diff --git "a/vtt/episode_021_large.vtt" "b/vtt/episode_021_large.vtt" new file mode 100644--- /dev/null +++ "b/vtt/episode_021_large.vtt" @@ -0,0 +1,5156 @@ +WEBVTT + +00:00.000 --> 00:02.680 + The following is a conversation with Chris Latner. + +00:02.680 --> 00:04.560 + Currently, he's a senior director + +00:04.560 --> 00:08.400 + at Google working on several projects, including CPU, GPU, + +00:08.400 --> 00:12.040 + TPU accelerators for TensorFlow, Swift for TensorFlow, + +00:12.040 --> 00:14.400 + and all kinds of machine learning compiler magic + +00:14.400 --> 00:16.360 + going on behind the scenes. + +00:16.360 --> 00:18.440 + He's one of the top experts in the world + +00:18.440 --> 00:21.160 + on compiler technologies, which means he deeply + +00:21.160 --> 00:25.560 + understands the intricacies of how hardware and software come + +00:25.560 --> 00:27.920 + together to create efficient code. + +00:27.920 --> 00:31.400 + He created the LLVM compiler infrastructure project + +00:31.400 --> 00:33.360 + and the Clang compiler. + +00:33.360 --> 00:36.000 + He led major engineering efforts at Apple, + +00:36.000 --> 00:39.000 + including the creation of the Swift programming language. + +00:39.000 --> 00:41.720 + He also briefly spent time at Tesla + +00:41.720 --> 00:44.280 + as vice president of Autopilot software + +00:44.280 --> 00:46.760 + during the transition from Autopilot hardware 1 + +00:46.760 --> 00:49.600 + to hardware 2, when Tesla essentially + +00:49.600 --> 00:52.640 + started from scratch to build an in house software + +00:52.640 --> 00:54.800 + infrastructure for Autopilot. + +00:54.800 --> 00:58.040 + I could have easily talked to Chris for many more hours. + +00:58.040 --> 01:01.200 + Compiling code down across the levels of abstraction + +01:01.200 --> 01:04.160 + is one of the most fundamental and fascinating aspects + +01:04.160 --> 01:06.640 + of what computers do, and he is one of the world + +01:06.640 --> 01:08.560 + experts in this process. + +01:08.560 --> 01:12.880 + It's rigorous science, and it's messy, beautiful art. + +01:12.880 --> 01:15.920 + This conversation is part of the Artificial Intelligence + +01:15.920 --> 01:16.760 + podcast. + +01:16.760 --> 01:19.440 + If you enjoy it, subscribe on YouTube, iTunes, + +01:19.440 --> 01:22.760 + or simply connect with me on Twitter at Lex Friedman, + +01:22.760 --> 01:24.680 + spelled F R I D. + +01:24.680 --> 01:29.360 + And now, here's my conversation with Chris Ladner. + +01:29.360 --> 01:33.160 + What was the first program you've ever written? + +01:33.160 --> 01:34.120 + My first program. + +01:34.120 --> 01:35.360 + Back, and when was it? + +01:35.360 --> 01:39.080 + I think I started as a kid, and my parents + +01:39.080 --> 01:41.560 + got a basic programming book. + +01:41.560 --> 01:44.200 + And so when I started, it was typing out programs + +01:44.200 --> 01:46.880 + from a book, and seeing how they worked, + +01:46.880 --> 01:49.680 + and then typing them in wrong, and trying + +01:49.680 --> 01:51.680 + to figure out why they were not working right, + +01:51.680 --> 01:52.960 + that kind of stuff. + +01:52.960 --> 01:54.880 + So BASIC, what was the first language + +01:54.880 --> 01:58.360 + that you remember yourself maybe falling in love with, + +01:58.360 --> 01:59.720 + like really connecting with? + +01:59.720 --> 02:00.400 + I don't know. + +02:00.400 --> 02:02.680 + I mean, I feel like I've learned a lot along the way, + +02:02.680 --> 02:05.800 + and each of them have a different special thing + +02:05.800 --> 02:06.640 + about them. + +02:06.640 --> 02:09.720 + So I started in BASIC, and then went like GW BASIC, + +02:09.720 --> 02:11.440 + which was the thing back in the DOS days, + +02:11.440 --> 02:15.280 + and then upgraded to QBASIC, and eventually QuickBASIC, + +02:15.280 --> 02:18.200 + which are all slightly more fancy versions of Microsoft + +02:18.200 --> 02:19.440 + BASIC. + +02:19.440 --> 02:21.360 + Made the jump to Pascal, and started + +02:21.360 --> 02:23.920 + doing machine language programming and assembly + +02:23.920 --> 02:25.280 + in Pascal, which was really cool. + +02:25.280 --> 02:28.080 + Turbo Pascal was amazing for its day. + +02:28.080 --> 02:31.600 + Eventually got into C, C++, and then kind of did + +02:31.600 --> 02:33.400 + lots of other weird things. + +02:33.400 --> 02:37.080 + I feel like you took the dark path, which is the, + +02:37.080 --> 02:39.480 + you could have gone Lisp. + +02:39.480 --> 02:40.000 + Yeah. + +02:40.000 --> 02:41.680 + You could have gone higher level sort + +02:41.680 --> 02:44.600 + of functional philosophical hippie route. + +02:44.600 --> 02:48.080 + Instead, you went into like the dark arts of the C. + +02:48.080 --> 02:49.720 + It was straight into the machine. + +02:49.720 --> 02:50.680 + Straight to the machine. + +02:50.680 --> 02:53.880 + So I started with BASIC, Pascal, and then Assembly, + +02:53.880 --> 02:55.320 + and then wrote a lot of Assembly. + +02:55.320 --> 03:00.080 + And I eventually did Smalltalk and other things like that. + +03:00.080 --> 03:01.880 + But that was not the starting point. + +03:01.880 --> 03:05.080 + But so what is this journey to C? + +03:05.080 --> 03:06.320 + Is that in high school? + +03:06.320 --> 03:07.560 + Is that in college? + +03:07.560 --> 03:09.320 + That was in high school, yeah. + +03:09.320 --> 03:13.720 + And then that was really about trying + +03:13.720 --> 03:16.240 + to be able to do more powerful things than what Pascal could + +03:16.240 --> 03:18.960 + do, and also to learn a different world. + +03:18.960 --> 03:20.760 + So he was really confusing to me with pointers + +03:20.760 --> 03:23.000 + and the syntax and everything, and it took a while. + +03:23.000 --> 03:28.800 + But Pascal's much more principled in various ways. + +03:28.800 --> 03:33.400 + C is more, I mean, it has its historical roots, + +03:33.400 --> 03:35.520 + but it's not as easy to learn. + +03:35.520 --> 03:39.880 + With pointers, there's this memory management thing + +03:39.880 --> 03:41.680 + that you have to become conscious of. + +03:41.680 --> 03:43.880 + Is that the first time you start to understand + +03:43.880 --> 03:46.520 + that there's resources that you're supposed to manage? + +03:46.520 --> 03:48.480 + Well, so you have that in Pascal as well. + +03:48.480 --> 03:51.440 + But in Pascal, like the caret instead of the star, + +03:51.440 --> 03:53.160 + there's some small differences like that. + +03:53.160 --> 03:55.680 + But it's not about pointer arithmetic. + +03:55.680 --> 03:58.760 + And in C, you end up thinking about how things get + +03:58.760 --> 04:00.840 + laid out in memory a lot more. + +04:00.840 --> 04:04.160 + And so in Pascal, you have allocating and deallocating + +04:04.160 --> 04:07.560 + and owning the memory, but just the programs are simpler, + +04:07.560 --> 04:10.080 + and you don't have to. + +04:10.080 --> 04:12.640 + Well, for example, Pascal has a string type. + +04:12.640 --> 04:14.040 + And so you can think about a string + +04:14.040 --> 04:15.880 + instead of an array of characters + +04:15.880 --> 04:17.720 + which are consecutive in memory. + +04:17.720 --> 04:20.400 + So it's a little bit of a higher level abstraction. + +04:20.400 --> 04:22.800 + So let's get into it. + +04:22.800 --> 04:25.560 + Let's talk about LLVM, C lang, and compilers. + +04:25.560 --> 04:26.560 + Sure. + +04:26.560 --> 04:32.160 + So can you tell me first what LLVM and C lang are? + +04:32.160 --> 04:33.960 + And how is it that you find yourself + +04:33.960 --> 04:35.720 + the creator and lead developer, one + +04:35.720 --> 04:39.400 + of the most powerful compiler optimization systems + +04:39.400 --> 04:40.080 + in use today? + +04:40.080 --> 04:40.580 + Sure. + +04:40.580 --> 04:43.320 + So I guess they're different things. + +04:43.320 --> 04:47.080 + So let's start with what is a compiler? + +04:47.080 --> 04:48.840 + Is that a good place to start? + +04:48.840 --> 04:50.200 + What are the phases of a compiler? + +04:50.200 --> 04:50.920 + Where are the parts? + +04:50.920 --> 04:51.600 + Yeah, what is it? + +04:51.600 --> 04:53.400 + So what is even a compiler used for? + +04:53.400 --> 04:57.880 + So the way I look at this is you have a two sided problem of you + +04:57.880 --> 05:00.120 + have humans that need to write code. + +05:00.120 --> 05:01.880 + And then you have machines that need to run + +05:01.880 --> 05:03.400 + the program that the human wrote. + +05:03.400 --> 05:05.280 + And for lots of reasons, the humans + +05:05.280 --> 05:07.040 + don't want to be writing in binary + +05:07.040 --> 05:09.080 + and want to think about every piece of hardware. + +05:09.080 --> 05:12.100 + And so at the same time that you have lots of humans, + +05:12.100 --> 05:14.800 + you also have lots of kinds of hardware. + +05:14.800 --> 05:17.400 + And so compilers are the art of allowing + +05:17.400 --> 05:19.240 + humans to think at a level of abstraction + +05:19.240 --> 05:20.920 + that they want to think about. + +05:20.920 --> 05:23.600 + And then get that program, get the thing that they wrote, + +05:23.600 --> 05:26.080 + to run on a specific piece of hardware. + +05:26.080 --> 05:29.480 + And the interesting and exciting part of all this + +05:29.480 --> 05:32.080 + is that there's now lots of different kinds of hardware, + +05:32.080 --> 05:35.780 + chips like x86 and PowerPC and ARM and things like that. + +05:35.780 --> 05:37.320 + But also high performance accelerators + +05:37.320 --> 05:38.900 + for machine learning and other things like that + +05:38.900 --> 05:41.520 + are also just different kinds of hardware, GPUs. + +05:41.520 --> 05:42.940 + These are new kinds of hardware. + +05:42.940 --> 05:45.640 + And at the same time, on the programming side of it, + +05:45.640 --> 05:48.680 + you have basic, you have C, you have JavaScript, + +05:48.680 --> 05:50.560 + you have Python, you have Swift. + +05:50.560 --> 05:52.840 + You have lots of other languages + +05:52.840 --> 05:55.200 + that are all trying to talk to the human in a different way + +05:55.200 --> 05:58.320 + to make them more expressive and capable and powerful. + +05:58.320 --> 06:01.500 + And so compilers are the thing + +06:01.500 --> 06:03.460 + that goes from one to the other. + +06:03.460 --> 06:05.200 + End to end, from the very beginning to the very end. + +06:05.200 --> 06:06.040 + End to end. + +06:06.040 --> 06:08.120 + And so you go from what the human wrote + +06:08.120 --> 06:11.600 + and programming languages end up being about + +06:11.600 --> 06:14.560 + expressing intent, not just for the compiler + +06:14.560 --> 06:17.980 + and the hardware, but the programming language's job + +06:17.980 --> 06:20.920 + is really to capture an expression + +06:20.920 --> 06:22.680 + of what the programmer wanted + +06:22.680 --> 06:25.120 + that then can be maintained and adapted + +06:25.120 --> 06:27.120 + and evolved by other humans, + +06:27.120 --> 06:29.720 + as well as interpreted by the compiler. + +06:29.720 --> 06:31.560 + So when you look at this problem, + +06:31.560 --> 06:34.200 + you have, on the one hand, humans, which are complicated. + +06:34.200 --> 06:36.760 + And you have hardware, which is complicated. + +06:36.760 --> 06:39.900 + And so compilers typically work in multiple phases. + +06:39.900 --> 06:42.760 + And so the software engineering challenge + +06:42.760 --> 06:45.000 + that you have here is try to get maximum reuse + +06:45.000 --> 06:47.140 + out of the amount of code that you write, + +06:47.140 --> 06:49.800 + because these compilers are very complicated. + +06:49.800 --> 06:51.240 + And so the way it typically works out + +06:51.240 --> 06:54.480 + is that you have something called a front end or a parser + +06:54.480 --> 06:56.640 + that is language specific. + +06:56.640 --> 06:59.500 + And so you'll have a C parser, and that's what Clang is, + +07:00.400 --> 07:03.480 + or C++ or JavaScript or Python or whatever. + +07:03.480 --> 07:05.000 + That's the front end. + +07:05.000 --> 07:07.120 + Then you'll have a middle part, + +07:07.120 --> 07:09.020 + which is often the optimizer. + +07:09.020 --> 07:11.120 + And then you'll have a late part, + +07:11.120 --> 07:13.320 + which is hardware specific. + +07:13.320 --> 07:15.020 + And so compilers end up, + +07:15.020 --> 07:16.680 + there's many different layers often, + +07:16.680 --> 07:20.860 + but these three big groups are very common in compilers. + +07:20.860 --> 07:22.200 + And what LLVM is trying to do + +07:22.200 --> 07:25.360 + is trying to standardize that middle and last part. + +07:25.360 --> 07:27.880 + And so one of the cool things about LLVM + +07:27.880 --> 07:29.740 + is that there are a lot of different languages + +07:29.740 --> 07:31.080 + that compile through to it. + +07:31.080 --> 07:35.600 + And so things like Swift, but also Julia, Rust, + +07:35.600 --> 07:39.140 + Clang for C, C++, Subjective C, + +07:39.140 --> 07:40.940 + like these are all very different languages + +07:40.940 --> 07:43.780 + and they can all use the same optimization infrastructure, + +07:43.780 --> 07:45.340 + which gets better performance, + +07:45.340 --> 07:47.240 + and the same code generation infrastructure + +07:47.240 --> 07:48.780 + for hardware support. + +07:48.780 --> 07:52.240 + And so LLVM is really that layer that is common, + +07:52.240 --> 07:55.580 + that all these different specific compilers can use. + +07:55.580 --> 07:59.300 + And is it a standard, like a specification, + +07:59.300 --> 08:01.140 + or is it literally an implementation? + +08:01.140 --> 08:02.140 + It's an implementation. + +08:02.140 --> 08:05.900 + And so I think there's a couple of different ways + +08:05.900 --> 08:06.740 + of looking at it, right? + +08:06.740 --> 08:09.700 + Because it depends on which angle you're looking at it from. + +08:09.700 --> 08:12.660 + LLVM ends up being a bunch of code, okay? + +08:12.660 --> 08:14.460 + So it's a bunch of code that people reuse + +08:14.460 --> 08:16.540 + and they build compilers with. + +08:16.540 --> 08:18.060 + We call it a compiler infrastructure + +08:18.060 --> 08:20.060 + because it's kind of the underlying platform + +08:20.060 --> 08:22.580 + that you build a concrete compiler on top of. + +08:22.580 --> 08:23.740 + But it's also a community. + +08:23.740 --> 08:26.820 + And the LLVM community is hundreds of people + +08:26.820 --> 08:27.980 + that all collaborate. + +08:27.980 --> 08:30.620 + And one of the most fascinating things about LLVM + +08:30.620 --> 08:34.260 + over the course of time is that we've managed somehow + +08:34.260 --> 08:37.060 + to successfully get harsh competitors + +08:37.060 --> 08:39.060 + in the commercial space to collaborate + +08:39.060 --> 08:41.120 + on shared infrastructure. + +08:41.120 --> 08:43.900 + And so you have Google and Apple, + +08:43.900 --> 08:45.860 + you have AMD and Intel, + +08:45.860 --> 08:48.860 + you have Nvidia and AMD on the graphics side, + +08:48.860 --> 08:52.620 + you have Cray and everybody else doing these things. + +08:52.620 --> 08:55.420 + And all these companies are collaborating together + +08:55.420 --> 08:58.520 + to make that shared infrastructure really, really great. + +08:58.520 --> 09:01.380 + And they do this not out of the goodness of their heart, + +09:01.380 --> 09:03.420 + but they do it because it's in their commercial interest + +09:03.420 --> 09:05.140 + of having really great infrastructure + +09:05.140 --> 09:06.740 + that they can build on top of + +09:06.740 --> 09:09.080 + and facing the reality that it's so expensive + +09:09.080 --> 09:11.160 + that no one company, even the big companies, + +09:11.160 --> 09:14.580 + no one company really wants to implement it all themselves. + +09:14.580 --> 09:16.100 + Expensive or difficult? + +09:16.100 --> 09:16.940 + Both. + +09:16.940 --> 09:20.540 + That's a great point because it's also about the skill sets. + +09:20.540 --> 09:25.540 + And the skill sets are very hard to find. + +09:26.020 --> 09:27.980 + How big is the LLVM? + +09:27.980 --> 09:30.780 + It always seems like with open source projects, + +09:30.780 --> 09:33.500 + the kind, an LLVM is open source? + +09:33.500 --> 09:34.420 + Yes, it's open source. + +09:34.420 --> 09:38.660 + It's about, it's 19 years old now, so it's fairly old. + +09:38.660 --> 09:40.940 + It seems like the magic often happens + +09:40.940 --> 09:43.020 + within a very small circle of people. + +09:43.020 --> 09:43.860 + Yes. + +09:43.860 --> 09:46.060 + At least their early birth and whatever. + +09:46.060 --> 09:49.660 + Yes, so the LLVM came from a university project, + +09:49.660 --> 09:51.540 + and so I was at the University of Illinois. + +09:51.540 --> 09:53.900 + And there it was myself, my advisor, + +09:53.900 --> 09:57.500 + and then a team of two or three research students + +09:57.500 --> 09:58.380 + in the research group, + +09:58.380 --> 10:02.100 + and we built many of the core pieces initially. + +10:02.100 --> 10:03.740 + I then graduated and went to Apple, + +10:03.740 --> 10:06.480 + and at Apple brought it to the products, + +10:06.480 --> 10:09.340 + first in the OpenGL graphics stack, + +10:09.340 --> 10:11.580 + but eventually to the C compiler realm, + +10:11.580 --> 10:12.780 + and eventually built Clang, + +10:12.780 --> 10:14.640 + and eventually built Swift and these things. + +10:14.640 --> 10:16.380 + Along the way, building a team of people + +10:16.380 --> 10:18.620 + that are really amazing compiler engineers + +10:18.620 --> 10:20.060 + that helped build a lot of that. + +10:20.060 --> 10:21.860 + And so as it was gaining momentum + +10:21.860 --> 10:24.780 + and as Apple was using it, being open source and public + +10:24.780 --> 10:26.440 + and encouraging contribution, + +10:26.440 --> 10:28.780 + many others, for example, at Google, + +10:28.780 --> 10:30.220 + came in and started contributing. + +10:30.220 --> 10:33.740 + And in some cases, Google effectively owns Clang now + +10:33.740 --> 10:35.540 + because it cares so much about C++ + +10:35.540 --> 10:37.340 + and the evolution of that ecosystem, + +10:37.340 --> 10:41.420 + and so it's investing a lot in the C++ world + +10:41.420 --> 10:42.980 + and the tooling and things like that. + +10:42.980 --> 10:47.860 + And so likewise, NVIDIA cares a lot about CUDA. + +10:47.860 --> 10:50.780 + And so CUDA uses Clang and uses LLVM + +10:50.780 --> 10:54.060 + for graphics and GPGPU. + +10:54.060 --> 10:58.940 + And so when you first started as a master's project, + +10:58.940 --> 11:02.980 + I guess, did you think it was gonna go as far as it went? + +11:02.980 --> 11:06.340 + Were you crazy ambitious about it? + +11:06.340 --> 11:07.180 + No. + +11:07.180 --> 11:09.840 + It seems like a really difficult undertaking, a brave one. + +11:09.840 --> 11:11.380 + Yeah, no, no, no, it was nothing like that. + +11:11.380 --> 11:13.740 + So my goal when I went to the University of Illinois + +11:13.740 --> 11:17.540 + was to get in and out with a non thesis masters in a year + +11:17.540 --> 11:18.720 + and get back to work. + +11:18.720 --> 11:22.200 + So I was not planning to stay for five years + +11:22.200 --> 11:24.460 + and build this massive infrastructure. + +11:24.460 --> 11:27.380 + I got nerd sniped into staying. + +11:27.380 --> 11:29.580 + And a lot of it was because LLVM was fun + +11:29.580 --> 11:30.900 + and I was building cool stuff + +11:30.900 --> 11:33.420 + and learning really interesting things + +11:33.420 --> 11:36.900 + and facing both software engineering challenges, + +11:36.900 --> 11:38.540 + but also learning how to work in a team + +11:38.540 --> 11:40.100 + and things like that. + +11:40.100 --> 11:43.620 + I had worked at many companies as interns before that, + +11:43.620 --> 11:45.860 + but it was really a different thing + +11:45.860 --> 11:48.060 + to have a team of people that are working together + +11:48.060 --> 11:50.460 + and try and collaborate in version control. + +11:50.460 --> 11:52.420 + And it was just a little bit different. + +11:52.420 --> 11:54.060 + Like I said, I just talked to Don Knuth + +11:54.060 --> 11:56.860 + and he believes that 2% of the world population + +11:56.860 --> 11:58.820 + have something weird with their brain, + +11:58.820 --> 12:01.100 + that they're geeks, they understand computers, + +12:01.100 --> 12:02.580 + they're connected with computers. + +12:02.580 --> 12:04.380 + He put it at exactly 2%. + +12:04.380 --> 12:05.540 + Okay, so. + +12:05.540 --> 12:06.580 + He's a specific guy. + +12:06.580 --> 12:08.780 + It's very specific. + +12:08.780 --> 12:10.180 + Well, he says, I can't prove it, + +12:10.180 --> 12:11.780 + but it's very empirically there. + +12:13.180 --> 12:14.500 + Is there something that attracts you + +12:14.500 --> 12:16.940 + to the idea of optimizing code? + +12:16.940 --> 12:19.180 + And he seems like that's one of the biggest, + +12:19.180 --> 12:20.900 + coolest things about LLVM. + +12:20.900 --> 12:22.500 + Yeah, that's one of the major things it does. + +12:22.500 --> 12:26.460 + So I got into that because of a person, actually. + +12:26.460 --> 12:28.220 + So when I was in my undergraduate, + +12:28.220 --> 12:32.060 + I had an advisor, or a professor named Steve Vegdahl. + +12:32.060 --> 12:35.740 + And he, I went to this little tiny private school. + +12:35.740 --> 12:38.300 + There were like seven or nine people + +12:38.300 --> 12:40.340 + in my computer science department, + +12:40.340 --> 12:43.100 + students in my class. + +12:43.100 --> 12:47.460 + So it was a very tiny, very small school. + +12:47.460 --> 12:49.940 + It was kind of a wart on the side of the math department + +12:49.940 --> 12:51.260 + kind of a thing at the time. + +12:51.260 --> 12:53.820 + I think it's evolved a lot in the many years since then. + +12:53.820 --> 12:58.300 + But Steve Vegdahl was a compiler guy. + +12:58.300 --> 12:59.580 + And he was super passionate. + +12:59.580 --> 13:02.740 + And his passion rubbed off on me. + +13:02.740 --> 13:04.460 + And one of the things I like about compilers + +13:04.460 --> 13:09.100 + is that they're large, complicated software pieces. + +13:09.100 --> 13:12.940 + And so one of the culminating classes + +13:12.940 --> 13:14.540 + that many computer science departments, + +13:14.540 --> 13:16.700 + at least at the time, did was to say + +13:16.700 --> 13:18.380 + that you would take algorithms and data structures + +13:18.380 --> 13:19.460 + and all these core classes. + +13:19.460 --> 13:21.740 + But then the compilers class was one of the last classes + +13:21.740 --> 13:24.380 + you take because it pulls everything together. + +13:24.380 --> 13:26.980 + And then you work on one piece of code + +13:26.980 --> 13:28.700 + over the entire semester. + +13:28.700 --> 13:32.180 + And so you keep building on your own work, + +13:32.180 --> 13:33.460 + which is really interesting. + +13:33.460 --> 13:36.060 + And it's also very challenging because in many classes, + +13:36.060 --> 13:38.380 + if you don't get a project done, you just forget about it + +13:38.380 --> 13:41.300 + and move on to the next one and get your B or whatever it is. + +13:41.300 --> 13:43.860 + But here you have to live with the decisions you make + +13:43.860 --> 13:45.220 + and continue to reinvest in it. + +13:45.220 --> 13:48.500 + And I really like that. + +13:48.500 --> 13:50.700 + And so I did an extra study project + +13:50.700 --> 13:52.420 + with him the following semester. + +13:52.420 --> 13:53.940 + And he was just really great. + +13:53.940 --> 13:56.860 + And he was also a great mentor in a lot of ways. + +13:56.860 --> 13:59.500 + And so from him and from his advice, + +13:59.500 --> 14:01.380 + he encouraged me to go to graduate school. + +14:01.380 --> 14:03.420 + I wasn't super excited about going to grad school. + +14:03.420 --> 14:05.540 + I wanted the master's degree, but I + +14:05.540 --> 14:08.940 + didn't want to be an academic. + +14:08.940 --> 14:11.100 + But like I said, I kind of got tricked into saying + +14:11.100 --> 14:12.180 + and was having a lot of fun. + +14:12.180 --> 14:14.540 + And I definitely do not regret it. + +14:14.540 --> 14:17.940 + What aspects of compilers were the things you connected with? + +14:17.940 --> 14:22.100 + So LLVM, there's also the other part + +14:22.100 --> 14:24.940 + that's really interesting if you're interested in languages + +14:24.940 --> 14:29.620 + is parsing and just analyzing the language, + +14:29.620 --> 14:31.220 + breaking it down, parsing, and so on. + +14:31.220 --> 14:32.580 + Was that interesting to you, or were you + +14:32.580 --> 14:34.060 + more interested in optimization? + +14:34.060 --> 14:37.420 + For me, it was more so I'm not really a math person. + +14:37.420 --> 14:38.180 + I could do math. + +14:38.180 --> 14:41.540 + I understand some bits of it when I get into it. + +14:41.540 --> 14:43.940 + But math is never the thing that attracted me. + +14:43.940 --> 14:46.100 + And so a lot of the parser part of the compiler + +14:46.100 --> 14:47.820 + has a lot of good formal theories + +14:47.820 --> 14:50.060 + that Don, for example, knows quite well. + +14:50.060 --> 14:51.540 + I'm still waiting for his book on that. + +14:54.740 --> 14:57.900 + But I just like building a thing and seeing what it could do + +14:57.900 --> 15:00.740 + and exploring and getting it to do more things + +15:00.740 --> 15:04.020 + and then setting new goals and reaching for them. + +15:04.020 --> 15:09.580 + And in the case of LLVM, when I started working on that, + +15:09.580 --> 15:13.420 + my research advisor that I was working for was a compiler guy. + +15:13.420 --> 15:15.620 + And so he and I specifically found each other + +15:15.620 --> 15:16.940 + because we were both interested in compilers. + +15:16.940 --> 15:19.500 + And so I started working with him and taking his class. + +15:19.500 --> 15:21.580 + And a lot of LLVM initially was, it's + +15:21.580 --> 15:24.380 + fun implementing all the standard algorithms and all + +15:24.380 --> 15:26.380 + the things that people had been talking about + +15:26.380 --> 15:27.220 + and were well known. + +15:27.220 --> 15:30.620 + And they were in the curricula for advanced studies + +15:30.620 --> 15:31.340 + and compilers. + +15:31.340 --> 15:34.580 + And so just being able to build that was really fun. + +15:34.580 --> 15:37.660 + And I was learning a lot by, instead of reading about it, + +15:37.660 --> 15:38.660 + just building. + +15:38.660 --> 15:40.220 + And so I enjoyed that. + +15:40.220 --> 15:42.820 + So you said compilers are these complicated systems. + +15:42.820 --> 15:46.180 + Can you even just with language try + +15:46.180 --> 15:52.220 + to describe how you turn a C++ program into code? + +15:52.220 --> 15:53.460 + Like, what are the hard parts? + +15:53.460 --> 15:54.620 + Why is it so hard? + +15:54.620 --> 15:57.020 + So I'll give you examples of the hard parts along the way. + +15:57.020 --> 16:01.060 + So C++ is a very complicated programming language. + +16:01.060 --> 16:03.500 + It's something like 1,400 pages in the spec. + +16:03.500 --> 16:06.060 + So C++ by itself is crazy complicated. + +16:06.060 --> 16:07.140 + Can we just pause? + +16:07.140 --> 16:09.140 + What makes the language complicated in terms + +16:09.140 --> 16:12.340 + of what's syntactically? + +16:12.340 --> 16:14.300 + So it's what they call syntax. + +16:14.300 --> 16:16.700 + So the actual how the characters are arranged, yes. + +16:16.700 --> 16:20.020 + It's also semantics, how it behaves. + +16:20.020 --> 16:21.900 + It's also, in the case of C++, there's + +16:21.900 --> 16:23.380 + a huge amount of history. + +16:23.380 --> 16:26.700 + C++ is built on top of C. You play that forward. + +16:26.700 --> 16:29.860 + And then a bunch of suboptimal, in some cases, decisions + +16:29.860 --> 16:31.620 + were made, and they compound. + +16:31.620 --> 16:33.380 + And then more and more and more things + +16:33.380 --> 16:36.980 + keep getting added to C++, and it will probably never stop. + +16:36.980 --> 16:38.540 + But the language is very complicated + +16:38.540 --> 16:39.540 + from that perspective. + +16:39.540 --> 16:41.200 + And so the interactions between subsystems + +16:41.200 --> 16:42.420 + is very complicated. + +16:42.420 --> 16:43.580 + There's just a lot there. + +16:43.580 --> 16:45.660 + And when you talk about the front end, + +16:45.660 --> 16:47.060 + one of the major challenges, which + +16:47.060 --> 16:51.140 + clang as a project, the C, C++ compiler that I built, + +16:51.140 --> 16:54.480 + I and many people built, one of the challenges we took on + +16:54.480 --> 16:57.780 + was we looked at GCC. + +16:57.780 --> 17:02.540 + GCC, at the time, was a really good industry standardized + +17:02.540 --> 17:05.260 + compiler that had really consolidated + +17:05.260 --> 17:08.340 + a lot of the other compilers in the world and was a standard. + +17:08.340 --> 17:10.620 + But it wasn't really great for research. + +17:10.620 --> 17:12.580 + The design was very difficult to work with. + +17:12.580 --> 17:16.620 + And it was full of global variables and other things + +17:16.620 --> 17:18.540 + that made it very difficult to reuse in ways + +17:18.540 --> 17:20.420 + that it wasn't originally designed for. + +17:20.420 --> 17:22.740 + And so with clang, one of the things that we wanted to do + +17:22.740 --> 17:25.500 + is push forward on better user interface, + +17:25.500 --> 17:28.060 + so make error messages that are just better than GCC's. + +17:28.060 --> 17:29.580 + And that's actually hard, because you + +17:29.580 --> 17:32.780 + have to do a lot of bookkeeping in an efficient way + +17:32.780 --> 17:33.700 + to be able to do that. + +17:33.700 --> 17:35.180 + We want to make compile time better. + +17:35.180 --> 17:37.500 + And so compile time is about making it efficient, + +17:37.500 --> 17:38.900 + which is also really hard when you're keeping + +17:38.900 --> 17:40.540 + track of extra information. + +17:40.540 --> 17:43.380 + We wanted to make new tools available, + +17:43.380 --> 17:46.380 + so refactoring tools and other analysis tools + +17:46.380 --> 17:50.540 + that GCC never supported, also leveraging the extra information + +17:50.540 --> 17:54.060 + we kept, but enabling those new classes of tools + +17:54.060 --> 17:55.940 + that then get built into IDEs. + +17:55.940 --> 17:59.380 + And so that's been one of the areas that clang has really + +17:59.380 --> 18:01.300 + helped push the world forward in, + +18:01.300 --> 18:05.060 + is in the tooling for C and C++ and things like that. + +18:05.060 --> 18:07.500 + But C++ and the front end piece is complicated. + +18:07.500 --> 18:09.000 + And you have to build syntax trees. + +18:09.000 --> 18:11.340 + And you have to check every rule in the spec. + +18:11.340 --> 18:14.020 + And you have to turn that back into an error message + +18:14.020 --> 18:16.020 + to the human that the human can understand + +18:16.020 --> 18:17.820 + when they do something wrong. + +18:17.820 --> 18:20.740 + But then you start doing what's called lowering, + +18:20.740 --> 18:23.060 + so going from C++ and the way that it represents + +18:23.060 --> 18:24.980 + code down to the machine. + +18:24.980 --> 18:27.380 + And when you do that, there's many different phases + +18:27.380 --> 18:29.660 + you go through. + +18:29.660 --> 18:33.020 + Often, there are, I think LLVM has something like 150 + +18:33.020 --> 18:36.260 + different what are called passes in the compiler + +18:36.260 --> 18:38.780 + that the code passes through. + +18:38.780 --> 18:41.860 + And these get organized in very complicated ways, + +18:41.860 --> 18:44.360 + which affect the generated code and the performance + +18:44.360 --> 18:45.980 + and compile time and many other things. + +18:45.980 --> 18:47.300 + What are they passing through? + +18:47.300 --> 18:53.980 + So after you do the clang parsing, what's the graph? + +18:53.980 --> 18:54.900 + What does it look like? + +18:54.900 --> 18:56.100 + What's the data structure here? + +18:56.100 --> 18:59.060 + Yeah, so in the parser, it's usually a tree. + +18:59.060 --> 19:01.100 + And it's called an abstract syntax tree. + +19:01.100 --> 19:04.580 + And so the idea is you have a node for the plus + +19:04.580 --> 19:06.820 + that the human wrote in their code. + +19:06.820 --> 19:09.020 + Or the function call, you'll have a node for call + +19:09.020 --> 19:11.900 + with the function that they call and the arguments they pass, + +19:11.900 --> 19:14.460 + things like that. + +19:14.460 --> 19:16.620 + This then gets lowered into what's + +19:16.620 --> 19:18.620 + called an intermediate representation. + +19:18.620 --> 19:22.100 + And intermediate representations are like LLVM has one. + +19:22.100 --> 19:26.940 + And there, it's what's called a control flow graph. + +19:26.940 --> 19:31.220 + And so you represent each operation in the program + +19:31.220 --> 19:34.480 + as a very simple, like this is going to add two numbers. + +19:34.480 --> 19:35.980 + This is going to multiply two things. + +19:35.980 --> 19:37.460 + Maybe we'll do a call. + +19:37.460 --> 19:40.260 + But then they get put in what are called blocks. + +19:40.260 --> 19:43.580 + And so you get blocks of these straight line operations, + +19:43.580 --> 19:45.340 + where instead of being nested like in a tree, + +19:45.340 --> 19:46.900 + it's straight line operations. + +19:46.900 --> 19:49.780 + And so there's a sequence and an ordering to these operations. + +19:49.780 --> 19:51.820 + So within the block or outside the block? + +19:51.820 --> 19:52.980 + That's within the block. + +19:52.980 --> 19:54.980 + And so it's a straight line sequence of operations + +19:54.980 --> 19:55.740 + within the block. + +19:55.740 --> 19:58.980 + And then you have branches, like conditional branches, + +19:58.980 --> 20:00.140 + between blocks. + +20:00.140 --> 20:04.860 + And so when you write a loop, for example, in a syntax tree, + +20:04.860 --> 20:08.060 + you would have a for node, like for a for statement + +20:08.060 --> 20:10.540 + in a C like language, you'd have a for node. + +20:10.540 --> 20:12.200 + And you have a pointer to the expression + +20:12.200 --> 20:14.080 + for the initializer, a pointer to the expression + +20:14.080 --> 20:16.040 + for the increment, a pointer to the expression + +20:16.040 --> 20:18.900 + for the comparison, a pointer to the body. + +20:18.900 --> 20:21.060 + And these are all nested underneath it. + +20:21.060 --> 20:22.900 + In a control flow graph, you get a block + +20:22.900 --> 20:26.820 + for the code that runs before the loop, so the initializer + +20:26.820 --> 20:27.620 + code. + +20:27.620 --> 20:30.340 + And you have a block for the body of the loop. + +20:30.340 --> 20:33.780 + And so the body of the loop code goes in there, + +20:33.780 --> 20:35.660 + but also the increment and other things like that. + +20:35.660 --> 20:37.860 + And then you have a branch that goes back to the top + +20:37.860 --> 20:39.900 + and a comparison and a branch that goes out. + +20:39.900 --> 20:43.820 + And so it's more of an assembly level kind of representation. + +20:43.820 --> 20:46.060 + But the nice thing about this level of representation + +20:46.060 --> 20:48.700 + is it's much more language independent. + +20:48.700 --> 20:51.900 + And so there's lots of different kinds of languages + +20:51.900 --> 20:54.540 + with different kinds of, you know, + +20:54.540 --> 20:56.840 + JavaScript has a lot of different ideas of what + +20:56.840 --> 20:58.180 + is false, for example. + +20:58.180 --> 21:00.780 + And all that can stay in the front end. + +21:00.780 --> 21:04.220 + But then that middle part can be shared across all those. + +21:04.220 --> 21:07.540 + How close is that intermediate representation + +21:07.540 --> 21:10.620 + to neural networks, for example? + +21:10.620 --> 21:13.540 + Are they, because everything you describe + +21:13.540 --> 21:16.100 + is a kind of echoes of a neural network graph. + +21:16.100 --> 21:18.940 + Are they neighbors or what? + +21:18.940 --> 21:20.980 + They're quite different in details, + +21:20.980 --> 21:22.520 + but they're very similar in idea. + +21:22.520 --> 21:24.320 + So one of the things that neural networks do + +21:24.320 --> 21:26.900 + is they learn representations for data + +21:26.900 --> 21:29.140 + at different levels of abstraction. + +21:29.140 --> 21:33.940 + And then they transform those through layers, right? + +21:33.940 --> 21:35.660 + So the compiler does very similar things. + +21:35.660 --> 21:37.320 + But one of the things the compiler does + +21:37.320 --> 21:40.660 + is it has relatively few different representations. + +21:40.660 --> 21:43.100 + Where a neural network often, as you get deeper, for example, + +21:43.100 --> 21:44.820 + you get many different representations + +21:44.820 --> 21:47.380 + in each layer or set of ops. + +21:47.380 --> 21:50.260 + It's transforming between these different representations. + +21:50.260 --> 21:53.100 + In a compiler, often you get one representation + +21:53.100 --> 21:55.240 + and they do many transformations to it. + +21:55.240 --> 21:59.540 + And these transformations are often applied iteratively. + +21:59.540 --> 22:02.940 + And for programmers, there's familiar types of things. + +22:02.940 --> 22:06.180 + For example, trying to find expressions inside of a loop + +22:06.180 --> 22:08.540 + and pulling them out of a loop so they execute for times. + +22:08.540 --> 22:10.740 + Or find redundant computation. + +22:10.740 --> 22:15.380 + Or find constant folding or other simplifications, + +22:15.380 --> 22:19.060 + turning two times x into x shift left by one. + +22:19.060 --> 22:21.980 + And things like this are all the examples + +22:21.980 --> 22:23.340 + of the things that happen. + +22:23.340 --> 22:26.180 + But compilers end up getting a lot of theorem proving + +22:26.180 --> 22:27.760 + and other kinds of algorithms that + +22:27.760 --> 22:30.100 + try to find higher level properties of the program that + +22:30.100 --> 22:32.280 + then can be used by the optimizer. + +22:32.280 --> 22:32.780 + Cool. + +22:32.780 --> 22:38.140 + So what's the biggest bang for the buck with optimization? + +22:38.140 --> 22:38.640 + Today? + +22:38.640 --> 22:39.140 + Yeah. + +22:39.140 --> 22:40.900 + Well, no, not even today. + +22:40.900 --> 22:42.900 + At the very beginning, the 80s, I don't know. + +22:42.900 --> 22:44.300 + Yeah, so for the 80s, a lot of it + +22:44.300 --> 22:46.420 + was things like register allocation. + +22:46.420 --> 22:50.460 + So the idea of in a modern microprocessor, + +22:50.460 --> 22:51.880 + what you'll end up having is you'll + +22:51.880 --> 22:54.340 + end up having memory, which is relatively slow. + +22:54.340 --> 22:57.060 + And then you have registers that are relatively fast. + +22:57.060 --> 23:00.340 + But registers, you don't have very many of them. + +23:00.340 --> 23:02.600 + And so when you're writing a bunch of code, + +23:02.600 --> 23:04.180 + you're just saying, compute this, + +23:04.180 --> 23:05.940 + put in a temporary variable, compute this, compute this, + +23:05.940 --> 23:07.780 + compute this, put in a temporary variable. + +23:07.780 --> 23:08.220 + I have a loop. + +23:08.220 --> 23:09.780 + I have some other stuff going on. + +23:09.780 --> 23:11.660 + Well, now you're running on an x86, + +23:11.660 --> 23:13.900 + like a desktop PC or something. + +23:13.900 --> 23:16.860 + Well, it only has, in some cases, some modes, + +23:16.860 --> 23:18.700 + eight registers. + +23:18.700 --> 23:21.620 + And so now the compiler has to choose what values get + +23:21.620 --> 23:24.820 + put in what registers at what points in the program. + +23:24.820 --> 23:26.580 + And this is actually a really big deal. + +23:26.580 --> 23:29.500 + So if you think about, you have a loop, an inner loop + +23:29.500 --> 23:31.620 + that executes millions of times maybe. + +23:31.620 --> 23:33.620 + If you're doing loads and stores inside that loop, + +23:33.620 --> 23:35.040 + then it's going to be really slow. + +23:35.040 --> 23:37.740 + But if you can somehow fit all the values inside that loop + +23:37.740 --> 23:40.180 + in registers, now it's really fast. + +23:40.180 --> 23:43.020 + And so getting that right requires a lot of work, + +23:43.020 --> 23:44.940 + because there's many different ways to do that. + +23:44.940 --> 23:46.980 + And often what the compiler ends up doing + +23:46.980 --> 23:48.840 + is it ends up thinking about things + +23:48.840 --> 23:52.020 + in a different representation than what the human wrote. + +23:52.020 --> 23:53.340 + You wrote into x. + +23:53.340 --> 23:56.820 + Well, the compiler thinks about that as four different values, + +23:56.820 --> 23:59.280 + each which have different lifetimes across the function + +23:59.280 --> 24:00.420 + that it's in. + +24:00.420 --> 24:03.180 + And each of those could be put in a register or memory + +24:03.180 --> 24:06.140 + or different memory or maybe in some parts of the code + +24:06.140 --> 24:08.360 + recomputed instead of stored and reloaded. + +24:08.360 --> 24:10.700 + And there are many of these different kinds of techniques + +24:10.700 --> 24:11.460 + that can be used. + +24:11.460 --> 24:15.780 + So it's adding almost like a time dimension to it's + +24:15.780 --> 24:18.300 + trying to optimize across time. + +24:18.300 --> 24:20.340 + So it's considering when you're programming, + +24:20.340 --> 24:21.860 + you're not thinking in that way. + +24:21.860 --> 24:23.220 + Yeah, absolutely. + +24:23.220 --> 24:27.100 + And so the RISC era made things. + +24:27.100 --> 24:32.020 + So RISC chips, R I S C. The RISC chips, + +24:32.020 --> 24:33.740 + as opposed to CISC chips. + +24:33.740 --> 24:36.700 + The RISC chips made things more complicated for the compiler, + +24:36.700 --> 24:40.660 + because what they ended up doing is ending up + +24:40.660 --> 24:42.500 + adding pipelines to the processor, where + +24:42.500 --> 24:45.020 + the processor can do more than one thing at a time. + +24:45.020 --> 24:47.740 + But this means that the order of operations matters a lot. + +24:47.740 --> 24:50.260 + So one of the classical compiler techniques that you use + +24:50.260 --> 24:51.940 + is called scheduling. + +24:51.940 --> 24:54.220 + And so moving the instructions around + +24:54.220 --> 24:57.740 + so that the processor can keep its pipelines full instead + +24:57.740 --> 24:59.220 + of stalling and getting blocked. + +24:59.220 --> 25:01.180 + And so there's a lot of things like that that + +25:01.180 --> 25:03.620 + are kind of bread and butter compiler techniques + +25:03.620 --> 25:06.220 + that have been studied a lot over the course of decades now. + +25:06.220 --> 25:08.540 + But the engineering side of making them real + +25:08.540 --> 25:10.580 + is also still quite hard. + +25:10.580 --> 25:12.460 + And you talk about machine learning. + +25:12.460 --> 25:14.420 + This is a huge opportunity for machine learning, + +25:14.420 --> 25:17.620 + because many of these algorithms are full of these + +25:17.620 --> 25:19.300 + hokey, hand rolled heuristics, which + +25:19.300 --> 25:21.820 + work well on specific benchmarks that don't generalize, + +25:21.820 --> 25:23.940 + and full of magic numbers. + +25:23.940 --> 25:26.620 + And I hear there's some techniques that + +25:26.620 --> 25:28.060 + are good at handling that. + +25:28.060 --> 25:32.220 + So what would be the, if you were to apply machine learning + +25:32.220 --> 25:34.740 + to this, what's the thing you're trying to optimize? + +25:34.740 --> 25:39.100 + Is it ultimately the running time? + +25:39.100 --> 25:41.180 + You can pick your metric, and there's running time, + +25:41.180 --> 25:43.900 + there's memory use, there's lots of different things + +25:43.900 --> 25:44.940 + that you can optimize for. + +25:44.940 --> 25:47.220 + Code size is another one that some people care about + +25:47.220 --> 25:48.860 + in the embedded space. + +25:48.860 --> 25:51.700 + Is this like the thinking into the future, + +25:51.700 --> 25:54.500 + or has somebody actually been crazy enough + +25:54.500 --> 25:58.060 + to try to have machine learning based parameter + +25:58.060 --> 26:01.060 + tuning for the optimization of compilers? + +26:01.060 --> 26:04.860 + So this is something that is, I would say, research right now. + +26:04.860 --> 26:06.820 + There are a lot of research systems + +26:06.820 --> 26:09.100 + that have been applying search in various forms. + +26:09.100 --> 26:11.460 + And using reinforcement learning is one form, + +26:11.460 --> 26:14.460 + but also brute force search has been tried for quite a while. + +26:14.460 --> 26:18.180 + And usually, these are in small problem spaces. + +26:18.180 --> 26:21.900 + So find the optimal way to code generate a matrix + +26:21.900 --> 26:24.460 + multiply for a GPU, something like that, + +26:24.460 --> 26:28.580 + where you say, there, there's a lot of design space of, + +26:28.580 --> 26:29.900 + do you unroll loops a lot? + +26:29.900 --> 26:32.660 + Do you execute multiple things in parallel? + +26:32.660 --> 26:35.340 + And there's many different confounding factors here + +26:35.340 --> 26:38.100 + because graphics cards have different numbers of threads + +26:38.100 --> 26:41.020 + and registers and execution ports and memory bandwidth + +26:41.020 --> 26:42.740 + and many different constraints that interact + +26:42.740 --> 26:44.460 + in nonlinear ways. + +26:44.460 --> 26:46.500 + And so search is very powerful for that. + +26:46.500 --> 26:49.820 + And it gets used in certain ways, + +26:49.820 --> 26:51.220 + but it's not very structured. + +26:51.220 --> 26:52.620 + This is something that we need, + +26:52.620 --> 26:54.500 + we as an industry need to fix. + +26:54.500 --> 26:59.220 + So you said 80s, but like, so have there been like big jumps + +26:59.220 --> 27:01.260 + in improvement and optimization? + +27:01.260 --> 27:02.340 + Yeah. + +27:02.340 --> 27:05.300 + Yeah, since then, what's the coolest thing? + +27:05.300 --> 27:07.100 + It's largely been driven by hardware. + +27:07.100 --> 27:09.860 + So, well, it's hardware and software. + +27:09.860 --> 27:13.700 + So in the mid nineties, Java totally changed the world, + +27:13.700 --> 27:14.540 + right? + +27:14.540 --> 27:17.540 + And I'm still amazed by how much change was introduced + +27:17.540 --> 27:19.340 + by the way or in a good way. + +27:19.340 --> 27:22.420 + So like reflecting back, Java introduced things like, + +27:22.420 --> 27:25.860 + all at once introduced things like JIT compilation. + +27:25.860 --> 27:27.780 + None of these were novel, but it pulled it together + +27:27.780 --> 27:30.580 + and made it mainstream and made people invest in it. + +27:30.580 --> 27:33.620 + JIT compilation, garbage collection, portable code, + +27:33.620 --> 27:36.620 + safe code, like memory safe code, + +27:36.620 --> 27:41.380 + like a very dynamic dispatch execution model. + +27:41.380 --> 27:42.620 + Like many of these things, + +27:42.620 --> 27:44.060 + which had been done in research systems + +27:44.060 --> 27:46.900 + and had been done in small ways in various places, + +27:46.900 --> 27:47.980 + really came to the forefront, + +27:47.980 --> 27:49.740 + really changed how things worked + +27:49.740 --> 27:51.980 + and therefore changed the way people thought + +27:51.980 --> 27:53.060 + about the problem. + +27:53.060 --> 27:56.300 + JavaScript was another major world change + +27:56.300 --> 27:57.740 + based on the way it works. + +27:59.300 --> 28:01.300 + But also on the hardware side of things, + +28:01.300 --> 28:06.300 + multi core and vector instructions really change + +28:06.660 --> 28:08.380 + the problem space and are very, + +28:09.460 --> 28:10.820 + they don't remove any of the problems + +28:10.820 --> 28:12.380 + that compilers faced in the past, + +28:12.380 --> 28:14.540 + but they add new kinds of problems + +28:14.540 --> 28:16.380 + of how do you find enough work + +28:16.380 --> 28:20.020 + to keep a four wide vector busy, right? + +28:20.020 --> 28:22.660 + Or if you're doing a matrix multiplication, + +28:22.660 --> 28:25.860 + how do you do different columns out of that matrix + +28:25.860 --> 28:26.700 + at the same time? + +28:26.700 --> 28:30.140 + And how do you maximally utilize the arithmetic compute + +28:30.140 --> 28:31.460 + that one core has? + +28:31.460 --> 28:33.500 + And then how do you take it to multiple cores? + +28:33.500 --> 28:35.780 + How did the whole virtual machine thing change + +28:35.780 --> 28:38.020 + the compilation pipeline? + +28:38.020 --> 28:40.460 + Yeah, so what the Java virtual machine does + +28:40.460 --> 28:44.180 + is it splits, just like I was talking about before, + +28:44.180 --> 28:46.300 + where you have a front end that parses the code, + +28:46.300 --> 28:48.020 + and then you have an intermediate representation + +28:48.020 --> 28:49.460 + that gets transformed. + +28:49.460 --> 28:51.020 + What Java did was they said, + +28:51.020 --> 28:53.100 + we will parse the code and then compile to + +28:53.100 --> 28:55.500 + what's known as Java byte code. + +28:55.500 --> 28:58.580 + And that byte code is now a portable code representation + +28:58.580 --> 29:02.420 + that is industry standard and locked down and can't change. + +29:02.420 --> 29:05.100 + And then the back part of the compiler + +29:05.100 --> 29:07.300 + that does optimization and code generation + +29:07.300 --> 29:09.460 + can now be built by different vendors. + +29:09.460 --> 29:10.300 + Okay. + +29:10.300 --> 29:13.020 + And Java byte code can be shipped around across the wire. + +29:13.020 --> 29:15.860 + It's memory safe and relatively trusted. + +29:16.860 --> 29:18.660 + And because of that, it can run in the browser. + +29:18.660 --> 29:20.540 + And that's why it runs in the browser, right? + +29:20.540 --> 29:22.980 + And so that way you can be in, + +29:22.980 --> 29:25.020 + again, back in the day, you would write a Java applet + +29:25.020 --> 29:29.300 + and as a web developer, you'd build this mini app + +29:29.300 --> 29:30.860 + that would run on a webpage. + +29:30.860 --> 29:33.620 + Well, a user of that is running a web browser + +29:33.620 --> 29:34.460 + on their computer. + +29:34.460 --> 29:37.860 + You download that Java byte code, which can be trusted, + +29:37.860 --> 29:41.060 + and then you do all the compiler stuff on your machine + +29:41.060 --> 29:42.460 + so that you know that you trust that. + +29:42.460 --> 29:44.060 + Now, is that a good idea or a bad idea? + +29:44.060 --> 29:44.900 + It's a great idea. + +29:44.900 --> 29:46.240 + I mean, it's a great idea for certain problems. + +29:46.240 --> 29:49.540 + And I'm very much a believer that technology is itself + +29:49.540 --> 29:50.520 + neither good nor bad. + +29:50.520 --> 29:51.620 + It's how you apply it. + +29:52.940 --> 29:54.660 + You know, this would be a very, very bad thing + +29:54.660 --> 29:56.980 + for very low levels of the software stack. + +29:56.980 --> 30:00.300 + But in terms of solving some of these software portability + +30:00.300 --> 30:02.820 + and transparency, or portability problems, + +30:02.820 --> 30:04.240 + I think it's been really good. + +30:04.240 --> 30:06.600 + Now, Java ultimately didn't win out on the desktop. + +30:06.600 --> 30:09.420 + And like, there are good reasons for that. + +30:09.420 --> 30:13.220 + But it's been very successful on servers and in many places, + +30:13.220 --> 30:16.300 + it's been a very successful thing over decades. + +30:16.300 --> 30:21.300 + So what has been LLVMs and C langs improvements + +30:21.300 --> 30:26.300 + and optimization that throughout its history, + +30:28.640 --> 30:31.080 + what are some moments we had set back + +30:31.080 --> 30:33.280 + and really proud of what's been accomplished? + +30:33.280 --> 30:36.160 + Yeah, I think that the interesting thing about LLVM + +30:36.160 --> 30:40.120 + is not the innovations and compiler research. + +30:40.120 --> 30:41.900 + It has very good implementations + +30:41.900 --> 30:44.000 + of various important algorithms, no doubt. + +30:44.880 --> 30:48.280 + And a lot of really smart people have worked on it. + +30:48.280 --> 30:50.560 + But I think that the thing that's most profound about LLVM + +30:50.560 --> 30:53.840 + is that through standardization, it made things possible + +30:53.840 --> 30:56.200 + that otherwise wouldn't have happened, okay? + +30:56.200 --> 30:59.120 + And so interesting things that have happened with LLVM, + +30:59.120 --> 31:01.260 + for example, Sony has picked up LLVM + +31:01.260 --> 31:03.920 + and used it to do all the graphics compilation + +31:03.920 --> 31:06.080 + in their movie production pipeline. + +31:06.080 --> 31:07.920 + And so now they're able to have better special effects + +31:07.920 --> 31:09.660 + because of LLVM. + +31:09.660 --> 31:11.180 + That's kind of cool. + +31:11.180 --> 31:13.000 + That's not what it was designed for, right? + +31:13.000 --> 31:15.480 + But that's the sign of good infrastructure + +31:15.480 --> 31:18.800 + when it can be used in ways it was never designed for + +31:18.800 --> 31:20.960 + because it has good layering and software engineering + +31:20.960 --> 31:23.440 + and it's composable and things like that. + +31:23.440 --> 31:26.120 + Which is where, as you said, it differs from GCC. + +31:26.120 --> 31:28.240 + Yes, GCC is also great in various ways, + +31:28.240 --> 31:31.800 + but it's not as good as infrastructure technology. + +31:31.800 --> 31:36.160 + It's really a C compiler, or it's a Fortran compiler. + +31:36.160 --> 31:38.920 + It's not infrastructure in the same way. + +31:38.920 --> 31:41.560 + Now you can tell I don't know what I'm talking about + +31:41.560 --> 31:44.500 + because I keep saying C lang. + +31:44.500 --> 31:48.080 + You can always tell when a person has clues, + +31:48.080 --> 31:49.400 + by the way, to pronounce something. + +31:49.400 --> 31:52.580 + I don't think, have I ever used C lang? + +31:52.580 --> 31:54.120 + Entirely possible, have you? + +31:54.120 --> 31:58.200 + Well, so you've used code, it's generated probably. + +31:58.200 --> 32:01.760 + So C lang and LLVM are used to compile + +32:01.760 --> 32:05.240 + all the apps on the iPhone effectively and the OSs. + +32:05.240 --> 32:09.380 + It compiles Google's production server applications. + +32:10.560 --> 32:14.840 + It's used to build GameCube games and PlayStation 4 + +32:14.840 --> 32:16.680 + and things like that. + +32:16.680 --> 32:20.120 + So as a user, I have, but just everything I've done + +32:20.120 --> 32:22.120 + that I experienced with Linux has been, + +32:22.120 --> 32:23.560 + I believe, always GCC. + +32:23.560 --> 32:26.520 + Yeah, I think Linux still defaults to GCC. + +32:26.520 --> 32:27.800 + And is there a reason for that? + +32:27.800 --> 32:29.440 + Or is it because, I mean, is there a reason for that? + +32:29.440 --> 32:32.040 + It's a combination of technical and social reasons. + +32:32.040 --> 32:35.960 + Many Linux developers do use C lang, + +32:35.960 --> 32:39.720 + but the distributions, for lots of reasons, + +32:40.560 --> 32:44.240 + use GCC historically, and they've not switched, yeah. + +32:44.240 --> 32:46.640 + Because it's just anecdotally online, + +32:46.640 --> 32:50.640 + it seems that LLVM has either reached the level of GCC + +32:50.640 --> 32:53.520 + or superseded on different features or whatever. + +32:53.520 --> 32:55.200 + The way I would say it is that they're so close, + +32:55.200 --> 32:56.040 + it doesn't matter. + +32:56.040 --> 32:56.860 + Yeah, exactly. + +32:56.860 --> 32:58.160 + Like, they're slightly better in some ways, + +32:58.160 --> 32:59.160 + slightly worse than otherwise, + +32:59.160 --> 33:03.280 + but it doesn't actually really matter anymore, that level. + +33:03.280 --> 33:06.280 + So in terms of optimization breakthroughs, + +33:06.280 --> 33:09.160 + it's just been solid incremental work. + +33:09.160 --> 33:12.520 + Yeah, yeah, which describes a lot of compilers. + +33:12.520 --> 33:15.000 + The hard thing about compilers, in my experience, + +33:15.000 --> 33:17.440 + is the engineering, the software engineering, + +33:17.440 --> 33:20.160 + making it so that you can have hundreds of people + +33:20.160 --> 33:23.600 + collaborating on really detailed, low level work + +33:23.600 --> 33:25.400 + and scaling that. + +33:25.400 --> 33:27.880 + And that's really hard. + +33:27.880 --> 33:30.680 + And that's one of the things I think LLVM has done well. + +33:32.160 --> 33:34.200 + And that kind of goes back to the original design goals + +33:34.200 --> 33:37.200 + with it to be modular and things like that. + +33:37.200 --> 33:38.880 + And incidentally, I don't want to take all the credit + +33:38.880 --> 33:39.720 + for this, right? + +33:39.720 --> 33:41.760 + I mean, some of the best parts about LLVM + +33:41.760 --> 33:43.600 + is that it was designed to be modular. + +33:43.600 --> 33:45.600 + And when I started, I would write, for example, + +33:45.600 --> 33:48.500 + a register allocator, and then somebody much smarter than me + +33:48.500 --> 33:50.720 + would come in and pull it out and replace it + +33:50.720 --> 33:52.680 + with something else that they would come up with. + +33:52.680 --> 33:55.200 + And because it's modular, they were able to do that. + +33:55.200 --> 33:58.280 + And that's one of the challenges with GCC, for example, + +33:58.280 --> 34:01.280 + is replacing subsystems is incredibly difficult. + +34:01.280 --> 34:04.680 + It can be done, but it wasn't designed for that. + +34:04.680 --> 34:06.080 + And that's one of the reasons that LLVM's been + +34:06.080 --> 34:08.760 + very successful in the research world as well. + +34:08.760 --> 34:12.960 + But in a community sense, Guido van Rossum, right, + +34:12.960 --> 34:17.960 + from Python, just retired from, what is it? + +34:18.480 --> 34:20.500 + Benevolent Dictator for Life, right? + +34:20.500 --> 34:24.720 + So in managing this community of brilliant compiler folks, + +34:24.720 --> 34:28.660 + is there, did it, for a time at least, + +34:28.660 --> 34:31.480 + fall on you to approve things? + +34:31.480 --> 34:34.240 + Oh yeah, so I mean, I still have something like + +34:34.240 --> 34:37.980 + an order of magnitude more patches in LLVM + +34:37.980 --> 34:42.760 + than anybody else, and many of those I wrote myself. + +34:42.760 --> 34:47.760 + But you still write, I mean, you're still close to the, + +34:47.880 --> 34:49.480 + to the, I don't know what the expression is, + +34:49.480 --> 34:51.000 + to the metal, you still write code. + +34:51.000 --> 34:52.220 + Yeah, I still write code. + +34:52.220 --> 34:54.240 + Not as much as I was able to in grad school, + +34:54.240 --> 34:56.760 + but that's an important part of my identity. + +34:56.760 --> 34:58.880 + But the way that LLVM has worked over time + +34:58.880 --> 35:01.360 + is that when I was a grad student, I could do all the work + +35:01.360 --> 35:04.120 + and steer everything and review every patch + +35:04.120 --> 35:05.800 + and make sure everything was done + +35:05.800 --> 35:09.040 + exactly the way my opinionated sense + +35:09.040 --> 35:11.760 + felt like it should be done, and that was fine. + +35:11.760 --> 35:14.300 + But as things scale, you can't do that, right? + +35:14.300 --> 35:17.100 + And so what ends up happening is LLVM + +35:17.100 --> 35:20.520 + has a hierarchical system of what's called code owners. + +35:20.520 --> 35:22.880 + These code owners are given the responsibility + +35:22.880 --> 35:24.880 + not to do all the work, + +35:24.880 --> 35:26.640 + not necessarily to review all the patches, + +35:26.640 --> 35:28.800 + but to make sure that the patches do get reviewed + +35:28.800 --> 35:30.320 + and make sure that the right thing's happening + +35:30.320 --> 35:32.160 + architecturally in their area. + +35:32.160 --> 35:36.720 + And so what you'll see is you'll see that, for example, + +35:36.720 --> 35:38.560 + hardware manufacturers end up owning + +35:38.560 --> 35:43.560 + the hardware specific parts of their hardware. + +35:43.600 --> 35:44.520 + That's very common. + +35:45.520 --> 35:47.720 + Leaders in the community that have done really good work + +35:47.720 --> 35:50.880 + naturally become the de facto owner of something. + +35:50.880 --> 35:53.400 + And then usually somebody else is like, + +35:53.400 --> 35:55.520 + how about we make them the official code owner? + +35:55.520 --> 35:58.600 + And then we'll have somebody to make sure + +35:58.600 --> 36:00.320 + that all the patches get reviewed in a timely manner. + +36:00.320 --> 36:02.080 + And then everybody's like, yes, that's obvious. + +36:02.080 --> 36:03.240 + And then it happens, right? + +36:03.240 --> 36:06.080 + And usually this is a very organic thing, which is great. + +36:06.080 --> 36:08.740 + And so I'm nominally the top of that stack still, + +36:08.740 --> 36:11.560 + but I don't spend a lot of time reviewing patches. + +36:11.560 --> 36:16.520 + What I do is I help negotiate a lot of the technical + +36:16.520 --> 36:18.040 + disagreements that end up happening + +36:18.040 --> 36:19.660 + and making sure that the community as a whole + +36:19.660 --> 36:22.040 + makes progress and is moving in the right direction + +36:22.040 --> 36:23.920 + and doing that. + +36:23.920 --> 36:28.240 + So we also started a nonprofit six years ago, + +36:28.240 --> 36:30.840 + seven years ago, time's gone away. + +36:30.840 --> 36:34.600 + And the LLVM Foundation nonprofit helps oversee + +36:34.600 --> 36:36.440 + all the business sides of things and make sure + +36:36.440 --> 36:38.800 + that the events that the LLVM community has + +36:38.800 --> 36:41.600 + are funded and set up and run correctly + +36:41.600 --> 36:42.800 + and stuff like that. + +36:42.800 --> 36:45.160 + But the foundation is very much stays out + +36:45.160 --> 36:49.060 + of the technical side of where the project is going. + +36:49.060 --> 36:52.160 + Right, so it sounds like a lot of it is just organic. + +36:53.160 --> 36:55.680 + Yeah, well, LLVM is almost 20 years old, + +36:55.680 --> 36:56.600 + which is hard to believe. + +36:56.600 --> 36:59.720 + Somebody pointed out to me recently that LLVM + +36:59.720 --> 37:04.600 + is now older than GCC was when LLVM started, right? + +37:04.600 --> 37:06.860 + So time has a way of getting away from you. + +37:06.860 --> 37:10.400 + But the good thing about that is it has a really robust, + +37:10.400 --> 37:13.520 + really amazing community of people that are + +37:13.520 --> 37:15.460 + in their professional lives, spread across lots + +37:15.460 --> 37:17.720 + of different companies, but it's a community + +37:17.720 --> 37:21.120 + of people that are interested in similar kinds of problems + +37:21.120 --> 37:23.680 + and have been working together effectively for years + +37:23.680 --> 37:26.460 + and have a lot of trust and respect for each other. + +37:26.460 --> 37:29.240 + And even if they don't always agree that we're able + +37:29.240 --> 37:31.200 + to find a path forward. + +37:31.200 --> 37:34.480 + So then in a slightly different flavor of effort, + +37:34.480 --> 37:38.120 + you started at Apple in 2005 with the task + +37:38.120 --> 37:41.800 + of making, I guess, LLVM production ready. + +37:41.800 --> 37:44.640 + And then eventually 2013 through 2017, + +37:44.640 --> 37:48.360 + leading the entire developer tools department. + +37:48.360 --> 37:52.960 + We're talking about LLVM, Xcode, Objective C to Swift. + +37:53.920 --> 37:58.580 + So in a quick overview of your time there, + +37:58.580 --> 37:59.600 + what were the challenges? + +37:59.600 --> 38:03.240 + First of all, leading such a huge group of developers, + +38:03.240 --> 38:06.540 + what was the big motivator, dream, mission + +38:06.540 --> 38:11.400 + behind creating Swift, the early birth of it + +38:11.400 --> 38:13.400 + from Objective C and so on, and Xcode, + +38:13.400 --> 38:14.240 + what are some challenges? + +38:14.240 --> 38:15.900 + So these are different questions. + +38:15.900 --> 38:19.720 + Yeah, I know, but I wanna talk about the other stuff too. + +38:19.720 --> 38:21.240 + I'll stay on the technical side, + +38:21.240 --> 38:24.480 + then we can talk about the big team pieces, if that's okay. + +38:24.480 --> 38:29.060 + So it's to really oversimplify many years of hard work. + +38:29.060 --> 38:32.440 + LLVM started, joined Apple, became a thing, + +38:32.440 --> 38:34.600 + became successful and became deployed. + +38:34.600 --> 38:35.960 + But then there's a question about + +38:35.960 --> 38:38.880 + how do we actually parse the source code? + +38:38.880 --> 38:40.320 + So LLVM is that back part, + +38:40.320 --> 38:42.320 + the optimizer and the code generator. + +38:42.320 --> 38:44.060 + And LLVM was really good for Apple + +38:44.060 --> 38:46.060 + as it went through a couple of harder transitions. + +38:46.060 --> 38:47.960 + I joined right at the time of the Intel transition, + +38:47.960 --> 38:51.820 + for example, and 64 bit transitions, + +38:51.820 --> 38:53.500 + and then the transition to ARM with the iPhone. + +38:53.500 --> 38:54.720 + And so LLVM was very useful + +38:54.720 --> 38:57.000 + for some of these kinds of things. + +38:57.000 --> 38:58.480 + But at the same time, there's a lot of questions + +38:58.480 --> 39:00.120 + around developer experience. + +39:00.120 --> 39:01.960 + And so if you're a programmer pounding out + +39:01.960 --> 39:03.460 + at the time Objective C code, + +39:04.480 --> 39:06.520 + the error message you get, the compile time, + +39:06.520 --> 39:09.760 + the turnaround cycle, the tooling and the IDE, + +39:09.760 --> 39:13.000 + were not great, were not as good as they could be. + +39:13.000 --> 39:18.000 + And so, as I occasionally do, I'm like, + +39:18.080 --> 39:20.720 + well, okay, how hard is it to write a C compiler? + +39:20.720 --> 39:22.560 + And so I'm not gonna commit to anybody, + +39:22.560 --> 39:25.320 + I'm not gonna tell anybody, I'm just gonna just do it + +39:25.320 --> 39:27.480 + nights and weekends and start working on it. + +39:27.480 --> 39:29.740 + And then I built up in C, + +39:29.740 --> 39:31.160 + there's this thing called the preprocessor, + +39:31.160 --> 39:33.040 + which people don't like, + +39:33.040 --> 39:35.480 + but it's actually really hard and complicated + +39:35.480 --> 39:37.700 + and includes a bunch of really weird things + +39:37.700 --> 39:39.280 + like trigraphs and other stuff like that + +39:39.280 --> 39:40.960 + that are really nasty, + +39:40.960 --> 39:44.080 + and it's the crux of a bunch of the performance issues + +39:44.080 --> 39:45.640 + in the compiler. + +39:45.640 --> 39:46.640 + Started working on the parser + +39:46.640 --> 39:47.800 + and kind of got to the point where I'm like, + +39:47.800 --> 39:49.880 + ah, you know what, we could actually do this. + +39:49.880 --> 39:51.460 + Everybody's saying that this is impossible to do, + +39:51.460 --> 39:53.960 + but it's actually just hard, it's not impossible. + +39:53.960 --> 39:57.560 + And eventually told my manager about it, + +39:57.560 --> 39:59.220 + and he's like, oh, wow, this is great, + +39:59.220 --> 40:00.360 + we do need to solve this problem. + +40:00.360 --> 40:02.560 + Oh, this is great, we can get you one other person + +40:02.560 --> 40:04.440 + to work with you on this, you know? + +40:04.440 --> 40:08.360 + And slowly a team is formed and it starts taking off. + +40:08.360 --> 40:12.040 + And C++, for example, huge, complicated language. + +40:12.040 --> 40:14.360 + People always assume that it's impossible to implement + +40:14.360 --> 40:16.260 + and it's very nearly impossible, + +40:16.260 --> 40:18.720 + but it's just really, really hard. + +40:18.720 --> 40:20.840 + And the way to get there is to build it + +40:20.840 --> 40:22.480 + one piece at a time incrementally. + +40:22.480 --> 40:26.440 + And that was only possible because we were lucky + +40:26.440 --> 40:28.160 + to hire some really exceptional engineers + +40:28.160 --> 40:30.380 + that knew various parts of it very well + +40:30.380 --> 40:32.680 + and could do great things. + +40:32.680 --> 40:34.440 + Swift was kind of a similar thing. + +40:34.440 --> 40:39.160 + So Swift came from, we were just finishing off + +40:39.160 --> 40:42.600 + the first version of C++ support in Clang. + +40:42.600 --> 40:47.260 + And C++ is a very formidable and very important language, + +40:47.260 --> 40:49.280 + but it's also ugly in lots of ways. + +40:49.280 --> 40:52.320 + And you can't influence C++ without thinking + +40:52.320 --> 40:54.380 + there has to be a better thing, right? + +40:54.380 --> 40:56.120 + And so I started working on Swift, again, + +40:56.120 --> 40:58.560 + with no hope or ambition that would go anywhere, + +40:58.560 --> 41:00.800 + just let's see what could be done, + +41:00.800 --> 41:02.620 + let's play around with this thing. + +41:02.620 --> 41:06.700 + It was me in my spare time, not telling anybody about it, + +41:06.700 --> 41:09.420 + kind of a thing, and it made some good progress. + +41:09.420 --> 41:11.260 + I'm like, actually, it would make sense to do this. + +41:11.260 --> 41:14.800 + At the same time, I started talking with the senior VP + +41:14.800 --> 41:17.720 + of software at the time, a guy named Bertrand Serlet. + +41:17.720 --> 41:19.280 + And Bertrand was very encouraging. + +41:19.280 --> 41:22.080 + He was like, well, let's have fun, let's talk about this. + +41:22.080 --> 41:23.440 + And he was a little bit of a language guy, + +41:23.440 --> 41:26.160 + and so he helped guide some of the early work + +41:26.160 --> 41:30.420 + and encouraged me and got things off the ground. + +41:30.420 --> 41:34.280 + And eventually told my manager and told other people, + +41:34.280 --> 41:38.800 + and it started making progress. + +41:38.800 --> 41:40.960 + The complicating thing with Swift + +41:40.960 --> 41:43.880 + was that the idea of doing a new language + +41:43.880 --> 41:47.840 + was not obvious to anybody, including myself. + +41:47.840 --> 41:50.240 + And the tone at the time was that the iPhone + +41:50.240 --> 41:53.440 + was successful because of Objective C. + +41:53.440 --> 41:54.440 + Oh, interesting. + +41:54.440 --> 41:57.160 + Not despite of or just because of. + +41:57.160 --> 42:01.160 + And you have to understand that at the time, + +42:01.160 --> 42:05.400 + Apple was hiring software people that loved Objective C. + +42:05.400 --> 42:07.960 + And it wasn't that they came despite Objective C. + +42:07.960 --> 42:10.240 + They loved Objective C, and that's why they got hired. + +42:10.240 --> 42:13.080 + And so you had a software team that the leadership, + +42:13.080 --> 42:15.200 + in many cases, went all the way back to Next, + +42:15.200 --> 42:19.400 + where Objective C really became real. + +42:19.400 --> 42:23.240 + And so they, quote unquote, grew up writing Objective C. + +42:23.240 --> 42:25.720 + And many of the individual engineers + +42:25.720 --> 42:28.360 + all were hired because they loved Objective C. + +42:28.360 --> 42:30.560 + And so this notion of, OK, let's do new language + +42:30.560 --> 42:34.120 + was kind of heretical in many ways. + +42:34.120 --> 42:36.960 + Meanwhile, my sense was that the outside community wasn't really + +42:36.960 --> 42:38.560 + in love with Objective C. Some people were, + +42:38.560 --> 42:40.360 + and some of the most outspoken people were. + +42:40.360 --> 42:42.620 + But other people were hitting challenges + +42:42.620 --> 42:44.760 + because it has very sharp corners + +42:44.760 --> 42:46.840 + and it's difficult to learn. + +42:46.840 --> 42:50.160 + And so one of the challenges of making Swift happen that + +42:50.160 --> 42:57.720 + was totally non technical is the social part of what do we do? + +42:57.720 --> 43:00.320 + If we do a new language, which at Apple, many things + +43:00.320 --> 43:02.240 + happen that don't ship. + +43:02.240 --> 43:05.560 + So if we ship it, what is the metrics of success? + +43:05.560 --> 43:06.400 + Why would we do this? + +43:06.400 --> 43:08.060 + Why wouldn't we make Objective C better? + +43:08.060 --> 43:10.160 + If Objective C has problems, let's file off + +43:10.160 --> 43:12.160 + those rough corners and edges. + +43:12.160 --> 43:15.640 + And one of the major things that became the reason to do this + +43:15.640 --> 43:18.960 + was this notion of safety, memory safety. + +43:18.960 --> 43:23.240 + And the way Objective C works is that a lot of the object system + +43:23.240 --> 43:27.560 + and everything else is built on top of pointers in C. + +43:27.560 --> 43:29.960 + Objective C is an extension on top of C. + +43:29.960 --> 43:32.680 + And so pointers are unsafe. + +43:32.680 --> 43:34.640 + And if you get rid of the pointers, + +43:34.640 --> 43:36.480 + it's not Objective C anymore. + +43:36.480 --> 43:39.080 + And so fundamentally, that was an issue + +43:39.080 --> 43:42.200 + that you could not fix safety or memory safety + +43:42.200 --> 43:45.640 + without fundamentally changing the language. + +43:45.640 --> 43:49.920 + And so once we got through that part of the mental process + +43:49.920 --> 43:53.200 + and the thought process, it became a design process + +43:53.200 --> 43:55.400 + of saying, OK, well, if we're going to do something new, + +43:55.400 --> 43:56.280 + what is good? + +43:56.280 --> 43:57.400 + How do we think about this? + +43:57.400 --> 43:58.200 + And what do we like? + +43:58.200 --> 44:00.040 + And what are we looking for? + +44:00.040 --> 44:02.440 + And that was a very different phase of it. + +44:02.440 --> 44:05.960 + So what are some design choices early on in Swift? + +44:05.960 --> 44:10.120 + Like we're talking about braces, are you + +44:10.120 --> 44:13.240 + making a typed language or not, all those kinds of things. + +44:13.240 --> 44:16.040 + Yeah, so some of those were obvious given the context. + +44:16.040 --> 44:17.800 + So a typed language, for example, + +44:17.800 --> 44:19.200 + Objective C is a typed language. + +44:19.200 --> 44:22.480 + And going with an untyped language + +44:22.480 --> 44:24.320 + wasn't really seriously considered. + +44:24.320 --> 44:26.000 + We wanted the performance, and we + +44:26.000 --> 44:27.680 + wanted refactoring tools and other things + +44:27.680 --> 44:29.600 + like that that go with typed languages. + +44:29.600 --> 44:31.440 + Quick, dumb question. + +44:31.440 --> 44:34.600 + Was it obvious, I think this would be a dumb question, + +44:34.600 --> 44:36.360 + but was it obvious that the language + +44:36.360 --> 44:40.120 + has to be a compiled language? + +44:40.120 --> 44:42.080 + Yes, that's not a dumb question. + +44:42.080 --> 44:44.520 + Earlier, I think late 90s, Apple had seriously + +44:44.520 --> 44:49.000 + considered moving its development experience to Java. + +44:49.000 --> 44:53.160 + But Swift started in 2010, which was several years + +44:53.160 --> 44:53.880 + after the iPhone. + +44:53.880 --> 44:55.380 + It was when the iPhone was definitely + +44:55.380 --> 44:56.640 + on an upward trajectory. + +44:56.640 --> 44:58.760 + And the iPhone was still extremely, + +44:58.760 --> 45:01.800 + and is still a bit memory constrained. + +45:01.800 --> 45:04.440 + And so being able to compile the code + +45:04.440 --> 45:08.160 + and then ship it and then having standalone code that + +45:08.160 --> 45:11.320 + is not JIT compiled is a very big deal + +45:11.320 --> 45:15.200 + and is very much part of the Apple value system. + +45:15.200 --> 45:17.480 + Now, JavaScript's also a thing. + +45:17.480 --> 45:19.360 + I mean, it's not that this is exclusive, + +45:19.360 --> 45:21.640 + and technologies are good depending + +45:21.640 --> 45:23.880 + on how they're applied. + +45:23.880 --> 45:26.600 + But in the design of Swift, saying, + +45:26.600 --> 45:28.320 + how can we make Objective C better? + +45:28.320 --> 45:29.760 + Objective C is statically compiled, + +45:29.760 --> 45:32.520 + and that was the contiguous, natural thing to do. + +45:32.520 --> 45:35.360 + Just skip ahead a little bit, and we'll go right back. + +45:35.360 --> 45:40.040 + Just as a question, as you think about today in 2019 + +45:40.040 --> 45:42.400 + in your work at Google, TensorFlow and so on, + +45:42.400 --> 45:48.600 + is, again, compilations, static compilation still + +45:48.600 --> 45:49.460 + the right thing? + +45:49.460 --> 45:52.000 + Yeah, so the funny thing after working + +45:52.000 --> 45:55.880 + on compilers for a really long time is that, + +45:55.880 --> 45:59.040 + and this is one of the things that LLVM has helped with, + +45:59.040 --> 46:01.440 + is that I don't look at compilations + +46:01.440 --> 46:05.240 + being static or dynamic or interpreted or not. + +46:05.240 --> 46:07.680 + This is a spectrum. + +46:07.680 --> 46:09.140 + And one of the cool things about Swift + +46:09.140 --> 46:12.160 + is that Swift is not just statically compiled. + +46:12.160 --> 46:14.080 + It's actually dynamically compiled as well, + +46:14.080 --> 46:15.320 + and it can also be interpreted. + +46:15.320 --> 46:17.440 + Though, nobody's actually done that. + +46:17.440 --> 46:20.400 + And so what ends up happening when + +46:20.400 --> 46:24.080 + you use Swift in a workbook, for example in Colab or in Jupyter, + +46:24.080 --> 46:26.360 + is it's actually dynamically compiling the statements + +46:26.360 --> 46:28.160 + as you execute them. + +46:28.160 --> 46:32.840 + And so this gets back to the software engineering problems, + +46:32.840 --> 46:34.960 + where if you layer the stack properly, + +46:34.960 --> 46:37.320 + you can actually completely change + +46:37.320 --> 46:39.360 + how and when things get compiled because you + +46:39.360 --> 46:41.120 + have the right abstractions there. + +46:41.120 --> 46:44.800 + And so the way that a Colab workbook works with Swift + +46:44.800 --> 46:47.720 + is that when you start typing into it, + +46:47.720 --> 46:50.280 + it creates a process, a Unix process. + +46:50.280 --> 46:52.160 + And then each line of code you type in, + +46:52.160 --> 46:56.120 + it compiles it through the Swift compiler, the front end part, + +46:56.120 --> 46:58.360 + and then sends it through the optimizer, + +46:58.360 --> 47:01.120 + JIT compiles machine code, and then + +47:01.120 --> 47:03.800 + injects it into that process. + +47:03.800 --> 47:05.400 + And so as you're typing new stuff, + +47:05.400 --> 47:09.360 + it's like squirting in new code and overwriting and replacing + +47:09.360 --> 47:11.200 + and updating code in place. + +47:11.200 --> 47:13.680 + And the fact that it can do this is not an accident. + +47:13.680 --> 47:15.560 + Swift was designed for this. + +47:15.560 --> 47:18.120 + But it's an important part of how the language was set up + +47:18.120 --> 47:21.320 + and how it's layered, and this is a nonobvious piece. + +47:21.320 --> 47:23.160 + And one of the things with Swift that + +47:23.160 --> 47:25.880 + was, for me, a very strong design point + +47:25.880 --> 47:29.640 + is to make it so that you can learn it very quickly. + +47:29.640 --> 47:31.880 + And so from a language design perspective, + +47:31.880 --> 47:33.340 + the thing that I always come back to + +47:33.340 --> 47:36.440 + is this UI principle of progressive disclosure + +47:36.440 --> 47:37.960 + of complexity. + +47:37.960 --> 47:41.680 + And so in Swift, you can start by saying print, quote, + +47:41.680 --> 47:44.040 + hello world, quote. + +47:44.040 --> 47:47.160 + And there's no slash n, just like Python, one line of code, + +47:47.160 --> 47:51.520 + no main, no header files, no public static class void, + +47:51.520 --> 47:55.640 + blah, blah, blah, string like Java has, one line of code. + +47:55.640 --> 47:58.400 + And you can teach that, and it works great. + +47:58.400 --> 48:00.400 + Then you can say, well, let's introduce variables. + +48:00.400 --> 48:02.400 + And so you can declare a variable with var. + +48:02.400 --> 48:03.780 + So var x equals 4. + +48:03.780 --> 48:04.700 + What is a variable? + +48:04.700 --> 48:06.280 + You can use x, x plus 1. + +48:06.280 --> 48:07.600 + This is what it means. + +48:07.600 --> 48:09.520 + Then you can say, well, how about control flow? + +48:09.520 --> 48:10.860 + Well, this is what an if statement is. + +48:10.860 --> 48:12.280 + This is what a for statement is. + +48:12.280 --> 48:15.280 + This is what a while statement is. + +48:15.280 --> 48:17.280 + Then you can say, let's introduce functions. + +48:17.280 --> 48:20.020 + And many languages like Python have + +48:20.020 --> 48:22.820 + had this kind of notion of let's introduce small things, + +48:22.820 --> 48:24.400 + and then you can add complexity. + +48:24.400 --> 48:25.760 + Then you can introduce classes. + +48:25.760 --> 48:28.040 + And then you can add generics, in the case of Swift. + +48:28.040 --> 48:29.520 + And then you can build in modules + +48:29.520 --> 48:32.200 + and build out in terms of the things that you're expressing. + +48:32.200 --> 48:35.800 + But this is not very typical for compiled languages. + +48:35.800 --> 48:38.000 + And so this was a very strong design point, + +48:38.000 --> 48:40.960 + and one of the reasons that Swift, in general, + +48:40.960 --> 48:43.480 + is designed with this factoring of complexity in mind + +48:43.480 --> 48:46.440 + so that the language can express powerful things. + +48:46.440 --> 48:49.280 + You can write firmware in Swift if you want to. + +48:49.280 --> 48:51.900 + But it has a very high level feel, + +48:51.900 --> 48:55.200 + which is really this perfect blend, because often you + +48:55.200 --> 48:57.520 + have very advanced library writers that + +48:57.520 --> 49:00.520 + want to be able to use the nitty gritty details. + +49:00.520 --> 49:02.960 + But then other people just want to use the libraries + +49:02.960 --> 49:04.880 + and work at a higher abstraction level. + +49:04.880 --> 49:07.240 + It's kind of cool that I saw that you can just + +49:07.240 --> 49:09.240 + interoperability. + +49:09.240 --> 49:11.320 + I don't think I pronounced that word enough. + +49:11.320 --> 49:14.960 + But you can just drag in Python. + +49:14.960 --> 49:16.000 + It's just strange. + +49:16.000 --> 49:19.640 + You can import, like I saw this in the demo. + +49:19.640 --> 49:21.280 + How do you make that happen? + +49:21.280 --> 49:23.120 + What's up with that? + +49:23.120 --> 49:25.560 + Is that as easy as it looks, or is it? + +49:25.560 --> 49:27.000 + Yes, as easy as it looks. + +49:27.000 --> 49:29.600 + That's not a stage magic hack or anything like that. + +49:29.600 --> 49:31.400 + I don't mean from the user perspective. + +49:31.400 --> 49:34.120 + I mean from the implementation perspective to make it happen. + +49:34.120 --> 49:37.000 + So it's easy once all the pieces are in place. + +49:37.000 --> 49:39.280 + The way it works, so if you think about a dynamically typed + +49:39.280 --> 49:41.480 + language like Python, you can think about it + +49:41.480 --> 49:42.360 + in two different ways. + +49:42.360 --> 49:45.800 + You can say it has no types, which + +49:45.800 --> 49:47.480 + is what most people would say. + +49:47.480 --> 49:50.400 + Or you can say it has one type. + +49:50.400 --> 49:53.320 + And you can say it has one type, and it's the Python object. + +49:53.320 --> 49:55.000 + And the Python object gets passed around. + +49:55.000 --> 49:58.200 + And because there's only one type, it's implicit. + +49:58.200 --> 50:00.880 + And so what happens with Swift and Python talking + +50:00.880 --> 50:02.760 + to each other, Swift has lots of types. + +50:02.760 --> 50:05.840 + It has arrays, and it has strings, and all classes, + +50:05.840 --> 50:07.000 + and that kind of stuff. + +50:07.000 --> 50:11.120 + But it now has a Python object type. + +50:11.120 --> 50:12.720 + So there is one Python object type. + +50:12.720 --> 50:16.440 + And so when you say import NumPy, what you get + +50:16.440 --> 50:19.840 + is a Python object, which is the NumPy module. + +50:19.840 --> 50:21.960 + And then you say np.array. + +50:21.960 --> 50:24.960 + It says, OK, hey, Python object, I have no idea what you are. + +50:24.960 --> 50:27.280 + Give me your array member. + +50:27.280 --> 50:27.960 + OK, cool. + +50:27.960 --> 50:31.160 + And it just uses dynamic stuff, talks to the Python interpreter, + +50:31.160 --> 50:33.680 + and says, hey, Python, what's the.array member + +50:33.680 --> 50:35.720 + in that Python object? + +50:35.720 --> 50:37.400 + It gives you back another Python object. + +50:37.400 --> 50:40.040 + And now you say parentheses for the call and the arguments + +50:40.040 --> 50:40.920 + you're going to pass. + +50:40.920 --> 50:43.520 + And so then it says, hey, a Python object + +50:43.520 --> 50:47.840 + that is the result of np.array, call with these arguments. + +50:47.840 --> 50:50.320 + Again, calling into the Python interpreter to do that work. + +50:50.320 --> 50:53.680 + And so right now, this is all really simple. + +50:53.680 --> 50:55.960 + And if you dive into the code, what you'll see + +50:55.960 --> 50:58.440 + is that the Python module in Swift + +50:58.440 --> 51:01.360 + is something like 1,200 lines of code or something. + +51:01.360 --> 51:02.400 + It's written in pure Swift. + +51:02.400 --> 51:03.560 + It's super simple. + +51:03.560 --> 51:06.560 + And it's built on top of the C interoperability + +51:06.560 --> 51:09.520 + because it just talks to the Python interpreter. + +51:09.520 --> 51:11.080 + But making that possible required + +51:11.080 --> 51:13.480 + us to add two major language features to Swift + +51:13.480 --> 51:15.400 + to be able to express these dynamic calls + +51:15.400 --> 51:17.240 + and the dynamic member lookups. + +51:17.240 --> 51:19.480 + And so what we've done over the last year + +51:19.480 --> 51:23.960 + is we've proposed, implement, standardized, and contributed + +51:23.960 --> 51:26.160 + new language features to the Swift language + +51:26.160 --> 51:29.560 + in order to make it so it is really trivial. + +51:29.560 --> 51:31.320 + And this is one of the things about Swift + +51:31.320 --> 51:35.000 + that is critical to the Swift for TensorFlow work, which + +51:35.000 --> 51:37.200 + is that we can actually add new language features. + +51:37.200 --> 51:39.160 + And the bar for adding those is high, + +51:39.160 --> 51:42.280 + but it's what makes it possible. + +51:42.280 --> 51:45.240 + So you're now at Google doing incredible work + +51:45.240 --> 51:47.680 + on several things, including TensorFlow. + +51:47.680 --> 51:53.080 + So TensorFlow 2.0 or whatever leading up to 2.0 has, + +51:53.080 --> 51:56.840 + by default, in 2.0, has eager execution. + +51:56.840 --> 52:00.520 + And yet, in order to make code optimized for GPU or TPU + +52:00.520 --> 52:04.120 + or some of these systems, computation + +52:04.120 --> 52:06.000 + needs to be converted to a graph. + +52:06.000 --> 52:07.440 + So what's that process like? + +52:07.440 --> 52:08.960 + What are the challenges there? + +52:08.960 --> 52:11.720 + Yeah, so I am tangentially involved in this. + +52:11.720 --> 52:15.280 + But the way that it works with Autograph + +52:15.280 --> 52:21.600 + is that you mark your function with a decorator. + +52:21.600 --> 52:24.280 + And when Python calls it, that decorator is invoked. + +52:24.280 --> 52:28.240 + And then it says, before I call this function, + +52:28.240 --> 52:29.480 + you can transform it. + +52:29.480 --> 52:32.400 + And so the way Autograph works is, as far as I understand, + +52:32.400 --> 52:34.440 + is it actually uses the Python parser + +52:34.440 --> 52:37.160 + to go parse that, turn it into a syntax tree, + +52:37.160 --> 52:39.400 + and now apply compiler techniques to, again, + +52:39.400 --> 52:42.320 + transform this down into TensorFlow graphs. + +52:42.320 --> 52:44.920 + And so you can think of it as saying, hey, + +52:44.920 --> 52:45.880 + I have an if statement. + +52:45.880 --> 52:48.360 + I'm going to create an if node in the graph, + +52:48.360 --> 52:51.080 + like you say tf.cond. + +52:51.080 --> 52:53.040 + You have a multiply. + +52:53.040 --> 52:55.320 + Well, I'll turn that into a multiply node in the graph. + +52:55.320 --> 52:57.760 + And it becomes this tree transformation. + +52:57.760 --> 53:00.480 + So where does the Swift for TensorFlow + +53:00.480 --> 53:04.960 + come in, which is parallels? + +53:04.960 --> 53:06.960 + For one, Swift is an interface. + +53:06.960 --> 53:09.200 + Like, Python is an interface to TensorFlow. + +53:09.200 --> 53:11.760 + But it seems like there's a lot more going on in just + +53:11.760 --> 53:13.120 + a different language interface. + +53:13.120 --> 53:15.960 + There's optimization methodology. + +53:15.960 --> 53:17.920 + So the TensorFlow world has a couple + +53:17.920 --> 53:21.240 + of different what I'd call front end technologies. + +53:21.240 --> 53:25.240 + And so Swift and Python and Go and Rust and Julia + +53:25.240 --> 53:29.320 + and all these things share the TensorFlow graphs + +53:29.320 --> 53:32.760 + and all the runtime and everything that's later. + +53:32.760 --> 53:36.640 + And so Swift for TensorFlow is merely another front end + +53:36.640 --> 53:40.640 + for TensorFlow, just like any of these other systems are. + +53:40.640 --> 53:43.080 + There's a major difference between, I would say, + +53:43.080 --> 53:44.600 + three camps of technologies here. + +53:44.600 --> 53:46.880 + There's Python, which is a special case, + +53:46.880 --> 53:49.160 + because the vast majority of the community effort + +53:49.160 --> 53:51.120 + is going to the Python interface. + +53:51.120 --> 53:52.920 + And Python has its own approaches + +53:52.920 --> 53:54.480 + for automatic differentiation. + +53:54.480 --> 53:58.160 + It has its own APIs and all this kind of stuff. + +53:58.160 --> 54:00.320 + There's Swift, which I'll talk about in a second. + +54:00.320 --> 54:02.040 + And then there's kind of everything else. + +54:02.040 --> 54:05.400 + And so the everything else are effectively language bindings. + +54:05.400 --> 54:07.960 + So they call into the TensorFlow runtime, + +54:07.960 --> 54:10.920 + but they usually don't have automatic differentiation + +54:10.920 --> 54:14.560 + or they usually don't provide anything other than APIs + +54:14.560 --> 54:16.440 + that call the C APIs in TensorFlow. + +54:16.440 --> 54:18.360 + And so they're kind of wrappers for that. + +54:18.360 --> 54:19.840 + Swift is really kind of special. + +54:19.840 --> 54:22.760 + And it's a very different approach. + +54:22.760 --> 54:25.360 + Swift for TensorFlow, that is, is a very different approach. + +54:25.360 --> 54:26.880 + Because there we're saying, let's + +54:26.880 --> 54:28.400 + look at all the problems that need + +54:28.400 --> 54:34.080 + to be solved in the full stack of the TensorFlow compilation + +54:34.080 --> 54:35.680 + process, if you think about it that way. + +54:35.680 --> 54:38.200 + Because TensorFlow is fundamentally a compiler. + +54:38.200 --> 54:42.760 + It takes models, and then it makes them go fast on hardware. + +54:42.760 --> 54:43.880 + That's what a compiler does. + +54:43.880 --> 54:47.560 + And it has a front end, it has an optimizer, + +54:47.560 --> 54:49.320 + and it has many back ends. + +54:49.320 --> 54:51.680 + And so if you think about it the right way, + +54:51.680 --> 54:54.800 + or if you look at it in a particular way, + +54:54.800 --> 54:55.560 + it is a compiler. + +54:59.280 --> 55:02.120 + And so Swift is merely another front end. + +55:02.120 --> 55:05.560 + But it's saying, and the design principle is saying, + +55:05.560 --> 55:08.240 + let's look at all the problems that we face as machine + +55:08.240 --> 55:11.320 + learning practitioners and what is the best possible way we + +55:11.320 --> 55:13.840 + can do that, given the fact that we can change literally + +55:13.840 --> 55:15.920 + anything in this entire stack. + +55:15.920 --> 55:18.440 + And Python, for example, where the vast majority + +55:18.440 --> 55:22.600 + of the engineering and effort has gone into, + +55:22.600 --> 55:25.000 + is constrained by being the best possible thing you + +55:25.000 --> 55:27.320 + can do with a Python library. + +55:27.320 --> 55:29.320 + There are no Python language features + +55:29.320 --> 55:31.040 + that are added because of machine learning + +55:31.040 --> 55:32.600 + that I'm aware of. + +55:32.600 --> 55:34.640 + They added a matrix multiplication operator + +55:34.640 --> 55:38.320 + with that, but that's as close as you get. + +55:38.320 --> 55:41.460 + And so with Swift, it's hard, but you + +55:41.460 --> 55:43.800 + can add language features to the language. + +55:43.800 --> 55:46.040 + And there's a community process for that. + +55:46.040 --> 55:48.200 + And so we look at these things and say, well, + +55:48.200 --> 55:49.720 + what is the right division of labor + +55:49.720 --> 55:52.000 + between the human programmer and the compiler? + +55:52.000 --> 55:55.280 + And Swift has a number of things that shift that balance. + +55:55.280 --> 56:00.560 + So because it has a type system, for example, + +56:00.560 --> 56:02.680 + that makes certain things possible for analysis + +56:02.680 --> 56:05.560 + of the code, and the compiler can automatically + +56:05.560 --> 56:08.880 + build graphs for you without you thinking about them. + +56:08.880 --> 56:10.520 + That's a big deal for a programmer. + +56:10.520 --> 56:11.680 + You just get free performance. + +56:11.680 --> 56:14.400 + You get clustering and fusion and optimization, + +56:14.400 --> 56:17.040 + things like that, without you as a programmer + +56:17.040 --> 56:20.080 + having to manually do it because the compiler can do it for you. + +56:20.080 --> 56:22.240 + Automatic differentiation is another big deal. + +56:22.240 --> 56:25.960 + And I think one of the key contributions of the Swift + +56:25.960 --> 56:29.640 + TensorFlow project is that there's + +56:29.640 --> 56:32.120 + this entire body of work on automatic differentiation + +56:32.120 --> 56:34.120 + that dates back to the Fortran days. + +56:34.120 --> 56:36.400 + People doing a tremendous amount of numerical computing + +56:36.400 --> 56:39.360 + in Fortran used to write these what they call source + +56:39.360 --> 56:43.280 + to source translators, where you take a bunch of code, + +56:43.280 --> 56:46.640 + shove it into a mini compiler, and it would push out + +56:46.640 --> 56:48.080 + more Fortran code. + +56:48.080 --> 56:50.240 + But it would generate the backwards passes + +56:50.240 --> 56:53.000 + for your functions for you, the derivatives. + +56:53.000 --> 56:57.840 + And so in that work in the 70s, a tremendous number + +56:57.840 --> 57:01.160 + of optimizations, a tremendous number of techniques + +57:01.160 --> 57:02.920 + for fixing numerical instability, + +57:02.920 --> 57:05.080 + and other kinds of problems were developed. + +57:05.080 --> 57:07.600 + But they're very difficult to port into a world + +57:07.600 --> 57:11.280 + where, in eager execution, you get an op by op at a time. + +57:11.280 --> 57:13.280 + You need to be able to look at an entire function + +57:13.280 --> 57:15.720 + and be able to reason about what's going on. + +57:15.720 --> 57:18.720 + And so when you have a language integrated automatic + +57:18.720 --> 57:20.520 + differentiation, which is one of the things + +57:20.520 --> 57:22.760 + that the Swift project is focusing on, + +57:22.760 --> 57:24.680 + you can open all these techniques + +57:24.680 --> 57:28.640 + and reuse them in familiar ways. + +57:28.640 --> 57:30.120 + But the language integration piece + +57:30.120 --> 57:33.240 + has a bunch of design room in it, and it's also complicated. + +57:33.240 --> 57:35.680 + The other piece of the puzzle here that's kind of interesting + +57:35.680 --> 57:37.560 + is TPUs at Google. + +57:37.560 --> 57:40.200 + So we're in a new world with deep learning. + +57:40.200 --> 57:42.960 + It constantly is changing, and I imagine, + +57:42.960 --> 57:46.360 + without disclosing anything, I imagine + +57:46.360 --> 57:48.400 + you're still innovating on the TPU front, too. + +57:48.400 --> 57:49.040 + Indeed. + +57:49.040 --> 57:53.560 + So how much interplay is there between software and hardware + +57:53.560 --> 57:55.240 + in trying to figure out how to together move + +57:55.240 --> 57:56.680 + towards an optimized solution? + +57:56.680 --> 57:57.760 + There's an incredible amount. + +57:57.760 --> 57:59.480 + So we're on our third generation of TPUs, + +57:59.480 --> 58:04.640 + which are now 100 petaflops in a very large liquid cooled box, + +58:04.640 --> 58:07.720 + virtual box with no cover. + +58:07.720 --> 58:11.240 + And as you might imagine, we're not out of ideas yet. + +58:11.240 --> 58:14.360 + The great thing about TPUs is that they're + +58:14.360 --> 58:17.520 + a perfect example of hardware software co design. + +58:17.520 --> 58:19.800 + And so it's about saying, what hardware + +58:19.800 --> 58:23.240 + do we build to solve certain classes of machine learning + +58:23.240 --> 58:23.840 + problems? + +58:23.840 --> 58:26.480 + Well, the algorithms are changing. + +58:26.480 --> 58:30.360 + The hardware takes some cases years to produce. + +58:30.360 --> 58:32.760 + And so you have to make bets and decide + +58:32.760 --> 58:36.520 + what is going to happen and what is the best way to spend + +58:36.520 --> 58:39.920 + the transistors to get the maximum performance per watt + +58:39.920 --> 58:44.000 + or area per cost or whatever it is that you're optimizing for. + +58:44.000 --> 58:46.560 + And so one of the amazing things about TPUs + +58:46.560 --> 58:49.960 + is this numeric format called bfloat16. + +58:49.960 --> 58:54.120 + bfloat16 is a compressed 16 bit floating point format, + +58:54.120 --> 58:55.960 + but it puts the bits in different places. + +58:55.960 --> 58:58.960 + And in numeric terms, it has a smaller mantissa + +58:58.960 --> 59:00.400 + and a larger exponent. + +59:00.400 --> 59:02.960 + That means that it's less precise, + +59:02.960 --> 59:05.680 + but it can represent larger ranges of values, + +59:05.680 --> 59:07.280 + which in the machine learning context + +59:07.280 --> 59:09.960 + is really important and useful because sometimes you + +59:09.960 --> 59:13.920 + have very small gradients you want to accumulate + +59:13.920 --> 59:17.480 + and very, very small numbers that + +59:17.480 --> 59:20.520 + are important to move things as you're learning. + +59:20.520 --> 59:23.160 + But sometimes you have very large magnitude numbers as well. + +59:23.160 --> 59:26.880 + And bfloat16 is not as precise. + +59:26.880 --> 59:28.040 + The mantissa is small. + +59:28.040 --> 59:30.360 + But it turns out the machine learning algorithms actually + +59:30.360 --> 59:31.520 + want to generalize. + +59:31.520 --> 59:34.320 + And so there's theories that this actually + +59:34.320 --> 59:36.440 + increases the ability for the network + +59:36.440 --> 59:37.960 + to generalize across data sets. + +59:37.960 --> 59:41.160 + And regardless of whether it's good or bad, + +59:41.160 --> 59:43.680 + it's much cheaper at the hardware level to implement + +59:43.680 --> 59:48.080 + because the area and time of a multiplier + +59:48.080 --> 59:50.840 + is n squared in the number of bits in the mantissa, + +59:50.840 --> 59:53.320 + but it's linear with size of the exponent. + +59:53.320 --> 59:55.400 + And you're connected to both efforts + +59:55.400 --> 59:57.160 + here both on the hardware and the software side? + +59:57.160 --> 59:58.880 + Yeah, and so that was a breakthrough + +59:58.880 --> 1:00:01.440 + coming from the research side and people + +1:00:01.440 --> 1:00:06.000 + working on optimizing network transport of weights + +1:00:06.000 --> 1:00:08.240 + across the network originally and trying + +1:00:08.240 --> 1:00:10.160 + to find ways to compress that. + +1:00:10.160 --> 1:00:12.120 + But then it got burned into silicon. + +1:00:12.120 --> 1:00:14.560 + And it's a key part of what makes TPU performance + +1:00:14.560 --> 1:00:17.880 + so amazing and great. + +1:00:17.880 --> 1:00:20.680 + Now, TPUs have many different aspects that are important. + +1:00:20.680 --> 1:00:25.080 + But the co design between the low level compiler bits + +1:00:25.080 --> 1:00:27.360 + and the software bits and the algorithms + +1:00:27.360 --> 1:00:28.680 + is all super important. + +1:00:28.680 --> 1:00:32.880 + And it's this amazing trifecta that only Google can do. + +1:00:32.880 --> 1:00:34.240 + Yeah, that's super exciting. + +1:00:34.240 --> 1:00:39.800 + So can you tell me about MLIR project, previously + +1:00:39.800 --> 1:00:41.400 + the secretive one? + +1:00:41.400 --> 1:00:43.040 + Yeah, so MLIR is a project that we + +1:00:43.040 --> 1:00:47.000 + announced at a compiler conference three weeks ago + +1:00:47.000 --> 1:00:49.280 + or something at the Compilers for Machine Learning + +1:00:49.280 --> 1:00:50.920 + conference. + +1:00:50.920 --> 1:00:53.760 + Basically, again, if you look at TensorFlow as a compiler stack, + +1:00:53.760 --> 1:00:56.120 + it has a number of compiler algorithms within it. + +1:00:56.120 --> 1:00:57.660 + It also has a number of compilers + +1:00:57.660 --> 1:00:59.000 + that get embedded into it. + +1:00:59.000 --> 1:01:00.480 + And they're made by different vendors. + +1:01:00.480 --> 1:01:02.840 + For example, Google has XLA, which + +1:01:02.840 --> 1:01:04.680 + is a great compiler system. + +1:01:04.680 --> 1:01:06.480 + NVIDIA has TensorRT. + +1:01:06.480 --> 1:01:08.640 + Intel has NGRAPH. + +1:01:08.640 --> 1:01:10.840 + There's a number of these different compiler systems. + +1:01:10.840 --> 1:01:13.840 + And they're very hardware specific. + +1:01:13.840 --> 1:01:16.480 + And they're trying to solve different parts of the problems. + +1:01:16.480 --> 1:01:19.400 + But they're all kind of similar in a sense of they + +1:01:19.400 --> 1:01:20.880 + want to integrate with TensorFlow. + +1:01:20.880 --> 1:01:22.960 + Now, TensorFlow has an optimizer. + +1:01:22.960 --> 1:01:25.540 + And it has these different code generation technologies + +1:01:25.540 --> 1:01:26.440 + built in. + +1:01:26.440 --> 1:01:28.720 + The idea of MLIR is to build a common infrastructure + +1:01:28.720 --> 1:01:31.160 + to support all these different subsystems. + +1:01:31.160 --> 1:01:33.500 + And initially, it's to be able to make it + +1:01:33.500 --> 1:01:34.880 + so that they all plug in together + +1:01:34.880 --> 1:01:37.880 + and they can share a lot more code and can be reusable. + +1:01:37.880 --> 1:01:39.680 + But over time, we hope that the industry + +1:01:39.680 --> 1:01:42.480 + will start collaborating and sharing code. + +1:01:42.480 --> 1:01:45.320 + And instead of reinventing the same things over and over again, + +1:01:45.320 --> 1:01:49.280 + that we can actually foster some of that working together + +1:01:49.280 --> 1:01:51.560 + to solve common problem energy that + +1:01:51.560 --> 1:01:54.480 + has been useful in the compiler field before. + +1:01:54.480 --> 1:01:57.360 + Beyond that, MLIR is some people have joked + +1:01:57.360 --> 1:01:59.320 + that it's kind of LLVM too. + +1:01:59.320 --> 1:02:01.840 + It learns a lot about what LLVM has been good + +1:02:01.840 --> 1:02:04.360 + and what LLVM has done wrong. + +1:02:04.360 --> 1:02:06.880 + And it's a chance to fix that. + +1:02:06.880 --> 1:02:09.840 + And also, there are challenges in the LLVM ecosystem as well, + +1:02:09.840 --> 1:02:12.760 + where LLVM is very good at the thing it was designed to do. + +1:02:12.760 --> 1:02:15.560 + But 20 years later, the world has changed. + +1:02:15.560 --> 1:02:17.980 + And people are trying to solve higher level problems. + +1:02:17.980 --> 1:02:20.360 + And we need some new technology. + +1:02:20.360 --> 1:02:24.720 + And what's the future of open source in this context? + +1:02:24.720 --> 1:02:25.760 + Very soon. + +1:02:25.760 --> 1:02:27.480 + So it is not yet open source. + +1:02:27.480 --> 1:02:29.320 + But it will be hopefully in the next couple months. + +1:02:29.320 --> 1:02:31.040 + So you still believe in the value of open source + +1:02:31.040 --> 1:02:31.640 + in these kinds of contexts? + +1:02:31.640 --> 1:02:31.880 + Oh, yeah. + +1:02:31.880 --> 1:02:32.440 + Absolutely. + +1:02:32.440 --> 1:02:36.160 + And I think that the TensorFlow community at large + +1:02:36.160 --> 1:02:37.720 + fully believes in open source. + +1:02:37.720 --> 1:02:40.120 + So I mean, there is a difference between Apple, + +1:02:40.120 --> 1:02:42.480 + where you were previously, and Google now, + +1:02:42.480 --> 1:02:43.520 + in spirit and culture. + +1:02:43.520 --> 1:02:45.480 + And I would say the open source in TensorFlow + +1:02:45.480 --> 1:02:48.400 + was a seminal moment in the history of software, + +1:02:48.400 --> 1:02:51.680 + because here's this large company releasing + +1:02:51.680 --> 1:02:56.200 + a very large code base that's open sourcing. + +1:02:56.200 --> 1:02:58.520 + What are your thoughts on that? + +1:02:58.520 --> 1:03:00.840 + Happy or not, were you to see that kind + +1:03:00.840 --> 1:03:02.920 + of degree of open sourcing? + +1:03:02.920 --> 1:03:05.360 + So between the two, I prefer the Google approach, + +1:03:05.360 --> 1:03:07.800 + if that's what you're saying. + +1:03:07.800 --> 1:03:12.400 + The Apple approach makes sense, given the historical context + +1:03:12.400 --> 1:03:13.400 + that Apple came from. + +1:03:13.400 --> 1:03:15.760 + But that's been 35 years ago. + +1:03:15.760 --> 1:03:18.200 + And I think that Apple is definitely adapting. + +1:03:18.200 --> 1:03:20.280 + And the way I look at it is that there's + +1:03:20.280 --> 1:03:23.160 + different kinds of concerns in the space. + +1:03:23.160 --> 1:03:24.880 + It is very rational for a business + +1:03:24.880 --> 1:03:28.720 + to care about making money. + +1:03:28.720 --> 1:03:31.640 + That fundamentally is what a business is about. + +1:03:31.640 --> 1:03:34.880 + But I think it's also incredibly realistic to say, + +1:03:34.880 --> 1:03:36.360 + it's not your string library that's + +1:03:36.360 --> 1:03:38.080 + the thing that's going to make you money. + +1:03:38.080 --> 1:03:41.480 + It's going to be the amazing UI product differentiating + +1:03:41.480 --> 1:03:43.840 + features and other things like that that you built on top + +1:03:43.840 --> 1:03:45.280 + of your string library. + +1:03:45.280 --> 1:03:48.280 + And so keeping your string library + +1:03:48.280 --> 1:03:50.360 + proprietary and secret and things + +1:03:50.360 --> 1:03:54.760 + like that is maybe not the important thing anymore. + +1:03:54.760 --> 1:03:57.720 + Where before, platforms were different. + +1:03:57.720 --> 1:04:01.520 + And even 15 years ago, things were a little bit different. + +1:04:01.520 --> 1:04:02.920 + But the world is changing. + +1:04:02.920 --> 1:04:04.840 + So Google strikes a very good balance, + +1:04:04.840 --> 1:04:05.340 + I think. + +1:04:05.340 --> 1:04:09.040 + And I think that TensorFlow being open source really + +1:04:09.040 --> 1:04:12.000 + changed the entire machine learning field + +1:04:12.000 --> 1:04:14.080 + and caused a revolution in its own right. + +1:04:14.080 --> 1:04:17.560 + And so I think it's amazingly forward looking + +1:04:17.560 --> 1:04:20.880 + because I could have imagined, and I wasn't at Google + +1:04:20.880 --> 1:04:23.160 + at the time, but I could imagine a different context + +1:04:23.160 --> 1:04:25.520 + and different world where a company says, + +1:04:25.520 --> 1:04:27.640 + machine learning is critical to what we're doing. + +1:04:27.640 --> 1:04:29.640 + We're not going to give it to other people. + +1:04:29.640 --> 1:04:35.560 + And so that decision is a profoundly brilliant insight + +1:04:35.560 --> 1:04:37.480 + that I think has really led to the world being + +1:04:37.480 --> 1:04:40.120 + better and better for Google as well. + +1:04:40.120 --> 1:04:42.200 + And has all kinds of ripple effects. + +1:04:42.200 --> 1:04:45.160 + I think it is really, I mean, you + +1:04:45.160 --> 1:04:48.800 + can't understate Google deciding how profound that + +1:04:48.800 --> 1:04:49.840 + is for software. + +1:04:49.840 --> 1:04:50.880 + It's awesome. + +1:04:50.880 --> 1:04:54.900 + Well, and again, I can understand the concern + +1:04:54.900 --> 1:04:58.440 + about if we release our machine learning software, + +1:04:58.440 --> 1:05:00.000 + our competitors could go faster. + +1:05:00.000 --> 1:05:02.500 + But on the other hand, I think that open sourcing TensorFlow + +1:05:02.500 --> 1:05:03.960 + has been fantastic for Google. + +1:05:03.960 --> 1:05:09.120 + And I'm sure that decision was very nonobvious at the time, + +1:05:09.120 --> 1:05:11.480 + but I think it's worked out very well. + +1:05:11.480 --> 1:05:13.240 + So let's try this real quick. + +1:05:13.240 --> 1:05:15.640 + You were at Tesla for five months + +1:05:15.640 --> 1:05:17.640 + as the VP of autopilot software. + +1:05:17.640 --> 1:05:20.520 + You led the team during the transition from H hardware + +1:05:20.520 --> 1:05:22.360 + one to hardware two. + +1:05:22.360 --> 1:05:23.520 + I have a couple of questions. + +1:05:23.520 --> 1:05:26.320 + So one, first of all, to me, that's + +1:05:26.320 --> 1:05:33.000 + one of the bravest engineering decisions undertaking really + +1:05:33.000 --> 1:05:36.040 + ever in the automotive industry to me, software wise, + +1:05:36.040 --> 1:05:37.440 + starting from scratch. + +1:05:37.440 --> 1:05:39.200 + It's a really brave engineering decision. + +1:05:39.200 --> 1:05:42.600 + So my one question there is, what was that like? + +1:05:42.600 --> 1:05:43.920 + What was the challenge of that? + +1:05:43.920 --> 1:05:45.720 + Do you mean the career decision of jumping + +1:05:45.720 --> 1:05:48.800 + from a comfortable good job into the unknown, or? + +1:05:48.800 --> 1:05:51.480 + That combined, so at the individual level, + +1:05:51.480 --> 1:05:54.560 + you making that decision. + +1:05:54.560 --> 1:05:57.960 + And then when you show up, it's a really hard engineering + +1:05:57.960 --> 1:05:58.760 + problem. + +1:05:58.760 --> 1:06:03.560 + So you could just stay, maybe slow down, + +1:06:03.560 --> 1:06:06.680 + say hardware one, or those kinds of decisions. + +1:06:06.680 --> 1:06:10.160 + Just taking it full on, let's do this from scratch. + +1:06:10.160 --> 1:06:11.080 + What was that like? + +1:06:11.080 --> 1:06:12.640 + Well, so I mean, I don't think Tesla + +1:06:12.640 --> 1:06:16.080 + has a culture of taking things slow and seeing how it goes. + +1:06:16.080 --> 1:06:18.080 + And one of the things that attracted me about Tesla + +1:06:18.080 --> 1:06:20.020 + is it's very much a gung ho, let's change the world, + +1:06:20.020 --> 1:06:21.520 + let's figure it out kind of a place. + +1:06:21.520 --> 1:06:25.640 + And so I have a huge amount of respect for that. + +1:06:25.640 --> 1:06:28.680 + Tesla has done very smart things with hardware one + +1:06:28.680 --> 1:06:29.400 + in particular. + +1:06:29.400 --> 1:06:32.200 + And the hardware one design was originally + +1:06:32.200 --> 1:06:36.560 + designed to be very simple automation features + +1:06:36.560 --> 1:06:39.360 + in the car for like traffic aware cruise control and things + +1:06:39.360 --> 1:06:39.840 + like that. + +1:06:39.840 --> 1:06:42.920 + And the fact that they were able to effectively feature creep + +1:06:42.920 --> 1:06:47.720 + it into lane holding and a very useful driver assistance + +1:06:47.720 --> 1:06:50.120 + feature is pretty astounding, particularly given + +1:06:50.120 --> 1:06:52.560 + the details of the hardware. + +1:06:52.560 --> 1:06:54.640 + Hardware two built on that in a lot of ways. + +1:06:54.640 --> 1:06:56.180 + And the challenge there was that they + +1:06:56.180 --> 1:07:00.040 + were transitioning from a third party provided vision stack + +1:07:00.040 --> 1:07:01.720 + to an in house built vision stack. + +1:07:01.720 --> 1:07:05.680 + And so for the first step, which I mostly helped with, + +1:07:05.680 --> 1:07:08.480 + was getting onto that new vision stack. + +1:07:08.480 --> 1:07:10.800 + And that was very challenging. + +1:07:10.800 --> 1:07:14.000 + And it was time critical for various reasons, + +1:07:14.000 --> 1:07:14.960 + and it was a big leap. + +1:07:14.960 --> 1:07:16.640 + But it was fortunate that it built + +1:07:16.640 --> 1:07:18.800 + on a lot of the knowledge and expertise and the team + +1:07:18.800 --> 1:07:22.920 + that had built hardware one's driver assistance features. + +1:07:22.920 --> 1:07:25.360 + So you spoke in a collected and kind way + +1:07:25.360 --> 1:07:28.960 + about your time at Tesla, but it was ultimately not a good fit. + +1:07:28.960 --> 1:07:31.840 + Elon Musk, we've talked on this podcast, + +1:07:31.840 --> 1:07:33.880 + several guests to the course, Elon Musk + +1:07:33.880 --> 1:07:36.880 + continues to do some of the most bold and innovative engineering + +1:07:36.880 --> 1:07:39.560 + work in the world, at times at the cost + +1:07:39.560 --> 1:07:41.280 + some of the members of the Tesla team. + +1:07:41.280 --> 1:07:45.080 + What did you learn about working in this chaotic world + +1:07:45.080 --> 1:07:46.720 + with Elon? + +1:07:46.720 --> 1:07:50.560 + Yeah, so I guess I would say that when I was at Tesla, + +1:07:50.560 --> 1:07:54.440 + I experienced and saw the highest degree of turnover + +1:07:54.440 --> 1:07:58.240 + I'd ever seen in a company, which was a bit of a shock. + +1:07:58.240 --> 1:08:00.520 + But one of the things I learned and I came to respect + +1:08:00.520 --> 1:08:03.760 + is that Elon's able to attract amazing talent because he + +1:08:03.760 --> 1:08:05.660 + has a very clear vision of the future, + +1:08:05.660 --> 1:08:07.200 + and he can get people to buy into it + +1:08:07.200 --> 1:08:09.840 + because they want that future to happen. + +1:08:09.840 --> 1:08:11.840 + And the power of vision is something + +1:08:11.840 --> 1:08:14.240 + that I have a tremendous amount of respect for. + +1:08:14.240 --> 1:08:17.040 + And I think that Elon is fairly singular + +1:08:17.040 --> 1:08:20.120 + in the world in terms of the things + +1:08:20.120 --> 1:08:22.360 + he's able to get people to believe in. + +1:08:22.360 --> 1:08:27.360 + And there are many people that stand in the street corner + +1:08:27.360 --> 1:08:30.200 + and say, ah, we're going to go to Mars, right? + +1:08:30.200 --> 1:08:31.600 + But then there are a few people that + +1:08:31.600 --> 1:08:35.200 + can get others to buy into it and believe and build the path + +1:08:35.200 --> 1:08:36.160 + and make it happen. + +1:08:36.160 --> 1:08:39.120 + And so I respect that. + +1:08:39.120 --> 1:08:41.880 + I don't respect all of his methods, + +1:08:41.880 --> 1:08:45.000 + but I have a huge amount of respect for that. + +1:08:45.000 --> 1:08:46.920 + You've mentioned in a few places, + +1:08:46.920 --> 1:08:50.440 + including in this context, working hard. + +1:08:50.440 --> 1:08:52.000 + What does it mean to work hard? + +1:08:52.000 --> 1:08:53.520 + And when you look back at your life, + +1:08:53.520 --> 1:08:57.080 + what were some of the most brutal periods + +1:08:57.080 --> 1:09:00.760 + of having to really put everything + +1:09:00.760 --> 1:09:03.360 + you have into something? + +1:09:03.360 --> 1:09:05.040 + Yeah, good question. + +1:09:05.040 --> 1:09:07.440 + So working hard can be defined a lot of different ways, + +1:09:07.440 --> 1:09:12.480 + so a lot of hours, and so that is true. + +1:09:12.480 --> 1:09:14.520 + The thing to me that's the hardest + +1:09:14.520 --> 1:09:18.760 + is both being short term focused on delivering and executing + +1:09:18.760 --> 1:09:21.120 + and making a thing happen while also thinking + +1:09:21.120 --> 1:09:24.400 + about the longer term and trying to balance that. + +1:09:24.400 --> 1:09:28.520 + Because if you are myopically focused on solving a task + +1:09:28.520 --> 1:09:31.240 + and getting that done and only think + +1:09:31.240 --> 1:09:32.600 + about that incremental next step, + +1:09:32.600 --> 1:09:36.440 + you will miss the next big hill you should jump over to. + +1:09:36.440 --> 1:09:39.600 + And so I've been really fortunate that I've + +1:09:39.600 --> 1:09:42.120 + been able to kind of oscillate between the two. + +1:09:42.120 --> 1:09:45.480 + And historically at Apple, for example, that + +1:09:45.480 --> 1:09:47.920 + was made possible because I was able to work with some really + +1:09:47.920 --> 1:09:50.360 + amazing people and build up teams and leadership + +1:09:50.360 --> 1:09:55.280 + structures and allow them to grow in their careers + +1:09:55.280 --> 1:09:58.280 + and take on responsibility, thereby freeing up + +1:09:58.280 --> 1:10:02.960 + me to be a little bit crazy and thinking about the next thing. + +1:10:02.960 --> 1:10:04.640 + And so it's a lot of that. + +1:10:04.640 --> 1:10:06.760 + But it's also about with experience, + +1:10:06.760 --> 1:10:10.080 + you make connections that other people don't necessarily make. + +1:10:10.080 --> 1:10:12.880 + And so I think that's a big part as well. + +1:10:12.880 --> 1:10:16.000 + But the bedrock is just a lot of hours. + +1:10:16.000 --> 1:10:19.600 + And that's OK with me. + +1:10:19.600 --> 1:10:21.480 + There's different theories on work life balance. + +1:10:21.480 --> 1:10:25.200 + And my theory for myself, which I do not project onto the team, + +1:10:25.200 --> 1:10:28.520 + but my theory for myself is that I + +1:10:28.520 --> 1:10:30.400 + want to love what I'm doing and work really hard. + +1:10:30.400 --> 1:10:35.000 + And my purpose, I feel like, and my goal is to change the world + +1:10:35.000 --> 1:10:36.280 + and make it a better place. + +1:10:36.280 --> 1:10:40.000 + And that's what I'm really motivated to do. + +1:10:40.000 --> 1:10:44.760 + So last question, LLVM logo is a dragon. + +1:10:44.760 --> 1:10:47.880 + You explain that this is because dragons have connotations + +1:10:47.880 --> 1:10:50.320 + of power, speed, intelligence. + +1:10:50.320 --> 1:10:53.320 + It can also be sleek, elegant, and modular, + +1:10:53.320 --> 1:10:56.280 + though you remove the modular part. + +1:10:56.280 --> 1:10:58.920 + What is your favorite dragon related character + +1:10:58.920 --> 1:11:01.440 + from fiction, video, or movies? + +1:11:01.440 --> 1:11:03.840 + So those are all very kind ways of explaining it. + +1:11:03.840 --> 1:11:06.200 + Do you want to know the real reason it's a dragon? + +1:11:06.200 --> 1:11:07.000 + Yeah. + +1:11:07.000 --> 1:11:07.920 + Is that better? + +1:11:07.920 --> 1:11:11.040 + So there is a seminal book on compiler design + +1:11:11.040 --> 1:11:12.520 + called The Dragon Book. + +1:11:12.520 --> 1:11:16.320 + And so this is a really old now book on compilers. + +1:11:16.320 --> 1:11:22.080 + And so the dragon logo for LLVM came about because at Apple, + +1:11:22.080 --> 1:11:24.720 + we kept talking about LLVM related technologies + +1:11:24.720 --> 1:11:26.960 + and there's no logo to put on a slide. + +1:11:26.960 --> 1:11:28.480 + And so we're like, what do we do? + +1:11:28.480 --> 1:11:30.480 + And somebody's like, well, what kind of logo + +1:11:30.480 --> 1:11:32.160 + should a compiler technology have? + +1:11:32.160 --> 1:11:33.360 + And I'm like, I don't know. + +1:11:33.360 --> 1:11:37.320 + I mean, the dragon is the best thing that we've got. + +1:11:37.320 --> 1:11:41.520 + And Apple somehow magically came up with the logo. + +1:11:41.520 --> 1:11:42.680 + And it was a great thing. + +1:11:42.680 --> 1:11:44.520 + And the whole community rallied around it. + +1:11:44.520 --> 1:11:46.760 + And then it got better as other graphic designers + +1:11:46.760 --> 1:11:47.360 + got involved. + +1:11:47.360 --> 1:11:49.360 + But that's originally where it came from. + +1:11:49.360 --> 1:11:50.160 + The story. + +1:11:50.160 --> 1:11:51.960 + Is there dragons from fiction that you + +1:11:51.960 --> 1:11:57.240 + connect with, that Game of Thrones, Lord of the Rings, + +1:11:57.240 --> 1:11:58.080 + that kind of thing? + +1:11:58.080 --> 1:11:59.200 + Lord of the Rings is great. + +1:11:59.200 --> 1:12:00.760 + I also like role playing games and things + +1:12:00.760 --> 1:12:02.240 + like computer role playing games. + +1:12:02.240 --> 1:12:04.280 + And so dragons often show up in there. + +1:12:04.280 --> 1:12:07.160 + But really, it comes back to the book. + +1:12:07.160 --> 1:12:09.960 + Oh, no, we need a thing. + +1:12:09.960 --> 1:12:13.720 + And hilariously, one of the funny things about LLVM + +1:12:13.720 --> 1:12:19.520 + is that my wife, who's amazing, runs the LLVM Foundation. + +1:12:19.520 --> 1:12:21.080 + And she goes to Grace Hopper and is + +1:12:21.080 --> 1:12:23.360 + trying to get more women involved in the. + +1:12:23.360 --> 1:12:24.640 + She's also a compiler engineer. + +1:12:24.640 --> 1:12:26.080 + So she's trying to get other women + +1:12:26.080 --> 1:12:28.020 + to get interested in compilers and things like this. + +1:12:28.020 --> 1:12:30.000 + And so she hands out the stickers. + +1:12:30.000 --> 1:12:34.320 + And people like the LLVM sticker because of Game of Thrones. + +1:12:34.320 --> 1:12:36.880 + And so sometimes culture has this helpful effect + +1:12:36.880 --> 1:12:39.960 + to get the next generation of compiler engineers + +1:12:39.960 --> 1:12:42.400 + engaged with the cause. + +1:12:42.400 --> 1:12:43.320 + OK, awesome. + +1:12:43.320 --> 1:12:44.800 + Chris, thanks so much for talking with us. + +1:12:44.800 --> 1:13:05.920 + It's been great talking with you. +