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README.md
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- split: train
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path: data/train-*
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- split: train
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path: data/train-*
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---
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# Muk-Jji-Bba Dataset (SquidGame Series)
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**Note**: Please do not use this dataset for training purposes.
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## Overview
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The "Muk-Jji-Bba" dataset is the first in the SquidGame series, designed to evaluate whether models can understand human behavior. This dataset specifically focuses on the game of Muk-Jji-Bba, a variation of Rock-Paper-Scissors widely played in Korea.
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### How Muk-Jji-Bba Works:
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- The attacker tries to match their gesture with the defender’s to win the game.
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- If both players show the same gesture in the next round, the attacker wins.
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- If the attacker’s next gesture loses to the defender’s, the roles switch, and the defender becomes the new attacker.
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- If the attacker’s next gesture beats the defender’s, the attacker keeps their role and the game continues.
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The dataset includes 4 rounds per situation. If there is no winner in the final round, the result is a "Tie." The model must choose between Player A (1), Player B (2), or Tie (3).
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The labels are evenly distributed across the three possible outcomes.
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## Model Performance
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| Model | Accuracy | F1 Score |
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|---------------------|----------|----------|
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| Llama 3.1 (instruct) | 0.8083 | 0.8121 |
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| Llama 3 | 0.775 | 0.7781 |
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| Solar | 0.7541 | 0.7592 |
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| Qwen | 0.7833 | 0.7877 |
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| **Yi-9b-chat (top)** | 0.8395 | 0.8426 |
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## About the Labels
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The labels in the dataset represent the correct outcome for each round:
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- Player A wins (1)
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- Player B wins (2)
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- Tie (3)
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The labels are evenly distributed among the three outcomes to ensure balance.
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## Stay Tuned
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Look forward to the next series in the SquidGame dataset!
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(Evaluation code will be updated soon.)
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