UsdHydra module — pxr-usd-api 105.1 documentation pxr-usd-api » Modules » UsdHydra module   # UsdHydra module Summary: The UsdHydra module. Classes: GenerativeProceduralAPI This API extends and configures the core UsdProcGenerativeProcedural schema defined within usdProc for use with hydra generative procedurals as defined within hdGp. Tokens class pxr.UsdHydra.GenerativeProceduralAPI This API extends and configures the core UsdProcGenerativeProcedural schema defined within usdProc for use with hydra generative procedurals as defined within hdGp. For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdHydraTokens. So to set an attribute to the value”rightHanded”, use UsdHydraTokens->rightHanded as the value. Methods: Apply classmethod Apply(prim) -> GenerativeProceduralAPI CanApply classmethod CanApply(prim, whyNot) -> bool CreateProceduralSystemAttr(defaultValue, ...) See GetProceduralSystemAttr() , and also Create vs Get Property Methods for when to use Get vs Create. CreateProceduralTypeAttr(defaultValue, ...) See GetProceduralTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. Get classmethod Get(stage, path) -> GenerativeProceduralAPI GetProceduralSystemAttr() This value should correspond to a configured instance of HdGpGenerativeProceduralResolvingSceneIndex which will evaluate the procedural. GetProceduralTypeAttr() The registered name of a HdGpGenerativeProceduralPlugin to be executed. GetSchemaAttributeNames classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] static Apply() classmethod Apply(prim) -> GenerativeProceduralAPI Applies this single-apply API schema to the given prim . This information is stored by adding”HydraGenerativeProceduralAPI”to the token-valued, listOp metadata apiSchemas on the prim. A valid UsdHydraGenerativeProceduralAPI object is returned upon success. An invalid (or empty) UsdHydraGenerativeProceduralAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure. UsdPrim::GetAppliedSchemas() UsdPrim::HasAPI() UsdPrim::CanApplyAPI() UsdPrim::ApplyAPI() UsdPrim::RemoveAPI() Parameters prim (Prim) – static CanApply() classmethod CanApply(prim, whyNot) -> bool Returns true if this single-apply API schema can be applied to the given prim . If this schema can not be a applied to the prim, this returns false and, if provided, populates whyNot with the reason it can not be applied. Note that if CanApply returns false, that does not necessarily imply that calling Apply will fail. Callers are expected to call CanApply before calling Apply if they want to ensure that it is valid to apply a schema. UsdPrim::GetAppliedSchemas() UsdPrim::HasAPI() UsdPrim::CanApplyAPI() UsdPrim::ApplyAPI() UsdPrim::RemoveAPI() Parameters prim (Prim) – whyNot (str) – CreateProceduralSystemAttr(defaultValue, writeSparsely) → Attribute See GetProceduralSystemAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false . Parameters defaultValue (VtValue) – writeSparsely (bool) – CreateProceduralTypeAttr(defaultValue, writeSparsely) → Attribute See GetProceduralTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false . Parameters defaultValue (VtValue) – writeSparsely (bool) – static Get() classmethod Get(stage, path) -> GenerativeProceduralAPI Return a UsdHydraGenerativeProceduralAPI holding the prim adhering to this schema at path on stage . If no prim exists at path on stage , or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following: UsdHydraGenerativeProceduralAPI(stage->GetPrimAtPath(path)); Parameters stage (Stage) – path (Path) – GetProceduralSystemAttr() → Attribute This value should correspond to a configured instance of HdGpGenerativeProceduralResolvingSceneIndex which will evaluate the procedural. The default value of”hydraGenerativeProcedural”matches the equivalent default of HdGpGenerativeProceduralResolvingSceneIndex. Multiple instances of the scene index can be used to determine where within a scene index chain a given procedural will be evaluated. Declaration token proceduralSystem ="hydraGenerativeProcedural" C++ Type TfToken Usd Type SdfValueTypeNames->Token GetProceduralTypeAttr() → Attribute The registered name of a HdGpGenerativeProceduralPlugin to be executed. Declaration token primvars:hdGp:proceduralType C++ Type TfToken Usd Type SdfValueTypeNames->Token static GetSchemaAttributeNames() classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. Does not include attributes that may be authored by custom/extended methods of the schemas involved. Parameters includeInherited (bool) – class pxr.UsdHydra.Tokens Attributes: HwPrimvar_1 HwPtexTexture_1 HwUvTexture_1 black clamp displayLookBxdf faceIndex faceOffset frame hydraGenerativeProcedural infoFilename infoVarname linear linearMipmapLinear linearMipmapNearest magFilter minFilter mirror nearest nearestMipmapLinear nearestMipmapNearest primvarsHdGpProceduralType proceduralSystem repeat textureMemory useMetadata uv wrapS wrapT HwPrimvar_1 = 'HwPrimvar_1' HwPtexTexture_1 = 'HwPtexTexture_1' HwUvTexture_1 = 'HwUvTexture_1' black = 'black' clamp = 'clamp' displayLookBxdf = 'displayLook:bxdf' faceIndex = 'faceIndex' faceOffset = 'faceOffset' frame = 'frame' hydraGenerativeProcedural = 'hydraGenerativeProcedural' infoFilename = 'inputs:file' infoVarname = 'inputs:varname' linear = 'linear' linearMipmapLinear = 'linearMipmapLinear' linearMipmapNearest = 'linearMipmapNearest' magFilter = 'magFilter' minFilter = 'minFilter' mirror = 'mirror' nearest = 'nearest' nearestMipmapLinear = 'nearestMipmapLinear' nearestMipmapNearest = 'nearestMipmapNearest' primvarsHdGpProceduralType = 'primvars:hdGp:proceduralType' proceduralSystem = 'proceduralSystem' repeat = 'repeat' textureMemory = 'textureMemory' useMetadata = 'useMetadata' uv = 'uv' wrapS = 'wrapS' wrapT = 'wrapT' © Copyright 2019-2023, NVIDIA. Last updated on Nov 14, 2023.