Please ensure the following randomization parameters for simulation {attribute} on_reset are provided: " + "operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("simulation", attribute, "on_reset")] = np.array( params["on_reset"]["distribution_parameters"] ) kwargs = {"operation": params["on_reset"]["operation"]} self.distributions["simulation"][attribute]["on_reset"] = self._generate_distribution( dimension=self.dr.physics_view._simulation_context_initial_values[attribute].shape[0], view_name="simulation", attribute=attribute, params=params["on_reset"], ) kwargs[attribute] = self.distributions["simulation"][attribute]["on_reset"] with self.dr.gate.on_env_reset(): self.dr.physics_view.randomize_simulation_context(**kwargs) if "on_interval" in params.keys(): if not set(("frequency_interval", "operation", "distribution", "distribution_parameters")).issubset( params["on_interval"] ): raise ValueError( f"Please ensure the following randomization parameters for simulation {attribute} on_interval are provided: " + "frequency_interval, operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("simulation", attribute, "on_interval")] = np.array( params["on_interval"]["distribution_parameters"] ) kwargs = {"operation": params["on_interval"]["operation"]} self.distributions["simulation"][attribute]["on_interval"] = self._generate_distribution( dimension=self.dr.physics_view._simulation_context_initial_values[attribute].shape[0], view_name="simulation", attribute=attribute, params=params["on_interval"], ) kwargs[attribute] = self.distributions["simulation"][attribute]["on_interval"] with self.dr.gate.on_interval(interval=params["on_interval"]["frequency_interval"]): self.dr.physics_view.randomize_simulation_context(**kwargs) def _set_up_rigid_prim_view_randomization(self, view_name, attribute, params): if params is None: raise ValueError(f"Randomization parameters for rigid prim view {view_name} {attribute} is not provided.") if attribute in self.dr.RIGID_PRIM_ATTRIBUTES: self.distributions["rigid_prim_views"][view_name][attribute] = dict() if "on_reset" in params.keys(): if not set(("operation", "distribution", "distribution_parameters")).issubset(params["on_reset"]): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} on_reset are provided: " + "operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("rigid_prim_views", view_name, attribute, "on_reset")] = np.array( params["on_reset"]["distribution_parameters"] ) kwargs = {"view_name": view_name, "operation": params["on_reset"]["operation"]} if attribute == "material_properties" and "num_buckets" in params["on_reset"].keys(): kwargs["num_buckets"] = params["on_reset"]["num_buckets"] self.distributions["rigid_prim_views"][view_name][attribute]["on_reset"] = self._generate_distribution( dimension=self.dr.physics_view._rigid_prim_views_initial_values[view_name][attribute].shape[1], view_name=view_name, attribute=attribute, params=params["on_reset"], ) kwargs[attribute] = self.distributions["rigid_prim_views"][view_name][attribute]["on_reset"] with self.dr.gate.on_env_reset(): self.dr.physics_view.randomize_rigid_prim_view(**kwargs) if "on_interval" in params.keys(): if not set(("frequency_interval", "operation", "distribution", "distribution_parameters")).issubset( params["on_interval"] ): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} on_interval are provided: " + "frequency_interval, operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("rigid_prim_views", view_name, attribute, "on_interval")] = np.array( params["on_interval"]["distribution_parameters"] ) kwargs = {"view_name": view_name, "operation": params["on_interval"]["operation"]} if attribute == "material_properties" and "num_buckets" in params["on_interval"].keys(): kwargs["num_buckets"] = params["on_interval"]["num_buckets"] self.distributions["rigid_prim_views"][view_name][attribute][ "on_interval" ] = self._generate_distribution( dimension=self.dr.physics_view._rigid_prim_views_initial_values[view_name][attribute].shape[1], view_name=view_name, attribute=attribute, params=params["on_interval"], ) kwargs[attribute] = self.distributions["rigid_prim_views"][view_name][attribute]["on_interval"] with self.dr.gate.on_interval(interval=params["on_interval"]["frequency_interval"]): self.dr.physics_view.randomize_rigid_prim_view(**kwargs) else: raise ValueError(f"The attribute {attribute} for {view_name} is invalid for domain randomization.") def _set_up_articulation_view_randomization(self, view_name, attribute, params): if params is None: raise ValueError(f"Randomization parameters for articulation view {view_name} {attribute} is not provided.") if attribute in self.dr.ARTICULATION_ATTRIBUTES: self.distributions["articulation_views"][view_name][attribute] = dict() if "on_reset" in params.keys(): if not set(("operation", "distribution", "distribution_parameters")).issubset(params["on_reset"]): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} on_reset are provided: " + "operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("articulation_views", view_name, attribute, "on_reset")] = np.array( params["on_reset"]["distribution_parameters"] ) kwargs = {"view_name": view_name, "operation": params["on_reset"]["operation"]} if attribute == "material_properties" and "num_buckets" in params["on_reset"].keys(): kwargs["num_buckets"] = params["on_reset"]["num_buckets"] self.distributions["articulation_views"][view_name][attribute][ "on_reset" ] = self._generate_distribution( dimension=self.dr.physics_view._articulation_views_initial_values[view_name][attribute].shape[1], view_name=view_name, attribute=attribute, params=params["on_reset"], ) kwargs[attribute] = self.distributions["articulation_views"][view_name][attribute]["on_reset"] with self.dr.gate.on_env_reset(): self.dr.physics_view.randomize_articulation_view(**kwargs) if "on_interval" in params.keys(): if not set(("frequency_interval", "operation", "distribution", "distribution_parameters")).issubset( params["on_interval"] ): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} on_interval are provided: " + "frequency_interval, operation, distribution, distribution_parameters." ) self.active_domain_randomizations[ ("articulation_views", view_name, attribute, "on_interval") ] = np.array(params["on_interval"]["distribution_parameters"]) kwargs = {"view_name": view_name, "operation": params["on_interval"]["operation"]} if attribute == "material_properties" and "num_buckets" in params["on_interval"].keys(): kwargs["num_buckets"] = params["on_interval"]["num_buckets"] self.distributions["articulation_views"][view_name][attribute][ "on_interval" ] = self._generate_distribution( dimension=self.dr.physics_view._articulation_views_initial_values[view_name][attribute].shape[1], view_name=view_name, attribute=attribute, params=params["on_interval"], ) kwargs[attribute] = self.distributions["articulation_views"][view_name][attribute]["on_interval"] with self.dr.gate.on_interval(interval=params["on_interval"]["frequency_interval"]): self.dr.physics_view.randomize_articulation_view(**kwargs) else: raise ValueError(f"The attribute {attribute} for {view_name} is invalid for domain randomization.") def _generate_distribution(self, view_name, attribute, dimension, params): dist_params = self._sanitize_distribution_parameters(attribute, dimension, params["distribution_parameters"]) if params["distribution"] == "uniform": return self.rep.distribution.uniform(tuple(dist_params[0]), tuple(dist_params[1])) elif params["distribution"] == "gaussian" or params["distribution"] == "normal": return self.rep.distribution.normal(tuple(dist_params[0]), tuple(dist_params[1])) elif params["distribution"] == "loguniform" or params["distribution"] == "log_uniform": return self.rep.distribution.log_uniform(tuple(dist_params[0]), tuple(dist_params[1])) else: raise ValueError( f"The provided distribution for {view_name} {attribute} is not supported. " + "Options: uniform, gaussian/normal, loguniform/log_uniform" ) def _sanitize_distribution_parameters(self, attribute, dimension, params): distribution_parameters = np.array(params) if distribution_parameters.shape == (2,): # if the user does not provide a set of parameters for each dimension dist_params = [[distribution_parameters[0]] * dimension, [distribution_parameters[1]] * dimension] elif distribution_parameters.shape == (2, dimension): # if the user provides a set of parameters for each dimension in the format [[...], [...]] dist_params = distribution_parameters.tolist() elif attribute in ["material_properties", "body_inertias"] and distribution_parameters.shape == (2, 3): # if the user only provides the parameters for one body in the articulation, assume the same parameters for all other links dist_params = [ [distribution_parameters[0]] * (dimension // 3), [distribution_parameters[1]] * (dimension // 3), ] else: raise ValueError( f"The provided distribution_parameters for {view_name} {attribute} is invalid due to incorrect dimensions." ) return dist_params def set_dr_distribution_parameters(self, distribution_parameters, *distribution_path): if distribution_path not in self.active_domain_randomizations.keys(): raise ValueError( f"Cannot find a valid domain randomization distribution using the path {distribution_path}." ) if distribution_path[0] == "observations": if len(distribution_parameters) == 2: self._observations_dr_params[distribution_path[1]]["distribution_parameters"] = distribution_parameters else: raise ValueError( f"Please provide distribution_parameters for observations {distribution_path[1]} " + "in the form of [dist_param_1, dist_param_2]" ) elif distribution_path[0] == "actions": if len(distribution_parameters) == 2: self._actions_dr_params[distribution_path[1]]["distribution_parameters"] = distribution_parameters else: raise ValueError( f"Please provide distribution_parameters for actions {distribution_path[1]} " + "in the form of [dist_param_1, dist_param_2]" ) else: replicator_distribution = self.distributions[distribution_path[0]][distribution_path[1]][ distribution_path[2] ] if distribution_path[0] == "rigid_prim_views" or distribution_path[0] == "articulation_views": replicator_distribution = replicator_distribution[distribution_path[3]] if ( replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleUniform" or replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleLogUniform" ): dimension = len(self.dr.utils.get_distribution_params(replicator_distribution, ["lower"])[0]) dist_params = self._sanitize_distribution_parameters( distribution_path[-2], dimension, distribution_parameters ) self.dr.utils.set_distribution_params( replicator_distribution, {"lower": dist_params[0], "upper": dist_params[1]} ) elif replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleNormal": dimension = len(self.dr.utils.get_distribution_params(replicator_distribution, ["mean"])[0]) dist_params = self._sanitize_distribution_parameters( distribution_path[-2], dimension, distribution_parameters ) self.dr.utils.set_distribution_params( replicator_distribution, {"mean": dist_params[0], "std": dist_params[1]} ) def get_dr_distribution_parameters(self, *distribution_path): if distribution_path not in self.active_domain_randomizations.keys(): raise ValueError( f"Cannot find a valid domain randomization distribution using the path {distribution_path}." ) if distribution_path[0] == "observations": return self._observations_dr_params[distribution_path[1]]["distribution_parameters"] elif distribution_path[0] == "actions": return self._actions_dr_params[distribution_path[1]]["distribution_parameters"] else: replicator_distribution = self.distributions[distribution_path[0]][distribution_path[1]][ distribution_path[2] ] if distribution_path[0] == "rigid_prim_views" or distribution_path[0] == "articulation_views": replicator_distribution = replicator_distribution[distribution_path[3]] if ( replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleUniform" or replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleLogUniform" ): return self.dr.utils.get_distribution_params(replicator_distribution, ["lower", "upper"]) elif replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleNormal": return self.dr.utils.get_distribution_params(replicator_distribution, ["mean", "std"]) def get_initial_dr_distribution_parameters(self, *distribution_path): if distribution_path not in self.active_domain_randomizations.keys(): raise ValueError( f"Cannot find a valid domain randomization distribution using the path {distribution_path}." ) return self.active_domain_randomizations[distribution_path].copy() def _generate_noise(self, distribution, distribution_parameters, size, device): if distribution == "gaussian" or distribution == "normal": noise = torch.normal( mean=distribution_parameters[0], std=distribution_parameters[1], size=size, device=device ) elif distribution == "uniform": noise = (distribution_parameters[1] - distribution_parameters[0]) * torch.rand( size, device=device ) + distribution_parameters[0] elif distribution == "loguniform" or distribution == "log_uniform": noise = torch.exp( (np.log(distribution_parameters[1]) - np.log(distribution_parameters[0])) * torch.rand(size, device=device) + np.log(distribution_parameters[0]) ) else: print(f"The specified {distribution} distribution is not supported.") return noise def randomize_scale_on_startup(self, view, distribution, distribution_parameters, operation, sync_dim_noise=True): scales = view.get_local_scales() if sync_dim_noise: dist_params = np.asarray( self._sanitize_distribution_parameters(attribute="scale", dimension=1, params=distribution_parameters) ) noise = ( self._generate_noise(distribution, dist_params.squeeze(), (view.count,), view._device).repeat(3, 1).T ) else: dist_params = np.asarray( self._sanitize_distribution_parameters(attribute="scale", dimension=3, params=distribution_parameters) ) noise = torch.zeros((view.count, 3), device=view._device) for i in range(3): noise[:, i] = self._generate_noise(distribution, dist_params[:, i], (view.count,), view._device) if operation == "additive": scales += noise elif operation == "scaling": scales *= noise elif operation == "direct": scales = noise else: print(f"The specified {operation} operation type is not supported.") view.set_local_scales(scales=scales) def randomize_mass_on_startup(self, view, distribution, distribution_parameters, operation): if isinstance(view, omni.isaac.core.prims.RigidPrimView) or isinstance(view, RigidPrimView): masses = view.get_masses() dist_params = np.asarray( self._sanitize_distribution_parameters( attribute=f"{view.name} mass", dimension=1, params=distribution_parameters ) ) noise = self._generate_noise(distribution, dist_params.squeeze(), (view.count,), view._device) set_masses = view.set_masses if operation == "additive": masses += noise elif operation == "scaling": masses *= noise elif operation == "direct": masses = noise else: print(f"The specified {operation} operation type is not supported.") set_masses(masses) def randomize_density_on_startup(self, view, distribution, distribution_parameters, operation): if isinstance(view, omni.isaac.core.prims.RigidPrimView) or isinstance(view, RigidPrimView): densities = view.get_densities() dist_params = np.asarray( self._sanitize_distribution_parameters( attribute=f"{view.name} density", dimension=1, params=distribution_parameters ) ) noise = self._generate_noise(distribution, dist_params.squeeze(), (view.count,), view._device) set_densities = view.set_densities if operation == "additive": densities += noise elif operation == "scaling": densities *= noise elif operation == "direct": densities = noise else: print(f"The specified {operation} operation type is not supported.") set_densities(densities)
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elharirymatteo/RANS/omniisaacgymenvs/utils/rlgames/rlgames_utils.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Callable import numpy as np import torch from rl_games.algos_torch import torch_ext from rl_games.common import env_configurations, vecenv from rl_games.common.algo_observer import AlgoObserver class RLGPUAlgoObserver(AlgoObserver): """Allows us to log stats from the env along with the algorithm running stats.""" def __init__(self): pass def after_init(self, algo): self.algo = algo self.mean_scores = torch_ext.AverageMeter(1, self.algo.games_to_track).to( self.algo.ppo_device ) self.ep_infos = [] self.direct_info = {} self.writer = self.algo.writer def process_infos(self, infos, done_indices): assert isinstance(infos, dict), "RLGPUAlgoObserver expects dict info" if isinstance(infos, dict): if "episode" in infos: self.ep_infos.append(infos["episode"]) if len(infos) > 0 and isinstance( infos, dict ): # allow direct logging from env self.direct_info = {} for k, v in infos.items(): # only log scalars if ( isinstance(v, float) or isinstance(v, int) or (isinstance(v, torch.Tensor) and len(v.shape) == 0) ): self.direct_info[k] = v def after_clear_stats(self): self.mean_scores.clear() def after_print_stats(self, frame, epoch_num, total_time): if self.ep_infos: for key in self.ep_infos[0]: infotensor = torch.tensor([], device=self.algo.device) for ep_info in self.ep_infos: # handle scalar and zero dimensional tensor infos if not isinstance(ep_info[key], torch.Tensor): ep_info[key] = torch.Tensor([ep_info[key]]) if len(ep_info[key].shape) == 0: ep_info[key] = ep_info[key].unsqueeze(0) infotensor = torch.cat( (infotensor, ep_info[key].to(self.algo.device)) ) value = torch.mean(infotensor) self.writer.add_scalar("Episode/" + key, value, epoch_num) self.ep_infos.clear() for k, v in self.direct_info.items(): self.writer.add_scalar(f"{k}/frame", v, frame) self.writer.add_scalar(f"{k}/iter", v, epoch_num) self.writer.add_scalar(f"{k}/time", v, total_time) if self.mean_scores.current_size > 0: mean_scores = self.mean_scores.get_mean() self.writer.add_scalar("scores/mean", mean_scores, frame) self.writer.add_scalar("scores/iter", mean_scores, epoch_num) self.writer.add_scalar("scores/time", mean_scores, total_time) class RLGPUEnv(vecenv.IVecEnv): def __init__(self, config_name, num_actors, **kwargs): self.env = env_configurations.configurations[config_name]["env_creator"]( **kwargs ) def step(self, action): return self.env.step(action) def reset(self): return self.env.reset() def get_number_of_agents(self): return self.env.get_number_of_agents() def get_env_info(self): info = {} info["action_space"] = self.env.action_space info["observation_space"] = self.env.observation_space if self.env.num_states > 0: info["state_space"] = self.env.state_space print(info["action_space"], info["observation_space"], info["state_space"]) else: print(info["action_space"], info["observation_space"]) return info
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elharirymatteo/RANS/omniisaacgymenvs/utils/rlgames/rlgames_train_mt.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import copy import datetime import os import queue import threading import traceback import hydra from omegaconf import DictConfig from omni.isaac.gym.vec_env.vec_env_mt import TrainerMT import omniisaacgymenvs from omniisaacgymenvs.envs.vec_env_rlgames_mt import VecEnvRLGamesMT from omniisaacgymenvs.utils.config_utils.path_utils import retrieve_checkpoint_path from omniisaacgymenvs.utils.hydra_cfg.hydra_utils import * from omniisaacgymenvs.utils.hydra_cfg.reformat import omegaconf_to_dict, print_dict from omniisaacgymenvs.utils.rlgames.rlgames_utils import RLGPUAlgoObserver, RLGPUEnv from omniisaacgymenvs.utils.task_util import initialize_task from rl_games.common import env_configurations, vecenv from rl_games.torch_runner import Runner class RLGTrainer: def __init__(self, cfg, cfg_dict): self.cfg = cfg self.cfg_dict = cfg_dict # ensure checkpoints can be specified as relative paths self._bad_checkpoint = False if self.cfg.checkpoint: self.cfg.checkpoint = retrieve_checkpoint_path(self.cfg.checkpoint) if not self.cfg.checkpoint: self._bad_checkpoint = True def launch_rlg_hydra(self, env): # `create_rlgpu_env` is environment construction function which is passed to RL Games and called internally. # We use the helper function here to specify the environment config. self.cfg_dict["task"]["test"] = self.cfg.test # register the rl-games adapter to use inside the runner vecenv.register("RLGPU", lambda config_name, num_actors, **kwargs: RLGPUEnv(config_name, num_actors, **kwargs)) env_configurations.register("rlgpu", {"vecenv_type": "RLGPU", "env_creator": lambda **kwargs: env}) self.rlg_config_dict = omegaconf_to_dict(self.cfg.train) def run(self): # create runner and set the settings runner = Runner(RLGPUAlgoObserver()) # add evaluation parameters if self.cfg.evaluation: player_config = self.rlg_config_dict["params"]["config"].get("player", {}) player_config["evaluation"] = True player_config["update_checkpoint_freq"] = 100 player_config["dir_to_monitor"] = os.path.dirname(self.cfg.checkpoint) self.rlg_config_dict["params"]["config"]["player"] = player_config module_path = os.path.abspath(os.path.join(os.path.dirname(omniisaacgymenvs.__file__))) self.rlg_config_dict["params"]["config"]["train_dir"] = os.path.join(module_path, "runs") # load config runner.load(copy.deepcopy(self.rlg_config_dict)) runner.reset() # dump config dict experiment_dir = os.path.join(module_path, "runs", self.cfg.train.params.config.name) os.makedirs(experiment_dir, exist_ok=True) with open(os.path.join(experiment_dir, "config.yaml"), "w") as f: f.write(OmegaConf.to_yaml(self.cfg)) time_str = datetime.datetime.now().strftime("%Y-%m-%d_%H-%M-%S") if self.cfg.wandb_activate: # Make sure to install WandB if you actually use this. import wandb run_name = f"{self.cfg.wandb_name}_{time_str}" wandb.init( project=self.cfg.wandb_project, group=self.cfg.wandb_group, entity=self.cfg.wandb_entity, config=self.cfg_dict, sync_tensorboard=True, id=run_name, resume="allow", monitor_gym=True, ) runner.run( {"train": not self.cfg.test, "play": self.cfg.test, "checkpoint": self.cfg.checkpoint, "sigma": None} ) if self.cfg.wandb_activate: wandb.finish() class Trainer(TrainerMT): def __init__(self, trainer, env): self.ppo_thread = None self.action_queue = None self.data_queue = None self.trainer = trainer self.is_running = False self.env = env self.create_task() self.run() def create_task(self): self.trainer.launch_rlg_hydra(self.env) # task = initialize_task(self.trainer.cfg_dict, self.env, init_sim=False) self.task = self.env.task def run(self): self.is_running = True self.action_queue = queue.Queue(1) self.data_queue = queue.Queue(1) if "mt_timeout" in self.trainer.cfg_dict: self.env.initialize(self.action_queue, self.data_queue, self.trainer.cfg_dict["mt_timeout"]) else: self.env.initialize(self.action_queue, self.data_queue) self.ppo_thread = PPOTrainer(self.env, self.task, self.trainer) self.ppo_thread.daemon = True self.ppo_thread.start() def stop(self): self.env.stop = True self.env.clear_queues() if self.action_queue: self.action_queue.join() if self.data_queue: self.data_queue.join() if self.ppo_thread: self.ppo_thread.join() self.action_queue = None self.data_queue = None self.ppo_thread = None self.is_running = False class PPOTrainer(threading.Thread): def __init__(self, env, task, trainer): super().__init__() self.env = env self.task = task self.trainer = trainer def run(self): from omni.isaac.gym.vec_env import TaskStopException print("starting ppo...") try: self.trainer.run() # trainer finished - send stop signal to main thread self.env.should_run = False self.env.send_actions(None, block=False) except TaskStopException: print("Task Stopped!") self.env.should_run = False self.env.send_actions(None, block=False) except Exception as e: # an error occurred on the RL side - signal stop to main thread print(traceback.format_exc()) self.env.should_run = False self.env.send_actions(None, block=False)
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elharirymatteo/RANS/omniisaacgymenvs/utils/config_utils/sim_config.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import copy import carb import numpy as np import omni.usd import torch from omni.isaac.core.utils.extensions import enable_extension from omniisaacgymenvs.utils.config_utils.default_scene_params import * class SimConfig: def __init__(self, config: dict = None): if config is None: config = dict() self._config = config self._cfg = config.get("task", dict()) self._parse_config() if self._config["test"] == True: self._sim_params["enable_scene_query_support"] = True if ( self._config["headless"] == True and not self._sim_params["enable_cameras"] and not self._config["enable_livestream"] and not self._config.get("enable_recording", False) ): self._sim_params["use_fabric"] = False self._sim_params["enable_viewport"] = False else: self._sim_params["enable_viewport"] = True enable_extension("omni.kit.viewport.bundle") if self._sim_params["enable_cameras"] or self._config.get("enable_recording", False): enable_extension("omni.replicator.isaac") self._sim_params["warp"] = self._config["warp"] self._sim_params["sim_device"] = self._config["sim_device"] self._adjust_dt() if self._sim_params["disable_contact_processing"]: carb.settings.get_settings().set_bool("/physics/disableContactProcessing", True) carb.settings.get_settings().set_bool("/physics/physxDispatcher", True) # Force the background grid off all the time for RL tasks, to avoid the grid showing up in any RL camera task carb.settings.get_settings().set("/app/viewport/grid/enabled", False) # Disable framerate limiting which might cause rendering slowdowns carb.settings.get_settings().set("/app/runLoops/main/rateLimitEnabled", False) import omni.ui # Dock floating UIs this might not be needed anymore as extensions dock themselves # Method for docking a particular window to a location def dock_window(space, name, location, ratio=0.5): window = omni.ui.Workspace.get_window(name) if window and space: window.dock_in(space, location, ratio=ratio) return window # Acquire the main docking station main_dockspace = omni.ui.Workspace.get_window("DockSpace") dock_window(main_dockspace, "Content", omni.ui.DockPosition.BOTTOM, 0.3) window = omni.ui.Workspace.get_window("Content") if window: window.visible = False window = omni.ui.Workspace.get_window("Simulation Settings") if window: window.visible = False # workaround for asset root search hang carb.settings.get_settings().set_string( "/persistent/isaac/asset_root/default", "http://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/2023.1.1", ) carb.settings.get_settings().set_string( "/persistent/isaac/asset_root/nvidia", "http://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/2023.1.1", ) # make sure the correct USD update flags are set if self._sim_params["use_fabric"]: carb.settings.get_settings().set_bool("/physics/updateToUsd", False) carb.settings.get_settings().set_bool("/physics/updateParticlesToUsd", False) carb.settings.get_settings().set_bool("/physics/updateVelocitiesToUsd", False) carb.settings.get_settings().set_bool("/physics/updateForceSensorsToUsd", False) carb.settings.get_settings().set_bool("/physics/outputVelocitiesLocalSpace", False) carb.settings.get_settings().set_bool("/physics/fabricUpdateTransformations", True) carb.settings.get_settings().set_bool("/physics/fabricUpdateVelocities", False) carb.settings.get_settings().set_bool("/physics/fabricUpdateForceSensors", False) carb.settings.get_settings().set_bool("/physics/fabricUpdateJointStates", False) def _parse_config(self): # general sim parameter self._sim_params = copy.deepcopy(default_sim_params) self._default_physics_material = copy.deepcopy(default_physics_material) sim_cfg = self._cfg.get("sim", None) if sim_cfg is not None: for opt in sim_cfg.keys(): if opt in self._sim_params: if opt == "default_physics_material": for material_opt in sim_cfg[opt]: self._default_physics_material[material_opt] = sim_cfg[opt][material_opt] else: self._sim_params[opt] = sim_cfg[opt] else: print("Sim params does not have attribute: ", opt) self._sim_params["default_physics_material"] = self._default_physics_material # physx parameters self._physx_params = copy.deepcopy(default_physx_params) if sim_cfg is not None and "physx" in sim_cfg: for opt in sim_cfg["physx"].keys(): if opt in self._physx_params: self._physx_params[opt] = sim_cfg["physx"][opt] else: print("Physx sim params does not have attribute: ", opt) self._sanitize_device() def _sanitize_device(self): if self._sim_params["use_gpu_pipeline"]: self._physx_params["use_gpu"] = True # device should be in sync with pipeline if self._sim_params["use_gpu_pipeline"]: self._config["sim_device"] = f"cuda:{self._config['device_id']}" else: self._config["sim_device"] = "cpu" # also write to physics params for setting sim device self._physx_params["sim_device"] = self._config["sim_device"] print("Pipeline: ", "GPU" if self._sim_params["use_gpu_pipeline"] else "CPU") print("Pipeline Device: ", self._config["sim_device"]) print("Sim Device: ", "GPU" if self._physx_params["use_gpu"] else "CPU") def parse_actor_config(self, actor_name): actor_params = copy.deepcopy(default_actor_options) if "sim" in self._cfg and actor_name in self._cfg["sim"]: actor_cfg = self._cfg["sim"][actor_name] for opt in actor_cfg.keys(): if actor_cfg[opt] != -1 and opt in actor_params: actor_params[opt] = actor_cfg[opt] elif opt not in actor_params: print("Actor params does not have attribute: ", opt) return actor_params def _get_actor_config_value(self, actor_name, attribute_name, attribute=None): actor_params = self.parse_actor_config(actor_name) if attribute is not None: if attribute_name not in actor_params: return attribute.Get() if actor_params[attribute_name] != -1: return actor_params[attribute_name] elif actor_params["override_usd_defaults"] and not attribute.IsAuthored(): return self._physx_params[attribute_name] else: if actor_params[attribute_name] != -1: return actor_params[attribute_name] def _adjust_dt(self): # re-evaluate rendering dt to simulate physics substeps physics_dt = self.sim_params["dt"] rendering_dt = self.sim_params["rendering_dt"] # by default, rendering dt = physics dt if rendering_dt <= 0: rendering_dt = physics_dt self.task_config["renderingInterval"] = max(round((1/physics_dt) / (1/rendering_dt)), 1) # we always set rendering dt to be the same as physics dt, stepping is taken care of in VecEnvRLGames self.sim_params["rendering_dt"] = physics_dt @property def sim_params(self): return self._sim_params @property def config(self): return self._config @property def task_config(self): return self._cfg @property def physx_params(self): return self._physx_params def get_physics_params(self): return {**self.sim_params, **self.physx_params} def _get_physx_collision_api(self, prim): from pxr import PhysxSchema, UsdPhysics physx_collision_api = PhysxSchema.PhysxCollisionAPI(prim) if not physx_collision_api: physx_collision_api = PhysxSchema.PhysxCollisionAPI.Apply(prim) return physx_collision_api def _get_physx_rigid_body_api(self, prim): from pxr import PhysxSchema, UsdPhysics physx_rb_api = PhysxSchema.PhysxRigidBodyAPI(prim) if not physx_rb_api: physx_rb_api = PhysxSchema.PhysxRigidBodyAPI.Apply(prim) return physx_rb_api def _get_physx_articulation_api(self, prim): from pxr import PhysxSchema, UsdPhysics arti_api = PhysxSchema.PhysxArticulationAPI(prim) if not arti_api: arti_api = PhysxSchema.PhysxArticulationAPI.Apply(prim) return arti_api def set_contact_offset(self, name, prim, value=None): physx_collision_api = self._get_physx_collision_api(prim) contact_offset = physx_collision_api.GetContactOffsetAttr() # if not contact_offset: # contact_offset = physx_collision_api.CreateContactOffsetAttr() if value is None: value = self._get_actor_config_value(name, "contact_offset", contact_offset) if value != -1: contact_offset.Set(value) def set_rest_offset(self, name, prim, value=None): physx_collision_api = self._get_physx_collision_api(prim) rest_offset = physx_collision_api.GetRestOffsetAttr() # if not rest_offset: # rest_offset = physx_collision_api.CreateRestOffsetAttr() if value is None: value = self._get_actor_config_value(name, "rest_offset", rest_offset) if value != -1: rest_offset.Set(value) def set_position_iteration(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) solver_position_iteration_count = physx_rb_api.GetSolverPositionIterationCountAttr() if value is None: value = self._get_actor_config_value( name, "solver_position_iteration_count", solver_position_iteration_count ) if value != -1: solver_position_iteration_count.Set(value) def set_velocity_iteration(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) solver_velocity_iteration_count = physx_rb_api.GetSolverVelocityIterationCountAttr() if value is None: value = self._get_actor_config_value( name, "solver_velocity_iteration_count", solver_velocity_iteration_count ) if value != -1: solver_velocity_iteration_count.Set(value) def set_max_depenetration_velocity(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) max_depenetration_velocity = physx_rb_api.GetMaxDepenetrationVelocityAttr() if value is None: value = self._get_actor_config_value(name, "max_depenetration_velocity", max_depenetration_velocity) if value != -1: max_depenetration_velocity.Set(value) def set_sleep_threshold(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) sleep_threshold = physx_rb_api.GetSleepThresholdAttr() if value is None: value = self._get_actor_config_value(name, "sleep_threshold", sleep_threshold) if value != -1: sleep_threshold.Set(value) def set_stabilization_threshold(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) stabilization_threshold = physx_rb_api.GetStabilizationThresholdAttr() if value is None: value = self._get_actor_config_value(name, "stabilization_threshold", stabilization_threshold) if value != -1: stabilization_threshold.Set(value) def set_gyroscopic_forces(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) enable_gyroscopic_forces = physx_rb_api.GetEnableGyroscopicForcesAttr() if value is None: value = self._get_actor_config_value(name, "enable_gyroscopic_forces", enable_gyroscopic_forces) if value != -1: enable_gyroscopic_forces.Set(value) def set_density(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) density = physx_rb_api.GetDensityAttr() if value is None: value = self._get_actor_config_value(name, "density", density) if value != -1: density.Set(value) # auto-compute mass self.set_mass(prim, 0.0) def set_mass(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) mass = physx_rb_api.GetMassAttr() if value is None: value = self._get_actor_config_value(name, "mass", mass) if value != -1: mass.Set(value) def retain_acceleration(self, prim): # retain accelerations if running with more than one substep physx_rb_api = self._get_physx_rigid_body_api(prim) if self._sim_params["substeps"] > 1: physx_rb_api.GetRetainAccelerationsAttr().Set(True) def make_kinematic(self, name, prim, cfg, value=None): # make rigid body kinematic (fixed base and no collision) from pxr import PhysxSchema, UsdPhysics stage = omni.usd.get_context().get_stage() if value is None: value = self._get_actor_config_value(name, "make_kinematic") if value == True: # parse through all children prims prims = [prim] while len(prims) > 0: cur_prim = prims.pop(0) rb = UsdPhysics.RigidBodyAPI.Get(stage, cur_prim.GetPath()) if rb: rb.CreateKinematicEnabledAttr().Set(True) children_prims = cur_prim.GetPrim().GetChildren() prims = prims + children_prims def set_articulation_position_iteration(self, name, prim, value=None): arti_api = self._get_physx_articulation_api(prim) solver_position_iteration_count = arti_api.GetSolverPositionIterationCountAttr() if value is None: value = self._get_actor_config_value( name, "solver_position_iteration_count", solver_position_iteration_count ) if value != -1: solver_position_iteration_count.Set(value) def set_articulation_velocity_iteration(self, name, prim, value=None): arti_api = self._get_physx_articulation_api(prim) solver_velocity_iteration_count = arti_api.GetSolverVelocityIterationCountAttr() if value is None: value = self._get_actor_config_value( name, "solver_velocity_iteration_count", solver_velocity_iteration_count ) if value != -1: solver_velocity_iteration_count.Set(value) def set_articulation_sleep_threshold(self, name, prim, value=None): arti_api = self._get_physx_articulation_api(prim) sleep_threshold = arti_api.GetSleepThresholdAttr() if value is None: value = self._get_actor_config_value(name, "sleep_threshold", sleep_threshold) if value != -1: sleep_threshold.Set(value) def set_articulation_stabilization_threshold(self, name, prim, value=None): arti_api = self._get_physx_articulation_api(prim) stabilization_threshold = arti_api.GetStabilizationThresholdAttr() if value is None: value = self._get_actor_config_value(name, "stabilization_threshold", stabilization_threshold) if value != -1: stabilization_threshold.Set(value) def apply_rigid_body_settings(self, name, prim, cfg, is_articulation): from pxr import PhysxSchema, UsdPhysics stage = omni.usd.get_context().get_stage() rb_api = UsdPhysics.RigidBodyAPI.Get(stage, prim.GetPath()) physx_rb_api = PhysxSchema.PhysxRigidBodyAPI.Get(stage, prim.GetPath()) if not physx_rb_api: physx_rb_api = PhysxSchema.PhysxRigidBodyAPI.Apply(prim) # if it's a body in an articulation, it's handled at articulation root if not is_articulation: self.make_kinematic(name, prim, cfg, cfg["make_kinematic"]) self.set_position_iteration(name, prim, cfg["solver_position_iteration_count"]) self.set_velocity_iteration(name, prim, cfg["solver_velocity_iteration_count"]) self.set_max_depenetration_velocity(name, prim, cfg["max_depenetration_velocity"]) self.set_sleep_threshold(name, prim, cfg["sleep_threshold"]) self.set_stabilization_threshold(name, prim, cfg["stabilization_threshold"]) self.set_gyroscopic_forces(name, prim, cfg["enable_gyroscopic_forces"]) # density and mass mass_api = UsdPhysics.MassAPI.Get(stage, prim.GetPath()) if mass_api is None: mass_api = UsdPhysics.MassAPI.Apply(prim) mass_attr = mass_api.GetMassAttr() density_attr = mass_api.GetDensityAttr() if not mass_attr: mass_attr = mass_api.CreateMassAttr() if not density_attr: density_attr = mass_api.CreateDensityAttr() if cfg["density"] != -1: density_attr.Set(cfg["density"]) mass_attr.Set(0.0) # mass is to be computed elif cfg["override_usd_defaults"] and not density_attr.IsAuthored() and not mass_attr.IsAuthored(): density_attr.Set(self._physx_params["density"]) self.retain_acceleration(prim) def apply_rigid_shape_settings(self, name, prim, cfg): from pxr import PhysxSchema, UsdPhysics stage = omni.usd.get_context().get_stage() # collision APIs collision_api = UsdPhysics.CollisionAPI(prim) if not collision_api: collision_api = UsdPhysics.CollisionAPI.Apply(prim) physx_collision_api = PhysxSchema.PhysxCollisionAPI(prim) if not physx_collision_api: physx_collision_api = PhysxSchema.PhysxCollisionAPI.Apply(prim) self.set_contact_offset(name, prim, cfg["contact_offset"]) self.set_rest_offset(name, prim, cfg["rest_offset"]) def apply_articulation_settings(self, name, prim, cfg): from pxr import PhysxSchema, UsdPhysics stage = omni.usd.get_context().get_stage() is_articulation = False # check if is articulation prims = [prim] while len(prims) > 0: prim_tmp = prims.pop(0) articulation_api = UsdPhysics.ArticulationRootAPI.Get(stage, prim_tmp.GetPath()) physx_articulation_api = PhysxSchema.PhysxArticulationAPI.Get(stage, prim_tmp.GetPath()) if articulation_api or physx_articulation_api: is_articulation = True children_prims = prim_tmp.GetPrim().GetChildren() prims = prims + children_prims # parse through all children prims prims = [prim] while len(prims) > 0: cur_prim = prims.pop(0) rb = UsdPhysics.RigidBodyAPI.Get(stage, cur_prim.GetPath()) collision_body = UsdPhysics.CollisionAPI.Get(stage, cur_prim.GetPath()) articulation = UsdPhysics.ArticulationRootAPI.Get(stage, cur_prim.GetPath()) if rb: self.apply_rigid_body_settings(name, cur_prim, cfg, is_articulation) if collision_body: self.apply_rigid_shape_settings(name, cur_prim, cfg) if articulation: articulation_api = UsdPhysics.ArticulationRootAPI.Get(stage, cur_prim.GetPath()) physx_articulation_api = PhysxSchema.PhysxArticulationAPI.Get(stage, cur_prim.GetPath()) # enable self collisions enable_self_collisions = physx_articulation_api.GetEnabledSelfCollisionsAttr() if cfg["enable_self_collisions"] != -1: enable_self_collisions.Set(cfg["enable_self_collisions"]) self.set_articulation_position_iteration(name, cur_prim, cfg["solver_position_iteration_count"]) self.set_articulation_velocity_iteration(name, cur_prim, cfg["solver_velocity_iteration_count"]) self.set_articulation_sleep_threshold(name, cur_prim, cfg["sleep_threshold"]) self.set_articulation_stabilization_threshold(name, cur_prim, cfg["stabilization_threshold"]) children_prims = cur_prim.GetPrim().GetChildren() prims = prims + children_prims
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elharirymatteo/RANS/omniisaacgymenvs/utils/config_utils/default_scene_params.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. default_physx_params = { ### Per-scene settings "use_gpu": False, "worker_thread_count": 4, "solver_type": 1, # 0: PGS, 1:TGS "bounce_threshold_velocity": 0.2, "friction_offset_threshold": 0.04, # A threshold of contact separation distance used to decide if a contact # point will experience friction forces. "friction_correlation_distance": 0.025, # Contact points can be merged into a single friction anchor if the # distance between the contacts is smaller than correlation distance. # disabling these can be useful for debugging "enable_sleeping": True, "enable_stabilization": True, # GPU buffers "gpu_max_rigid_contact_count": 512 * 1024, "gpu_max_rigid_patch_count": 80 * 1024, "gpu_found_lost_pairs_capacity": 1024, "gpu_found_lost_aggregate_pairs_capacity": 1024, "gpu_total_aggregate_pairs_capacity": 1024, "gpu_max_soft_body_contacts": 1024 * 1024, "gpu_max_particle_contacts": 1024 * 1024, "gpu_heap_capacity": 64 * 1024 * 1024, "gpu_temp_buffer_capacity": 16 * 1024 * 1024, "gpu_max_num_partitions": 8, "gpu_collision_stack_size": 64 * 1024 * 1024, ### Per-actor settings ( can override in actor_options ) "solver_position_iteration_count": 4, "solver_velocity_iteration_count": 1, "sleep_threshold": 0.0, # Mass-normalized kinetic energy threshold below which an actor may go to sleep. # Allowed range [0, max_float). "stabilization_threshold": 0.0, # Mass-normalized kinetic energy threshold below which an actor may # participate in stabilization. Allowed range [0, max_float). ### Per-body settings ( can override in actor_options ) "enable_gyroscopic_forces": False, "density": 1000.0, # density to be used for bodies that do not specify mass or density "max_depenetration_velocity": 100.0, ### Per-shape settings ( can override in actor_options ) "contact_offset": 0.02, "rest_offset": 0.001, } default_physics_material = {"static_friction": 1.0, "dynamic_friction": 1.0, "restitution": 0.0} default_sim_params = { "gravity": [0.0, 0.0, -9.81], "dt": 1.0 / 60.0, "rendering_dt": -1.0, # we don't want to override this if it's set from cfg "substeps": 1, "use_gpu_pipeline": True, "add_ground_plane": True, "add_distant_light": True, "use_fabric": True, "enable_scene_query_support": False, "enable_cameras": False, "disable_contact_processing": False, "default_physics_material": default_physics_material, } default_actor_options = { # -1 means use authored value from USD or default values from default_sim_params if not explicitly authored in USD. # If an attribute value is not explicitly authored in USD, add one with the value given here, # which overrides the USD default. "override_usd_defaults": False, "make_kinematic": -1, "enable_self_collisions": -1, "enable_gyroscopic_forces": -1, "solver_position_iteration_count": -1, "solver_velocity_iteration_count": -1, "sleep_threshold": -1, "stabilization_threshold": -1, "max_depenetration_velocity": -1, "density": -1, "mass": -1, "contact_offset": -1, "rest_offset": -1, }
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elharirymatteo/RANS/omniisaacgymenvs/utils/config_utils/path_utils.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import os import carb from hydra.utils import to_absolute_path def is_valid_local_file(path): return os.path.isfile(path) def is_valid_ov_file(path): import omni.client result, entry = omni.client.stat(path) return result == omni.client.Result.OK def download_ov_file(source_path, target_path): import omni.client result = omni.client.copy(source_path, target_path) if result == omni.client.Result.OK: return True return False def break_ov_path(path): import omni.client return omni.client.break_url(path) def retrieve_checkpoint_path(path): # check if it's a local path if is_valid_local_file(path): return to_absolute_path(path) # check if it's an OV path elif is_valid_ov_file(path): ov_path = break_ov_path(path) file_name = os.path.basename(ov_path.path) target_path = f"checkpoints/{file_name}" copy_to_local = download_ov_file(path, target_path) return to_absolute_path(target_path) else: carb.log_error(f"Invalid checkpoint path: {path}. Does the file exist?") return None def get_experience(headless, enable_livestream, enable_viewport, enable_recording, kit_app): if kit_app == '': if enable_viewport: import omniisaacgymenvs experience = os.path.abspath(os.path.join(os.path.dirname(omniisaacgymenvs.__file__), '../apps/omni.isaac.sim.python.gym.camera.kit')) else: experience = f'{os.environ["EXP_PATH"]}/omni.isaac.sim.python.gym.kit' if headless and not enable_livestream and not enable_recording: experience = f'{os.environ["EXP_PATH"]}/omni.isaac.sim.python.gym.headless.kit' else: experience = kit_app return experience
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elharirymatteo/RANS/omniisaacgymenvs/utils/hydra_cfg/hydra_utils.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import hydra from omegaconf import DictConfig, OmegaConf ## OmegaConf & Hydra Config # Resolvers used in hydra configs (see https://omegaconf.readthedocs.io/en/2.1_branch/usage.html#resolvers) if not OmegaConf.has_resolver("eq"): OmegaConf.register_new_resolver("eq", lambda x, y: x.lower() == y.lower()) if not OmegaConf.has_resolver("contains"): OmegaConf.register_new_resolver("contains", lambda x, y: x.lower() in y.lower()) if not OmegaConf.has_resolver("if"): OmegaConf.register_new_resolver("if", lambda pred, a, b: a if pred else b) # allows us to resolve default arguments which are copied in multiple places in the config. used primarily for # num_ensv if not OmegaConf.has_resolver("resolve_default"): OmegaConf.register_new_resolver("resolve_default", lambda default, arg: default if arg == "" else arg)
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elharirymatteo/RANS/omniisaacgymenvs/utils/hydra_cfg/reformat.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Dict from omegaconf import DictConfig, OmegaConf def omegaconf_to_dict(d: DictConfig) -> Dict: """Converts an omegaconf DictConfig to a python Dict, respecting variable interpolation.""" ret = {} for k, v in d.items(): if isinstance(v, DictConfig): ret[k] = omegaconf_to_dict(v) else: ret[k] = v return ret def print_dict(val, nesting: int = -4, start: bool = True): """Outputs a nested dictionory.""" if type(val) == dict: if not start: print("") nesting += 4 for k in val: print(nesting * " ", end="") print(k, end=": ") print_dict(val[k], nesting, start=False) else: print(val)
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elharirymatteo/RANS/omniisaacgymenvs/utils/terrain_utils/terrain_utils.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from math import sqrt import numpy as np from numpy.random import choice from omni.isaac.core.prims import XFormPrim from pxr import Gf, PhysxSchema, Sdf, UsdPhysics from scipy import interpolate def random_uniform_terrain( terrain, min_height, max_height, step=1, downsampled_scale=None, ): """ Generate a uniform noise terrain Parameters terrain (SubTerrain): the terrain min_height (float): the minimum height of the terrain [meters] max_height (float): the maximum height of the terrain [meters] step (float): minimum height change between two points [meters] downsampled_scale (float): distance between two randomly sampled points ( musty be larger or equal to terrain.horizontal_scale) """ if downsampled_scale is None: downsampled_scale = terrain.horizontal_scale # switch parameters to discrete units min_height = int(min_height / terrain.vertical_scale) max_height = int(max_height / terrain.vertical_scale) step = int(step / terrain.vertical_scale) heights_range = np.arange(min_height, max_height + step, step) height_field_downsampled = np.random.choice( heights_range, ( int(terrain.width * terrain.horizontal_scale / downsampled_scale), int(terrain.length * terrain.horizontal_scale / downsampled_scale), ), ) x = np.linspace(0, terrain.width * terrain.horizontal_scale, height_field_downsampled.shape[0]) y = np.linspace(0, terrain.length * terrain.horizontal_scale, height_field_downsampled.shape[1]) f = interpolate.RectBivariateSpline(y, x, height_field_downsampled) x_upsampled = np.linspace(0, terrain.width * terrain.horizontal_scale, terrain.width) y_upsampled = np.linspace(0, terrain.length * terrain.horizontal_scale, terrain.length) z_upsampled = np.rint(f(y_upsampled, x_upsampled)) terrain.height_field_raw += z_upsampled.astype(np.int16) return terrain def sloped_terrain(terrain, slope=1): """ Generate a sloped terrain Parameters: terrain (SubTerrain): the terrain slope (int): positive or negative slope Returns: terrain (SubTerrain): update terrain """ x = np.arange(0, terrain.width) y = np.arange(0, terrain.length) xx, yy = np.meshgrid(x, y, sparse=True) xx = xx.reshape(terrain.width, 1) max_height = int(slope * (terrain.horizontal_scale / terrain.vertical_scale) * terrain.width) terrain.height_field_raw[:, np.arange(terrain.length)] += (max_height * xx / terrain.width).astype( terrain.height_field_raw.dtype ) return terrain def pyramid_sloped_terrain(terrain, slope=1, platform_size=1.0): """ Generate a sloped terrain Parameters: terrain (terrain): the terrain slope (int): positive or negative slope platform_size (float): size of the flat platform at the center of the terrain [meters] Returns: terrain (SubTerrain): update terrain """ x = np.arange(0, terrain.width) y = np.arange(0, terrain.length) center_x = int(terrain.width / 2) center_y = int(terrain.length / 2) xx, yy = np.meshgrid(x, y, sparse=True) xx = (center_x - np.abs(center_x - xx)) / center_x yy = (center_y - np.abs(center_y - yy)) / center_y xx = xx.reshape(terrain.width, 1) yy = yy.reshape(1, terrain.length) max_height = int(slope * (terrain.horizontal_scale / terrain.vertical_scale) * (terrain.width / 2)) terrain.height_field_raw += (max_height * xx * yy).astype(terrain.height_field_raw.dtype) platform_size = int(platform_size / terrain.horizontal_scale / 2) x1 = terrain.width // 2 - platform_size x2 = terrain.width // 2 + platform_size y1 = terrain.length // 2 - platform_size y2 = terrain.length // 2 + platform_size min_h = min(terrain.height_field_raw[x1, y1], 0) max_h = max(terrain.height_field_raw[x1, y1], 0) terrain.height_field_raw = np.clip(terrain.height_field_raw, min_h, max_h) return terrain def discrete_obstacles_terrain(terrain, max_height, min_size, max_size, num_rects, platform_size=1.0): """ Generate a terrain with gaps Parameters: terrain (terrain): the terrain max_height (float): maximum height of the obstacles (range=[-max, -max/2, max/2, max]) [meters] min_size (float): minimum size of a rectangle obstacle [meters] max_size (float): maximum size of a rectangle obstacle [meters] num_rects (int): number of randomly generated obstacles platform_size (float): size of the flat platform at the center of the terrain [meters] Returns: terrain (SubTerrain): update terrain """ # switch parameters to discrete units max_height = int(max_height / terrain.vertical_scale) min_size = int(min_size / terrain.horizontal_scale) max_size = int(max_size / terrain.horizontal_scale) platform_size = int(platform_size / terrain.horizontal_scale) (i, j) = terrain.height_field_raw.shape height_range = [-max_height, -max_height // 2, max_height // 2, max_height] width_range = range(min_size, max_size, 4) length_range = range(min_size, max_size, 4) for _ in range(num_rects): width = np.random.choice(width_range) length = np.random.choice(length_range) start_i = np.random.choice(range(0, i - width, 4)) start_j = np.random.choice(range(0, j - length, 4)) terrain.height_field_raw[start_i : start_i + width, start_j : start_j + length] = np.random.choice(height_range) x1 = (terrain.width - platform_size) // 2 x2 = (terrain.width + platform_size) // 2 y1 = (terrain.length - platform_size) // 2 y2 = (terrain.length + platform_size) // 2 terrain.height_field_raw[x1:x2, y1:y2] = 0 return terrain def wave_terrain(terrain, num_waves=1, amplitude=1.0): """ Generate a wavy terrain Parameters: terrain (terrain): the terrain num_waves (int): number of sine waves across the terrain length Returns: terrain (SubTerrain): update terrain """ amplitude = int(0.5 * amplitude / terrain.vertical_scale) if num_waves > 0: div = terrain.length / (num_waves * np.pi * 2) x = np.arange(0, terrain.width) y = np.arange(0, terrain.length) xx, yy = np.meshgrid(x, y, sparse=True) xx = xx.reshape(terrain.width, 1) yy = yy.reshape(1, terrain.length) terrain.height_field_raw += (amplitude * np.cos(yy / div) + amplitude * np.sin(xx / div)).astype( terrain.height_field_raw.dtype ) return terrain def stairs_terrain(terrain, step_width, step_height): """ Generate a stairs Parameters: terrain (terrain): the terrain step_width (float): the width of the step [meters] step_height (float): the height of the step [meters] Returns: terrain (SubTerrain): update terrain """ # switch parameters to discrete units step_width = int(step_width / terrain.horizontal_scale) step_height = int(step_height / terrain.vertical_scale) num_steps = terrain.width // step_width height = step_height for i in range(num_steps): terrain.height_field_raw[i * step_width : (i + 1) * step_width, :] += height height += step_height return terrain def pyramid_stairs_terrain(terrain, step_width, step_height, platform_size=1.0): """ Generate stairs Parameters: terrain (terrain): the terrain step_width (float): the width of the step [meters] step_height (float): the step_height [meters] platform_size (float): size of the flat platform at the center of the terrain [meters] Returns: terrain (SubTerrain): update terrain """ # switch parameters to discrete units step_width = int(step_width / terrain.horizontal_scale) step_height = int(step_height / terrain.vertical_scale) platform_size = int(platform_size / terrain.horizontal_scale) height = 0 start_x = 0 stop_x = terrain.width start_y = 0 stop_y = terrain.length while (stop_x - start_x) > platform_size and (stop_y - start_y) > platform_size: start_x += step_width stop_x -= step_width start_y += step_width stop_y -= step_width height += step_height terrain.height_field_raw[start_x:stop_x, start_y:stop_y] = height return terrain def stepping_stones_terrain(terrain, stone_size, stone_distance, max_height, platform_size=1.0, depth=-10): """ Generate a stepping stones terrain Parameters: terrain (terrain): the terrain stone_size (float): horizontal size of the stepping stones [meters] stone_distance (float): distance between stones (i.e size of the holes) [meters] max_height (float): maximum height of the stones (positive and negative) [meters] platform_size (float): size of the flat platform at the center of the terrain [meters] depth (float): depth of the holes (default=-10.) [meters] Returns: terrain (SubTerrain): update terrain """ # switch parameters to discrete units stone_size = int(stone_size / terrain.horizontal_scale) stone_distance = int(stone_distance / terrain.horizontal_scale) max_height = int(max_height / terrain.vertical_scale) platform_size = int(platform_size / terrain.horizontal_scale) height_range = np.arange(-max_height - 1, max_height, step=1) start_x = 0 start_y = 0 terrain.height_field_raw[:, :] = int(depth / terrain.vertical_scale) if terrain.length >= terrain.width: while start_y < terrain.length: stop_y = min(terrain.length, start_y + stone_size) start_x = np.random.randint(0, stone_size) # fill first hole stop_x = max(0, start_x - stone_distance) terrain.height_field_raw[0:stop_x, start_y:stop_y] = np.random.choice(height_range) # fill row while start_x < terrain.width: stop_x = min(terrain.width, start_x + stone_size) terrain.height_field_raw[start_x:stop_x, start_y:stop_y] = np.random.choice(height_range) start_x += stone_size + stone_distance start_y += stone_size + stone_distance elif terrain.width > terrain.length: while start_x < terrain.width: stop_x = min(terrain.width, start_x + stone_size) start_y = np.random.randint(0, stone_size) # fill first hole stop_y = max(0, start_y - stone_distance) terrain.height_field_raw[start_x:stop_x, 0:stop_y] = np.random.choice(height_range) # fill column while start_y < terrain.length: stop_y = min(terrain.length, start_y + stone_size) terrain.height_field_raw[start_x:stop_x, start_y:stop_y] = np.random.choice(height_range) start_y += stone_size + stone_distance start_x += stone_size + stone_distance x1 = (terrain.width - platform_size) // 2 x2 = (terrain.width + platform_size) // 2 y1 = (terrain.length - platform_size) // 2 y2 = (terrain.length + platform_size) // 2 terrain.height_field_raw[x1:x2, y1:y2] = 0 return terrain def convert_heightfield_to_trimesh(height_field_raw, horizontal_scale, vertical_scale, slope_threshold=None): """ Convert a heightfield array to a triangle mesh represented by vertices and triangles. Optionally, corrects vertical surfaces above the provide slope threshold: If (y2-y1)/(x2-x1) > slope_threshold -> Move A to A' (set x1 = x2). Do this for all directions. B(x2,y2) /| / | / | (x1,y1)A---A'(x2',y1) Parameters: height_field_raw (np.array): input heightfield horizontal_scale (float): horizontal scale of the heightfield [meters] vertical_scale (float): vertical scale of the heightfield [meters] slope_threshold (float): the slope threshold above which surfaces are made vertical. If None no correction is applied (default: None) Returns: vertices (np.array(float)): array of shape (num_vertices, 3). Each row represents the location of each vertex [meters] triangles (np.array(int)): array of shape (num_triangles, 3). Each row represents the indices of the 3 vertices connected by this triangle. """ hf = height_field_raw num_rows = hf.shape[0] num_cols = hf.shape[1] y = np.linspace(0, (num_cols - 1) * horizontal_scale, num_cols) x = np.linspace(0, (num_rows - 1) * horizontal_scale, num_rows) yy, xx = np.meshgrid(y, x) if slope_threshold is not None: slope_threshold *= horizontal_scale / vertical_scale move_x = np.zeros((num_rows, num_cols)) move_y = np.zeros((num_rows, num_cols)) move_corners = np.zeros((num_rows, num_cols)) move_x[: num_rows - 1, :] += hf[1:num_rows, :] - hf[: num_rows - 1, :] > slope_threshold move_x[1:num_rows, :] -= hf[: num_rows - 1, :] - hf[1:num_rows, :] > slope_threshold move_y[:, : num_cols - 1] += hf[:, 1:num_cols] - hf[:, : num_cols - 1] > slope_threshold move_y[:, 1:num_cols] -= hf[:, : num_cols - 1] - hf[:, 1:num_cols] > slope_threshold move_corners[: num_rows - 1, : num_cols - 1] += ( hf[1:num_rows, 1:num_cols] - hf[: num_rows - 1, : num_cols - 1] > slope_threshold ) move_corners[1:num_rows, 1:num_cols] -= ( hf[: num_rows - 1, : num_cols - 1] - hf[1:num_rows, 1:num_cols] > slope_threshold ) xx += (move_x + move_corners * (move_x == 0)) * horizontal_scale yy += (move_y + move_corners * (move_y == 0)) * horizontal_scale # create triangle mesh vertices and triangles from the heightfield grid vertices = np.zeros((num_rows * num_cols, 3), dtype=np.float32) vertices[:, 0] = xx.flatten() vertices[:, 1] = yy.flatten() vertices[:, 2] = hf.flatten() * vertical_scale triangles = -np.ones((2 * (num_rows - 1) * (num_cols - 1), 3), dtype=np.uint32) for i in range(num_rows - 1): ind0 = np.arange(0, num_cols - 1) + i * num_cols ind1 = ind0 + 1 ind2 = ind0 + num_cols ind3 = ind2 + 1 start = 2 * i * (num_cols - 1) stop = start + 2 * (num_cols - 1) triangles[start:stop:2, 0] = ind0 triangles[start:stop:2, 1] = ind3 triangles[start:stop:2, 2] = ind1 triangles[start + 1 : stop : 2, 0] = ind0 triangles[start + 1 : stop : 2, 1] = ind2 triangles[start + 1 : stop : 2, 2] = ind3 return vertices, triangles def add_terrain_to_stage(stage, vertices, triangles, position=None, orientation=None): num_faces = triangles.shape[0] terrain_mesh = stage.DefinePrim("/World/terrain", "Mesh") terrain_mesh.GetAttribute("points").Set(vertices) terrain_mesh.GetAttribute("faceVertexIndices").Set(triangles.flatten()) terrain_mesh.GetAttribute("faceVertexCounts").Set(np.asarray([3] * num_faces)) terrain = XFormPrim(prim_path="/World/terrain", name="terrain", position=position, orientation=orientation) UsdPhysics.CollisionAPI.Apply(terrain.prim) # collision_api = UsdPhysics.MeshCollisionAPI.Apply(terrain.prim) # collision_api.CreateApproximationAttr().Set("meshSimplification") physx_collision_api = PhysxSchema.PhysxCollisionAPI.Apply(terrain.prim) physx_collision_api.GetContactOffsetAttr().Set(0.02) physx_collision_api.GetRestOffsetAttr().Set(0.00) class SubTerrain: def __init__(self, terrain_name="terrain", width=256, length=256, vertical_scale=1.0, horizontal_scale=1.0): self.terrain_name = terrain_name self.vertical_scale = vertical_scale self.horizontal_scale = horizontal_scale self.width = width self.length = length self.height_field_raw = np.zeros((self.width, self.length), dtype=np.int16)
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elharirymatteo/RANS/omniisaacgymenvs/utils/terrain_utils/create_terrain_demo.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import os, sys SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__)) sys.path.append(SCRIPT_DIR) import omni from omni.isaac.kit import SimulationApp import numpy as np import torch simulation_app = SimulationApp({"headless": False}) from abc import abstractmethod from omni.isaac.core.tasks import BaseTask from omni.isaac.core.prims import RigidPrimView, RigidPrim, XFormPrim from omni.isaac.core import World from omni.isaac.core.objects import DynamicSphere from omni.isaac.core.utils.prims import define_prim, get_prim_at_path from omni.isaac.core.utils.nucleus import find_nucleus_server from omni.isaac.core.utils.stage import add_reference_to_stage, get_current_stage from omni.isaac.core.materials import PreviewSurface from omni.isaac.cloner import GridCloner from pxr import UsdPhysics, UsdLux, UsdShade, Sdf, Gf, UsdGeom, PhysxSchema from terrain_utils import * class TerrainCreation(BaseTask): def __init__(self, name, num_envs, num_per_row, env_spacing, config=None, offset=None,) -> None: BaseTask.__init__(self, name=name, offset=offset) self._num_envs = num_envs self._num_per_row = num_per_row self._env_spacing = env_spacing self._device = "cpu" self._cloner = GridCloner(self._env_spacing, self._num_per_row) self._cloner.define_base_env(self.default_base_env_path) define_prim(self.default_zero_env_path) @property def default_base_env_path(self): return "/World/envs" @property def default_zero_env_path(self): return f"{self.default_base_env_path}/env_0" def set_up_scene(self, scene) -> None: self._stage = get_current_stage() distantLight = UsdLux.DistantLight.Define(self._stage, Sdf.Path("/World/DistantLight")) distantLight.CreateIntensityAttr(2000) self.get_terrain() self.get_ball() super().set_up_scene(scene) prim_paths = self._cloner.generate_paths("/World/envs/env", self._num_envs) print(f"cloning {self._num_envs} environments...") self._env_pos = self._cloner.clone( source_prim_path="/World/envs/env_0", prim_paths=prim_paths ) return def get_terrain(self): # create all available terrain types num_terains = 8 terrain_width = 12. terrain_length = 12. horizontal_scale = 0.25 # [m] vertical_scale = 0.005 # [m] num_rows = int(terrain_width/horizontal_scale) num_cols = int(terrain_length/horizontal_scale) heightfield = np.zeros((num_terains*num_rows, num_cols), dtype=np.int16) def new_sub_terrain(): return SubTerrain(width=num_rows, length=num_cols, vertical_scale=vertical_scale, horizontal_scale=horizontal_scale) heightfield[0:num_rows, :] = random_uniform_terrain(new_sub_terrain(), min_height=-0.2, max_height=0.2, step=0.2, downsampled_scale=0.5).height_field_raw heightfield[num_rows:2*num_rows, :] = sloped_terrain(new_sub_terrain(), slope=-0.5).height_field_raw heightfield[2*num_rows:3*num_rows, :] = pyramid_sloped_terrain(new_sub_terrain(), slope=-0.5).height_field_raw heightfield[3*num_rows:4*num_rows, :] = discrete_obstacles_terrain(new_sub_terrain(), max_height=0.5, min_size=1., max_size=5., num_rects=20).height_field_raw heightfield[4*num_rows:5*num_rows, :] = wave_terrain(new_sub_terrain(), num_waves=2., amplitude=1.).height_field_raw heightfield[5*num_rows:6*num_rows, :] = stairs_terrain(new_sub_terrain(), step_width=0.75, step_height=-0.5).height_field_raw heightfield[6*num_rows:7*num_rows, :] = pyramid_stairs_terrain(new_sub_terrain(), step_width=0.75, step_height=-0.5).height_field_raw heightfield[7*num_rows:8*num_rows, :] = stepping_stones_terrain(new_sub_terrain(), stone_size=1., stone_distance=1., max_height=0.5, platform_size=0.).height_field_raw vertices, triangles = convert_heightfield_to_trimesh(heightfield, horizontal_scale=horizontal_scale, vertical_scale=vertical_scale, slope_threshold=1.5) position = np.array([-6.0, 48.0, 0]) orientation = np.array([0.70711, 0.0, 0.0, -0.70711]) add_terrain_to_stage(stage=self._stage, vertices=vertices, triangles=triangles, position=position, orientation=orientation) def get_ball(self): ball = DynamicSphere(prim_path=self.default_zero_env_path + "/ball", name="ball", translation=np.array([0.0, 0.0, 1.0]), mass=0.5, radius=0.2,) def post_reset(self): for i in range(self._num_envs): ball_prim = self._stage.GetPrimAtPath(f"{self.default_base_env_path}/env_{i}/ball") color = 0.5 + 0.5 * np.random.random(3) visual_material = PreviewSurface(prim_path=f"{self.default_base_env_path}/env_{i}/ball/Looks/visual_material", color=color) binding_api = UsdShade.MaterialBindingAPI(ball_prim) binding_api.Bind(visual_material.material, bindingStrength=UsdShade.Tokens.strongerThanDescendants) def get_observations(self): pass def calculate_metrics(self) -> None: pass def is_done(self) -> None: pass if __name__ == "__main__": world = World( stage_units_in_meters=1.0, rendering_dt=1.0/60.0, backend="torch", device="cpu", ) num_envs = 800 num_per_row = 80 env_spacing = 0.56*2 terrain_creation_task = TerrainCreation(name="TerrainCreation", num_envs=num_envs, num_per_row=num_per_row, env_spacing=env_spacing, ) world.add_task(terrain_creation_task) world.reset() while simulation_app.is_running(): if world.is_playing(): if world.current_time_step_index == 0: world.reset(soft=True) world.step(render=True) else: world.step(render=True) simulation_app.close()
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elharirymatteo/RANS/omniisaacgymenvs/utils/usd_utils/create_instanceable_assets.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import omni.client import omni.usd from pxr import Sdf, UsdGeom def update_reference(source_prim_path, source_reference_path, target_reference_path): stage = omni.usd.get_context().get_stage() prims = [stage.GetPrimAtPath(source_prim_path)] while len(prims) > 0: prim = prims.pop(0) prim_spec = stage.GetRootLayer().GetPrimAtPath(prim.GetPath()) reference_list = prim_spec.referenceList refs = reference_list.GetAddedOrExplicitItems() if len(refs) > 0: for ref in refs: if ref.assetPath == source_reference_path: prim.GetReferences().RemoveReference(ref) prim.GetReferences().AddReference(assetPath=target_reference_path, primPath=prim.GetPath()) prims = prims + prim.GetChildren() def create_parent_xforms(asset_usd_path, source_prim_path, save_as_path=None): """Adds a new UsdGeom.Xform prim for each Mesh/Geometry prim under source_prim_path. Moves material assignment to new parent prim if any exists on the Mesh/Geometry prim. Args: asset_usd_path (str): USD file path for asset source_prim_path (str): USD path of root prim save_as_path (str): USD file path for modified USD stage. Defaults to None, will save in same file. """ omni.usd.get_context().open_stage(asset_usd_path) stage = omni.usd.get_context().get_stage() prims = [stage.GetPrimAtPath(source_prim_path)] edits = Sdf.BatchNamespaceEdit() while len(prims) > 0: prim = prims.pop(0) print(prim) if prim.GetTypeName() in ["Mesh", "Capsule", "Sphere", "Box"]: new_xform = UsdGeom.Xform.Define(stage, str(prim.GetPath()) + "_xform") print(prim, new_xform) edits.Add(Sdf.NamespaceEdit.Reparent(prim.GetPath(), new_xform.GetPath(), 0)) continue children_prims = prim.GetChildren() prims = prims + children_prims stage.GetRootLayer().Apply(edits) if save_as_path is None: omni.usd.get_context().save_stage() else: omni.usd.get_context().save_as_stage(save_as_path) def convert_asset_instanceable(asset_usd_path, source_prim_path, save_as_path=None, create_xforms=True): """Makes all mesh/geometry prims instanceable. Can optionally add UsdGeom.Xform prim as parent for all mesh/geometry prims. Makes a copy of the asset USD file, which will be used for referencing. Updates asset file to convert all parent prims of mesh/geometry prims to reference cloned USD file. Args: asset_usd_path (str): USD file path for asset source_prim_path (str): USD path of root prim save_as_path (str): USD file path for modified USD stage. Defaults to None, will save in same file. create_xforms (bool): Whether to add new UsdGeom.Xform prims to mesh/geometry prims. """ if create_xforms: create_parent_xforms(asset_usd_path, source_prim_path, save_as_path) asset_usd_path = save_as_path instance_usd_path = ".".join(asset_usd_path.split(".")[:-1]) + "_meshes.usd" omni.client.copy(asset_usd_path, instance_usd_path) omni.usd.get_context().open_stage(asset_usd_path) stage = omni.usd.get_context().get_stage() prims = [stage.GetPrimAtPath(source_prim_path)] while len(prims) > 0: prim = prims.pop(0) if prim: if prim.GetTypeName() in ["Mesh", "Capsule", "Sphere", "Box"]: parent_prim = prim.GetParent() if parent_prim and not parent_prim.IsInstance(): parent_prim.GetReferences().AddReference( assetPath=instance_usd_path, primPath=str(parent_prim.GetPath()) ) parent_prim.SetInstanceable(True) continue children_prims = prim.GetChildren() prims = prims + children_prims if save_as_path is None: omni.usd.get_context().save_stage() else: omni.usd.get_context().save_as_stage(save_as_path)
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elharirymatteo/RANS/omniisaacgymenvs/robots/sensors/proprioceptive/base_sensor.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" import numpy as np from dataclasses import asdict from omniisaacgymenvs.robots.sensors.proprioceptive.Type import * class BaseSensorInterface: """ Base sensor class """ def __init__(self, sensor_cfg: Sensor_T): """ dt: float inertial_to_sensor_frame: List[float] sensor_frame_to_optical_frame: List[float] """ self.sensor_cfg = asdict(sensor_cfg) self.dt = self.sensor_cfg["dt"] self.body_to_sensor_frame = self.sensor_cfg["body_to_sensor_frame"] self.sensor_frame_to_optical_frame = self.sensor_cfg[ "sensor_frame_to_optical_frame" ] self._sensor_state = None def update(self, state: State): """ state is the state of the rigid body to be simulated Args: state (State): state of the rigid body to be simulated """ raise NotImplementedError def reset_idx(self, env_ids:torch.Tensor) -> None: """ reset sensor state of specified env. Args: env_ids (torch.Tensor): list of env ids to reset """ raise NotImplementedError @property def state(self): """ return sensor state """ raise NotImplementedError
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elharirymatteo/RANS/omniisaacgymenvs/robots/sensors/proprioceptive/Type.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" import numpy as np import torch import dataclasses from typing import List EPS = 1e-5 @dataclasses.dataclass class Gyroscope_T: """ Gyroscope typing class. Args: noise_density (float): noise density of the gyroscope. random_walk (float): random walk of the gyroscope. bias_correlation_time (float): bias correlation time of the gyroscope. turn_on_bias_sigma (float): turn on bias sigma of the gyroscope. """ noise_density: float = 0.0003393695767766752 random_walk: float = 3.878509448876288e-05 bias_correlation_time: float = 1.0e3 turn_on_bias_sigma: float = 0.008726646259971648 @dataclasses.dataclass class Accelometer_T: """ Accelometer typing class. Args: noise_density (float): noise density of the accelometer. random_walk (float): random walk of the accelometer. bias_correlation_time (float): bias correlation time of the accelometer. turn_on_bias_sigma (float): turn on bias sigma of the accelometer. """ noise_density: float = 0.004 random_walk: float = 0.006 bias_correlation_time: float = 300.0 turn_on_bias_sigma: float = 0.196 @dataclasses.dataclass class Sensor_T: """ Sensor typing class. Args: dt (float): physics time resolution inertial_to_sensor_frame (List[float]): transform from inertial frame (ENU) to sensor frame (FLU) sensor_frame_to_optical_frame (List[float]): transform from sensor frame (FLU) to sensor optical optical frame (OPENCV) """ dt: float = 0.01 body_to_sensor_frame: List[float] = dataclasses.field(default_factory=list) sensor_frame_to_optical_frame: List[float] = dataclasses.field(default_factory=list) def __post_init__(self): assert len(self.body_to_sensor_frame) == 4 assert len(self.sensor_frame_to_optical_frame) == 4 self.body_to_sensor_frame = torch.tensor(self.body_to_sensor_frame).to(torch.float32) self.sensor_frame_to_optical_frame = torch.tensor(self.sensor_frame_to_optical_frame).to(torch.float32) @dataclasses.dataclass class IMU_T(Sensor_T): """ IMU typing class. Args: dt (float): physics time resolution inertial_to_sensor_frame (List[float]): transform from inertial frame (ENU) to sensor frame (FLU) sensor_frame_to_optical_frame (List[float]): transform from sensor frame (FLU) to sensor optical optical frame (OPENCV) gravity_vector (List[float]): gravity vector in inertial frame accel_param (Accelometer_T): accelometer parameter gyro_param (Gyroscope_T): gyroscope parameter """ gyro_param: Gyroscope_T = Gyroscope_T() accel_param: Accelometer_T = Accelometer_T() gravity_vector: List[float] = dataclasses.field(default_factory=list) def __post_init__(self): super().__post_init__() assert len(self.gravity_vector) == 3 self.gravity_vector = torch.tensor(self.gravity_vector).to(torch.float32) @dataclasses.dataclass class GPS_T(Sensor_T): """ GPS typing class. Not implemented yet. Args: dt (float): physics time resolution inertial_to_sensor_frame (List[float]): transform from inertial frame (ENU) to sensor frame (FLU) sensor_frame_to_optical_frame (List[float]): transform from sensor frame (FLU) to sensor optical optical frame (OPENCV) """ def __post_init__(self): super().__post_init__() @dataclasses.dataclass class State: """ State typing class of any rigid body (to be simulated) respective to inertial frame. Args: position (torch.float32): position of the body in inertial frame. orientation (torch.float32): orientation of the body in inertial frame. linear_velocity (torch.float32): linear velocity of the body in inertial frame. angular_velocity (torch.float32): angular velocity of the body in inertial frame. """ position: torch.float32 orientation: torch.float32 linear_velocity: torch.float32 angular_velocity: torch.float32 def __post_init__(self): assert len(self.position.shape) == 2, f"need to be batched tensor." assert len(self.orientation.shape) == 2, f"need to be batched tensor." assert len(self.linear_velocity.shape) == 2, f"need to be batched tensor." assert len(self.angular_velocity.shape) == 2, f"need to be batched tensor." @staticmethod def quat_to_mat(quat: torch.Tensor) -> torch.Tensor: """ Convert batched quaternion to batched rotation matrix. Args: quat (torch.Tensor): batched quaternion.(..., 4) """ w, x, y, z = torch.unbind(quat, -1) two_s = 2.0 / ((quat * quat).sum(-1) + EPS) R = torch.stack( ( 1 - two_s * (y * y + z * z), two_s * (x * y - z * w), two_s * (x * z + y * w), two_s * (x * y + z * w), 1 - two_s * (x * x + z * z), two_s * (y * z - x * w), two_s * (x * z - y * w), two_s * (y * z + x * w), 1 - two_s * (x * x + y * y), ), -1, ) return R.reshape(quat.shape[:-1] + (3, 3)) @property def body_transform(self) -> torch.float32: """ Return transform from inertial frame to body frame(= inverse of body pose). T[:, :3, :3] = orientation.T T[:, :3, 3] = - orientation.T @ position Returns: transform (torch.float32): transform matrix from inertial frame to body frame. """ transform = torch.zeros(self.position.shape[0], 4, 4).to(self.orientation.device) orientation = self.quat_to_mat(self.orientation) transform[:, :3, :3] = orientation.transpose(1, 2) transform[:, :3, 3] = - 1 * torch.bmm(orientation.transpose(1, 2), self.position[:, :, None]).squeeze() return transform @dataclasses.dataclass class ImuState: """ IMU state typing class. Args: angular_velocity (torch.float32): angular velocity of the body in body frame. linear_acceleration (torch.float32): linear acceleration of the body in body frame. """ angular_velocity: torch.float32 = torch.zeros(1, 3) linear_acceleration: torch.float32 = torch.zeros(1, 3) def update(self, angular_velocity:torch.float32, linear_acceleration:torch.float32) -> None: """ Update internal attribute from arguments. Args: angular_velocity (torch.float32): angular velocity of the body in body frame. linear_acceleration (torch.float32): linear acceleration of the body in body frame. """ self.angular_velocity = angular_velocity self.linear_acceleration = linear_acceleration def reset_idx(self, env_ids:torch.Tensor) -> None: """ Reset internal attribute of specified env to zero. """ self.angular_velocity[env_ids] = 0 self.linear_acceleration[env_ids] = 0 @property def unite_imu(self) -> torch.float32: """ Return IMU state as a single tensor. Returns: imu (torch.float32): IMU state as a single tensor. """ return torch.cat([self.angular_velocity, self.linear_acceleration], dim=1)
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elharirymatteo/RANS/omniisaacgymenvs/robots/sensors/proprioceptive/gps.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" import numpy as numpy from omniisaacgymenvs.robots.sensors.proprioceptive.base_sensor import BaseSensorInterface from omniisaacgymenvs.robots.sensors.proprioceptive.Type import * class GPSInterface(BaseSensorInterface): """ GPS sensor class to simulate GPS based on pegasus simulator (https://github.com/PegasusSimulator/PegasusSimulator) """ def __init__(self, sensor_cfg: GPS_T): """ Args: sensor_cfg (GPS_T): GPS sensor configuration. """ super().__init__(sensor_cfg)
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elharirymatteo/RANS/omniisaacgymenvs/robots/sensors/proprioceptive/imu.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" import numpy as numpy import torch from omniisaacgymenvs.robots.sensors.proprioceptive.base_sensor import BaseSensorInterface from omniisaacgymenvs.robots.sensors.proprioceptive.Type import IMU_T, Accelometer_T, Gyroscope_T, State, ImuState class IMUInterface(BaseSensorInterface): """ IMU sensor class to simulate accelometer and gyroscope based on pegasus simulator. (https://github.com/PegasusSimulator/PegasusSimulator) The way it works is that it takes the state information, directly published from physics engine, and then add imu noise (white noise and time diffusing random walk) to state info. Since it is "inteface", you do not need to call initialize method as seen in omn.isaac.sensor.IMUSensor. """ def __init__(self, sensor_cfg: IMU_T, num_envs: int = 1): """ Args: sensor_cfg (IMU_T): imu sensor configuration. num_envs (int): number of environments. """ super().__init__(sensor_cfg) self.gravity_vector = self.sensor_cfg["gravity_vector"] self._gyroscope_bias = torch.zeros(3, 1) self._gyroscope_noise_density = self.sensor_cfg["gyro_param"]["noise_density"] self._gyroscope_random_walk = self.sensor_cfg["gyro_param"]["random_walk"] self._gyroscope_bias_correlation_time = self.sensor_cfg["gyro_param"][ "bias_correlation_time" ] self._gyroscope_turn_on_bias_sigma = self.sensor_cfg["gyro_param"][ "turn_on_bias_sigma" ] self._accelerometer_bias = torch.zeros(3, 1) self._accelerometer_noise_density = self.sensor_cfg["accel_param"][ "noise_density" ] self._accelerometer_random_walk = self.sensor_cfg["accel_param"]["random_walk"] self._accelerometer_bias_correlation_time = self.sensor_cfg["accel_param"][ "bias_correlation_time" ] self._accelerometer_turn_on_bias_sigma = self.sensor_cfg["accel_param"][ "turn_on_bias_sigma" ] self._prev_linear_velocity = torch.zeros(num_envs, 3).to(torch.float32) self._sensor_state = ImuState(angular_velocity=torch.zeros(num_envs, 3).to(torch.float32), linear_acceleration=torch.zeros(num_envs, 3).to(torch.float32)) def update(self, state: State): """ gyroscope and accelerometer simulation (https://ieeexplore.ieee.org/document/7487628) gyroscope = angular_velocity + white noise + random walk. accelerometer = -1 * (acceleration + white noise + random walk). NOTE that accelerometer measures inertial acceleration. Thus, the reading is the negative of body acceleration. """ device = state.angular_velocity.device # gyroscope term tau_g = self._gyroscope_bias_correlation_time sigma_g_d = 1 / torch.sqrt(torch.tensor(self.dt)) * self._gyroscope_noise_density sigma_b_g = self._gyroscope_random_walk sigma_b_g_d = torch.sqrt(-sigma_b_g * sigma_b_g * tau_g / 2.0 * (torch.exp(torch.tensor(-2.0 * self.dt / tau_g)) - 1.0)) phi_g_d = torch.exp(torch.tensor(-1.0/tau_g * self.dt)) angular_velocity = torch.bmm(state.body_transform[:, :3, :3], state.angular_velocity[:, :, None]).squeeze() for i in range(3): self._gyroscope_bias[i] = phi_g_d * self._gyroscope_bias[i] + sigma_b_g_d * torch.randn(1) angular_velocity[:, i] = angular_velocity[:, i] + sigma_g_d * torch.randn(1).to(device) + self._gyroscope_bias[i].to(device) # accelerometer term self._prev_linear_velocity = self._prev_linear_velocity.to(device) tau_a = self._accelerometer_bias_correlation_time sigma_a_d = 1.0 / torch.sqrt(torch.tensor(self.dt)) * self._accelerometer_noise_density sigma_b_a = self._accelerometer_random_walk sigma_b_a_d = torch.sqrt(-sigma_b_a * sigma_b_a * tau_a / 2.0 * (torch.exp(torch.tensor(-2.0 * self.dt / tau_a)) - 1.0)) phi_a_d = torch.exp(torch.tensor(-1.0 / tau_a * self.dt)) linear_acceleration_inertial = (state.linear_velocity - self._prev_linear_velocity) / self.dt + self.gravity_vector.to(device) self._prev_linear_velocity = state.linear_velocity linear_acceleration = torch.bmm(state.body_transform[:, :3, :3], linear_acceleration_inertial[:, :, None]).squeeze() for i in range(3): self._accelerometer_bias[i] = phi_a_d * self._accelerometer_bias[i] + sigma_b_a_d * torch.randn(1) linear_acceleration[:, i] = ( linear_acceleration[:, i] + sigma_a_d * torch.randn(1).to(device) ) #+ self._accelerometer_bias[i] # transform accel/gyro from body frame to sensor optical frame angular_velocity = torch.bmm(self.sensor_frame_to_optical_frame[None, :3, :3].expand(angular_velocity.shape[0], 3, 3).to(device), torch.bmm( self.body_to_sensor_frame[None, :3, :3].expand(angular_velocity.shape[0], 3, 3).to(device), angular_velocity[:, :, None] )).squeeze() linear_acceleration = torch.bmm(self.sensor_frame_to_optical_frame[None, :3, :3].expand(linear_acceleration.shape[0], 3, 3).to(device), torch.bmm( self.body_to_sensor_frame[None, :3, :3].expand(linear_acceleration.shape[0], 3, 3).to(device), linear_acceleration[:, :, None] )).squeeze() self._sensor_state.update(angular_velocity, -1*linear_acceleration) def reset_idx(self, env_ids: torch.Tensor): """ reset sensor state of specified env. Args: env_ids (torch.Tensor): environment indices to reset. """ env_long = env_ids.long() self._sensor_state.reset_idx(env_ids=env_long) self._prev_linear_velocity[env_long] = 0 @property def state(self): """ return sensor state. """ return self._sensor_state if __name__ == "__main__": ## comes from yaml parsed by hydra ########## BODY_TO_SENSOR_FRAME = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]] SENSOR_FRAME_TO_OPTICAL_FRAME = [[-0, -1, 0, 0], [0, 0, -1, 0], [1, 0, 0, 0], [0, 0, 0, 1]] GRAVITY_VECTOR = [0, 0, -9.81] dt = 0.01 ACCEL_PARAM = {"noise_density": 0.004, "random_walk": 0.006, "bias_correlation_time": 300.0, "turn_on_bias_sigma": 0.196 } GYRO_PARAM = {"noise_density": 0.0003393695767766752, "random_walk": 3.878509448876288e-05, "bias_correlation_time": 1.0e3, "turn_on_bias_sigma": 0.008726646259971648 } ############################################# imu_t = IMU_T( body_to_sensor_frame=BODY_TO_SENSOR_FRAME, sensor_frame_to_optical_frame=SENSOR_FRAME_TO_OPTICAL_FRAME, gravity_vector=GRAVITY_VECTOR, dt=dt, accel_param=Accelometer_T(**ACCEL_PARAM), gyro_param=Gyroscope_T(**GYRO_PARAM), ) imu = IMUInterface(imu_t) while True: N = 16 position = torch.zeros(N, 3).to(torch.float32) orientation = torch.zeros(N, 4).to(torch.float32) orientation[:, 0] = 1.0 linear_velocity = torch.zeros(N, 3).to(torch.float32) angular_velocity = torch.zeros(N, 3).to(torch.float32) state = State(position, orientation, linear_velocity, angular_velocity) imu.update(state) print(imu.state)
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elharirymatteo/RANS/omniisaacgymenvs/robots/sensors/exteroceptive/camera.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from omniisaacgymenvs.robots.sensors.exteroceptive.camera_interface import camera_interface_factory from typing import List from dataclasses import dataclass, field from omni.isaac.core.utils.stage import get_current_stage from pxr import Gf import carb ## Replicator hack carb_settings = carb.settings.get_settings() carb_settings.set_bool( "rtx/raytracing/cached/enabled", False, ) carb_settings.set_int( "rtx/descriptorSets", 8192, ) @dataclass class CameraCalibrationParam: """ Camera calibration params class. Args: focalLength (float): focal length of the camera. focusDistance (float): focus distance of the camera. clippingRange (List[float]): clipping range of the camera. horizontalAperture (float): horizontal aperture of the camera. verticalAperture (float): vertical aperture of the camera. """ focalLength: float = None focusDistance: float = None clippingRange: List[float] = None horizontalAperture: float = None verticalAperture: float = None @dataclass class RLCameraParams: """ RLCamera params class. Args: prim_path (str): path to the prim that the sensor is attached to. resolution (List[int]): resolution of the sensor. is_override (bool): if True, the sensor parameters will be overriden. params (dict): parameters for the sensor. """ prim_path: str resolution: List[int] is_override: bool params: CameraCalibrationParam = field(default_factory=dict) def __post_init__(self): assert len(self.resolution) == 2, f"resolution should be a list of 2 ints, got {self.resolution}" self.params = CameraCalibrationParam(**self.params) class RLCamera: """ RLCamera is a sensor that can be used in RL tasks. It uses replicator to record synthetic (mostly images) data. """ def __init__(self, sensor_cfg:dict, rep:object)->None: """ Args: sensor_cfg (dict): configuration for the sensor with the following key, value prim_path (str): path to the prim that the sensor is attached to sensor_param (dict): parameters for the sensor override_param (bool): if True, the sensor parameters will be overriden rep (object): omni.replicator.core object """ self.sensor_cfg = RLCameraParams(**sensor_cfg) self.prim_path = self.sensor_cfg.prim_path self.is_override = self.sensor_cfg.is_override self.rep = rep if self.is_override: assert "params" in sensor_cfg.keys(), "params must be provided if override is True." self.override_params(get_current_stage(), self.prim_path, self.sensor_cfg.params) self.render_product = self.rep.create.render_product( self.prim_path, resolution=[*self.sensor_cfg.resolution]) self.annotators = {} self.camera_interfaces = {} self.enable_rgb() self.enable_depth() def override_params(self, stage, prim_path:str, sensor_param:CameraCalibrationParam)->None: """ Override the sensor parameters if override=True Args: stage (Stage): stage object prim_path (str): path to the prim that the sensor is attached to sensor_param (CameraCalibrationParam): parameters for the sensor """ camera = stage.DefinePrim(prim_path, 'Camera') camera.GetAttribute('focalLength').Set(sensor_param.focalLength) camera.GetAttribute('focusDistance').Set(sensor_param.focusDistance) camera.GetAttribute("clippingRange").Set(Gf.Vec2f(*sensor_param.clippingRange)) camera.GetAttribute("horizontalAperture").Set(sensor_param.horizontalAperture) camera.GetAttribute("verticalAperture").Set(sensor_param.verticalAperture) def enable_rgb(self) -> None: """ Enable RGB as a RL observation """ rgb_annot = self.rep.AnnotatorRegistry.get_annotator("rgb") rgb_annot.attach([self.render_product]) self.annotators.update({"rgb":rgb_annot}) self.camera_interfaces.update({"rgb":camera_interface_factory.get("RGBInterface")()}) def enable_depth(self) -> None: """ Enable depth as a RL observation """ depth_annot = self.rep.AnnotatorRegistry.get_annotator("distance_to_image_plane") depth_annot.attach([self.render_product]) self.annotators.update({"depth":depth_annot}) self.camera_interfaces.update({"depth":camera_interface_factory.get("DepthInterface")()}) def get_observation(self) -> dict: """ Returns a dict of observations """ obs_buf = {} for modality, annotator in self.annotators.items(): camera_interface = self.camera_interfaces[modality] data_pt = camera_interface(annotator.get_data()) obs_buf.update({modality:data_pt}) return obs_buf class CameraFactory: """ Factory class to create sensors. """ def __init__(self): self.creators = {} def register(self, name: str, sensor): """ Registers a new sensor. Args: name (str): name of the sensor. sensor (object): sensor object. """ self.creators[name] = sensor def get( self, name: str ) -> object: """ Returns a sensor. Args: name (str): name of the sensor. """ assert name in self.creators.keys(), f"{name} not in {self.creators.keys()}" return self.creators[name] camera_factory = CameraFactory() camera_factory.register("RLCamera", RLCamera)
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elharirymatteo/RANS/omniisaacgymenvs/robots/sensors/exteroceptive/camera_module_generator.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" import os from dataclasses import dataclass, field from omni.isaac.core.utils.stage import get_current_stage, add_reference_to_stage from omni.isaac.core.utils.prims import get_prim_at_path from pxr import Gf from omniisaacgymenvs.robots.articulations.utils.MFP_utils import * @dataclass class RootPrimParams: """ Root prim params class. Args: prim_path (str): path to the prim. translation (List[float]): translation of the prim. rotation (List[float]): rotation of the prim. """ prim_path: str translation: List[float] rotation: List[float] def __post_init__(self): assert len(self.translation) == 3, f"translation should be a list of 3 floats, got {self.translation}" assert len(self.rotation) == 3, f"rotation should be a list of 3 floats, got {self.rotation}" @dataclass class SensorBaseParams: """ Sensor base params class. Args: prim_name (str): name of the prim. usd_path (str): path to the usd file. none if you do not link a usd file. """ prim_name: str = None usd_path: str = None @dataclass class CameraCalibrationParam: """ Camera calibration params class. Args: focalLength (float): focal length of the camera. focusDistance (float): focus distance of the camera. clippingRange (List[float]): clipping range of the camera. horizontalAperture (float): horizontal aperture of the camera. verticalAperture (float): vertical aperture of the camera. """ focalLength: float focusDistance: float clippingRange: List[float] horizontalAperture: float verticalAperture: float @dataclass class CameraParams: """ Camera params class. Args: prim_path (str): path to the prim. rotation (List[float]): rotation of the prim. params (CameraCalibrationParam): camera calibration params. """ prim_path: str rotation: List[float] params: CameraCalibrationParam = field(default_factory=dict) def __post_init__(self): assert len(self.rotation) == 3, f"rotation should be a list of 3 floats, got {self.rotation}" self.params = CameraCalibrationParam(**self.params) @dataclass class CameraModuleParams: """ Camera module params class. Args: module_name (str): name of the module. root_prim (RootPrimParams): root prim params. sensor_base (SensorBaseParams): sensor base params. links (list): list of links and their transforms. camera_sensor (CameraParams): camera params. """ module_name: str root_prim: RootPrimParams = field(default_factory=dict) sensor_base: SensorBaseParams = field(default_factory=dict) links: list = field(default_factory=list) camera_sensor: CameraParams = field(default_factory=dict) def __post_init__(self): self.root_prim = RootPrimParams(**self.root_prim) self.sensor_base = SensorBaseParams(**self.sensor_base) self.camera_sensor = CameraParams(**self.camera_sensor) class D435_Sensor: """ D435 sensor module class. It handles the creation of sensor links(body) and joints between them. """ def __init__(self, cfg:dict): """ Args: cfg (dict): configuration for the sensor """ self.cfg = CameraModuleParams(**cfg) self.root_prim_path = self.cfg.root_prim.prim_path self.sensor_base = self.cfg.sensor_base self.links = self.cfg.links self.stage = get_current_stage() def _add_root_prim(self) -> None: """ Add root prim. """ _, prim = createXform(self.stage, self.root_prim_path) setTranslate(prim, Gf.Vec3d(*self.cfg.root_prim.translation)) setRotateXYZ(prim, Gf.Vec3d(*self.cfg.root_prim.rotation)) def _add_sensor_link(self) -> None: """ Add sensor link(body). If usd file is given, it will be linked to the sensor link. """ _, prim = createXform(self.stage, os.path.join(self.root_prim_path, self.sensor_base.prim_name)) setTranslate(prim, Gf.Vec3d((0, 0, 0))) setRotateXYZ(prim, Gf.Vec3d((0, 0, 0))) if self.sensor_base.usd_path is not None: sensor_body_usd = os.path.join(os.getcwd(), self.sensor_base.usd_path) camera_body_prim = add_reference_to_stage(sensor_body_usd, os.path.join(self.root_prim_path, self.sensor_base.prim_name, "base_body")) setTranslate(camera_body_prim, Gf.Vec3d((0, 0, 0))) setRotateXYZ(camera_body_prim, Gf.Vec3d((0, 0, 0))) def _add_link(self, link_name:str) -> None: """ Add link(body). Args: link_name (str): name of the link. """ createXform(self.stage, os.path.join(self.root_prim_path, link_name)) def _add_transform(self, link_name:str, transform:list) -> None: """ Add transform to the link(body) relative to its parent prim. Args: link_name (str): name of the link. transform (list): transform of the link. """ prim = get_prim_at_path(os.path.join(self.root_prim_path, link_name)) setTranslate(prim, Gf.Vec3f(*transform[:3])) setRotateXYZ(prim, Gf.Vec3f(*transform[3:])) def _add_camera(self) -> None: """ Add usd camera to camera optical link. """ camera = self.stage.DefinePrim(self.cfg.camera_sensor.prim_path, 'Camera') setTranslate(camera, Gf.Vec3d((0, 0, 0))) setRotateXYZ(camera, Gf.Vec3f(*self.cfg.camera_sensor.rotation)) camera.GetAttribute('focalLength').Set(self.cfg.camera_sensor.params.focalLength) camera.GetAttribute('focusDistance').Set(self.cfg.camera_sensor.params.focusDistance) camera.GetAttribute("clippingRange").Set(Gf.Vec2f(*self.cfg.camera_sensor.params.clippingRange)) camera.GetAttribute("horizontalAperture").Set(self.cfg.camera_sensor.params.horizontalAperture) camera.GetAttribute("verticalAperture").Set(self.cfg.camera_sensor.params.verticalAperture) def _build_prim_structure(self) -> None: """ Build the sensor prim structure. """ self._add_root_prim() self._add_sensor_link() for link in self.links: self._add_link(link[0]) self._add_transform(link[0], link[1]) def build(self) -> None: """ Initialize the sensor prim structure. """ self._build_prim_structure() self._add_camera() class D455_Sensor(D435_Sensor): """ D455 sensor module class. It is identical to D435 exept its extrinsics. """ def __init__(self, cfg:dict): """ Args: cfg (dict): configuration for the sensor """ super().__init__(cfg) class SensorModuleFactory: """ Factory class to create tasks. """ def __init__(self): self.creators = {} def register(self, name: str, sensor): """ Registers a new task. Args: name (str): name of the task. sensor (object): task object. """ self.creators[name] = sensor def get( self, name: str ) -> object: """ Returns a task. Args: name (str): name of the task. """ assert name in self.creators.keys(), f"{name} not in {self.creators.keys()}" return self.creators[name] sensor_module_factory = SensorModuleFactory() sensor_module_factory.register("D435", D435_Sensor) sensor_module_factory.register("D455", D455_Sensor)
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elharirymatteo/RANS/omniisaacgymenvs/robots/sensors/exteroceptive/camera_interface.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" import numpy as np import torch class BaseCameraInterface: """ Base camera interface class. """ def __call__(self, data): """ Get data from the sensor in torch tensor. Args: data (Any): data from rep.annotator.get_data() """ raise NotImplementedError class RGBInterface(BaseCameraInterface): """ RGB camera interface class.""" def __call__(self, data): """ Get rgb data from the sensor in torch tensor. Args: data (Any): rgb data from rep.annotator.get_data() """ rgb_image = np.frombuffer(data, dtype=np.uint8).reshape(*data.shape, -1) rgb_image = np.squeeze(rgb_image)[:, :, :3].transpose((2, 0, 1)) rgb_image = (rgb_image/255.0).astype(np.float32) return torch.from_numpy(rgb_image) class DepthInterface(BaseCameraInterface): """ Depth camera interface class. """ def __call__(self, data): """ Get depth data from the sensor in torch tensor. Args: data (Any): depth data from rep.annotator.get_data() """ depth_image = np.frombuffer(data, dtype=np.float32).reshape(*data.shape, -1).transpose((2, 0, 1)) return torch.from_numpy(depth_image) class SemanticSegmentationInterface(BaseCameraInterface): """ Semantic segmentation camera interface class. """ def __call__(self, data): """ Get semantic segmentation data from the sensor in torch tensor. Args: data (Any): semantic segmentation data from rep.annotator.get_data() """ raise NotImplementedError class InstanceSegmentationInterface(BaseCameraInterface): """ Instance segmentation camera interface class. """ def __call__(self, data): """ Get instance segmentation data from the sensor in torch tensor. Args: data (Any): instance segmentation data from rep.annotator.get_data() """ raise NotImplementedError class ObjectDetectionInterface(BaseCameraInterface): """ Object detection camera interface class.""" def __call__(self, data): """ Get object detection data from the sensor in torch tensor. Args: data (Any): object detection data from rep.annotator.get_data()""" raise NotImplementedError class CameraInterfaceFactory: """ Factory class to create tasks. """ def __init__(self): """ Initialize factor attributes. """ self.creators = {} def register(self, name: str, sensor): """ Registers a new task. Args: name (str): name of the task. sensor (object): task object. """ self.creators[name] = sensor def get( self, name: str ) -> object: """ Returns a task. Args: name (str): name of the task. """ assert name in self.creators.keys(), f"{name} not in {self.creators.keys()}" return self.creators[name] camera_interface_factory = CameraInterfaceFactory() camera_interface_factory.register("RGBInterface", RGBInterface) camera_interface_factory.register("DepthInterface", DepthInterface) camera_interface_factory.register("SemanticSegmentationInterface", SemanticSegmentationInterface) camera_interface_factory.register("InstanceSegmentationInterface", InstanceSegmentationInterface) camera_interface_factory.register("ObjectDetectionInterface", ObjectDetectionInterface)
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/balance_bot.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage from omniisaacgymenvs.tasks.utils.usd_utils import set_drive class BalanceBot(Robot): def __init__( self, prim_path: str, name: Optional[str] = "BalanceBot", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/BalanceBot/balance_bot.usd" add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=translation, orientation=orientation, articulation_controller=None, ) for j in range(3): # set leg joint properties joint_path = f"joints/lower_leg{j}" set_drive(f"{self.prim_path}/{joint_path}", "angular", "position", 0, 400, 40, 1000)
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/allegro_hand.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import carb import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage from pxr import Gf, PhysxSchema, Sdf, Usd, UsdGeom, UsdPhysics class AllegroHand(Robot): def __init__( self, prim_path: str, name: Optional[str] = "allegro_hand", usd_path: Optional[str] = None, translation: Optional[torch.tensor] = None, orientation: Optional[torch.tensor] = None, ) -> None: self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/AllegroHand/allegro_hand_instanceable.usd" self._position = torch.tensor([0.0, 0.0, 0.5]) if translation is None else translation self._orientation = ( torch.tensor([0.257551, 0.283045, 0.683330, -0.621782]) if orientation is None else orientation ) add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=self._position, orientation=self._orientation, articulation_controller=None, ) def set_allegro_hand_properties(self, stage, allegro_hand_prim): for link_prim in allegro_hand_prim.GetChildren(): if not ( link_prim == stage.GetPrimAtPath("/allegro/Looks") or link_prim == stage.GetPrimAtPath("/allegro/root_joint") ): rb = PhysxSchema.PhysxRigidBodyAPI.Apply(link_prim) rb.GetDisableGravityAttr().Set(True) rb.GetRetainAccelerationsAttr().Set(False) rb.GetEnableGyroscopicForcesAttr().Set(False) rb.GetAngularDampingAttr().Set(0.01) rb.GetMaxLinearVelocityAttr().Set(1000) rb.GetMaxAngularVelocityAttr().Set(64 / np.pi * 180) rb.GetMaxDepenetrationVelocityAttr().Set(1000) rb.GetMaxContactImpulseAttr().Set(1e32) def set_motor_control_mode(self, stage, allegro_hand_path): prim = stage.GetPrimAtPath(allegro_hand_path) self._set_joint_properties(stage, prim) def _set_joint_properties(self, stage, prim): if prim.HasAPI(UsdPhysics.DriveAPI): drive = UsdPhysics.DriveAPI.Apply(prim, "angular") drive.GetStiffnessAttr().Set(3 * np.pi / 180) drive.GetDampingAttr().Set(0.1 * np.pi / 180) drive.GetMaxForceAttr().Set(0.5) revolute_joint = PhysxSchema.PhysxJointAPI.Get(stage, prim.GetPath()) revolute_joint.GetJointFrictionAttr().Set(0.01) for child_prim in prim.GetChildren(): self._set_joint_properties(stage, child_prim)
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Python
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/shadow_hand.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import carb import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage from omniisaacgymenvs.tasks.utils.usd_utils import set_drive from pxr import Gf, PhysxSchema, Sdf, Usd, UsdGeom, UsdPhysics class ShadowHand(Robot): def __init__( self, prim_path: str, name: Optional[str] = "shadow_hand", usd_path: Optional[str] = None, translation: Optional[torch.tensor] = None, orientation: Optional[torch.tensor] = None, ) -> None: self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/ShadowHand/shadow_hand_instanceable.usd" self._position = torch.tensor([0.0, 0.0, 0.5]) if translation is None else translation self._orientation = torch.tensor([1.0, 0.0, 0.0, 0.0]) if orientation is None else orientation add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=self._position, orientation=self._orientation, articulation_controller=None, ) def set_shadow_hand_properties(self, stage, shadow_hand_prim): for link_prim in shadow_hand_prim.GetChildren(): if link_prim.HasAPI(PhysxSchema.PhysxRigidBodyAPI): rb = PhysxSchema.PhysxRigidBodyAPI.Get(stage, link_prim.GetPrimPath()) rb.GetDisableGravityAttr().Set(True) rb.GetRetainAccelerationsAttr().Set(True) def set_motor_control_mode(self, stage, shadow_hand_path): joints_config = { "robot0_WRJ1": {"stiffness": 5, "damping": 0.5, "max_force": 4.785}, "robot0_WRJ0": {"stiffness": 5, "damping": 0.5, "max_force": 2.175}, "robot0_FFJ3": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_FFJ2": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_FFJ1": {"stiffness": 1, "damping": 0.1, "max_force": 0.7245}, "robot0_MFJ3": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_MFJ2": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_MFJ1": {"stiffness": 1, "damping": 0.1, "max_force": 0.7245}, "robot0_RFJ3": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_RFJ2": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_RFJ1": {"stiffness": 1, "damping": 0.1, "max_force": 0.7245}, "robot0_LFJ4": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_LFJ3": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_LFJ2": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_LFJ1": {"stiffness": 1, "damping": 0.1, "max_force": 0.7245}, "robot0_THJ4": {"stiffness": 1, "damping": 0.1, "max_force": 2.3722}, "robot0_THJ3": {"stiffness": 1, "damping": 0.1, "max_force": 1.45}, "robot0_THJ2": {"stiffness": 1, "damping": 0.1, "max_force": 0.99}, "robot0_THJ1": {"stiffness": 1, "damping": 0.1, "max_force": 0.99}, "robot0_THJ0": {"stiffness": 1, "damping": 0.1, "max_force": 0.81}, } for joint_name, config in joints_config.items(): set_drive( f"{self.prim_path}/joints/{joint_name}", "angular", "position", 0.0, config["stiffness"] * np.pi / 180, config["damping"] * np.pi / 180, config["max_force"], )
5,517
Python
46.982608
103
0.623527
elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/AMR_4WheelsSkidSteer.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from omni.isaac.core.robots.robot import Robot from dataclasses import dataclass, field from typing import Optional import numpy as np from pxr import Gf import torch import omni import carb import math import os from omniisaacgymenvs.robots.articulations.utils.MFP_utils import * from omniisaacgymenvs.tasks.MFP.MFP2D_thruster_generator import ( compute_actions, ) from omniisaacgymenvs.tasks.MFP.MFP2D_thruster_generator import ( ConfigurationParameters, ) from omniisaacgymenvs.robots.sensors.exteroceptive.camera_module_generator import ( sensor_module_factory, ) from omniisaacgymenvs.robots.articulations.utils.Types import ( Sphere, DirectDriveWheel, GeometricPrimitive, PhysicsMaterial, GeometricPrimitiveFactory, PassiveWheelFactory, ) @dataclass class SkidSteerParameters: shape: GeometricPrimitive = field(default_factory=dict) front_left_wheel: DirectDriveWheel = field(default_factory=dict) front_right_wheel: DirectDriveWheel = field(default_factory=dict) rear_left_wheel: DirectDriveWheel = field(default_factory=dict) rear_right_wheel: DirectDriveWheel = field(default_factory=dict) passive_wheels: list = field(default_factory=list) mass: float = 5.0 CoM: tuple = (0, 0, 0) def __post_init__(self): self.shape = GeometricPrimitiveFactory.get_item(self.shape) self.front_left_wheel = DirectDriveWheel(**self.front_left_wheel) self.front_right_wheel = DirectDriveWheel(**self.front_right_wheel) self.rear_left_wheel = DirectDriveWheel(**self.rear_left_wheel) self.rear_right_wheel = DirectDriveWheel(**self.rear_right_wheel) class CreateAMR4WheelsSkidSteer: """ Creates a 2 wheeled SkidSteer robot.""" def __init__(self, path: str, cfg: dict) -> None: self.platform_path = path self.joints_path = "joints" self.materials_path = "materials" self.core_path = None self.stage = omni.usd.get_context().get_stage() # Reads the thruster configuration and computes the number of virtual thrusters. self.settings = SkidSteerParameters(**cfg["system"]) self.camera_cfg = cfg.get("camera", None) def build(self) -> None: """ Builds the platform.""" # Creates articulation root and the Xforms to store materials/joints. self.platform_path, self.platform_prim = createArticulation( self.stage, self.platform_path ) self.joints_path, self.joints_prim = createXform( self.stage, self.platform_path + "/" + self.joints_path ) self.materials_path, self.materials_prim = createXform( self.stage, self.platform_path + "/" + self.materials_path ) # Creates a set of basic materials self.createBasicColors() # Creates the main body element and adds the position & heading markers. self.createCore() self.createDrivingWheels() self.createPassiveWheels() def createCore(self) -> None: """ Creates the core of the AMR. """ self.core_path, self.core_prim = self.settings.shape.build( self.stage, self.platform_path + "/core" ) applyMass(self.core_prim, self.settings.mass, Gf.Vec3d(0, 0, 0)) if self.camera_cfg is not None: self.createCamera() else: self.settings.shape.add_orientation_marker( self.stage, self.core_path + "/arrow", self.colors["red"] ) self.settings.shape.add_positional_marker( self.stage, self.core_path + "/marker", self.colors["green"] ) def createDrivingWheels(self) -> None: """ Creates the wheels of the AMR. """ # Creates the front left wheel front_left_wheel_path, front_left_wheel_prim = ( self.settings.front_left_wheel.build( self.stage, joint_path=self.joints_path + "/front_left_wheel", wheel_path=self.platform_path + "/front_left_wheel", body_path=self.core_path, ) ) # Creates the front right wheel front_right_wheel_path, front_right_wheel_prim = ( self.settings.front_right_wheel.build( self.stage, joint_path=self.joints_path + "/front_right_wheel", wheel_path=self.platform_path + "/front_right_wheel", body_path=self.core_path, ) ) # Creates the rear left wheel rear_left_wheel_path, rear_left_wheel_prim = ( self.settings.rear_left_wheel.build( self.stage, joint_path=self.joints_path + "/rear_left_wheel", wheel_path=self.platform_path + "/rear_left_wheel", body_path=self.core_path, ) ) # Creates the rear right wheel rear_right_wheel_path, rear_right_wheel_prim = ( self.settings.rear_right_wheel.build( self.stage, joint_path=self.joints_path + "/rear_right_wheel", wheel_path=self.platform_path + "/rear_right_wheel", body_path=self.core_path, ) ) def createPassiveWheels(self) -> None: """ Creates the wheels of the AMR. """ for i, wheel in enumerate(self.settings.passive_wheels): wheel_path, wheel_prim = wheel.build( self.stage, joint_path=self.joints_path + f"/passive_wheel_{i}", material_path=self.materials_path + "/zero_friction", path=self.platform_path + f"/passive_wheel_{i}", body_path=self.core_path, ) def createBasicColors(self) -> None: """ Creates a set of basic colors.""" self.colors = {} self.colors["red"] = createColor( self.stage, self.materials_path + "/red", [1, 0, 0] ) self.colors["green"] = createColor( self.stage, self.materials_path + "/green", [0, 1, 0] ) self.colors["blue"] = createColor( self.stage, self.materials_path + "/blue", [0, 0, 1] ) self.colors["white"] = createColor( self.stage, self.materials_path + "/white", [1, 1, 1] ) self.colors["grey"] = createColor( self.stage, self.materials_path + "/grey", [0.5, 0.5, 0.5] ) self.colors["dark_grey"] = createColor( self.stage, self.materials_path + "/dark_grey", [0.25, 0.25, 0.25] ) self.colors["black"] = createColor( self.stage, self.materials_path + "/black", [0, 0, 0] ) def createCamera(self) -> None: """ Creates a camera module prim. """ self.camera = sensor_module_factory.get(self.camera_cfg["module_name"])( self.camera_cfg ) self.camera.build() class AMR_4W_SS(Robot): def __init__( self, prim_path: str, cfg: dict, name: Optional[str] = "AMR_2W_SS", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.array] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name AMR = CreateAMR4WheelsSkidSteer(prim_path, cfg) AMR.build() super().__init__( prim_path=prim_path, name=name, translation=translation, orientation=orientation, scale=scale, )
8,046
Python
32.115226
88
0.589113
elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/MFP3D_thrusters.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from omni.isaac.core.robots.robot import Robot from dataclasses import dataclass, field from typing import Optional import numpy as np from pxr import Gf import torch import omni import carb import math import os from omniisaacgymenvs.robots.articulations.utils.MFP_utils import * from omniisaacgymenvs.tasks.MFP.MFP3D_thruster_generator import ( compute_actions, ) from omniisaacgymenvs.tasks.MFP.MFP3D_thruster_generator import ( ConfigurationParameters, ) from omniisaacgymenvs.robots.sensors.exteroceptive.camera_module_generator import ( sensor_module_factory, ) @dataclass class PlatformParameters: shape: str = "sphere" radius: float = 0.31 height: float = 0.5 mass: float = 5.32 CoM: tuple = (0, 0, 0) refinement: int = 2 usd_asset_path: str = "/None" enable_collision: bool = False def __post_init__(self): assert self.shape in [ "cylinder", "sphere", "asset", ], "The shape must be 'cylinder', 'sphere' or 'asset'." assert self.radius > 0, "The radius must be larger than 0." assert self.height > 0, "The height must be larger than 0." assert self.mass > 0, "The mass must be larger than 0." assert len(self.CoM) == 3, "The length of the CoM coordinates must be 3." assert self.refinement > 0, "The refinement level must be larger than 0." assert type(self.enable_collision) == bool, "The enable_collision must be a bool." self.refinement = int(self.refinement) class CreatePlatform: """ Creates a floating platform with a core body and a set of thrusters.""" def __init__(self, path: str, cfg: dict) -> None: self.platform_path = path self.joints_path = "joints" self.materials_path = "materials" self.core_path = None self.stage = omni.usd.get_context().get_stage() # Reads the thruster configuration and computes the number of virtual thrusters. self.settings = PlatformParameters(**cfg["core"]) thruster_cfg = ConfigurationParameters(**cfg["configuration"]) self.num_virtual_thrusters = compute_actions(thruster_cfg) self.camera_cfg = cfg.get("camera", None) def build(self) -> None: """ Builds the platform.""" # Creates articulation root and the Xforms to store materials/joints. self.platform_path, self.platform_prim = createArticulation( self.stage, self.platform_path ) self.joints_path, self.joints_prim = createXform( self.stage, self.platform_path + "/" + self.joints_path ) self.materials_path, self.materials_prim = createXform( self.stage, self.platform_path + "/" + self.materials_path ) # Creates a set of basic materials self.createBasicColors() # Creates the main body element and adds the position & heading markers. if self.settings.shape == "sphere": self.core_path = self.createRigidSphere( self.platform_path + "/core", "body", self.settings.radius, Gf.Vec3d([0, 0, 0]), 0.0001, ) elif self.settings.shape == "cylinder": self.core_path = self.createRigidCylinder( self.platform_path + "/core", "body", self.settings.radius, self.settings.height, Gf.Vec3d([0, 0, 0]), 0.0001, ) # Creates the movable CoM and the joints to control it. self.createMovableCoM( self.platform_path + "/movable_CoM", "CoM", self.settings.radius / 2, self.settings.CoM, self.settings.mass, ) if self.camera_cfg is not None: self.createCamera() else: self.createArrowXform(self.core_path + "/arrow") self.createPositionMarkerXform(self.core_path + "/marker") # Adds virtual anchors for the thrusters for i in range(self.num_virtual_thrusters): self.createVirtualThruster( self.platform_path + "/v_thruster_" + str(i), self.joints_path + "/v_thruster_joint_" + str(i), self.core_path, 0.0001, Gf.Vec3d([0, 0, 0]), ) def createMovableCoM( self, path: str, name: str, radius: float, CoM: Gf.Vec3d, mass: float ) -> None: """ Creates a movable Center of Mass (CoM). Args: path (str): The path to the movable CoM. name (str): The name of the sphere used as CoM. radius (float): The radius of the sphere used as CoM. CoM (Gf.Vec3d): The resting position of the center of mass. mass (float): The mass of the Floating Platform. Returns: str: The path to the movable CoM. """ # Create Xform CoM_path, CoM_prim = createXform(self.stage, path) # Add shapes cylinder_path = CoM_path + "/" + name cylinder_path, cylinder_geom = createCylinder( self.stage, CoM_path + "/" + name, radius, radius, self.settings.refinement ) cylinder_prim = self.stage.GetPrimAtPath(cylinder_geom.GetPath()) applyRigidBody(cylinder_prim) # Sets the collider applyCollider(cylinder_prim) # Sets the mass and CoM applyMass(cylinder_prim, mass, Gf.Vec3d(0, 0, 0)) # Add dual prismatic joint CoM_path, CoM_prim = createXform( self.stage, os.path.join(self.joints_path, "/CoM_joints") ) createP3Joint( self.stage, os.path.join(self.joints_path, "CoM_joints"), self.core_path, cylinder_path, damping=1e6, stiffness=1e12, prefix="com_", enable_drive=True, ) return cylinder_path def createBasicColors(self) -> None: """ Creates a set of basic colors.""" self.colors = {} self.colors["red"] = createColor( self.stage, self.materials_path + "/red", [1, 0, 0] ) self.colors["green"] = createColor( self.stage, self.materials_path + "/green", [0, 1, 0] ) self.colors["blue"] = createColor( self.stage, self.materials_path + "/blue", [0, 0, 1] ) self.colors["white"] = createColor( self.stage, self.materials_path + "/white", [1, 1, 1] ) self.colors["grey"] = createColor( self.stage, self.materials_path + "/grey", [0.5, 0.5, 0.5] ) self.colors["dark_grey"] = createColor( self.stage, self.materials_path + "/dark_grey", [0.25, 0.25, 0.25] ) self.colors["black"] = createColor( self.stage, self.materials_path + "/black", [0, 0, 0] ) def createArrowXform(self, path: str) -> None: """ Creates an Xform to store the arrow indicating the platform heading.""" self.arrow_path, self.arrow_prim = createXform(self.stage, path) createArrow( self.stage, self.arrow_path, 0.1, 0.5, [self.settings.radius, 0, 0], self.settings.refinement, ) applyMaterial(self.arrow_prim, self.colors["red"]) def createPositionMarkerXform(self, path: str) -> None: """ Creates an Xform to store the position marker.""" self.marker_path, self.marker_prim = createXform(self.stage, path) sphere_path, sphere_geom = createSphere( self.stage, self.marker_path + "/marker_sphere_z_plus", 0.05, self.settings.refinement, ) setTranslate(sphere_geom, Gf.Vec3d([0, 0, self.settings.radius])) applyMaterial(self.stage.GetPrimAtPath(sphere_path), self.colors["blue"]) sphere_path, sphere_geom = createSphere( self.stage, self.marker_path + "/marker_sphere_z_minus", 0.05, self.settings.refinement, ) setTranslate(sphere_geom, Gf.Vec3d([0, 0, -self.settings.radius])) applyMaterial(self.stage.GetPrimAtPath(sphere_path), self.colors["blue"]) sphere_path, sphere_geom = createSphere( self.stage, self.marker_path + "/marker_sphere_y_plus", 0.05, self.settings.refinement, ) setTranslate(sphere_geom, Gf.Vec3d([0, self.settings.radius, 0])) applyMaterial(self.stage.GetPrimAtPath(sphere_path), self.colors["green"]) sphere_path, sphere_geom = createSphere( self.stage, self.marker_path + "/marker_sphere_y_minus", 0.05, self.settings.refinement, ) setTranslate(sphere_geom, Gf.Vec3d([0, -self.settings.radius, 0])) applyMaterial(self.stage.GetPrimAtPath(sphere_path), self.colors["green"]) sphere_path, sphere_geom = createSphere( self.stage, self.marker_path + "/marker_sphere_x_plus", 0.05, self.settings.refinement, ) setTranslate(sphere_geom, Gf.Vec3d([self.settings.radius, 0, 0])) applyMaterial(self.stage.GetPrimAtPath(sphere_path), self.colors["red"]) sphere_path, sphere_geom = createSphere( self.stage, self.marker_path + "/marker_sphere_x_minus", 0.05, self.settings.refinement, ) setTranslate(sphere_geom, Gf.Vec3d([-self.settings.radius, 0, 0])) applyMaterial(self.stage.GetPrimAtPath(sphere_path), self.colors["red"]) def createRigidSphere( self, path: str, name: str, radius: float, CoM: list, mass: float ) -> str: """ Creates a rigid sphere. The sphere is a RigidBody, a Collider, and has a mass and CoM. It is used to create the main body of the platform.""" # Creates an Xform to store the core body path, prim = createXform(self.stage, path) # Creates a sphere sphere_path = path + "/" + name sphere_path, sphere_geom = createSphere( self.stage, path + "/" + name, radius, self.settings.refinement ) sphere_prim = self.stage.GetPrimAtPath(sphere_geom.GetPath()) applyRigidBody(sphere_prim) # Sets the collider applyCollider(sphere_prim, self.settings.enable_collision) # Sets the mass and CoM applyMass(sphere_prim, mass, CoM) return sphere_path def createRigidCylinder( self, path: str, name: str, radius: float, height: float, CoM: list, mass: float ) -> str: """ Creates a rigid cylinder. The cylinder is a RigidBody, a Collider, and has a mass and CoM. It is used to create the main body of the platform.""" # Creates an Xform to store the core body path, prim = createXform(self.stage, path) # Creates a sphere sphere_path = path + "/" + name sphere_path, sphere_geom = createCylinder( self.stage, path + "/" + name, radius, height, self.settings.refinement ) sphere_prim = self.stage.GetPrimAtPath(sphere_geom.GetPath()) applyRigidBody(sphere_prim) # Sets the collider applyCollider(sphere_prim, self.settings.enable_collision) # Sets the mass and CoM applyMass(sphere_prim, mass, CoM) return sphere_path def createVirtualThruster( self, path: str, joint_path: str, parent_path: str, thruster_mass, thruster_CoM ) -> str: """ Creates a virtual thruster. The thruster is a RigidBody, a Collider, and has a mass and CoM. It is used to create the thrusters of the platform.""" # Create Xform thruster_path, thruster_prim = createXform(self.stage, path) # Add shapes setTranslate(thruster_prim, Gf.Vec3d([0, 0, 0])) setOrient(thruster_prim, Gf.Quatd(1, Gf.Vec3d([0, 0, 0]))) # Make rigid applyRigidBody(thruster_prim) # Add mass applyMass(thruster_prim, thruster_mass, thruster_CoM) # Create joint createFixedJoint(self.stage, joint_path, parent_path, thruster_path) return thruster_path def createCamera(self) -> None: """ Creates a camera module prim. """ self.camera = sensor_module_factory.get( self.camera_cfg["module_name"] )(self.camera_cfg) self.camera.build() class ModularFloatingPlatform(Robot): def __init__( self, prim_path: str, cfg: dict, name: Optional[str] = "modular_floating_platform", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.array] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name fp = CreatePlatform(prim_path, cfg) fp.build() super().__init__( prim_path=prim_path, name=name, translation=translation, orientation=orientation, scale=scale, )
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/crazyflie.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import carb import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage class Crazyflie(Robot): def __init__( self, prim_path: str, name: Optional[str] = "crazyflie", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.array] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/Crazyflie/cf2x.usd" add_reference_to_stage(self._usd_path, prim_path) scale = torch.tensor([5, 5, 5]) super().__init__(prim_path=prim_path, name=name, translation=translation, orientation=orientation, scale=scale)
2,720
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/cabinet.py
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # from typing import Optional import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage class Cabinet(Robot): def __init__( self, prim_path: str, name: Optional[str] = "cabinet", usd_path: Optional[str] = None, translation: Optional[torch.tensor] = None, orientation: Optional[torch.tensor] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Props/Sektion_Cabinet/sektion_cabinet_instanceable.usd" add_reference_to_stage(self._usd_path, prim_path) self._position = torch.tensor([0.0, 0.0, 0.4]) if translation is None else translation self._orientation = torch.tensor([0.1, 0.0, 0.0, 0.0]) if orientation is None else orientation super().__init__( prim_path=prim_path, name=name, translation=self._position, orientation=self._orientation, articulation_controller=None, )
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/humanoid.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import carb import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage class Humanoid(Robot): def __init__( self, prim_path: str, name: Optional[str] = "Humanoid", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, ) -> None: self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/Humanoid/humanoid_instanceable.usd" add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=translation, orientation=orientation, articulation_controller=None, )
2,716
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/MFP2D_thrusters.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from omni.isaac.core.robots.robot import Robot from dataclasses import dataclass, field from typing import Optional import numpy as np from pxr import Gf import torch import omni import carb import math import os from omniisaacgymenvs.robots.articulations.utils.MFP_utils import * from omniisaacgymenvs.tasks.MFP.MFP2D_thruster_generator import ( compute_actions, ) from omniisaacgymenvs.tasks.MFP.MFP2D_thruster_generator import ( ConfigurationParameters, ) from omniisaacgymenvs.robots.sensors.exteroceptive.camera_module_generator import ( sensor_module_factory, ) @dataclass class PlatformParameters: shape: str = "sphere" radius: float = 0.31 height: float = 0.5 mass: float = 5.32 CoM: tuple = (0, 0, 0) refinement: int = 2 usd_asset_path: str = "/None" enable_collision: bool = False def __post_init__(self): assert self.shape in [ "cylinder", "sphere", "asset", ], "The shape must be 'cylinder', 'sphere' or 'asset'." assert self.radius > 0, "The radius must be larger than 0." assert self.height > 0, "The height must be larger than 0." assert self.mass > 0, "The mass must be larger than 0." assert len(self.CoM) == 3, "The length of the CoM coordinates must be 3." assert self.refinement > 0, "The refinement level must be larger than 0." assert type(self.enable_collision) == bool, "The enable_collision must be a bool." self.refinement = int(self.refinement) class CreatePlatform: """ Creates a floating platform with a core body and a set of thrusters.""" def __init__(self, path: str, cfg: dict) -> None: self.platform_path = path self.joints_path = "joints" self.materials_path = "materials" self.core_path = None self.stage = omni.usd.get_context().get_stage() # Reads the thruster configuration and computes the number of virtual thrusters. self.settings = PlatformParameters(**cfg["core"]) thruster_cfg = ConfigurationParameters(**cfg["configuration"]) self.num_virtual_thrusters = compute_actions(thruster_cfg) self.camera_cfg = cfg.get("camera", None) def build(self) -> None: """ Builds the platform.""" # Creates articulation root and the Xforms to store materials/joints. self.platform_path, self.platform_prim = createArticulation( self.stage, self.platform_path ) self.joints_path, self.joints_prim = createXform( self.stage, self.platform_path + "/" + self.joints_path ) self.materials_path, self.materials_prim = createXform( self.stage, self.platform_path + "/" + self.materials_path ) # Creates a set of basic materials self.createBasicColors() # Creates the main body element and adds the position & heading markers. if self.settings.shape == "sphere": self.core_path = self.createRigidSphere( self.platform_path + "/core", "body", self.settings.radius, Gf.Vec3d(0, 0, 0), 0.0001, ) elif self.settings.shape == "cylinder": self.core_path = self.createRigidCylinder( self.platform_path + "/core", "body", self.settings.radius, self.settings.height, Gf.Vec3d(0, 0, 0), 0.0001, ) # Creates a set of joints to constrain the platform on the XY plane (3DoF). self.createXYPlaneLock() # Creates the movable CoM and the joints to control it. self.createMovableCoM( self.platform_path + "/movable_CoM", "CoM", self.settings.radius / 2, self.settings.CoM, self.settings.mass, ) if self.camera_cfg is not None: self.createCamera() else: self.createArrowXform(self.core_path + "/arrow") self.createPositionMarkerXform(self.core_path + "/marker") # Adds virtual anchors for the thrusters for i in range(self.num_virtual_thrusters): self.createVirtualThruster( self.platform_path + "/v_thruster_" + str(i), self.joints_path + "/v_thruster_joint_" + str(i), self.core_path, 0.0001, Gf.Vec3d([0, 0, 0]), ) def createXYPlaneLock(self) -> None: """ Creates a set of joints to constrain the platform to the XY plane. 3DoF: translation on X and Y, rotation on Z.""" # Create anchor to world. It's fixed. anchor_path, anchor_prim = createXform( self.stage, self.platform_path + "/world_anchor" ) setTranslate(anchor_prim, Gf.Vec3d(0, 0, 0)) setOrient(anchor_prim, Gf.Quatd(1, Gf.Vec3d(0, 0, 0))) applyRigidBody(anchor_prim) applyMass(anchor_prim, 0.0000001) fixed_joint = createFixedJoint( self.stage, self.joints_path, body_path2=anchor_path ) # Create the bodies & joints allowing translation x_tr_path, x_tr_prim = createXform( self.stage, self.platform_path + "/x_translation_body" ) y_tr_path, y_tr_prim = createXform( self.stage, self.platform_path + "/y_translation_body" ) setTranslate(x_tr_prim, Gf.Vec3d(0, 0, 0)) setOrient(x_tr_prim, Gf.Quatd(1, Gf.Vec3d(0, 0, 0))) applyRigidBody(x_tr_prim) applyMass(x_tr_prim, 0.0000001) setTranslate(y_tr_prim, Gf.Vec3d(0, 0, 0)) setOrient(y_tr_prim, Gf.Quatd(1, Gf.Vec3d(0, 0, 0))) applyRigidBody(y_tr_prim) applyMass(y_tr_prim, 0.0000001) tr_joint_x = createPrismaticJoint( self.stage, self.joints_path + "/fp_world_joint_x", body_path1=anchor_path, body_path2=x_tr_path, axis="X", enable_drive=False, ) tr_joint_y = createPrismaticJoint( self.stage, self.joints_path + "/fp_world_joint_y", body_path1=x_tr_path, body_path2=y_tr_path, axis="Y", enable_drive=False, ) # Adds the joint allowing for rotation rv_joint_z = createRevoluteJoint( self.stage, self.joints_path + "/fp_world_joint_z", body_path1=y_tr_path, body_path2=self.core_path, axis="Z", enable_drive=False, ) def createMovableCoM( self, path: str, name: str, radius: float, CoM: Gf.Vec3d, mass: float ) -> None: """ Creates a movable Center of Mass (CoM). Args: path (str): The path to the movable CoM. name (str): The name of the sphere used as CoM. radius (float): The radius of the sphere used as CoM. CoM (Gf.Vec3d): The resting position of the center of mass. mass (float): The mass of the Floating Platform. Returns: str: The path to the movable CoM. """ # Create Xform CoM_path, CoM_prim = createXform(self.stage, path) # Add shapes cylinder_path = CoM_path + "/" + name cylinder_path, cylinder_geom = createCylinder( self.stage, CoM_path + "/" + name, radius, radius, self.settings.refinement ) cylinder_prim = self.stage.GetPrimAtPath(cylinder_geom.GetPath()) applyRigidBody(cylinder_prim) # Sets the collider applyCollider(cylinder_prim) # Sets the mass and CoM applyMass(cylinder_prim, mass, Gf.Vec3d(0, 0, 0)) # Add dual prismatic joint CoM_path, CoM_prim = createXform( self.stage, os.path.join(self.joints_path, "/CoM_joints") ) createP2Joint( self.stage, os.path.join(self.joints_path, "CoM_joints"), self.core_path, cylinder_path, damping=1e6, stiffness=1e12, prefix="com_", enable_drive=True, ) return cylinder_path def createBasicColors(self) -> None: """ Creates a set of basic colors.""" self.colors = {} self.colors["red"] = createColor( self.stage, self.materials_path + "/red", [1, 0, 0] ) self.colors["green"] = createColor( self.stage, self.materials_path + "/green", [0, 1, 0] ) self.colors["blue"] = createColor( self.stage, self.materials_path + "/blue", [0, 0, 1] ) self.colors["white"] = createColor( self.stage, self.materials_path + "/white", [1, 1, 1] ) self.colors["grey"] = createColor( self.stage, self.materials_path + "/grey", [0.5, 0.5, 0.5] ) self.colors["dark_grey"] = createColor( self.stage, self.materials_path + "/dark_grey", [0.25, 0.25, 0.25] ) self.colors["black"] = createColor( self.stage, self.materials_path + "/black", [0, 0, 0] ) def createArrowXform(self, path: str) -> None: """ Creates an Xform to store the arrow indicating the platform heading.""" self.arrow_path, self.arrow_prim = createXform(self.stage, path) createArrow( self.stage, self.arrow_path, 0.1, 0.5, [self.settings.radius, 0, 0], self.settings.refinement, ) applyMaterial(self.arrow_prim, self.colors["blue"]) def createPositionMarkerXform(self, path: str) -> None: """ Creates an Xform to store the position marker.""" self.marker_path, self.marker_prim = createXform(self.stage, path) sphere_path, sphere_geom = createSphere( self.stage, self.marker_path + "/marker_sphere", 0.05, self.settings.refinement, ) setTranslate(sphere_geom, Gf.Vec3d([0, 0, self.settings.radius])) applyMaterial(self.marker_prim, self.colors["green"]) def createRigidSphere( self, path: str, name: str, radius: float, CoM: list, mass: float ) -> str: """ Creates a rigid sphere. The sphere is a RigidBody, a Collider, and has a mass and CoM. It is used to create the main body of the platform.""" # Creates an Xform to store the core body path, prim = createXform(self.stage, path) # Creates a sphere sphere_path = path + "/" + name sphere_path, sphere_geom = createSphere( self.stage, path + "/" + name, radius, self.settings.refinement ) sphere_prim = self.stage.GetPrimAtPath(sphere_geom.GetPath()) applyRigidBody(sphere_prim) # Sets the collider applyCollider(sphere_prim, self.settings.enable_collision) # Sets the mass and CoM applyMass(sphere_prim, mass, CoM) return sphere_path def createRigidCylinder( self, path: str, name: str, radius: float, height: float, CoM: list, mass: float ) -> str: """ Creates a rigid cylinder. The cylinder is a RigidBody, a Collider, and has a mass and CoM. It is used to create the main body of the platform.""" # Creates an Xform to store the core body path, prim = createXform(self.stage, path) # Creates a sphere sphere_path = path + "/" + name sphere_path, sphere_geom = createCylinder( self.stage, path + "/" + name, radius, height, self.settings.refinement ) sphere_prim = self.stage.GetPrimAtPath(sphere_geom.GetPath()) applyRigidBody(sphere_prim) # Sets the collider applyCollider(sphere_prim, self.settings.enable_collision) # Sets the mass and CoM applyMass(sphere_prim, mass, CoM) return sphere_path def createVirtualThruster( self, path: str, joint_path: str, parent_path: str, thruster_mass, thruster_CoM ) -> str: """ Creates a virtual thruster. The thruster is a RigidBody, a Collider, and has a mass and CoM. It is used to create the thrusters of the platform.""" # Create Xform thruster_path, thruster_prim = createXform(self.stage, path) # Add shapes setTranslate(thruster_prim, Gf.Vec3d([0, 0, 0])) setOrient(thruster_prim, Gf.Quatd(1, Gf.Vec3d([0, 0, 0]))) # Make rigid applyRigidBody(thruster_prim) # Add mass applyMass(thruster_prim, thruster_mass, thruster_CoM) # Create joint createFixedJoint(self.stage, joint_path, parent_path, thruster_path) return thruster_path def createCamera(self) -> None: """ Creates a camera module prim. """ self.camera = sensor_module_factory.get( self.camera_cfg["module_name"] )(self.camera_cfg) self.camera.build() class ModularFloatingPlatform(Robot): def __init__( self, prim_path: str, cfg: dict, name: Optional[str] = "modular_floating_platform", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.array] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name fp = CreatePlatform(prim_path, cfg) fp.build() super().__init__( prim_path=prim_path, name=name, translation=translation, orientation=orientation, scale=scale, )
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/franka.py
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import math from typing import Optional import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.prims import get_prim_at_path from omni.isaac.core.utils.stage import add_reference_to_stage from omniisaacgymenvs.tasks.utils.usd_utils import set_drive from pxr import PhysxSchema class Franka(Robot): def __init__( self, prim_path: str, name: Optional[str] = "franka", usd_path: Optional[str] = None, translation: Optional[torch.tensor] = None, orientation: Optional[torch.tensor] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name self._position = torch.tensor([1.0, 0.0, 0.0]) if translation is None else translation self._orientation = torch.tensor([0.0, 0.0, 0.0, 1.0]) if orientation is None else orientation if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/Franka/franka_instanceable.usd" add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=self._position, orientation=self._orientation, articulation_controller=None, ) dof_paths = [ "panda_link0/panda_joint1", "panda_link1/panda_joint2", "panda_link2/panda_joint3", "panda_link3/panda_joint4", "panda_link4/panda_joint5", "panda_link5/panda_joint6", "panda_link6/panda_joint7", "panda_hand/panda_finger_joint1", "panda_hand/panda_finger_joint2", ] drive_type = ["angular"] * 7 + ["linear"] * 2 default_dof_pos = [math.degrees(x) for x in [0.0, -1.0, 0.0, -2.2, 0.0, 2.4, 0.8]] + [0.02, 0.02] stiffness = [400 * np.pi / 180] * 7 + [10000] * 2 damping = [80 * np.pi / 180] * 7 + [100] * 2 max_force = [87, 87, 87, 87, 12, 12, 12, 200, 200] max_velocity = [math.degrees(x) for x in [2.175, 2.175, 2.175, 2.175, 2.61, 2.61, 2.61]] + [0.2, 0.2] for i, dof in enumerate(dof_paths): set_drive( prim_path=f"{self.prim_path}/{dof}", drive_type=drive_type[i], target_type="position", target_value=default_dof_pos[i], stiffness=stiffness[i], damping=damping[i], max_force=max_force[i], ) PhysxSchema.PhysxJointAPI(get_prim_at_path(f"{self.prim_path}/{dof}")).CreateMaxJointVelocityAttr().Set( max_velocity[i] ) def set_franka_properties(self, stage, prim): for link_prim in prim.GetChildren(): if link_prim.HasAPI(PhysxSchema.PhysxRigidBodyAPI): rb = PhysxSchema.PhysxRigidBodyAPI.Get(stage, link_prim.GetPrimPath()) rb.GetDisableGravityAttr().Set(True)
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/ant.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import carb import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage class Ant(Robot): def __init__( self, prim_path: str, name: Optional[str] = "Ant", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, ) -> None: self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/Ant/ant_instanceable.usd" add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=translation, orientation=orientation, articulation_controller=None, )
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/cartpole.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import carb import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage class Cartpole(Robot): def __init__( self, prim_path: str, name: Optional[str] = "Cartpole", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, ) -> None: self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/Cartpole/cartpole.usd" add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=translation, orientation=orientation, articulation_controller=None, )
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/factory_franka.py
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import math from typing import Optional import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.prims import get_prim_at_path from omni.isaac.core.utils.stage import add_reference_to_stage from omniisaacgymenvs.tasks.utils.usd_utils import set_drive from pxr import PhysxSchema class FactoryFranka(Robot): def __init__( self, prim_path: str, name: Optional[str] = "franka", usd_path: Optional[str] = None, translation: Optional[torch.tensor] = None, orientation: Optional[torch.tensor] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name self._position = torch.tensor([1.0, 0.0, 0.0]) if translation is None else translation self._orientation = torch.tensor([0.0, 0.0, 0.0, 1.0]) if orientation is None else orientation if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/FactoryFranka/factory_franka.usd" add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=self._position, orientation=self._orientation, articulation_controller=None, ) dof_paths = [ "panda_link0/panda_joint1", "panda_link1/panda_joint2", "panda_link2/panda_joint3", "panda_link3/panda_joint4", "panda_link4/panda_joint5", "panda_link5/panda_joint6", "panda_link6/panda_joint7", "panda_hand/panda_finger_joint1", "panda_hand/panda_finger_joint2", ] drive_type = ["angular"] * 7 + ["linear"] * 2 default_dof_pos = [math.degrees(x) for x in [0.0, -1.0, 0.0, -2.2, 0.0, 2.4, 0.8]] + [0.02, 0.02] stiffness = [40 * np.pi / 180] * 7 + [500] * 2 damping = [80 * np.pi / 180] * 7 + [20] * 2 max_force = [87, 87, 87, 87, 12, 12, 12, 200, 200] max_velocity = [math.degrees(x) for x in [2.175, 2.175, 2.175, 2.175, 2.61, 2.61, 2.61]] + [0.2, 0.2] for i, dof in enumerate(dof_paths): set_drive( prim_path=f"{self.prim_path}/{dof}", drive_type=drive_type[i], target_type="position", target_value=default_dof_pos[i], stiffness=stiffness[i], damping=damping[i], max_force=max_force[i], ) PhysxSchema.PhysxJointAPI(get_prim_at_path(f"{self.prim_path}/{dof}")).CreateMaxJointVelocityAttr().Set( max_velocity[i] )
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/AMR_2WheelsSkidSteer.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from omni.isaac.core.robots.robot import Robot from dataclasses import dataclass, field from typing import Optional import numpy as np from pxr import Gf, PhysxSchema import torch import omni import carb import math import os from omniisaacgymenvs.robots.articulations.utils.MFP_utils import * from omniisaacgymenvs.tasks.MFP.MFP2D_thruster_generator import ( compute_actions, ) from omniisaacgymenvs.tasks.MFP.MFP2D_thruster_generator import ( ConfigurationParameters, ) from omniisaacgymenvs.robots.sensors.exteroceptive.camera_module_generator import ( sensor_module_factory, ) from omniisaacgymenvs.robots.articulations.utils.Types import ( Sphere, DirectDriveWheel, GeometricPrimitive, PhysicsMaterial, GeometricPrimitiveFactory, PassiveWheelFactory, ) @dataclass class SkidSteerParameters: shape: GeometricPrimitive = field(default_factory=dict) left_wheel: DirectDriveWheel = field(default_factory=dict) right_wheel: DirectDriveWheel = field(default_factory=dict) passive_wheels: list = field(default_factory=list) mass: float = 5.0 CoM: tuple = (0, 0, 0) def __post_init__(self): self.shape = GeometricPrimitiveFactory.get_item(self.shape) self.left_wheel = DirectDriveWheel(**self.left_wheel) self.right_wheel = DirectDriveWheel(**self.right_wheel) self.passive_wheels = [ PassiveWheelFactory.get_item(wheel) for wheel in self.passive_wheels ] class CreateAMR2WheelsSkidSteer: """ Creates a 2 wheeled SkidSteer robot.""" def __init__(self, path: str, cfg: dict) -> None: self.platform_path = path self.joints_path = "joints" self.materials_path = "materials" self.core_path = None self.stage = omni.usd.get_context().get_stage() # Reads the thruster configuration and computes the number of virtual thrusters. self.settings = SkidSteerParameters(**cfg["system"]) self.camera_cfg = cfg.get("camera", None) def build(self) -> None: """ Builds the platform.""" # Creates articulation root and the Xforms to store materials/joints. self.platform_path, self.platform_prim = createArticulation( self.stage, self.platform_path ) self.joints_path, self.joints_prim = createXform( self.stage, self.platform_path + "/" + self.joints_path ) self.materials_path, self.materials_prim = createXform( self.stage, self.platform_path + "/" + self.materials_path ) # Creates a set of basic materials self.createBasicColors() # Creates the main body element and adds the position & heading markers. self.createCore() self.createDrivingWheels() self.createPassiveWheels() def createCore(self) -> None: """ Creates the core of the AMR. """ self.core_path, self.core_prim = self.settings.shape.build( self.stage, self.platform_path + "/core" ) applyMass(self.core_prim, self.settings.mass, Gf.Vec3d(0, 0, 0)) if self.camera_cfg is not None: self.createCamera() else: self.settings.shape.add_orientation_marker( self.stage, self.core_path + "/arrow", self.colors["red"] ) self.settings.shape.add_positional_marker( self.stage, self.core_path + "/marker", self.colors["green"] ) def createDrivingWheels(self) -> None: """ Creates the wheels of the AMR. """ # Creates the left wheel left_wheel_path, left_wheel_prim = self.settings.left_wheel.build( self.stage, joint_path=self.joints_path + "/left_wheel", wheel_path=self.platform_path + "/left_wheel", body_path=self.core_path, ) # Creates the right wheel right_wheel_path, right_wheel_prim = self.settings.right_wheel.build( self.stage, joint_path=self.joints_path + "/right_wheel", wheel_path=self.platform_path + "/right_wheel", body_path=self.core_path, ) def createPassiveWheels(self) -> None: """ Creates the wheels of the AMR. """ for i, wheel in enumerate(self.settings.passive_wheels): wheel_path, wheel_prim = wheel.build( self.stage, joint_path=self.joints_path + f"/passive_wheel_{i}", material_path=self.materials_path + "/zero_friction", path=self.platform_path + f"/passive_wheel_{i}", body_path=self.core_path, ) def createBasicColors(self) -> None: """ Creates a set of basic colors.""" self.colors = {} self.colors["red"] = createColor( self.stage, self.materials_path + "/red", [1, 0, 0] ) self.colors["green"] = createColor( self.stage, self.materials_path + "/green", [0, 1, 0] ) self.colors["blue"] = createColor( self.stage, self.materials_path + "/blue", [0, 0, 1] ) self.colors["white"] = createColor( self.stage, self.materials_path + "/white", [1, 1, 1] ) self.colors["grey"] = createColor( self.stage, self.materials_path + "/grey", [0.5, 0.5, 0.5] ) self.colors["dark_grey"] = createColor( self.stage, self.materials_path + "/dark_grey", [0.25, 0.25, 0.25] ) self.colors["black"] = createColor( self.stage, self.materials_path + "/black", [0, 0, 0] ) def createCamera(self) -> None: """ Creates a camera module prim. """ self.camera = sensor_module_factory.get(self.camera_cfg["module_name"])( self.camera_cfg ) self.camera.build() class AMR_2W_SS(Robot): def __init__( self, prim_path: str, cfg: dict, name: Optional[str] = "AMR_2W_SS", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.array] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name AMR = CreateAMR2WheelsSkidSteer(prim_path, cfg) AMR.build() super().__init__( prim_path=prim_path, name=name, translation=translation, orientation=orientation, scale=scale, ) stage = omni.usd.get_context().get_stage() art = PhysxSchema.PhysxArticulationAPI.Apply(stage.GetPrimAtPath(prim_path)) art.CreateEnabledSelfCollisionsAttr().Set(False)
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/quadcopter.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage class Quadcopter(Robot): def __init__( self, prim_path: str, name: Optional[str] = "Quadcopter", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/Quadcopter/quadcopter.usd" add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, position=translation, orientation=orientation, articulation_controller=None, )
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/ingenuity.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import numpy as np import torch from omni.isaac.core.prims import RigidPrimView from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage class Ingenuity(Robot): def __init__( self, prim_path: str, name: Optional[str] = "ingenuity", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, scale: Optional[np.array] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = ( assets_root_path + "/Isaac/Robots/Ingenuity/ingenuity.usd" ) add_reference_to_stage(self._usd_path, prim_path) scale = torch.tensor([0.01, 0.01, 0.01]) super().__init__(prim_path=prim_path, name=name, translation=translation, orientation=orientation, scale=scale)
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/anymal.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import numpy as np import torch from omni.isaac.core.prims import RigidPrimView from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage from pxr import PhysxSchema class Anymal(Robot): def __init__( self, prim_path: str, name: Optional[str] = "Anymal", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find nucleus server with /Isaac folder") self._usd_path = assets_root_path + "/Isaac/Robots/ANYbotics/anymal_instanceable.usd" add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=translation, orientation=orientation, articulation_controller=None, ) self._dof_names = [ "LF_HAA", "LH_HAA", "RF_HAA", "RH_HAA", "LF_HFE", "LH_HFE", "RF_HFE", "RH_HFE", "LF_KFE", "LH_KFE", "RF_KFE", "RH_KFE", ] @property def dof_names(self): return self._dof_names def set_anymal_properties(self, stage, prim): for link_prim in prim.GetChildren(): if link_prim.HasAPI(PhysxSchema.PhysxRigidBodyAPI): rb = PhysxSchema.PhysxRigidBodyAPI.Get(stage, link_prim.GetPrimPath()) rb.GetDisableGravityAttr().Set(False) rb.GetRetainAccelerationsAttr().Set(False) rb.GetLinearDampingAttr().Set(0.0) rb.GetMaxLinearVelocityAttr().Set(1000.0) rb.GetAngularDampingAttr().Set(0.0) rb.GetMaxAngularVelocityAttr().Set(64 / np.pi * 180) def prepare_contacts(self, stage, prim): for link_prim in prim.GetChildren(): if link_prim.HasAPI(PhysxSchema.PhysxRigidBodyAPI): if "_HIP" not in str(link_prim.GetPrimPath()): rb = PhysxSchema.PhysxRigidBodyAPI.Get(stage, link_prim.GetPrimPath()) rb.CreateSleepThresholdAttr().Set(0) cr_api = PhysxSchema.PhysxContactReportAPI.Apply(link_prim) cr_api.CreateThresholdAttr().Set(0)
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/test/test_AMR_4W_SS.py
if __name__ == "__main__": from omni.isaac.kit import SimulationApp cfg = { "headless": False, } simulation_app = SimulationApp(cfg) from omni.isaac.core import World import omni from omniisaacgymenvs.robots.articulations.AMR_4WheelsSkidSteer import ( AMR_4W_SS, SkidSteerParameters, ) from pxr import UsdLux timeline = omni.timeline.get_timeline_interface() world = World(stage_units_in_meters=1.0) world.scene.add_default_ground_plane() light = UsdLux.DistantLight.Define(world.stage, "/DistantLight") light.CreateIntensityAttr(3000.0) physics_ctx = world.get_physics_context() physics_ctx.set_solver_type("PGS") # Clearpath Robotics' Husky Husky = { "shape": { "name": "Cube", "width": 0.670, "depth": 0.990, "height": 0.260, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 50.0, "front_left_wheel": { "wheel": { "visual_shape": { "name": "Cylinder", "radius": 0.330 / 2, "height": 0.125, "has_collider": False, "is_rigid": False, "refinement": 2, }, "collider_shape": { "name": "Capsule", "radius": 0.330 / 2, "height": 0.125, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 0.05, }, "actuator": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": True, "damping": 1e10, "stiffness": 0.0, }, "offset": [ 0.544 / 2, -0.670 / 2 - 0.125 / 2, -0.260 / 2 + 0.330 / 2 - 0.130, ], "orientation": [-90, 0, 0], }, "front_right_wheel": { "wheel": { "visual_shape": { "name": "Cylinder", "radius": 0.330 / 2, "height": 0.125, "has_collider": False, "is_rigid": False, "refinement": 2, }, "collider_shape": { "name": "Capsule", "radius": 0.330 / 2, "height": 0.125, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 0.05, }, "actuator": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": True, "damping": 1e10, "stiffness": 0.0, }, "offset": [ 0.544 / 2, 0.670 / 2 + 0.125 / 2, -0.260 / 2 + 0.330 / 2 - 0.130, ], "orientation": [-90, 0, 0], }, "rear_left_wheel": { "wheel": { "visual_shape": { "name": "Cylinder", "radius": 0.330 / 2, "height": 0.125, "has_collider": False, "is_rigid": False, "refinement": 2, }, "collider_shape": { "name": "Capsule", "radius": 0.330 / 2, "height": 0.125, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 0.05, }, "actuator": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": True, "damping": 1e10, "stiffness": 0.0, }, "offset": [ -0.544 / 2, -0.670 / 2 - 0.125 / 2, -0.260 / 2 + 0.330 / 2 - 0.130, ], "orientation": [-90, 0, 0], }, "rear_right_wheel": { "wheel": { "visual_shape": { "name": "Cylinder", "radius": 0.330 / 2, "height": 0.125, "has_collider": False, "is_rigid": False, "refinement": 2, }, "collider_shape": { "name": "Capsule", "radius": 0.330 / 2, "height": 0.125, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 0.05, }, "actuator": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": True, "damping": 1e10, "stiffness": 0.0, }, "offset": [ -0.544 / 2, 0.670 / 2 + 0.125 / 2, -0.260 / 2 + 0.330 / 2 - 0.130, ], "orientation": [-90, 0, 0], }, } AMR_4W_SS("/Husky", cfg={"system": Husky}, translation=[0, 0, 0.3]) world.reset() for i in range(100): world.step(render=True) timeline.play() while simulation_app.is_running(): world.step(render=True) timeline.stop() simulation_app.close()
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/test/test_AMR_2W_SS.py
if __name__ == "__main__": from omni.isaac.kit import SimulationApp cfg = { "headless": False, } simulation_app = SimulationApp(cfg) from omni.isaac.core import World import omni from omniisaacgymenvs.robots.articulations.AMR_2WheelsSkidSteer import ( AMR_2W_SS, SkidSteerParameters, ) from pxr import UsdLux timeline = omni.timeline.get_timeline_interface() world = World(stage_units_in_meters=1.0) world.scene.add_default_ground_plane() light = UsdLux.DistantLight.Define(world.stage, "/DistantLight") light.CreateIntensityAttr(3000.0) physics_ctx = world.get_physics_context() physics_ctx.set_solver_type("PGS") # Kobuki's Turtlebot 2 Turtlebot2 = { "shape": { "name": "Cylinder", "radius": 0.354 / 2, "height": 0.420, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 6.5, "left_wheel": { "wheel": { "visual_shape": { "name": "Cylinder", "radius": 0.076 / 2, "height": 0.04, "has_collider": False, "is_rigid": False, "refinement": 2, }, "collider_shape": { "name": "Capsule", "radius": 0.076 / 2, "height": 0.04, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 0.05, }, "actuator": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": True, "damping": 1e10, "stiffness": 0.0, }, "offset": [0.0, -0.24 / 2, -0.420 / 2 + 0.076 / 2 - 0.015], "orientation": [-90, 0, 0], }, "right_wheel": { "wheel": { "visual_shape": { "name": "Cylinder", "radius": 0.076 / 2, "height": 0.04, "has_collider": False, "is_rigid": False, "refinement": 2, }, "collider_shape": { "name": "Capsule", "radius": 0.076 / 2, "height": 0.04, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 0.05, }, "actuator": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": True, "damping": 1e10, "stiffness": 0.0, }, "offset": [0.0, 0.24 / 2, -0.420 / 2 + 0.076 / 2 - 0.015], "orientation": [-90, 0, 0], }, "passive_wheels": [ { "name": "ZeroFrictionSphere", "radius": 0.076 / 2, "offset": [-0.24 / 2, 0.0, -0.420 / 2 + 0.076 / 2 - 0.015], }, { "name": "ZeroFrictionSphere", "radius": 0.076 / 2, "offset": [0.24 / 2, 0.0, -0.420 / 2 + 0.076 / 2 - 0.015], }, ], } AMR_2W_SS("/Turtlebot2", cfg={"system": Turtlebot2}, translation=[0, 0, 0.3]) # Kobuki's Turtlebot 2 Turtlebot2_caster = { "shape": { "name": "Cylinder", "radius": 0.354 / 2, "height": 0.420, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 6.5, "left_wheel": { "wheel": { "visual_shape": { "name": "Cylinder", "radius": 0.076 / 2, "height": 0.04, "has_collider": False, "is_rigid": False, "refinement": 2, }, "collider_shape": { "name": "Capsule", "radius": 0.076 / 2, "height": 0.04, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 0.05, }, "actuator": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": True, "damping": 1e10, "stiffness": 0.0, }, "offset": [0.0, -0.24 / 2, -0.420 / 2 + 0.076 / 2 - 0.015], "orientation": [-90, 0, 0], }, "right_wheel": { "wheel": { "visual_shape": { "name": "Cylinder", "radius": 0.076 / 2, "height": 0.04, "has_collider": False, "is_rigid": False, "refinement": 2, }, "collider_shape": { "name": "Capsule", "radius": 0.076 / 2, "height": 0.04, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 0.05, }, "actuator": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": True, "damping": 1e10, "stiffness": 0.0, }, "offset": [0.0, 0.24 / 2, -0.420 / 2 + 0.076 / 2 - 0.015], "orientation": [-90, 0, 0], }, "passive_wheels": [ { "name": "CasterWheel", "wheel": { "visual_shape": { "name": "Cylinder", "radius": 0.076 / 2, "height": 0.04, "has_collider": False, "is_rigid": False, "refinement": 2, }, "collider_shape": { "name": "Capsule", "radius": 0.076 / 2, "height": 0.04, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 0.05, }, "wheel_joint": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": False, }, "caster_joint": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": False, }, "caster_offset": [-0.24 / 2, 0.0, -0.420 / 2 + 0.076 - 0.015], "wheel_offset": [-0.24 / 2, 0.0, -0.420 / 2 + 0.076 / 2 - 0.015], "wheel_orientation": [-90, 0, 0], }, { "name": "CasterWheel", "wheel": { "visual_shape": { "name": "Cylinder", "radius": 0.076 / 2, "height": 0.04, "has_collider": False, "is_rigid": False, "refinement": 2, }, "collider_shape": { "name": "Capsule", "radius": 0.076 / 2, "height": 0.04, "has_collider": True, "is_rigid": True, "refinement": 2, }, "mass": 0.05, }, "wheel_joint": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": False, }, "caster_joint": { "name": "RevoluteJoint", "axis": "Z", "enable_drive": False, }, "caster_offset": [0.24 / 2, 0.0, -0.420 / 2 + 0.076 - 0.015], "wheel_offset": [0.24 / 2, 0.0, -0.420 / 2 + 0.076 / 2 - 0.015], "wheel_orientation": [-90, 0, 0], }, ], } AMR_2W_SS( "/Turtlebot2_Caster", cfg={"system": Turtlebot2_caster}, translation=[1.0, 0, 0.3], ) world.reset() for i in range(100): world.step(render=True) timeline.play() while simulation_app.is_running(): world.step(render=True) timeline.stop() simulation_app.close()
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/cabinet_view.py
from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class CabinetView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "CabinetView", ) -> None: """[summary]""" super().__init__(prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False) self._drawers = RigidPrimView( prim_paths_expr="/World/envs/.*/cabinet/drawer_top", name="drawers_view", reset_xform_properties=False )
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/shadow_hand_view.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import torch from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class ShadowHandView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "ShadowHandView", ) -> None: super().__init__(prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False) self._fingers = RigidPrimView( prim_paths_expr="/World/envs/.*/shadow_hand/robot0.*distal", name="finger_view", reset_xform_properties=False, ) @property def actuated_dof_indices(self): return self._actuated_dof_indices def initialize(self, physics_sim_view): super().initialize(physics_sim_view) self.actuated_joint_names = [ "robot0_WRJ1", "robot0_WRJ0", "robot0_FFJ3", "robot0_FFJ2", "robot0_FFJ1", "robot0_MFJ3", "robot0_MFJ2", "robot0_MFJ1", "robot0_RFJ3", "robot0_RFJ2", "robot0_RFJ1", "robot0_LFJ4", "robot0_LFJ3", "robot0_LFJ2", "robot0_LFJ1", "robot0_THJ4", "robot0_THJ3", "robot0_THJ2", "robot0_THJ1", "robot0_THJ0", ] self._actuated_dof_indices = list() for joint_name in self.actuated_joint_names: self._actuated_dof_indices.append(self.get_dof_index(joint_name)) self._actuated_dof_indices.sort() limit_stiffness = torch.tensor([30.0] * self.num_fixed_tendons, device=self._device) damping = torch.tensor([0.1] * self.num_fixed_tendons, device=self._device) self.set_fixed_tendon_properties(dampings=damping, limit_stiffnesses=limit_stiffness) fingertips = ["robot0_ffdistal", "robot0_mfdistal", "robot0_rfdistal", "robot0_lfdistal", "robot0_thdistal"] self._sensor_indices = torch.tensor([self._body_indices[j] for j in fingertips], device=self._device, dtype=torch.long)
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/franka_view.py
from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class FrankaView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "FrankaView", ) -> None: """[summary]""" super().__init__(prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False) self._hands = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_link7", name="hands_view", reset_xform_properties=False ) self._lfingers = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_leftfinger", name="lfingers_view", reset_xform_properties=False ) self._rfingers = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_rightfinger", name="rfingers_view", reset_xform_properties=False, ) def initialize(self, physics_sim_view): super().initialize(physics_sim_view) self._gripper_indices = [self.get_dof_index("panda_finger_joint1"), self.get_dof_index("panda_finger_joint2")] @property def gripper_indices(self): return self._gripper_indices
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/floating_platform_view.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class FloatingPlatformView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "FloatingPlatformView" ) -> None: """[summary] """ super().__init__( prim_paths_expr=prim_paths_expr, name=name, ) self.base = RigidPrimView(prim_paths_expr=f"/World/envs/.*/Floating_platform/base_link/Cylinder", name="base_view") self.thrusters = [RigidPrimView(prim_paths_expr=f"/World/envs/.*/Floating_platform/t{i}/thruster_{i}", name=f"thruster_{i}_view") for i in range(1, 5)]
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/factory_franka_view.py
from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class FactoryFrankaView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "FactoryFrankaView", ) -> None: """Initialize articulation view.""" super().__init__( prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False ) self._hands = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_hand", name="hands_view", reset_xform_properties=False, ) self._lfingers = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_leftfinger", name="lfingers_view", reset_xform_properties=False, track_contact_forces=True, ) self._rfingers = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_rightfinger", name="rfingers_view", reset_xform_properties=False, track_contact_forces=True, ) self._fingertip_centered = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_fingertip_centered", name="fingertips_view", reset_xform_properties=False, ) def initialize(self, physics_sim_view): """Initialize physics simulation view.""" super().initialize(physics_sim_view)
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/anymal_view.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class AnymalView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "AnymalView", track_contact_forces=False, prepare_contact_sensors=False, ) -> None: """[summary]""" super().__init__(prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False) self._knees = RigidPrimView( prim_paths_expr="/World/envs/.*/anymal/.*_THIGH", name="knees_view", reset_xform_properties=False, track_contact_forces=track_contact_forces, prepare_contact_sensors=prepare_contact_sensors, ) self._base = RigidPrimView( prim_paths_expr="/World/envs/.*/anymal/base", name="base_view", reset_xform_properties=False, track_contact_forces=track_contact_forces, prepare_contact_sensors=prepare_contact_sensors, ) def get_knee_transforms(self): return self._knees.get_world_poses() def is_knee_below_threshold(self, threshold, ground_heights=None): knee_pos, _ = self._knees.get_world_poses() knee_heights = knee_pos.view((-1, 4, 3))[:, :, 2] if ground_heights is not None: knee_heights -= ground_heights return ( (knee_heights[:, 0] < threshold) | (knee_heights[:, 1] < threshold) | (knee_heights[:, 2] < threshold) | (knee_heights[:, 3] < threshold) ) def is_base_below_threshold(self, threshold, ground_heights): base_pos, _ = self.get_world_poses() base_heights = base_pos[:, 2] base_heights -= ground_heights return base_heights[:] < threshold
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/quadcopter_view.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class QuadcopterView(ArticulationView): def __init__(self, prim_paths_expr: str, name: Optional[str] = "QuadcopterView") -> None: """[summary]""" super().__init__(prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False) self.rotors = RigidPrimView( prim_paths_expr=f"/World/envs/.*/Quadcopter/rotor[0-3]", name="rotors_view", reset_xform_properties=False )
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/allegro_hand_view.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import torch from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class AllegroHandView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "AllegroHandView", ) -> None: super().__init__(prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False) self._actuated_dof_indices = list() @property def actuated_dof_indices(self): return self._actuated_dof_indices def initialize(self, physics_sim_view): super().initialize(physics_sim_view) self._actuated_dof_indices = [i for i in range(self.num_dof)]
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/crazyflie_view.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class CrazyflieView(ArticulationView): def __init__(self, prim_paths_expr: str, name: Optional[str] = "CrazyflieView") -> None: """[summary]""" super().__init__( prim_paths_expr=prim_paths_expr, name=name, ) self.physics_rotors = [ RigidPrimView(prim_paths_expr=f"/World/envs/.*/Crazyflie/m{i}_prop", name=f"m{i}_prop_view") for i in range(1, 5) ]
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/MFP3D_view.py
__author__ = "Antoine Richard, Matteo El Hariry" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class ModularFloatingPlatformView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "ModularFloatingPlatformView" ) -> None: """[summary]""" super().__init__( prim_paths_expr=prim_paths_expr, name=name, ) self.base = RigidPrimView( prim_paths_expr=f"/World/envs/.*/Modular_floating_platform/core/body", name="base_view", ) self.CoM = RigidPrimView( prim_paths_expr=f"/World/envs/.*/Modular_floating_platform/movable_CoM/CoM", name="CoM_view", ) self.thrusters = RigidPrimView( prim_paths_expr=f"/World/envs/.*/Modular_floating_platform/v_thruster_*", name="thrusters", ) def get_CoM_indices(self): self.CoM_shifter_indices = [ self.get_dof_index("com_x_axis_joint"), self.get_dof_index("com_y_axis_joint"), self.get_dof_index("com_z_axis_joint"), ] def get_plane_lock_indices(self): self.lock_indices = []
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/ingenuity_view.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class IngenuityView(ArticulationView): def __init__(self, prim_paths_expr: str, name: Optional[str] = "IngenuityView") -> None: """[summary]""" super().__init__(prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False) self.physics_rotors = [ RigidPrimView( prim_paths_expr=f"/World/envs/.*/Ingenuity/rotor_physics_{i}", name=f"physics_rotor_{i}_view", reset_xform_properties=False, ) for i in range(2) ] self.visual_rotors = [ RigidPrimView( prim_paths_expr=f"/World/envs/.*/Ingenuity/rotor_visual_{i}", name=f"visual_rotor_{i}_view", reset_xform_properties=False, ) for i in range(2) ]
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/views/MFP2D_view.py
__author__ = "Antoine Richard, Matteo El Hariry" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class ModularFloatingPlatformView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "ModularFloatingPlatformView", track_contact_force:bool = False, ) -> None: """[summary]""" super().__init__( prim_paths_expr=prim_paths_expr, name=name, ) self.base = RigidPrimView( prim_paths_expr=f"/World/envs/.*/Modular_floating_platform/core/body", name="base_view", track_contact_forces=track_contact_force, ) self.CoM = RigidPrimView( prim_paths_expr=f"/World/envs/.*/Modular_floating_platform/movable_CoM/CoM", name="CoM_view", ) self.thrusters = RigidPrimView( prim_paths_expr=f"/World/envs/.*/Modular_floating_platform/v_thruster_*", name="thrusters", ) def get_CoM_indices(self): self.CoM_shifter_indices = [ self.get_dof_index("com_x_axis_joint"), self.get_dof_index("com_y_axis_joint"), ] def get_plane_lock_indices(self): self.lock_indices = [ self.get_dof_index("fp_world_joint_x"), self.get_dof_index("fp_world_joint_y"), self.get_dof_index("fp_world_joint_z"), ]
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/utils/Types.py
import omniisaacgymenvs.robots.articulations.utils.MFP_utils as pxr_utils from pxr import Usd, Gf, UsdShade, UsdPhysics from scipy.spatial.transform import Rotation from dataclasses import dataclass, field from typing import Tuple class TypeFactoryBuilder: def __init__(self): self.creators = {} def register_instance(self, type): self.creators[type.__name__] = type def get_item(self, params): assert "name" in list(params.keys()), "The name of the type must be provided." assert params["name"] in self.creators, "Unknown type." return self.creators[params["name"]](**params) #################################################################################################### ## Define the types of the geometric primitives #################################################################################################### @dataclass class GeometricPrimitive: refinement: int = 2 has_collider: bool = False is_rigid: bool = False def __post_init__(self): assert self.refinement > 0, "The refinement level must be larger than 0." self.refinement = int(self.refinement) def build(self, stage: Usd.Stage, path: str = None) -> Tuple[str, Usd.Prim]: raise NotImplementedError def add_positional_marker( self, stage: Usd.Stage, path: str, color: UsdShade.Material ) -> None: raise NotImplementedError def add_orientation_marker( self, stage: Usd.Stage, path: str, color: UsdShade.Material ) -> None: raise NotImplementedError @dataclass class Cylinder(GeometricPrimitive): name: str = "Cylinder" radius: float = 0.1 height: float = 0.1 def __post_init__(self): assert self.radius > 0, "The radius must be larger than 0." assert self.height > 0, "The height must be larger than 0." assert self.refinement > 0, "The refinement level must be larger than 0." def build(self, stage: Usd.Stage, path: str = None) -> Tuple[str, Usd.Prim]: path, geom = pxr_utils.createCylinder( stage, path, self.radius, self.height, self.refinement ) prim = stage.GetPrimAtPath(path) if self.has_collider: pxr_utils.applyCollider(prim, enable=True) if self.is_rigid: pxr_utils.applyRigidBody(prim) return path, prim def add_positional_marker( self, stage: Usd.Stage, path: str, color: UsdShade.Material ) -> None: marker_path, marker_prim = pxr_utils.createXform(stage, path) sphere_path, sphere_geom = pxr_utils.createSphere( stage, marker_path + "/marker_sphere", 0.05, self.refinement, ) pxr_utils.setTranslate(sphere_geom, Gf.Vec3d([0, 0, self.height / 2])) pxr_utils.applyMaterial(marker_prim, color) def add_orientation_marker( self, stage: Usd.Stage, path: str, color: UsdShade.Material ) -> None: pxr_utils.createArrow( stage, path, 0.1, 0.5, [self.radius, 0, 0], self.refinement, ) marker_prim = stage.GetPrimAtPath(path) pxr_utils.applyMaterial(marker_prim, color) @dataclass class Sphere(GeometricPrimitive): name: str = "Sphere" radius: float = 0.1 def __post_init__(self): assert self.radius > 0, "The radius must be larger than 0." assert self.refinement > 0, "The refinement level must be larger than 0." self.refinement = int(self.refinement) def build(self, stage: Usd.Stage, path: str = None) -> Tuple[str, Usd.Prim]: path, geom = pxr_utils.createSphere(stage, path, self.radius, self.refinement) prim = stage.GetPrimAtPath(path) if self.has_collider: pxr_utils.applyCollider(prim, enable=True) if self.is_rigid: pxr_utils.applyRigidBody(prim) return path, prim def add_positional_marker( self, stage: Usd.Stage, path: str, color: UsdShade.Material ) -> None: marker_path, marker_prim = pxr_utils.createXform(stage, path) sphere_path, sphere_geom = pxr_utils.createSphere( stage, marker_path + "/marker_sphere", 0.05, self.refinement, ) pxr_utils.setTranslate(sphere_geom, Gf.Vec3d([0, 0, self.radius])) pxr_utils.applyMaterial(marker_prim, color) def add_orientation_marker( self, stage: Usd.Stage, path: str, color: UsdShade.Material ) -> None: marker_path, marker_prim = pxr_utils.createXform(stage, path) pxr_utils.createArrow( stage, marker_path + "/marker_arrow", 0.1, 0.5, [self.radius, 0, 0], self.refinement, ) pxr_utils.applyMaterial(marker_prim, color) @dataclass class Capsule(GeometricPrimitive): name: str = "Capsule" radius: float = 0.1 height: float = 0.1 def __post_init__(self): assert self.radius > 0, "The radius must be larger than 0." assert self.height > 0, "The height must be larger than 0." self.refinement = int(self.refinement) def build(self, stage: Usd.Stage, path: str = None) -> Tuple[str, Usd.Prim]: path, geom = pxr_utils.createCapsule( stage, path, self.radius, self.height, self.refinement ) prim = stage.GetPrimAtPath(path) if self.has_collider: pxr_utils.applyCollider(prim, enable=True) if self.is_rigid: pxr_utils.applyRigidBody(prim) return path, prim def add_positional_marker( self, stage: Usd.Stage, path: str, color: UsdShade.Material ) -> None: marker_path, marker_prim = pxr_utils.createXform(stage, path) sphere_path, sphere_geom = pxr_utils.createSphere( stage, marker_path + "/marker_sphere", 0.05, self.refinement, ) pxr_utils.setTranslate( sphere_geom, Gf.Vec3d([0, 0, self.height / 2 + self.radius]) ) pxr_utils.applyMaterial(marker_prim, color) def add_orientation_marker( self, stage: Usd.Stage, path: str, color: UsdShade.Material ) -> None: marker_path, marker_prim = pxr_utils.createXform(stage, path) pxr_utils.createArrow( stage, marker_path + "/marker_arrow", 0.1, 0.5, [self.radius, 0, 0], self.refinement, ) pxr_utils.applyMaterial(marker_prim, color) @dataclass class Cube(GeometricPrimitive): name: str = "Cube" depth: float = 0.1 width: float = 0.1 height: float = 0.1 def __post_init__(self): assert self.depth > 0, "The depth must be larger than 0." assert self.width > 0, "The width must be larger than 0." assert self.height > 0, "The height must be larger than 0." assert self.refinement > 0, "The refinement level must be larger than 0." self.refinement = int(self.refinement) def build(self, stage: Usd.Stage, path: str = None) -> Tuple[str, Usd.Prim]: path, prim = pxr_utils.createXform(stage, path) body_path, body_geom = pxr_utils.createCube( stage, path + "/body", self.depth, self.width, self.height, self.refinement ) if self.has_collider: prim = stage.GetPrimAtPath(body_path) pxr_utils.applyCollider(prim, enable=True) if self.is_rigid: prim = stage.GetPrimAtPath(path) pxr_utils.applyRigidBody(prim) return path, prim def add_positional_marker( self, stage: Usd.Stage, path: str, color: UsdShade.Material ) -> None: marker_path, marker_prim = pxr_utils.createXform(stage, path) sphere_path, sphere_geom = pxr_utils.createSphere( stage, marker_path + "/marker_sphere", 0.05, self.refinement, ) pxr_utils.setTranslate(sphere_geom, Gf.Vec3d([0, 0, self.height / 2])) pxr_utils.applyMaterial(marker_prim, color) def add_orientation_marker( self, stage: Usd.Stage, path: str, color: UsdShade.Material ) -> None: marker_path, marker_prim = pxr_utils.createXform(stage, path) pxr_utils.createArrow( stage, marker_path + "/marker_arrow", 0.1, 0.5, [self.depth / 2, 0, 0], self.refinement, ) pxr_utils.applyMaterial(marker_prim, color) GeometricPrimitiveFactory = TypeFactoryBuilder() GeometricPrimitiveFactory.register_instance(Cylinder) GeometricPrimitiveFactory.register_instance(Sphere) GeometricPrimitiveFactory.register_instance(Capsule) GeometricPrimitiveFactory.register_instance(Cube) #################################################################################################### ## Define the type of physics materials #################################################################################################### @dataclass class SimpleColorTexture: r: float = 0.0 g: float = 0.0 b: float = 0.0 roughness: float = 0.5 def __post_init__(self): assert 0 <= self.r <= 1, "The red channel must be between 0 and 1." assert 0 <= self.g <= 1, "The green channel must be between 0 and 1." assert 0 <= self.b <= 1, "The blue channel must be between 0 and 1." assert 0 <= self.roughness <= 1, "The roughness must be between 0 and 1." @dataclass class PhysicsMaterial: static_friction: float = 0.5 dynamic_friction: float = 0.5 restitution: float = 0.5 friction_combine_mode: str = "average" restitution_combine_mode: str = "average" def __post_init__(self): combine_modes = ["average", "min", "max", "multiply"] assert ( 0 <= self.static_friction <= 1 ), "The static friction must be between 0 and 1." assert ( 0 <= self.dynamic_friction <= 1 ), "The dynamic friction must be between 0 and 1." assert 0 <= self.restitution <= 1, "The restitution must be between 0 and 1." assert ( self.friction_combine_mode in combine_modes ), "The friction combine mode must be one of 'average', 'min', 'max', or 'multiply'." assert ( self.restitution_combine_mode in combine_modes ), "The restitution combine mode must be one of 'average', 'min', 'max', or 'multiply'." def build(self, stage, material_path): material = pxr_utils.createPhysicsMaterial( stage, material_path, static_friction=self.static_friction, dynamic_friction=self.dynamic_friction, restitution=self.restitution, friction_combine_mode=self.friction_combine_mode, restitution_combine_mode=self.restitution_combine_mode, ) return material #################################################################################################### ## Define the type of joint actuators #################################################################################################### @dataclass class PrismaticJoint: name: str = "PrismaticActuator" axis: str = "X" lower_limit: float = None upper_limit: float = None velocity_limit: float = None enable_drive: bool = False force_limit: float = None damping: float = 1e10 stiffness: float = 0.0 def __post_init__(self): if (self.lower_limit is not None) and (self.upper_limit is not None): assert ( self.lower_limit < self.upper_limit ), "The lower limit must be smaller than the upper limit." if self.velocity_limit is not None: assert self.velocity_limit > 0, "The velocity limit must be larger than 0." if self.force_limit is not None: assert self.force_limit > 0, "The force limit must be larger than 0." assert self.damping >= 0, "The damping must be larger than 0." assert self.stiffness >= 0, "The stiffness must be larger than or equal to 0." def build( self, stage: Usd.Stage, joint_path: str, body1_path: str, body2_path: str, ) -> UsdPhysics.PrismaticJoint: joint = pxr_utils.createPrismaticJoint( stage, joint_path, body1_path, body2_path, axis=self.axis, limit_low=self.lower_limit, limit_high=self.upper_limit, enable_drive=self.enable_drive, damping=self.damping, stiffness=self.stiffness, force_limit=self.force_limit, ) return joint @dataclass class RevoluteJoint: name: str = "RevoluteActuator" axis: str = "X" lower_limit: float = None upper_limit: float = None velocity_limit: float = None enable_drive: bool = False force_limit: float = None damping: float = 1e10 stiffness: float = 0.0 def __post_init__(self): if (self.lower_limit is not None) and (self.upper_limit is not None): assert ( self.lower_limit < self.upper_limit ), "The lower limit must be smaller than the upper limit." if self.velocity_limit is not None: assert self.velocity_limit > 0, "The velocity limit must be larger than 0." if self.force_limit is not None: assert self.force_limit > 0, "The force limit must be larger than 0." assert self.damping >= 0, "The damping must be larger than 0." assert self.stiffness >= 0, "The stiffness must be larger than or equal to 0." def build( self, stage: Usd.Stage, joint_path: str, body1_path: str, body2_path: str, ) -> UsdPhysics.RevoluteJoint: joint = pxr_utils.createRevoluteJoint( stage, joint_path, body1_path, body2_path, axis=self.axis, limit_low=self.lower_limit, limit_high=self.upper_limit, enable_drive=self.enable_drive, damping=self.damping, stiffness=self.stiffness, force_limit=self.force_limit, ) return joint JointActuatorFactory = TypeFactoryBuilder() JointActuatorFactory.register_instance(PrismaticJoint) JointActuatorFactory.register_instance(RevoluteJoint) #################################################################################################### ## Define different type of dynamics #################################################################################################### @dataclass class ZeroOrderDynamics: name: str = "zero_order" @dataclass class FirstOrderDynamics: name: str = "first_order" time_constant: float = 0.1 delay: float = 0.0 def __post_init__(self): assert self.time_constant > 0, "The time constant must be larger than 0." assert self.delay >= 0, "The delay must be larger than or equal to 0." @dataclass class SecondOrderDynamics: name: str = "second_order" damping_ratio: float = 0.7 natural_frequency: float = 1.0 delay: float = 0.0 def __post_init__(self): assert ( 0 <= self.damping_ratio <= 1 ), "The damping ratio must be between 0 and 1." assert ( self.natural_frequency > 0 ), "The natural frequency must be larger than 0." assert self.delay >= 0, "The delay must be larger than or equal to 0." DynamicsFactory = TypeFactoryBuilder() DynamicsFactory.register_instance(ZeroOrderDynamics) DynamicsFactory.register_instance(FirstOrderDynamics) DynamicsFactory.register_instance(SecondOrderDynamics) #################################################################################################### ## Define the type of high level actuators #################################################################################################### @dataclass class Wheel: visual_shape: GeometricPrimitive = field(default_factory=dict) collider_shape: GeometricPrimitive = field(default_factory=dict) mass: float = 1.0 # physics_material: PhysicsMaterial = field(default_factory=dict) # visual_material: SimpleColorTexture = field(default_factory=dict) def __post_init__(self): # Force the collision shape to have a collider self.collider_shape["has_collider"] = True # Force the visual and collision shapes to be non-rigid self.collider_shape["is_rigid"] = False self.visual_shape["is_rigid"] = False self.visual_shape = GeometricPrimitiveFactory.get_item(self.visual_shape) self.collider_shape = GeometricPrimitiveFactory.get_item(self.collider_shape) # self.physics_material = PhysicsMaterial(**self.physics_material) # self.visual_material = SimpleColorTexture(**self.visual_material) def build(self, stage: Usd.Stage, path: str = None) -> Tuple[str, Usd.Prim]: wheel_path, wheel_prim = pxr_utils.createXform(stage, path) visual_path, visual_prim = self.visual_shape.build(stage, path + "/visual") collider_path, collider_prim = self.collider_shape.build( stage, path + "/collision" ) collider_prim.GetAttribute("visibility").Set("invisible") pxr_utils.applyRigidBody(wheel_prim) pxr_utils.applyMass(wheel_prim, self.mass) # pxr_utils.applyMaterial(visual_prim, self.visual_material) # pxr_utils.applyMaterial(collision_prim, self.visual_material) return wheel_path, wheel_prim @dataclass class DirectDriveWheel: wheel: Wheel = field(default_factory=dict) actuator: RevoluteJoint = field(default_factory=dict) # dynamics: dict = field(default_factory=dict) offset: Tuple = (0, 0, 0) orientation: Tuple = (0, 90, 0) def __post_init__(self): self.wheel = Wheel(**self.wheel) self.actuator = JointActuatorFactory.get_item(self.actuator) # self.dynamics = DynamicsFactory.get_item(self.dynamics) def build( self, stage: Usd.Stage, joint_path: str = None, wheel_path: str = None, body_path: str = None, ) -> Tuple[str, Usd.Prim]: # Create the wheel wheel_path, wheel_prim = self.wheel.build(stage, wheel_path) pxr_utils.setTranslate(wheel_prim, Gf.Vec3d(*self.offset)) q_xyzw = Rotation.from_euler("xyz", self.orientation, degrees=True).as_quat() pxr_utils.setOrient( wheel_prim, Gf.Quatd(q_xyzw[3], Gf.Vec3d([q_xyzw[0], q_xyzw[1], q_xyzw[2]])) ) # Create the joint self.actuator.build(stage, joint_path, body_path, wheel_path) return wheel_path, wheel_prim @dataclass class ZeroFrictionSphere: name: str = "ZeroFrictionSphere" radius: float = 0.1 mass: float = 1.0 offset: Tuple = (0, 0, 0) def __post_init__(self): assert self.radius > 0, "The radius must be larger than 0." assert self.mass > 0, "The mass must be larger than 0." self.zero_friction = { "static_friction": 0.0, "dynamic_friction": 0.0, "restitution": 0.8, "friction_combine_mode": "min", "restitution_combine_mode": "average", } shape = { "name": "Sphere", "radius": self.radius, "has_collider": True, "is_rigid": True, "refinement": 2, } self.shape = GeometricPrimitiveFactory.get_item(shape) def build( self, stage: Usd.Stage, joint_path: str = None, material_path: str = None, path: str = None, body_path: str = None, ) -> Tuple[str, Usd.Prim]: path, prim = self.shape.build(stage, path) pxr_utils.applyMass(prim, self.mass) pxr_utils.setTranslate(prim, Gf.Vec3d(*self.offset)) pxr_utils.createFixedJoint(stage, joint_path, body_path, path) if not stage.GetPrimAtPath(material_path).IsValid(): mat = PhysicsMaterial(**self.zero_friction).build(stage, material_path) mat = UsdShade.Material.Get(stage, material_path) else: mat = UsdShade.Material.Get(stage, material_path) pxr_utils.applyMaterial(prim, mat, purpose="physics") return path, prim @dataclass class CasterWheel: name: str = "CasterWheel" wheel: Wheel = field(default_factory=dict) wheel_joint: RevoluteJoint = field(default_factory=dict) caster_joint: RevoluteJoint = field(default_factory=dict) caster_offset: Tuple = (0, 0, 0) wheel_offset: Tuple = (0, 0, 0) wheel_orientation: Tuple = (90, 0, 0) def __post_init__(self): self.wheel = Wheel(**self.wheel) self.caster_joint["name"] = "RevoluteJoint" self.wheel_joint["name"] = "RevoluteJoint" self.caster_joint["enable_drive"] = False self.wheel_joint["enable_drive"] = False self.caster_joint = JointActuatorFactory.get_item(self.caster_joint) self.wheel_joint = JointActuatorFactory.get_item(self.wheel_joint) def build( self, stage: Usd.Stage, joint_path: str = None, material_path: str = None, path: str = None, body_path: str = None, ) -> Tuple[str, Usd.Prim]: # Create the xform that will hold the caster wheel caster_wheel_path, caster_wheel_prim = pxr_utils.createXform(stage, path) # Create the wheel wheel_path, wheel_prim = self.wheel.build(stage, caster_wheel_path + "/wheel") pxr_utils.setTranslate(wheel_prim, Gf.Vec3d(*self.wheel_offset)) q_xyzw = Rotation.from_euler( "xyz", self.wheel_orientation, degrees=True ).as_quat() pxr_utils.setOrient( wheel_prim, Gf.Quatd(q_xyzw[3], Gf.Vec3d([q_xyzw[0], q_xyzw[1], q_xyzw[2]])) ) # Create the caster caster_path, caster_prim = pxr_utils.createXform( stage, caster_wheel_path + "/caster" ) pxr_utils.applyRigidBody(caster_prim) pxr_utils.applyMass(caster_prim, 0.0005) pxr_utils.setTranslate(caster_prim, Gf.Vec3d(*self.caster_offset)) # Create the joints self.caster_joint.build(stage, joint_path + "_caster", body_path, caster_path) self.wheel_joint.build(stage, joint_path + "_wheel", caster_path, wheel_path) return wheel_path, wheel_prim PassiveWheelFactory = TypeFactoryBuilder() PassiveWheelFactory.register_instance(ZeroFrictionSphere) PassiveWheelFactory.register_instance(CasterWheel)
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elharirymatteo/RANS/omniisaacgymenvs/robots/articulations/utils/MFP_utils.py
__author__ = "Antoine Richard, Matteo El Hariry, Junnosuke Kamohara" __copyright__ = ( "Copyright 2023-24, Space Robotics Lab, SnT, University of Luxembourg, SpaceR" ) __license__ = "GPL" __version__ = "2.1.0" __maintainer__ = "Antoine Richard" __email__ = "[email protected]" __status__ = "development" import omni from typing import List, Tuple from pxr import Gf, UsdPhysics, UsdGeom, UsdShade, Sdf, Usd, PhysxSchema import numpy as np # ================================================================================================== # Utils for Xform manipulation # ================================================================================================== def setXformOp(prim: Usd.Prim, value, property: UsdGeom.XformOp.Type) -> None: """ Sets a transform operatios on a prim. Args: prim (Usd.Prim): The prim to set the transform operation. value: The value of the transform operation. property (UsdGeom.XformOp.Type): The type of the transform operation. """ xform = UsdGeom.Xformable(prim) op = None for xformOp in xform.GetOrderedXformOps(): if xformOp.GetOpType() == property: op = xformOp if op: xform_op = op else: xform_op = xform.AddXformOp(property, UsdGeom.XformOp.PrecisionDouble, "") xform_op.Set(value) def setScale(prim: Usd.Prim, value: Gf.Vec3d) -> None: """ Sets the scale of a prim. Args: prim (Usd.Prim): The prim to set the scale. value (Gf.Vec3d): The value of the scale. """ setXformOp(prim, value, UsdGeom.XformOp.TypeScale) def setTranslate(prim: Usd.Prim, value: Gf.Vec3d) -> None: """ Sets the translation of a prim. Args: prim (Usd.Prim): The prim to set the translation. value (Gf.Vec3d): The value of the translation. """ setXformOp(prim, value, UsdGeom.XformOp.TypeTranslate) def setRotateXYZ(prim: Usd.Prim, value: Gf.Vec3d) -> None: """ Sets the rotation of a prim. Args: prim (Usd.Prim): The prim to set the rotation. value (Gf.Vec3d): The value of the rotation. """ setXformOp(prim, value, UsdGeom.XformOp.TypeRotateXYZ) def setOrient(prim: Usd.Prim, value: Gf.Quatd) -> None: """ Sets the rotation of a prim. Args: prim (Usd.Prim): The prim to set the rotation. value (Gf.Quatd): The value of the rotation. """ setXformOp(prim, value, UsdGeom.XformOp.TypeOrient) def setTransform(prim, value: Gf.Matrix4d) -> None: """ Sets the transform of a prim. Args: prim (Usd.Prim): The prim to set the transform. value (Gf.Matrix4d): The value of the transform. """ setXformOp(prim, value, UsdGeom.XformOp.TypeTransform) def setXformOps( prim, translate: Gf.Vec3d = Gf.Vec3d([0, 0, 0]), orient: Gf.Quatd = Gf.Quatd(1, Gf.Vec3d([0, 0, 0])), scale: Gf.Vec3d = Gf.Vec3d([1, 1, 1]), ) -> None: """ Sets the transform of a prim. Args: prim (Usd.Prim): The prim to set the transform. translate (Gf.Vec3d): The value of the translation. orient (Gf.Quatd): The value of the rotation. scale (Gf.Vec3d): The value of the scale. """ setTranslate(prim, translate) setOrient(prim, orient) setScale(prim, scale) def getTransform(prim: Usd.Prim, parent: Usd.Prim) -> Gf.Matrix4d: """ Gets the transform of a prim relative to its parent. Args: prim (Usd.Prim): The prim to get the transform. parent (Usd.Prim): The parent of the prim. """ return UsdGeom.XformCache(0).ComputeRelativeTransform(prim, parent)[0] # ================================================================================================== # Utils for API manipulation # ================================================================================================== def applyMaterial( prim: Usd.Prim, material: UsdShade.Material, purpose: str = None, weaker_than_descendants=False, ) -> UsdShade.MaterialBindingAPI: """ Applies a material to a prim. Args: prim (Usd.Prim): The prim to apply the material. material (UsdShade.Material): The material to apply. purpose (None): The purpose of the material. weaker_than_descendants (bool): The material is weaker than its descendants. Returns: UsdShade.MaterialBindingAPI: The MaterialBindingAPI. """ binder = UsdShade.MaterialBindingAPI.Apply(prim) if purpose is None: if weaker_than_descendants: binder.Bind( material, bindingStrength=UsdShade.Tokens.weakerThanDescendants, ) else: binder.Bind( material, bindingStrength=UsdShade.Tokens.strongerThanDescendants, ) else: assert purpose in [ "allPurpose", "all", "preview", "physics", ], "Purpose must be 'allPurpose', 'all', 'preview' or 'physics'." if weaker_than_descendants: binder.Bind( material, materialPurpose=purpose, bindingStrength=UsdShade.Tokens.weakerThanDescendants, ) else: binder.Bind( material, materialPurpose=purpose, bindingStrength=UsdShade.Tokens.strongerThanDescendants, ) return binder def applyRigidBody(prim: Usd.Prim) -> UsdPhysics.RigidBodyAPI: """ Applies a RigidBodyAPI to a prim. Args: prim (Usd.Prim): The prim to apply the RigidBodyAPI. Returns: UsdPhysics.RigidBodyAPI: The RigidBodyAPI. """ rigid = UsdPhysics.RigidBodyAPI.Apply(prim) return rigid def applyCollider(prim: Usd.Prim, enable: bool = False) -> UsdPhysics.CollisionAPI: """ Applies a ColliderAPI to a prim. Args: prim (Usd.Prim): The prim to apply the ColliderAPI. enable (bool): Enable or disable the collider. Returns: UsdPhysics.CollisionAPI: The ColliderAPI. """ collider = UsdPhysics.CollisionAPI.Apply(prim) collider.CreateCollisionEnabledAttr(enable) return collider def applyMass( prim: Usd.Prim, mass: float, CoM: Gf.Vec3d = Gf.Vec3d([0, 0, 0]) ) -> UsdPhysics.MassAPI: """ Applies a MassAPI to a prim. Sets the mass and the center of mass of the prim. Args: prim (Usd.Prim): The prim to apply the MassAPI. mass (float): The mass of the prim. CoM (Gf.Vec3d): The center of mass of the prim. Returns: UsdPhysics.MassAPI: The MassAPI. """ massAPI = UsdPhysics.MassAPI.Apply(prim) massAPI.CreateMassAttr().Set(mass) massAPI.CreateCenterOfMassAttr().Set(CoM) return massAPI def createDrive( joint: Usd.Prim, token: str = "transX", damping: float = 1e3, stiffness: float = 1e6, max_force: float = None, ) -> UsdPhysics.DriveAPI: """ Creates a DriveAPI on a joint. List of allowed tokens: "transX", "transY", "transZ", "linear" "rotX", "rotY", "rotZ", "angular" Args: joint (Usd.Prim): The joint to apply the DriveAPI. token (str, optional): The type of the drive. damping (float, optional): The damping of the drive. stiffness (float, optional): The stiffness of the drive. max_force (float, optional): The maximum force of the drive. Returns: UsdPhysics.DriveAPI: The DriveAPI. """ driveAPI = UsdPhysics.DriveAPI.Apply(joint, token) driveAPI.CreateTypeAttr("force") driveAPI.CreateDampingAttr(damping) driveAPI.CreateStiffnessAttr(stiffness) if max_force is not None: driveAPI.CreateMaxForceAttr(max_force) return driveAPI def createLimit( joint: Usd.Prim, token: str = "transX", low: float = None, high: float = None, ) -> UsdPhysics.LimitAPI: """ Creates a LimitAPI on a joint. List of allowed tokens: "transX", "transY", "transZ", "linear" "rotX", "rotY", "rotZ", "angular" Args: joint (Usd.Prim): The joint to apply the LimitAPI. token (str, optional): The type of the limit. low (float, optional): The lower limit of the joint. high (float, optional): The upper limit of the joint. Returns: UsdPhysics.LimitAPI: The LimitAPI. """ limitAPI = UsdPhysics.LimitAPI.Apply(joint, token) if low: limitAPI.CreateLowAttr(low) if high: limitAPI.CreateHighAttr(high) return limitAPI # ================================================================================================== # Utils for Geom manipulation # ================================================================================================== def createXform( stage: Usd.Stage, path: str, ) -> Tuple[str, Usd.Prim]: """ Creates an Xform prim. And sets the default transform operations. Args: stage (Usd.Stage): The stage to create the Xform prim. path (str): The path of the Xform prim. Returns: Tuple[str, Usd.Prim]: The path and the prim of the Xform prim. """ path = omni.usd.get_stage_next_free_path(stage, path, False) prim = stage.DefinePrim(path, "Xform") setXformOps(prim) return path, prim def refineShape(stage: Usd.Stage, path: str, refinement: int) -> None: """ Refines the geometry of a shape. This operation is purely visual, it does not affect the physics simulation. Args: stage (Usd.Stage): The stage to refine the shape. path (str): The path of the shape. refinement (int): The number of times to refine the shape. """ prim = stage.GetPrimAtPath(path) prim.CreateAttribute("refinementLevel", Sdf.ValueTypeNames.Int) prim.GetAttribute("refinementLevel").Set(refinement) prim.CreateAttribute("refinementEnableOverride", Sdf.ValueTypeNames.Bool) prim.GetAttribute("refinementEnableOverride").Set(True) def createSphere( stage: Usd.Stage, path: str, radius: float, refinement: int, ) -> Tuple[str, UsdGeom.Sphere]: """ Creates a sphere. Args: stage (Usd.Stage): The stage to create the sphere. path (str): The path of the sphere. radius (float): The radius of the sphere. refinement (int): The number of times to refine the sphere. Returns: Tuple[str, UsdGeom.Sphere]: The path and the prim of the sphere. """ path = omni.usd.get_stage_next_free_path(stage, path, False) sphere_geom = UsdGeom.Sphere.Define(stage, path) sphere_geom.GetRadiusAttr().Set(radius) setXformOps(sphere_geom) refineShape(stage, path, refinement) return path, sphere_geom def createCylinder( stage: Usd.Stage, path: str, radius: float, height: float, refinement: int, ) -> Tuple[str, UsdGeom.Cylinder]: """ Creates a cylinder. Args: stage (Usd.Stage): The stage to create the cylinder. path (str): The path of the cylinder. radius (float): The radius of the cylinder. height (float): The height of the cylinder. refinement (int): The number of times to refine the cylinder. Returns: Tuple[str, UsdGeom.Cylinder]: The path and the prim of the cylinder. """ path = omni.usd.get_stage_next_free_path(stage, path, False) cylinder_geom = UsdGeom.Cylinder.Define(stage, path) cylinder_geom.GetRadiusAttr().Set(radius) cylinder_geom.GetHeightAttr().Set(height) setXformOps(cylinder_geom) refineShape(stage, path, refinement) return path, cylinder_geom def createCapsule( stage: Usd.Stage, path: str, radius: float, height: float, refinement: int, ) -> Tuple[str, UsdGeom.Capsule]: """ Creates a capsule. Args: stage (Usd.Stage): The stage to create the capsule. path (str): The path of the capsule. radius (float): The radius of the capsule. height (float): The height of the capsule. refinement (int): The number of times to refine the capsule. Returns: Tuple[str, UsdGeom.Capsule]: The path and the prim of the capsule. """ path = omni.usd.get_stage_next_free_path(stage, path, False) capsule_geom = UsdGeom.Capsule.Define(stage, path) capsule_geom.GetRadiusAttr().Set(radius) capsule_geom.GetHeightAttr().Set(height) setXformOps(capsule_geom) refineShape(stage, path, refinement) return path, capsule_geom def createCube( stage: Usd.Stage, path: str, depth: float, width: float, height: float, refinement: int, ) -> Tuple[str, UsdGeom.Cube]: """ Creates a cube. Args: stage (Usd.Stage): The stage to create the cube. path (str): The path of the cube. depth (float): The depth of the cube. width (float): The width of the cube. height (float): The height of the cube. refinement (int): The number of times to refine the cube. Returns: Tuple[str, UsdGeom.Cube]: The path and the prim of the cube. """ path = omni.usd.get_stage_next_free_path(stage, path, False) cube_geom = UsdGeom.Cube.Define(stage, path) cube_geom.GetSizeAttr().Set(1) setXformOps(cube_geom, scale=Gf.Vec3d([depth, width, height])) refineShape(stage, path, refinement) return path, cube_geom def createCone( stage: Usd.Stage, path: str, radius: float, height: float, refinement: int, ) -> Tuple[str, UsdGeom.Cone]: """ Creates a cone. Args: stage (Usd.Stage): The stage to create the cone. path (str): The path of the cone. radius (float): The radius of the cone. height (float): The height of the cone. refinement (int): The number of times to refine the cone. Returns: Tuple[str, UsdGeom.Cone]: The path and the prim of the cone. """ path = omni.usd.get_stage_next_free_path(stage, path, False) cone_geom = UsdGeom.Cone.Define(stage, path) cone_geom.GetRadiusAttr().Set(radius) cone_geom.GetHeightAttr().Set(height) setXformOps(cone_geom) refineShape(stage, path, refinement) return path, cone_geom def createArrow( stage: Usd.Stage, path: int, radius: float, length: float, offset: list, refinement: int, ) -> None: """ Creates an arrow. Args: stage (Usd.Stage): The stage to create the arrow. path (str): The path of the arrow. radius (float): The radius of the arrow. length (float): The length of the arrow. offset (list): The offset of the arrow. refinement (int): The number of times to refine the arrow. Returns: Tuple[str, UsdGeom.Cone]: The path and the prim of the arrow. """ length = length / 2 body_path, body_geom = createCylinder( stage, path + "/arrow_body", radius, length, refinement ) setTranslate(body_geom, Gf.Vec3d([offset[0] + length * 0.5, 0, offset[2]])) setOrient(body_geom, Gf.Quatd(0.707, Gf.Vec3d(0, 0.707, 0))) head_path, head_geom = createCone( stage, path + "/arrow_head", radius * 1.5, length, refinement ) setTranslate(head_geom, Gf.Vec3d([offset[0] + length * 1.5, 0, offset[2]])) setOrient(head_geom, Gf.Quatd(0.707, Gf.Vec3d(0, 0.707, 0))) def createThrusterShape( stage: Usd.Stage, path: str, radius: float, height: float, refinement: int, ) -> None: """ Creates a thruster. Args: stage (Usd.Stage): The stage to create the thruster. path (str): The path of the thruster. radius (float): The radius of the thruster. height (float): The height of the thruster. refinement (int): The number of times to refine the thruster. Returns: Tuple[str, UsdGeom.Cone]: The path and the prim of the thruster. """ height /= 2 # Creates a cylinder cylinder_path, cylinder_geom = createCylinder( stage, path + "/cylinder", radius, height, refinement ) cylinder_prim = stage.GetPrimAtPath(cylinder_geom.GetPath()) applyCollider(cylinder_prim) setTranslate(cylinder_geom, Gf.Vec3d([0, 0, height * 0.5])) setScale(cylinder_geom, Gf.Vec3d([1, 1, 1])) # Create a cone cone_path, cone_geom = createCone(stage, path + "/cone", radius, height, refinement) cone_prim = stage.GetPrimAtPath(cone_geom.GetPath()) applyCollider(cone_prim) setTranslate(cone_geom, Gf.Vec3d([0, 0, height * 1.5])) setRotateXYZ(cone_geom, Gf.Vec3d([0, 180, 0])) def createColor( stage: Usd.Stage, material_path: str, color: list, ) -> UsdShade.Material: """ Creates a color material. Args: stage (Usd.Stage): The stage to create the color material. material_path (str): The path of the material. color (list): The color of the material Returns: UsdShade.Material: The material. """ material_path = omni.usd.get_stage_next_free_path(stage, material_path, False) material = UsdShade.Material.Define(stage, material_path) shader = UsdShade.Shader.Define(stage, material_path + "/shader") shader.CreateIdAttr("UsdPreviewSurface") shader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Float3).Set(Gf.Vec3f(color)) material.CreateSurfaceOutput().ConnectToSource(shader.ConnectableAPI(), "surface") return material def createPhysicsMaterial( stage: Usd.Stage, material_path: str, static_friction: float, dynamic_friction: float, restitution: float, friction_combine_mode: str = "average", restitution_combine_mode: str = "average", ) -> UsdPhysics.MaterialAPI: """ Creates a physics material. Args: stage (Usd.Stage): The stage to create the physics material. material_path (str): The path of the material. static_friction (float): The static friction of the material. dynamic_friction (float): The dynamic friction of the material. restitution (float): The restitution of the material. friction_combine_mode (str, optional): The way the friction between two surfaces is combined. restitution_combine_mode (str, optional): The way the friction between two surfaces is combined. Returns: UsdPhysics.MaterialAPI: The physics material. """ if not friction_combine_mode in ["multiply", "average", "min", "max"]: raise ValueError("average_friction_mode must be average, multiply, min or max") if not restitution_combine_mode in ["multiply", "average", "min", "max"]: raise ValueError( "average_restitution_mode must be average, multiply, min or max" ) material_path = omni.usd.get_stage_next_free_path(stage, material_path, False) visual_material = UsdShade.Material.Define(stage, material_path) prim = stage.GetPrimAtPath(material_path) material = UsdPhysics.MaterialAPI.Apply(prim) material.CreateStaticFrictionAttr().Set(static_friction) material.CreateDynamicFrictionAttr().Set(dynamic_friction) material.CreateRestitutionAttr().Set(restitution) physx_material = PhysxSchema.PhysxMaterialAPI.Apply(prim) physx_material.CreateFrictionCombineModeAttr().Set(friction_combine_mode) physx_material.CreateRestitutionCombineModeAttr().Set(restitution_combine_mode) return material def createArticulation( stage: Usd.Stage, path: str, ) -> Tuple[str, Usd.Prim]: """ Creates an ArticulationRootAPI on a prim. Args: stage (Usd.Stage): The stage to create the ArticulationRootAPI. path (str): The path of the ArticulationRootAPI. Returns: Tuple[str, Usd.Prim]: The path and the prim of the ArticulationRootAPI. """ # Creates the Xform of the platform path, prim = createXform(stage, path) setXformOps(prim) # Creates the Articulation root root = UsdPhysics.ArticulationRootAPI.Apply(prim) return path, prim def createFixedJoint( stage: Usd.Stage, path: str, body_path1: str = None, body_path2: str = None, ) -> UsdPhysics.FixedJoint: """ Creates a fixed joint between two bodies. Args: stage (Usd.Stage): The stage to create the fixed joint. path (str): The path of the fixed joint. body_path1 (str, optional): The path of the first body. body_path2 (str, optional): The path of the second body. Returns: UsdPhysics.FixedJoint: The fixed joint. """ # Create fixed joint joint = UsdPhysics.FixedJoint.Define(stage, path) # Set body targets if body_path1 is not None: joint.CreateBody0Rel().SetTargets([body_path1]) if body_path2 is not None: joint.CreateBody1Rel().SetTargets([body_path2]) if (body_path1 is not None) and (body_path2 is not None): # Get from the simulation the position/orientation of the bodies body_1_prim = stage.GetPrimAtPath(body_path1) body_2_prim = stage.GetPrimAtPath(body_path2) xform_body_1 = UsdGeom.Xformable(body_1_prim) xform_body_2 = UsdGeom.Xformable(body_2_prim) transform_body_1 = xform_body_1.ComputeLocalToWorldTransform(0.0) transform_body_2 = xform_body_2.ComputeLocalToWorldTransform(0.0) t12 = np.matmul( np.linalg.inv(transform_body_1).T, np.array(transform_body_2).T ).T translate_body_12 = Gf.Vec3f([t12[3][0], t12[3][1], t12[3][2]]) Q_body_12 = Gf.Transform(Gf.Matrix4d(t12.tolist())).GetRotation().GetQuat() # Set the transform between the bodies inside the joint joint.CreateLocalPos0Attr().Set(translate_body_12) joint.CreateLocalPos1Attr().Set(Gf.Vec3d([0, 0, 0])) joint.CreateLocalRot0Attr().Set(Gf.Quatf(Q_body_12)) joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) else: # Set the transform between the bodies inside the joint joint.CreateLocalPos0Attr().Set(Gf.Vec3d([0, 0, 0])) joint.CreateLocalPos1Attr().Set(Gf.Vec3d([0, 0, 0])) joint.CreateLocalRot0Attr().Set(Gf.Quatf(1, 0, 0, 0)) joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) return joint def createRevoluteJoint( stage: Usd.Stage, path: str, body_path1: str = None, body_path2: str = None, axis: str = "Z", limit_low: float = None, limit_high: float = None, enable_drive: bool = False, damping: float = 1e3, stiffness: float = 1e6, force_limit: float = None, ) -> UsdPhysics.RevoluteJoint: """ Creates a revolute joint between two bodies. Args: stage (Usd.Stage): The stage to create the revolute joint. path (str): The path of the revolute joint. body_path1 (str, optional): The path of the first body. body_path2 (str, optional): The path of the second body. axis (str, optional): The axis of rotation. limit_low (float, optional): The lower limit of the joint. limit_high (float, optional): The upper limit of the joint. enable_drive (bool, optional): Enable or disable the drive. damping (float, optional): The damping of the drive. stiffness (float, optional): The stiffness of the drive. force_limit (float, optional): The force limit of the drive. Returns: UsdPhysics.RevoluteJoint: The revolute joint. """ # Create revolute joint joint = UsdPhysics.RevoluteJoint.Define(stage, path) # Set body targets if not body_path1 is None: joint.CreateBody0Rel().SetTargets([body_path1]) if not body_path2 is None: joint.CreateBody1Rel().SetTargets([body_path2]) if (body_path1 is not None) and (body_path2 is not None): # Get from the simulation the position/orientation of the bodies body_1_prim = stage.GetPrimAtPath(body_path1) body_2_prim = stage.GetPrimAtPath(body_path2) xform_body_1 = UsdGeom.Xformable(body_1_prim) xform_body_2 = UsdGeom.Xformable(body_2_prim) transform_body_1 = xform_body_1.ComputeLocalToWorldTransform(0.0) transform_body_2 = xform_body_2.ComputeLocalToWorldTransform(0.0) t12 = np.matmul( np.linalg.inv(transform_body_1).T, np.array(transform_body_2).T ).T translate_body_12 = Gf.Vec3f([t12[3][0], t12[3][1], t12[3][2]]) Q_body_12 = Gf.Transform(Gf.Matrix4d(t12.tolist())).GetRotation().GetQuat() # Set the transform between the bodies inside the joint joint.CreateLocalPos0Attr().Set(translate_body_12) joint.CreateLocalPos1Attr().Set(Gf.Vec3d([0, 0, 0])) joint.CreateLocalRot0Attr().Set(Gf.Quatf(Q_body_12)) joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) else: # Set the transform between the bodies inside the joint joint.CreateLocalPos0Attr().Set(Gf.Vec3d([0, 0, 0])) joint.CreateLocalPos1Attr().Set(Gf.Vec3d([0, 0, 0])) joint.CreateLocalRot0Attr().Set(Gf.Quatf(1, 0, 0, 0)) joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) if axis in ["X", "Y", "Z"]: joint.CreateAxisAttr(axis) else: raise ValueError("Axis must be X, Y or Z") if limit_low is not None: joint.CreateLowerLimitAttr(limit_low) if limit_high is not None: joint.CreateUpperLimitAttr(limit_high) if enable_drive: joint_prim = stage.GetPrimAtPath(joint.GetPath()) createDrive( joint_prim, token="angular", damping=damping, stiffness=stiffness, max_force=force_limit, ) return joint def createPrismaticJoint( stage: Usd.Stage, path: str, body_path1: str = None, body_path2: str = None, axis: str = "Z", limit_low: float = None, limit_high: float = None, enable_drive: bool = False, damping: float = 1e3, stiffness: float = 1e6, force_limit: float = None, ) -> UsdPhysics.PrismaticJoint: """ Creates a prismatic joint between two bodies. Args: stage (Usd.Stage): The stage to create the revolute joint. path (str): The path of the revolute joint. body_path1 (str, optional): The path of the first body. body_path2 (str, optional): The path of the second body. axis (str, optional): The axis of rotation. limit_low (float, optional): The lower limit of the joint. limit_high (float, optional): The upper limit of the joint. enable_drive (bool, optional): Enable or disable the drive. damping (float, optional): The damping of the drive. stiffness (float, optional): The stiffness of the drive. force_limit (float, optional): The force limit of the drive. Returns: UsdPhysics.PrismaticJoint: The prismatic joint. """ # Create revolute joint joint = UsdPhysics.PrismaticJoint.Define(stage, path) # Set body targets if body_path1 is not None: joint.CreateBody0Rel().SetTargets([body_path1]) if body_path2 is not None: joint.CreateBody1Rel().SetTargets([body_path2]) if (body_path1 is not None) and (body_path2 is not None): # Get from the simulation the position/orientation of the bodies body_1_prim = stage.GetPrimAtPath(body_path1) body_2_prim = stage.GetPrimAtPath(body_path2) xform_body_1 = UsdGeom.Xformable(body_1_prim) xform_body_2 = UsdGeom.Xformable(body_2_prim) transform_body_1 = xform_body_1.ComputeLocalToWorldTransform(0.0) transform_body_2 = xform_body_2.ComputeLocalToWorldTransform(0.0) t12 = np.matmul( np.linalg.inv(transform_body_1).T, np.array(transform_body_2).T ).T translate_body_12 = Gf.Vec3f([t12[3][0], t12[3][1], t12[3][2]]) Q_body_12 = Gf.Transform(Gf.Matrix4d(t12.tolist())).GetRotation().GetQuat() # Set the transform between the bodies inside the joint joint.CreateLocalPos0Attr().Set(translate_body_12) joint.CreateLocalPos1Attr().Set(Gf.Vec3d([0, 0, 0])) joint.CreateLocalRot0Attr().Set(Gf.Quatf(Q_body_12)) joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) joint.CreateAxisAttr(axis) else: # Set the transform between the bodies inside the joint joint.CreateLocalPos0Attr().Set(Gf.Vec3d([0, 0, 0])) joint.CreateLocalPos1Attr().Set(Gf.Vec3d([0, 0, 0])) joint.CreateLocalRot0Attr().Set(Gf.Quatf(1, 0, 0, 0)) joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) joint.CreateAxisAttr(axis) if axis in ["X", "Y", "Z"]: joint.CreateAxisAttr(axis) else: raise ValueError("Axis must be X, Y or Z") if limit_low is not None: joint.CreateLowerLimitAttr(limit_low) if limit_high is not None: joint.CreateUpperLimitAttr(limit_high) if enable_drive: joint_prim = stage.GetPrimAtPath(joint.GetPath()) createDrive( joint_prim, token="linear", damping=damping, stiffness=stiffness, max_force=force_limit, ) return joint def createP3Joint( stage: Usd.Stage, path: str, body_path1: str, body_path2: str, damping: float = 1e3, stiffness: float = 1e6, articulation_root: str = None, prefix: str = "", enable_drive: bool = False, ) -> Tuple[ UsdPhysics.PrismaticJoint, UsdPhysics.PrismaticJoint, UsdPhysics.PrismaticJoint ]: """ Creates 3 Prismatic joints between two bodies. One for each axis (X,Y,Z). To create this joint, it needs to add two dummy bodies, to do this it needs to create them at the same position as the 1st body, and then apply a RigidBodyAPI and a MassAPI to them. The addition of these bodies is automated, and can fail to recover the position of the 1st body correctly. Args: stage (Usd.Stage): The stage to create the prismatic joint. path (str): The path of the prismatic joint. body_path1 (str): The path of the first body. body_path2 (str): The path of the second body. damping (float, optional): The damping of the drive. stiffness (float, optional): The stiffness of the drive. articulation_root (str, optional): The path of the articulation root. enable_drive (bool, optional): Enable or disable the drive. Returns: Tuple[UsdPhysics.PrismaticJoint, UsdPhysics.PrismaticJoint, UsdPhysics.PrismaticJoint]: The prismatic joints. """ # Get the position/orientation of the two bodies body_1_prim = stage.GetPrimAtPath(body_path1) body_2_prim = stage.GetPrimAtPath(body_path2) if articulation_root is not None: root_prim = stage.GetPrimAtPath(articulation_root) transform_body_1 = getTransform(body_1_prim, root_prim) transform_body_2 = getTransform(body_2_prim, root_prim) else: xform_body_1 = UsdGeom.Xformable(body_1_prim) xform_body_2 = UsdGeom.Xformable(body_2_prim) transform_body_1 = xform_body_1.ComputeLocalToWorldTransform(0.0) transform_body_2 = xform_body_2.ComputeLocalToWorldTransform(0.0) translate_body_1 = Gf.Vec3f( [transform_body_1[3][0], transform_body_1[3][1], transform_body_1[3][2]] ) Q_body_1d = Gf.Transform(transform_body_1).GetRotation().GetQuat() # Generates dummy bodies for the joints at the position of the 1st body xaxis_body_path, xaxis_body_prim = createXform(stage, path + "/x_axis_body") yaxis_body_path, yaxis_body_prim = createXform(stage, path + "/y_axis_body") setTranslate(xaxis_body_prim, translate_body_1) setTranslate(yaxis_body_prim, translate_body_1) setOrient(xaxis_body_prim, Q_body_1d) setOrient(yaxis_body_prim, Q_body_1d) applyRigidBody(xaxis_body_prim) applyRigidBody(yaxis_body_prim) applyMass(xaxis_body_prim, 0.0000001) applyMass(yaxis_body_prim, 0.0000001) # Create the 3 prismatic joints xaxis_joint = createPrismaticJoint( stage, path + "/" + prefix + "x_axis_joint", body_path1, xaxis_body_path, "X" ) yaxis_joint = createPrismaticJoint( stage, path + "/" + prefix + "y_axis_joint", xaxis_body_path, yaxis_body_path, "Y", ) zaxis_joint = createPrismaticJoint( stage, path + "/" + prefix + "z_axis_joint", yaxis_body_path, body_path2, "Z" ) # Get the delta transform between the 1st and 2nd body t12 = np.matmul(np.linalg.inv(transform_body_1), transform_body_2) translate_body_12 = Gf.Vec3f([t12[3][0], t12[3][1], t12[3][2]]) Q_body_12 = Gf.Transform(Gf.Matrix4d(t12.tolist())).GetRotation().GetQuat() # Set the transform between the bodies inside the joints xaxis_joint.CreateLocalPos0Attr().Set(Gf.Vec3f([0, 0, 0])) yaxis_joint.CreateLocalPos0Attr().Set(Gf.Vec3f([0, 0, 0])) zaxis_joint.CreateLocalPos0Attr().Set(translate_body_12) xaxis_joint.CreateLocalRot0Attr().Set(Gf.Quatf(1, 0, 0, 0)) yaxis_joint.CreateLocalRot0Attr().Set(Gf.Quatf(1, 0, 0, 0)) zaxis_joint.CreateLocalRot0Attr().Set(Gf.Quatf(Q_body_12)) xaxis_joint.CreateLocalPos1Attr().Set(Gf.Vec3f([0, 0, 0])) yaxis_joint.CreateLocalPos1Attr().Set(Gf.Vec3f([0, 0, 0])) zaxis_joint.CreateLocalPos1Attr().Set(Gf.Vec3f([0, 0, 0])) xaxis_joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) yaxis_joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) zaxis_joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) # Add drives to the joints if enable_drive: xaxis_drive = createDrive( stage.GetPrimAtPath(path + "/" + prefix + "x_axis_joint"), token="linear", damping=damping, stiffness=stiffness, ) yaxis_drive = createDrive( stage.GetPrimAtPath(path + "/" + prefix + "y_axis_joint"), token="linear", damping=damping, stiffness=stiffness, ) zaxis_drive = createDrive( stage.GetPrimAtPath(path + "/" + prefix + "z_axis_joint"), token="linear", damping=damping, stiffness=stiffness, ) return (xaxis_joint, yaxis_joint, zaxis_joint) def createP2Joint( stage: Usd.Stage, path: str, body_path1: str, body_path2: str, damping: float = 1e3, stiffness: float = 1e6, articulation_root: str = None, prefix: str = "", enable_drive: bool = False, ) -> Tuple[UsdPhysics.PrismaticJoint, UsdPhysics.PrismaticJoint]: """ Creates 2 Prismatic joints between two bodies. One for each axis (X,Y). To create this joint, it needs to add one dummy body, to do this it needs to create it at the same position as the 1st body, and then apply a RigidBodyAPI and a MassAPI to it. The addition of these bodies is automated, and can fail to recover the position of the 1st body correctly. Args: stage (Usd.Stage): The stage to create the prismatic joint. path (str): The path of the prismatic joint. body_path1 (str): The path of the first body. body_path2 (str): The path of the second body. damping (float, optional): The damping of the drive. stiffness (float, optional): The stiffness of the drive. articulation_root (str, optional): The path of the articulation root. enable_drive (bool, optional): Enable or disable the drive. Returns: Tuple[UsdPhysics.PrismaticJoint, UsdPhysics.PrismaticJoint]: The prismatic joints. """ # Get the position/orientation of the two bodies body_1_prim = stage.GetPrimAtPath(body_path1) body_2_prim = stage.GetPrimAtPath(body_path2) if articulation_root is not None: root_prim = stage.GetPrimAtPath(articulation_root) transform_body_1 = getTransform(body_1_prim, root_prim) transform_body_2 = getTransform(body_2_prim, root_prim) else: xform_body_1 = UsdGeom.Xformable(body_1_prim) xform_body_2 = UsdGeom.Xformable(body_2_prim) transform_body_1 = xform_body_1.ComputeLocalToWorldTransform(0.0) transform_body_2 = xform_body_2.ComputeLocalToWorldTransform(0.0) translate_body_1 = Gf.Vec3f( [transform_body_1[3][0], transform_body_1[3][1], transform_body_1[3][2]] ) Q_body_1d = Gf.Transform(transform_body_1).GetRotation().GetQuat() # Generates dummy body for the joints at the position of the 1st body xaxis_body_path, xaxis_body_prim = createXform(stage, path + "/x_axis_body") setTranslate(xaxis_body_prim, translate_body_1) setOrient(xaxis_body_prim, Q_body_1d) applyRigidBody(xaxis_body_prim) applyMass(xaxis_body_prim, 0.0000001) # Create the 3 prismatic joints xaxis_joint = createPrismaticJoint( stage, path + "/" + prefix + "x_axis_joint", body_path1, xaxis_body_path, "X" ) yaxis_joint = createPrismaticJoint( stage, path + "/" + prefix + "y_axis_joint", xaxis_body_path, body_path2, "Y" ) # Get the delta transform between the 1st and 2nd body t12 = np.matmul(np.linalg.inv(transform_body_1), transform_body_2) translate_body_12 = Gf.Vec3f([t12[3][0], t12[3][1], t12[3][2]]) Q_body_12 = Gf.Transform(Gf.Matrix4d(t12.tolist())).GetRotation().GetQuat() # Set the transform between the bodies inside the joints xaxis_joint.CreateLocalPos0Attr().Set(Gf.Vec3f([0, 0, 0])) yaxis_joint.CreateLocalPos0Attr().Set(translate_body_12) xaxis_joint.CreateLocalRot0Attr().Set(Gf.Quatf(1, 0, 0, 0)) yaxis_joint.CreateLocalRot0Attr().Set(Gf.Quatf(Q_body_12)) xaxis_joint.CreateLocalPos1Attr().Set(Gf.Vec3f([0, 0, 0])) yaxis_joint.CreateLocalPos1Attr().Set(Gf.Vec3f([0, 0, 0])) xaxis_joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) yaxis_joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) # Add drives to the joints if enable_drive: xaxis_drive = createDrive( stage.GetPrimAtPath(path + "/" + prefix + "x_axis_joint"), token="linear", damping=damping, stiffness=stiffness, ) yaxis_drive = createDrive( stage.GetPrimAtPath(path + "/" + prefix + "y_axis_joint"), token="linear", damping=damping, stiffness=stiffness, ) return (xaxis_joint, yaxis_joint) def create3DOFJoint( stage: Usd.Stage, path: str, body_path1: str, body_path2: str, ) -> UsdPhysics.FixedJoint: """ Creates a D6 joint with limits between two bodies to constrain motionin in 2D plane. Args: stage (Usd.Stage): The stage to create the fixed joint. path (str): The path of the fixed joint. body_path1 (str): The path of the first body. body_path2 (str): The path of the second body. Returns: UsdPhysics.FixedJoint: The fixed joint. """ # Create fixed joint joint = UsdPhysics.Joint.Define(stage, path) # Set body targets joint.CreateBody0Rel().SetTargets([body_path1]) joint.CreateBody1Rel().SetTargets([body_path2]) # Get from the simulation the position/orientation of the bodies translate = Gf.Vec3d( stage.GetPrimAtPath(body_path2).GetAttribute("xformOp:translate").Get() ) Q = stage.GetPrimAtPath(body_path2).GetAttribute("xformOp:orient").Get() quat0 = Gf.Quatf( Q.GetReal(), Q.GetImaginary()[0], Q.GetImaginary()[1], Q.GetImaginary()[2] ) # Set the transform between the bodies inside the joint joint.CreateLocalPos0Attr().Set(translate) joint.CreateLocalPos1Attr().Set(Gf.Vec3d([0, 0, 0])) joint.CreateLocalRot0Attr().Set(quat0) joint.CreateLocalRot1Attr().Set(Gf.Quatf(1, 0, 0, 0)) d6prim = stage.GetPrimAtPath(path) for dof in ["transX", "transY", "transZ", "rotX", "rotY", "rotZ"]: if dof in ["transZ", "rotX", "rotY"]: limitAPI = UsdPhysics.LimitAPI.Apply(d6prim, dof) limitAPI.CreateLowAttr(1.0) limitAPI.CreateHighAttr(-1.0) return joint
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elharirymatteo/RANS/docs/release_notes.md
Release Notes ============= 2023.1.1a - March 14, 2024 -------------------------- Fixes ----- - Add workaround for nucleus hang issue on startup - Fix USD update flags being reset after creating new stage. This should fix the long hang when running the Humanoid environment with `headless=False`. Known Issues ------------ - A segmentation fault may occasionally occur at the end of a training run. This does not prevent the training from completing successfully. 2023.1.1 - December 12, 2023 ---------------------------- Additions --------- - Add support for viewport recording during training/inferencing using gym wrapper class `RecordVideo` - Add `enable_recording`, `recording_interval`, `recording_length`, and `recording_fps`, `recording_dir` arguments to config/command-line for video recording - Add `moviepy` as dependency for video recording - Add video tutorial for extension workflow, available at [docs/framework/extension_workflow.md](docs/framework/extension_workflow.md) - Add camera clipping for CartpoleCamera to avoid seeing other environments in the background Changes ------- - Use rl_device for sampling random policy (https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs/pull/51) - Add FPS printouts for random policy - Use absolute path for default checkpoint folder for consistency between Python and extension workflows - Change camera creation API in CartpoleCamera to use USD APIs instead of `rep.create` Fixes ----- - Fix missing device in warp kernel launch for Ant and Humanoid - Fix typo for velocity iteration (https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs/pull/111) - Clean up private variable access in task classes in favour of property getters - Clean up private variable access in extension.py in favour of setter methods - Unregister replicator in extension workflow on training completion to allow for restart 2023.1.0b - November 02, 2023 ----------------------------- Changes ------- - Update docker scripts to Isaac Sim docker image 2023.1.0-hotfix.1 - Use omniisaacgymenvs module root for app file parsing - Update FrankaDeformable physics dt for better training stability Fixes ----- - Fix CartpoleCamera num_observations value - Fix missing import in startup randomization for mass and density 2023.1.0a - October 20, 2023 ---------------------------- Fixes ----- - Fix extension loading error in camera app file 2023.1.0 - October 18, 2023 --------------------------- Additions --------- - Add support for Warp backend task implementation - Add Warp-based RL examples: Cartpole, Ant, Humanoid - Add new Factory environments for place and screw: FactoryTaskNutBoltPlace and FactoryTaskNutBoltScrew - Add new camera-based Cartpole example: CartpoleCamera - Add new deformable environment showing Franka picking up a deformable tube: FrankaDeformable - Add support for running OIGE as an extension in Isaac Sim - Add options to filter collisions between environments and specify global collision filter paths to `RLTask.set_to_scene()` - Add multinode training support - Add dockerfile with OIGE - Add option to select kit app file from command line argument `kit_app` - Add `rendering_dt` parameter to the task config file for setting rendering dt. Defaults to the same value as the physics dt. Changes ------- - `use_flatcache` flag has been renamed to `use_fabric` - Update hydra-core version to 1.3.2, omegaconf version to 2.3.0 - Update rlgames to version 1.6.1. - The `get_force_sensor_forces` API for articulations is now deprecated and replaced with `get_measured_joint_forces` - Remove unnecessary cloning of buffers in VecEnv classes - Only enable omni.replicator.isaac when domain randomization or cameras are enabled - The multi-threaded launch script `rlgames_train_mt.py` has been re-designed to support the extension workflow. This script can no longer be used to launch a training run from python. Please use `rlgames_train.py` instead. - Restructures for environments to support the new extension-based workflow - Add async workflow to factory pick environment to support extension-based workflow - Update docker scripts with cache directories Fixes ----- - Fix errors related to setting velocities to kinematic markers in Ingenuity and Quadcopter environments - Fix contact-related issues with quadruped assets - Fix errors in physics APIs when returning empty tensors - Fix orientation correctness issues when using some assets with omni.isaac.core. Additional orientations applied to accommodate for the error are no longer required (i.e. ShadowHand) - Updated the deprecated config name `seq_len` used with RNN networks to `seq_length` 2022.2.1 - March 16, 2023 ------------------------- Additions --------- - Add FactoryTaskNutBoltPick example - Add Ant and Humanoid SAC training examples - Add multi-GPU support for training - Add utility scripts for launching Isaac Sim docker with OIGE - Add support for livestream through the Omniverse Streaming Client Changes ------- - Change rigid body fixed_base option to make_kinematic, avoiding creation of unnecessary articulations - Update ShadowHand, Ingenuity, Quadcopter and Crazyflie marker objects to use kinematics - Update ShadowHand GPU buffer parameters - Disable PyTorch nvFuser for better performance - Enable viewport and replicator extensions dynamically to maintain order of extension startup - Separate app files for headless environments with rendering (requires Isaac Sim update) - Update rl-games to v1.6.0 Fixes ----- - Fix material property randomization at run-time, including friction and restitution (requires Isaac Sim update) - Fix a bug in contact reporting API where incorrect values were being reported (requires Isaac Sim update) - Enable render flag in Isaac Sim when enable_cameras is set to True - Add root pose and velocity reset to BallBalance environment 2.0.0 - December 15, 2022 ------------------------- Additions --------- - Update to Viewport 2.0 - Allow for runtime mass randomization on GPU pipeline - Add runtime mass randomization to ShadowHand environments - Introduce `disable_contact_processing` simulation parameter for faster contact processing - Use physics replication for cloning by default for faster load time Changes ------- - Update AnymalTerrain environment to use contact forces - Update Quadcopter example to apply local forces - Update training parameters for ShadowHandOpenAI_FF environment - Rename rlgames_play.py to rlgames_demo.py Fixes ----- - Remove fix_base option from articulation configs - Fix in_hand_manipulation random joint position sampling on reset - Fix mass and density randomization in MT training script - Fix actions/observations noise randomization in MT training script - Fix random seed when domain randomization is enabled - Check whether simulation is running before executing pre_physics_step logic 1.1.0 - August 22, 2022 ----------------------- Additions --------- - Additional examples: Anymal, AnymalTerrain, BallBalance, Crazyflie, FrankaCabinet, Ingenuity, Quadcopter - Add OpenAI variantions for Feed-Forward and LSTM networks for ShadowHand - Add domain randomization framework `using omni.replicator.isaac` - Add AnymalTerrain interactable demo - Automatically disable `omni.kit.window.viewport` and `omni.physx.flatcache` extensions in headless mode to improve start-up load time - Introduce `reset_xform_properties` flag for initializing Views of cloned environments to reduce load time - Add WandB support - Update RL-Games version to 1.5.2 Fixes ----- - Correctly sets simulation device for GPU simulation - Fix omni.client import order - Fix episode length reset condition for ShadowHand and AllegroHand 1.0.0 - June 03, 2022 ---------------------- - Initial release for RL examples with Isaac Sim - Examples provided: AllegroHand, Ant, Cartpole, Humanoid, ShadowHand
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elharirymatteo/RANS/docs/examples/training_with_camera.md
## Reinforcement Learning with Vision in the Loop Some reinforcement learning tasks can benefit from having image data in the pipeline by collecting sensor data from cameras to use as observations. However, high fidelity rendering can be expensive when scaled up towards thousands of environments during training. Although Isaac Sim does not currently have the capability to scale towards thousands of environments, we are continually working on improvements to reach the goal. As a starting point, we are providing a simple example showcasing a proof-of-concept for reinforcement learning with vision in the loop. ### CartpoleCamera [cartpole_camera.py](../../omniisaacgymenvs/tasks/cartpole_camera.py) As an example showcasing the possiblity of reinforcmenet learning with vision in the loop, we provide a variation of the Cartpole task, which uses RGB image data as observations. This example can be launched with command line argument `task=CartpoleCamera`. Config files used for this task are: - **Task config**: [CartpoleCamera.yaml](../../omniisaacgymenvs/cfg/task/CartpoleCamera.yaml) - **rl_games training config**: [CartpoleCameraPPO.yaml](../../omniisaacgymenvs/cfg/train/CartpoleCameraPPO.yaml) ### Working with Cameras We have provided an individual app file `apps/omni.isaac.sim.python.gym.camera.kit`, designed specifically towards vision-based RL tasks. This app file provides necessary settings to enable multiple cameras to be rendered each frame. Additional settings are also applied to increase performance when rendering cameras across multiple environments. In addition, the following settings can be added to the app file to increase performance at a cost of accuracy. By setting these flags to `false`, data collected from the cameras may have a 1 to 2 frame delay. ``` app.renderer.waitIdle=false app.hydraEngine.waitIdle=false ``` We can also render in white-mode by adding the following line: ``` rtx.debugMaterialType=0 ``` ### Config Settings In order for rendering to occur during training, tasks using camera rendering must have the `enable_cameras` flag set to `True` in the task config file. By default, the `omni.isaac.sim.python.gym.camera.kit` app file will be used automatically when `enable_cameras` is set to `True`. This flag is located in the task config file, under the `sim` section. In addition, the `rendering_dt` parameter can be used to specify the rendering frequency desired. Similar to `dt` for physics simulation frequency, the `rendering_dt` specifies the amount of time in `s` between each rendering step. The `rendering_dt` should be larger or equal to the physics `dt`, and be a multiple of physics `dt`. Note that specifying the `controlFrequencyInv` flag will reduce the control frequency in terms of the physics simulation frequency. For example, assume control frequency is 30hz, physics simulation frequency is 120 hz, and rendering frequency is 10hz. In the task config file, we can set `dt: 1/120`, `controlFrequencyInv: 4`, such that control is applied every 4 physics steps, and `rendering_dt: 1/10`. In this case, render data will only be updated once every 12 physics steps. Note that both `dt` and `rendering_dt` parameters are under the `sim` section of the config file, while `controlFrequencyInv` is under the `env` section. ### Environment Setup To set up a task for vision-based RL, we will first need to add a camera to each environment in the scene and wrap it in a Replicator `render_product` to use the vectorized rendering API available in Replicator. This can be done with the following code in `set_up_scene`: ```python self.render_products = [] env_pos = self._env_pos.cpu() for i in range(self._num_envs): camera = self.rep.create.camera( position=(-4.2 + env_pos[i][0], env_pos[i][1], 3.0), look_at=(env_pos[i][0], env_pos[i][1], 2.55)) render_product = self.rep.create.render_product(camera, resolution=(self.camera_width, self.camera_height)) self.render_products.append(render_product) ``` Next, we need to initialize Replicator and the PytorchListener, which will be used to collect rendered data. ```python # start replicator to capture image data self.rep.orchestrator._orchestrator._is_started = True # initialize pytorch writer for vectorized collection self.pytorch_listener = self.PytorchListener() self.pytorch_writer = self.rep.WriterRegistry.get("PytorchWriter") self.pytorch_writer.initialize(listener=self.pytorch_listener, device="cuda") self.pytorch_writer.attach(self.render_products) ``` Then, we can simply collect rendered data from each environment using a single API call: ```python # retrieve RGB data from all render products images = self.pytorch_listener.get_rgb_data() ```
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elharirymatteo/RANS/docs/examples/rl_examples.md
## Reinforcement Learning Examples We introduce the following reinforcement learning examples that are implemented using Isaac Sim's RL framework. Pre-trained checkpoints can be found on the Nucleus server. To set up localhost, please refer to the [Isaac Sim installation guide](https://docs.omniverse.nvidia.com/isaacsim/latest/installation/install_workstation.html). *Note: All commands should be executed from `omniisaacgymenvs/omniisaacgymenvs`.* - [Reinforcement Learning Examples](#reinforcement-learning-examples) - [Cartpole cartpole.py](#cartpole-cartpolepy) - [Ant ant.py](#ant-antpy) - [Humanoid humanoid.py](#humanoid-humanoidpy) - [Shadow Hand Object Manipulation shadow_hand.py](#shadow-hand-object-manipulation-shadow_handpy) - [OpenAI Variant](#openai-variant) - [LSTM Training Variant](#lstm-training-variant) - [Allegro Hand Object Manipulation allegro_hand.py](#allegro-hand-object-manipulation-allegro_handpy) - [ANYmal anymal.py](#anymal-anymalpy) - [Anymal Rough Terrain anymal_terrain.py](#anymal-rough-terrain-anymal_terrainpy) - [NASA Ingenuity Helicopter ingenuity.py](#nasa-ingenuity-helicopter-ingenuitypy) - [Quadcopter quadcopter.py](#quadcopter-quadcopterpy) - [Crazyflie crazyflie.py](#crazyflie-crazyfliepy) - [Ball Balance ball_balance.py](#ball-balance-ball_balancepy) - [Franka Cabinet franka_cabinet.py](#franka-cabinet-franka_cabinetpy) - [Franka Deformable franka_deformable.py](#franka-deformablepy) - [Factory: Fast Contact for Robotic Assembly](#factory-fast-contact-for-robotic-assembly) ### Cartpole [cartpole.py](../../omniisaacgymenvs/tasks/cartpole.py) Cartpole is a simple example that demonstrates getting and setting usage of DOF states using `ArticulationView` from `omni.isaac.core`. The goal of this task is to move a cart horizontally such that the pole, which is connected to the cart via a revolute joint, stays upright. Joint positions and joint velocities are retrieved using `get_joint_positions` and `get_joint_velocities` respectively, which are required in computing observations. Actions are applied onto the cartpoles via `set_joint_efforts`. Cartpoles are reset by using `set_joint_positions` and `set_joint_velocities`. Training can be launched with command line argument `task=Cartpole`. Training using the Warp backend can be launched with `task=Cartpole warp=True`. Running inference with pre-trained model can be launched with command line argument `task=Cartpole test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/cartpole.pth` Config files used for this task are: - **Task config**: [Cartpole.yaml](../../omniisaacgymenvs/cfg/task/Cartpole.yaml) - **rl_games training config**: [CartpolePPO.yaml](../../omniisaacgymenvs/cfg/train/CartpolePPO.yaml) #### CartpoleCamera [cartpole_camera.py](../../omniisaacgymenvs/tasks/cartpole_camera.py) A variation of the Cartpole task showcases the usage of RGB image data as observations. This example can be launched with command line argument `task=CartpoleCamera`. Note that to use camera data as observations, `enable_cameras` must be set to `True` in the task config file. In addition, the example must be run with the `omni.isaac.sim.python.gym.camera.kit` app file provided under `apps`, which applies necessary settings to enable camera training. By default, this app file will be used automatically when `enable_cameras` is set to `True`. Due to this limitation, this example is currently not available in the extension workflow. Config files used for this task are: - **Task config**: [CartpoleCamera.yaml](../../omniisaacgymenvs/cfg/task/CartpoleCamera.yaml) - **rl_games training config**: [CartpoleCameraPPO.yaml](../../omniisaacgymenvs/cfg/train/CartpoleCameraPPO.yaml) For more details on training with camera data, please visit [here](training_with_camera.md). <img src="https://user-images.githubusercontent.com/34286328/171454189-6afafbff-bb61-4aac-b518-24646007cb9f.gif" width="300" height="150"/> ### Ant [ant.py](../../omniisaacgymenvs/tasks/ant.py) Ant is an example of a simple locomotion task. The goal of this task is to train quadruped robots (ants) to run forward as fast as possible. This example inherets from [LocomotionTask](../../omniisaacgymenvs/tasks/shared/locomotion.py), which is a shared class between this example and the humanoid example; this simplifies implementations for both environemnts since they compute rewards, observations, and resets in a similar manner. This framework allows us to easily switch between robots used in the task. The Ant task includes more examples of utilizing `ArticulationView` from `omni.isaac.core`, which provides various functions to get and set both DOF states and articulation root states in a tensorized fashion across all of the actors in the environment. `get_world_poses`, `get_linear_velocities`, and `get_angular_velocities`, can be used to determine whether the ants have been moving towards the desired direction and whether they have fallen or flipped over. Actions are applied onto the ants via `set_joint_efforts`, which moves the ants by setting torques to the DOFs. Note that the previously used force sensors and `get_force_sensor_forces` API are now deprecated. Force sensors can now be retrieved directly using `get_measured_joint_forces` from `ArticulationView`. Training with PPO can be launched with command line argument `task=Ant`. Training with SAC with command line arguments `task=AntSAC train=AntSAC`. Training using the Warp backend can be launched with `task=Ant warp=True`. Running inference with pre-trained model can be launched with command line argument `task=Ant test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/ant.pth` Config files used for this task are: - **PPO task config**: [Ant.yaml](../../omniisaacgymenvs/cfg/task/Ant.yaml) - **rl_games PPO training config**: [AntPPO.yaml](../../omniisaacgymenvs/cfg/train/AntPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/171454182-0be1b830-bceb-4cfd-93fb-e1eb8871ec68.gif" width="300" height="150"/> ### Humanoid [humanoid.py](../../omniisaacgymenvs/tasks/humanoid.py) Humanoid is another environment that uses [LocomotionTask](../../omniisaacgymenvs/tasks/shared/locomotion.py). It is conceptually very similar to the Ant example, where the goal for the humanoid is to run forward as fast as possible. Training can be launched with command line argument `task=Humanoid`. Training with SAC with command line arguments `task=HumanoidSAC train=HumanoidSAC`. Training using the Warp backend can be launched with `task=Humanoid warp=True`. Running inference with pre-trained model can be launched with command line argument `task=Humanoid test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/humanoid.pth` Config files used for this task are: - **PPO task config**: [Humanoid.yaml](../../omniisaacgymenvs/cfg/task/Humanoid.yaml) - **rl_games PPO training config**: [HumanoidPPO.yaml](../../omniisaacgymenvs/cfg/train/HumanoidPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/171454193-e027885d-1510-4ef4-b838-06b37f70c1c7.gif" width="300" height="150"/> ### Shadow Hand Object Manipulation [shadow_hand.py](../../omniisaacgymenvs/tasks/shadow_hand.py) The Shadow Hand task is an example of a challenging dexterity manipulation task with complex contact dynamics. It resembles OpenAI's [Learning Dexterity](https://openai.com/blog/learning-dexterity/) project and [Robotics Shadow Hand](https://github.com/openai/gym/tree/v0.21.0/gym/envs/robotics) training environments. The goal of this task is to orient the object in the robot hand to match a random target orientation, which is visually displayed by a goal object in the scene. This example inherets from [InHandManipulationTask](../../omniisaacgymenvs/tasks/shared/in_hand_manipulation.py), which is a shared class between this example and the Allegro Hand example. The idea of this shared [InHandManipulationTask](../../omniisaacgymenvs/tasks/shared/in_hand_manipulation.py) class is similar to that of the [LocomotionTask](../../omniisaacgymenvs/tasks/shared/locomotion.py); since the Shadow Hand example and the Allegro Hand example only differ by the robot hand used in the task, using this shared class simplifies implementation across the two. In this example, motion of the hand is controlled using position targets with `set_joint_position_targets`. The object and the goal object are reset using `set_world_poses`; their states are retrieved via `get_world_poses` for computing observations. It is worth noting that the Shadow Hand model in this example also demonstrates the use of tendons, which are imported using the `omni.isaac.mjcf` extension. Training can be launched with command line argument `task=ShadowHand`. Training with Domain Randomization can be launched with command line argument `task.domain_randomization.randomize=True`. For best training results with DR, use `num_envs=16384`. Running inference with pre-trained model can be launched with command line argument `task=ShadowHand test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/shadow_hand.pth` Config files used for this task are: - **Task config**: [ShadowHand.yaml](../../omniisaacgymenvs/cfg/task/ShadowHand.yaml) - **rl_games training config**: [ShadowHandPPO.yaml](../../omniisaacgymenvs/cfg/train/ShadowHandPPO.yaml) #### OpenAI Variant In addition to the basic version of this task, there is an additional variant matching OpenAI's [Learning Dexterity](https://openai.com/blog/learning-dexterity/) project. This variant uses the **openai** observations in the policy network, but asymmetric observations of the **full_state** in the value network. This can be launched with command line argument `task=ShadowHandOpenAI_FF`. Running inference with pre-trained model can be launched with command line argument `task=ShadowHandOpenAI_FF test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/shadow_hand_openai_ff.pth` Config files used for this are: - **Task config**: [ShadowHandOpenAI_FF.yaml](../../omniisaacgymenvs/cfg/task/ShadowHandOpenAI_FF.yaml) - **rl_games training config**: [ShadowHandOpenAI_FFPPO.yaml](../../omniisaacgymenvs/cfg/train/ShadowHandOpenAI_FFPPO.yaml). #### LSTM Training Variant This variant uses LSTM policy and value networks instead of feed forward networks, and also asymmetric LSTM critic designed for the OpenAI variant of the task. This can be launched with command line argument `task=ShadowHandOpenAI_LSTM`. Running inference with pre-trained model can be launched with command line argument `task=ShadowHandOpenAI_LSTM test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/shadow_hand_openai_lstm.pth` Config files used for this are: - **Task config**: [ShadowHandOpenAI_LSTM.yaml](../../omniisaacgymenvs/cfg/task/ShadowHandOpenAI_LSTM.yaml) - **rl_games training config**: [ShadowHandOpenAI_LSTMPPO.yaml](../../omniisaacgymenvs/cfg/train/ShadowHandOpenAI_LSTMPPO.yaml). <img src="https://user-images.githubusercontent.com/34286328/171454160-8cb6739d-162a-4c84-922d-cda04382633f.gif" width="300" height="150"/> ### Allegro Hand Object Manipulation [allegro_hand.py](../../omniisaacgymenvs/tasks/allegro_hand.py) This example performs the same object orientation task as the Shadow Hand example, but using the Allegro hand instead of the Shadow hand. Training can be launched with command line argument `task=AllegroHand`. Running inference with pre-trained model can be launched with command line argument `task=AllegroHand test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/allegro_hand.pth` Config files used for this task are: - **Task config**: [AllegroHand.yaml](../../omniisaacgymenvs/cfg/task/Allegro.yaml) - **rl_games training config**: [AllegroHandPPO.yaml](../../omniisaacgymenvs/cfg/train/AllegroHandPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/171454176-ce08f6d0-3087-4ecc-9273-7d30d8f73f6d.gif" width="300" height="150"/> ### ANYmal [anymal.py](../../omniisaacgymenvs/tasks/anymal.py) This example trains a model of the ANYmal quadruped robot from ANYbotics to follow randomly chosen x, y, and yaw target velocities. Training can be launched with command line argument `task=Anymal`. Running inference with pre-trained model can be launched with command line argument `task=Anymal test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/anymal.pth` Config files used for this task are: - **Task config**: [Anymal.yaml](../../omniisaacgymenvs/cfg/task/Anymal.yaml) - **rl_games training config**: [AnymalPPO.yaml](../../omniisaacgymenvs/cfg/train/AnymalPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/184168200-152567a8-3354-4947-9ae0-9443a56fee4c.gif" width="300" height="150"/> ### Anymal Rough Terrain [anymal_terrain.py](../../omniisaacgymenvs/tasks/anymal_terrain.py) A more complex version of the above Anymal environment that supports traversing various forms of rough terrain. Training can be launched with command line argument `task=AnymalTerrain`. Running inference with pre-trained model can be launched with command line argument `task=AnymalTerrain test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/anymal_terrain.pth` - **Task config**: [AnymalTerrain.yaml](../../omniisaacgymenvs/cfg/task/AnymalTerrain.yaml) - **rl_games training config**: [AnymalTerrainPPO.yaml](../../omniisaacgymenvs/cfg/train/AnymalTerrainPPO.yaml) **Note** during test time use the last weights generated, rather than the usual best weights. Due to curriculum training, the reward goes down as the task gets more challenging, so the best weights do not typically correspond to the best outcome. **Note** if you use the ANYmal rough terrain environment in your work, please ensure you cite the following work: ``` @misc{rudin2021learning, title={Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning}, author={Nikita Rudin and David Hoeller and Philipp Reist and Marco Hutter}, year={2021}, journal = {arXiv preprint arXiv:2109.11978} ``` **Note** The OmniIsaacGymEnvs implementation slightly differs from the implementation used in the paper above, which also uses a different RL library and PPO implementation. The original implementation is made available [here](https://github.com/leggedrobotics/legged_gym). Results reported in the Isaac Gym technical paper are based on that repository, not this one. <img src="https://user-images.githubusercontent.com/34286328/184170040-3f76f761-e748-452e-b8c8-3cc1c7c8cb98.gif" width="300" height="150"/> ### NASA Ingenuity Helicopter [ingenuity.py](../../omniisaacgymenvs/tasks/ingenuity.py) This example trains a simplified model of NASA's Ingenuity helicopter to navigate to a moving target. It showcases the use of velocity tensors and applying force vectors to rigid bodies. Note that we are applying force directly to the chassis, rather than simulating aerodynamics. This example also demonstrates using different values for gravitational forces. Ingenuity Helicopter visual 3D Model courtesy of NASA: https://mars.nasa.gov/resources/25043/mars-ingenuity-helicopter-3d-model/. Training can be launched with command line argument `task=Ingenuity`. Running inference with pre-trained model can be launched with command line argument `task=Ingenuity test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/ingenuity.pth` Config files used for this task are: - **Task config**: [Ingenuity.yaml](../../omniisaacgymenvs/cfg/task/Ingenuity.yaml) - **rl_games training config**: [IngenuityPPO.yaml](../../omniisaacgymenvs/cfg/train/IngenuityPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/184176312-df7d2727-f043-46e3-b537-48a583d321b9.gif" width="300" height="150"/> ### Quadcopter [quadcopter.py](../../omniisaacgymenvs/tasks/quadcopter.py) This example trains a very simple quadcopter model to reach and hover near a fixed position. Lift is achieved by applying thrust forces to the "rotor" bodies, which are modeled as flat cylinders. In addition to thrust, the pitch and roll of each rotor is controlled using DOF position targets. Training can be launched with command line argument `task=Quadcopter`. Running inference with pre-trained model can be launched with command line argument `task=Quadcopter test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/quadcopter.pth` Config files used for this task are: - **Task config**: [Quadcopter.yaml](../../omniisaacgymenvs/cfg/task/Quadcopter.yaml) - **rl_games training config**: [QuadcopterPPO.yaml](../../omniisaacgymenvs/cfg/train/QuadcopterPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/184178817-9c4b6b3c-c8a2-41fb-94be-cfc8ece51d5d.gif" width="300" height="150"/> ### Crazyflie [crazyflie.py](../../omniisaacgymenvs/tasks/crazyflie.py) This example trains the Crazyflie drone model to hover near a fixed position. It is achieved by applying thrust forces to the four rotors. Training can be launched with command line argument `task=Crazyflie`. Running inference with pre-trained model can be launched with command line argument `task=Crazyflie test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/crazyflie.pth` Config files used for this task are: - **Task config**: [Crazyflie.yaml](../../omniisaacgymenvs/cfg/task/Crazyflie.yaml) - **rl_games training config**: [CrazyfliePPO.yaml](../../omniisaacgymenvs/cfg/train/CrazyfliePPO.yaml) <img src="https://user-images.githubusercontent.com/6352136/185715165-b430a0c7-948b-4dce-b3bb-7832be714c37.gif" width="300" height="150"/> ### Ball Balance [ball_balance.py](../../omniisaacgymenvs/tasks/ball_balance.py) This example trains balancing tables to balance a ball on the table top. This is a great example to showcase the use of force and torque sensors, as well as DOF states for the table and root states for the ball. In this example, the three-legged table has a force sensor attached to each leg. We use the force sensor APIs to collect force and torque data on the legs, which guide position target outputs produced by the policy. Training can be launched with command line argument `task=BallBalance`. Running inference with pre-trained model can be launched with command line argument `task=BallBalance test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/ball_balance.pth` Config files used for this task are: - **Task config**: [BallBalance.yaml](../../omniisaacgymenvs/cfg/task/BallBalance.yaml) - **rl_games training config**: [BallBalancePPO.yaml](../../omniisaacgymenvs/cfg/train/BallBalancePPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/184172037-cdad9ee8-f705-466f-bbde-3caa6c7dea37.gif" width="300" height="150"/> ### Franka Cabinet [franka_cabinet.py](../../omniisaacgymenvs/tasks/franka_cabinet.py) This Franka example demonstrates interaction between Franka arm and cabinet, as well as setting states of objects inside the drawer. It also showcases control of the Franka arm using position targets. In this example, we use DOF state tensors to retrieve the state of the Franka arm, as well as the state of the drawer on the cabinet. Actions are applied as position targets to the Franka arm DOFs. Training can be launched with command line argument `task=FrankaCabinet`. Running inference with pre-trained model can be launched with command line argument `task=FrankaCabinet test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/franka_cabinet.pth` Config files used for this task are: - **Task config**: [FrankaCabinet.yaml](../../omniisaacgymenvs/cfg/task/FrankaCabinet.yaml) - **rl_games training config**: [FrankaCabinetPPO.yaml](../../omniisaacgymenvs/cfg/train/FrankaCabinetPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/184174894-03767aa0-936c-4bfe-bbe9-a6865f539bb4.gif" width="300" height="150"/> ### Franka Deformable [franka_deformable.py](../../omniisaacgymenvs/tasks/franka_deformable.py) This Franka example demonstrates interaction between Franka arm and a deformable tube. It demonstrates the manipulation of deformable objects, using nodal positions and velocities of the simulation mesh as observations. Training can be launched with command line argument `task=FrankaDeformable`. Running inference with pre-trained model can be launched with command line argument `task=FrankaDeformable test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/franka_deformable.pth` Config files used for this task are: - **Task config**: [FrankaDeformable.yaml](../../omniisaacgymenvs/cfg/task/FrankaDeformable.yaml) - **rl_games training config**: [FrankaCabinetFrankaDeformable.yaml](../../omniisaacgymenvs/cfg/train/FrankaDeformablePPO.yaml) ### Factory: Fast Contact for Robotic Assembly We provide a set of Factory example tasks, [**FactoryTaskNutBoltPick**](../../omniisaacgymenvs/tasks/factory/factory_task_nut_bolt_pick.py), [**FactoryTaskNutBoltPlace**](../../omniisaacgymenvs/tasks/factory/factory_task_nut_bolt_place.py), and [**FactoryTaskNutBoltScrew**](../../omniisaacgymenvs/tasks/factory/factory_task_nut_bolt_screw.py), `FactoryTaskNutBoltPick` can be executed with `python train.py task=FactoryTaskNutBoltPick`. This task trains policy for the Pick task, a simplified version of the corresponding task in the Factory paper. The policy may take ~1 hour to achieve high success rates on a modern GPU. - The general configuration file for the above task is [FactoryTaskNutBoltPick.yaml](../../omniisaacgymenvs/cfg/task/FactoryTaskNutBoltPick.yaml). - The training configuration file for the above task is [FactoryTaskNutBoltPickPPO.yaml](../../omniisaacgymenvs/cfg/train/FactoryTaskNutBoltPickPPO.yaml). Running inference with pre-trained model can be launched with command line argument `task=FactoryTaskNutBoltPick test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/factory_task_nut_bolt_pick.pth` `FactoryTaskNutBoltPlace` can be executed with `python train.py task=FactoryTaskNutBoltPlace`. This task trains policy for the Place task. - The general configuration file for the above task is [FactoryTaskNutBoltPlace.yaml](../../omniisaacgymenvs/cfg/task/FactoryTaskNutBoltPlace.yaml). - The training configuration file for the above task is [FactoryTaskNutBoltPlacePPO.yaml](../../omniisaacgymenvs/cfg/train/FactoryTaskNutBoltPlacePPO.yaml). Running inference with pre-trained model can be launched with command line argument `task=FactoryTaskNutBoltPlace test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/factory_task_nut_bolt_place.pth` `FactoryTaskNutBoltScrew` can be executed with `python train.py task=FactoryTaskNutBoltScrew`. This task trains policy for the Screw task. - The general configuration file for the above task is [FactoryTaskNutBoltScrew.yaml](../../omniisaacgymenvs/cfg/task/FactoryTaskNutBoltScrew.yaml). - The training configuration file for the above task is [FactoryTaskNutBoltScrewPPO.yaml](../../omniisaacgymenvs/cfg/train/FactoryTaskNutBoltScrewPPO.yaml). Running inference with pre-trained model can be launched with command line argument `task=FactoryTaskNutBoltScrew test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/factory_task_nut_bolt_screw.pth` If you use the Factory simulation methods (e.g., SDF collisions, contact reduction) or Factory learning tools (e.g., assets, environments, or controllers) in your work, please cite the following paper: ``` @inproceedings{ narang2022factory, author = {Yashraj Narang and Kier Storey and Iretiayo Akinola and Miles Macklin and Philipp Reist and Lukasz Wawrzyniak and Yunrong Guo and Adam Moravanszky and Gavriel State and Michelle Lu and Ankur Handa and Dieter Fox}, title = {Factory: Fast contact for robotic assembly}, booktitle = {Robotics: Science and Systems}, year = {2022} } ``` Also note that our original formulations of SDF collisions and contact reduction were developed by [Macklin, et al.](https://dl.acm.org/doi/abs/10.1145/3384538) and [Moravanszky and Terdiman](https://scholar.google.com/scholar?q=Game+Programming+Gems+4%2C+chapter+Fast+Contact+Reduction+for+Dynamics+Simulation), respectively. <img src="https://user-images.githubusercontent.com/6352136/205978286-fa2ae714-a3cb-4acd-9f5f-a467338a8bb3.gif"/>
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elharirymatteo/RANS/docs/examples/transfering_policies_from_isaac_gym.md
## Transfering Policies from Isaac Gym Preview Releases This section delineates some of the differences between the standalone [Isaac Gym Preview Releases](https://developer.nvidia.com/isaac-gym) and Isaac Sim reinforcement learning extensions, in hopes of facilitating the process of transferring policies trained in the standalone preview releases to Isaac Sim. ### Isaac Sim RL Extensions Unlike the monolithic standalone Isaac Gym Preview Releases, Omniverse is a highly modular system, with functionality split between various [Extensions](https://docs.omniverse.nvidia.com/extensions/latest/index.html). The APIs used by typical robotics RL systems are split between a handful of extensions in Isaac Sim. These include `omni.isaac.core`, which provides tensorized access to physics simulation state as well as a task management framework, the `omni.isaac.cloner` extension for creating many copies of your environments, and the `omni.isaac.gym` extension for interfacing with external RL training libraries. For naming clarity, we'll refer collectively to the extensions used for RL within Isaac Sim as the **Isaac Sim RL extensions**, in contrast with the older **Isaac Gym Preview Releases**. ### Quaternion Convention The Isaac Sim RL extensions use various classes and methods in `omni.isaac.core`, which adopts `wxyz` as the quaternion convention. However, the quaternion convention used in Isaac Gym Preview Releases is `xyzw`. Therefore, if a policy trained in one of the Isaac Gym Preview Releases takes in quaternions as part of its observations, remember to switch all quaternions to use the `xyzw` convention in the observation buffer `self.obs_buf`. Similarly, please ensure all quaternions are in `wxyz` before passing them in any of the utility functions in `omni.isaac.core`. ### Assets Isaac Sim provides [URDF](https://docs.omniverse.nvidia.com/isaacsim/latest/advanced_tutorials/tutorial_advanced_import_urdf.html) and [MJCF](https://docs.omniverse.nvidia.com/isaacsim/latest/advanced_tutorials/tutorial_advanced_import_mjcf.html) importers for translating URDF and MJCF assets into USD format. Any robot or object assets must be in .usd, .usda, or .usdc format for Isaac Sim and Omniverse. For more details on working with USD, please see https://docs.omniverse.nvidia.com/isaacsim/latest/reference_glossary.html#usd. Importer tools are also available for other common geometry file formats, such as .obj, .fbx, and more. Please see [Asset Importer](https://docs.omniverse.nvidia.com/extensions/latest/ext_asset-importer.html) for more details. ### Joint Order Isaac Sim's `ArticulationView` in `omni.isaac.core` assumes a breadth-first ordering for the joints in a given kinematic tree. Specifically, for the following kinematic tree, the method `ArticulationView.get_joint_positions` returns a tensor of shape `(number of articulations in the view, number of joints in the articulation)`. Along the second dimension of this tensor, the values represent the articulation's joint positions in the following order: `[Joint 1, Joint 2, Joint 4, Joint 3, Joint 5]`. On the other hand, the Isaac Gym Preview Releases assume a depth-first ordering for the joints in the kinematic tree; In the example below, the joint orders would be the following: `[Joint 1, Joint 2, Joint 3, Joint 4, Joint 5]`. <img src="./media/KinematicTree.png" height="300"/> With this in mind, it is important to change the joint order to depth-first in the observation buffer before feeding it into an existing policy trained in one of the Isaac Gym Preview Releases. Similarly, you would also need to change the joint order in the output (the action buffer) of the Isaac Gym Preview Release trained policy to breadth-first before applying joint actions to articulations via methods in `ArticulationView`. ### Physics Parameters One factor that could dictate the success of policy transfer from Isaac Gym Preview Releases to Isaac Sim is to ensure the physics parameters used in both simulations are identical or very similar. In general, the `sim` parameters specified in the task configuration `yaml` file overwrite the corresponding parameters in the USD asset. However, there are additional parameters in the USD asset that are not included in the task configuration `yaml` file. These additional parameters may sometimes impact the performance of Isaac Gym Preview Release trained policies and hence need modifications in the USD asset itself to match the values set in Isaac Gym Preview Releases. For instance, the following parameters in the `RigidBodyAPI` could be modified in the USD asset to yield better policy transfer performance: | RigidBodyAPI Parameter | Default Value in Isaac Sim | Default Value in Isaac Gym Preview Releases | |:----------------------:|:--------------------------:|:--------------------------:| | Linear Damping | 0.00 | 0.00 | | Angular Damping | 0.05 | 0.00 | | Max Linear Velocity | inf | 1000 | | Max Angular Velocity | 5729.58008 (deg/s) | 64 (rad/s) | | Max Contact Impulse | inf | 1e32 | <img src="./media/RigidBodyAPI.png" width="500"/> Parameters in the `JointAPI` as well as the `DriveAPI` could be altered as well. Note that the Isaac Sim UI assumes the unit of angle to be degrees. It is particularly worth noting that the `Damping` and `Stiffness` paramters in the `DriveAPI` have the unit of `1/deg` in the Isaac Sim UI but `1/rad` in Isaac Gym Preview Releases. | Joint Parameter | Default Value in Isaac Sim | Default Value in Isaac Gym Preview Releases | |:----------------------:|:--------------------------:|:--------------------------:| | Maximum Joint Velocity | 1000000.0 (deg) | 100.0 (rad) | <img src="./media/JointAPI.png" width="500"/> ### Differences in APIs APIs for accessing physics states in Isaac Sim require the creation of an ArticulationView or RigidPrimView object. Multiple view objects can be initialized for different articulations or bodies in the scene by defining a regex expression that matches the paths of the desired objects. This approach eliminates the need of retrieving body handles to slice states for specific bodies in the scene. We have also removed `acquire` and `refresh` APIs in Isaac Sim. Physics states can be directly applied or retrieved by using `set`/`get` APIs defined for the views. New APIs provided in Isaac Sim no longer require explicit wrapping and un-wrapping of underlying buffers. APIs can now work with tensors directly for reading and writing data. Most APIs in Isaac Sim also provide the option to specify an `indices` parameter, which can be used when reading or writing data for a subset of environments. Note that when setting states with the `indices` parameter, the shape of the states buffer should match with the dimension of the `indices` list. Note some naming differences between APIs in Isaac Gym Preview Release and Isaac Sim. Most `dof` related APIs have been named to `joint` in Isaac Sim. `root_states` is now separated into different APIs for `world_poses` and `velocities`. Similary, `dof_states` are retrieved individually in Isaac Sim as `joint_positions` and `joint_velocities`. APIs in Isaac Sim also no longer follow the explicit `_tensors` or `_tensor_indexed` suffixes in naming. Indexed versions of APIs now happen implicitly through the optional `indices` parameter. ### Task Configuration Files There are a few modifications that need to be made to an existing Isaac Gym Preview Release task `yaml` file in order for it to be compatible with the Isaac Sim RL extensions. #### Frequencies of Physics Simulation and RL Policy The way in which physics simulation frequency and RL policy frequency are specified is different between Isaac Gym Preview Releases and Isaac Sim, dictated by the following three parameters: `dt`, `substeps`, and `controlFrequencyInv`. - `dt`: The simulation time difference between each simulation step. - `substeps`: The number of physics steps within one simulation step. *i.e.* if `dt: 1/60` and `substeps: 4`, physics is simulated at 240 hz. - `controlFrequencyInv`: The control decimation of the RL policy, which is the number of simulation steps between RL actions. *i.e.* if `dt: 1/60` and `controlFrequencyInv: 2`, RL policy is running at 30 hz. In Isaac Gym Preview Releases, all three of the above parameters are used to specify the frequencies of physics simulation and RL policy. However, Isaac Sim only uses `controlFrequencyInv` and `dt` as `substeps` is always fixed at `1`. Note that despite only using two parameters, Isaac Sim can still achieve the same substeps definition as Isaac Gym. For example, if in an Isaac Gym Preview Release policy, we set `substeps: 2`, `dt: 1/60` and `controlFrequencyInv: 1`, we can achieve the equivalent in Isaac Sim by setting `controlFrequencyInv: 2` and `dt: 1/120`. In the Isaac Sim RL extensions, `dt` is specified in the task configuration `yaml` file under `sim`, whereas `controlFrequencyInv` is a parameter under `env`. #### Physx Parameters Parameters under `physx` in the task configuration `yaml` file remain mostly unchanged. In Isaac Gym Preview Releases, `use_gpu` is frequently set to `${contains:"cuda",${....sim_device}}`. For Isaac Sim, please ensure this is changed to `${eq:${....sim_device},"gpu"}`. In Isaac Gym Preview Releases, GPU buffer sizes are specified using the following two parameters: `default_buffer_size_multiplier` and `max_gpu_contact_pairs`. With the Isaac Sim RL extensions, these two parameters are no longer used; instead, the various GPU buffer sizes can be set explicitly. For instance, in the [Humanoid task configuration file](../omniisaacgymenvs/cfg/task/Humanoid.yaml), GPU buffer sizes are specified as follows: ```yaml gpu_max_rigid_contact_count: 524288 gpu_max_rigid_patch_count: 81920 gpu_found_lost_pairs_capacity: 8192 gpu_found_lost_aggregate_pairs_capacity: 262144 gpu_total_aggregate_pairs_capacity: 8192 gpu_max_soft_body_contacts: 1048576 gpu_max_particle_contacts: 1048576 gpu_heap_capacity: 67108864 gpu_temp_buffer_capacity: 16777216 gpu_max_num_partitions: 8 ``` Please refer to the [Troubleshooting](./troubleshoot.md#simulation) documentation should you encounter errors related to GPU buffer sizes. #### Articulation Parameters The articulation parameters of each actor can now be individually specified tn the Isaac Sim task configuration `yaml` file. The following is an example template for setting these parameters: ```yaml ARTICULATION_NAME: # -1 to use default values override_usd_defaults: False fixed_base: False enable_self_collisions: True enable_gyroscopic_forces: True # per-actor solver_position_iteration_count: 4 solver_velocity_iteration_count: 0 sleep_threshold: 0.005 stabilization_threshold: 0.001 # per-body density: -1 max_depenetration_velocity: 10.0 ``` These articulation parameters can be parsed using the `parse_actor_config` method in the [SimConfig](../omniisaacgymenvs/utils/config_utils/sim_config.py) class, which can then be applied to a prim in simulation via the `apply_articulation_settings` method. A concrete example of this is the following code snippet from the [HumanoidTask](../omniisaacgymenvs/tasks/humanoid.py#L75): ```python self._sim_config.apply_articulation_settings("Humanoid", get_prim_at_path(humanoid.prim_path), self._sim_config.parse_actor_config("Humanoid")) ``` #### Additional Simulation Parameters - `use_fabric`: Setting this paramter to `True` enables [PhysX Fabric](https://docs.omniverse.nvidia.com/prod_extensions/prod_extensions/ext_physics.html#flatcache), which offers a significant increase in simulation speed. However, this parameter must be set to `False` if soft-body simulation is required because `PhysX Fabric` curently only supports rigid-body simulation. - `enable_scene_query_support`: Setting this paramter to `True` allows the user to interact with prims in the scene. Keeping this setting to `False` during training improves simulation speed. Note that this parameter is always set to `True` if in test/inference mode to enable user interaction with trained models. ### Training Configuration Files The Omniverse Isaac Gym RL Environments are trained using a third-party highly-optimized RL library, [rl_games](https://github.com/Denys88/rl_games), which is also used to train the Isaac Gym Preview Release examples in [IsaacGymEnvs](https://github.com/NVIDIA-Omniverse/IsaacGymEnvs). Therefore, the rl_games training configuration `yaml` files in Isaac Sim are compatible with those from IsaacGymEnvs. However, please add the following lines under `config` in the training configuration `yaml` files (*i.e.* line 41-42 in [HumanoidPPO.yaml](../omniisaacgymenvs/cfg/train/HumanoidPPO.yaml#L41)) to ensure RL training runs on the intended device. ```yaml device: ${....rl_device} device_name: ${....rl_device} ```
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elharirymatteo/RANS/docs/framework/domain_randomization.md
Domain Randomization ==================== Overview -------- We sometimes need our reinforcement learning agents to be robust to different physics than they are trained with, such as when attempting a sim2real policy transfer. Using domain randomization (DR), we repeatedly randomize the simulation dynamics during training in order to learn a good policy under a wide range of physical parameters. OmniverseIsaacGymEnvs supports "on the fly" domain randomization, allowing dynamics to be changed without requiring reloading of assets. This allows us to efficiently apply domain randomizations without common overheads like re-parsing asset files. The OmniverseIsaacGymEnvs DR framework utilizes the `omni.replicator.isaac` extension in its backend to perform "on the fly" randomization. Users can add domain randomization by either directly using methods provided in `omni.replicator.isaac` in python, or specifying DR settings in the task configuration `yaml` file. The following sections will focus on setting up DR using the `yaml` file interface. For more detailed documentations regarding methods provided in the `omni.replicator.isaac` extension, please visit [here](https://docs.omniverse.nvidia.com/py/isaacsim/source/extensions/omni.replicator.isaac/docs/index.html). Domain Randomization Options ------------------------------- We will first explain what can be randomized in the scene and the sampling distributions. There are five main parameter groups that support randomization. They are: - `observations`: Add noise directly to the agent observations - `actions`: Add noise directly to the agent actions - `simulation`: Add noise to physical parameters defined for the entire scene, such as `gravity` - `rigid_prim_views`: Add noise to properties belonging to rigid prims, such as `material_properties`. - `articulation_views`: Add noise to properties belonging to articulations, such as `stiffness` of joints. For each parameter you wish to randomize, you can specify two ways that determine when the randomization is applied: - `on_reset`: Adds correlated noise to a parameter of an environment when that environment gets reset. This correlated noise will remain with an environment until that environemnt gets reset again, which will then set a new correlated noise. To trigger `on_reset`, the indices for the environemnts that need to be reset must be passed in to `omni.replicator.isaac.physics_view.step_randomization(reset_inds)`. - `on_interval`: Adds uncorrelated noise to a parameter at a frequency specified by `frequency_interval`. If a parameter also has `on_reset` randomization, the `on_interval` noise is combined with the noise applied at `on_reset`. - `on_startup`: Applies randomization once prior to the start of the simulation. Only available to rigid prim scale, mass, density and articulation scale parameters. For `on_reset`, `on_interval`, and `on_startup`, you can specify the following settings: - `distribution`: The distribution to generate a sample `x` from. The available distributions are listed below. Note that parameters `a` and `b` are defined by the `distribution_parameters` setting. - `uniform`: `x ~ unif(a, b)` - `loguniform`: `x ~ exp(unif(log(a), log(b)))` - `gaussian`: `x ~ normal(a, b)` - `distribution_parameters`: The parameters to the distribution. - For observations and actions, this setting is specified as a tuple `[a, b]` of real values. - For simulation and view parameters, this setting is specified as a nested tuple in the form of `[[a_1, a_2, ..., a_n], [[b_1, b_2, ..., b_n]]`, where the `n` is the dimension of the parameter (*i.e.* `n` is 3 for position). It can also be specified as a tuple in the form of `[a, b]`, which will be broadcasted to the correct dimensions. - For `uniform` and `loguniform` distributions, `a` and `b` are the lower and upper bounds. - For `gaussian`, `a` is the distribution mean and `b` is the variance. - `operation`: Defines how the generated sample `x` will be applied to the original simulation parameter. The options are `additive`, `scaling`, `direct`. - `additive`:, add the sample to the original value. - `scaling`: multiply the original value by the sample. - `direct`: directly sets the sample as the parameter value. - `frequency_interval`: Specifies the number of steps to apply randomization. - Only used with `on_interval`. - Steps of each environemnt are incremented with each `omni.replicator.isaac.physics_view.step_randomization(reset_inds)` call and reset if the environment index is in `reset_inds`. - `num_buckets`: Only used for `material_properties` randomization - Physx only allows 64000 unique physics materials in the scene at once. If more than 64000 materials are needed, increase `num_buckets` to allow materials to be shared between prims. YAML Interface -------------- Now that we know what options are available for domain randomization, let's put it all together in the YAML config. In your `omniverseisaacgymenvs/cfg/task` yaml file, you can specify your domain randomization parameters under the `domain_randomization` key. First, we turn on domain randomization by setting `randomize` to `True`: ```yaml domain_randomization: randomize: True randomization_params: ... ``` This can also be set as a command line argument at launch time with `task.domain_randomization.randomize=True`. Next, we will define our parameters under the `randomization_params` keys. Here you can see how we used the previous settings to define some randomization parameters for a ShadowHand cube manipulation task: ```yaml randomization_params: randomization_params: observations: on_reset: operation: "additive" distribution: "gaussian" distribution_parameters: [0, .0001] on_interval: frequency_interval: 1 operation: "additive" distribution: "gaussian" distribution_parameters: [0, .002] actions: on_reset: operation: "additive" distribution: "gaussian" distribution_parameters: [0, 0.015] on_interval: frequency_interval: 1 operation: "additive" distribution: "gaussian" distribution_parameters: [0., 0.05] simulation: gravity: on_reset: operation: "additive" distribution: "gaussian" distribution_parameters: [[0.0, 0.0, 0.0], [0.0, 0.0, 0.4]] rigid_prim_views: object_view: material_properties: on_reset: num_buckets: 250 operation: "scaling" distribution: "uniform" distribution_parameters: [[0.7, 1, 1], [1.3, 1, 1]] articulation_views: shadow_hand_view: stiffness: on_reset: operation: "scaling" distribution: "uniform" distribution_parameters: [0.75, 1.5] ``` Note how we structured `rigid_prim_views` and `articulation_views`. When creating a `RigidPrimView` or `ArticulationView` in the task python file, you have the option to pass in `name` as an argument. **To use domain randomization, the name of the `RigidPrimView` or `ArticulationView` must match the name provided in the randomization `yaml` file.** In the example above, `object_view` is the name of a `RigidPrimView` and `shadow_hand_view` is the name of the `ArticulationView`. The exact parameters that can be randomized are listed below: **simulation**: - gravity (dim=3): The gravity vector of the entire scene. **rigid\_prim\_views**: - position (dim=3): The position of the rigid prim. In meters. - orientation (dim=3): The orientation of the rigid prim, specified with euler angles. In radians. - linear_velocity (dim=3): The linear velocity of the rigid prim. In m/s. **CPU pipeline only** - angular_velocity (dim=3): The angular velocity of the rigid prim. In rad/s. **CPU pipeline only** - velocity (dim=6): The linear + angular velocity of the rigid prim. - force (dim=3): Apply a force to the rigid prim. In N. - mass (dim=1): Mass of the rigid prim. In kg. **CPU pipeline only during runtime**. - inertia (dim=3): The diagonal values of the inertia matrix. **CPU pipeline only** - material_properties (dim=3): Static friction, Dynamic friction, and Restitution. - contact_offset (dim=1): A small distance from the surface of the collision geometry at which contacts start being generated. - rest_offset (dim=1): A small distance from the surface of the collision geometry at which the effective contact with the shape takes place. - scale (dim=1): The scale of the rigid prim. `on_startup` only. - density (dim=1): Density of the rigid prim. `on_startup` only. **articulation\_views**: - position (dim=3): The position of the articulation root. In meters. - orientation (dim=3): The orientation of the articulation root, specified with euler angles. In radians. - linear_velocity (dim=3): The linear velocity of the articulation root. In m/s. **CPU pipeline only** - angular_velocity (dim=3): The angular velocity of the articulation root. In rad/s. **CPU pipeline only** - velocity (dim=6): The linear + angular velocity of the articulation root. - stiffness (dim=num_dof): The stiffness of the joints. - damping (dim=num_dof): The damping of the joints - joint_friction (dim=num_dof): The friction coefficient of the joints. - joint_positions (dim=num_dof): The joint positions. In radians or meters. - joint_velocities (dim=num_dof): The joint velocities. In rad/s or m/s. - lower_dof_limits (dim=num_dof): The lower limit of the joints. In radians or meters. - upper_dof_limits (dim=num_dof): The upper limit of the joints. In radians or meters. - max_efforts (dim=num_dof): The maximum force or torque that the joints can exert. In N or Nm. - joint_armatures (dim=num_dof): A value added to the diagonal of the joint-space inertia matrix. Physically, it corresponds to the rotating part of a motor - joint_max_velocities (dim=num_dof): The maximum velocity allowed on the joints. In rad/s or m/s. - joint_efforts (dim=num_dof): Applies a force or a torque on the joints. In N or Nm. - body_masses (dim=num_bodies): The mass of each body in the articulation. In kg. **CPU pipeline only** - body_inertias (dim=num_bodies×3): The diagonal values of the inertia matrix of each body. **CPU pipeline only** - material_properties (dim=num_bodies×3): The static friction, dynamic friction, and restitution of each body in the articulation, specified in the following order: [body_1_static_friciton, body_1_dynamic_friciton, body_1_restitution, body_1_static_friciton, body_2_dynamic_friciton, body_2_restitution, ... ] - tendon_stiffnesses (dim=num_tendons): The stiffness of the fixed tendons in the articulation. - tendon_dampings (dim=num_tendons): The damping of the fixed tendons in the articulation. - tendon_limit_stiffnesses (dim=num_tendons): The limit stiffness of the fixed tendons in the articulation. - tendon_lower_limits (dim=num_tendons): The lower limits of the fixed tendons in the articulation. - tendon_upper_limits (dim=num_tendons): The upper limits of the fixed tendons in the articulation. - tendon_rest_lengths (dim=num_tendons): The rest lengths of the fixed tendons in the articulation. - tendon_offsets (dim=num_tendons): The offsets of the fixed tendons in the articulation. - scale (dim=1): The scale of the articulation. `on_startup` only. Applying Domain Randomization ------------------------------ To parse the domain randomization configurations in the task `yaml` file and set up the DR pipeline, it is necessary to call `self._randomizer.set_up_domain_randomization(self)`, where `self._randomizer` is the `Randomizer` object created in RLTask's `__init__`. It is worth noting that the names of the views provided under `rigid_prim_views` or `articulation_views` in the task `yaml` file must match the names passed into `RigidPrimView` or `ArticulationView` objects in the python task file. In addition, all `RigidPrimView` and `ArticulationView` that would have domain randomizaiton applied must be added to the scene in the task's `set_up_scene()` via `scene.add()`. To trigger `on_startup` randomizations, call `self._randomizer.apply_on_startup_domain_randomization(self)` in `set_up_scene()` after all views are added to the scene. Note that `on_startup` randomizations are only availble to rigid prim scale, mass, density and articulation scale parameters since these parameters cannot be randomized after the simulation begins on GPU pipeline. Therefore, randomizations must be applied to these parameters in `set_up_scene()` prior to the start of the simulation. To trigger `on_reset` and `on_interval` randomizations, it is required to step the interal counter of the DR pipeline in `pre_physics_step()`: ```python if self._randomizer.randomize: omni.replicator.isaac.physics_view.step_randomization(reset_inds) ``` `reset_inds` is a list of indices of the environments that need to be reset. For those environments, it will trigger the randomizations defined with `on_reset`. All other environments will follow randomizations defined with `on_interval`. Randomization Scheduling ---------------------------- We provide methods to modify distribution parameters defined in the `yaml` file during training, which allows custom DR scheduling. There are three methods from the `Randomizer` class that are relevant to DR scheduling: - `get_initial_dr_distribution_parameters`: returns a numpy array of the initial parameters (as defined in the `yaml` file) of a specified distribution - `get_dr_distribution_parameters`: returns a numpy array of the current parameters of a specified distribution - `set_dr_distribution_parameters`: sets new parameters to a specified distribution Using the DR configuration example defined above, we can get the current parameters and set new parameters to gravity randomization and shadow hand joint stiffness randomization as follows: ```python current_gravity_dr_params = self._randomizer.get_dr_distribution_parameters( "simulation", "gravity", "on_reset", ) self._randomizer.set_dr_distribution_parameters( [[0.0, 0.0, 0.0], [0.0, 0.0, 0.5]], "simulation", "gravity", "on_reset", ) current_joint_stiffness_dr_params = self._randomizer.get_dr_distribution_parameters( "articulation_views", "shadow_hand_view", "stiffness", "on_reset", ) self._randomizer.set_dr_distribution_parameters( [0.7, 1.55], "articulation_views", "shadow_hand_view", "stiffness", "on_reset", ) ``` The following is an example of using these methods to perform linear scheduling of gaussian noise that is added to observations and actions in the above shadow hand example. The following method linearly adds more noise to observations and actions every epoch up until the `schedule_epoch`. This method can be added to the Task python class and be called in `pre_physics_step()`. ```python def apply_observations_actions_noise_linear_scheduling(self, schedule_epoch=100): current_epoch = self._env.sim_frame_count // self._cfg["task"]["env"]["controlFrequencyInv"] // self._cfg["train"]["params"]["config"]["horizon_length"] if current_epoch <= schedule_epoch: if (self._env.sim_frame_count // self._cfg["task"]["env"]["controlFrequencyInv"]) % self._cfg["train"]["params"]["config"]["horizon_length"] == 0: for distribution_path in [("observations", "on_reset"), ("observations", "on_interval"), ("actions", "on_reset"), ("actions", "on_interval")]: scheduled_params = self._randomizer.get_initial_dr_distribution_parameters(*distribution_path) scheduled_params[1] = (1/schedule_epoch) * current_epoch * scheduled_params[1] self._randomizer.set_dr_distribution_parameters(scheduled_params, *distribution_path) ```
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elharirymatteo/RANS/docs/framework/instanceable_assets.md
## A Note on Instanceable USD Assets The following section presents a method that modifies existing USD assets which allows Isaac Sim to load significantly more environments. This is currently an experimental method and has thus not been completely integrated into the framework. As a result, this section is reserved for power users who wish to maxmimize the performance of the Isaac Sim RL framework. ### Motivation One common issue in Isaac Sim that occurs when we try to increase the number of environments `numEnvs` is running out of RAM. This occurs because the Isaac Sim RL framework uses `omni.isaac.cloner` to duplicate environments. As a result, there are `numEnvs` number of identical copies of the visual and collision meshes in the scene, which consumes lots of memory. However, only one copy of the meshes are needed on stage since prims in all other environments could merely reference that one copy, thus reducing the amount of memory used for loading environments. To enable this functionality, USD assets need to be modified to be `instanceable`. ### Creating Instanceable Assets Assets can now be directly imported as Instanceable assets through the URDF and MJCF importers provided in Isaac Sim. By selecting this option, imported assets will be split into two separate USD files that follow the above hierarchy definition. Any mesh data will be written to an USD stage to be referenced by the main USD stage, which contains the main robot definition. To use the Instanceable option in the importers, first check the `Create Instanceable Asset` option. Then, specify a file path to indicate the location for saving the mesh data in the `Instanceable USD Path` textbox. This will default to `./instanceable_meshes.usd`, which will generate a file `instanceable_meshes.usd` that is saved to the current directory. Once the asset is imported with these options enabled, you will see the robot definition in the stage - we will refer to this stage as the master stage. If we expand the robot hierarchy in the Stage, we will notice that the parent prims that have mesh decendants have been marked as Instanceable and they reference a prim in our `Instanceable USD Path` USD file. We are also no longer able to modify attributes of descendant meshes. To add the instanced asset into a new stage, we will simply need to add the master USD file. ### Converting Existing Assets We provide the utility function `convert_asset_instanceable`, which creates an instanceable version of a given USD asset in `/omniisaacgymenvs/utils/usd_utils/create_instanceable_assets.py`. To run this function, launch Isaac Sim and open the script editor via `Window -> Script Editor`. Enter the following script and press `Run (Ctrl + Enter)`: ```bash from omniisaacgymenvs.utils.usd_utils.create_instanceable_assets import convert_asset_instanceable convert_asset_instanceable( asset_usd_path=ASSET_USD_PATH, source_prim_path=SOURCE_PRIM_PATH, save_as_path=SAVE_AS_PATH ) ``` Note that `ASSET_USD_PATH` is the file path to the USD asset (*e.g.* robot_asset.usd). `SOURCE_PRIM_PATH` is the USD path of the root prim of the asset on stage. `SAVE_AS_PATH` is the file path of the generated instanceable version of the asset (*e.g.* robot_asset_instanceable.usd). Assuming that `SAVE_AS_PATH` is `OUTPUT_NAME.usd`, the above script will generate two files: `OUTPUT_NAME.usd` and `OUTPUT_NAME_meshes.usd`. `OUTPUT_NAME.usd` is the instanceable version of the asset that can be imported to stage and used by `omni.isaac.cloner` to create numerous duplicates without consuming much memory. `OUTPUT_NAME_meshes.usd` contains all the visual and collision meshes that `OUTPUT_NAME.usd` references. It is worth noting that any [USD Relationships](https://graphics.pixar.com/usd/dev/api/class_usd_relationship.html) on the referenced meshes are removed in `OUTPUT_NAME.usd`. This is because those USD Relationships originally have targets set to prims in `OUTPUT_NAME_meshes.usd` and hence cannot be accessed from `OUTPUT_NAME.usd`. Common examples of USD Relationships that could exist on the meshes are visual materials, physics materials, and filtered collision pairs. Therefore, it is recommanded to set these USD Relationships on the meshes' parent Xforms instead of the meshes themselves. In a case where we would like to update the main USD file where the instanceable USD file is being referenced from, we also provide a utility method to update all references in the stage that matches a source reference path to a new USD file path. ```bash from omniisaacgymenvs.utils.usd_utils.create_instanceable_assets import update_reference update_reference( source_prim_path=SOURCE_PRIM_PATH, source_reference_path=SOURCE_REFERENCE_PATH, target_reference_path=TARGET_REFERENCE_PATH ) ``` ### Limitations USD requires a specific structure in the asset tree definition in order for the instanceable flag to take action. To mark any mesh or primitive geometry prim in the asset as instanceable, the mesh prim requires a parent Xform prim to be present, which will be used to add a reference to a master USD file containing definition of the mesh prim. For example, the following definition: ``` World |_ Robot |_ Collisions |_ Sphere |_ Box ``` would have to be modified to: ``` World |_ Robot |_ Collisions |_ Sphere_Xform | |_ Sphere |_ Box_Xform |_ Box ``` Any references that exist on the original `Sphere` and `Box` prims would have to be moved to `Sphere_Xform` and `Box_Xform` prims. To help with the process of creating new parent prims, we provide a utility method `create_parent_xforms()` in `omniisaacgymenvs/utils/usd_utils/create_instanceable_assets.py` to automatically insert a new Xform prim as a parent of every mesh prim in the stage. This method can be run on an existing non-instanced USD file for an asset from the script editor: ```bash from omniisaacgymenvs.utils.usd_utils.create_instanceable_assets import create_parent_xforms create_parent_xforms( asset_usd_path=ASSET_USD_PATH, source_prim_path=SOURCE_PRIM_PATH, save_as_path=SAVE_AS_PATH ) ``` This method can also be run as part of `convert_asset_instanceable()` method, by passing in the argument `create_xforms=True`. It is also worth noting that once an instanced asset is added to the stage, we can no longer modify USD attributes on the instanceable prims. For example, to modify attributes of collision meshes that are set as instanceable, we have to first modify the attributes on the corresponding prims in the master prim which our instanced asset references from. Then, we can allow the instanced asset to pick up the updated values from the master prim.
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elharirymatteo/RANS/docs/framework/reproducibility.md
Reproducibility and Determinism =============================== Seeds ----- To achieve deterministic behavior on multiple training runs, a seed value can be set in the training config file for each task. This will potentially allow for individual runs of the same task to be deterministic when executed on the same machine and system setup. Alternatively, a seed can also be set via command line argument `seed=<seed>` to override any settings in config files. If no seed is specified in either config files or command line arguments, we default to generating a random seed. In this case, individual runs of the same task should not be expected to be deterministic. For convenience, we also support setting `seed=-1` to generate a random seed, which will override any seed values set in config files. By default, we have explicitly set all seed values in config files to be 42. PyTorch Deterministic Training ------------------------------ We also include a `torch_deterministic` argument for use when running RL training. Enabling this flag (by passing `torch_deterministic=True`) will apply additional settings to PyTorch that can force the usage of deterministic algorithms in PyTorch, but may also negatively impact runtime performance. For more details regarding PyTorch reproducibility, refer to <https://pytorch.org/docs/stable/notes/randomness.html>. If both `torch_deterministic=True` and `seed=-1` are set, the seed value will be fixed to 42. Runtime Simulation Changes / Domain Randomization ------------------------------------------------- Note that using a fixed seed value will only **potentially** allow for deterministic behavior. Due to GPU work scheduling, it is possible that runtime changes to simulation parameters can alter the order in which operations take place, as environment updates can happen while the GPU is doing other work. Because of the nature of floating point numeric storage, any alteration of execution ordering can cause small changes in the least significant bits of output data, leading to divergent execution over the simulation of thousands of environments and simulation frames. As an example of this, runtime domain randomization of object scales is known to cause both determinancy and simulation issues when running on the GPU due to the way those parameters are passed from CPU to GPU in lower level APIs. Therefore, this is only supported at setup time before starting simulation, which is specified by the `on_startup` condition for Domain Randomization. At this time, we do not believe that other domain randomizations offered by this framework cause issues with deterministic execution when running GPU simulation, but directly manipulating other simulation parameters outside of the omni.isaac.core View APIs may induce similar issues. Also due to floating point precision, states across different environments in the simulation may be non-deterministic when the same set of actions are applied to the same initial states. This occurs as environments are placed further apart from the world origin at (0, 0, 0). As actors get placed at different origins in the world, floating point errors may build up and result in slight variance in results even when starting from the same initial states. One possible workaround for this issue is to place all actors/environments at the world origin at (0, 0, 0) and filter out collisions between the environments. Note that this may induce a performance degradation of around 15-50%, depending on the complexity of actors and environment. Another known cause of non-determinism is from resetting actors into contact states. If actors within a scene is reset to a state where contacts are registered between actors, the simulation may not be able to produce deterministic results. This is because contacts are not recorded and will be re-computed from scratch for each reset scenario where actors come into contact, which cannot guarantee deterministic behavior across different computations.
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elharirymatteo/RANS/docs/framework/framework.md
## RL Framework ### Overview Our RL examples are built on top of Isaac Sim's RL framework provided in `omni.isaac.gym`. Tasks are implemented following `omni.isaac.core`'s Task structure. PPO training is performed using the [rl_games](https://github.com/Denys88/rl_games) library, but we provide the flexibility to use other RL libraries for training. For a list of examples provided, refer to the [RL List of Examples](../examples/rl_examples.md) ### Class Definition The RL ecosystem can be viewed as three main pieces: the Task, the RL policy, and the Environment wrapper that provides an interface for communication between the task and the RL policy. #### Task The Task class is where main task logic is implemented, such as computing observations and rewards. This is where we can collect states of actors in the scene and apply controls or actions to our actors. For convenience, we provide a base Task class, `RLTask`, which inherits from the `BaseTask` class in `omni.isaac.core`. This class is responsible for dealing with common configuration parsing, buffer initialization, and environment creation. Note that some config parameters and buffers in this class are specific to the rl_games library, and it is not necessary to inherit new tasks from `RLTask`. A few key methods in `RLTask` include: * `__init__(self, name: str, env: VecEnvBase, offset: np.ndarray = None)` - Parses config values common to all tasks and initializes action/observation spaces if not defined in the child class. Defines a GridCloner by default and creates a base USD scope for holding all environment prims. Can be called from child class. * `set_up_scene(self, scene: Scene, replicate_physics=True, collision_filter_global_paths=[], filter_collisions=True)` - Adds ground plane and creates clones of environment 0 based on values specifid in config. Can be called from child class `set_up_scene()`. * `pre_physics_step(self, actions: torch.Tensor)` - Takes in actions buffer from RL policy. Can be overriden by child class to process actions. * `post_physics_step(self)` - Controls flow of RL data processing by triggering APIs to compute observations, retrieve states, compute rewards, resets, and extras. Will return observation, reward, reset, and extras buffers. #### Environment Wrappers As part of the RL framework in Isaac Sim, we have introduced environment wrapper classes in `omni.isaac.gym` for RL policies to communicate with simulation in Isaac Sim. This class provides a vectorized interface for common RL APIs used by `gym.Env` and can be easily extended towards RL libraries that require additional APIs. We show an example of this extension process in this repository, where we extend `VecEnvBase` as provided in `omni.isaac.gym` to include additional APIs required by the rl_games library. Commonly used APIs provided by the base wrapper class `VecEnvBase` include: * `render(self, mode: str = "human")` - renders the current frame * `close(self)` - closes the simulator * `seed(self, seed: int = -1)` - sets a seed. Use `-1` for a random seed. * `step(self, actions: Union[np.ndarray, torch.Tensor])` - triggers task `pre_physics_step` with actions, steps simulation and renderer, computes observations, rewards, dones, and returns state buffers * `reset(self)` - triggers task `reset()`, steps simulation, and re-computes observations ##### Multi-Threaded Environment Wrapper for Extension Workflows `VecEnvBase` is a simple interface that’s designed to provide commonly used `gym.Env` APIs required by RL libraries. Users can create an instance of this class, attach your task to the interface, and provide your wrapper instance to the RL policy. Since the RL algorithm maintains the main loop of execution, interaction with the UI and environments in the scene can be limited and may interfere with the training loop. We also provide another environment wrapper class called `VecEnvMT`, which is designed to isolate the RL policy in a new thread, separate from the main simulation and rendering thread. This class provides the same set of interface as `VecEnvBase`, but also provides threaded queues for sending and receiving actions and states between the RL policy and the task. In order to use this wrapper interface, users have to implement a `TrainerMT` class, which should implement a `run()` method that initiates the RL loop on a new thread. We show an example of this in OmniIsaacGymEnvs under `omniisaacgymenvs/utils/rlgames/rlgames_train_mt.py`. The setup for using `VecEnvMT` is more involved compared to the single-threaded `VecEnvBase` interface, but will allow users to have more control over starting and stopping the training loop through interaction with the UI. Note that `VecEnvMT` has a timeout variable, which defaults to 90 seconds. If either the RL thread waiting for physics state exceeds the timeout amount or the simulation thread waiting for RL actions exceeds the timeout amount, the threaded queues will throw an exception and terminate training. For larger scenes that require longer simulation or training time, try increasing the timeout variable in `VecEnvMT` to prevent unnecessary timeouts. This can be done by passing in a `timeout` argument when calling `VecEnvMT.initialize()`. This wrapper is currently only supported with the [extension workflow](extension_workflow.md). ### Creating New Examples For simplicity, we will focus on using the single-threaded `VecEnvBase` interface in this tutorial. To run any example, first make sure an instance of `VecEnvBase` or descendant of `VecEnvBase` is initialized. This will be required as an argumet to our new Task. For example: ``` python env = VecEnvBase(headless=False) ``` The headless parameter indicates whether a viewer should be created for visualizing results. Then, create our task class, extending it from `RLTask`: ```python class MyNewTask(RLTask): def __init__( self, name: str, # name of the Task sim_config: SimConfig, # SimConfig instance for parsing cfg env: VecEnvBase, # env instance of VecEnvBase or inherited class offset=None # transform offset in World ) -> None: # parse configurations, set task-specific members ... self._num_observations = 4 self._num_actions = 1 # call parent class’s __init__ RLTask.__init__(self, name, env) ``` The `__init__` method should take 4 arguments: * `name`: a string for the name of the task (required by BaseTask) * `sim_config`: an instance of `SimConfig` used for config parsing, can be `None`. This object is created in `omniisaacgymenvs/utils/task_utils.py`. * `env`: an instance of `VecEnvBase` or an inherited class of `VecEnvBase` * `offset`: any offset required to place the `Task` in `World` (required by `BaseTask`) In the `__init__` method of `MyNewTask`, we can populate any task-specific parameters, such as dimension of observations and actions, and retrieve data from config dictionaries. Make sure to make a call to `RLTask`’s `__init__` at the end of the method to perform additional data initialization. Next, we can implement the methods required by the RL framework. These methods follow APIs defined in `omni.isaac.core` `BaseTask` class. Below is an example of a simple implementation for each method. ```python def set_up_scene(self, scene: Scene) -> None: # implement environment setup here add_prim_to_stage(my_robot) # add a robot actor to the stage super().set_up_scene(scene) # pass scene to parent class - this method in RLTask also uses GridCloner to clone the robot and adds a ground plane if desired self._my_robots = ArticulationView(...) # create a view of robots scene.add(self._my_robots) # add view to scene for initialization def post_reset(self): # implement any logic required for simulation on-start here pass def pre_physics_step(self, actions: torch.Tensor) -> None: # implement logic to be performed before physics steps self.perform_reset() self.apply_action(actions) def get_observations(self) -> dict: # implement logic to retrieve observation states self.obs_buf = self.compute_observations() def calculate_metrics(self) -> None: # implement logic to compute rewards self.rew_buf = self.compute_rewards() def is_done(self) -> None: # implement logic to update dones/reset buffer self.reset_buf = self.compute_resets() ``` To launch the new example from one of our training scripts, add `MyNewTask` to `omniisaacgymenvs/utils/task_util.py`. In `initialize_task()`, add an import to the `MyNewTask` class and add an instance to the `task_map` dictionary to register it into the command line parsing. To use the Hydra config parsing system, also add a task and train config files into `omniisaacgymenvs/cfg`. The config files should be named `cfg/task/MyNewTask.yaml` and `cfg/train/MyNewTaskPPO.yaml`. Finally, we can launch `MyNewTask` with: ```bash PYTHON_PATH random_policy.py task=MyNewTask ``` ### Using a New RL Library In this repository, we provide an example of extending Isaac Sim's environment wrapper classes to work with the rl_games library, which can be found at `omniisaacgymenvs/envs/vec_env_rlgames.py` and `omniisaacgymenvs/envs/vec_env_rlgames_mt.py`. The first script, `omniisaacgymenvs/envs/vec_env_rlgames.py`, extends from `VecEnvBase`. ```python from omni.isaac.gym.vec_env import VecEnvBase class VecEnvRLGames(VecEnvBase): ``` One of the features in rl_games is the support for asymmetrical actor-critic policies, which requires a `states` buffer in addition to the `observations` buffer. Thus, we have overriden a few of the class in `VecEnvBase` to incorporate this requirement. ```python def set_task( self, task, backend="numpy", sim_params=None, init_sim=True ) -> None: super().set_task(task, backend, sim_params, init_sim) # class VecEnvBase's set_task to register task to the environment instance # special variables required by rl_games self.num_states = self._task.num_states self.state_space = self._task.state_space def step(self, actions): # we clamp the actions so that values are within a defined range actions = torch.clamp(actions, -self._task.clip_actions, self._task.clip_actions).to(self._task.device).clone() # pass actions buffer to task for processing self._task.pre_physics_step(actions) # allow users to specify the control frequency through config for _ in range(self._task.control_frequency_inv): self._world.step(render=self._render) self.sim_frame_count += 1 # compute new buffers self._obs, self._rew, self._resets, self._extras = self._task.post_physics_step() self._states = self._task.get_states() # special buffer required by rl_games # return buffers in format required by rl_games obs_dict = {"obs": self._obs, "states": self._states} return obs_dict, self._rew, self._resets, self._extras ``` Similarly, we also have a multi-threaded version of the rl_games environment wrapper implementation, `omniisaacgymenvs/envs/vec_env_rlgames_mt.py`. This class extends from `VecEnvMT` and `VecEnvRLGames`: ```python from omni.isaac.gym.vec_env import VecEnvMT from .vec_env_rlgames import VecEnvRLGames class VecEnvRLGamesMT(VecEnvRLGames, VecEnvMT): ``` In this class, we also have a special method `_parse_data(self, data)`, which is required to be implemented to parse dictionary values passed through queues. Since multiple buffers of data are required by the RL policy, we concatenate all of the buffers in a single dictionary, and send that to the queue to be received by the RL thread. ```python def _parse_data(self, data): self._obs = torch.clamp(data["obs"], -self._task.clip_obs, self._task.clip_obs).to(self._task.rl_device).clone() self._rew = data["rew"].to(self._task.rl_device).clone() self._states = torch.clamp(data["states"], -self._task.clip_obs, self._task.clip_obs).to(self._task.rl_device).clone() self._resets = data["reset"].to(self._task.rl_device).clone() self._extras = data["extras"].copy() ```
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elharirymatteo/RANS/docs/framework/limitations.md
### API Limitations #### omni.isaac.core Setter APIs Setter APIs in omni.isaac.core for ArticulationView, RigidPrimView, and RigidContactView should only be called once per simulation step for each view instance per API. This means that for use cases where multiple calls to the same setter API from the same view instance is required, users will need to cache the states to be set for intermmediate calls, and make only one call to the setter API prior to stepping physics with the complete buffer containing all cached states. If multiple calls to the same setter API from the same view object are made within the simulation step, subsequent calls will override the states that have been set by prior calls to the same API, voiding the previous calls to the API. The API can be called again once a simulation step is made. For example, the below code will override states. ```python my_view.set_world_poses(positions=[[0, 0, 1]], orientations=[[1, 0, 0, 0]], indices=[0]) # this call will void the previous call my_view.set_world_poses(positions=[[0, 1, 1]], orientations=[[1, 0, 0, 0]], indices=[1]) my_world.step() ``` Instead, the below code should be used. ```python my_view.set_world_poses(positions=[[0, 0, 1], [0, 1, 1]], orientations=[[1, 0, 0, 0], [1, 0, 0, 0]], indices=[0, 1]) my_world.step() ``` #### omni.isaac.core Getter APIs Getter APIs for cloth simulation may return stale states when used with the GPU pipeline. This is because the physics simulation requires a simulation step to occur in order to refresh the GPU buffers with new states. Therefore, when a getter API is called after a setter API before a simulation step, the states returned from the getter API may not reflect the values that were set using the setter API. For example: ```python my_view.set_world_positions(positions=[[0, 0, 1]], indices=[0]) # Values may be stale when called before step positions = my_view.get_world_positions() # positions may not match [[0, 0, 1]] my_world.step() # Values will be updated when called after step positions = my_view.get_world_positions() # positions will reflect the new states ``` #### Performing Resets When resetting the states of actors, impulses generated by previous target or effort controls will continue to be carried over from the previous states in simulation. Therefore, depending on the time step, the masses of the objects, and the magnitude of the impulses, the difference between the desired reset state and the observed first state after reset can be large. To eliminate this issue, users should also reset any position/velocity targets or effort controllers to the reset state or zero state when resetting actor states. For setting joint positions and velocities using the omni.isaac.core ArticulationView APIs, position targets and velocity targets will automatically be set to the same states as joint positions and velocities. #### Massless Links It may be helpful in some scenarios to introduce dummy bodies into articulations for retrieving transformations at certain locations of the articulation. Although it is possible to introduce rigid bodies with no mass and colliders APIs and attach them to the articulation with fixed joints, this can sometimes cause physics instabilities in simulation. To prevent instabilities from occurring, it is recommended to add a dummy geometry to the rigid body and include both Mass and Collision APIs. The mass of the geometry can be set to a very small value, such as 0.0001, to avoid modifying physical behaviors of the articulation. Similarly, we can also disable collision on the Collision API of the geometry to preserve contact behavior of the articulation.
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AnyoneClown/omniverse-scene-modifier/README.md
# Extension Project Template This project was automatically generated. - `app` - It is a folder link to the location of your *Omniverse Kit* based app. - `exts` - It is a folder where you can add new extensions. It was automatically added to extension search path. (Extension Manager -> Gear Icon -> Extension Search Path). Open this folder using Visual Studio Code. It will suggest you to install few extensions that will make python experience better. Look for "sensor" extension in extension manager and enable it. Try applying changes to any python files, it will hot-reload and you can observe results immediately. Alternatively, you can launch your app from console with this folder added to search path and your extension enabled, e.g.: ``` > app\omni.code.bat --ext-folder exts --enable company.hello.world ``` # App Link Setup If `app` folder link doesn't exist or broken it can be created again. For better developer experience it is recommended to create a folder link named `app` to the *Omniverse Kit* app installed from *Omniverse Launcher*. Convenience script to use is included. Run: ``` > link_app.bat ``` If successful you should see `app` folder link in the root of this repo. If multiple Omniverse apps is installed script will select recommended one. Or you can explicitly pass an app: ``` > link_app.bat --app create ``` You can also just pass a path to create link to: ``` > link_app.bat --path "C:/Users/bob/AppData/Local/ov/pkg/create-2021.3.4" ``` # Sharing Your Extensions This folder is ready to be pushed to any git repository. Once pushed direct link to a git repository can be added to *Omniverse Kit* extension search paths. Link might look like this: `git://github.com/[user]/[your_repo].git?branch=main&dir=exts` Notice `exts` is repo subfolder with extensions. More information can be found in "Git URL as Extension Search Paths" section of developers manual. To add a link to your *Omniverse Kit* based app go into: Extension Manager -> Gear Icon -> Extension Search Path
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AnyoneClown/omniverse-scene-modifier/tools/scripts/link_app.py
import argparse import json import os import sys import packmanapi import urllib3 def find_omniverse_apps(): http = urllib3.PoolManager() try: r = http.request("GET", "http://127.0.0.1:33480/components") except Exception as e: print(f"Failed retrieving apps from an Omniverse Launcher, maybe it is not installed?\nError: {e}") sys.exit(1) apps = {} for x in json.loads(r.data.decode("utf-8")): latest = x.get("installedVersions", {}).get("latest", "") if latest: for s in x.get("settings", []): if s.get("version", "") == latest: root = s.get("launch", {}).get("root", "") apps[x["slug"]] = (x["name"], root) break return apps def create_link(src, dst): print(f"Creating a link '{src}' -> '{dst}'") packmanapi.link(src, dst) APP_PRIORITIES = ["code", "create", "view"] if __name__ == "__main__": parser = argparse.ArgumentParser(description="Create folder link to Kit App installed from Omniverse Launcher") parser.add_argument( "--path", help="Path to Kit App installed from Omniverse Launcher, e.g.: 'C:/Users/bob/AppData/Local/ov/pkg/create-2021.3.4'", required=False, ) parser.add_argument( "--app", help="Name of Kit App installed from Omniverse Launcher, e.g.: 'code', 'create'", required=False ) args = parser.parse_args() path = args.path if not path: print("Path is not specified, looking for Omniverse Apps...") apps = find_omniverse_apps() if len(apps) == 0: print( "Can't find any Omniverse Apps. Use Omniverse Launcher to install one. 'Code' is the recommended app for developers." ) sys.exit(0) print("\nFound following Omniverse Apps:") for i, slug in enumerate(apps): name, root = apps[slug] print(f"{i}: {name} ({slug}) at: '{root}'") if args.app: selected_app = args.app.lower() if selected_app not in apps: choices = ", ".join(apps.keys()) print(f"Passed app: '{selected_app}' is not found. Specify one of the following found Apps: {choices}") sys.exit(0) else: selected_app = next((x for x in APP_PRIORITIES if x in apps), None) if not selected_app: selected_app = next(iter(apps)) print(f"\nSelected app: {selected_app}") _, path = apps[selected_app] if not os.path.exists(path): print(f"Provided path doesn't exist: {path}") else: SCRIPT_ROOT = os.path.dirname(os.path.realpath(__file__)) create_link(f"{SCRIPT_ROOT}/../../app", path) print("Success!")
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AnyoneClown/omniverse-scene-modifier/tools/packman/config.packman.xml
<config remotes="cloudfront"> <remote2 name="cloudfront"> <transport actions="download" protocol="https" packageLocation="d4i3qtqj3r0z5.cloudfront.net/${name}@${version}" /> </remote2> </config>
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AnyoneClown/omniverse-scene-modifier/tools/packman/bootstrap/install_package.py
# Copyright 2019 NVIDIA CORPORATION # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # http://www.apache.org/licenses/LICENSE-2.0 # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import logging import shutil import sys import tempfile import zipfile __author__ = "hfannar" logging.basicConfig(level=logging.WARNING, format="%(message)s") logger = logging.getLogger("install_package") class TemporaryDirectory: def __init__(self): self.path = None def __enter__(self): self.path = tempfile.mkdtemp() return self.path def __exit__(self, type, value, traceback): # Remove temporary data created shutil.rmtree(self.path) def install_package(package_src_path, package_dst_path): with zipfile.ZipFile(package_src_path, allowZip64=True) as zip_file, TemporaryDirectory() as temp_dir: zip_file.extractall(temp_dir) # Recursively copy (temp_dir will be automatically cleaned up on exit) try: # Recursive copy is needed because both package name and version folder could be missing in # target directory: shutil.copytree(temp_dir, package_dst_path) except OSError as exc: logger.warning("Directory %s already present, packaged installation aborted" % package_dst_path) else: logger.info("Package successfully installed to %s" % package_dst_path) install_package(sys.argv[1], sys.argv[2])
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AnyoneClown/omniverse-scene-modifier/exts/sensor/sensor/extension.py
import omni.ext import omni.ui as ui from omni.kit.viewport.utility import get_active_viewport_window from .viewport_scene import ViewportSceneInfo class MyExtension(omni.ext.IExt): """Creates an extension which will display object info in 3D over any object in a UI Scene. """ # ext_id is current extension id. It can be used with extension manager to query additional information, like where # this extension is located on filesystem. def __init__(self) -> None: super().__init__() self.viewport_scene = None def on_startup(self, ext_id): viewport_window = get_active_viewport_window() self.viewport_scene = ViewportSceneInfo(viewport_window, ext_id) def on_shutdown(self): """Called when the extension is shutting down.""" if self.viewport_scene: self.viewport_scene.destroy() self.viewport_scene = None
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AnyoneClown/omniverse-scene-modifier/exts/sensor/sensor/viewport_scene.py
from omni.ui import scene as sc import omni.ui as ui from .sensor_info_manipulator import ObjInfoManipulator from .sensor_info_model import ObjInfoModel class ViewportSceneInfo(): """The Object Info Manipulator, placed into a Viewport""" def __init__(self, viewport_window, ext_id) -> None: self.scene_view = None self.viewport_window = viewport_window # Create a unique frame for our SceneView with self.viewport_window.get_frame(ext_id): # Create a default SceneView (it has a default camera-model) self.scene_view = sc.SceneView() # Add the manipulator into the SceneView's scene with self.scene_view.scene: ObjInfoManipulator(model=ObjInfoModel()) # Register the SceneView with the Viewport to get projection and view updates self.viewport_window.viewport_api.add_scene_view(self.scene_view) def __del__(self): self.destroy() def destroy(self): if self.scene_view: # Empty the SceneView of any elements it may have self.scene_view.scene.clear() # un-register the SceneView from Viewport updates if self.viewport_window: self.viewport_window.viewport_api.remove_scene_view(self.scene_view) # Remove our references to these objects self.viewport_window = None self.scene_view = None
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AnyoneClown/omniverse-scene-modifier/exts/sensor/sensor/__init__.py
from .extension import *
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AnyoneClown/omniverse-scene-modifier/exts/sensor/sensor/sensor_info_model.py
from pxr import Tf from pxr import Usd from pxr import UsdGeom from omni.ui import scene as sc import omni.usd class ObjInfoModel(sc.AbstractManipulatorModel): """ The model tracks the position and info of the selected object. """ class PositionItem(sc.AbstractManipulatorItem): """ The Model Item represents the position. It doesn't contain anything because we take the position directly from USD when requesting. """ def __init__(self) -> None: super().__init__() self.value = [0, 0, 0] def __init__(self) -> None: super().__init__() # Current selected prim self.prim = None self.current_path = "" self.stage_listener = None self.position = ObjInfoModel.PositionItem() # Save the UsdContext name (we currently only work with a single Context) self.usd_context = omni.usd.get_context() # Track selection changes self.events = self.usd_context.get_stage_event_stream() self.stage_event_delegate = self.events.create_subscription_to_pop( self.on_stage_event, name="Object Info Selection Update" ) def on_stage_event(self, event): """Called by stage_event_stream. We only care about selection changes.""" if event.type == int(omni.usd.StageEventType.SELECTION_CHANGED): prim_path = self.usd_context.get_selection().get_selected_prim_paths() if not prim_path: self.current_path = "" self._item_changed(self.position) return stage = self.usd_context.get_stage() prim = stage.GetPrimAtPath(prim_path[0]) if not prim.IsA(UsdGeom.Imageable): self.prim = None if self.stage_listener: self.stage_listener.Revoke() self.stage_listener = None return if not self.stage_listener: self.stage_listener = Tf.Notice.Register(Usd.Notice.ObjectsChanged, self.notice_changed, stage) self.prim = prim self.current_path = prim_path[0] # Position is changed because new selected object has a different position self._item_changed(self.position) def get_item(self, identifier): if identifier == "name": return self.current_path elif identifier == "position": return self.position def get_as_floats(self, item): if item == self.position: # Requesting position return self.get_position() if item: # Get the value directly from the item return item.value return [] def get_position(self): """Returns position of currently selected object""" stage = self.usd_context.get_stage() if not stage or self.current_path == "": return [0, 0, 0] # Get position directly from USD prim = stage.GetPrimAtPath(self.current_path) box_cache = UsdGeom.BBoxCache(Usd.TimeCode.Default(), includedPurposes=[UsdGeom.Tokens.default_]) bound = box_cache.ComputeWorldBound(prim) range = bound.ComputeAlignedBox() bboxMin = range.GetMin() bboxMax = range.GetMax() # Find the top center of the bounding box and add a small offset upward. x_Pos = (bboxMin[0] + bboxMax[0]) * 0.5 y_Pos = bboxMax[1] + 5 z_Pos = (bboxMin[2] + bboxMax[2]) * 0.5 position = [x_Pos, y_Pos, z_Pos] return position # loop through all notices that get passed along until we find selected def notice_changed(self, notice: Usd.Notice, stage: Usd.Stage) -> None: """Called by Tf.Notice. Used when the current selected object changes in some way.""" for p in notice.GetChangedInfoOnlyPaths(): if self.current_path in str(p.GetPrimPath()): self._item_changed(self.position) def destroy(self): self.events = None self.stage_event_delegate.unsubscribe()
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AnyoneClown/omniverse-scene-modifier/exts/sensor/sensor/sensor_info_manipulator.py
from omni.ui import scene as sc import omni.ui as ui class ObjInfoManipulator(sc.Manipulator): """Manipulator that displays the object path and material assignment with a leader line to the top of the object's bounding box. """ def on_build(self): """Called when the model is changed and rebuilds the whole manipulator""" if not self.model: return # If we don't have a selection then just return if self.model.get_item("name") == "": return # NEW: update to position value and added transform functions to position the Label at the object's origin and +5 in the up direction # we also want to make sure it is scaled properly position = self.model.get_as_floats(self.model.get_item("position")) with sc.Transform(transform=sc.Matrix44.get_translation_matrix(*position)): with sc.Transform(scale_to=sc.Space.SCREEN): sc.Label(f"Path: {self.model.get_item('name')}") sc.Label(f"Path: {self.model.get_item('name')}") def on_model_updated(self, item): # Regenerate the manipulator self.invalidate()
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AnyoneClown/omniverse-scene-modifier/exts/sensor/sensor/tests/__init__.py
from .test_hello_world import *
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AnyoneClown/omniverse-scene-modifier/exts/sensor/sensor/tests/test_hello_world.py
# NOTE: # omni.kit.test - std python's unittest module with additional wrapping to add suport for async/await tests # For most things refer to unittest docs: https://docs.python.org/3/library/unittest.html import omni.kit.test # Extnsion for writing UI tests (simulate UI interaction) import omni.kit.ui_test as ui_test # Import extension python module we are testing with absolute import path, as if we are external user (other extension) import sensor # Having a test class dervived from omni.kit.test.AsyncTestCase declared on the root of module will make it auto-discoverable by omni.kit.test class Test(omni.kit.test.AsyncTestCase): # Before running each test async def setUp(self): pass # After running each test async def tearDown(self): pass # Actual test, notice it is "async" function, so "await" can be used if needed async def test_hello_public_function(self): result = sensor.some_public_function(4) self.assertEqual(result, 256) async def test_window_button(self): # Find a label in our window label = ui_test.find("My Window//Frame/**/Label[*]") # Find buttons in our window add_button = ui_test.find("My Window//Frame/**/Button[*].text=='Add'") reset_button = ui_test.find("My Window//Frame/**/Button[*].text=='Reset'") # Click reset button await reset_button.click() self.assertEqual(label.widget.text, "empty") await add_button.click() self.assertEqual(label.widget.text, "count: 1") await add_button.click() self.assertEqual(label.widget.text, "count: 2")
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AnyoneClown/omniverse-scene-modifier/exts/sensor/config/extension.toml
[package] # Semantic Versioning is used: https://semver.org/ version = "1.0.0" # Lists people or organizations that are considered the "authors" of the package. authors = ["NVIDIA"] # The title and description fields are primarily for displaying extension info in UI title = "sensor" description="A simple python extension example to use as a starting point for your extensions." # Path (relative to the root) or content of readme markdown file for UI. readme = "docs/README.md" # URL of the extension source repository. repository = "" # One of categories for UI. category = "Example" # Keywords for the extension keywords = ["kit", "example"] # Location of change log file in target (final) folder of extension, relative to the root. # More info on writing changelog: https://keepachangelog.com/en/1.0.0/ changelog="docs/CHANGELOG.md" # Preview image and icon. Folder named "data" automatically goes in git lfs (see .gitattributes file). # Preview image is shown in "Overview" of Extensions window. Screenshot of an extension might be a good preview image. preview_image = "data/preview.png" # Icon is shown in Extensions window, it is recommended to be square, of size 256x256. icon = "data/icon.png" # Use omni.ui to build simple UI [dependencies] "omni.kit.uiapp" = {} # Main python module this extension provides, it will be publicly available as "import sensor". [[python.module]] name = "sensor" [[test]] # Extra dependencies only to be used during test run dependencies = [ "omni.kit.ui_test" # UI testing extension ]
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AnyoneClown/omniverse-scene-modifier/exts/sensor/docs/CHANGELOG.md
# Changelog The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [1.0.0] - 2021-04-26 - Initial version of extension UI template with a window
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AnyoneClown/omniverse-scene-modifier/exts/sensor/docs/README.md
# Python Extension Example [sensor] This is an example of pure python Kit extension. It is intended to be copied and serve as a template to create new extensions.
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AnyoneClown/omniverse-scene-modifier/exts/sensor/docs/index.rst
sensor ############################# Example of Python only extension .. toctree:: :maxdepth: 1 README CHANGELOG .. automodule::"sensor" :platform: Windows-x86_64, Linux-x86_64 :members: :undoc-members: :show-inheritance: :imported-members: :exclude-members: contextmanager
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williamjsmith15/OmniFlow/docker-compose-openmc.yml
version: "3.9" services: openmc: build: context: . dockerfile: OpenMC/Dockerfile volumes: - ../OmniFlow/:/OmniFlow/ - /tmp/:/tmp/ tty: true stdin_open: true # docker compose -f "docker-compose-openmc.yml" build # docker compose -f "docker-compose-openmc.yml" up
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williamjsmith15/OmniFlow/Install_Win_wip.md
# Setup ## Environment Setup Download and install [WSL2](https://learn.microsoft.com/en-us/windows/wsl/install) and follow all the instructions given by microsoft. The default installation options here are fine (system tested running with an Ubuntu distro install) Download and install [Docker Desktop](https://docs.docker.com/desktop/install/windows-install/), follow the instalation steps and set up docker with the WSL 2 install in the previous step. Can verify the version and installation of both of these running these commands in PowerShell or the Command Prompt: `` wsl -l -v docker version `` Next, on wsl, install cwltool and the toil-cwl-runner, fist update the installer: ``` sudo apt-get update ``` followed by ``` sudo apt-get install cwltool sudo apt-get install python3-pip pip install toil[cwl] ``` both of the workflow runners can be tested later when the repository is cloned on the test OpenMC cases. To save time later when running the Monte Carlo solver, the Docker image for this can be downloaded now by running ``` docker run -it williamjsmith15/omniflow-openmc:latest ``` and then when the image is installed and running, in the command line run ``` python import openmc ``` if this throws no errors then the container has been downloaded and the packages inside set up correctly. This can now be exited by running: ``` exit() exit ``` For visualisation, ParaView is the viewer of choice and comes with a connector that can be installed to allow operation with Omniverse. Paraview can be downloaded from [here](paraview.org/download/). ParaView versions 5.9, 5.10 and 5.11 are all currently supported by Omniverse. Finally, download and install [NVIDIA Omniverse](https://www.nvidia.com/en-sg/omniverse/download/). The extension should work in most apps but to start, Omniverse create is reccommended. ## Extension Download & Testing Clone the repository with ``` git clone https://github.com/williamjsmith15/OmniFlow ``` After cloning test that all the environments are working so far, this can be done from the main OmniFlow directory with the following commands: ``` python test/cwltool_test.py [CREATE THESE TEST MODULES] python test/toil_test.py ``` verify that there are no errors in the terminal output and see that the output files are correctly saved in the folders /test/cwltool/toy/ /test/cwltool/simple/ /test/toil/toy/ /test/toil/simple/ and the vtk files in the simple tests can both be opened in ParaView to visually test and to check correct install of ParaView [SCREENSHOTS] ## Connect Extension to Omniverse Open -> Extension Manager -> blah balh blah TODO: Screenshots for everything Create test modules Create a win and linux file to autoinstall most things
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williamjsmith15/OmniFlow/docker-compose-toil.yml
version: "3.9" services: toil: build: context: . dockerfile: ToilRunner/Dockerfile volumes: - ../OmniFlow/:/OmniFlow/ - /tmp/:/tmp/ tty: true stdin_open: true # docker compose -f "docker-compose-toil.yml" build # docker compose -f "docker-compose-toil.yml" up
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williamjsmith15/OmniFlow/README.md
# OmniFlow NVIDIA Omniverse Simulation Integration System To start the docker container: First time only to build - docker compose -f "docker-compose-toil.yml" build Every time after to launch - docker compose -f "docker-compose-toil.yml" up Set the paths to the individual extensions in Omniverse, for example in the case of OpenMC: Launch the Omniverse app, go window > extensions > settings and add the <installation-folder>/OmniFlow/OpenMC/omni-kit-extension/exts/ folder to the filepaths Back onto the extensions manager search for the extension name (or there is a button to filter for just 3rd Party Exts) and find the extension Click on the toggle switch to launch the extenion (and can select to autoload so next time it will already be loaded on lauch) To Install: pip install docker pip install cwltool pip install toil sudo apt install git sudo apt install python3-pip sudo apt install libfuse2 # For omni - needs it git clone https://github.com/williamjsmith15/OmniFlow should point omni to ext path get onto correct branch (feature branch)
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williamjsmith15/OmniFlow/OpenMC/README.md
# MScDIssertation Colleciton of Files and Scripts that contain the work performed for a MSc Strucutral Engineering dissertation Extra Dependencies: pip install cwltool For OpenMC Conda Env: conda create <env_name> # Create the new conda environment to install into conda activate <env_name> # Activate the environment conda install -c conda-forge mamba # Install the package manager mamba mabma install openmc # Install OpenMC and all its dependencies through mamba To run: cwltool, needs argument --no-pass-user when using the openMC docker container as this means the CWL tool can access the root user and not userID 1000: cwl-runner --no-match-user workflows/openmc_workflow.cwl workflows/script_loc.yml # Can also use toil-cwl-runner insteaed docker container normally: docker run -it -v <parent_folder>/MScDIssertation/:/home/MScDissertation/ openmc/openmc:develop-dagmc-libmesh # Links the git repo folder to folder /home/MScDissertation on the Docker container To install extension into Omniverse: Launch app, go window > extensions > settings and add the <parent_folder>/omni-kit-extension/exts fiel to the filepaths Back onto teh extensions manager search fro OpenMC and it should be the only result Click on the toggle switch (and can select to autoload so next time it will already be loaded on lauch)
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williamjsmith15/OmniFlow/OpenMC/tools/dagmc_material_name/extract_mats.py
# Short python script to obtain materials from a list given by MOAB using mbsize command import os sep = os.sep path_py = os.path.realpath(__file__) list_path = '' if "MScDIssertation" in path_py: cwl_folder = path_py.split(f"{sep}MScDIssertation", 1)[0] elif "cwl" in path_py: cwl_folder = path_py.split(f"{sep}cwl", 1)[0] for root, dirs, files in os.walk(cwl_folder): for file in files: if file.endswith("mat_list.txt"): list_path = os.path.join(root, file) mats = [] check_str = 'NAME = mat:' with open(list_path) as old, open('materials.txt', 'w') as new: for line in old: # Loop through lines in old txt if check_str in line: # check against check string if not any(material in line for material in mats): # check against existing materials new.write(line.replace('NAME = mat:', ''))
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williamjsmith15/OmniFlow/OpenMC/tools/dagmc_material_name/dagmc_materials.yml
usd_CAD: class: File path: ../../output/omni/dagmc.usd extract_script: class: File path: extract_mats.py usd_h5m_script: class: File path: ../file_converters/usd_h5m.py settings: class: File path: ../../output/omni/settings.txt
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williamjsmith15/OmniFlow/OpenMC/tools/main/script_loc.yml
script: class: File path: general_CAD.py str: dagmc.vtk usd_CAD: class: File path: ../../output/omni/dagmc.usd settings: class: File path: ../../output/omni/settings.txt usd_h5m_script: class: File path: ../file_converters/usd_h5m.py # Test running: # cwltool --outdir /home/williamjsmith15/PhD/OmniFlow/TEST/Test_USD/output /home/williamjsmith15/PhD/OmniFlow/OpenMC/tools/file_converters/usd_h5m_convert.cwl /home/williamjsmith15/PhD/OmniFlow/OpenMC/tools/file_converters/usd_h5m_convert.yml # cwltool --no-match-user --outdir /home/williamjsmith15/PhD/OmniFlow/TEST/Test_USD/output/ /home/williamjsmith15/PhD/OmniFlow/OpenMC/tools/main/openmc_workflow.cwl /home/williamjsmith15/PhD/OmniFlow/OpenMC/tools/main/script_loc.yml
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williamjsmith15/OmniFlow/OpenMC/tools/main/general_CAD.py
# Steps for this workflow: # CAD through cubit and then into h5m format (throuigh mb convert) # Cubit adds materials etc etc # Run send CAD file along with this script into the DOCKER container import openmc import os import math import openmc_plasma_source as ops import numpy as np # Find the settings file sep = os.sep path_py = os.path.realpath(__file__) settings_path = '' geometry_path = '' # Find parent folder path if "MScDIssertation" in path_py: cwl_folder = path_py.split(f"{sep}MScDIssertation", 1)[0] elif "cwl" in path_py: cwl_folder = path_py.split(f"{sep}cwl", 1)[0] # Find settings and dagmc files for root, dirs, files in os.walk(cwl_folder): for file in files: if file.endswith("settings.txt"): settings_path = os.path.join(root, file) if file.endswith("dagmc.h5m"): geometry_path = os.path.join(root, file) # Get all settings out materials_input = [] sources_input = [] settings_input = [] ex_settings = [] position = 0 with open(settings_path) as f: for line in f: if position == 0: if "MATERIALS" in line: position = 1 elif position == 1: if "SOURCES" in line: position = 2 else: materials_input.append(line.split()) elif position == 2: if "SETTINGS" in line: position = 3 else: sources_input.append(line.split()) elif position == 3: if "EXT_SETTINGS" in line: position = 4 else: settings_input.append(line.split()) elif position == 4: ex_settings.append(line.split()) ################## # DEFINE MATERIALS ################## tmp_material_array = [] # Temp for testing # for material in materials_input: # tmp_material = openmc.Material(name = material[0]) # tmp_material.add_element('Fe', 1, 'ao') # tmp_material.set_density("g/cm3", 7.7) # tmp_material_array.append(tmp_material) for material in materials_input: tmp_material = openmc.Material(name = material[0]) tmp_material.add_element(material[1], 1, "ao") tmp_material.set_density("g/cm3", float(material[2])) tmp_material_array.append(tmp_material) materials = openmc.Materials(tmp_material_array) materials.export_to_xml() ################## # DEFINE GEOMETRY ################## # Hack to handle the boundaires for the geometry (for now) - future look at how to handle this # Took from the paramak examples https://github.com/fusion-energy/magnetic_fusion_openmc_dagmc_paramak_example/blob/main/2_run_openmc_dagmc_simulation.py dagmc_univ = openmc.DAGMCUniverse(filename=geometry_path) # geometry = openmc.Geometry(root=dagmc_univ) # geometry.export_to_xml() # creates an edge of universe boundary surface vac_surf = openmc.Sphere(r=1000, surface_id=9999, boundary_type="vacuum") # Normally like 100000 # lead_surf = -openmc.Sphere(r=60000) & + openmc.Sphere(r=50000) # lead = openmc.Material(name='lead') # lead.set_density('g/cc', 11.4) # lead.add_element('Pb', 1) # lead_cell = openmc.Cell(fill=lead, region=lead_surf) # adds reflective surface for the sector model at 0 degrees reflective_1 = openmc.Plane( a=math.sin(0), b=-math.cos(0), c=0.0, d=0.0, surface_id=9991, boundary_type="reflective", ) # adds reflective surface for the sector model at 90 degrees reflective_2 = openmc.Plane( a=math.sin(math.radians(90)), b=-math.cos(math.radians(90)), c=0.0, d=0.0, surface_id=9990, boundary_type="reflective", ) # specifies the region as below the universe boundary and inside the reflective surfaces region = -vac_surf # & -reflective_1 & +reflective_2 DEBUGGING # creates a cell from the region and fills the cell with the dagmc geometry containing_cell = openmc.Cell(cell_id=9999, region=region, fill=dagmc_univ) geometry = openmc.Geometry(root=[containing_cell]) geometry.export_to_xml() ################## # DEFINE SETTINGS ################## settings = openmc.Settings() source_type = '' for ex_setting in ex_settings: if ex_setting[0] == "source_type": source_type = " ".join(ex_setting[1:]) else: print(f"Don't know what to do with {ex_setting}") # Sources sources = [] angle_conversion = (2*np.pi)/360 if source_type == 'Point Source': # If a point source for source in sources_input: source_pnt = openmc.stats.Point(xyz=(float(source[1]), float(source[2]), float(source[3]))) source = openmc.Source(space=source_pnt, energy=openmc.stats.Discrete(x=[float(source[0]),], p=[1.0,])) sources.append(source) source_str = 1.0 / len(sources) for source in sources: source.strength = source_str elif source_type == 'Fusion Point Source': for source in sources_input: source_single = ops.FusionPointSource( ) sources.append(source_single) elif source_type == 'Fusion Ring Source': for source in sources_input: source_single = ops.FusionRingSource( angles = (float(source[2])*angle_conversion, float(source[3])*angle_conversion), radius = float(source[0]), temperature = float(source[4]), fuel = str(source[1]), z_placement = float(source[5]) ) sources.append(source_single) elif source_type == 'Tokamak Source': for source in sources_input: source_single = ops.TokamakSource( ).make_openmc_sources() sources.append(source_single) else: print(f'I dont know what to do with {source_type}') settings.source = sources # Settings for setting in settings_input: try: if setting[0] == "batches": # Apparently the version of python being used is not new enough for swtich statements... :( settings.batches = int(setting[1]) elif setting[0] == "particles": settings.particles = int(setting[1]) elif setting[0] == "run_mode": settings.run_mode = str(" ".join(setting[1:])) else: print(f"Setting: {setting} did not match one of the expected cases.") except: print(f"There was an error with setting {setting} somewhere...") settings.export_to_xml() openmc.run(tracks=True) # Run in tracking mode for visualisation of tracks through CAD
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williamjsmith15/OmniFlow/OpenMC/tools/tests/simple/simple_CAD.py
#From https://nbviewer.org/github/openmc-dev/openmc-notebooks/blob/main/cad-based-geometry.ipynb import urllib.request import openmc from matplotlib import pyplot as plt ################## # DEFINE MATERIALS ################## water = openmc.Material(name="water") water.add_nuclide('H1', 2.0, 'ao') water.add_nuclide('O16', 1.0, 'ao') water.set_density('g/cc', 1.0) #water.add_s_alpha_beta('c_H_in_H2O') Have to remove due to issue in new docker container - see OmniFlow doc 03/01/23 water.id = 41 iron = openmc.Material(name="iron") iron.add_nuclide("Fe54", 0.0564555822608) iron.add_nuclide("Fe56", 0.919015287728) iron.add_nuclide("Fe57", 0.0216036861685) iron.add_nuclide("Fe58", 0.00292544384231) iron.set_density("g/cm3", 7.874) mats = openmc.Materials([iron, water]) mats.export_to_xml() ################## # DEFINE GEOMETRY ################## teapot_url = 'https://tinyurl.com/y4mcmc3u' # 29 MB def download(url): """ Helper function for retrieving dagmc models """ u = urllib.request.urlopen(url) if u.status != 200: raise RuntimeError("Failed to download file.") # save file as dagmc.h5m with open("dagmc.h5m", 'wb') as f: f.write(u.read()) download(teapot_url) dagmc_univ = openmc.DAGMCUniverse(filename="dagmc.h5m") geometry = openmc.Geometry(root=dagmc_univ) geometry.export_to_xml() ################## # DEFINE SETTINGS ################## settings = openmc.Settings() settings.batches = 10 settings.particles = 5000 settings.run_mode = "fixed source" src_locations = ((-4.0, 0.0, -2.0), ( 4.0, 0.0, -2.0), ( 4.0, 0.0, -6.0), (-4.0, 0.0, -6.0), (10.0, 0.0, -4.0), (-8.0, 0.0, -4.0)) # we'll use the same energy for each source src_e = openmc.stats.Discrete(x=[12.0,], p=[1.0,]) # create source for each location sources = [] for loc in src_locations: src_pnt = openmc.stats.Point(xyz=loc) src = openmc.Source(space=src_pnt, energy=src_e) sources.append(src) src_str = 1.0 / len(sources) for source in sources: source.strength = src_str settings.source = sources settings.export_to_xml() mesh = openmc.RegularMesh() mesh.dimension = (120, 1, 40) mesh.lower_left = (-20.0, 0.0, -10.0) mesh.upper_right = (20.0, 1.0, 4.0) mesh_filter = openmc.MeshFilter(mesh) pot_filter = openmc.CellFilter([1]) pot_tally = openmc.Tally() pot_tally.filters = [mesh_filter, pot_filter] pot_tally.scores = ['flux'] water_filter = openmc.CellFilter([5]) water_tally = openmc.Tally() water_tally.filters = [mesh_filter, water_filter] water_tally.scores = ['flux'] tallies = openmc.Tallies([pot_tally, water_tally]) tallies.export_to_xml() openmc.run(tracks=True) # Run in tracking mode for visualisation of tracks through CAD ################## # PLOTTING ################## sp = openmc.StatePoint("statepoint.10.h5") water_tally = sp.get_tally(scores=['flux'], id=water_tally.id) water_flux = water_tally.mean water_flux.shape = (40, 120) water_flux = water_flux[::-1, :] pot_tally = sp.get_tally(scores=['flux'], id=pot_tally.id) pot_flux = pot_tally.mean pot_flux.shape = (40, 120) pot_flux = pot_flux[::-1, :] del sp p = openmc.Plot() p.basis = 'xz' p.origin = (0.0, 0.0, 0.0) p.width = (30.0, 20.0) p.pixels = (450, 300) p.color_by = 'material' p.colors = {iron: 'gray', water: 'blue'} openmc.plot_inline(p) plt.savefig('Plot_1.png') plt.clf() fig = plt.figure(figsize=(18, 16)) sub_plot1 = plt.subplot(121, title="Kettle Flux") sub_plot1.imshow(pot_flux) sub_plot2 = plt.subplot(122, title="Water Flux") sub_plot2.imshow(water_flux) plt.savefig('Flux.png') plt.clf()
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