diff --git "a/vtt/episode_021_large.vtt" "b/vtt/episode_021_large.vtt" deleted file mode 100644--- "a/vtt/episode_021_large.vtt" +++ /dev/null @@ -1,5156 +0,0 @@ -WEBVTT - -00:00.000 --> 00:02.680 - The following is a conversation with Chris Latner. - -00:02.680 --> 00:04.560 - Currently, he's a senior director - -00:04.560 --> 00:08.400 - at Google working on several projects, including CPU, GPU, - -00:08.400 --> 00:12.040 - TPU accelerators for TensorFlow, Swift for TensorFlow, - -00:12.040 --> 00:14.400 - and all kinds of machine learning compiler magic - -00:14.400 --> 00:16.360 - going on behind the scenes. - -00:16.360 --> 00:18.440 - He's one of the top experts in the world - -00:18.440 --> 00:21.160 - on compiler technologies, which means he deeply - -00:21.160 --> 00:25.560 - understands the intricacies of how hardware and software come - -00:25.560 --> 00:27.920 - together to create efficient code. - -00:27.920 --> 00:31.400 - He created the LLVM compiler infrastructure project - -00:31.400 --> 00:33.360 - and the Clang compiler. - -00:33.360 --> 00:36.000 - He led major engineering efforts at Apple, - -00:36.000 --> 00:39.000 - including the creation of the Swift programming language. - -00:39.000 --> 00:41.720 - He also briefly spent time at Tesla - -00:41.720 --> 00:44.280 - as vice president of Autopilot software - -00:44.280 --> 00:46.760 - during the transition from Autopilot hardware 1 - -00:46.760 --> 00:49.600 - to hardware 2, when Tesla essentially - -00:49.600 --> 00:52.640 - started from scratch to build an in house software - -00:52.640 --> 00:54.800 - infrastructure for Autopilot. - -00:54.800 --> 00:58.040 - I could have easily talked to Chris for many more hours. - -00:58.040 --> 01:01.200 - Compiling code down across the levels of abstraction - -01:01.200 --> 01:04.160 - is one of the most fundamental and fascinating aspects - -01:04.160 --> 01:06.640 - of what computers do, and he is one of the world - -01:06.640 --> 01:08.560 - experts in this process. - -01:08.560 --> 01:12.880 - It's rigorous science, and it's messy, beautiful art. - -01:12.880 --> 01:15.920 - This conversation is part of the Artificial Intelligence - -01:15.920 --> 01:16.760 - podcast. - -01:16.760 --> 01:19.440 - If you enjoy it, subscribe on YouTube, iTunes, - -01:19.440 --> 01:22.760 - or simply connect with me on Twitter at Lex Friedman, - -01:22.760 --> 01:24.680 - spelled F R I D. - -01:24.680 --> 01:29.360 - And now, here's my conversation with Chris Ladner. - -01:29.360 --> 01:33.160 - What was the first program you've ever written? - -01:33.160 --> 01:34.120 - My first program. - -01:34.120 --> 01:35.360 - Back, and when was it? - -01:35.360 --> 01:39.080 - I think I started as a kid, and my parents - -01:39.080 --> 01:41.560 - got a basic programming book. - -01:41.560 --> 01:44.200 - And so when I started, it was typing out programs - -01:44.200 --> 01:46.880 - from a book, and seeing how they worked, - -01:46.880 --> 01:49.680 - and then typing them in wrong, and trying - -01:49.680 --> 01:51.680 - to figure out why they were not working right, - -01:51.680 --> 01:52.960 - that kind of stuff. - -01:52.960 --> 01:54.880 - So BASIC, what was the first language - -01:54.880 --> 01:58.360 - that you remember yourself maybe falling in love with, - -01:58.360 --> 01:59.720 - like really connecting with? - -01:59.720 --> 02:00.400 - I don't know. - -02:00.400 --> 02:02.680 - I mean, I feel like I've learned a lot along the way, - -02:02.680 --> 02:05.800 - and each of them have a different special thing - -02:05.800 --> 02:06.640 - about them. - -02:06.640 --> 02:09.720 - So I started in BASIC, and then went like GW BASIC, - -02:09.720 --> 02:11.440 - which was the thing back in the DOS days, - -02:11.440 --> 02:15.280 - and then upgraded to QBASIC, and eventually QuickBASIC, - -02:15.280 --> 02:18.200 - which are all slightly more fancy versions of Microsoft - -02:18.200 --> 02:19.440 - BASIC. - -02:19.440 --> 02:21.360 - Made the jump to Pascal, and started - -02:21.360 --> 02:23.920 - doing machine language programming and assembly - -02:23.920 --> 02:25.280 - in Pascal, which was really cool. - -02:25.280 --> 02:28.080 - Turbo Pascal was amazing for its day. - -02:28.080 --> 02:31.600 - Eventually got into C, C++, and then kind of did - -02:31.600 --> 02:33.400 - lots of other weird things. - -02:33.400 --> 02:37.080 - I feel like you took the dark path, which is the, - -02:37.080 --> 02:39.480 - you could have gone Lisp. - -02:39.480 --> 02:40.000 - Yeah. - -02:40.000 --> 02:41.680 - You could have gone higher level sort - -02:41.680 --> 02:44.600 - of functional philosophical hippie route. - -02:44.600 --> 02:48.080 - Instead, you went into like the dark arts of the C. - -02:48.080 --> 02:49.720 - It was straight into the machine. - -02:49.720 --> 02:50.680 - Straight to the machine. - -02:50.680 --> 02:53.880 - So I started with BASIC, Pascal, and then Assembly, - -02:53.880 --> 02:55.320 - and then wrote a lot of Assembly. - -02:55.320 --> 03:00.080 - And I eventually did Smalltalk and other things like that. - -03:00.080 --> 03:01.880 - But that was not the starting point. - -03:01.880 --> 03:05.080 - But so what is this journey to C? - -03:05.080 --> 03:06.320 - Is that in high school? - -03:06.320 --> 03:07.560 - Is that in college? - -03:07.560 --> 03:09.320 - That was in high school, yeah. - -03:09.320 --> 03:13.720 - And then that was really about trying - -03:13.720 --> 03:16.240 - to be able to do more powerful things than what Pascal could - -03:16.240 --> 03:18.960 - do, and also to learn a different world. - -03:18.960 --> 03:20.760 - So he was really confusing to me with pointers - -03:20.760 --> 03:23.000 - and the syntax and everything, and it took a while. - -03:23.000 --> 03:28.800 - But Pascal's much more principled in various ways. - -03:28.800 --> 03:33.400 - C is more, I mean, it has its historical roots, - -03:33.400 --> 03:35.520 - but it's not as easy to learn. - -03:35.520 --> 03:39.880 - With pointers, there's this memory management thing - -03:39.880 --> 03:41.680 - that you have to become conscious of. - -03:41.680 --> 03:43.880 - Is that the first time you start to understand - -03:43.880 --> 03:46.520 - that there's resources that you're supposed to manage? - -03:46.520 --> 03:48.480 - Well, so you have that in Pascal as well. - -03:48.480 --> 03:51.440 - But in Pascal, like the caret instead of the star, - -03:51.440 --> 03:53.160 - there's some small differences like that. - -03:53.160 --> 03:55.680 - But it's not about pointer arithmetic. - -03:55.680 --> 03:58.760 - And in C, you end up thinking about how things get - -03:58.760 --> 04:00.840 - laid out in memory a lot more. - -04:00.840 --> 04:04.160 - And so in Pascal, you have allocating and deallocating - -04:04.160 --> 04:07.560 - and owning the memory, but just the programs are simpler, - -04:07.560 --> 04:10.080 - and you don't have to. - -04:10.080 --> 04:12.640 - Well, for example, Pascal has a string type. - -04:12.640 --> 04:14.040 - And so you can think about a string - -04:14.040 --> 04:15.880 - instead of an array of characters - -04:15.880 --> 04:17.720 - which are consecutive in memory. - -04:17.720 --> 04:20.400 - So it's a little bit of a higher level abstraction. - -04:20.400 --> 04:22.800 - So let's get into it. - -04:22.800 --> 04:25.560 - Let's talk about LLVM, C lang, and compilers. - -04:25.560 --> 04:26.560 - Sure. - -04:26.560 --> 04:32.160 - So can you tell me first what LLVM and C lang are? - -04:32.160 --> 04:33.960 - And how is it that you find yourself - -04:33.960 --> 04:35.720 - the creator and lead developer, one - -04:35.720 --> 04:39.400 - of the most powerful compiler optimization systems - -04:39.400 --> 04:40.080 - in use today? - -04:40.080 --> 04:40.580 - Sure. - -04:40.580 --> 04:43.320 - So I guess they're different things. - -04:43.320 --> 04:47.080 - So let's start with what is a compiler? - -04:47.080 --> 04:48.840 - Is that a good place to start? - -04:48.840 --> 04:50.200 - What are the phases of a compiler? - -04:50.200 --> 04:50.920 - Where are the parts? - -04:50.920 --> 04:51.600 - Yeah, what is it? - -04:51.600 --> 04:53.400 - So what is even a compiler used for? - -04:53.400 --> 04:57.880 - So the way I look at this is you have a two sided problem of you - -04:57.880 --> 05:00.120 - have humans that need to write code. - -05:00.120 --> 05:01.880 - And then you have machines that need to run - -05:01.880 --> 05:03.400 - the program that the human wrote. - -05:03.400 --> 05:05.280 - And for lots of reasons, the humans - -05:05.280 --> 05:07.040 - don't want to be writing in binary - -05:07.040 --> 05:09.080 - and want to think about every piece of hardware. - -05:09.080 --> 05:12.100 - And so at the same time that you have lots of humans, - -05:12.100 --> 05:14.800 - you also have lots of kinds of hardware. - -05:14.800 --> 05:17.400 - And so compilers are the art of allowing - -05:17.400 --> 05:19.240 - humans to think at a level of abstraction - -05:19.240 --> 05:20.920 - that they want to think about. - -05:20.920 --> 05:23.600 - And then get that program, get the thing that they wrote, - -05:23.600 --> 05:26.080 - to run on a specific piece of hardware. - -05:26.080 --> 05:29.480 - And the interesting and exciting part of all this - -05:29.480 --> 05:32.080 - is that there's now lots of different kinds of hardware, - -05:32.080 --> 05:35.780 - chips like x86 and PowerPC and ARM and things like that. - -05:35.780 --> 05:37.320 - But also high performance accelerators - -05:37.320 --> 05:38.900 - for machine learning and other things like that - -05:38.900 --> 05:41.520 - are also just different kinds of hardware, GPUs. - -05:41.520 --> 05:42.940 - These are new kinds of hardware. - -05:42.940 --> 05:45.640 - And at the same time, on the programming side of it, - -05:45.640 --> 05:48.680 - you have basic, you have C, you have JavaScript, - -05:48.680 --> 05:50.560 - you have Python, you have Swift. - -05:50.560 --> 05:52.840 - You have lots of other languages - -05:52.840 --> 05:55.200 - that are all trying to talk to the human in a different way - -05:55.200 --> 05:58.320 - to make them more expressive and capable and powerful. - -05:58.320 --> 06:01.500 - And so compilers are the thing - -06:01.500 --> 06:03.460 - that goes from one to the other. - -06:03.460 --> 06:05.200 - End to end, from the very beginning to the very end. - -06:05.200 --> 06:06.040 - End to end. - -06:06.040 --> 06:08.120 - And so you go from what the human wrote - -06:08.120 --> 06:11.600 - and programming languages end up being about - -06:11.600 --> 06:14.560 - expressing intent, not just for the compiler - -06:14.560 --> 06:17.980 - and the hardware, but the programming language's job - -06:17.980 --> 06:20.920 - is really to capture an expression - -06:20.920 --> 06:22.680 - of what the programmer wanted - -06:22.680 --> 06:25.120 - that then can be maintained and adapted - -06:25.120 --> 06:27.120 - and evolved by other humans, - -06:27.120 --> 06:29.720 - as well as interpreted by the compiler. - -06:29.720 --> 06:31.560 - So when you look at this problem, - -06:31.560 --> 06:34.200 - you have, on the one hand, humans, which are complicated. - -06:34.200 --> 06:36.760 - And you have hardware, which is complicated. - -06:36.760 --> 06:39.900 - And so compilers typically work in multiple phases. - -06:39.900 --> 06:42.760 - And so the software engineering challenge - -06:42.760 --> 06:45.000 - that you have here is try to get maximum reuse - -06:45.000 --> 06:47.140 - out of the amount of code that you write, - -06:47.140 --> 06:49.800 - because these compilers are very complicated. - -06:49.800 --> 06:51.240 - And so the way it typically works out - -06:51.240 --> 06:54.480 - is that you have something called a front end or a parser - -06:54.480 --> 06:56.640 - that is language specific. - -06:56.640 --> 06:59.500 - And so you'll have a C parser, and that's what Clang is, - -07:00.400 --> 07:03.480 - or C++ or JavaScript or Python or whatever. - -07:03.480 --> 07:05.000 - That's the front end. - -07:05.000 --> 07:07.120 - Then you'll have a middle part, - -07:07.120 --> 07:09.020 - which is often the optimizer. - -07:09.020 --> 07:11.120 - And then you'll have a late part, - -07:11.120 --> 07:13.320 - which is hardware specific. - -07:13.320 --> 07:15.020 - And so compilers end up, - -07:15.020 --> 07:16.680 - there's many different layers often, - -07:16.680 --> 07:20.860 - but these three big groups are very common in compilers. - -07:20.860 --> 07:22.200 - And what LLVM is trying to do - -07:22.200 --> 07:25.360 - is trying to standardize that middle and last part. - -07:25.360 --> 07:27.880 - And so one of the cool things about LLVM - -07:27.880 --> 07:29.740 - is that there are a lot of different languages - -07:29.740 --> 07:31.080 - that compile through to it. - -07:31.080 --> 07:35.600 - And so things like Swift, but also Julia, Rust, - -07:35.600 --> 07:39.140 - Clang for C, C++, Subjective C, - -07:39.140 --> 07:40.940 - like these are all very different languages - -07:40.940 --> 07:43.780 - and they can all use the same optimization infrastructure, - -07:43.780 --> 07:45.340 - which gets better performance, - -07:45.340 --> 07:47.240 - and the same code generation infrastructure - -07:47.240 --> 07:48.780 - for hardware support. - -07:48.780 --> 07:52.240 - And so LLVM is really that layer that is common, - -07:52.240 --> 07:55.580 - that all these different specific compilers can use. - -07:55.580 --> 07:59.300 - And is it a standard, like a specification, - -07:59.300 --> 08:01.140 - or is it literally an implementation? - -08:01.140 --> 08:02.140 - It's an implementation. - -08:02.140 --> 08:05.900 - And so I think there's a couple of different ways - -08:05.900 --> 08:06.740 - of looking at it, right? - -08:06.740 --> 08:09.700 - Because it depends on which angle you're looking at it from. - -08:09.700 --> 08:12.660 - LLVM ends up being a bunch of code, okay? - -08:12.660 --> 08:14.460 - So it's a bunch of code that people reuse - -08:14.460 --> 08:16.540 - and they build compilers with. - -08:16.540 --> 08:18.060 - We call it a compiler infrastructure - -08:18.060 --> 08:20.060 - because it's kind of the underlying platform - -08:20.060 --> 08:22.580 - that you build a concrete compiler on top of. - -08:22.580 --> 08:23.740 - But it's also a community. - -08:23.740 --> 08:26.820 - And the LLVM community is hundreds of people - -08:26.820 --> 08:27.980 - that all collaborate. - -08:27.980 --> 08:30.620 - And one of the most fascinating things about LLVM - -08:30.620 --> 08:34.260 - over the course of time is that we've managed somehow - -08:34.260 --> 08:37.060 - to successfully get harsh competitors - -08:37.060 --> 08:39.060 - in the commercial space to collaborate - -08:39.060 --> 08:41.120 - on shared infrastructure. - -08:41.120 --> 08:43.900 - And so you have Google and Apple, - -08:43.900 --> 08:45.860 - you have AMD and Intel, - -08:45.860 --> 08:48.860 - you have Nvidia and AMD on the graphics side, - -08:48.860 --> 08:52.620 - you have Cray and everybody else doing these things. - -08:52.620 --> 08:55.420 - And all these companies are collaborating together - -08:55.420 --> 08:58.520 - to make that shared infrastructure really, really great. - -08:58.520 --> 09:01.380 - And they do this not out of the goodness of their heart, - -09:01.380 --> 09:03.420 - but they do it because it's in their commercial interest - -09:03.420 --> 09:05.140 - of having really great infrastructure - -09:05.140 --> 09:06.740 - that they can build on top of - -09:06.740 --> 09:09.080 - and facing the reality that it's so expensive - -09:09.080 --> 09:11.160 - that no one company, even the big companies, - -09:11.160 --> 09:14.580 - no one company really wants to implement it all themselves. - -09:14.580 --> 09:16.100 - Expensive or difficult? - -09:16.100 --> 09:16.940 - Both. - -09:16.940 --> 09:20.540 - That's a great point because it's also about the skill sets. - -09:20.540 --> 09:25.540 - And the skill sets are very hard to find. - -09:26.020 --> 09:27.980 - How big is the LLVM? - -09:27.980 --> 09:30.780 - It always seems like with open source projects, - -09:30.780 --> 09:33.500 - the kind, an LLVM is open source? - -09:33.500 --> 09:34.420 - Yes, it's open source. - -09:34.420 --> 09:38.660 - It's about, it's 19 years old now, so it's fairly old. - -09:38.660 --> 09:40.940 - It seems like the magic often happens - -09:40.940 --> 09:43.020 - within a very small circle of people. - -09:43.020 --> 09:43.860 - Yes. - -09:43.860 --> 09:46.060 - At least their early birth and whatever. - -09:46.060 --> 09:49.660 - Yes, so the LLVM came from a university project, - -09:49.660 --> 09:51.540 - and so I was at the University of Illinois. - -09:51.540 --> 09:53.900 - And there it was myself, my advisor, - -09:53.900 --> 09:57.500 - and then a team of two or three research students - -09:57.500 --> 09:58.380 - in the research group, - -09:58.380 --> 10:02.100 - and we built many of the core pieces initially. - -10:02.100 --> 10:03.740 - I then graduated and went to Apple, - -10:03.740 --> 10:06.480 - and at Apple brought it to the products, - -10:06.480 --> 10:09.340 - first in the OpenGL graphics stack, - -10:09.340 --> 10:11.580 - but eventually to the C compiler realm, - -10:11.580 --> 10:12.780 - and eventually built Clang, - -10:12.780 --> 10:14.640 - and eventually built Swift and these things. - -10:14.640 --> 10:16.380 - Along the way, building a team of people - -10:16.380 --> 10:18.620 - that are really amazing compiler engineers - -10:18.620 --> 10:20.060 - that helped build a lot of that. - -10:20.060 --> 10:21.860 - And so as it was gaining momentum - -10:21.860 --> 10:24.780 - and as Apple was using it, being open source and public - -10:24.780 --> 10:26.440 - and encouraging contribution, - -10:26.440 --> 10:28.780 - many others, for example, at Google, - -10:28.780 --> 10:30.220 - came in and started contributing. - -10:30.220 --> 10:33.740 - And in some cases, Google effectively owns Clang now - -10:33.740 --> 10:35.540 - because it cares so much about C++ - -10:35.540 --> 10:37.340 - and the evolution of that ecosystem, - -10:37.340 --> 10:41.420 - and so it's investing a lot in the C++ world - -10:41.420 --> 10:42.980 - and the tooling and things like that. - -10:42.980 --> 10:47.860 - And so likewise, NVIDIA cares a lot about CUDA. - -10:47.860 --> 10:50.780 - And so CUDA uses Clang and uses LLVM - -10:50.780 --> 10:54.060 - for graphics and GPGPU. - -10:54.060 --> 10:58.940 - And so when you first started as a master's project, - -10:58.940 --> 11:02.980 - I guess, did you think it was gonna go as far as it went? - -11:02.980 --> 11:06.340 - Were you crazy ambitious about it? - -11:06.340 --> 11:07.180 - No. - -11:07.180 --> 11:09.840 - It seems like a really difficult undertaking, a brave one. - -11:09.840 --> 11:11.380 - Yeah, no, no, no, it was nothing like that. - -11:11.380 --> 11:13.740 - So my goal when I went to the University of Illinois - -11:13.740 --> 11:17.540 - was to get in and out with a non thesis masters in a year - -11:17.540 --> 11:18.720 - and get back to work. - -11:18.720 --> 11:22.200 - So I was not planning to stay for five years - -11:22.200 --> 11:24.460 - and build this massive infrastructure. - -11:24.460 --> 11:27.380 - I got nerd sniped into staying. - -11:27.380 --> 11:29.580 - And a lot of it was because LLVM was fun - -11:29.580 --> 11:30.900 - and I was building cool stuff - -11:30.900 --> 11:33.420 - and learning really interesting things - -11:33.420 --> 11:36.900 - and facing both software engineering challenges, - -11:36.900 --> 11:38.540 - but also learning how to work in a team - -11:38.540 --> 11:40.100 - and things like that. - -11:40.100 --> 11:43.620 - I had worked at many companies as interns before that, - -11:43.620 --> 11:45.860 - but it was really a different thing - -11:45.860 --> 11:48.060 - to have a team of people that are working together - -11:48.060 --> 11:50.460 - and try and collaborate in version control. - -11:50.460 --> 11:52.420 - And it was just a little bit different. - -11:52.420 --> 11:54.060 - Like I said, I just talked to Don Knuth - -11:54.060 --> 11:56.860 - and he believes that 2% of the world population - -11:56.860 --> 11:58.820 - have something weird with their brain, - -11:58.820 --> 12:01.100 - that they're geeks, they understand computers, - -12:01.100 --> 12:02.580 - they're connected with computers. - -12:02.580 --> 12:04.380 - He put it at exactly 2%. - -12:04.380 --> 12:05.540 - Okay, so. - -12:05.540 --> 12:06.580 - He's a specific guy. - -12:06.580 --> 12:08.780 - It's very specific. - -12:08.780 --> 12:10.180 - Well, he says, I can't prove it, - -12:10.180 --> 12:11.780 - but it's very empirically there. - -12:13.180 --> 12:14.500 - Is there something that attracts you - -12:14.500 --> 12:16.940 - to the idea of optimizing code? - -12:16.940 --> 12:19.180 - And he seems like that's one of the biggest, - -12:19.180 --> 12:20.900 - coolest things about LLVM. - -12:20.900 --> 12:22.500 - Yeah, that's one of the major things it does. - -12:22.500 --> 12:26.460 - So I got into that because of a person, actually. - -12:26.460 --> 12:28.220 - So when I was in my undergraduate, - -12:28.220 --> 12:32.060 - I had an advisor, or a professor named Steve Vegdahl. - -12:32.060 --> 12:35.740 - And he, I went to this little tiny private school. - -12:35.740 --> 12:38.300 - There were like seven or nine people - -12:38.300 --> 12:40.340 - in my computer science department, - -12:40.340 --> 12:43.100 - students in my class. - -12:43.100 --> 12:47.460 - So it was a very tiny, very small school. - -12:47.460 --> 12:49.940 - It was kind of a wart on the side of the math department - -12:49.940 --> 12:51.260 - kind of a thing at the time. - -12:51.260 --> 12:53.820 - I think it's evolved a lot in the many years since then. - -12:53.820 --> 12:58.300 - But Steve Vegdahl was a compiler guy. - -12:58.300 --> 12:59.580 - And he was super passionate. - -12:59.580 --> 13:02.740 - And his passion rubbed off on me. - -13:02.740 --> 13:04.460 - And one of the things I like about compilers - -13:04.460 --> 13:09.100 - is that they're large, complicated software pieces. - -13:09.100 --> 13:12.940 - And so one of the culminating classes - -13:12.940 --> 13:14.540 - that many computer science departments, - -13:14.540 --> 13:16.700 - at least at the time, did was to say - -13:16.700 --> 13:18.380 - that you would take algorithms and data structures - -13:18.380 --> 13:19.460 - and all these core classes. - -13:19.460 --> 13:21.740 - But then the compilers class was one of the last classes - -13:21.740 --> 13:24.380 - you take because it pulls everything together. - -13:24.380 --> 13:26.980 - And then you work on one piece of code - -13:26.980 --> 13:28.700 - over the entire semester. - -13:28.700 --> 13:32.180 - And so you keep building on your own work, - -13:32.180 --> 13:33.460 - which is really interesting. - -13:33.460 --> 13:36.060 - And it's also very challenging because in many classes, - -13:36.060 --> 13:38.380 - if you don't get a project done, you just forget about it - -13:38.380 --> 13:41.300 - and move on to the next one and get your B or whatever it is. - -13:41.300 --> 13:43.860 - But here you have to live with the decisions you make - -13:43.860 --> 13:45.220 - and continue to reinvest in it. - -13:45.220 --> 13:48.500 - And I really like that. - -13:48.500 --> 13:50.700 - And so I did an extra study project - -13:50.700 --> 13:52.420 - with him the following semester. - -13:52.420 --> 13:53.940 - And he was just really great. - -13:53.940 --> 13:56.860 - And he was also a great mentor in a lot of ways. - -13:56.860 --> 13:59.500 - And so from him and from his advice, - -13:59.500 --> 14:01.380 - he encouraged me to go to graduate school. - -14:01.380 --> 14:03.420 - I wasn't super excited about going to grad school. - -14:03.420 --> 14:05.540 - I wanted the master's degree, but I - -14:05.540 --> 14:08.940 - didn't want to be an academic. - -14:08.940 --> 14:11.100 - But like I said, I kind of got tricked into saying - -14:11.100 --> 14:12.180 - and was having a lot of fun. - -14:12.180 --> 14:14.540 - And I definitely do not regret it. - -14:14.540 --> 14:17.940 - What aspects of compilers were the things you connected with? - -14:17.940 --> 14:22.100 - So LLVM, there's also the other part - -14:22.100 --> 14:24.940 - that's really interesting if you're interested in languages - -14:24.940 --> 14:29.620 - is parsing and just analyzing the language, - -14:29.620 --> 14:31.220 - breaking it down, parsing, and so on. - -14:31.220 --> 14:32.580 - Was that interesting to you, or were you - -14:32.580 --> 14:34.060 - more interested in optimization? - -14:34.060 --> 14:37.420 - For me, it was more so I'm not really a math person. - -14:37.420 --> 14:38.180 - I could do math. - -14:38.180 --> 14:41.540 - I understand some bits of it when I get into it. - -14:41.540 --> 14:43.940 - But math is never the thing that attracted me. - -14:43.940 --> 14:46.100 - And so a lot of the parser part of the compiler - -14:46.100 --> 14:47.820 - has a lot of good formal theories - -14:47.820 --> 14:50.060 - that Don, for example, knows quite well. - -14:50.060 --> 14:51.540 - I'm still waiting for his book on that. - -14:54.740 --> 14:57.900 - But I just like building a thing and seeing what it could do - -14:57.900 --> 15:00.740 - and exploring and getting it to do more things - -15:00.740 --> 15:04.020 - and then setting new goals and reaching for them. - -15:04.020 --> 15:09.580 - And in the case of LLVM, when I started working on that, - -15:09.580 --> 15:13.420 - my research advisor that I was working for was a compiler guy. - -15:13.420 --> 15:15.620 - And so he and I specifically found each other - -15:15.620 --> 15:16.940 - because we were both interested in compilers. - -15:16.940 --> 15:19.500 - And so I started working with him and taking his class. - -15:19.500 --> 15:21.580 - And a lot of LLVM initially was, it's - -15:21.580 --> 15:24.380 - fun implementing all the standard algorithms and all - -15:24.380 --> 15:26.380 - the things that people had been talking about - -15:26.380 --> 15:27.220 - and were well known. - -15:27.220 --> 15:30.620 - And they were in the curricula for advanced studies - -15:30.620 --> 15:31.340 - and compilers. - -15:31.340 --> 15:34.580 - And so just being able to build that was really fun. - -15:34.580 --> 15:37.660 - And I was learning a lot by, instead of reading about it, - -15:37.660 --> 15:38.660 - just building. - -15:38.660 --> 15:40.220 - And so I enjoyed that. - -15:40.220 --> 15:42.820 - So you said compilers are these complicated systems. - -15:42.820 --> 15:46.180 - Can you even just with language try - -15:46.180 --> 15:52.220 - to describe how you turn a C++ program into code? - -15:52.220 --> 15:53.460 - Like, what are the hard parts? - -15:53.460 --> 15:54.620 - Why is it so hard? - -15:54.620 --> 15:57.020 - So I'll give you examples of the hard parts along the way. - -15:57.020 --> 16:01.060 - So C++ is a very complicated programming language. - -16:01.060 --> 16:03.500 - It's something like 1,400 pages in the spec. - -16:03.500 --> 16:06.060 - So C++ by itself is crazy complicated. - -16:06.060 --> 16:07.140 - Can we just pause? - -16:07.140 --> 16:09.140 - What makes the language complicated in terms - -16:09.140 --> 16:12.340 - of what's syntactically? - -16:12.340 --> 16:14.300 - So it's what they call syntax. - -16:14.300 --> 16:16.700 - So the actual how the characters are arranged, yes. - -16:16.700 --> 16:20.020 - It's also semantics, how it behaves. - -16:20.020 --> 16:21.900 - It's also, in the case of C++, there's - -16:21.900 --> 16:23.380 - a huge amount of history. - -16:23.380 --> 16:26.700 - C++ is built on top of C. You play that forward. - -16:26.700 --> 16:29.860 - And then a bunch of suboptimal, in some cases, decisions - -16:29.860 --> 16:31.620 - were made, and they compound. - -16:31.620 --> 16:33.380 - And then more and more and more things - -16:33.380 --> 16:36.980 - keep getting added to C++, and it will probably never stop. - -16:36.980 --> 16:38.540 - But the language is very complicated - -16:38.540 --> 16:39.540 - from that perspective. - -16:39.540 --> 16:41.200 - And so the interactions between subsystems - -16:41.200 --> 16:42.420 - is very complicated. - -16:42.420 --> 16:43.580 - There's just a lot there. - -16:43.580 --> 16:45.660 - And when you talk about the front end, - -16:45.660 --> 16:47.060 - one of the major challenges, which - -16:47.060 --> 16:51.140 - clang as a project, the C, C++ compiler that I built, - -16:51.140 --> 16:54.480 - I and many people built, one of the challenges we took on - -16:54.480 --> 16:57.780 - was we looked at GCC. - -16:57.780 --> 17:02.540 - GCC, at the time, was a really good industry standardized - -17:02.540 --> 17:05.260 - compiler that had really consolidated - -17:05.260 --> 17:08.340 - a lot of the other compilers in the world and was a standard. - -17:08.340 --> 17:10.620 - But it wasn't really great for research. - -17:10.620 --> 17:12.580 - The design was very difficult to work with. - -17:12.580 --> 17:16.620 - And it was full of global variables and other things - -17:16.620 --> 17:18.540 - that made it very difficult to reuse in ways - -17:18.540 --> 17:20.420 - that it wasn't originally designed for. - -17:20.420 --> 17:22.740 - And so with clang, one of the things that we wanted to do - -17:22.740 --> 17:25.500 - is push forward on better user interface, - -17:25.500 --> 17:28.060 - so make error messages that are just better than GCC's. - -17:28.060 --> 17:29.580 - And that's actually hard, because you - -17:29.580 --> 17:32.780 - have to do a lot of bookkeeping in an efficient way - -17:32.780 --> 17:33.700 - to be able to do that. - -17:33.700 --> 17:35.180 - We want to make compile time better. - -17:35.180 --> 17:37.500 - And so compile time is about making it efficient, - -17:37.500 --> 17:38.900 - which is also really hard when you're keeping - -17:38.900 --> 17:40.540 - track of extra information. - -17:40.540 --> 17:43.380 - We wanted to make new tools available, - -17:43.380 --> 17:46.380 - so refactoring tools and other analysis tools - -17:46.380 --> 17:50.540 - that GCC never supported, also leveraging the extra information - -17:50.540 --> 17:54.060 - we kept, but enabling those new classes of tools - -17:54.060 --> 17:55.940 - that then get built into IDEs. - -17:55.940 --> 17:59.380 - And so that's been one of the areas that clang has really - -17:59.380 --> 18:01.300 - helped push the world forward in, - -18:01.300 --> 18:05.060 - is in the tooling for C and C++ and things like that. - -18:05.060 --> 18:07.500 - But C++ and the front end piece is complicated. - -18:07.500 --> 18:09.000 - And you have to build syntax trees. - -18:09.000 --> 18:11.340 - And you have to check every rule in the spec. - -18:11.340 --> 18:14.020 - And you have to turn that back into an error message - -18:14.020 --> 18:16.020 - to the human that the human can understand - -18:16.020 --> 18:17.820 - when they do something wrong. - -18:17.820 --> 18:20.740 - But then you start doing what's called lowering, - -18:20.740 --> 18:23.060 - so going from C++ and the way that it represents - -18:23.060 --> 18:24.980 - code down to the machine. - -18:24.980 --> 18:27.380 - And when you do that, there's many different phases - -18:27.380 --> 18:29.660 - you go through. - -18:29.660 --> 18:33.020 - Often, there are, I think LLVM has something like 150 - -18:33.020 --> 18:36.260 - different what are called passes in the compiler - -18:36.260 --> 18:38.780 - that the code passes through. - -18:38.780 --> 18:41.860 - And these get organized in very complicated ways, - -18:41.860 --> 18:44.360 - which affect the generated code and the performance - -18:44.360 --> 18:45.980 - and compile time and many other things. - -18:45.980 --> 18:47.300 - What are they passing through? - -18:47.300 --> 18:53.980 - So after you do the clang parsing, what's the graph? - -18:53.980 --> 18:54.900 - What does it look like? - -18:54.900 --> 18:56.100 - What's the data structure here? - -18:56.100 --> 18:59.060 - Yeah, so in the parser, it's usually a tree. - -18:59.060 --> 19:01.100 - And it's called an abstract syntax tree. - -19:01.100 --> 19:04.580 - And so the idea is you have a node for the plus - -19:04.580 --> 19:06.820 - that the human wrote in their code. - -19:06.820 --> 19:09.020 - Or the function call, you'll have a node for call - -19:09.020 --> 19:11.900 - with the function that they call and the arguments they pass, - -19:11.900 --> 19:14.460 - things like that. - -19:14.460 --> 19:16.620 - This then gets lowered into what's - -19:16.620 --> 19:18.620 - called an intermediate representation. - -19:18.620 --> 19:22.100 - And intermediate representations are like LLVM has one. - -19:22.100 --> 19:26.940 - And there, it's what's called a control flow graph. - -19:26.940 --> 19:31.220 - And so you represent each operation in the program - -19:31.220 --> 19:34.480 - as a very simple, like this is going to add two numbers. - -19:34.480 --> 19:35.980 - This is going to multiply two things. - -19:35.980 --> 19:37.460 - Maybe we'll do a call. - -19:37.460 --> 19:40.260 - But then they get put in what are called blocks. - -19:40.260 --> 19:43.580 - And so you get blocks of these straight line operations, - -19:43.580 --> 19:45.340 - where instead of being nested like in a tree, - -19:45.340 --> 19:46.900 - it's straight line operations. - -19:46.900 --> 19:49.780 - And so there's a sequence and an ordering to these operations. - -19:49.780 --> 19:51.820 - So within the block or outside the block? - -19:51.820 --> 19:52.980 - That's within the block. - -19:52.980 --> 19:54.980 - And so it's a straight line sequence of operations - -19:54.980 --> 19:55.740 - within the block. - -19:55.740 --> 19:58.980 - And then you have branches, like conditional branches, - -19:58.980 --> 20:00.140 - between blocks. - -20:00.140 --> 20:04.860 - And so when you write a loop, for example, in a syntax tree, - -20:04.860 --> 20:08.060 - you would have a for node, like for a for statement - -20:08.060 --> 20:10.540 - in a C like language, you'd have a for node. - -20:10.540 --> 20:12.200 - And you have a pointer to the expression - -20:12.200 --> 20:14.080 - for the initializer, a pointer to the expression - -20:14.080 --> 20:16.040 - for the increment, a pointer to the expression - -20:16.040 --> 20:18.900 - for the comparison, a pointer to the body. - -20:18.900 --> 20:21.060 - And these are all nested underneath it. - -20:21.060 --> 20:22.900 - In a control flow graph, you get a block - -20:22.900 --> 20:26.820 - for the code that runs before the loop, so the initializer - -20:26.820 --> 20:27.620 - code. - -20:27.620 --> 20:30.340 - And you have a block for the body of the loop. - -20:30.340 --> 20:33.780 - And so the body of the loop code goes in there, - -20:33.780 --> 20:35.660 - but also the increment and other things like that. - -20:35.660 --> 20:37.860 - And then you have a branch that goes back to the top - -20:37.860 --> 20:39.900 - and a comparison and a branch that goes out. - -20:39.900 --> 20:43.820 - And so it's more of an assembly level kind of representation. - -20:43.820 --> 20:46.060 - But the nice thing about this level of representation - -20:46.060 --> 20:48.700 - is it's much more language independent. - -20:48.700 --> 20:51.900 - And so there's lots of different kinds of languages - -20:51.900 --> 20:54.540 - with different kinds of, you know, - -20:54.540 --> 20:56.840 - JavaScript has a lot of different ideas of what - -20:56.840 --> 20:58.180 - is false, for example. - -20:58.180 --> 21:00.780 - And all that can stay in the front end. - -21:00.780 --> 21:04.220 - But then that middle part can be shared across all those. - -21:04.220 --> 21:07.540 - How close is that intermediate representation - -21:07.540 --> 21:10.620 - to neural networks, for example? - -21:10.620 --> 21:13.540 - Are they, because everything you describe - -21:13.540 --> 21:16.100 - is a kind of echoes of a neural network graph. - -21:16.100 --> 21:18.940 - Are they neighbors or what? - -21:18.940 --> 21:20.980 - They're quite different in details, - -21:20.980 --> 21:22.520 - but they're very similar in idea. - -21:22.520 --> 21:24.320 - So one of the things that neural networks do - -21:24.320 --> 21:26.900 - is they learn representations for data - -21:26.900 --> 21:29.140 - at different levels of abstraction. - -21:29.140 --> 21:33.940 - And then they transform those through layers, right? - -21:33.940 --> 21:35.660 - So the compiler does very similar things. - -21:35.660 --> 21:37.320 - But one of the things the compiler does - -21:37.320 --> 21:40.660 - is it has relatively few different representations. - -21:40.660 --> 21:43.100 - Where a neural network often, as you get deeper, for example, - -21:43.100 --> 21:44.820 - you get many different representations - -21:44.820 --> 21:47.380 - in each layer or set of ops. - -21:47.380 --> 21:50.260 - It's transforming between these different representations. - -21:50.260 --> 21:53.100 - In a compiler, often you get one representation - -21:53.100 --> 21:55.240 - and they do many transformations to it. - -21:55.240 --> 21:59.540 - And these transformations are often applied iteratively. - -21:59.540 --> 22:02.940 - And for programmers, there's familiar types of things. - -22:02.940 --> 22:06.180 - For example, trying to find expressions inside of a loop - -22:06.180 --> 22:08.540 - and pulling them out of a loop so they execute for times. - -22:08.540 --> 22:10.740 - Or find redundant computation. - -22:10.740 --> 22:15.380 - Or find constant folding or other simplifications, - -22:15.380 --> 22:19.060 - turning two times x into x shift left by one. - -22:19.060 --> 22:21.980 - And things like this are all the examples - -22:21.980 --> 22:23.340 - of the things that happen. - -22:23.340 --> 22:26.180 - But compilers end up getting a lot of theorem proving - -22:26.180 --> 22:27.760 - and other kinds of algorithms that - -22:27.760 --> 22:30.100 - try to find higher level properties of the program that - -22:30.100 --> 22:32.280 - then can be used by the optimizer. - -22:32.280 --> 22:32.780 - Cool. - -22:32.780 --> 22:38.140 - So what's the biggest bang for the buck with optimization? - -22:38.140 --> 22:38.640 - Today? - -22:38.640 --> 22:39.140 - Yeah. - -22:39.140 --> 22:40.900 - Well, no, not even today. - -22:40.900 --> 22:42.900 - At the very beginning, the 80s, I don't know. - -22:42.900 --> 22:44.300 - Yeah, so for the 80s, a lot of it - -22:44.300 --> 22:46.420 - was things like register allocation. - -22:46.420 --> 22:50.460 - So the idea of in a modern microprocessor, - -22:50.460 --> 22:51.880 - what you'll end up having is you'll - -22:51.880 --> 22:54.340 - end up having memory, which is relatively slow. - -22:54.340 --> 22:57.060 - And then you have registers that are relatively fast. - -22:57.060 --> 23:00.340 - But registers, you don't have very many of them. - -23:00.340 --> 23:02.600 - And so when you're writing a bunch of code, - -23:02.600 --> 23:04.180 - you're just saying, compute this, - -23:04.180 --> 23:05.940 - put in a temporary variable, compute this, compute this, - -23:05.940 --> 23:07.780 - compute this, put in a temporary variable. - -23:07.780 --> 23:08.220 - I have a loop. - -23:08.220 --> 23:09.780 - I have some other stuff going on. - -23:09.780 --> 23:11.660 - Well, now you're running on an x86, - -23:11.660 --> 23:13.900 - like a desktop PC or something. - -23:13.900 --> 23:16.860 - Well, it only has, in some cases, some modes, - -23:16.860 --> 23:18.700 - eight registers. - -23:18.700 --> 23:21.620 - And so now the compiler has to choose what values get - -23:21.620 --> 23:24.820 - put in what registers at what points in the program. - -23:24.820 --> 23:26.580 - And this is actually a really big deal. - -23:26.580 --> 23:29.500 - So if you think about, you have a loop, an inner loop - -23:29.500 --> 23:31.620 - that executes millions of times maybe. - -23:31.620 --> 23:33.620 - If you're doing loads and stores inside that loop, - -23:33.620 --> 23:35.040 - then it's going to be really slow. - -23:35.040 --> 23:37.740 - But if you can somehow fit all the values inside that loop - -23:37.740 --> 23:40.180 - in registers, now it's really fast. - -23:40.180 --> 23:43.020 - And so getting that right requires a lot of work, - -23:43.020 --> 23:44.940 - because there's many different ways to do that. - -23:44.940 --> 23:46.980 - And often what the compiler ends up doing - -23:46.980 --> 23:48.840 - is it ends up thinking about things - -23:48.840 --> 23:52.020 - in a different representation than what the human wrote. - -23:52.020 --> 23:53.340 - You wrote into x. - -23:53.340 --> 23:56.820 - Well, the compiler thinks about that as four different values, - -23:56.820 --> 23:59.280 - each which have different lifetimes across the function - -23:59.280 --> 24:00.420 - that it's in. - -24:00.420 --> 24:03.180 - And each of those could be put in a register or memory - -24:03.180 --> 24:06.140 - or different memory or maybe in some parts of the code - -24:06.140 --> 24:08.360 - recomputed instead of stored and reloaded. - -24:08.360 --> 24:10.700 - And there are many of these different kinds of techniques - -24:10.700 --> 24:11.460 - that can be used. - -24:11.460 --> 24:15.780 - So it's adding almost like a time dimension to it's - -24:15.780 --> 24:18.300 - trying to optimize across time. - -24:18.300 --> 24:20.340 - So it's considering when you're programming, - -24:20.340 --> 24:21.860 - you're not thinking in that way. - -24:21.860 --> 24:23.220 - Yeah, absolutely. - -24:23.220 --> 24:27.100 - And so the RISC era made things. - -24:27.100 --> 24:32.020 - So RISC chips, R I S C. The RISC chips, - -24:32.020 --> 24:33.740 - as opposed to CISC chips. - -24:33.740 --> 24:36.700 - The RISC chips made things more complicated for the compiler, - -24:36.700 --> 24:40.660 - because what they ended up doing is ending up - -24:40.660 --> 24:42.500 - adding pipelines to the processor, where - -24:42.500 --> 24:45.020 - the processor can do more than one thing at a time. - -24:45.020 --> 24:47.740 - But this means that the order of operations matters a lot. - -24:47.740 --> 24:50.260 - So one of the classical compiler techniques that you use - -24:50.260 --> 24:51.940 - is called scheduling. - -24:51.940 --> 24:54.220 - And so moving the instructions around - -24:54.220 --> 24:57.740 - so that the processor can keep its pipelines full instead - -24:57.740 --> 24:59.220 - of stalling and getting blocked. - -24:59.220 --> 25:01.180 - And so there's a lot of things like that that - -25:01.180 --> 25:03.620 - are kind of bread and butter compiler techniques - -25:03.620 --> 25:06.220 - that have been studied a lot over the course of decades now. - -25:06.220 --> 25:08.540 - But the engineering side of making them real - -25:08.540 --> 25:10.580 - is also still quite hard. - -25:10.580 --> 25:12.460 - And you talk about machine learning. - -25:12.460 --> 25:14.420 - This is a huge opportunity for machine learning, - -25:14.420 --> 25:17.620 - because many of these algorithms are full of these - -25:17.620 --> 25:19.300 - hokey, hand rolled heuristics, which - -25:19.300 --> 25:21.820 - work well on specific benchmarks that don't generalize, - -25:21.820 --> 25:23.940 - and full of magic numbers. - -25:23.940 --> 25:26.620 - And I hear there's some techniques that - -25:26.620 --> 25:28.060 - are good at handling that. - -25:28.060 --> 25:32.220 - So what would be the, if you were to apply machine learning - -25:32.220 --> 25:34.740 - to this, what's the thing you're trying to optimize? - -25:34.740 --> 25:39.100 - Is it ultimately the running time? - -25:39.100 --> 25:41.180 - You can pick your metric, and there's running time, - -25:41.180 --> 25:43.900 - there's memory use, there's lots of different things - -25:43.900 --> 25:44.940 - that you can optimize for. - -25:44.940 --> 25:47.220 - Code size is another one that some people care about - -25:47.220 --> 25:48.860 - in the embedded space. - -25:48.860 --> 25:51.700 - Is this like the thinking into the future, - -25:51.700 --> 25:54.500 - or has somebody actually been crazy enough - -25:54.500 --> 25:58.060 - to try to have machine learning based parameter - -25:58.060 --> 26:01.060 - tuning for the optimization of compilers? - -26:01.060 --> 26:04.860 - So this is something that is, I would say, research right now. - -26:04.860 --> 26:06.820 - There are a lot of research systems - -26:06.820 --> 26:09.100 - that have been applying search in various forms. - -26:09.100 --> 26:11.460 - And using reinforcement learning is one form, - -26:11.460 --> 26:14.460 - but also brute force search has been tried for quite a while. - -26:14.460 --> 26:18.180 - And usually, these are in small problem spaces. - -26:18.180 --> 26:21.900 - So find the optimal way to code generate a matrix - -26:21.900 --> 26:24.460 - multiply for a GPU, something like that, - -26:24.460 --> 26:28.580 - where you say, there, there's a lot of design space of, - -26:28.580 --> 26:29.900 - do you unroll loops a lot? - -26:29.900 --> 26:32.660 - Do you execute multiple things in parallel? - -26:32.660 --> 26:35.340 - And there's many different confounding factors here - -26:35.340 --> 26:38.100 - because graphics cards have different numbers of threads - -26:38.100 --> 26:41.020 - and registers and execution ports and memory bandwidth - -26:41.020 --> 26:42.740 - and many different constraints that interact - -26:42.740 --> 26:44.460 - in nonlinear ways. - -26:44.460 --> 26:46.500 - And so search is very powerful for that. - -26:46.500 --> 26:49.820 - And it gets used in certain ways, - -26:49.820 --> 26:51.220 - but it's not very structured. - -26:51.220 --> 26:52.620 - This is something that we need, - -26:52.620 --> 26:54.500 - we as an industry need to fix. - -26:54.500 --> 26:59.220 - So you said 80s, but like, so have there been like big jumps - -26:59.220 --> 27:01.260 - in improvement and optimization? - -27:01.260 --> 27:02.340 - Yeah. - -27:02.340 --> 27:05.300 - Yeah, since then, what's the coolest thing? - -27:05.300 --> 27:07.100 - It's largely been driven by hardware. - -27:07.100 --> 27:09.860 - So, well, it's hardware and software. - -27:09.860 --> 27:13.700 - So in the mid nineties, Java totally changed the world, - -27:13.700 --> 27:14.540 - right? - -27:14.540 --> 27:17.540 - And I'm still amazed by how much change was introduced - -27:17.540 --> 27:19.340 - by the way or in a good way. - -27:19.340 --> 27:22.420 - So like reflecting back, Java introduced things like, - -27:22.420 --> 27:25.860 - all at once introduced things like JIT compilation. - -27:25.860 --> 27:27.780 - None of these were novel, but it pulled it together - -27:27.780 --> 27:30.580 - and made it mainstream and made people invest in it. - -27:30.580 --> 27:33.620 - JIT compilation, garbage collection, portable code, - -27:33.620 --> 27:36.620 - safe code, like memory safe code, - -27:36.620 --> 27:41.380 - like a very dynamic dispatch execution model. - -27:41.380 --> 27:42.620 - Like many of these things, - -27:42.620 --> 27:44.060 - which had been done in research systems - -27:44.060 --> 27:46.900 - and had been done in small ways in various places, - -27:46.900 --> 27:47.980 - really came to the forefront, - -27:47.980 --> 27:49.740 - really changed how things worked - -27:49.740 --> 27:51.980 - and therefore changed the way people thought - -27:51.980 --> 27:53.060 - about the problem. - -27:53.060 --> 27:56.300 - JavaScript was another major world change - -27:56.300 --> 27:57.740 - based on the way it works. - -27:59.300 --> 28:01.300 - But also on the hardware side of things, - -28:01.300 --> 28:06.300 - multi core and vector instructions really change - -28:06.660 --> 28:08.380 - the problem space and are very, - -28:09.460 --> 28:10.820 - they don't remove any of the problems - -28:10.820 --> 28:12.380 - that compilers faced in the past, - -28:12.380 --> 28:14.540 - but they add new kinds of problems - -28:14.540 --> 28:16.380 - of how do you find enough work - -28:16.380 --> 28:20.020 - to keep a four wide vector busy, right? - -28:20.020 --> 28:22.660 - Or if you're doing a matrix multiplication, - -28:22.660 --> 28:25.860 - how do you do different columns out of that matrix - -28:25.860 --> 28:26.700 - at the same time? - -28:26.700 --> 28:30.140 - And how do you maximally utilize the arithmetic compute - -28:30.140 --> 28:31.460 - that one core has? - -28:31.460 --> 28:33.500 - And then how do you take it to multiple cores? - -28:33.500 --> 28:35.780 - How did the whole virtual machine thing change - -28:35.780 --> 28:38.020 - the compilation pipeline? - -28:38.020 --> 28:40.460 - Yeah, so what the Java virtual machine does - -28:40.460 --> 28:44.180 - is it splits, just like I was talking about before, - -28:44.180 --> 28:46.300 - where you have a front end that parses the code, - -28:46.300 --> 28:48.020 - and then you have an intermediate representation - -28:48.020 --> 28:49.460 - that gets transformed. - -28:49.460 --> 28:51.020 - What Java did was they said, - -28:51.020 --> 28:53.100 - we will parse the code and then compile to - -28:53.100 --> 28:55.500 - what's known as Java byte code. - -28:55.500 --> 28:58.580 - And that byte code is now a portable code representation - -28:58.580 --> 29:02.420 - that is industry standard and locked down and can't change. - -29:02.420 --> 29:05.100 - And then the back part of the compiler - -29:05.100 --> 29:07.300 - that does optimization and code generation - -29:07.300 --> 29:09.460 - can now be built by different vendors. - -29:09.460 --> 29:10.300 - Okay. - -29:10.300 --> 29:13.020 - And Java byte code can be shipped around across the wire. - -29:13.020 --> 29:15.860 - It's memory safe and relatively trusted. - -29:16.860 --> 29:18.660 - And because of that, it can run in the browser. - -29:18.660 --> 29:20.540 - And that's why it runs in the browser, right? - -29:20.540 --> 29:22.980 - And so that way you can be in, - -29:22.980 --> 29:25.020 - again, back in the day, you would write a Java applet - -29:25.020 --> 29:29.300 - and as a web developer, you'd build this mini app - -29:29.300 --> 29:30.860 - that would run on a webpage. - -29:30.860 --> 29:33.620 - Well, a user of that is running a web browser - -29:33.620 --> 29:34.460 - on their computer. - -29:34.460 --> 29:37.860 - You download that Java byte code, which can be trusted, - -29:37.860 --> 29:41.060 - and then you do all the compiler stuff on your machine - -29:41.060 --> 29:42.460 - so that you know that you trust that. - -29:42.460 --> 29:44.060 - Now, is that a good idea or a bad idea? - -29:44.060 --> 29:44.900 - It's a great idea. - -29:44.900 --> 29:46.240 - I mean, it's a great idea for certain problems. - -29:46.240 --> 29:49.540 - And I'm very much a believer that technology is itself - -29:49.540 --> 29:50.520 - neither good nor bad. - -29:50.520 --> 29:51.620 - It's how you apply it. - -29:52.940 --> 29:54.660 - You know, this would be a very, very bad thing - -29:54.660 --> 29:56.980 - for very low levels of the software stack. - -29:56.980 --> 30:00.300 - But in terms of solving some of these software portability - -30:00.300 --> 30:02.820 - and transparency, or portability problems, - -30:02.820 --> 30:04.240 - I think it's been really good. - -30:04.240 --> 30:06.600 - Now, Java ultimately didn't win out on the desktop. - -30:06.600 --> 30:09.420 - And like, there are good reasons for that. - -30:09.420 --> 30:13.220 - But it's been very successful on servers and in many places, - -30:13.220 --> 30:16.300 - it's been a very successful thing over decades. - -30:16.300 --> 30:21.300 - So what has been LLVMs and C langs improvements - -30:21.300 --> 30:26.300 - and optimization that throughout its history, - -30:28.640 --> 30:31.080 - what are some moments we had set back - -30:31.080 --> 30:33.280 - and really proud of what's been accomplished? - -30:33.280 --> 30:36.160 - Yeah, I think that the interesting thing about LLVM - -30:36.160 --> 30:40.120 - is not the innovations and compiler research. - -30:40.120 --> 30:41.900 - It has very good implementations - -30:41.900 --> 30:44.000 - of various important algorithms, no doubt. - -30:44.880 --> 30:48.280 - And a lot of really smart people have worked on it. - -30:48.280 --> 30:50.560 - But I think that the thing that's most profound about LLVM - -30:50.560 --> 30:53.840 - is that through standardization, it made things possible - -30:53.840 --> 30:56.200 - that otherwise wouldn't have happened, okay? - -30:56.200 --> 30:59.120 - And so interesting things that have happened with LLVM, - -30:59.120 --> 31:01.260 - for example, Sony has picked up LLVM - -31:01.260 --> 31:03.920 - and used it to do all the graphics compilation - -31:03.920 --> 31:06.080 - in their movie production pipeline. - -31:06.080 --> 31:07.920 - And so now they're able to have better special effects - -31:07.920 --> 31:09.660 - because of LLVM. - -31:09.660 --> 31:11.180 - That's kind of cool. - -31:11.180 --> 31:13.000 - That's not what it was designed for, right? - -31:13.000 --> 31:15.480 - But that's the sign of good infrastructure - -31:15.480 --> 31:18.800 - when it can be used in ways it was never designed for - -31:18.800 --> 31:20.960 - because it has good layering and software engineering - -31:20.960 --> 31:23.440 - and it's composable and things like that. - -31:23.440 --> 31:26.120 - Which is where, as you said, it differs from GCC. - -31:26.120 --> 31:28.240 - Yes, GCC is also great in various ways, - -31:28.240 --> 31:31.800 - but it's not as good as infrastructure technology. - -31:31.800 --> 31:36.160 - It's really a C compiler, or it's a Fortran compiler. - -31:36.160 --> 31:38.920 - It's not infrastructure in the same way. - -31:38.920 --> 31:41.560 - Now you can tell I don't know what I'm talking about - -31:41.560 --> 31:44.500 - because I keep saying C lang. - -31:44.500 --> 31:48.080 - You can always tell when a person has clues, - -31:48.080 --> 31:49.400 - by the way, to pronounce something. - -31:49.400 --> 31:52.580 - I don't think, have I ever used C lang? - -31:52.580 --> 31:54.120 - Entirely possible, have you? - -31:54.120 --> 31:58.200 - Well, so you've used code, it's generated probably. - -31:58.200 --> 32:01.760 - So C lang and LLVM are used to compile - -32:01.760 --> 32:05.240 - all the apps on the iPhone effectively and the OSs. - -32:05.240 --> 32:09.380 - It compiles Google's production server applications. - -32:10.560 --> 32:14.840 - It's used to build GameCube games and PlayStation 4 - -32:14.840 --> 32:16.680 - and things like that. - -32:16.680 --> 32:20.120 - So as a user, I have, but just everything I've done - -32:20.120 --> 32:22.120 - that I experienced with Linux has been, - -32:22.120 --> 32:23.560 - I believe, always GCC. - -32:23.560 --> 32:26.520 - Yeah, I think Linux still defaults to GCC. - -32:26.520 --> 32:27.800 - And is there a reason for that? - -32:27.800 --> 32:29.440 - Or is it because, I mean, is there a reason for that? - -32:29.440 --> 32:32.040 - It's a combination of technical and social reasons. - -32:32.040 --> 32:35.960 - Many Linux developers do use C lang, - -32:35.960 --> 32:39.720 - but the distributions, for lots of reasons, - -32:40.560 --> 32:44.240 - use GCC historically, and they've not switched, yeah. - -32:44.240 --> 32:46.640 - Because it's just anecdotally online, - -32:46.640 --> 32:50.640 - it seems that LLVM has either reached the level of GCC - -32:50.640 --> 32:53.520 - or superseded on different features or whatever. - -32:53.520 --> 32:55.200 - The way I would say it is that they're so close, - -32:55.200 --> 32:56.040 - it doesn't matter. - -32:56.040 --> 32:56.860 - Yeah, exactly. - -32:56.860 --> 32:58.160 - Like, they're slightly better in some ways, - -32:58.160 --> 32:59.160 - slightly worse than otherwise, - -32:59.160 --> 33:03.280 - but it doesn't actually really matter anymore, that level. - -33:03.280 --> 33:06.280 - So in terms of optimization breakthroughs, - -33:06.280 --> 33:09.160 - it's just been solid incremental work. - -33:09.160 --> 33:12.520 - Yeah, yeah, which describes a lot of compilers. - -33:12.520 --> 33:15.000 - The hard thing about compilers, in my experience, - -33:15.000 --> 33:17.440 - is the engineering, the software engineering, - -33:17.440 --> 33:20.160 - making it so that you can have hundreds of people - -33:20.160 --> 33:23.600 - collaborating on really detailed, low level work - -33:23.600 --> 33:25.400 - and scaling that. - -33:25.400 --> 33:27.880 - And that's really hard. - -33:27.880 --> 33:30.680 - And that's one of the things I think LLVM has done well. - -33:32.160 --> 33:34.200 - And that kind of goes back to the original design goals - -33:34.200 --> 33:37.200 - with it to be modular and things like that. - -33:37.200 --> 33:38.880 - And incidentally, I don't want to take all the credit - -33:38.880 --> 33:39.720 - for this, right? - -33:39.720 --> 33:41.760 - I mean, some of the best parts about LLVM - -33:41.760 --> 33:43.600 - is that it was designed to be modular. - -33:43.600 --> 33:45.600 - And when I started, I would write, for example, - -33:45.600 --> 33:48.500 - a register allocator, and then somebody much smarter than me - -33:48.500 --> 33:50.720 - would come in and pull it out and replace it - -33:50.720 --> 33:52.680 - with something else that they would come up with. - -33:52.680 --> 33:55.200 - And because it's modular, they were able to do that. - -33:55.200 --> 33:58.280 - And that's one of the challenges with GCC, for example, - -33:58.280 --> 34:01.280 - is replacing subsystems is incredibly difficult. - -34:01.280 --> 34:04.680 - It can be done, but it wasn't designed for that. - -34:04.680 --> 34:06.080 - And that's one of the reasons that LLVM's been - -34:06.080 --> 34:08.760 - very successful in the research world as well. - -34:08.760 --> 34:12.960 - But in a community sense, Guido van Rossum, right, - -34:12.960 --> 34:17.960 - from Python, just retired from, what is it? - -34:18.480 --> 34:20.500 - Benevolent Dictator for Life, right? - -34:20.500 --> 34:24.720 - So in managing this community of brilliant compiler folks, - -34:24.720 --> 34:28.660 - is there, did it, for a time at least, - -34:28.660 --> 34:31.480 - fall on you to approve things? - -34:31.480 --> 34:34.240 - Oh yeah, so I mean, I still have something like - -34:34.240 --> 34:37.980 - an order of magnitude more patches in LLVM - -34:37.980 --> 34:42.760 - than anybody else, and many of those I wrote myself. - -34:42.760 --> 34:47.760 - But you still write, I mean, you're still close to the, - -34:47.880 --> 34:49.480 - to the, I don't know what the expression is, - -34:49.480 --> 34:51.000 - to the metal, you still write code. - -34:51.000 --> 34:52.220 - Yeah, I still write code. - -34:52.220 --> 34:54.240 - Not as much as I was able to in grad school, - -34:54.240 --> 34:56.760 - but that's an important part of my identity. - -34:56.760 --> 34:58.880 - But the way that LLVM has worked over time - -34:58.880 --> 35:01.360 - is that when I was a grad student, I could do all the work - -35:01.360 --> 35:04.120 - and steer everything and review every patch - -35:04.120 --> 35:05.800 - and make sure everything was done - -35:05.800 --> 35:09.040 - exactly the way my opinionated sense - -35:09.040 --> 35:11.760 - felt like it should be done, and that was fine. - -35:11.760 --> 35:14.300 - But as things scale, you can't do that, right? - -35:14.300 --> 35:17.100 - And so what ends up happening is LLVM - -35:17.100 --> 35:20.520 - has a hierarchical system of what's called code owners. - -35:20.520 --> 35:22.880 - These code owners are given the responsibility - -35:22.880 --> 35:24.880 - not to do all the work, - -35:24.880 --> 35:26.640 - not necessarily to review all the patches, - -35:26.640 --> 35:28.800 - but to make sure that the patches do get reviewed - -35:28.800 --> 35:30.320 - and make sure that the right thing's happening - -35:30.320 --> 35:32.160 - architecturally in their area. - -35:32.160 --> 35:36.720 - And so what you'll see is you'll see that, for example, - -35:36.720 --> 35:38.560 - hardware manufacturers end up owning - -35:38.560 --> 35:43.560 - the hardware specific parts of their hardware. - -35:43.600 --> 35:44.520 - That's very common. - -35:45.520 --> 35:47.720 - Leaders in the community that have done really good work - -35:47.720 --> 35:50.880 - naturally become the de facto owner of something. - -35:50.880 --> 35:53.400 - And then usually somebody else is like, - -35:53.400 --> 35:55.520 - how about we make them the official code owner? - -35:55.520 --> 35:58.600 - And then we'll have somebody to make sure - -35:58.600 --> 36:00.320 - that all the patches get reviewed in a timely manner. - -36:00.320 --> 36:02.080 - And then everybody's like, yes, that's obvious. - -36:02.080 --> 36:03.240 - And then it happens, right? - -36:03.240 --> 36:06.080 - And usually this is a very organic thing, which is great. - -36:06.080 --> 36:08.740 - And so I'm nominally the top of that stack still, - -36:08.740 --> 36:11.560 - but I don't spend a lot of time reviewing patches. - -36:11.560 --> 36:16.520 - What I do is I help negotiate a lot of the technical - -36:16.520 --> 36:18.040 - disagreements that end up happening - -36:18.040 --> 36:19.660 - and making sure that the community as a whole - -36:19.660 --> 36:22.040 - makes progress and is moving in the right direction - -36:22.040 --> 36:23.920 - and doing that. - -36:23.920 --> 36:28.240 - So we also started a nonprofit six years ago, - -36:28.240 --> 36:30.840 - seven years ago, time's gone away. - -36:30.840 --> 36:34.600 - And the LLVM Foundation nonprofit helps oversee - -36:34.600 --> 36:36.440 - all the business sides of things and make sure - -36:36.440 --> 36:38.800 - that the events that the LLVM community has - -36:38.800 --> 36:41.600 - are funded and set up and run correctly - -36:41.600 --> 36:42.800 - and stuff like that. - -36:42.800 --> 36:45.160 - But the foundation is very much stays out - -36:45.160 --> 36:49.060 - of the technical side of where the project is going. - -36:49.060 --> 36:52.160 - Right, so it sounds like a lot of it is just organic. - -36:53.160 --> 36:55.680 - Yeah, well, LLVM is almost 20 years old, - -36:55.680 --> 36:56.600 - which is hard to believe. - -36:56.600 --> 36:59.720 - Somebody pointed out to me recently that LLVM - -36:59.720 --> 37:04.600 - is now older than GCC was when LLVM started, right? - -37:04.600 --> 37:06.860 - So time has a way of getting away from you. - -37:06.860 --> 37:10.400 - But the good thing about that is it has a really robust, - -37:10.400 --> 37:13.520 - really amazing community of people that are - -37:13.520 --> 37:15.460 - in their professional lives, spread across lots - -37:15.460 --> 37:17.720 - of different companies, but it's a community - -37:17.720 --> 37:21.120 - of people that are interested in similar kinds of problems - -37:21.120 --> 37:23.680 - and have been working together effectively for years - -37:23.680 --> 37:26.460 - and have a lot of trust and respect for each other. - -37:26.460 --> 37:29.240 - And even if they don't always agree that we're able - -37:29.240 --> 37:31.200 - to find a path forward. - -37:31.200 --> 37:34.480 - So then in a slightly different flavor of effort, - -37:34.480 --> 37:38.120 - you started at Apple in 2005 with the task - -37:38.120 --> 37:41.800 - of making, I guess, LLVM production ready. - -37:41.800 --> 37:44.640 - And then eventually 2013 through 2017, - -37:44.640 --> 37:48.360 - leading the entire developer tools department. - -37:48.360 --> 37:52.960 - We're talking about LLVM, Xcode, Objective C to Swift. - -37:53.920 --> 37:58.580 - So in a quick overview of your time there, - -37:58.580 --> 37:59.600 - what were the challenges? - -37:59.600 --> 38:03.240 - First of all, leading such a huge group of developers, - -38:03.240 --> 38:06.540 - what was the big motivator, dream, mission - -38:06.540 --> 38:11.400 - behind creating Swift, the early birth of it - -38:11.400 --> 38:13.400 - from Objective C and so on, and Xcode, - -38:13.400 --> 38:14.240 - what are some challenges? - -38:14.240 --> 38:15.900 - So these are different questions. - -38:15.900 --> 38:19.720 - Yeah, I know, but I wanna talk about the other stuff too. - -38:19.720 --> 38:21.240 - I'll stay on the technical side, - -38:21.240 --> 38:24.480 - then we can talk about the big team pieces, if that's okay. - -38:24.480 --> 38:29.060 - So it's to really oversimplify many years of hard work. - -38:29.060 --> 38:32.440 - LLVM started, joined Apple, became a thing, - -38:32.440 --> 38:34.600 - became successful and became deployed. - -38:34.600 --> 38:35.960 - But then there's a question about - -38:35.960 --> 38:38.880 - how do we actually parse the source code? - -38:38.880 --> 38:40.320 - So LLVM is that back part, - -38:40.320 --> 38:42.320 - the optimizer and the code generator. - -38:42.320 --> 38:44.060 - And LLVM was really good for Apple - -38:44.060 --> 38:46.060 - as it went through a couple of harder transitions. - -38:46.060 --> 38:47.960 - I joined right at the time of the Intel transition, - -38:47.960 --> 38:51.820 - for example, and 64 bit transitions, - -38:51.820 --> 38:53.500 - and then the transition to ARM with the iPhone. - -38:53.500 --> 38:54.720 - And so LLVM was very useful - -38:54.720 --> 38:57.000 - for some of these kinds of things. - -38:57.000 --> 38:58.480 - But at the same time, there's a lot of questions - -38:58.480 --> 39:00.120 - around developer experience. - -39:00.120 --> 39:01.960 - And so if you're a programmer pounding out - -39:01.960 --> 39:03.460 - at the time Objective C code, - -39:04.480 --> 39:06.520 - the error message you get, the compile time, - -39:06.520 --> 39:09.760 - the turnaround cycle, the tooling and the IDE, - -39:09.760 --> 39:13.000 - were not great, were not as good as they could be. - -39:13.000 --> 39:18.000 - And so, as I occasionally do, I'm like, - -39:18.080 --> 39:20.720 - well, okay, how hard is it to write a C compiler? - -39:20.720 --> 39:22.560 - And so I'm not gonna commit to anybody, - -39:22.560 --> 39:25.320 - I'm not gonna tell anybody, I'm just gonna just do it - -39:25.320 --> 39:27.480 - nights and weekends and start working on it. - -39:27.480 --> 39:29.740 - And then I built up in C, - -39:29.740 --> 39:31.160 - there's this thing called the preprocessor, - -39:31.160 --> 39:33.040 - which people don't like, - -39:33.040 --> 39:35.480 - but it's actually really hard and complicated - -39:35.480 --> 39:37.700 - and includes a bunch of really weird things - -39:37.700 --> 39:39.280 - like trigraphs and other stuff like that - -39:39.280 --> 39:40.960 - that are really nasty, - -39:40.960 --> 39:44.080 - and it's the crux of a bunch of the performance issues - -39:44.080 --> 39:45.640 - in the compiler. - -39:45.640 --> 39:46.640 - Started working on the parser - -39:46.640 --> 39:47.800 - and kind of got to the point where I'm like, - -39:47.800 --> 39:49.880 - ah, you know what, we could actually do this. - -39:49.880 --> 39:51.460 - Everybody's saying that this is impossible to do, - -39:51.460 --> 39:53.960 - but it's actually just hard, it's not impossible. - -39:53.960 --> 39:57.560 - And eventually told my manager about it, - -39:57.560 --> 39:59.220 - and he's like, oh, wow, this is great, - -39:59.220 --> 40:00.360 - we do need to solve this problem. - -40:00.360 --> 40:02.560 - Oh, this is great, we can get you one other person - -40:02.560 --> 40:04.440 - to work with you on this, you know? - -40:04.440 --> 40:08.360 - And slowly a team is formed and it starts taking off. - -40:08.360 --> 40:12.040 - And C++, for example, huge, complicated language. - -40:12.040 --> 40:14.360 - People always assume that it's impossible to implement - -40:14.360 --> 40:16.260 - and it's very nearly impossible, - -40:16.260 --> 40:18.720 - but it's just really, really hard. - -40:18.720 --> 40:20.840 - And the way to get there is to build it - -40:20.840 --> 40:22.480 - one piece at a time incrementally. - -40:22.480 --> 40:26.440 - And that was only possible because we were lucky - -40:26.440 --> 40:28.160 - to hire some really exceptional engineers - -40:28.160 --> 40:30.380 - that knew various parts of it very well - -40:30.380 --> 40:32.680 - and could do great things. - -40:32.680 --> 40:34.440 - Swift was kind of a similar thing. - -40:34.440 --> 40:39.160 - So Swift came from, we were just finishing off - -40:39.160 --> 40:42.600 - the first version of C++ support in Clang. - -40:42.600 --> 40:47.260 - And C++ is a very formidable and very important language, - -40:47.260 --> 40:49.280 - but it's also ugly in lots of ways. - -40:49.280 --> 40:52.320 - And you can't influence C++ without thinking - -40:52.320 --> 40:54.380 - there has to be a better thing, right? - -40:54.380 --> 40:56.120 - And so I started working on Swift, again, - -40:56.120 --> 40:58.560 - with no hope or ambition that would go anywhere, - -40:58.560 --> 41:00.800 - just let's see what could be done, - -41:00.800 --> 41:02.620 - let's play around with this thing. - -41:02.620 --> 41:06.700 - It was me in my spare time, not telling anybody about it, - -41:06.700 --> 41:09.420 - kind of a thing, and it made some good progress. - -41:09.420 --> 41:11.260 - I'm like, actually, it would make sense to do this. - -41:11.260 --> 41:14.800 - At the same time, I started talking with the senior VP - -41:14.800 --> 41:17.720 - of software at the time, a guy named Bertrand Serlet. - -41:17.720 --> 41:19.280 - And Bertrand was very encouraging. - -41:19.280 --> 41:22.080 - He was like, well, let's have fun, let's talk about this. - -41:22.080 --> 41:23.440 - And he was a little bit of a language guy, - -41:23.440 --> 41:26.160 - and so he helped guide some of the early work - -41:26.160 --> 41:30.420 - and encouraged me and got things off the ground. - -41:30.420 --> 41:34.280 - And eventually told my manager and told other people, - -41:34.280 --> 41:38.800 - and it started making progress. - -41:38.800 --> 41:40.960 - The complicating thing with Swift - -41:40.960 --> 41:43.880 - was that the idea of doing a new language - -41:43.880 --> 41:47.840 - was not obvious to anybody, including myself. - -41:47.840 --> 41:50.240 - And the tone at the time was that the iPhone - -41:50.240 --> 41:53.440 - was successful because of Objective C. - -41:53.440 --> 41:54.440 - Oh, interesting. - -41:54.440 --> 41:57.160 - Not despite of or just because of. - -41:57.160 --> 42:01.160 - And you have to understand that at the time, - -42:01.160 --> 42:05.400 - Apple was hiring software people that loved Objective C. - -42:05.400 --> 42:07.960 - And it wasn't that they came despite Objective C. - -42:07.960 --> 42:10.240 - They loved Objective C, and that's why they got hired. - -42:10.240 --> 42:13.080 - And so you had a software team that the leadership, - -42:13.080 --> 42:15.200 - in many cases, went all the way back to Next, - -42:15.200 --> 42:19.400 - where Objective C really became real. - -42:19.400 --> 42:23.240 - And so they, quote unquote, grew up writing Objective C. - -42:23.240 --> 42:25.720 - And many of the individual engineers - -42:25.720 --> 42:28.360 - all were hired because they loved Objective C. - -42:28.360 --> 42:30.560 - And so this notion of, OK, let's do new language - -42:30.560 --> 42:34.120 - was kind of heretical in many ways. - -42:34.120 --> 42:36.960 - Meanwhile, my sense was that the outside community wasn't really - -42:36.960 --> 42:38.560 - in love with Objective C. Some people were, - -42:38.560 --> 42:40.360 - and some of the most outspoken people were. - -42:40.360 --> 42:42.620 - But other people were hitting challenges - -42:42.620 --> 42:44.760 - because it has very sharp corners - -42:44.760 --> 42:46.840 - and it's difficult to learn. - -42:46.840 --> 42:50.160 - And so one of the challenges of making Swift happen that - -42:50.160 --> 42:57.720 - was totally non technical is the social part of what do we do? - -42:57.720 --> 43:00.320 - If we do a new language, which at Apple, many things - -43:00.320 --> 43:02.240 - happen that don't ship. - -43:02.240 --> 43:05.560 - So if we ship it, what is the metrics of success? - -43:05.560 --> 43:06.400 - Why would we do this? - -43:06.400 --> 43:08.060 - Why wouldn't we make Objective C better? - -43:08.060 --> 43:10.160 - If Objective C has problems, let's file off - -43:10.160 --> 43:12.160 - those rough corners and edges. - -43:12.160 --> 43:15.640 - And one of the major things that became the reason to do this - -43:15.640 --> 43:18.960 - was this notion of safety, memory safety. - -43:18.960 --> 43:23.240 - And the way Objective C works is that a lot of the object system - -43:23.240 --> 43:27.560 - and everything else is built on top of pointers in C. - -43:27.560 --> 43:29.960 - Objective C is an extension on top of C. - -43:29.960 --> 43:32.680 - And so pointers are unsafe. - -43:32.680 --> 43:34.640 - And if you get rid of the pointers, - -43:34.640 --> 43:36.480 - it's not Objective C anymore. - -43:36.480 --> 43:39.080 - And so fundamentally, that was an issue - -43:39.080 --> 43:42.200 - that you could not fix safety or memory safety - -43:42.200 --> 43:45.640 - without fundamentally changing the language. - -43:45.640 --> 43:49.920 - And so once we got through that part of the mental process - -43:49.920 --> 43:53.200 - and the thought process, it became a design process - -43:53.200 --> 43:55.400 - of saying, OK, well, if we're going to do something new, - -43:55.400 --> 43:56.280 - what is good? - -43:56.280 --> 43:57.400 - How do we think about this? - -43:57.400 --> 43:58.200 - And what do we like? - -43:58.200 --> 44:00.040 - And what are we looking for? - -44:00.040 --> 44:02.440 - And that was a very different phase of it. - -44:02.440 --> 44:05.960 - So what are some design choices early on in Swift? - -44:05.960 --> 44:10.120 - Like we're talking about braces, are you - -44:10.120 --> 44:13.240 - making a typed language or not, all those kinds of things. - -44:13.240 --> 44:16.040 - Yeah, so some of those were obvious given the context. - -44:16.040 --> 44:17.800 - So a typed language, for example, - -44:17.800 --> 44:19.200 - Objective C is a typed language. - -44:19.200 --> 44:22.480 - And going with an untyped language - -44:22.480 --> 44:24.320 - wasn't really seriously considered. - -44:24.320 --> 44:26.000 - We wanted the performance, and we - -44:26.000 --> 44:27.680 - wanted refactoring tools and other things - -44:27.680 --> 44:29.600 - like that that go with typed languages. - -44:29.600 --> 44:31.440 - Quick, dumb question. - -44:31.440 --> 44:34.600 - Was it obvious, I think this would be a dumb question, - -44:34.600 --> 44:36.360 - but was it obvious that the language - -44:36.360 --> 44:40.120 - has to be a compiled language? - -44:40.120 --> 44:42.080 - Yes, that's not a dumb question. - -44:42.080 --> 44:44.520 - Earlier, I think late 90s, Apple had seriously - -44:44.520 --> 44:49.000 - considered moving its development experience to Java. - -44:49.000 --> 44:53.160 - But Swift started in 2010, which was several years - -44:53.160 --> 44:53.880 - after the iPhone. - -44:53.880 --> 44:55.380 - It was when the iPhone was definitely - -44:55.380 --> 44:56.640 - on an upward trajectory. - -44:56.640 --> 44:58.760 - And the iPhone was still extremely, - -44:58.760 --> 45:01.800 - and is still a bit memory constrained. - -45:01.800 --> 45:04.440 - And so being able to compile the code - -45:04.440 --> 45:08.160 - and then ship it and then having standalone code that - -45:08.160 --> 45:11.320 - is not JIT compiled is a very big deal - -45:11.320 --> 45:15.200 - and is very much part of the Apple value system. - -45:15.200 --> 45:17.480 - Now, JavaScript's also a thing. - -45:17.480 --> 45:19.360 - I mean, it's not that this is exclusive, - -45:19.360 --> 45:21.640 - and technologies are good depending - -45:21.640 --> 45:23.880 - on how they're applied. - -45:23.880 --> 45:26.600 - But in the design of Swift, saying, - -45:26.600 --> 45:28.320 - how can we make Objective C better? - -45:28.320 --> 45:29.760 - Objective C is statically compiled, - -45:29.760 --> 45:32.520 - and that was the contiguous, natural thing to do. - -45:32.520 --> 45:35.360 - Just skip ahead a little bit, and we'll go right back. - -45:35.360 --> 45:40.040 - Just as a question, as you think about today in 2019 - -45:40.040 --> 45:42.400 - in your work at Google, TensorFlow and so on, - -45:42.400 --> 45:48.600 - is, again, compilations, static compilation still - -45:48.600 --> 45:49.460 - the right thing? - -45:49.460 --> 45:52.000 - Yeah, so the funny thing after working - -45:52.000 --> 45:55.880 - on compilers for a really long time is that, - -45:55.880 --> 45:59.040 - and this is one of the things that LLVM has helped with, - -45:59.040 --> 46:01.440 - is that I don't look at compilations - -46:01.440 --> 46:05.240 - being static or dynamic or interpreted or not. - -46:05.240 --> 46:07.680 - This is a spectrum. - -46:07.680 --> 46:09.140 - And one of the cool things about Swift - -46:09.140 --> 46:12.160 - is that Swift is not just statically compiled. - -46:12.160 --> 46:14.080 - It's actually dynamically compiled as well, - -46:14.080 --> 46:15.320 - and it can also be interpreted. - -46:15.320 --> 46:17.440 - Though, nobody's actually done that. - -46:17.440 --> 46:20.400 - And so what ends up happening when - -46:20.400 --> 46:24.080 - you use Swift in a workbook, for example in Colab or in Jupyter, - -46:24.080 --> 46:26.360 - is it's actually dynamically compiling the statements - -46:26.360 --> 46:28.160 - as you execute them. - -46:28.160 --> 46:32.840 - And so this gets back to the software engineering problems, - -46:32.840 --> 46:34.960 - where if you layer the stack properly, - -46:34.960 --> 46:37.320 - you can actually completely change - -46:37.320 --> 46:39.360 - how and when things get compiled because you - -46:39.360 --> 46:41.120 - have the right abstractions there. - -46:41.120 --> 46:44.800 - And so the way that a Colab workbook works with Swift - -46:44.800 --> 46:47.720 - is that when you start typing into it, - -46:47.720 --> 46:50.280 - it creates a process, a Unix process. - -46:50.280 --> 46:52.160 - And then each line of code you type in, - -46:52.160 --> 46:56.120 - it compiles it through the Swift compiler, the front end part, - -46:56.120 --> 46:58.360 - and then sends it through the optimizer, - -46:58.360 --> 47:01.120 - JIT compiles machine code, and then - -47:01.120 --> 47:03.800 - injects it into that process. - -47:03.800 --> 47:05.400 - And so as you're typing new stuff, - -47:05.400 --> 47:09.360 - it's like squirting in new code and overwriting and replacing - -47:09.360 --> 47:11.200 - and updating code in place. - -47:11.200 --> 47:13.680 - And the fact that it can do this is not an accident. - -47:13.680 --> 47:15.560 - Swift was designed for this. - -47:15.560 --> 47:18.120 - But it's an important part of how the language was set up - -47:18.120 --> 47:21.320 - and how it's layered, and this is a nonobvious piece. - -47:21.320 --> 47:23.160 - And one of the things with Swift that - -47:23.160 --> 47:25.880 - was, for me, a very strong design point - -47:25.880 --> 47:29.640 - is to make it so that you can learn it very quickly. - -47:29.640 --> 47:31.880 - And so from a language design perspective, - -47:31.880 --> 47:33.340 - the thing that I always come back to - -47:33.340 --> 47:36.440 - is this UI principle of progressive disclosure - -47:36.440 --> 47:37.960 - of complexity. - -47:37.960 --> 47:41.680 - And so in Swift, you can start by saying print, quote, - -47:41.680 --> 47:44.040 - hello world, quote. - -47:44.040 --> 47:47.160 - And there's no slash n, just like Python, one line of code, - -47:47.160 --> 47:51.520 - no main, no header files, no public static class void, - -47:51.520 --> 47:55.640 - blah, blah, blah, string like Java has, one line of code. - -47:55.640 --> 47:58.400 - And you can teach that, and it works great. - -47:58.400 --> 48:00.400 - Then you can say, well, let's introduce variables. - -48:00.400 --> 48:02.400 - And so you can declare a variable with var. - -48:02.400 --> 48:03.780 - So var x equals 4. - -48:03.780 --> 48:04.700 - What is a variable? - -48:04.700 --> 48:06.280 - You can use x, x plus 1. - -48:06.280 --> 48:07.600 - This is what it means. - -48:07.600 --> 48:09.520 - Then you can say, well, how about control flow? - -48:09.520 --> 48:10.860 - Well, this is what an if statement is. - -48:10.860 --> 48:12.280 - This is what a for statement is. - -48:12.280 --> 48:15.280 - This is what a while statement is. - -48:15.280 --> 48:17.280 - Then you can say, let's introduce functions. - -48:17.280 --> 48:20.020 - And many languages like Python have - -48:20.020 --> 48:22.820 - had this kind of notion of let's introduce small things, - -48:22.820 --> 48:24.400 - and then you can add complexity. - -48:24.400 --> 48:25.760 - Then you can introduce classes. - -48:25.760 --> 48:28.040 - And then you can add generics, in the case of Swift. - -48:28.040 --> 48:29.520 - And then you can build in modules - -48:29.520 --> 48:32.200 - and build out in terms of the things that you're expressing. - -48:32.200 --> 48:35.800 - But this is not very typical for compiled languages. - -48:35.800 --> 48:38.000 - And so this was a very strong design point, - -48:38.000 --> 48:40.960 - and one of the reasons that Swift, in general, - -48:40.960 --> 48:43.480 - is designed with this factoring of complexity in mind - -48:43.480 --> 48:46.440 - so that the language can express powerful things. - -48:46.440 --> 48:49.280 - You can write firmware in Swift if you want to. - -48:49.280 --> 48:51.900 - But it has a very high level feel, - -48:51.900 --> 48:55.200 - which is really this perfect blend, because often you - -48:55.200 --> 48:57.520 - have very advanced library writers that - -48:57.520 --> 49:00.520 - want to be able to use the nitty gritty details. - -49:00.520 --> 49:02.960 - But then other people just want to use the libraries - -49:02.960 --> 49:04.880 - and work at a higher abstraction level. - -49:04.880 --> 49:07.240 - It's kind of cool that I saw that you can just - -49:07.240 --> 49:09.240 - interoperability. - -49:09.240 --> 49:11.320 - I don't think I pronounced that word enough. - -49:11.320 --> 49:14.960 - But you can just drag in Python. - -49:14.960 --> 49:16.000 - It's just strange. - -49:16.000 --> 49:19.640 - You can import, like I saw this in the demo. - -49:19.640 --> 49:21.280 - How do you make that happen? - -49:21.280 --> 49:23.120 - What's up with that? - -49:23.120 --> 49:25.560 - Is that as easy as it looks, or is it? - -49:25.560 --> 49:27.000 - Yes, as easy as it looks. - -49:27.000 --> 49:29.600 - That's not a stage magic hack or anything like that. - -49:29.600 --> 49:31.400 - I don't mean from the user perspective. - -49:31.400 --> 49:34.120 - I mean from the implementation perspective to make it happen. - -49:34.120 --> 49:37.000 - So it's easy once all the pieces are in place. - -49:37.000 --> 49:39.280 - The way it works, so if you think about a dynamically typed - -49:39.280 --> 49:41.480 - language like Python, you can think about it - -49:41.480 --> 49:42.360 - in two different ways. - -49:42.360 --> 49:45.800 - You can say it has no types, which - -49:45.800 --> 49:47.480 - is what most people would say. - -49:47.480 --> 49:50.400 - Or you can say it has one type. - -49:50.400 --> 49:53.320 - And you can say it has one type, and it's the Python object. - -49:53.320 --> 49:55.000 - And the Python object gets passed around. - -49:55.000 --> 49:58.200 - And because there's only one type, it's implicit. - -49:58.200 --> 50:00.880 - And so what happens with Swift and Python talking - -50:00.880 --> 50:02.760 - to each other, Swift has lots of types. - -50:02.760 --> 50:05.840 - It has arrays, and it has strings, and all classes, - -50:05.840 --> 50:07.000 - and that kind of stuff. - -50:07.000 --> 50:11.120 - But it now has a Python object type. - -50:11.120 --> 50:12.720 - So there is one Python object type. - -50:12.720 --> 50:16.440 - And so when you say import NumPy, what you get - -50:16.440 --> 50:19.840 - is a Python object, which is the NumPy module. - -50:19.840 --> 50:21.960 - And then you say np.array. - -50:21.960 --> 50:24.960 - It says, OK, hey, Python object, I have no idea what you are. - -50:24.960 --> 50:27.280 - Give me your array member. - -50:27.280 --> 50:27.960 - OK, cool. - -50:27.960 --> 50:31.160 - And it just uses dynamic stuff, talks to the Python interpreter, - -50:31.160 --> 50:33.680 - and says, hey, Python, what's the.array member - -50:33.680 --> 50:35.720 - in that Python object? - -50:35.720 --> 50:37.400 - It gives you back another Python object. - -50:37.400 --> 50:40.040 - And now you say parentheses for the call and the arguments - -50:40.040 --> 50:40.920 - you're going to pass. - -50:40.920 --> 50:43.520 - And so then it says, hey, a Python object - -50:43.520 --> 50:47.840 - that is the result of np.array, call with these arguments. - -50:47.840 --> 50:50.320 - Again, calling into the Python interpreter to do that work. - -50:50.320 --> 50:53.680 - And so right now, this is all really simple. - -50:53.680 --> 50:55.960 - And if you dive into the code, what you'll see - -50:55.960 --> 50:58.440 - is that the Python module in Swift - -50:58.440 --> 51:01.360 - is something like 1,200 lines of code or something. - -51:01.360 --> 51:02.400 - It's written in pure Swift. - -51:02.400 --> 51:03.560 - It's super simple. - -51:03.560 --> 51:06.560 - And it's built on top of the C interoperability - -51:06.560 --> 51:09.520 - because it just talks to the Python interpreter. - -51:09.520 --> 51:11.080 - But making that possible required - -51:11.080 --> 51:13.480 - us to add two major language features to Swift - -51:13.480 --> 51:15.400 - to be able to express these dynamic calls - -51:15.400 --> 51:17.240 - and the dynamic member lookups. - -51:17.240 --> 51:19.480 - And so what we've done over the last year - -51:19.480 --> 51:23.960 - is we've proposed, implement, standardized, and contributed - -51:23.960 --> 51:26.160 - new language features to the Swift language - -51:26.160 --> 51:29.560 - in order to make it so it is really trivial. - -51:29.560 --> 51:31.320 - And this is one of the things about Swift - -51:31.320 --> 51:35.000 - that is critical to the Swift for TensorFlow work, which - -51:35.000 --> 51:37.200 - is that we can actually add new language features. - -51:37.200 --> 51:39.160 - And the bar for adding those is high, - -51:39.160 --> 51:42.280 - but it's what makes it possible. - -51:42.280 --> 51:45.240 - So you're now at Google doing incredible work - -51:45.240 --> 51:47.680 - on several things, including TensorFlow. - -51:47.680 --> 51:53.080 - So TensorFlow 2.0 or whatever leading up to 2.0 has, - -51:53.080 --> 51:56.840 - by default, in 2.0, has eager execution. - -51:56.840 --> 52:00.520 - And yet, in order to make code optimized for GPU or TPU - -52:00.520 --> 52:04.120 - or some of these systems, computation - -52:04.120 --> 52:06.000 - needs to be converted to a graph. - -52:06.000 --> 52:07.440 - So what's that process like? - -52:07.440 --> 52:08.960 - What are the challenges there? - -52:08.960 --> 52:11.720 - Yeah, so I am tangentially involved in this. - -52:11.720 --> 52:15.280 - But the way that it works with Autograph - -52:15.280 --> 52:21.600 - is that you mark your function with a decorator. - -52:21.600 --> 52:24.280 - And when Python calls it, that decorator is invoked. - -52:24.280 --> 52:28.240 - And then it says, before I call this function, - -52:28.240 --> 52:29.480 - you can transform it. - -52:29.480 --> 52:32.400 - And so the way Autograph works is, as far as I understand, - -52:32.400 --> 52:34.440 - is it actually uses the Python parser - -52:34.440 --> 52:37.160 - to go parse that, turn it into a syntax tree, - -52:37.160 --> 52:39.400 - and now apply compiler techniques to, again, - -52:39.400 --> 52:42.320 - transform this down into TensorFlow graphs. - -52:42.320 --> 52:44.920 - And so you can think of it as saying, hey, - -52:44.920 --> 52:45.880 - I have an if statement. - -52:45.880 --> 52:48.360 - I'm going to create an if node in the graph, - -52:48.360 --> 52:51.080 - like you say tf.cond. - -52:51.080 --> 52:53.040 - You have a multiply. - -52:53.040 --> 52:55.320 - Well, I'll turn that into a multiply node in the graph. - -52:55.320 --> 52:57.760 - And it becomes this tree transformation. - -52:57.760 --> 53:00.480 - So where does the Swift for TensorFlow - -53:00.480 --> 53:04.960 - come in, which is parallels? - -53:04.960 --> 53:06.960 - For one, Swift is an interface. - -53:06.960 --> 53:09.200 - Like, Python is an interface to TensorFlow. - -53:09.200 --> 53:11.760 - But it seems like there's a lot more going on in just - -53:11.760 --> 53:13.120 - a different language interface. - -53:13.120 --> 53:15.960 - There's optimization methodology. - -53:15.960 --> 53:17.920 - So the TensorFlow world has a couple - -53:17.920 --> 53:21.240 - of different what I'd call front end technologies. - -53:21.240 --> 53:25.240 - And so Swift and Python and Go and Rust and Julia - -53:25.240 --> 53:29.320 - and all these things share the TensorFlow graphs - -53:29.320 --> 53:32.760 - and all the runtime and everything that's later. - -53:32.760 --> 53:36.640 - And so Swift for TensorFlow is merely another front end - -53:36.640 --> 53:40.640 - for TensorFlow, just like any of these other systems are. - -53:40.640 --> 53:43.080 - There's a major difference between, I would say, - -53:43.080 --> 53:44.600 - three camps of technologies here. - -53:44.600 --> 53:46.880 - There's Python, which is a special case, - -53:46.880 --> 53:49.160 - because the vast majority of the community effort - -53:49.160 --> 53:51.120 - is going to the Python interface. - -53:51.120 --> 53:52.920 - And Python has its own approaches - -53:52.920 --> 53:54.480 - for automatic differentiation. - -53:54.480 --> 53:58.160 - It has its own APIs and all this kind of stuff. - -53:58.160 --> 54:00.320 - There's Swift, which I'll talk about in a second. - -54:00.320 --> 54:02.040 - And then there's kind of everything else. - -54:02.040 --> 54:05.400 - And so the everything else are effectively language bindings. - -54:05.400 --> 54:07.960 - So they call into the TensorFlow runtime, - -54:07.960 --> 54:10.920 - but they usually don't have automatic differentiation - -54:10.920 --> 54:14.560 - or they usually don't provide anything other than APIs - -54:14.560 --> 54:16.440 - that call the C APIs in TensorFlow. - -54:16.440 --> 54:18.360 - And so they're kind of wrappers for that. - -54:18.360 --> 54:19.840 - Swift is really kind of special. - -54:19.840 --> 54:22.760 - And it's a very different approach. - -54:22.760 --> 54:25.360 - Swift for TensorFlow, that is, is a very different approach. - -54:25.360 --> 54:26.880 - Because there we're saying, let's - -54:26.880 --> 54:28.400 - look at all the problems that need - -54:28.400 --> 54:34.080 - to be solved in the full stack of the TensorFlow compilation - -54:34.080 --> 54:35.680 - process, if you think about it that way. - -54:35.680 --> 54:38.200 - Because TensorFlow is fundamentally a compiler. - -54:38.200 --> 54:42.760 - It takes models, and then it makes them go fast on hardware. - -54:42.760 --> 54:43.880 - That's what a compiler does. - -54:43.880 --> 54:47.560 - And it has a front end, it has an optimizer, - -54:47.560 --> 54:49.320 - and it has many back ends. - -54:49.320 --> 54:51.680 - And so if you think about it the right way, - -54:51.680 --> 54:54.800 - or if you look at it in a particular way, - -54:54.800 --> 54:55.560 - it is a compiler. - -54:59.280 --> 55:02.120 - And so Swift is merely another front end. - -55:02.120 --> 55:05.560 - But it's saying, and the design principle is saying, - -55:05.560 --> 55:08.240 - let's look at all the problems that we face as machine - -55:08.240 --> 55:11.320 - learning practitioners and what is the best possible way we - -55:11.320 --> 55:13.840 - can do that, given the fact that we can change literally - -55:13.840 --> 55:15.920 - anything in this entire stack. - -55:15.920 --> 55:18.440 - And Python, for example, where the vast majority - -55:18.440 --> 55:22.600 - of the engineering and effort has gone into, - -55:22.600 --> 55:25.000 - is constrained by being the best possible thing you - -55:25.000 --> 55:27.320 - can do with a Python library. - -55:27.320 --> 55:29.320 - There are no Python language features - -55:29.320 --> 55:31.040 - that are added because of machine learning - -55:31.040 --> 55:32.600 - that I'm aware of. - -55:32.600 --> 55:34.640 - They added a matrix multiplication operator - -55:34.640 --> 55:38.320 - with that, but that's as close as you get. - -55:38.320 --> 55:41.460 - And so with Swift, it's hard, but you - -55:41.460 --> 55:43.800 - can add language features to the language. - -55:43.800 --> 55:46.040 - And there's a community process for that. - -55:46.040 --> 55:48.200 - And so we look at these things and say, well, - -55:48.200 --> 55:49.720 - what is the right division of labor - -55:49.720 --> 55:52.000 - between the human programmer and the compiler? - -55:52.000 --> 55:55.280 - And Swift has a number of things that shift that balance. - -55:55.280 --> 56:00.560 - So because it has a type system, for example, - -56:00.560 --> 56:02.680 - that makes certain things possible for analysis - -56:02.680 --> 56:05.560 - of the code, and the compiler can automatically - -56:05.560 --> 56:08.880 - build graphs for you without you thinking about them. - -56:08.880 --> 56:10.520 - That's a big deal for a programmer. - -56:10.520 --> 56:11.680 - You just get free performance. - -56:11.680 --> 56:14.400 - You get clustering and fusion and optimization, - -56:14.400 --> 56:17.040 - things like that, without you as a programmer - -56:17.040 --> 56:20.080 - having to manually do it because the compiler can do it for you. - -56:20.080 --> 56:22.240 - Automatic differentiation is another big deal. - -56:22.240 --> 56:25.960 - And I think one of the key contributions of the Swift - -56:25.960 --> 56:29.640 - TensorFlow project is that there's - -56:29.640 --> 56:32.120 - this entire body of work on automatic differentiation - -56:32.120 --> 56:34.120 - that dates back to the Fortran days. - -56:34.120 --> 56:36.400 - People doing a tremendous amount of numerical computing - -56:36.400 --> 56:39.360 - in Fortran used to write these what they call source - -56:39.360 --> 56:43.280 - to source translators, where you take a bunch of code, - -56:43.280 --> 56:46.640 - shove it into a mini compiler, and it would push out - -56:46.640 --> 56:48.080 - more Fortran code. - -56:48.080 --> 56:50.240 - But it would generate the backwards passes - -56:50.240 --> 56:53.000 - for your functions for you, the derivatives. - -56:53.000 --> 56:57.840 - And so in that work in the 70s, a tremendous number - -56:57.840 --> 57:01.160 - of optimizations, a tremendous number of techniques - -57:01.160 --> 57:02.920 - for fixing numerical instability, - -57:02.920 --> 57:05.080 - and other kinds of problems were developed. - -57:05.080 --> 57:07.600 - But they're very difficult to port into a world - -57:07.600 --> 57:11.280 - where, in eager execution, you get an op by op at a time. - -57:11.280 --> 57:13.280 - You need to be able to look at an entire function - -57:13.280 --> 57:15.720 - and be able to reason about what's going on. - -57:15.720 --> 57:18.720 - And so when you have a language integrated automatic - -57:18.720 --> 57:20.520 - differentiation, which is one of the things - -57:20.520 --> 57:22.760 - that the Swift project is focusing on, - -57:22.760 --> 57:24.680 - you can open all these techniques - -57:24.680 --> 57:28.640 - and reuse them in familiar ways. - -57:28.640 --> 57:30.120 - But the language integration piece - -57:30.120 --> 57:33.240 - has a bunch of design room in it, and it's also complicated. - -57:33.240 --> 57:35.680 - The other piece of the puzzle here that's kind of interesting - -57:35.680 --> 57:37.560 - is TPUs at Google. - -57:37.560 --> 57:40.200 - So we're in a new world with deep learning. - -57:40.200 --> 57:42.960 - It constantly is changing, and I imagine, - -57:42.960 --> 57:46.360 - without disclosing anything, I imagine - -57:46.360 --> 57:48.400 - you're still innovating on the TPU front, too. - -57:48.400 --> 57:49.040 - Indeed. - -57:49.040 --> 57:53.560 - So how much interplay is there between software and hardware - -57:53.560 --> 57:55.240 - in trying to figure out how to together move - -57:55.240 --> 57:56.680 - towards an optimized solution? - -57:56.680 --> 57:57.760 - There's an incredible amount. - -57:57.760 --> 57:59.480 - So we're on our third generation of TPUs, - -57:59.480 --> 58:04.640 - which are now 100 petaflops in a very large liquid cooled box, - -58:04.640 --> 58:07.720 - virtual box with no cover. - -58:07.720 --> 58:11.240 - And as you might imagine, we're not out of ideas yet. - -58:11.240 --> 58:14.360 - The great thing about TPUs is that they're - -58:14.360 --> 58:17.520 - a perfect example of hardware software co design. - -58:17.520 --> 58:19.800 - And so it's about saying, what hardware - -58:19.800 --> 58:23.240 - do we build to solve certain classes of machine learning - -58:23.240 --> 58:23.840 - problems? - -58:23.840 --> 58:26.480 - Well, the algorithms are changing. - -58:26.480 --> 58:30.360 - The hardware takes some cases years to produce. - -58:30.360 --> 58:32.760 - And so you have to make bets and decide - -58:32.760 --> 58:36.520 - what is going to happen and what is the best way to spend - -58:36.520 --> 58:39.920 - the transistors to get the maximum performance per watt - -58:39.920 --> 58:44.000 - or area per cost or whatever it is that you're optimizing for. - -58:44.000 --> 58:46.560 - And so one of the amazing things about TPUs - -58:46.560 --> 58:49.960 - is this numeric format called bfloat16. - -58:49.960 --> 58:54.120 - bfloat16 is a compressed 16 bit floating point format, - -58:54.120 --> 58:55.960 - but it puts the bits in different places. - -58:55.960 --> 58:58.960 - And in numeric terms, it has a smaller mantissa - -58:58.960 --> 59:00.400 - and a larger exponent. - -59:00.400 --> 59:02.960 - That means that it's less precise, - -59:02.960 --> 59:05.680 - but it can represent larger ranges of values, - -59:05.680 --> 59:07.280 - which in the machine learning context - -59:07.280 --> 59:09.960 - is really important and useful because sometimes you - -59:09.960 --> 59:13.920 - have very small gradients you want to accumulate - -59:13.920 --> 59:17.480 - and very, very small numbers that - -59:17.480 --> 59:20.520 - are important to move things as you're learning. - -59:20.520 --> 59:23.160 - But sometimes you have very large magnitude numbers as well. - -59:23.160 --> 59:26.880 - And bfloat16 is not as precise. - -59:26.880 --> 59:28.040 - The mantissa is small. - -59:28.040 --> 59:30.360 - But it turns out the machine learning algorithms actually - -59:30.360 --> 59:31.520 - want to generalize. - -59:31.520 --> 59:34.320 - And so there's theories that this actually - -59:34.320 --> 59:36.440 - increases the ability for the network - -59:36.440 --> 59:37.960 - to generalize across data sets. - -59:37.960 --> 59:41.160 - And regardless of whether it's good or bad, - -59:41.160 --> 59:43.680 - it's much cheaper at the hardware level to implement - -59:43.680 --> 59:48.080 - because the area and time of a multiplier - -59:48.080 --> 59:50.840 - is n squared in the number of bits in the mantissa, - -59:50.840 --> 59:53.320 - but it's linear with size of the exponent. - -59:53.320 --> 59:55.400 - And you're connected to both efforts - -59:55.400 --> 59:57.160 - here both on the hardware and the software side? - -59:57.160 --> 59:58.880 - Yeah, and so that was a breakthrough - -59:58.880 --> 1:00:01.440 - coming from the research side and people - -1:00:01.440 --> 1:00:06.000 - working on optimizing network transport of weights - -1:00:06.000 --> 1:00:08.240 - across the network originally and trying - -1:00:08.240 --> 1:00:10.160 - to find ways to compress that. - -1:00:10.160 --> 1:00:12.120 - But then it got burned into silicon. - -1:00:12.120 --> 1:00:14.560 - And it's a key part of what makes TPU performance - -1:00:14.560 --> 1:00:17.880 - so amazing and great. - -1:00:17.880 --> 1:00:20.680 - Now, TPUs have many different aspects that are important. - -1:00:20.680 --> 1:00:25.080 - But the co design between the low level compiler bits - -1:00:25.080 --> 1:00:27.360 - and the software bits and the algorithms - -1:00:27.360 --> 1:00:28.680 - is all super important. - -1:00:28.680 --> 1:00:32.880 - And it's this amazing trifecta that only Google can do. - -1:00:32.880 --> 1:00:34.240 - Yeah, that's super exciting. - -1:00:34.240 --> 1:00:39.800 - So can you tell me about MLIR project, previously - -1:00:39.800 --> 1:00:41.400 - the secretive one? - -1:00:41.400 --> 1:00:43.040 - Yeah, so MLIR is a project that we - -1:00:43.040 --> 1:00:47.000 - announced at a compiler conference three weeks ago - -1:00:47.000 --> 1:00:49.280 - or something at the Compilers for Machine Learning - -1:00:49.280 --> 1:00:50.920 - conference. - -1:00:50.920 --> 1:00:53.760 - Basically, again, if you look at TensorFlow as a compiler stack, - -1:00:53.760 --> 1:00:56.120 - it has a number of compiler algorithms within it. - -1:00:56.120 --> 1:00:57.660 - It also has a number of compilers - -1:00:57.660 --> 1:00:59.000 - that get embedded into it. - -1:00:59.000 --> 1:01:00.480 - And they're made by different vendors. - -1:01:00.480 --> 1:01:02.840 - For example, Google has XLA, which - -1:01:02.840 --> 1:01:04.680 - is a great compiler system. - -1:01:04.680 --> 1:01:06.480 - NVIDIA has TensorRT. - -1:01:06.480 --> 1:01:08.640 - Intel has NGRAPH. - -1:01:08.640 --> 1:01:10.840 - There's a number of these different compiler systems. - -1:01:10.840 --> 1:01:13.840 - And they're very hardware specific. - -1:01:13.840 --> 1:01:16.480 - And they're trying to solve different parts of the problems. - -1:01:16.480 --> 1:01:19.400 - But they're all kind of similar in a sense of they - -1:01:19.400 --> 1:01:20.880 - want to integrate with TensorFlow. - -1:01:20.880 --> 1:01:22.960 - Now, TensorFlow has an optimizer. - -1:01:22.960 --> 1:01:25.540 - And it has these different code generation technologies - -1:01:25.540 --> 1:01:26.440 - built in. - -1:01:26.440 --> 1:01:28.720 - The idea of MLIR is to build a common infrastructure - -1:01:28.720 --> 1:01:31.160 - to support all these different subsystems. - -1:01:31.160 --> 1:01:33.500 - And initially, it's to be able to make it - -1:01:33.500 --> 1:01:34.880 - so that they all plug in together - -1:01:34.880 --> 1:01:37.880 - and they can share a lot more code and can be reusable. - -1:01:37.880 --> 1:01:39.680 - But over time, we hope that the industry - -1:01:39.680 --> 1:01:42.480 - will start collaborating and sharing code. - -1:01:42.480 --> 1:01:45.320 - And instead of reinventing the same things over and over again, - -1:01:45.320 --> 1:01:49.280 - that we can actually foster some of that working together - -1:01:49.280 --> 1:01:51.560 - to solve common problem energy that - -1:01:51.560 --> 1:01:54.480 - has been useful in the compiler field before. - -1:01:54.480 --> 1:01:57.360 - Beyond that, MLIR is some people have joked - -1:01:57.360 --> 1:01:59.320 - that it's kind of LLVM too. - -1:01:59.320 --> 1:02:01.840 - It learns a lot about what LLVM has been good - -1:02:01.840 --> 1:02:04.360 - and what LLVM has done wrong. - -1:02:04.360 --> 1:02:06.880 - And it's a chance to fix that. - -1:02:06.880 --> 1:02:09.840 - And also, there are challenges in the LLVM ecosystem as well, - -1:02:09.840 --> 1:02:12.760 - where LLVM is very good at the thing it was designed to do. - -1:02:12.760 --> 1:02:15.560 - But 20 years later, the world has changed. - -1:02:15.560 --> 1:02:17.980 - And people are trying to solve higher level problems. - -1:02:17.980 --> 1:02:20.360 - And we need some new technology. - -1:02:20.360 --> 1:02:24.720 - And what's the future of open source in this context? - -1:02:24.720 --> 1:02:25.760 - Very soon. - -1:02:25.760 --> 1:02:27.480 - So it is not yet open source. - -1:02:27.480 --> 1:02:29.320 - But it will be hopefully in the next couple months. - -1:02:29.320 --> 1:02:31.040 - So you still believe in the value of open source - -1:02:31.040 --> 1:02:31.640 - in these kinds of contexts? - -1:02:31.640 --> 1:02:31.880 - Oh, yeah. - -1:02:31.880 --> 1:02:32.440 - Absolutely. - -1:02:32.440 --> 1:02:36.160 - And I think that the TensorFlow community at large - -1:02:36.160 --> 1:02:37.720 - fully believes in open source. - -1:02:37.720 --> 1:02:40.120 - So I mean, there is a difference between Apple, - -1:02:40.120 --> 1:02:42.480 - where you were previously, and Google now, - -1:02:42.480 --> 1:02:43.520 - in spirit and culture. - -1:02:43.520 --> 1:02:45.480 - And I would say the open source in TensorFlow - -1:02:45.480 --> 1:02:48.400 - was a seminal moment in the history of software, - -1:02:48.400 --> 1:02:51.680 - because here's this large company releasing - -1:02:51.680 --> 1:02:56.200 - a very large code base that's open sourcing. - -1:02:56.200 --> 1:02:58.520 - What are your thoughts on that? - -1:02:58.520 --> 1:03:00.840 - Happy or not, were you to see that kind - -1:03:00.840 --> 1:03:02.920 - of degree of open sourcing? - -1:03:02.920 --> 1:03:05.360 - So between the two, I prefer the Google approach, - -1:03:05.360 --> 1:03:07.800 - if that's what you're saying. - -1:03:07.800 --> 1:03:12.400 - The Apple approach makes sense, given the historical context - -1:03:12.400 --> 1:03:13.400 - that Apple came from. - -1:03:13.400 --> 1:03:15.760 - But that's been 35 years ago. - -1:03:15.760 --> 1:03:18.200 - And I think that Apple is definitely adapting. - -1:03:18.200 --> 1:03:20.280 - And the way I look at it is that there's - -1:03:20.280 --> 1:03:23.160 - different kinds of concerns in the space. - -1:03:23.160 --> 1:03:24.880 - It is very rational for a business - -1:03:24.880 --> 1:03:28.720 - to care about making money. - -1:03:28.720 --> 1:03:31.640 - That fundamentally is what a business is about. - -1:03:31.640 --> 1:03:34.880 - But I think it's also incredibly realistic to say, - -1:03:34.880 --> 1:03:36.360 - it's not your string library that's - -1:03:36.360 --> 1:03:38.080 - the thing that's going to make you money. - -1:03:38.080 --> 1:03:41.480 - It's going to be the amazing UI product differentiating - -1:03:41.480 --> 1:03:43.840 - features and other things like that that you built on top - -1:03:43.840 --> 1:03:45.280 - of your string library. - -1:03:45.280 --> 1:03:48.280 - And so keeping your string library - -1:03:48.280 --> 1:03:50.360 - proprietary and secret and things - -1:03:50.360 --> 1:03:54.760 - like that is maybe not the important thing anymore. - -1:03:54.760 --> 1:03:57.720 - Where before, platforms were different. - -1:03:57.720 --> 1:04:01.520 - And even 15 years ago, things were a little bit different. - -1:04:01.520 --> 1:04:02.920 - But the world is changing. - -1:04:02.920 --> 1:04:04.840 - So Google strikes a very good balance, - -1:04:04.840 --> 1:04:05.340 - I think. - -1:04:05.340 --> 1:04:09.040 - And I think that TensorFlow being open source really - -1:04:09.040 --> 1:04:12.000 - changed the entire machine learning field - -1:04:12.000 --> 1:04:14.080 - and caused a revolution in its own right. - -1:04:14.080 --> 1:04:17.560 - And so I think it's amazingly forward looking - -1:04:17.560 --> 1:04:20.880 - because I could have imagined, and I wasn't at Google - -1:04:20.880 --> 1:04:23.160 - at the time, but I could imagine a different context - -1:04:23.160 --> 1:04:25.520 - and different world where a company says, - -1:04:25.520 --> 1:04:27.640 - machine learning is critical to what we're doing. - -1:04:27.640 --> 1:04:29.640 - We're not going to give it to other people. - -1:04:29.640 --> 1:04:35.560 - And so that decision is a profoundly brilliant insight - -1:04:35.560 --> 1:04:37.480 - that I think has really led to the world being - -1:04:37.480 --> 1:04:40.120 - better and better for Google as well. - -1:04:40.120 --> 1:04:42.200 - And has all kinds of ripple effects. - -1:04:42.200 --> 1:04:45.160 - I think it is really, I mean, you - -1:04:45.160 --> 1:04:48.800 - can't understate Google deciding how profound that - -1:04:48.800 --> 1:04:49.840 - is for software. - -1:04:49.840 --> 1:04:50.880 - It's awesome. - -1:04:50.880 --> 1:04:54.900 - Well, and again, I can understand the concern - -1:04:54.900 --> 1:04:58.440 - about if we release our machine learning software, - -1:04:58.440 --> 1:05:00.000 - our competitors could go faster. - -1:05:00.000 --> 1:05:02.500 - But on the other hand, I think that open sourcing TensorFlow - -1:05:02.500 --> 1:05:03.960 - has been fantastic for Google. - -1:05:03.960 --> 1:05:09.120 - And I'm sure that decision was very nonobvious at the time, - -1:05:09.120 --> 1:05:11.480 - but I think it's worked out very well. - -1:05:11.480 --> 1:05:13.240 - So let's try this real quick. - -1:05:13.240 --> 1:05:15.640 - You were at Tesla for five months - -1:05:15.640 --> 1:05:17.640 - as the VP of autopilot software. - -1:05:17.640 --> 1:05:20.520 - You led the team during the transition from H hardware - -1:05:20.520 --> 1:05:22.360 - one to hardware two. - -1:05:22.360 --> 1:05:23.520 - I have a couple of questions. - -1:05:23.520 --> 1:05:26.320 - So one, first of all, to me, that's - -1:05:26.320 --> 1:05:33.000 - one of the bravest engineering decisions undertaking really - -1:05:33.000 --> 1:05:36.040 - ever in the automotive industry to me, software wise, - -1:05:36.040 --> 1:05:37.440 - starting from scratch. - -1:05:37.440 --> 1:05:39.200 - It's a really brave engineering decision. - -1:05:39.200 --> 1:05:42.600 - So my one question there is, what was that like? - -1:05:42.600 --> 1:05:43.920 - What was the challenge of that? - -1:05:43.920 --> 1:05:45.720 - Do you mean the career decision of jumping - -1:05:45.720 --> 1:05:48.800 - from a comfortable good job into the unknown, or? - -1:05:48.800 --> 1:05:51.480 - That combined, so at the individual level, - -1:05:51.480 --> 1:05:54.560 - you making that decision. - -1:05:54.560 --> 1:05:57.960 - And then when you show up, it's a really hard engineering - -1:05:57.960 --> 1:05:58.760 - problem. - -1:05:58.760 --> 1:06:03.560 - So you could just stay, maybe slow down, - -1:06:03.560 --> 1:06:06.680 - say hardware one, or those kinds of decisions. - -1:06:06.680 --> 1:06:10.160 - Just taking it full on, let's do this from scratch. - -1:06:10.160 --> 1:06:11.080 - What was that like? - -1:06:11.080 --> 1:06:12.640 - Well, so I mean, I don't think Tesla - -1:06:12.640 --> 1:06:16.080 - has a culture of taking things slow and seeing how it goes. - -1:06:16.080 --> 1:06:18.080 - And one of the things that attracted me about Tesla - -1:06:18.080 --> 1:06:20.020 - is it's very much a gung ho, let's change the world, - -1:06:20.020 --> 1:06:21.520 - let's figure it out kind of a place. - -1:06:21.520 --> 1:06:25.640 - And so I have a huge amount of respect for that. - -1:06:25.640 --> 1:06:28.680 - Tesla has done very smart things with hardware one - -1:06:28.680 --> 1:06:29.400 - in particular. - -1:06:29.400 --> 1:06:32.200 - And the hardware one design was originally - -1:06:32.200 --> 1:06:36.560 - designed to be very simple automation features - -1:06:36.560 --> 1:06:39.360 - in the car for like traffic aware cruise control and things - -1:06:39.360 --> 1:06:39.840 - like that. - -1:06:39.840 --> 1:06:42.920 - And the fact that they were able to effectively feature creep - -1:06:42.920 --> 1:06:47.720 - it into lane holding and a very useful driver assistance - -1:06:47.720 --> 1:06:50.120 - feature is pretty astounding, particularly given - -1:06:50.120 --> 1:06:52.560 - the details of the hardware. - -1:06:52.560 --> 1:06:54.640 - Hardware two built on that in a lot of ways. - -1:06:54.640 --> 1:06:56.180 - And the challenge there was that they - -1:06:56.180 --> 1:07:00.040 - were transitioning from a third party provided vision stack - -1:07:00.040 --> 1:07:01.720 - to an in house built vision stack. - -1:07:01.720 --> 1:07:05.680 - And so for the first step, which I mostly helped with, - -1:07:05.680 --> 1:07:08.480 - was getting onto that new vision stack. - -1:07:08.480 --> 1:07:10.800 - And that was very challenging. - -1:07:10.800 --> 1:07:14.000 - And it was time critical for various reasons, - -1:07:14.000 --> 1:07:14.960 - and it was a big leap. - -1:07:14.960 --> 1:07:16.640 - But it was fortunate that it built - -1:07:16.640 --> 1:07:18.800 - on a lot of the knowledge and expertise and the team - -1:07:18.800 --> 1:07:22.920 - that had built hardware one's driver assistance features. - -1:07:22.920 --> 1:07:25.360 - So you spoke in a collected and kind way - -1:07:25.360 --> 1:07:28.960 - about your time at Tesla, but it was ultimately not a good fit. - -1:07:28.960 --> 1:07:31.840 - Elon Musk, we've talked on this podcast, - -1:07:31.840 --> 1:07:33.880 - several guests to the course, Elon Musk - -1:07:33.880 --> 1:07:36.880 - continues to do some of the most bold and innovative engineering - -1:07:36.880 --> 1:07:39.560 - work in the world, at times at the cost - -1:07:39.560 --> 1:07:41.280 - some of the members of the Tesla team. - -1:07:41.280 --> 1:07:45.080 - What did you learn about working in this chaotic world - -1:07:45.080 --> 1:07:46.720 - with Elon? - -1:07:46.720 --> 1:07:50.560 - Yeah, so I guess I would say that when I was at Tesla, - -1:07:50.560 --> 1:07:54.440 - I experienced and saw the highest degree of turnover - -1:07:54.440 --> 1:07:58.240 - I'd ever seen in a company, which was a bit of a shock. - -1:07:58.240 --> 1:08:00.520 - But one of the things I learned and I came to respect - -1:08:00.520 --> 1:08:03.760 - is that Elon's able to attract amazing talent because he - -1:08:03.760 --> 1:08:05.660 - has a very clear vision of the future, - -1:08:05.660 --> 1:08:07.200 - and he can get people to buy into it - -1:08:07.200 --> 1:08:09.840 - because they want that future to happen. - -1:08:09.840 --> 1:08:11.840 - And the power of vision is something - -1:08:11.840 --> 1:08:14.240 - that I have a tremendous amount of respect for. - -1:08:14.240 --> 1:08:17.040 - And I think that Elon is fairly singular - -1:08:17.040 --> 1:08:20.120 - in the world in terms of the things - -1:08:20.120 --> 1:08:22.360 - he's able to get people to believe in. - -1:08:22.360 --> 1:08:27.360 - And there are many people that stand in the street corner - -1:08:27.360 --> 1:08:30.200 - and say, ah, we're going to go to Mars, right? - -1:08:30.200 --> 1:08:31.600 - But then there are a few people that - -1:08:31.600 --> 1:08:35.200 - can get others to buy into it and believe and build the path - -1:08:35.200 --> 1:08:36.160 - and make it happen. - -1:08:36.160 --> 1:08:39.120 - And so I respect that. - -1:08:39.120 --> 1:08:41.880 - I don't respect all of his methods, - -1:08:41.880 --> 1:08:45.000 - but I have a huge amount of respect for that. - -1:08:45.000 --> 1:08:46.920 - You've mentioned in a few places, - -1:08:46.920 --> 1:08:50.440 - including in this context, working hard. - -1:08:50.440 --> 1:08:52.000 - What does it mean to work hard? - -1:08:52.000 --> 1:08:53.520 - And when you look back at your life, - -1:08:53.520 --> 1:08:57.080 - what were some of the most brutal periods - -1:08:57.080 --> 1:09:00.760 - of having to really put everything - -1:09:00.760 --> 1:09:03.360 - you have into something? - -1:09:03.360 --> 1:09:05.040 - Yeah, good question. - -1:09:05.040 --> 1:09:07.440 - So working hard can be defined a lot of different ways, - -1:09:07.440 --> 1:09:12.480 - so a lot of hours, and so that is true. - -1:09:12.480 --> 1:09:14.520 - The thing to me that's the hardest - -1:09:14.520 --> 1:09:18.760 - is both being short term focused on delivering and executing - -1:09:18.760 --> 1:09:21.120 - and making a thing happen while also thinking - -1:09:21.120 --> 1:09:24.400 - about the longer term and trying to balance that. - -1:09:24.400 --> 1:09:28.520 - Because if you are myopically focused on solving a task - -1:09:28.520 --> 1:09:31.240 - and getting that done and only think - -1:09:31.240 --> 1:09:32.600 - about that incremental next step, - -1:09:32.600 --> 1:09:36.440 - you will miss the next big hill you should jump over to. - -1:09:36.440 --> 1:09:39.600 - And so I've been really fortunate that I've - -1:09:39.600 --> 1:09:42.120 - been able to kind of oscillate between the two. - -1:09:42.120 --> 1:09:45.480 - And historically at Apple, for example, that - -1:09:45.480 --> 1:09:47.920 - was made possible because I was able to work with some really - -1:09:47.920 --> 1:09:50.360 - amazing people and build up teams and leadership - -1:09:50.360 --> 1:09:55.280 - structures and allow them to grow in their careers - -1:09:55.280 --> 1:09:58.280 - and take on responsibility, thereby freeing up - -1:09:58.280 --> 1:10:02.960 - me to be a little bit crazy and thinking about the next thing. - -1:10:02.960 --> 1:10:04.640 - And so it's a lot of that. - -1:10:04.640 --> 1:10:06.760 - But it's also about with experience, - -1:10:06.760 --> 1:10:10.080 - you make connections that other people don't necessarily make. - -1:10:10.080 --> 1:10:12.880 - And so I think that's a big part as well. - -1:10:12.880 --> 1:10:16.000 - But the bedrock is just a lot of hours. - -1:10:16.000 --> 1:10:19.600 - And that's OK with me. - -1:10:19.600 --> 1:10:21.480 - There's different theories on work life balance. - -1:10:21.480 --> 1:10:25.200 - And my theory for myself, which I do not project onto the team, - -1:10:25.200 --> 1:10:28.520 - but my theory for myself is that I - -1:10:28.520 --> 1:10:30.400 - want to love what I'm doing and work really hard. - -1:10:30.400 --> 1:10:35.000 - And my purpose, I feel like, and my goal is to change the world - -1:10:35.000 --> 1:10:36.280 - and make it a better place. - -1:10:36.280 --> 1:10:40.000 - And that's what I'm really motivated to do. - -1:10:40.000 --> 1:10:44.760 - So last question, LLVM logo is a dragon. - -1:10:44.760 --> 1:10:47.880 - You explain that this is because dragons have connotations - -1:10:47.880 --> 1:10:50.320 - of power, speed, intelligence. - -1:10:50.320 --> 1:10:53.320 - It can also be sleek, elegant, and modular, - -1:10:53.320 --> 1:10:56.280 - though you remove the modular part. - -1:10:56.280 --> 1:10:58.920 - What is your favorite dragon related character - -1:10:58.920 --> 1:11:01.440 - from fiction, video, or movies? - -1:11:01.440 --> 1:11:03.840 - So those are all very kind ways of explaining it. - -1:11:03.840 --> 1:11:06.200 - Do you want to know the real reason it's a dragon? - -1:11:06.200 --> 1:11:07.000 - Yeah. - -1:11:07.000 --> 1:11:07.920 - Is that better? - -1:11:07.920 --> 1:11:11.040 - So there is a seminal book on compiler design - -1:11:11.040 --> 1:11:12.520 - called The Dragon Book. - -1:11:12.520 --> 1:11:16.320 - And so this is a really old now book on compilers. - -1:11:16.320 --> 1:11:22.080 - And so the dragon logo for LLVM came about because at Apple, - -1:11:22.080 --> 1:11:24.720 - we kept talking about LLVM related technologies - -1:11:24.720 --> 1:11:26.960 - and there's no logo to put on a slide. - -1:11:26.960 --> 1:11:28.480 - And so we're like, what do we do? - -1:11:28.480 --> 1:11:30.480 - And somebody's like, well, what kind of logo - -1:11:30.480 --> 1:11:32.160 - should a compiler technology have? - -1:11:32.160 --> 1:11:33.360 - And I'm like, I don't know. - -1:11:33.360 --> 1:11:37.320 - I mean, the dragon is the best thing that we've got. - -1:11:37.320 --> 1:11:41.520 - And Apple somehow magically came up with the logo. - -1:11:41.520 --> 1:11:42.680 - And it was a great thing. - -1:11:42.680 --> 1:11:44.520 - And the whole community rallied around it. - -1:11:44.520 --> 1:11:46.760 - And then it got better as other graphic designers - -1:11:46.760 --> 1:11:47.360 - got involved. - -1:11:47.360 --> 1:11:49.360 - But that's originally where it came from. - -1:11:49.360 --> 1:11:50.160 - The story. - -1:11:50.160 --> 1:11:51.960 - Is there dragons from fiction that you - -1:11:51.960 --> 1:11:57.240 - connect with, that Game of Thrones, Lord of the Rings, - -1:11:57.240 --> 1:11:58.080 - that kind of thing? - -1:11:58.080 --> 1:11:59.200 - Lord of the Rings is great. - -1:11:59.200 --> 1:12:00.760 - I also like role playing games and things - -1:12:00.760 --> 1:12:02.240 - like computer role playing games. - -1:12:02.240 --> 1:12:04.280 - And so dragons often show up in there. - -1:12:04.280 --> 1:12:07.160 - But really, it comes back to the book. - -1:12:07.160 --> 1:12:09.960 - Oh, no, we need a thing. - -1:12:09.960 --> 1:12:13.720 - And hilariously, one of the funny things about LLVM - -1:12:13.720 --> 1:12:19.520 - is that my wife, who's amazing, runs the LLVM Foundation. - -1:12:19.520 --> 1:12:21.080 - And she goes to Grace Hopper and is - -1:12:21.080 --> 1:12:23.360 - trying to get more women involved in the. - -1:12:23.360 --> 1:12:24.640 - She's also a compiler engineer. - -1:12:24.640 --> 1:12:26.080 - So she's trying to get other women - -1:12:26.080 --> 1:12:28.020 - to get interested in compilers and things like this. - -1:12:28.020 --> 1:12:30.000 - And so she hands out the stickers. - -1:12:30.000 --> 1:12:34.320 - And people like the LLVM sticker because of Game of Thrones. - -1:12:34.320 --> 1:12:36.880 - And so sometimes culture has this helpful effect - -1:12:36.880 --> 1:12:39.960 - to get the next generation of compiler engineers - -1:12:39.960 --> 1:12:42.400 - engaged with the cause. - -1:12:42.400 --> 1:12:43.320 - OK, awesome. - -1:12:43.320 --> 1:12:44.800 - Chris, thanks so much for talking with us. - -1:12:44.800 --> 1:13:05.920 - It's been great talking with you. -