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Shubham Gupta
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WEBVTT
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The following is a conversation with Chris Latner.
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Currently, he's a senior director of Google working
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on several projects, including CPU, GPU, TPU accelerators
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for TensorFlow, Swift for TensorFlow,
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and all kinds of machine learning compiler magic
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going on behind the scenes.
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He's one of the top experts in the world
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on compiler technologies, which means
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he deeply understands the intricacies of how
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hardware and software come together
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to create efficient code.
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He created the LLVM compiler infrastructure project
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and the Clang compiler.
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He led major engineering efforts at Apple,
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including the creation of the Swift programming language.
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He also briefly spent time at Tesla as vice president
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of autopilot software during the transition from autopilot
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hardware one to hardware two, when Tesla essentially
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started from scratch to build an in house software
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infrastructure for autopilot.
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I could have easily talked to Chris for many more hours.
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Compiling code down across the level's abstraction
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is one of the most fundamental and fascinating aspects
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of what computers do, and he is one of the world experts
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in this process.
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It's rigorous science, and it's messy, beautiful art.
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This conversation is part of the Artificial Intelligence
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podcast.
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If you enjoy it, subscribe on YouTube,
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iTunes, or simply connect with me on Twitter
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at Lex Friedman, spelled F R I D. And now, here's
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my conversation with Chris Ladner.
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What was the first program you've ever written?
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My first program back.
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And when was it?
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I think I started as a kid, and my parents
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got a basic programming book.
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And so when I started, it was typing out programs from a book
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and seeing how they worked, and then typing them in wrong
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and trying to figure out why they were not working right,
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and that kind of stuff.
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So basic, what was the first language
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that you remember yourself maybe falling in love with,
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like really connecting with?
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I don't know.
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I mean, I feel like I've learned a lot along the way,
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and each of them have a different, special thing about them.
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So I started in basic, and then went like GW basic, which
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was the thing back in the DOS days,
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and then upgraded to Q basic, and eventually Quick basic,
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which are all slightly more fancy versions
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of Microsoft basic, made the jump to Pascal,
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and started doing machine language programming and assembly
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in Pascal, which was really cool.
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Turbo Pascal was amazing for its day.
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Eventually, gone to C, C++, and then kind of did
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lots of other weird things.
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I feel like you took the dark path, which is the,
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you could have gone Lisp, you could have gone a higher level
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sort of functional, philosophical, hippie route.
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Instead, you went into like the dark arts of the C.
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It was straight into the machine.
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Straight into the machine.
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So started with basic Pascal and then assembly,
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and then wrote a lot of assembly, and eventually did
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small talk and other things like that,
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but that was not the starting point.
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But so what is this journey to see?
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Is that in high school?
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Is that in college?
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That was in high school, yeah.
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So, and then that was really about trying
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to be able to do more powerful things than what Pascal
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could do and also to learn a different world.
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So he was really confusing to me with pointers
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and the syntax and everything, and it took a while,
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but Pascal's much more principled in various ways,
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sees more, I mean, it has its historical roots,
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but it's not as easy to learn.
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With pointers, there's this memory management thing
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that you have to become conscious of.
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Is that the first time you start to understand
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that there's resources that you're supposed to manage?
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Well, so you have that in Pascal as well,
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but in Pascal, the carrot instead of the star,
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there's some small differences like that,
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but it's not about pointer arithmetic.
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And see, you end up thinking about how things get laid
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out in memory a lot more.
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And so in Pascal, you have allocating and deallocating
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and owning the memory, but just the programs are simpler
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and you don't have to, well, for example,
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Pascal has a string type.
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And so you can think about a string
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instead of an array of characters
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which are consecutive in memory.
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So it's a little bit of a higher level abstraction.
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So let's get into it.
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Let's talk about LLVM, Selang, and compilers.
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Sure.
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So can you tell me first what LLVM and Selang are,
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and how is it that you find yourself the creator
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and lead developer, one of the most powerful
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compiler optimization systems in use today?
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Sure, so I guess they're different things.
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So let's start with what is a compiler?
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Is that a good place to start?
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What are the phases of a compiler?
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Where are the parts?
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Yeah, what is it?
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So what is even a compiler used for?
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So the way I look at this is you have a two sided problem
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of you have humans that need to write code.
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And then you have machines that need to run the program
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that the human wrote.
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And for lots of reasons, the humans don't want to be
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writing in binary and want to think about every piece
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of hardware.
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So at the same time that you have lots of humans,
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you also have lots of kinds of hardware.
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And so compilers are the art of allowing humans
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to think at a level of abstraction
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that they want to think about.
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And then get that program, get the thing that they wrote
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to run on a specific piece of hardware.
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And the interesting and exciting part of all this
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is that there's now lots of different kinds of hardware,
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chips like x86 and PowerPC and ARM and things like that,
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but also high performance accelerators for machine
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learning and other things like that are also just different
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kinds of hardware, GPUs, these are new kinds of hardware.
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And at the same time on the programming side of it,
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you have basic, you have C, you have JavaScript,
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you have Python, you have Swift, you have like lots
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of other languages that are all trying to talk to the human
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in a different way to make them more expressive
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and capable and powerful.
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And so compilers are the thing that goes from one
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to the other now.
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And to end from the very beginning to the very end.
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And to end, and so you go from what the human wrote
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and programming languages end up being about expressing intent,
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not just for the compiler and the hardware,
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but the programming language's job is really to capture
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an expression of what the programmer wanted
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that then can be maintained and adapted
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and evolved by other humans, as well as by the,
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interpreted by the compiler.
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So when you look at this problem,
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you have on the one hand humans, which are complicated,
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you have hardware, which is complicated.
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And so compilers typically work in multiple phases.
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And so the software engineering challenge
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that you have here is try to get maximum reuse
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out of the amount of code that you write
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because these compilers are very complicated.
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And so the way it typically works out is that
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you have something called a front end or a parser
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that is language specific.
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And so you'll have a C parser, that's what Clang is,
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or C++ or JavaScript or Python or whatever,
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that's the front end.
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Then you'll have a middle part,
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which is often the optimizer.
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And then you'll have a late part,
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which is hardware specific.
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And so compilers end up, there's many different layers often,
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but these three big groups are very common in compilers.
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And what LLVM is trying to do is trying to standardize
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that middle and last part.
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And so one of the cool things about LLVM
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is that there are a lot of different languages
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that compile through to it.
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And so things like Swift, but also Julia, Rust,
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Clang for C, C++, Subjective C,
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like these are all very different languages
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and they can all use the same optimization infrastructure,
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which gets better performance,
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and the same code generation infrastructure
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for hardware support.
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And so LLVM is really that layer that is common,
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that all these different specific compilers can use.
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And is it a standard, like a specification,
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or is it literally an implementation?
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It's an implementation.
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And so it's, I think there's a couple of different ways
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of looking at it, right?
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Because it depends on which angle you're looking at it from.
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LLVM ends up being a bunch of code, okay?
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So it's a bunch of code that people reuse
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and they build compilers with.
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We call it a compiler infrastructure
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because it's kind of the underlying platform
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that you build a concrete compiler on top of.
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But it's also a community.
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And the LLVM community is hundreds of people
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that all collaborate.
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And one of the most fascinating things about LLVM
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over the course of time is that we've managed somehow
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to successfully get harsh competitors
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in the commercial space to collaborate
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on shared infrastructure.
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And so you have Google and Apple.
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You have AMD and Intel.
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You have NVIDIA and AMD on the graphics side.
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You have Cray and everybody else doing these things.
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And like all these companies are collaborating together
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to make that shared infrastructure
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really, really great.
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And they do this not out of the goodness of their heart
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but they do it because it's in their commercial interest
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of having really great infrastructure
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that they can build on top of.
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And facing the reality that it's so expensive
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that no one company, even the big companies,
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no one company really wants to implement it all themselves.
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Expensive or difficult?
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Both.
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That's a great point because it's also about the skill sets.
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And these, the skill sets are very hard to find.
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How big is the LLVM?
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It always seems like with open source projects,
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the kind, and LLVM is open source?
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Yes, it's open source.
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It's about, it's 19 years old now.
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So it's fairly old.
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It seems like the magic often happens
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within a very small circle of people.
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Yes.
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At least at early birth and whatever.
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Yes.
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So the LLVM came from a university project.
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And so I was at the University of Illinois.
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And there it was myself, my advisor,
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and then a team of two or three research students
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in the research group.
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And we built many of the core pieces initially.
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I then graduated and went to Apple.
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And then Apple brought it to the products,
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first in the OpenGL graphics stack,
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but eventually to the C compiler realm
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and eventually built Clang
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and eventually built Swift and these things.
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Along the way, building a team of people
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that are really amazing compiler engineers
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that helped build a lot of that.
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And so as it was gaining momentum
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and as Apple was using it, being open source and public
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and encouraging contribution, many others,
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for example, at Google, came in and started contributing.
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And in some cases, Google effectively owns Clang now
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because it cares so much about C++
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and the evolution of that ecosystem.
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And so it's investing a lot in the C++ world
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and the tooling and things like that.
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And so likewise, NVIDIA cares a lot about CUDA.
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And so CUDA uses Clang and uses LVM for graphics and GPGPU.
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And so when you first started as a master's project, I guess,
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did you think it was gonna go as far as it went?
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Were you crazy ambitious about it?
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No.
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It seems like a really difficult undertaking, a brave one.
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Yeah, no, no, it was nothing like that.
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So I mean, my goal when I went to University of Illinois
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was to get in and out with the non thesis masters
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in a year and get back to work.
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So I was not planning to stay for five years
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and build this massive infrastructure.
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I got nerd sniped into staying.
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And a lot of it was because LVM was fun
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and I was building cool stuff
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and learning really interesting things
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and facing both software engineering challenges
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but also learning how to work in a team
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and things like that.
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I had worked at many companies as interns before that,
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but it was really a different thing
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to have a team of people that were working together
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and trying to collaborate in version control
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and it was just a little bit different.
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Like I said, I just talked to Don Knuth
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and he believes that 2% of the world population
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have something weird with their brain, that they're geeks,
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they understand computers, they're connected with computers.
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He put it at exactly 2%.
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Okay, so...
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Is this a specific act?
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It's very specific.
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Well, he says, I can't prove it,
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but it's very empirically there.
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Is there something that attracts you
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to the idea of optimizing code?
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And he seems like that's one of the biggest,
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coolest things about LVM.
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Yeah, that's one of the major things it does.
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So I got into that because of a person, actually.
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So when I was in my undergraduate,
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I had an advisor or a professor named Steve Vegdahl
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and I went to this little tiny private school.
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There were like seven or nine people
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in my computer science department,
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students in my class.
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So it was a very tiny, very small school.
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It was kind of a work on the side of the math department
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kind of a thing at the time.
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I think it's evolved a lot in the many years since then,
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but Steve Vegdahl was a compiler guy
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and he was super passionate
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and his passion rubbed off on me
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and one of the things I like about compilers
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is that they're large, complicated software pieces.
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And so one of the culminating classes
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that many computer science departments
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at least at the time did was to say
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that you would take algorithms and data structures
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and all these core classes,
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but then the compilers class
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was one of the last classes you take
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because it pulls everything together
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and then you work on one piece of code
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over the entire semester.
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And so you keep building on your own work,
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which is really interesting and it's also very challenging
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because in many classes, if you don't get a project done,
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you just forget about it and move on to the next one
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and get your B or whatever it is,
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but here you have to live with the decisions you make
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and continue to reinvest in it.
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And I really like that.
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And so I did a extra study project with him
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the following semester and he was just really great
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and he was also a great mentor in a lot of ways.
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And so from him and from his advice,
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he encouraged me to go to graduate school.
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I wasn't super excited about going to grad school.
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I wanted the master's degree,
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but I didn't want to be an academic.
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But like I said, I kind of got tricked into saying
14:11.160 --> 14:14.560
I was having a lot of fun and I definitely do not regret it.
14:14.560 --> 14:15.840
Well, the aspects of compilers
14:15.840 --> 14:17.960
were the things you connected with.
14:17.960 --> 14:22.120
So LVM, there's also the other part
14:22.120 --> 14:23.440
that's just really interesting
14:23.440 --> 14:27.640
if you're interested in languages is parsing and just analyzing
14:27.640 --> 14:29.640
like, yeah, analyzing the language,
14:29.640 --> 14:31.240
breaking it down, parsing and so on.
14:31.240 --> 14:32.280
Was that interesting to you
14:32.280 --> 14:34.080
or were you more interested in optimization?
14:34.080 --> 14:37.400
For me, it was more, so I'm not really a math person.
14:37.400 --> 14:39.600
I can do math, I understand some bits of it
14:39.600 --> 14:41.600
when I get into it,
14:41.600 --> 14:43.960
but math is never the thing that attracted me.
14:43.960 --> 14:46.160
And so a lot of the parser part of the compiler
14:46.160 --> 14:48.960
has a lot of good formal theories that Dawn, for example,
14:48.960 --> 14:50.440
knows quite well.
14:50.440 --> 14:51.920
Still waiting for his book on that.
14:51.920 --> 14:56.080
But I just like building a thing
14:56.080 --> 14:59.200
and seeing what it could do and exploring
14:59.200 --> 15:00.800
and getting it to do more things
15:00.800 --> 15:02.880
and then setting new goals and reaching for them.
15:02.880 --> 15:08.880
And in the case of LVM, when I started working on that,
15:08.880 --> 15:13.360
my research advisor that I was working for was a compiler guy.
15:13.360 --> 15:15.600
And so he and I specifically found each other
15:15.600 --> 15:16.920
because we both interested in compilers
15:16.920 --> 15:19.480
and so I started working with them and taking his class.
15:19.480 --> 15:21.800
And a lot of LVM initially was it's fun
15:21.800 --> 15:23.560
implementing all the standard algorithms
15:23.560 --> 15:26.360
and all the things that people had been talking about
15:26.360 --> 15:28.920
and were well known and they were in the curricula
15:28.920 --> 15:31.320
for advanced studies in compilers.
15:31.320 --> 15:34.560
And so just being able to build that was really fun
15:34.560 --> 15:36.160
and I was learning a lot
15:36.160 --> 15:38.640
by instead of reading about it, just building.
15:38.640 --> 15:40.200
And so I enjoyed that.
15:40.200 --> 15:42.800
So you said compilers are these complicated systems.
15:42.800 --> 15:47.240
Can you even just with language try to describe
15:48.240 --> 15:52.240
how you turn a C++ program into code?
15:52.240 --> 15:53.480
Like what are the hard parts?
15:53.480 --> 15:54.640
Why is it so hard?
15:54.640 --> 15:56.840
So I'll give you examples of the hard parts along the way.
15:56.840 --> 16:01.040
So C++ is a very complicated programming language.
16:01.040 --> 16:03.480
It's something like 1,400 pages in the spec.
16:03.480 --> 16:06.120
So C++ by itself is crazy complicated.
16:06.120 --> 16:07.160
Can we just, sorry, pause.
16:07.160 --> 16:08.720
What makes the language complicated
16:08.720 --> 16:11.520
in terms of what's syntactically?
16:11.520 --> 16:14.320
Like, so it's what they call syntax.
16:14.320 --> 16:16.280
So the actual how the characters are arranged.
16:16.280 --> 16:20.080
Yes, it's also semantics, how it behaves.
16:20.080 --> 16:21.720
It's also in the case of C++.
16:21.720 --> 16:23.400
There's a huge amount of history.
16:23.400 --> 16:25.560
C++ build on top of C.
16:25.560 --> 16:28.720
You play that forward and then a bunch of suboptimal
16:28.720 --> 16:30.360
in some cases decisions were made
16:30.360 --> 16:33.400
and they compound and then more and more and more things
16:33.400 --> 16:35.080
keep getting added to C++
16:35.080 --> 16:37.040
and it will probably never stop.
16:37.040 --> 16:39.440
But the language is very complicated from that perspective.
16:39.440 --> 16:41.200
And so the interactions between subsystems
16:41.200 --> 16:42.360
is very complicated.
16:42.360 --> 16:43.560
There's just a lot there.
16:43.560 --> 16:45.640
And when you talk about the front end,
16:45.640 --> 16:48.560
one of the major challenges which playing as a project,
16:48.560 --> 16:52.280
the C++ compiler that I built, I and many people built.
16:53.320 --> 16:57.560
One of the challenges we took on was we looked at GCC.
16:57.560 --> 17:01.120
I think GCC at the time was like a really good
17:01.120 --> 17:05.320
industry standardized compiler that had really consolidated
17:05.320 --> 17:06.760
a lot of the other compilers in the world
17:06.760 --> 17:08.360
and was a standard.
17:08.360 --> 17:10.640
But it wasn't really great for research.
17:10.640 --> 17:12.600
The design was very difficult to work with
17:12.600 --> 17:16.640
and it was full of global variables and other things
17:16.640 --> 17:18.120
that made it very difficult to reuse
17:18.120 --> 17:20.400
in ways that it wasn't originally designed for.
17:20.400 --> 17:22.560
And so with Clang, one of the things that we wanted to do
17:22.560 --> 17:25.520
is push forward on better user interface.
17:25.520 --> 17:28.160
So make error messages that are just better than GCCs.
17:28.160 --> 17:29.920
And that's actually hard because you have to do
17:29.920 --> 17:31.880
a lot of bookkeeping in an efficient way
17:32.800 --> 17:33.640
to be able to do that.
17:33.640 --> 17:35.160
We want to make compile time better.
17:35.160 --> 17:37.520
And so compile time is about making it efficient,
17:37.520 --> 17:38.920
which is also really hard when you're keeping
17:38.920 --> 17:40.520
track of extra information.
17:40.520 --> 17:43.400
We wanted to make new tools available.
17:43.400 --> 17:46.400
So refactoring tools and other analysis tools
17:46.400 --> 17:48.400
that the GCC never supported,
17:48.400 --> 17:51.160
also leveraging the extra information we kept,
17:52.200 --> 17:54.080
but enabling those new classes of tools
17:54.080 --> 17:55.960
that then get built into IDEs.
17:55.960 --> 17:58.560
And so that's been one of the areas
17:58.560 --> 18:01.320
that Clang has really helped push the world forward in
18:01.320 --> 18:05.080
is in the tooling for C and C++ and things like that.
18:05.080 --> 18:07.760
But C++ in the front end piece is complicated
18:07.760 --> 18:09.040
and you have to build syntax trees
18:09.040 --> 18:11.360
and you have to check every rule in the spec
18:11.360 --> 18:14.000
and you have to turn that back into an error message
18:14.000 --> 18:16.040
to the human that the human can understand
18:16.040 --> 18:17.840
when they do something wrong.
18:17.840 --> 18:20.760
But then you start doing what's called lowering.
18:20.760 --> 18:23.440
So going from C++ in the way that it represents code
18:23.440 --> 18:24.960
down to the machine.
18:24.960 --> 18:25.800
And when you do that,
18:25.800 --> 18:28.240
there's many different phases you go through.
18:29.640 --> 18:33.040
Often there are, I think LVM has something like 150
18:33.040 --> 18:36.240
different, what are called passes in the compiler
18:36.240 --> 18:38.760
that the code passes through
18:38.760 --> 18:41.880
and these get organized in very complicated ways,
18:41.880 --> 18:44.360
which affect the generated code and the performance
18:44.360 --> 18:46.000
and compile time and many of the things.
18:46.000 --> 18:47.320
What are they passing through?
18:47.320 --> 18:51.840
So after you do the Clang parsing,
18:51.840 --> 18:53.960
what's the graph?
18:53.960 --> 18:54.800
What does it look like?
18:54.800 --> 18:55.960
What's the data structure here?
18:55.960 --> 18:59.040
Yeah, so in the parser, it's usually a tree
18:59.040 --> 19:01.040
and it's called an abstract syntax tree.
19:01.040 --> 19:04.560
And so the idea is you have a node for the plus
19:04.560 --> 19:06.800
that the human wrote in their code
19:06.800 --> 19:09.000
or the function call, you'll have a node for call
19:09.000 --> 19:11.840
with the function that they call in the arguments they pass.
19:11.840 --> 19:12.680
Things like that.
19:14.440 --> 19:16.840
This then gets lowered into what's called
19:16.840 --> 19:18.600
an intermediate representation
19:18.600 --> 19:22.080
and intermediate representations are like LVM has one.
19:22.080 --> 19:26.920
And there it's a, it's what's called a control flow graph.
19:26.920 --> 19:31.200
And so you represent each operation in the program
19:31.200 --> 19:34.480
as a very simple, like this is gonna add two numbers.
19:34.480 --> 19:35.880
This is gonna multiply two things.
19:35.880 --> 19:37.480
This maybe we'll do a call,
19:37.480 --> 19:40.280
but then they get put in what are called blocks.
19:40.280 --> 19:43.600
And so you get blocks of these straight line operations
19:43.600 --> 19:45.320
where instead of being nested like in a tree,
19:45.320 --> 19:46.920
it's straight line operations.
19:46.920 --> 19:47.920
And so there's a sequence
19:47.920 --> 19:49.760
in ordering to these operations.
19:49.760 --> 19:51.840
So within the block or outside the block?
19:51.840 --> 19:53.240
That's within the block.
19:53.240 --> 19:55.000
And so it's a straight line sequence of operations
19:55.000 --> 19:55.840
within the block.
19:55.840 --> 19:57.520
And then you have branches,
19:57.520 --> 20:00.160
like conditional branches between blocks.
20:00.160 --> 20:02.760
And so when you write a loop, for example,
20:04.120 --> 20:07.080
in a syntax tree, you would have a four node
20:07.080 --> 20:09.080
like for a four statement in a C like language,
20:09.080 --> 20:10.840
you'd have a four node.
20:10.840 --> 20:12.200
And you have a pointer to the expression
20:12.200 --> 20:14.120
for the initializer, a pointer to the expression
20:14.120 --> 20:15.840
for the increment, a pointer to the expression
20:15.840 --> 20:18.720
for the comparison, a pointer to the body.
20:18.720 --> 20:21.040
Okay, and these are all nested underneath it.
20:21.040 --> 20:22.880
In a control flow graph, you get a block
20:22.880 --> 20:25.960
for the code that runs before the loop.
20:25.960 --> 20:27.600
So the initializer code.
20:27.600 --> 20:30.280
Then you have a block for the body of the loop.
20:30.280 --> 20:33.760
And so the body of the loop code goes in there,
20:33.760 --> 20:35.520
but also the increment and other things like that.
20:35.520 --> 20:37.800
And then you have a branch that goes back to the top
20:37.800 --> 20:39.840
and a comparison and a branch that goes out.
20:39.840 --> 20:44.000
And so it's more of a assembly level kind of representation.
20:44.000 --> 20:46.040
But the nice thing about this level of representation
20:46.040 --> 20:48.680
is it's much more language independent.
20:48.680 --> 20:51.880
And so there's lots of different kinds of languages
20:51.880 --> 20:54.520
with different kinds of, you know,
20:54.520 --> 20:56.600
JavaScript has a lot of different ideas
20:56.600 --> 20:58.160
of what is false, for example,
20:58.160 --> 21:00.760
and all that can stay in the front end,
21:00.760 --> 21:04.200
but then that middle part can be shared across all of those.
21:04.200 --> 21:07.520
How close is that intermediate representation
21:07.520 --> 21:10.280
to new networks, for example?
21:10.280 --> 21:14.320
Are they, because everything you describe as a kind of
21:14.320 --> 21:16.080
a close of a neural network graph,
21:16.080 --> 21:18.920
are they neighbors or what?
21:18.920 --> 21:20.960
They're quite different in details,
21:20.960 --> 21:22.480
but they're very similar in idea.
21:22.480 --> 21:24.000
So one of the things that normal networks do
21:24.000 --> 21:26.880
is they learn representations for data
21:26.880 --> 21:29.120
at different levels of abstraction, right?
21:29.120 --> 21:32.360
And then they transform those through layers, right?
21:33.920 --> 21:35.680
So the compiler does very similar things,
21:35.680 --> 21:37.120
but one of the things the compiler does
21:37.120 --> 21:40.640
is it has relatively few different representations.
21:40.640 --> 21:42.480
Where a neural network, often as you get deeper,
21:42.480 --> 21:44.800
for example, you get many different representations
21:44.800 --> 21:47.400
and each, you know, layer or set of ops
21:47.400 --> 21:50.200
is transforming between these different representations.
21:50.200 --> 21:53.080
In a compiler, often you get one representation
21:53.080 --> 21:55.240
and they do many transformations to it.
21:55.240 --> 21:59.520
And these transformations are often applied iteratively.
21:59.520 --> 22:02.920
And for programmers, they're familiar types of things.
22:02.920 --> 22:06.160
For example, trying to find expressions inside of a loop
22:06.160 --> 22:07.320
and pulling them out of a loop.
22:07.320 --> 22:08.560
So if they execute fairer times
22:08.560 --> 22:10.760
or find redundant computation
22:10.760 --> 22:15.360
or find constant folding or other simplifications
22:15.360 --> 22:19.040
turning, you know, two times X into X shift left by one
22:19.040 --> 22:21.960
and things like this are all the examples
22:21.960 --> 22:23.360
of the things that happen.
22:23.360 --> 22:26.200
But compilers end up getting a lot of theorem proving
22:26.200 --> 22:27.640
and other kinds of algorithms
22:27.640 --> 22:29.960
that try to find higher level properties of the program
22:29.960 --> 22:32.320
that then can be used by the optimizer.
22:32.320 --> 22:35.920
Cool, so what's like the biggest bang for the buck
22:35.920 --> 22:37.680
with optimization?
22:37.680 --> 22:38.720
What's a day?
22:38.720 --> 22:39.560
Yeah.
22:39.560 --> 22:40.920
Well, no, not even today.
22:40.920 --> 22:42.800
At the very beginning, the 80s, I don't know.
22:42.800 --> 22:43.960
Yeah, so for the 80s,
22:43.960 --> 22:46.440
a lot of it was things like register allocation.
22:46.440 --> 22:51.000
So the idea of in a modern, like a microprocessor,
22:51.000 --> 22:52.760
what you'll end up having is you'll end up having memory,
22:52.760 --> 22:54.320
which is relatively slow.
22:54.320 --> 22:57.080
And then you have registers relatively fast,
22:57.080 --> 22:59.920
but registers, you don't have very many of them.
22:59.920 --> 23:02.600
Okay, and so when you're writing a bunch of code,
23:02.600 --> 23:04.200
you're just saying like, compute this,
23:04.200 --> 23:05.520
put in temporary variable, compute this,
23:05.520 --> 23:07.800
compute this, put in temporary variable,
23:07.800 --> 23:09.760
I have a loop, I have some other stuff going on.
23:09.760 --> 23:11.680
Well, now you're running on an x86,
23:11.680 --> 23:13.920
like a desktop PC or something.
23:13.920 --> 23:16.160
Well, it only has, in some cases,
23:16.160 --> 23:18.720
some modes, eight registers, right?
23:18.720 --> 23:20.800
And so now the compiler has to choose
23:20.800 --> 23:22.800
what values get put in what registers,
23:22.800 --> 23:24.840
at what points in the program.
23:24.840 --> 23:26.480
And this is actually a really big deal.
23:26.480 --> 23:28.560
So if you think about, you have a loop,
23:28.560 --> 23:31.640
an inner loop that executes millions of times maybe.
23:31.640 --> 23:33.600
If you're doing loads and stores inside that loop,
23:33.600 --> 23:34.920
then it's gonna be really slow.
23:34.920 --> 23:37.080
But if you can somehow fit all the values
23:37.080 --> 23:40.200
inside that loop in registers, now it's really fast.
23:40.200 --> 23:43.400
And so getting that right requires a lot of work,
23:43.400 --> 23:44.960
because there's many different ways to do that.
23:44.960 --> 23:47.000
And often what the compiler ends up doing
23:47.000 --> 23:48.880
is it ends up thinking about things
23:48.880 --> 23:51.920
in a different representation than what the human wrote.
23:51.920 --> 23:53.320
All right, you wrote into x.
23:53.320 --> 23:56.800
Well, the compiler thinks about that as four different values,
23:56.800 --> 23:58.360
each which have different lifetimes
23:58.360 --> 24:00.400
across the function that it's in.
24:00.400 --> 24:02.640
And each of those could be put in a register
24:02.640 --> 24:05.840
or memory or different memory, or maybe in some parts
24:05.840 --> 24:08.760
of the code, recompute it instead of stored and reloaded.
24:08.760 --> 24:10.000
And there are many of these different kinds
24:10.000 --> 24:11.440
of techniques that can be used.
24:11.440 --> 24:14.840
So it's adding almost like a time dimension
24:14.840 --> 24:18.320
to it's trying to optimize across time.
24:18.320 --> 24:20.360
So it's considering when you're programming,
24:20.360 --> 24:21.920
you're not thinking in that way.
24:21.920 --> 24:23.200
Yeah, absolutely.
24:23.200 --> 24:28.200
And so the risk era made things, so risk chips, RISC,
24:28.200 --> 24:33.200
RISC, the risk chips as opposed to SISC chips,
24:33.680 --> 24:36.000
the risk chips made things more complicated
24:36.000 --> 24:39.720
for the compiler because what they ended up doing
24:39.720 --> 24:42.360
is ending up adding pipelines to the processor
24:42.360 --> 24:45.000
where the processor can do more than one thing at a time.
24:45.000 --> 24:47.600
But this means that the order of operations matters a lot.
24:47.600 --> 24:49.720
And so one of the classical compiler techniques
24:49.720 --> 24:52.000
that you use is called scheduling.
24:52.000 --> 24:54.200
And so moving the instructions around
24:54.200 --> 24:57.400
so that the processor can like keep its pipelines full
24:57.400 --> 24:59.600
instead of stalling and getting blocked.
24:59.600 --> 25:00.960
And so there's a lot of things like that
25:00.960 --> 25:03.600
that are kind of bread and butter or compiler techniques
25:03.600 --> 25:06.240
that have been studied a lot over the course of decades now.
25:06.240 --> 25:08.520
But the engineering side of making them real
25:08.520 --> 25:10.680
is also still quite hard.
25:10.680 --> 25:12.400
And you talk about machine learning,
25:12.400 --> 25:14.400
this is a huge opportunity for machine learning
25:14.400 --> 25:16.520
because many of these algorithms
25:16.520 --> 25:19.120
are full of these like hokey hand rolled heuristics
25:19.120 --> 25:20.880
which work well on specific benchmarks
25:20.880 --> 25:23.920
that don't generalize and full of magic numbers.
25:23.920 --> 25:26.520
And I hear there's some techniques
25:26.520 --> 25:28.000
that are good at handling that.
25:28.000 --> 25:29.880
So what would be the,
25:29.880 --> 25:33.040
if you were to apply machine learning to this,
25:33.040 --> 25:34.720
what's the thing you try to optimize?
25:34.720 --> 25:38.080
Is it ultimately the running time?
25:38.080 --> 25:39.960
Yeah, you can pick your metric
25:39.960 --> 25:42.240
and there's running time, there's memory use,
25:42.240 --> 25:44.760
there's lots of different things that you can optimize
25:44.760 --> 25:47.200
for code size is another one that some people care about
25:47.200 --> 25:48.800
in the embedded space.
25:48.800 --> 25:51.680
Is this like the thinking into the future
25:51.680 --> 25:55.600
or has somebody actually been crazy enough to try
25:55.600 --> 25:59.080
to have machine learning based parameter tuning
25:59.080 --> 26:01.040
for optimization of compilers?
26:01.040 --> 26:04.840
So this is something that is, I would say research right now.
26:04.840 --> 26:06.800
There are a lot of research systems
26:06.800 --> 26:09.080
that have been applying search in various forms
26:09.080 --> 26:11.440
and using reinforcement learning as one form,
26:11.440 --> 26:14.400
but also brute force search has been tried for quite a while.
26:14.400 --> 26:18.160
And usually these are in small problem spaces.
26:18.160 --> 26:21.480
So find the optimal way to code generate
26:21.480 --> 26:23.680
a matrix multiply for a GPU, right?
26:23.680 --> 26:25.480
Something like that where you say,
26:25.480 --> 26:28.080
there there's a lot of design space
26:28.080 --> 26:29.920
of do you unroll loops a lot?
26:29.920 --> 26:32.600
Do you execute multiple things in parallel?
26:32.600 --> 26:35.320
And there's many different confounding factors here
26:35.320 --> 26:38.120
because graphics cards have different numbers of threads
26:38.120 --> 26:41.040
and registers and execution ports and memory bandwidth
26:41.040 --> 26:42.760
and many different constraints to interact
26:42.760 --> 26:44.280
in nonlinear ways.
26:44.280 --> 26:46.480
And so search is very powerful for that
26:46.480 --> 26:49.840
and it gets used in certain ways,
26:49.840 --> 26:51.240
but it's not very structured.
26:51.240 --> 26:52.640
This is something that we need,
26:52.640 --> 26:54.520
we as an industry need to fix.
26:54.520 --> 26:56.240
So you said 80s, but like,
26:56.240 --> 26:59.960
so have there been like big jumps in improvement
26:59.960 --> 27:01.280
and optimization?
27:01.280 --> 27:02.360
Yeah.
27:02.360 --> 27:05.320
Yeah, since then, what's the coolest thing about it?
27:05.320 --> 27:07.120
It's largely been driven by hardware.
27:07.120 --> 27:09.880
So hardware and software.
27:09.880 --> 27:13.880
So in the mid 90s, Java totally changed the world, right?
27:13.880 --> 27:17.520
And I'm still amazed by how much change was introduced
27:17.520 --> 27:19.320
by Java in a good way or in a good way.
27:19.320 --> 27:20.600
So like reflecting back,
27:20.600 --> 27:23.800
Java introduced things like all at once introduced things
27:23.800 --> 27:25.680
like JIT compilation.
27:25.680 --> 27:26.920
None of these were novel,
27:26.920 --> 27:28.640
but it pulled it together and made it mainstream
27:28.640 --> 27:30.600
and made people invest in it.
27:30.600 --> 27:32.680
JIT compilation, garbage collection,
27:32.680 --> 27:36.680
portable code, safe code, like memory safe code,
27:37.680 --> 27:41.480
like a very dynamic dispatch execution model.
27:41.480 --> 27:42.680
Like many of these things,
27:42.680 --> 27:44.120
which had been done in research systems
27:44.120 --> 27:46.960
and had been done in small ways in various places,
27:46.960 --> 27:48.040
really came to the forefront
27:48.040 --> 27:49.840
and really changed how things worked.
27:49.840 --> 27:52.040
And therefore changed the way people thought
27:52.040 --> 27:53.120
about the problem.
27:53.120 --> 27:56.360
JavaScript was another major world change
27:56.360 --> 27:57.780
based on the way it works.
27:59.320 --> 28:01.240
But also on the hardware side of things,
28:02.240 --> 28:05.200
multi core and vector instructions
28:05.200 --> 28:07.520
really change the problem space
28:07.520 --> 28:10.800
and are very, they don't remove any of the problems
28:10.800 --> 28:12.360
that compilers faced in the past,
28:12.360 --> 28:14.560
but they add new kinds of problems
28:14.560 --> 28:16.400
of how do you find enough work
28:16.400 --> 28:20.040
to keep a four wide vector busy, right?
28:20.040 --> 28:22.640
Or if you're doing a matrix multiplication,
28:22.640 --> 28:25.360
how do you do different columns out of that matrix
28:25.360 --> 28:26.680
in at the same time?
28:26.680 --> 28:30.160
And how do you maximum utilize the arithmetic compute
28:30.160 --> 28:31.440
that one core has?
28:31.440 --> 28:33.480
And then how do you take it to multiple cores?
28:33.480 --> 28:35.040
How did the whole virtual machine thing
28:35.040 --> 28:37.960
change the compilation pipeline?
28:37.960 --> 28:40.440
Yeah, so what the Java virtual machine does
28:40.440 --> 28:44.160
is it splits, just like I was talking about before,
28:44.160 --> 28:46.280
where you have a front end that parses the code
28:46.280 --> 28:47.960
and then you have an intermediate representation
28:47.960 --> 28:49.400
that gets transformed.
28:49.400 --> 28:50.960
What Java did was they said,
28:50.960 --> 28:52.720
we will parse the code and then compile
28:52.720 --> 28:55.480
to what's known as Java bytecode.
28:55.480 --> 28:58.560
And that bytecode is now a portable code representation
28:58.560 --> 29:02.400
that is industry standard and locked down and can't change.
29:02.400 --> 29:05.040
And then the back part of the compiler
29:05.040 --> 29:07.280
that does optimization and code generation
29:07.280 --> 29:09.440
can now be built by different vendors.
29:09.440 --> 29:12.080
Okay, and Java bytecode can be shipped around
29:12.080 --> 29:15.840
across the wire, it's memory safe and relatively trusted.
29:16.840 --> 29:18.680
And because of that it can run in the browser.
29:18.680 --> 29:20.480
And that's why it runs in the browser, right?
29:20.480 --> 29:22.960
And so that way you can be in, you know,
29:22.960 --> 29:25.000
again, back in the day, you would write a Java applet
29:25.000 --> 29:27.720
and you'd use it as a web developer,
29:27.720 --> 29:30.840
you'd build this mini app that would run on a web page.
29:30.840 --> 29:33.600
Well, a user of that is running a web browser
29:33.600 --> 29:36.160
on their computer, you download that Java bytecode,
29:36.160 --> 29:39.280
which can be trusted, and then you do
29:39.280 --> 29:41.040
all the compiler stuff on your machine
29:41.040 --> 29:42.400
so that you know that you trust that.
29:42.400 --> 29:44.080
Is that a good idea or a bad idea?
29:44.080 --> 29:44.920
It's a great idea, I mean,
29:44.920 --> 29:46.200
it's a great idea for certain problems.
29:46.200 --> 29:48.200
And I'm very much a believer
29:48.200 --> 29:50.480
that the technology is itself neither good nor bad,
29:50.480 --> 29:51.600
it's how you apply it.
29:52.920 --> 29:54.600
You know, this would be a very, very bad thing
29:54.600 --> 29:56.960
for very low levels of the software stack,
29:56.960 --> 30:00.280
but in terms of solving some of these software portability
30:00.280 --> 30:02.760
and transparency or portability problems,
30:02.760 --> 30:04.200
I think it's been really good.
30:04.200 --> 30:06.560
Now Java ultimately didn't win out on the desktop
30:06.560 --> 30:09.400
and like there are good reasons for that,
30:09.400 --> 30:13.200
but it's been very successful on servers and in many places,
30:13.200 --> 30:16.280
it's been a very successful thing over decades.
30:16.280 --> 30:21.280
So what has been LLVM's and Selang's improvements
30:24.480 --> 30:28.720
and optimization that throughout its history,
30:28.720 --> 30:31.080
what are some moments we had set back
30:31.080 --> 30:33.280
and really proud of what's been accomplished?
30:33.280 --> 30:36.200
Yeah, I think that the interesting thing about LLVM
30:36.200 --> 30:40.120
is not the innovations in compiler research,
30:40.120 --> 30:41.880
it has very good implementations
30:41.880 --> 30:43.880
of very important algorithms, no doubt.
30:43.880 --> 30:48.280
And a lot of really smart people have worked on it,
30:48.280 --> 30:50.560
but I think that the thing that's most profound about LLVM
30:50.560 --> 30:52.600
is that through standardization,
30:52.600 --> 30:55.720
it made things possible that otherwise wouldn't have happened.
30:55.720 --> 30:56.560
Okay.
30:56.560 --> 30:59.120
And so interesting things that have happened with LLVM,
30:59.120 --> 31:01.280
for example, Sony has picked up LLVM
31:01.280 --> 31:03.920
and used it to do all the graphics compilation
31:03.920 --> 31:06.080
in their movie production pipeline.
31:06.080 --> 31:07.920
And so now they're able to have better special effects
31:07.920 --> 31:09.680
because of LLVM.
31:09.680 --> 31:11.200
That's kind of cool.
31:11.200 --> 31:13.000
That's not what it was designed for, right?
31:13.000 --> 31:15.480
But that's the sign of good infrastructure
31:15.480 --> 31:18.800
when it can be used in ways it was never designed for
31:18.800 --> 31:20.960
because it has good layering and software engineering
31:20.960 --> 31:23.440
and it's composable and things like that.
31:23.440 --> 31:26.120
Which is where, as you said, it differs from GCC.
31:26.120 --> 31:28.240
Yes, GCC is also great in various ways,
31:28.240 --> 31:31.800
but it's not as good as infrastructure technology.
31:31.800 --> 31:36.120
It's really a C compiler, or it's a 4 train compiler.
31:36.120 --> 31:39.200
It's not infrastructure in the same way.
31:39.200 --> 31:40.400
Is it, now you can tell,
31:40.400 --> 31:41.560
I don't know what I'm talking about
31:41.560 --> 31:43.680
because I keep saying C lang.
31:44.520 --> 31:48.080
You can always tell when a person is closed,
31:48.080 --> 31:49.400
by the way, pronounce something.
31:49.400 --> 31:52.600
I don't think, have I ever used Clang?
31:52.600 --> 31:53.440
Entirely possible.
31:53.440 --> 31:55.680
Have you, well, so you've used code,
31:55.680 --> 31:58.200
it's generated probably.
31:58.200 --> 32:01.760
So Clang is an LLVM or used to compile
32:01.760 --> 32:05.240
all the apps on the iPhone effectively and the OSes.
32:05.240 --> 32:09.360
It compiles Google's production server applications.
32:09.360 --> 32:14.360
It's used to build GameCube games and PlayStation 4
32:14.880 --> 32:16.720
and things like that.
32:16.720 --> 32:17.920
Those are the user I have,
32:17.920 --> 32:20.800
but just everything I've done that I experienced
32:20.800 --> 32:23.600
with Linux has been, I believe, always GCC.
32:23.600 --> 32:25.720
Yeah, I think Linux still defaults to GCC.
32:25.720 --> 32:27.840
And is there a reason for that?
32:27.840 --> 32:29.480
Or is it, I mean, is there a reason?
32:29.480 --> 32:32.080
It's a combination of technical and social reasons.
32:32.080 --> 32:36.000
Many Linux developers do use Clang,
32:36.000 --> 32:40.600
but the distributions, for lots of reasons,
32:40.600 --> 32:44.280
use GCC historically and they've not switched, yeah.
32:44.280 --> 32:46.680
Because it's just anecdotally online,
32:46.680 --> 32:50.680
it seems that LLVM has either reached the level of GCC
32:50.680 --> 32:53.560
or superseded on different features or whatever.
32:53.560 --> 32:55.240
The way I would say it is that they're so close
32:55.240 --> 32:56.080
it doesn't matter.
32:56.080 --> 32:56.920
Yeah, exactly.
32:56.920 --> 32:58.160
Like they're slightly better in some ways,
32:58.160 --> 32:59.200
slightly worse than otherwise,
32:59.200 --> 33:03.320
but it doesn't actually really matter anymore at that level.
33:03.320 --> 33:06.320
So in terms of optimization, breakthroughs,
33:06.320 --> 33:09.200
it's just been solid incremental work.
33:09.200 --> 33:12.200
Yeah, yeah, which describes a lot of compilers.
33:12.200 --> 33:14.360
The hard thing about compilers,
33:14.360 --> 33:16.000
in my experience, is the engineering,
33:16.000 --> 33:18.680
the software engineering, making it
33:18.680 --> 33:20.920
so that you can have hundreds of people collaborating
33:20.920 --> 33:25.400
on really detailed low level work and scaling that.
33:25.400 --> 33:27.880
And that's really hard.
33:27.880 --> 33:30.720
And that's one of the things I think LLVM has done well.
33:30.720 --> 33:34.160
And that kind of goes back to the original design goals
33:34.160 --> 33:37.160
with it to be modular and things like that.
33:37.160 --> 33:38.840
And incidentally, I don't want to take all the credit
33:38.840 --> 33:39.680
for this, right?
33:39.680 --> 33:41.760
I mean, some of the best parts about LLVM
33:41.760 --> 33:43.600
is that it was designed to be modular.
33:43.600 --> 33:44.960
And when I started, I would write,
33:44.960 --> 33:46.840
for example, a register allocator,
33:46.840 --> 33:49.040
and then somebody much smarter than me would come in
33:49.040 --> 33:51.320
and pull it out and replace it with something else
33:51.320 --> 33:52.640
that they would come up with.
33:52.640 --> 33:55.160
And because it's modular, they were able to do that.
33:55.160 --> 33:58.240
And that's one of the challenges with GCC, for example,
33:58.240 --> 34:01.240
is replacing subsystems is incredibly difficult.
34:01.240 --> 34:04.640
It can be done, but it wasn't designed for that.
34:04.640 --> 34:06.040
And that's one of the reasons that LLVM has been
34:06.040 --> 34:08.720
very successful in the research world as well.
34:08.720 --> 34:11.040
But in the community sense,
34:11.040 --> 34:12.960
Guido van Rasen, right?
34:12.960 --> 34:16.880
From Python, just retired from,
34:18.080 --> 34:20.480
what is it, benevolent, dictated for life, right?
34:20.480 --> 34:24.720
So in managing this community of brilliant compiler folks,
34:24.720 --> 34:28.640
is there, did it, for a time at least,
34:28.640 --> 34:31.480
fall on you to approve things?
34:31.480 --> 34:34.240
Oh yeah, so I mean, I still have something like
34:34.240 --> 34:38.000
an order of magnitude more patches in LLVM
34:38.000 --> 34:39.000
than anybody else.
34:40.000 --> 34:42.760
And many of those I wrote myself.
34:42.760 --> 34:43.840
But you're still right.
34:43.840 --> 34:48.360
I mean, you're still close to the,
34:48.360 --> 34:50.040
I don't know what the expression is to the metal.
34:50.040 --> 34:51.040
You're still right, Ko.
34:51.040 --> 34:52.200
Yeah, I'm still right, Ko.
34:52.200 --> 34:54.240
Not as much as I was able to in grad school,
34:54.240 --> 34:56.760
but that's an important part of my identity.
34:56.760 --> 34:58.880
But the way that LLVM has worked over time
34:58.880 --> 35:00.440
is that when I was a grad student,
35:00.440 --> 35:03.000
I could do all the work and steer everything
35:03.000 --> 35:05.800
and review every patch and make sure everything was done
35:05.800 --> 35:09.040
exactly the way my opinionated sense
35:09.040 --> 35:10.640
felt like it should be done.
35:10.640 --> 35:11.760
And that was fine.
35:11.760 --> 35:14.320
But as things scale, you can't do that, right?
35:14.320 --> 35:18.040
And so what ends up happening is LLVM has a hierarchical
35:18.040 --> 35:20.520
system of what's called code owners.
35:20.520 --> 35:22.880
These code owners are given the responsibility
35:22.880 --> 35:24.920
not to do all the work,
35:24.920 --> 35:26.680
not necessarily to review all the patches,
35:26.680 --> 35:28.840
but to make sure that the patches do get reviewed
35:28.840 --> 35:30.360
and make sure that the right thing's happening
35:30.360 --> 35:32.200
architecturally in their area.
35:32.200 --> 35:34.200
And so what you'll see is you'll see
35:34.200 --> 35:37.760
that for example, hardware manufacturers
35:37.760 --> 35:40.920
end up owning the hardware specific parts
35:40.920 --> 35:44.520
of their hardware, that's very common.
35:45.560 --> 35:47.760
Leaders in the community that have done really good work
35:47.760 --> 35:50.920
naturally become the de facto owner of something.
35:50.920 --> 35:53.440
And then usually somebody else is like,
35:53.440 --> 35:55.520
how about we make them the official code owner?
35:55.520 --> 35:58.600
And then we'll have somebody to make sure
35:58.600 --> 36:00.320
that all the patches get reviewed in a timely manner.
36:00.320 --> 36:02.080
And then everybody's like, yes, that's obvious.
36:02.080 --> 36:03.240
And then it happens, right?
36:03.240 --> 36:06.080
And usually this is a very organic thing, which is great.
36:06.080 --> 36:08.720
And so I'm nominally the top of that stack still,
36:08.720 --> 36:11.560
but I don't spend a lot of time reviewing patches.
36:11.560 --> 36:16.520
What I do is I help negotiate a lot of the technical
36:16.520 --> 36:18.080
disagreements that end up happening
36:18.080 --> 36:19.680
and making sure that the community as a whole
36:19.680 --> 36:22.080
makes progress and is moving in the right direction
36:22.080 --> 36:23.960
and doing that.
36:23.960 --> 36:28.280
So we also started a nonprofit six years ago,
36:28.280 --> 36:30.880
seven years ago, time's gone away.
36:30.880 --> 36:34.640
And the LVM Foundation nonprofit helps oversee
36:34.640 --> 36:36.480
all the business sides of things and make sure
36:36.480 --> 36:39.680
that the events that the LVM community has are funded
36:39.680 --> 36:42.840
and set up and run correctly and stuff like that.
36:42.840 --> 36:45.200
But the foundation is very much stays out
36:45.200 --> 36:49.080
of the technical side of where the project is going.
36:49.080 --> 36:53.200
Right, so it sounds like a lot of it is just organic, just.
36:53.200 --> 36:55.720
Yeah, well, and this is LVM is almost 20 years old,
36:55.720 --> 36:56.640
which is hard to believe.
36:56.640 --> 37:00.360
Somebody pointed out to me recently that LVM is now older
37:00.360 --> 37:04.640
than GCC was when LVM started, right?
37:04.640 --> 37:06.880
So time has a way of getting away from you.
37:06.880 --> 37:10.440
But the good thing about that is it has a really robust,
37:10.440 --> 37:13.560
really amazing community of people that are
37:13.560 --> 37:14.720
in their professional lives,
37:14.720 --> 37:16.320
spread across lots of different companies,
37:16.320 --> 37:19.320
but it's a community of people
37:19.320 --> 37:21.160
that are interested in similar kinds of problems
37:21.160 --> 37:23.720
and have been working together effectively for years
37:23.720 --> 37:26.480
and have a lot of trust and respect for each other.
37:26.480 --> 37:28.960
And even if they don't always agree that, you know,
37:28.960 --> 37:31.200
we're able to find a path forward.
37:31.200 --> 37:34.520
So then in a slightly different flavor of effort,
37:34.520 --> 37:38.920
you started at Apple in 2005 with the task of making,
37:38.920 --> 37:41.840
I guess, LVM production ready.
37:41.840 --> 37:44.680
And then eventually 2013 through 2017,
37:44.680 --> 37:48.400
leading the entire developer tools department.
37:48.400 --> 37:53.000
We're talking about LLVM, Xcode, Objective C to Swift.
37:53.960 --> 37:58.600
So in a quick overview of your time there,
37:58.600 --> 37:59.640
what were the challenges?
37:59.640 --> 38:03.280
First of all, leading such a huge group of developers.
38:03.280 --> 38:06.560
What was the big motivator dream mission
38:06.560 --> 38:11.440
behind creating Swift, the early birth of it
38:11.440 --> 38:13.440
from Objective C and so on and Xcode?
38:13.440 --> 38:14.280
What are some challenges?
38:14.280 --> 38:15.920
So these are different questions.
38:15.920 --> 38:16.760
Yeah, I know.
38:16.760 --> 38:19.560
But I want to talk about the other stuff too.
38:19.560 --> 38:21.240
I'll stay on the technical side,
38:21.240 --> 38:23.440
then we can talk about the big team pieces.
38:23.440 --> 38:24.280
That's okay?
38:24.280 --> 38:25.120
Sure.
38:25.120 --> 38:27.760
So it's to really oversimplify many years of hard work.
38:27.760 --> 38:32.440
LVM started, joined Apple, became a thing,
38:32.440 --> 38:34.600
became successful and became deployed.
38:34.600 --> 38:36.760
But then there was a question about
38:36.760 --> 38:38.880
how do we actually parse the source code?
38:38.880 --> 38:40.320
So LVM is that back part,
38:40.320 --> 38:42.320
the optimizer and the code generator.
38:42.320 --> 38:44.640
And LVM is really good for Apple as it went through
38:44.640 --> 38:46.040
a couple of hardware transitions.
38:46.040 --> 38:47.920
I joined right at the time of the Intel transition,
38:47.920 --> 38:51.800
for example, and 64 bit transitions
38:51.800 --> 38:53.480
and then the transition to ARM with the iPhone.
38:53.480 --> 38:54.680
And so LVM was very useful
38:54.680 --> 38:56.920
for some of these kinds of things.
38:56.920 --> 38:57.760
But at the same time,
38:57.760 --> 39:00.080
there's a lot of questions around developer experience.
39:00.080 --> 39:01.880
And so if you're a programmer pounding out
39:01.880 --> 39:03.400
at the time Objective C code,
39:04.400 --> 39:06.440
the error message you get, the compile time,
39:06.440 --> 39:09.680
the turnaround cycle, the tooling and the IDE
39:09.680 --> 39:12.960
were not great, were not as good as they could be.
39:12.960 --> 39:17.960
And so, as I occasionally do, I'm like,
39:17.960 --> 39:20.080
well, okay, how hard is it to write a C compiler?
39:20.080 --> 39:20.920
Right.
39:20.920 --> 39:22.520
And so I'm not gonna commit to anybody.
39:22.520 --> 39:23.360
I'm not gonna tell anybody.
39:23.360 --> 39:25.960
I'm just gonna just do it on nights and weekends
39:25.960 --> 39:27.400
and start working on it.
39:27.400 --> 39:30.120
And then I built up and see there's this thing
39:30.120 --> 39:32.960
called the preprocessor, which people don't like,
39:32.960 --> 39:35.440
but it's actually really hard and complicated
39:35.440 --> 39:37.640
and includes a bunch of really weird things
39:37.640 --> 39:39.240
like try graphs and other stuff like that
39:39.240 --> 39:40.880
that are really nasty.
39:40.880 --> 39:44.000
And it's the crux of a bunch of the performance issues
39:44.000 --> 39:46.560
in the compiler, start working on the parser
39:46.560 --> 39:47.720
and kind of got to the point where I'm like,
39:47.720 --> 39:49.840
oh, you know what, we could actually do this.
39:49.840 --> 39:51.400
Everybody's saying that this is impossible to do,
39:51.400 --> 39:52.800
but it's actually just hard.
39:52.800 --> 39:53.880
It's not impossible.
39:53.880 --> 39:57.520
And eventually told my manager about it
39:57.520 --> 39:59.160
and he's like, oh, wow, this is great.
39:59.160 --> 40:00.280
We do need to solve this problem.
40:00.280 --> 40:01.120
Oh, this is great.
40:01.120 --> 40:04.360
We can get you one other person to work with you on this.
40:04.360 --> 40:08.240
And so the team is formed and it starts taking off.
40:08.240 --> 40:11.960
And C++, for example, huge complicated language.
40:11.960 --> 40:14.280
People always assume that it's impossible to implement
40:14.280 --> 40:16.160
and it's very nearly impossible,
40:16.160 --> 40:18.640
but it's just really, really hard.
40:18.640 --> 40:20.760
And the way to get there is to build it
40:20.760 --> 40:22.360
one piece at a time incrementally.
40:22.360 --> 40:26.360
And that was only possible because we were lucky
40:26.360 --> 40:28.080
to hire some really exceptional engineers
40:28.080 --> 40:30.280
that knew various parts of it very well
40:30.280 --> 40:32.600
and could do great things.
40:32.600 --> 40:34.360
Swift was kind of a similar thing.
40:34.360 --> 40:39.080
So Swift came from, we were just finishing off
40:39.080 --> 40:42.520
the first version of C++ support in Clang.
40:42.520 --> 40:47.160
And C++ is a very formidable and very important language,
40:47.160 --> 40:49.240
but it's also ugly in lots of ways.
40:49.240 --> 40:52.280
And you can't implement C++ without thinking
40:52.280 --> 40:54.320
there has to be a better thing, right?
40:54.320 --> 40:56.080
And so I started working on Swift again
40:56.080 --> 40:58.520
with no hope or ambition that would go anywhere.
40:58.520 --> 41:00.760
Just let's see what could be done.
41:00.760 --> 41:02.560
Let's play around with this thing.
41:02.560 --> 41:04.800
It was me in my spare time,
41:04.800 --> 41:08.160
not telling anybody about it kind of a thing.
41:08.160 --> 41:09.360
And it made some good progress.
41:09.360 --> 41:11.240
I'm like, actually, it would make sense to do this.
41:11.240 --> 41:14.760
At the same time, I started talking with the senior VP
41:14.760 --> 41:17.680
of software at the time, a guy named Bertrand Sirle,
41:17.680 --> 41:19.240
and Bertrand was very encouraging.
41:19.240 --> 41:22.040
He was like, well, let's have fun, let's talk about this.
41:22.040 --> 41:23.400
And he was a little bit of a language guy.
41:23.400 --> 41:26.120
And so he helped guide some of the early work
41:26.120 --> 41:30.360
and encouraged me and got things off the ground.
41:30.360 --> 41:34.240
And eventually, I told my manager and told other people.
41:34.240 --> 41:38.760
And it started making progress.
41:38.760 --> 41:40.920
The complicating thing with Swift
41:40.920 --> 41:43.840
was that the idea of doing a new language
41:43.840 --> 41:47.760
is not obvious to anybody, including myself.
41:47.760 --> 41:50.160
And the tone at the time was that the iPhone
41:50.160 --> 41:53.360
was successful because of Objective C, right?
41:53.360 --> 41:54.360
Oh, interesting.
41:54.360 --> 41:55.200
In Objective C.
41:55.200 --> 41:57.080
Not despite of or just because of.
41:57.080 --> 42:01.080
And you have to understand that at the time,
42:01.080 --> 42:05.360
Apple was hiring software people that loved Objective C, right?
42:05.360 --> 42:07.920
And it wasn't that they came despite Objective C.
42:07.920 --> 42:10.160
They loved Objective C, and that's why they got hired.
42:10.160 --> 42:13.680
And so you had a software team that the leadership in many cases
42:13.680 --> 42:18.440
went all the way back to Next, where Objective C really became
42:18.440 --> 42:19.320
real.
42:19.320 --> 42:23.200
And so they, quote unquote, grew up writing Objective C.
42:23.200 --> 42:25.680
And many of the individual engineers
42:25.680 --> 42:28.280
all were hired because they loved Objective C.
42:28.280 --> 42:30.520
And so this notion of, OK, let's do new language
42:30.520 --> 42:34.040
was kind of heretical in many ways, right?
42:34.040 --> 42:36.960
Meanwhile, my sense was that the outside community wasn't really
42:36.960 --> 42:38.520
in love with Objective C. Some people were.
42:38.520 --> 42:40.200
And some of the most outspoken people were.
42:40.200 --> 42:42.600
But other people were hitting challenges
42:42.600 --> 42:46.760
because it has very sharp corners and it's difficult to learn.
42:46.760 --> 42:50.040
And so one of the challenges of making Swift happen
42:50.040 --> 42:54.640
that was totally non technical is the social part
42:54.640 --> 42:57.760
of what do we do?
42:57.760 --> 43:00.280
If we do a new language, which at Apple, many things
43:00.280 --> 43:02.200
happen that don't ship, right?
43:02.200 --> 43:05.520
So if we ship it, what is the metrics of success?
43:05.520 --> 43:06.360
Why would we do this?
43:06.360 --> 43:07.920
Why wouldn't we make Objective C better?
43:07.920 --> 43:09.760
If Objective C has problems, let's
43:09.760 --> 43:12.120
file off those rough corners and edges.
43:12.120 --> 43:15.600
And one of the major things that became the reason to do this
43:15.600 --> 43:18.960
was this notion of safety, memory safety.
43:18.960 --> 43:22.880
And the way Objective C works is that a lot of the object
43:22.880 --> 43:26.440
system and everything else is built on top of pointers
43:26.440 --> 43:29.920
in C. Objective C is an extension on top of C.
43:29.920 --> 43:32.640
And so pointers are unsafe.
43:32.640 --> 43:34.600
And if you get rid of the pointers,
43:34.600 --> 43:36.400
it's not Objective C anymore.
43:36.400 --> 43:39.040
And so fundamentally, that was an issue
43:39.040 --> 43:42.160
that you could not fix safety or memory safety
43:42.160 --> 43:45.560
without fundamentally changing the language.
43:45.560 --> 43:49.880
And so once we got through that part of the mental process
43:49.880 --> 43:53.480
and the thought process, it became a design process of saying,
43:53.480 --> 43:56.240
OK, well, if we're going to do something new, what is good?
43:56.240 --> 43:57.400
Like, how do we think about this?
43:57.400 --> 43:59.960
And what are we like, and what are we looking for?
43:59.960 --> 44:02.400
And that was a very different phase of it.
44:02.400 --> 44:05.880
So what are some design choices early on in Swift?
44:05.880 --> 44:09.720
Like, we're talking about braces.
44:09.720 --> 44:12.040
Are you making a type language or not?
44:12.040 --> 44:13.200
All those kinds of things.
44:13.200 --> 44:16.000
Yeah, so some of those were obvious given the context.
44:16.000 --> 44:18.240
So a type language, for example, Objective C
44:18.240 --> 44:22.480
is a type language, and going with an untyped language
44:22.480 --> 44:24.280
wasn't really seriously considered.
44:24.280 --> 44:26.920
We wanted the performance, and we wanted refactoring tools
44:26.920 --> 44:29.600
and other things like that that go with type languages.
44:29.600 --> 44:30.800
Quick dumb question.
44:30.800 --> 44:31.400
Yeah.
44:31.400 --> 44:32.920
Was it obvious?
44:32.920 --> 44:34.600
I think this would be a dumb question.
44:34.600 --> 44:36.520
But was it obvious that the language has
44:36.520 --> 44:38.920
to be a compiled language?
44:38.920 --> 44:40.120
Not an?
44:40.120 --> 44:42.040
Yes, that's not a dumb question.
44:42.040 --> 44:44.000
Earlier, I think late 90s, Apple
44:44.000 --> 44:48.960
had seriously considered moving its development experience to Java.
44:48.960 --> 44:53.120
But Swift started in 2010, which was several years
44:53.120 --> 44:53.800
after the iPhone.
44:53.800 --> 44:56.600
It was when the iPhone was definitely on an upper trajectory.
44:56.600 --> 44:58.680
And the iPhone was still extremely
44:58.680 --> 45:01.760
and is still a bit memory constrained.
45:01.760 --> 45:05.480
And so being able to compile the code and then ship it
45:05.480 --> 45:09.720
and then having standalone code that is not JIT compiled
45:09.720 --> 45:11.320
is a very big deal.
45:11.320 --> 45:15.200
And it's very much part of the Apple value system.
45:15.200 --> 45:17.520
Now, JavaScript's also a thing.
45:17.520 --> 45:19.360
I mean, it's not that this is exclusive,
45:19.360 --> 45:23.880
and technologies are good, depending on how they're applied.
45:23.880 --> 45:27.200
But in the design of Swift, saying how can we make
45:27.200 --> 45:29.560
Objective C better, Objective C was statically compiled,
45:29.560 --> 45:32.480
and that was the contiguous natural thing to do.
45:32.480 --> 45:34.640
Just skip ahead a little bit.
45:34.640 --> 45:37.600
Right back, just as a question, as you think about today
45:37.600 --> 45:42.400
in 2019, in your work at Google, TensorFlow, and so on,
45:42.400 --> 45:47.480
is, again, compilation, static compilation,
45:47.480 --> 45:49.480
still the right thing.
45:49.480 --> 45:52.560
Yeah, so the funny thing after working on compilers
45:52.560 --> 45:56.480
for a really long time is that, and this
45:56.480 --> 45:59.080
is one of the things that LLVM has helped with,
45:59.080 --> 46:01.480
is that I don't look at compilations
46:01.480 --> 46:05.320
being static or dynamic or interpreted or not.
46:05.320 --> 46:09.160
This is a spectrum, and one of the cool things about Swift
46:09.160 --> 46:12.200
is that Swift is not just statically compiled.
46:12.200 --> 46:14.160
It's actually dynamically compiled as well.
46:14.160 --> 46:16.000
And it can also be interpreted, though nobody's actually
46:16.000 --> 46:17.560
done that.
46:17.560 --> 46:20.360
And so what ends up happening when
46:20.360 --> 46:22.760
you use Swift in a workbook, for example,
46:22.760 --> 46:25.320
in Colab or in Jupyter, is it's actually dynamically
46:25.320 --> 46:28.320
compiling the statements as you execute them.
46:28.320 --> 46:32.840
And so this gets back to the software engineering problems,
46:32.840 --> 46:34.960
where if you layer the stack properly,
46:34.960 --> 46:37.280
you can actually completely change
46:37.280 --> 46:39.320
how and when things get compiled because you
46:39.320 --> 46:41.120
have the right abstractions there.
46:41.120 --> 46:44.800
And so the way that a Colab workbook works with Swift
46:44.800 --> 46:47.720
is that when you start typing into it,
46:47.720 --> 46:50.320
it creates a process, a UNIX process.
46:50.320 --> 46:52.240
And then each line of code you type in,
46:52.240 --> 46:56.240
it compiles it through the Swift compiler, the front end part,
46:56.240 --> 46:58.400
and then sends it through the optimizer,
46:58.400 --> 47:01.120
JIT compiles machine code, and then
47:01.120 --> 47:03.920
injects it into that process.
47:03.920 --> 47:06.560
And so as you're typing new stuff,
47:06.560 --> 47:09.360
it's like squirting in new code and overwriting and replacing
47:09.360 --> 47:11.240
and updating code in place.
47:11.240 --> 47:13.520
And the fact that it can do this is not an accident.
47:13.520 --> 47:15.560
Like Swift was designed for this.
47:15.560 --> 47:18.120
But it's an important part of how the language was set up
47:18.120 --> 47:18.960
and how it's layered.
47:18.960 --> 47:21.360
And this is a non obvious piece.
47:21.360 --> 47:24.640
And one of the things with Swift that was, for me,
47:24.640 --> 47:27.040
a very strong design point is to make it so that you
47:27.040 --> 47:29.680
can learn it very quickly.
47:29.680 --> 47:32.080
And so from a language design perspective,
47:32.080 --> 47:34.520
the thing that I always come back to is this UI principle
47:34.520 --> 47:37.880
of progressive disclosure of complexity.
47:37.880 --> 47:41.680
And so in Swift, you can start by saying print, quote,
47:41.680 --> 47:43.960
hello world, quote.
47:43.960 --> 47:47.160
And there's no slash n, just like Python, one line of code,
47:47.160 --> 47:51.560
no main, no header files, no public static class void,
47:51.560 --> 47:55.600
blah, blah, blah string, like Java has, one line of code.
47:55.600 --> 47:58.280
And you can teach that and it works great.
47:58.280 --> 48:00.280
Then you can say, well, let's introduce variables.
48:00.280 --> 48:02.400
And so you can declare a variable with var.
48:02.400 --> 48:03.760
So var x equals four.
48:03.760 --> 48:04.680
What is a variable?
48:04.680 --> 48:06.280
You can use x, x plus one.
48:06.280 --> 48:07.720
This is what it means.
48:07.720 --> 48:09.480
Then you can say, well, how about control flow?
48:09.480 --> 48:10.840
Well, this is one if statement is.
48:10.840 --> 48:12.240
This is what a for statement is.
48:12.240 --> 48:15.320
This is what a while statement is.
48:15.320 --> 48:17.280
Then you can say, let's introduce functions.
48:17.280 --> 48:20.000
And many languages like Python have
48:20.000 --> 48:22.800
had this kind of notion of let's introduce small things.
48:22.800 --> 48:24.360
And then you can add complexity.
48:24.360 --> 48:25.720
Then you can introduce classes.
48:25.720 --> 48:28.040
And then you can add generics in the case of Swift.
48:28.040 --> 48:30.600
And then you can build in modules and build out in terms
48:30.600 --> 48:32.200
of the things that you're expressing.
48:32.200 --> 48:35.800
But this is not very typical for compiled languages.
48:35.800 --> 48:38.000
And so this was a very strong design point.
48:38.000 --> 48:40.960
And one of the reasons that Swift in general
48:40.960 --> 48:43.480
is designed with this factoring of complexity in mind
48:43.480 --> 48:46.440
so that the language can express powerful things.
48:46.440 --> 48:49.240
You can write firmware in Swift if you want to.
48:49.240 --> 48:52.800
But it has a very high level feel, which is really
48:52.800 --> 48:53.760
this perfect blend.
48:53.760 --> 48:57.440
Because often you have very advanced library writers
48:57.440 --> 49:00.520
that want to be able to use the nitty gritty details.
49:00.520 --> 49:02.960
But then other people just want to use the libraries
49:02.960 --> 49:04.880
and work at a higher abstraction level.
49:04.880 --> 49:07.200
It's kind of cool that I saw that you can just
49:07.200 --> 49:09.200
enter a probability.
49:09.200 --> 49:11.320
I don't think I pronounced that word enough.
49:11.320 --> 49:14.920
But you can just drag in Python.
49:14.920 --> 49:15.960
It's just a string.
49:15.960 --> 49:18.840
You can import like, I saw this in the demo,
49:18.840 --> 49:19.600
import number.
49:19.600 --> 49:20.760
How do you make that happen?
49:20.760 --> 49:21.240
Yeah, well.
49:21.240 --> 49:22.520
What's up with that?
49:22.520 --> 49:23.240
Yeah.
49:23.240 --> 49:24.960
Is that as easy as it looks?
49:24.960 --> 49:25.520
Or is it?
49:25.520 --> 49:26.560
Yes, as easy as it looks.
49:26.560 --> 49:29.440
That's not a stage magic hack or anything like that.
49:29.440 --> 49:31.400
I don't mean from the user perspective.
49:31.400 --> 49:33.200
I mean from the implementation perspective
49:33.200 --> 49:34.120
to make it happen.
49:34.120 --> 49:37.000
So it's easy once all the pieces are in place.
49:37.000 --> 49:37.920
The way it works.
49:37.920 --> 49:39.560
So if you think about a dynamically typed language
49:39.560 --> 49:42.160
like Python, you can think about it in two different ways.
49:42.160 --> 49:45.800
You can say it has no types, which
49:45.800 --> 49:47.480
is what most people would say.
49:47.480 --> 49:50.440
Or you can say it has one type.
49:50.440 --> 49:53.360
And you can say it has one type and it's the Python object.
49:53.360 --> 49:55.040
And the Python object is passed around.
49:55.040 --> 49:56.280
And because there's only one type,
49:56.280 --> 49:58.240
it's implicit.
49:58.240 --> 50:01.320
And so what happens with Swift and Python talking to each other,
50:01.320 --> 50:03.320
Swift has lots of types, has arrays,
50:03.320 --> 50:07.040
and it has strings and all classes and that kind of stuff.
50:07.040 --> 50:11.120
But it now has a Python object type.
50:11.120 --> 50:12.800
So there is one Python object type.
50:12.800 --> 50:16.440
And so when you say import numpy, what you get
50:16.440 --> 50:19.880
is a Python object, which is the numpy module.
50:19.880 --> 50:22.160
And then you say np.array.
50:22.160 --> 50:24.960
It says, OK, hey Python object, I have no idea what you are.
50:24.960 --> 50:27.280
Give me your array member.
50:27.280 --> 50:27.960
OK, cool.
50:27.960 --> 50:31.160
And it just uses dynamic stuff, talks to the Python interpreter
50:31.160 --> 50:33.680
and says, hey Python, what's the dot array member
50:33.680 --> 50:35.680
in that Python object?
50:35.680 --> 50:37.400
It gives you back another Python object.
50:37.400 --> 50:39.480
And now you say, parentheses for the call
50:39.480 --> 50:40.960
and the arguments are going to pass.
50:40.960 --> 50:43.640
And so then it says, hey, a Python object that
50:43.640 --> 50:48.040
is the result of np.array, call with these arguments.
50:48.040 --> 50:50.320
Again, calling into the Python interpreter to do that work.
50:50.320 --> 50:53.680
And so right now, this is all really simple.
50:53.680 --> 50:55.960
And if you dive into the code, what you'll see
50:55.960 --> 50:58.440
is that the Python module in Swift
50:58.440 --> 51:01.400
is something like 1,200 lines of code or something.
51:01.400 --> 51:02.360
It's written in pure Swift.
51:02.360 --> 51:03.560
It's super simple.
51:03.560 --> 51:06.560
And it's built on top of the C interoperability
51:06.560 --> 51:09.520
because it just talks to the Python interpreter.
51:09.520 --> 51:11.200
But making that possible required us
51:11.200 --> 51:13.480
to add two major language features to Swift
51:13.480 --> 51:15.400
to be able to express these dynamic calls
51:15.400 --> 51:17.200
and the dynamic member lookups.
51:17.200 --> 51:19.480
And so what we've done over the last year
51:19.480 --> 51:23.080
is we've proposed, implement, standardized,
51:23.080 --> 51:26.160
and contributed new language features to the Swift language
51:26.160 --> 51:29.560
in order to make it so it is really trivial.
51:29.560 --> 51:31.360
And this is one of the things about Swift
51:31.360 --> 51:35.000
that is critical to the Swift for TensorFlow work, which
51:35.000 --> 51:37.200
is that we can actually add new language features.
51:37.200 --> 51:39.160
And the bar for adding those is high,
51:39.160 --> 51:42.160
but it's what makes it possible.
51:42.160 --> 51:45.240
So you're now at Google doing incredible work
51:45.240 --> 51:47.680
on several things, including TensorFlow.
51:47.680 --> 51:52.240
So TensorFlow 2.0 or whatever leading up to 2.0
51:52.240 --> 51:57.360
has, by default, in 2.0, has eager execution in yet
51:57.360 --> 52:00.480
in order to make code optimized for GPU or GPU
52:00.480 --> 52:04.080
or some of these systems computation
52:04.080 --> 52:05.960
needs to be converted to a graph.
52:05.960 --> 52:07.400
So what's that process like?
52:07.400 --> 52:08.920
What are the challenges there?
52:08.920 --> 52:11.680
Yeah, so I'm tangentially involved in this.
52:11.680 --> 52:15.240
But the way that it works with Autograph
52:15.240 --> 52:21.600
is that you mark your function with a decorator.
52:21.600 --> 52:24.280
And when Python calls it, that decorator is invoked.
52:24.280 --> 52:28.240
And then it says, before I call this function,
52:28.240 --> 52:29.480
you can transform it.
52:29.480 --> 52:32.400
And so the way Autograph works is, as far as I understand,
52:32.400 --> 52:34.440
is it actually uses the Python parser
52:34.440 --> 52:37.160
to go parse that, turn into a syntax tree,
52:37.160 --> 52:39.400
and now apply compiler techniques to, again,
52:39.400 --> 52:42.320
transform this down into TensorFlow graphs.
52:42.320 --> 52:45.880
And so you can think of it as saying, hey, I have an if statement.
52:45.880 --> 52:48.800
I'm going to create an if node in the graph, like you say,
52:48.800 --> 52:51.080
tf.cond.
52:51.080 --> 52:53.000
You have a multiply.
52:53.000 --> 52:55.320
Well, I'll turn that into a multiply node in the graph.
52:55.320 --> 52:57.720
And it becomes this tree transformation.
52:57.720 --> 53:01.280
So where does the Swift for TensorFlow come in?
53:01.280 --> 53:04.720
Which is parallels.
53:04.720 --> 53:06.960
For one, Swift is an interface.
53:06.960 --> 53:09.200
Like Python is an interface with TensorFlow.
53:09.200 --> 53:11.200
But it seems like there's a lot more going on
53:11.200 --> 53:13.120
than just a different language interface.
53:13.120 --> 53:15.240
There's optimization methodology.
53:15.240 --> 53:19.560
So the TensorFlow world has a couple of different, what
53:19.560 --> 53:21.240
I'd call front end technologies.
53:21.240 --> 53:25.400
And so Swift, and Python, and Go, and Rust, and Julian,
53:25.400 --> 53:29.360
all these things share the TensorFlow graphs
53:29.360 --> 53:32.760
and all the runtime and everything that's later.
53:32.760 --> 53:36.680
And so Swift for TensorFlow is merely another front end
53:36.680 --> 53:40.680
for TensorFlow, just like any of these other systems are.
53:40.680 --> 53:43.120
There's a major difference between, I would say,
53:43.120 --> 53:44.640
three camps of technologies here.
53:44.640 --> 53:46.920
There's Python, which is a special case,
53:46.920 --> 53:49.280
because the vast majority of the community efforts
53:49.280 --> 53:51.160
go into the Python interface.
53:51.160 --> 53:53.000
And Python has its own approaches
53:53.000 --> 53:55.800
for automatic differentiation, has its own APIs,
53:55.800 --> 53:58.200
and all this kind of stuff.
53:58.200 --> 54:00.240
There's Swift, which I'll talk about in a second.
54:00.240 --> 54:02.080
And then there's kind of everything else.
54:02.080 --> 54:05.440
And so the everything else are effectively language bindings.
54:05.440 --> 54:08.000
So they call into the TensorFlow runtime.
54:08.000 --> 54:10.960
But they usually don't have automatic differentiation,
54:10.960 --> 54:14.760
or they usually don't provide anything other than APIs that
54:14.760 --> 54:16.480
call the C APIs in TensorFlow.
54:16.480 --> 54:18.400
And so they're kind of wrappers for that.
54:18.400 --> 54:19.840
Swift is really kind of special.
54:19.840 --> 54:22.800
And it's a very different approach.
54:22.800 --> 54:25.360
Swift for TensorFlow, that is, is a very different approach,
54:25.360 --> 54:26.920
because there we're saying, let's
54:26.920 --> 54:28.440
look at all the problems that need
54:28.440 --> 54:34.120
to be solved in the full stack of the TensorFlow compilation
54:34.120 --> 54:35.680
process, if you think about it that way.
54:35.680 --> 54:38.200
Because TensorFlow is fundamentally a compiler.
54:38.200 --> 54:42.760
It takes models, and then it makes them go fast on hardware.
54:42.760 --> 54:43.800
That's what a compiler does.
54:43.800 --> 54:47.560
And it has a front end, it has an optimizer,
54:47.560 --> 54:49.320
and it has many back ends.
54:49.320 --> 54:51.680
And so if you think about it the right way,
54:51.680 --> 54:54.760
or if you look at it in a particular way,
54:54.760 --> 54:55.800
it is a compiler.
54:59.280 --> 55:02.120
And so Swift is merely another front end.
55:02.120 --> 55:05.560
But it's saying, and the design principle is saying,
55:05.560 --> 55:08.200
let's look at all the problems that we face as machine
55:08.200 --> 55:11.200
learning practitioners, and what is the best possible way
55:11.200 --> 55:13.840
we can do that, given the fact that we can change literally
55:13.840 --> 55:15.920
anything in this entire stack.
55:15.920 --> 55:18.440
And Python, for example, where the vast majority
55:18.440 --> 55:22.600
of the engineering and effort has gone into,
55:22.600 --> 55:25.280
is constrained by being the best possible thing you can do
55:25.280 --> 55:27.280
with a Python library.
55:27.280 --> 55:29.280
There are no Python language features
55:29.280 --> 55:32.520
that are added because of machine learning that I'm aware of.
55:32.520 --> 55:35.080
They added a matrix multiplication operator with that,
55:35.080 --> 55:38.280
but that's as close as you get.
55:38.280 --> 55:41.400
And so with Swift, it's hard, but you
55:41.400 --> 55:43.800
can add language features to the language,
55:43.800 --> 55:46.080
and there's a community process for that.
55:46.080 --> 55:48.000
And so we look at these things and say,
55:48.000 --> 55:49.680
well, what is the right division of labor
55:49.680 --> 55:52.000
between the human programmer and the compiler?
55:52.000 --> 55:55.280
And Swift has a number of things that shift that balance.
55:55.280 --> 56:00.520
So because it has a type system, for example,
56:00.520 --> 56:03.280
it makes certain things possible for analysis of the code,
56:03.280 --> 56:05.520
and the compiler can automatically
56:05.520 --> 56:08.800
build graphs for you without you thinking about them.
56:08.800 --> 56:10.520
That's a big deal for a programmer.
56:10.520 --> 56:11.640
You just get free performance.
56:11.640 --> 56:14.360
You get clustering and fusion and optimization,
56:14.360 --> 56:17.440
things like that, without you as a programmer having
56:17.440 --> 56:20.040
to manually do it because the compiler can do it for you.
56:20.040 --> 56:22.200
Automatic differentiation is another big deal,
56:22.200 --> 56:25.440
and I think one of the key contributions of the Swift
56:25.440 --> 56:29.600
for TensorFlow project is that there's
56:29.600 --> 56:32.200
this entire body of work on automatic differentiation that
56:32.200 --> 56:34.240
dates back to the Fortran days.
56:34.240 --> 56:36.360
People doing a tremendous amount of numerical computing
56:36.360 --> 56:39.800
in Fortran used to write what they call source to source
56:39.800 --> 56:43.600
translators, where you take a bunch of code, shove it
56:43.600 --> 56:47.280
into a mini compiler, and it would push out more Fortran
56:47.280 --> 56:50.200
code, but it would generate the backwards passes
56:50.200 --> 56:53.000
for your functions for you, the derivatives.
56:53.000 --> 56:57.840
And so in that work in the 70s, a tremendous number
56:57.840 --> 57:01.160
of optimizations, a tremendous number of techniques
57:01.160 --> 57:02.920
for fixing numerical instability,
57:02.920 --> 57:05.080
and other kinds of problems were developed,
57:05.080 --> 57:07.600
but they're very difficult to port into a world
57:07.600 --> 57:11.280
where in eager execution, you get an op by op at a time.
57:11.280 --> 57:13.280
Like, you need to be able to look at an entire function
57:13.280 --> 57:15.600
and be able to reason about what's going on.
57:15.600 --> 57:18.360
And so when you have a language integrated
57:18.360 --> 57:20.480
automatic differentiation, which is one of the things
57:20.480 --> 57:22.760
that the Swift project is focusing on,
57:22.760 --> 57:25.720
you can open all these techniques and reuse them
57:25.720 --> 57:30.160
in familiar ways, but the language integration piece
57:30.160 --> 57:33.280
has a bunch of design room in it, and it's also complicated.
57:33.280 --> 57:34.920
The other piece of the puzzle here,
57:34.920 --> 57:37.040
this kind of interesting is TPUs at Google.
57:37.040 --> 57:37.880
Yes.
57:37.880 --> 57:40.200
So, you know, we're in a new world with deep learning.
57:40.200 --> 57:43.000
It's constantly changing, and I imagine
57:43.000 --> 57:46.400
without disclosing anything, I imagine, you know,
57:46.400 --> 57:48.480
you're still innovating on the TPU front too.
57:48.480 --> 57:49.320
Indeed.
57:49.320 --> 57:52.280
So how much sort of interplays there are
57:52.280 --> 57:54.440
between software and hardware and trying to figure out
57:54.440 --> 57:56.760
how to gather, move towards an optimized solution.
57:56.760 --> 57:57.800
There's an incredible amount.
57:57.800 --> 57:59.520
So we're on our third generation of TPUs,
57:59.520 --> 58:02.800
which are now 100 petaflops in a very large
58:02.800 --> 58:07.800
liquid cooled box, virtual box with no cover.
58:07.800 --> 58:11.320
And as you might imagine, we're not out of ideas yet.
58:11.320 --> 58:14.400
The great thing about TPUs is that they're
58:14.400 --> 58:17.640
a perfect example of hardware software co design.
58:17.640 --> 58:19.840
And so it's about saying, what hardware
58:19.840 --> 58:23.280
do we build to solve certain classes of machine learning
58:23.280 --> 58:23.920
problems?
58:23.920 --> 58:26.360
Well, the algorithms are changing.
58:26.360 --> 58:30.480
Like the hardware takes some cases years to produce, right?
58:30.480 --> 58:34.160
And so you have to make bets and decide what is going to happen.
58:34.160 --> 58:37.280
And so what is the best way to spend the transistors
58:37.280 --> 58:41.560
to get the maximum performance per watt or area per cost
58:41.560 --> 58:44.120
or whatever it is that you're optimizing for?
58:44.120 --> 58:46.600
And so one of the amazing things about TPUs
58:46.600 --> 58:50.040
is this numeric format called B Float 16.
58:50.040 --> 58:54.160
B Float 16 is a compressed 16 bit floating point format,
58:54.160 --> 58:56.120
but it puts the bits in different places.
58:56.120 --> 58:59.000
In numeric terms, it has a smaller mantissa
58:59.000 --> 59:00.480
and a larger exponent.
59:00.480 --> 59:03.000
That means that it's less precise,
59:03.000 --> 59:06.120
but it can represent larger ranges of values, which
59:06.120 --> 59:08.640
in the machine learning context is really important and useful.
59:08.640 --> 59:13.120
Because sometimes you have very small gradients
59:13.120 --> 59:17.600
you want to accumulate and very, very small numbers that
59:17.600 --> 59:20.520
are important to move things as you're learning.
59:20.520 --> 59:23.240
But sometimes you have very large magnitude numbers as well.
59:23.240 --> 59:26.880
And B Float 16 is not as precise.
59:26.880 --> 59:28.240
The mantissa is small.
59:28.240 --> 59:30.360
But it turns out the machine learning algorithms actually
59:30.360 --> 59:31.640
want to generalize.
59:31.640 --> 59:34.320
And so there's theories that this actually
59:34.320 --> 59:36.440
increases the ability for the network
59:36.440 --> 59:38.040
to generalize across data sets.
59:38.040 --> 59:41.160
And regardless of whether it's good or bad,
59:41.160 --> 59:42.640
it's much cheaper at the hardware level
59:42.640 --> 59:48.160
to implement because the area and time of a multiplier
59:48.160 --> 59:50.880
is n squared in the number of bits in the mantissa,
59:50.880 --> 59:53.360
but it's linear with size of the exponent.
59:53.360 --> 59:56.360
And you're connected to both efforts here, both on the hardware
59:56.360 --> 59:57.200
and the software side?
59:57.200 --> 59:59.240
Yeah, and so that was a breakthrough coming
59:59.240 --> 1:00:01.800
from the research side and people working
1:00:01.800 --> 1:00:06.000
on optimizing network transport of weights
1:00:06.000 --> 1:00:08.280
across a network originally and trying
1:00:08.280 --> 1:00:10.160
to find ways to compress that.
1:00:10.160 --> 1:00:12.160
But then it got burned into silicon.
1:00:12.160 --> 1:00:15.320
And it's a key part of what makes TPU performance so amazing.
1:00:15.320 --> 1:00:17.880
And great.
1:00:17.880 --> 1:00:20.640
Now, TPUs have many different aspects that are important.
1:00:20.640 --> 1:00:25.080
But the co design between the low level compiler bits
1:00:25.080 --> 1:00:27.360
and the software bits and the algorithms
1:00:27.360 --> 1:00:28.640
is all super important.
1:00:28.640 --> 1:00:32.880
And it's this amazing trifecta that only Google can do.
1:00:32.880 --> 1:00:34.360
Yeah, that's super exciting.
1:00:34.360 --> 1:00:38.440
So can you tell me about MLIR project,
1:00:38.440 --> 1:00:41.400
previously the secretive one?
1:00:41.400 --> 1:00:43.000
Yeah, so MLIR is a project that we
1:00:43.000 --> 1:00:46.960
announced at a compiler conference three weeks ago
1:00:46.960 --> 1:00:50.880
or something at the Compilers for Machine Learning Conference.
1:00:50.880 --> 1:00:53.280
Basically, again, if you look at TensorFlow as a compiler
1:00:53.280 --> 1:00:55.040
stack, it has a number of compiler algorithms
1:00:55.040 --> 1:00:56.000
within it.
1:00:56.000 --> 1:00:57.480
It also has a number of compilers
1:00:57.480 --> 1:00:58.880
that get embedded into it.
1:00:58.880 --> 1:01:00.320
And they're made by different vendors.
1:01:00.320 --> 1:01:04.640
For example, Google has XLA, which is a great compiler system.
1:01:04.640 --> 1:01:08.680
NVIDIA has TensorFlow RT, Intel has NGraph.
1:01:08.680 --> 1:01:10.640
There's a number of these different compiler systems.
1:01:10.640 --> 1:01:13.600
And they're very hardware specific.
1:01:13.600 --> 1:01:16.280
And they're trying to solve different parts of the problems.
1:01:16.280 --> 1:01:18.920
But they're all kind of similar in a sense
1:01:18.920 --> 1:01:20.680
of they want to integrate with TensorFlow.
1:01:20.680 --> 1:01:22.720
Now, TensorFlow has an optimizer.
1:01:22.720 --> 1:01:25.480
And it has these different code generation technologies
1:01:25.480 --> 1:01:26.360
built in.
1:01:26.360 --> 1:01:28.680
The idea of MLIR is to build a common infrastructure
1:01:28.680 --> 1:01:31.040
to support all these different subsystems.
1:01:31.040 --> 1:01:34.120
And initially, it's to be able to make it so that they all
1:01:34.120 --> 1:01:34.840
plug in together.
1:01:34.840 --> 1:01:37.800
And they can share a lot more code and can be reusable.
1:01:37.800 --> 1:01:40.960
But over time, we hope that the industry will start
1:01:40.960 --> 1:01:42.440
collaborating and sharing code.
1:01:42.440 --> 1:01:45.200
And instead of reinventing the same things over and over again,
1:01:45.200 --> 1:01:49.240
that we can actually foster some of that working together
1:01:49.240 --> 1:01:51.520
to solve common problem energy that
1:01:51.520 --> 1:01:54.440
has been useful in the compiler field before.
1:01:54.440 --> 1:01:57.000
Beyond that, MLIR is some people have
1:01:57.000 --> 1:01:59.240
joked that it's kind of LLVM2.
1:01:59.240 --> 1:02:01.760
It learns a lot about what LLVM has been good
1:02:01.760 --> 1:02:04.280
and what LLVM has done wrong.
1:02:04.280 --> 1:02:06.800
And it's a chance to fix that.
1:02:06.800 --> 1:02:09.320
And also, there are challenges in the LLVM ecosystem
1:02:09.320 --> 1:02:11.840
as well, where LLVM is very good at the thing
1:02:11.840 --> 1:02:12.680
it was designed to do.
1:02:12.680 --> 1:02:15.480
But 20 years later, the world has changed.
1:02:15.480 --> 1:02:17.560
And people are trying to solve higher level problems.
1:02:17.560 --> 1:02:20.280
And we need some new technology.
1:02:20.280 --> 1:02:24.680
And what's the future of open source in this context?
1:02:24.680 --> 1:02:25.680
Very soon.
1:02:25.680 --> 1:02:27.440
So it is not yet open source.
1:02:27.440 --> 1:02:29.360
But it will be, hopefully, the next couple of months.
1:02:29.360 --> 1:02:30.960
So you still believe in the value of open source
1:02:30.960 --> 1:02:31.560
and these kinds of kinds?
1:02:31.560 --> 1:02:32.400
Oh, yeah, absolutely.
1:02:32.400 --> 1:02:36.080
And I think that the TensorFlow community at large
1:02:36.080 --> 1:02:37.640
fully believes in open source.
1:02:37.640 --> 1:02:40.080
So I mean, there is a difference between Apple,
1:02:40.080 --> 1:02:43.480
where you were previously in Google, now in spirit and culture.
1:02:43.480 --> 1:02:45.440
And I would say the open sourcing of TensorFlow
1:02:45.440 --> 1:02:48.360
was a seminal moment in the history of software.
1:02:48.360 --> 1:02:51.640
Because here's this large company releasing
1:02:51.640 --> 1:02:55.880
a very large code base that's open sourcing.
1:02:55.880 --> 1:02:57.880
What are your thoughts on that?
1:02:57.880 --> 1:03:00.800
How happy or not were you to see that kind
1:03:00.800 --> 1:03:02.880
of degree of open sourcing?
1:03:02.880 --> 1:03:05.320
So between the two, I prefer the Google approach,
1:03:05.320 --> 1:03:07.800
if that's what you're saying.
1:03:07.800 --> 1:03:12.360
The Apple approach makes sense given the historical context
1:03:12.360 --> 1:03:13.360
that Apple came from.
1:03:13.360 --> 1:03:15.720
But that's been 35 years ago.
1:03:15.720 --> 1:03:18.160
And I think that Apple is definitely adapting.
1:03:18.160 --> 1:03:20.240
And the way I look at it is that there's
1:03:20.240 --> 1:03:23.120
different kinds of concerns in the space, right?
1:03:23.120 --> 1:03:24.840
It is very rational for a business
1:03:24.840 --> 1:03:28.680
to care about making money.
1:03:28.680 --> 1:03:31.600
That fundamentally is what a business is about, right?
1:03:31.600 --> 1:03:34.280
But I think it's also incredibly realistic
1:03:34.280 --> 1:03:36.320
to say it's not your string library that's
1:03:36.320 --> 1:03:38.040
the thing that's going to make you money.
1:03:38.040 --> 1:03:41.440
It's going to be the amazing UI product differentiating
1:03:41.440 --> 1:03:42.880
features and other things like that
1:03:42.880 --> 1:03:45.200
that you build on top of your string library.
1:03:45.200 --> 1:03:49.480
And so keeping your string library proprietary and secret
1:03:49.480 --> 1:03:53.480
and things like that isn't maybe not the important thing
1:03:53.480 --> 1:03:54.680
anymore, right?
1:03:54.680 --> 1:03:57.720
Or before, platforms were different, right?
1:03:57.720 --> 1:04:01.480
And even 15 years ago, things were a little bit different.
1:04:01.480 --> 1:04:02.880
But the world is changing.
1:04:02.880 --> 1:04:05.280
So Google strikes a very good balance, I think.
1:04:05.280 --> 1:04:08.680
And I think that TensorFlow being open source
1:04:08.680 --> 1:04:12.000
really changed the entire machine learning field
1:04:12.000 --> 1:04:14.080
and it caused a revolution in its own right.
1:04:14.080 --> 1:04:17.560
And so I think it's amazingly forward looking
1:04:17.560 --> 1:04:21.520
because I could have imagined, and I wasn't at Google at the time,
1:04:21.520 --> 1:04:23.760
but I could imagine a different context in a different world
1:04:23.760 --> 1:04:26.520
where a company says, machine learning is critical
1:04:26.520 --> 1:04:27.960
to what we're doing, we're not going
1:04:27.960 --> 1:04:29.600
to give it to other people, right?
1:04:29.600 --> 1:04:35.840
And so that decision is a profoundly brilliant insight
1:04:35.840 --> 1:04:38.320
that I think has really led to the world being better
1:04:38.320 --> 1:04:40.160
and better for Google as well.
1:04:40.160 --> 1:04:42.200
And has all kinds of ripple effects.
1:04:42.200 --> 1:04:45.400
I think it is really, I mean, you can't
1:04:45.400 --> 1:04:49.800
understate Google deciding how profound that is for software.
1:04:49.800 --> 1:04:50.840
It's awesome.
1:04:50.840 --> 1:04:54.880
Well, and again, I can understand the concern
1:04:54.880 --> 1:04:57.640
about if we release our machine learning software,
1:04:57.640 --> 1:05:00.400
our competitors could go faster.
1:05:00.400 --> 1:05:02.480
But on the other hand, I think that open sourcing TensorFlow
1:05:02.480 --> 1:05:03.960
has been fantastic for Google.
1:05:03.960 --> 1:05:09.080
And I'm sure that decision was very nonobvious at the time,
1:05:09.080 --> 1:05:11.480
but I think it's worked out very well.
1:05:11.480 --> 1:05:13.200
So let's try this real quick.
1:05:13.200 --> 1:05:15.600
You were at Tesla for five months
1:05:15.600 --> 1:05:17.600
as the VP of autopilot software.
1:05:17.600 --> 1:05:20.480
You led the team during the transition from H Hardware
1:05:20.480 --> 1:05:22.320
1 to Hardware 2.
1:05:22.320 --> 1:05:23.480
I have a couple of questions.
1:05:23.480 --> 1:05:26.320
So one, first of all, to me, that's
1:05:26.320 --> 1:05:28.520
one of the bravest engineering decisions
1:05:28.520 --> 1:05:33.320
undertaking sort of like, undertaking really ever
1:05:33.320 --> 1:05:36.000
in the automotive industry to me, software wise,
1:05:36.000 --> 1:05:37.440
starting from scratch.
1:05:37.440 --> 1:05:39.320
It's a really brave engineering decision.
1:05:39.320 --> 1:05:42.760
So my one question is there is, what was that like?
1:05:42.760 --> 1:05:43.960
What was the challenge of that?
1:05:43.960 --> 1:05:45.760
Do you mean the career decision of jumping
1:05:45.760 --> 1:05:48.880
from a comfortable good job into the unknown?
1:05:48.880 --> 1:05:51.560
That combined, so at the individual level,
1:05:51.560 --> 1:05:54.640
you making that decision.
1:05:54.640 --> 1:05:58.040
And then when you show up, it's a really hard engineering
1:05:58.040 --> 1:05:58.840
problem.
1:05:58.840 --> 1:06:04.880
So you could just stay, maybe slow down, say, Hardware 1,
1:06:04.880 --> 1:06:06.560
or those kinds of decisions.
1:06:06.560 --> 1:06:10.160
So just taking it full on, let's do this from scratch.
1:06:10.160 --> 1:06:11.080
What was that like?
1:06:11.080 --> 1:06:12.680
Well, so I mean, I don't think Tesla
1:06:12.680 --> 1:06:15.720
has a culture of taking things slow and seeing how it goes.
1:06:15.720 --> 1:06:18.080
So one of the things that attracted me about Tesla
1:06:18.080 --> 1:06:19.240
is it's very much a gung ho.
1:06:19.240 --> 1:06:20.200
Let's change the world.
1:06:20.200 --> 1:06:21.640
Let's figure it out kind of a place.
1:06:21.640 --> 1:06:25.680
And so I have a huge amount of respect for that.
1:06:25.680 --> 1:06:28.720
Tesla has done very smart things with Hardware 1
1:06:28.720 --> 1:06:29.440
in particular.
1:06:29.440 --> 1:06:32.760
And the Hardware 1 design was originally designed
1:06:32.760 --> 1:06:37.280
to be very simple automation features in the car
1:06:37.280 --> 1:06:39.840
for like traffic aware cruise control and things like that.
1:06:39.840 --> 1:06:42.680
And the fact that they were able to effectively feature
1:06:42.680 --> 1:06:47.760
creep it into lane holding and a very useful driver assistance
1:06:47.760 --> 1:06:50.120
feature is pretty astounding, particularly given
1:06:50.120 --> 1:06:52.560
the details of the hardware.
1:06:52.560 --> 1:06:54.640
Hardware 2 built on that in a lot of ways.
1:06:54.640 --> 1:06:56.800
And the challenge there was that they were transitioning
1:06:56.800 --> 1:07:00.080
from a third party provided vision stack
1:07:00.080 --> 1:07:01.760
to an in house built vision stack.
1:07:01.760 --> 1:07:05.680
And so for the first step, which I mostly helped with,
1:07:05.680 --> 1:07:08.520
was getting onto that new vision stack.
1:07:08.520 --> 1:07:10.880
And that was very challenging.
1:07:10.880 --> 1:07:14.000
And it was time critical for various reasons.
1:07:14.000 --> 1:07:15.000
And it was a big leap.
1:07:15.000 --> 1:07:17.560
But it was fortunate that it built on a lot of the knowledge
1:07:17.560 --> 1:07:20.880
and expertise in the team that had built Hardware 1's
1:07:20.880 --> 1:07:22.920
driver assistance features.
1:07:22.920 --> 1:07:25.400
So you spoke in a collected and kind way
1:07:25.400 --> 1:07:26.720
about your time at Tesla.
1:07:26.720 --> 1:07:30.280
But it was ultimately not a good fit Elon Musk.
1:07:30.280 --> 1:07:33.440
We've talked on this podcast, several guests of the course.
1:07:33.440 --> 1:07:36.480
Elon Musk continues to do some of the most bold and innovative
1:07:36.480 --> 1:07:38.800
engineering work in the world at times
1:07:38.800 --> 1:07:41.320
at the cost to some of the members of the Tesla team.
1:07:41.320 --> 1:07:45.120
What did you learn about this working in this chaotic world
1:07:45.120 --> 1:07:46.720
with Elon?
1:07:46.720 --> 1:07:50.560
Yeah, so I guess I would say that when I was at Tesla,
1:07:50.560 --> 1:07:54.480
I experienced and saw the highest degree of turnover
1:07:54.480 --> 1:07:58.280
I'd ever seen in a company, which was a bit of a shock.
1:07:58.280 --> 1:08:00.520
But one of the things I learned and I came to respect
1:08:00.520 --> 1:08:03.400
is that Elon's able to attract amazing talent
1:08:03.400 --> 1:08:05.640
because he has a very clear vision of the future.
1:08:05.640 --> 1:08:07.200
And he can get people to buy into it
1:08:07.200 --> 1:08:09.840
because they want that future to happen.
1:08:09.840 --> 1:08:11.840
And the power of vision is something
1:08:11.840 --> 1:08:14.200
that I have a tremendous amount of respect for.
1:08:14.200 --> 1:08:17.600
And I think that Elon is fairly singular in the world
1:08:17.600 --> 1:08:22.320
in terms of the things he's able to get people to believe in.
1:08:22.320 --> 1:08:27.360
And there are many people that stand in the street corner
1:08:27.360 --> 1:08:29.320
and say, ah, we're going to go to Mars, right?
1:08:29.320 --> 1:08:31.600
But then there are a few people that
1:08:31.600 --> 1:08:35.200
can get others to buy into it and believe in, build the path
1:08:35.200 --> 1:08:36.160
and make it happen.
1:08:36.160 --> 1:08:39.120
And so I respect that.
1:08:39.120 --> 1:08:41.000
I don't respect all of his methods,
1:08:41.000 --> 1:08:44.960
but I have a huge amount of respect for that.
1:08:44.960 --> 1:08:46.840
You've mentioned in a few places,
1:08:46.840 --> 1:08:50.400
including in this context, working hard.
1:08:50.400 --> 1:08:51.960
What does it mean to work hard?
1:08:51.960 --> 1:08:53.480
And when you look back at your life,
1:08:53.480 --> 1:08:59.040
what were some of the most brutal periods of having
1:08:59.040 --> 1:09:03.360
to really put everything you have into something?
1:09:03.360 --> 1:09:05.040
Yeah, good question.
1:09:05.040 --> 1:09:07.480
So working hard can be defined a lot of different ways.
1:09:07.480 --> 1:09:08.680
So a lot of hours.
1:09:08.680 --> 1:09:12.440
And so that is true.
1:09:12.440 --> 1:09:14.480
The thing to me that's the hardest
1:09:14.480 --> 1:09:18.720
is both being short term focused on delivering and executing
1:09:18.720 --> 1:09:21.080
and making a thing happen, while also thinking
1:09:21.080 --> 1:09:24.360
about the longer term and trying to balance that, right?
1:09:24.360 --> 1:09:28.480
Because if you are myopically focused on solving a task
1:09:28.480 --> 1:09:31.920
and getting that done and only think about that incremental
1:09:31.920 --> 1:09:34.640
next step, you will miss the next big hill
1:09:34.640 --> 1:09:36.360
you should jump over to, right?
1:09:36.360 --> 1:09:38.000
And so I've been really fortunate
1:09:38.000 --> 1:09:42.080
that I've been able to kind of oscillate between the two.
1:09:42.080 --> 1:09:45.600
And historically at Apple, for example,
1:09:45.600 --> 1:09:47.080
that was made possible because I was
1:09:47.080 --> 1:09:49.080
able to work with some really amazing people and build up
1:09:49.080 --> 1:09:53.760
teams and leadership structures and allow
1:09:53.760 --> 1:09:57.120
them to grow in their careers and take on responsibility,
1:09:57.120 --> 1:10:00.080
thereby freeing up me to be a little bit crazy
1:10:00.080 --> 1:10:02.960
and thinking about the next thing.
1:10:02.960 --> 1:10:04.640
And so it's a lot of that.
1:10:04.640 --> 1:10:06.760
But it's also about with the experience
1:10:06.760 --> 1:10:10.120
you make connections that other people don't necessarily make.
1:10:10.120 --> 1:10:12.960
And so I think that's a big part as well.
1:10:12.960 --> 1:10:16.040
But the bedrock is just a lot of hours.
1:10:16.040 --> 1:10:19.720
And that's OK with me.
1:10:19.720 --> 1:10:21.480
There's different theories on work life balance.
1:10:21.480 --> 1:10:25.160
And my theory for myself, which I do not project onto the team,
1:10:25.160 --> 1:10:28.480
but my theory for myself is that I
1:10:28.480 --> 1:10:30.400
want to love what I'm doing and work really hard.
1:10:30.400 --> 1:10:33.960
And my purpose, I feel like, and my goal
1:10:33.960 --> 1:10:36.240
is to change the world and make it a better place.
1:10:36.240 --> 1:10:40.000
And that's what I'm really motivated to do.
1:10:40.000 --> 1:10:44.760
So last question, LLVM logo is a dragon.
1:10:44.760 --> 1:10:46.760
You explained that this is because dragons
1:10:46.760 --> 1:10:50.320
have connotations of power, speed, intelligence.
1:10:50.320 --> 1:10:53.320
It can also be sleek, elegant, and modular,
1:10:53.320 --> 1:10:56.280
though you remove the modular part.
1:10:56.280 --> 1:10:58.920
What is your favorite dragon related character
1:10:58.920 --> 1:11:01.480
from fiction, video, or movies?
1:11:01.480 --> 1:11:03.840
So those are all very kind ways of explaining it.
1:11:03.840 --> 1:11:06.200
Do you want to know the real reason it's a dragon?
1:11:06.200 --> 1:11:07.000
Yeah.
1:11:07.000 --> 1:11:07.920
Is that better?
1:11:07.920 --> 1:11:11.040
So there is a seminal book on compiler design
1:11:11.040 --> 1:11:12.480
called The Dragon Book.
1:11:12.480 --> 1:11:16.280
And so this is a really old now book on compilers.
1:11:16.280 --> 1:11:22.040
And so the Dragon logo for LLVM came about because at Apple,
1:11:22.040 --> 1:11:24.720
we kept talking about LLVM related technologies,
1:11:24.720 --> 1:11:26.960
and there's no logo to put on a slide.
1:11:26.960 --> 1:11:28.440
And we're like, what do we do?
1:11:28.440 --> 1:11:30.000
And somebody's like, well, what kind of logo
1:11:30.000 --> 1:11:32.160
should a compiler technology have?
1:11:32.160 --> 1:11:33.320
And I'm like, I don't know.
1:11:33.320 --> 1:11:37.280
I mean, the dragon is the best thing that we've got.
1:11:37.280 --> 1:11:40.600
And Apple somehow magically came up with the logo.
1:11:40.600 --> 1:11:43.240
And it was a great thing, and the whole community
1:11:43.240 --> 1:11:44.000
rallied around it.
1:11:44.000 --> 1:11:46.840
And then it got better as other graphic designers got
1:11:46.840 --> 1:11:47.320
involved.
1:11:47.320 --> 1:11:49.280
But that's originally where it came from.
1:11:49.280 --> 1:11:50.080
The story.
1:11:50.080 --> 1:11:53.960
Is there dragons from fiction that you connect with?
1:11:53.960 --> 1:11:58.000
That Game of Thrones, Lord of the Rings, that kind of thing?
1:11:58.000 --> 1:11:59.120
Lord of the Rings is great.
1:11:59.120 --> 1:12:01.440
I also like role playing games and things like computer
1:12:01.440 --> 1:12:02.160
role playing games.
1:12:02.160 --> 1:12:03.600
And so dragons often show up in there.
1:12:03.600 --> 1:12:07.080
But it really comes back to the book.
1:12:07.080 --> 1:12:08.480
Oh, no, we need a thing.
1:12:08.480 --> 1:12:09.880
We need a lot to do.
1:12:09.880 --> 1:12:13.640
And hilariously, one of the funny things about LLVM
1:12:13.640 --> 1:12:19.400
is that my wife, who's amazing, runs the LLVM foundation.
1:12:19.400 --> 1:12:21.040
And she goes to Grace Hopper, and is
1:12:21.040 --> 1:12:22.480
trying to get more women involved.
1:12:22.480 --> 1:12:24.600
And she's also a compiler engineer.
1:12:24.600 --> 1:12:26.040
So she's trying to get other women
1:12:26.040 --> 1:12:28.120
to get interested in compilers and things like this.
1:12:28.120 --> 1:12:29.960
And so she hands out the stickers.
1:12:29.960 --> 1:12:34.240
And people like the LLVM sticker because of Game of Thrones.
1:12:34.240 --> 1:12:36.800
And so sometimes culture has this helpful effect
1:12:36.800 --> 1:12:41.040
to get the next generation of compiler engineers engaged
1:12:41.040 --> 1:12:42.320
with the cause.
1:12:42.320 --> 1:12:43.240
OK, awesome.
1:12:43.240 --> 1:12:44.680
Grace, thanks so much for talking with us.
1:12:44.680 --> 1:13:07.440
It's been great talking with you.