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Volcano Lance - Volcano Lance: The Volcano Lance is a massive, Knight-grade Imperial Laser Weapon that serves as one of the primary armaments of the Dominus-class Knight Castellan. Possessing massive range and damage output, this massive Lascannon is the bane of super-heavy war engines and beasts. It can core out a lumbering Squiggoth or behead an enemy Titan, and when several Knights Castellan open fire at once, the effect is commensurate with the Lance batteries of an Imperial Navy warship. |
Volistad - Volistad: VolistadCivilised WorldSegmentum TempestusOrkWarbossWAAAGH!Astra MilitarumLord Commander MilitantCommissarUltramarinesThe Guardsmen of the Mordian Iron Guard, the Tallarn Desert Raiders and the Astartes proved capable of getting the world's hidden force of Titans operational once more, which proved decisive in bringing an end to the Ork assault. Volistad was the setting for the personal computer game Warhammer Epic 40,000: Final Liberation, released in 1997. |
Volistad - History: The world of Volistad was first colonised by the Imperium of Man in 979.M35 and the Adeptus Mechanicus began terraforming initiatives to make the world suitable for Imperial colonisation, which soon commenced. However, the history of Volistad from this point on is unknown. Warp Storms isolated the planet while still in its sociological infancy, and it was left to develop on its own for the next 3,500 standard years. When Volistad was re-discovered by the Imperium in 437.M39, it was in a state of planetary civil war; the world had been reduced to a feudal state and was led by four major families -- House Ochinka, House Petchenka, House Silenko, and House Volga -- whose constant warfare with one another in pursuit of political dominance had brought the planet's society to its knees. The feudal in-fighting had become so fierce by the time of the return of Imperial forces, as a result of the limited use of primitive nuclear weapons by the feuding noble houses, that Volistad's eco-system was near collapse. Most of the surface had been overtaken by the oceans, which had been swollen by the melting of the world's polar ice caps.The return of Volistad to the Imperial fold ended this feudal warfare and restored order to the world in the name of the God-Emperor. With technologically advanced troops, the Administratum's Departmentus Reclamata set to work crushing the in-fighting and re-introducing the world to the ways of the Imperium. The strongest of the Volistad noble houses, House Petchenka, was declared the house from which all of the world's hereditary Imperial Planetary Governors, known locally as Overlords, were to come. The eco-system was restored to a workable state and the natives' sub-standard technology was brought up to the Imperial standard.For the past 2,560 standard Terran years, Volistad has been a planet strongly loyal to the Imperium. Volistad possesses two factors that make it of strategic importance to the Imperium -- Astropaths and Titans. Nestled in the central region of the world called Tollcharin lies a monastery of the Adeptus Astra Telepathica. The Astronomican is a navagational reference point, essential for safe and successful traversing of the perilous realms of the Warp. The Astropaths' role on Volistad is to provide a stabilising influence at this temperamental Warp site, allowing the Astronomican to perform its function and maintaining relatively safe Warp navigation through this vital corridor of the Segmentum Tempestus. Should the distortions become too great to stabilise, or should any starships find themselves in jeopardy within the Warp, the Volistad Astropaths act as what is effectively a psychic lighthouse.The Astropaths had to cease their "work" once the Orks of WAAAGH! Skroll arrived for fear that the Ork Weirdboyz might discover them and their purpose. Should the Astropaths be destroyed, the Orks could cut off the whole sector from Imperial navigation and entire regions of space would be at their mercy. It would certainly extinguish any hope of long range reinforcements arriving in time to save Volistad.Secondly, an Adeptus Mechanicus Explorator archaeological team discovered ancient Titans still in stasis on Volistad in 928.M41. The Titans had been placed on Volistad to protect the world during the initial Imperial terraforming mission in the 35th Millennium, and had remained undisturbed for the better part of 7,000 Terran years. The decision on what to do with the unexpected discovery of these massive and potent war machines was still pending within the Imperium's bureaucracy when the Ork assault began. |
Volistad - WAAAGH! Skroll: The Ork Incursion began when Warboss Skroll made a controlled crash-landing of his Space Hulk into the Ribashka Peninsula in the northeast corner of the continent of Doscoya. The Hulk came to rest in a deep crater, with some of its damaged gothic spires still standing. Other surfaces were built upon by the Orks for the purposes of their war efforts and personal aesthetics. Conveyors and tracks ran up the slopes of the scarred crater to the rim where an ever-growing Greenskin settlement formed with factory buildings, workshops, gantries and crane arms overhanging the edge like a titanic spider lying on its back.The Orks currently have outposts of varying strengths, spread out over vast areas of Doscoya. The futher from their base the Orks get, the less potent their forces are, but their own reinforcements trickle in with alarming regularity as the WAAAGH!'s notoriety spreads.There was one stroke of luck in the Imperium's favour. Two Ork mobz from different klanz had set out for the southwestern corner of the continent in order to secure the region's small spaceport and any riches to be found there for themselves. A Bad Moonz Stompa mob under Warboss Urkthrall Kraka and a Blood Axes armoured division under Groznok Kull set out in an unofficial race for the region. Unfortunately for the Orks, they came within shooting distance of each other. The result was disastrous for them. Both detachments effectively destroyed one another. The result of which was that the south western peninsula was left poorly defended by the Orks and was an ideal location for the Imperials to establish an initial foothold for retaking Volistad.The world was ultimately rescued from the Ork invasion by the arrival of an Imperial Guard liberation fleet assisted by elements of the Ultramarines Space Marine Chapter. The Guardsmen and Astartes proved capable of getting the world's hidden force of Titans, including an Imperator-class Titan, operational once more, which proved decisive in bringing an end to the Ork assault. |
Volistad - Topography and Climate: Volistad is broken up into two hemispheres -- the Paulis Ocean, which occupies the entirety of the planet's western hemisphere, and the continents of Doscoya, Kopolov, Langtona and Welkonnena, which are found wholly in the eastern hemisphere.The Kopolov Fold, an inactive tectonic fault line and mountain range, slices diagonally through Doscoya, dividing it into distinct geographical and cultural regions called the Northern and Southern Reaches. The Northern Reaches mainly consist of hot desert wastes intermixed with sparse rolling plains, rocky valleys and scrubby farmland. The partly terraformed Southern Reaches are a bit more hospitable with occasional fertile farmlands, river valleys and alpine mountains, but it is not without its share of strip-mined areas, factory cities and ash plains as well.Borodni, the main city-state of Doscoya, is located in a basin of the largest section of the Kopolov Mountains along its northern face and is on the border of the Borod ash plains. Borodni's main function is that of a spaceport. It is well equipped to provide shelter and support for abundant numbers of large voidcraft. It is an important way station for the Pargathus Warp points and the only spaceport large enough to handle the necessary volume of voidcraft that allowed effective Imperial reinforcement in the battle for Volistad.Volistad's ecological history has rendered its weather most unusual. Constantly shifting global jet streams, an after-effect of the melted polar ice, cause dramatic and sometimes violent pressure shifts that have all but eliminated safe transport across the planet's larger oceans due to the massive storms that often develop. Travel is restricted between land masses to where the oceans are shallow, where the ionic disturbances are at a minimum. These thermal anomalies, however, cause a moderately temperate equilibrium for Volistad's climate, with no great temperature extremes from one region to the next across the globe. |
Volistad - House Petchenka: The entirety of the planet's ruling House Petchenka was tragically wiped out when their island retreat of Mosvanyus off the Ribashka Peninsula was destroyed as a result of the Orks' original landing. When the Ork Space Hulk crash-landed, it activated a spur of the Kopolov Fold fault and triggered massive seismic and volcanic activity. A massive tidal wave took the ruling house's family unaware and destroyed the island and its inhabitants. The only survivor of the ruling branch of the family was Uri Olikov Petchenka, now the 5th Overlord of Volistad and the nephew of the last Overlord Primus. As fate would have it, Uri Petchenka survived only because he had been bedridden for several years and he refused to accompany the royal party to their retreat at Mosvanyus due to “personal” reasons involving his servant, Mikael Kolostoy. |
Volistad - Polvanya Hellspire: The planetary capital city of Volistad is Polvanya, located on Volistad's Kopolov Steppes. Polvanya's original main spire was toppled when a large meteorite struck a nearby mountain, causing a massive section of that mountain to fragment and impact with the main spire. The huge structure toppled like a megalithic tree, its five-mile-length falling point down, piercing the great hive city below, killing hundreds of thousands, including all of the native noble houses.The whole area of the hive was rendered uninhabitable due to the structural damage and intensive chemical and radioactive contamination from the numerous industrial sites within the hive that had been destroyed. A new spire has since been built for Polvanya and a new political infrastructure formed.Also, a religious cult arose following the event, known as the Volikstad Order. The members of the Order tend to inhabit the more accessible ruins of the damaged hive sections and control the recovery of any items that could be gained from an exploration of the ruins now called the Hellspire. It is said that the Volikstad Order also maintains many mutants unseen among its brethren. These mutants are said to inhabit and guard the deeper and more central areas of the Hellspire, as if it were a holy shrine. |
Volkanite Disintegrator - Volkanite Disintegrator: The Volkanite Disintegrator is an advanced form of a man-portable, thermal ray Volkite Weapon employed by the military forces of the Leagues of Votann. A Volkanite Disintegrator is one of a class of powerful thermal ray weapons whose technology is pre-Imperial in origin and dates back to the Age of Technology. These weapons possessed considerable killing power, surpassing most other man-portable armaments of their size.Blasts from Volkite Weapons were even known to be able to penetrate the thick ceramite plates of Space Marine power armour with one concentrated shot. Volkite Weapons produced a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a target material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it. A Volkite Weapon's heat ray had a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.However, Kin weapons like the Volkanite Disintegrator are superior in almost every respect to those patterns of Volkite Weapons wielded by the agents and military of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the Volkanite Disintegrator and other Kin Volkanite weapons often have longer ranges and more stopping power than any of their Imperial equivalents.In this case, the Volkanite Disintegrator is based on a form of the technology that has been lost to the Imperium for millennia, and the Adeptus Mechanicus would give much to get it back. |
Volker Straub - Volker Straub: Volker Straub was a promising aspirant of the Silver Skulls Chapter. A prodigy in every regard, he was destined to become a future Chapter hero.But just before he was scheduled to undergo the implantation of his Progenoid Glands and become a fully-fledged battle-brother, the Chapter's Prognosticatum intervened.Volker was selected to become a part of an audacious experiment known as the "Resurgent Project" -- Volker's body was integrated with the Machine Spirit (artificial intelligence) of the strike cruiser Dread Argent, becoming a perfect amalgamation of the mechanical and the biological -- a fusion of man and machine not dissimilar to a Dreadnought.Representing the hopes and future of his Chapter, the Resurgent was able to utilise lightning-fast reactions and channel orders directly to the Machine Spirit of the mighty vessel without the necessary intervention of third parties. |
Volker Straub - History: Volker Straub was considered the Silver Skulls' greatest technological project and most radical advancement in their existence: a technological wonder the likes of which the Silver Skulls had never seen. He was the end product of a true marriage between man and machine.Volker Straub had been one of the most promising aspirants of his intake. Hugely charismatic and a gifted athlete, he was also a born leader. From the moment he had been brought from his tribe to the Silver Skulls' fortress-monastery on Varsavia, every soul his effervescent personality touched knew that his future would be bright. He was a future Chapter hero in the making.He had undergone his earliest trials as champion of his group, never once defeated in hand-to-hand combat or blade training. He was bright, questioned everything and knew when to hold his tongue. It gave him great standing with his peers and more importantly with his elders.Every gene-seed organ implantation during his Astartes conversion process had gone smoothly. Every last thing about Volker Straub had dazzled the Chapter from his earnest nature to his startling wit and intelligence. He had been Captain Sephera's absolute favourite. The grizzled Master of Recruits had written report after glowing report of recommendation and in advance of Volker's placement with the Scout Marines of the 10th Company, he had personally suggested that Volker receive a command at the earliest possible date.He had even offered to put his full personal support behind such a recommendation. Universally liked and with a capacity to think faster and with greater logic than many of his peers, Sephera did not doubt that Volker Straub was destined for greatness.In all this, Volker never lost sight of who -- or what -- he was. He was an aspirant of the Silver Skulls Chapter. His loyalty was without question, both to his Chapter, his brothers-in-arms and to the Imperium. He was assigned to Sergeant Atellus' squad in the 10th Company as a Scout Marine and outperformed his peers consistently.Every time the bar was raised, he met each new challenge with confidence and competence. Then, two solar days before he was scheduled to undergo the implantation of his Progenoid Gland, the Prognosticatum intervened. Every recruit, alongside his rigorous physical training regime and hypno-doctrination sessions, was required to divine their future path at some point with a Prognosticator.This happened, traditionally, prior to the insertion of the Progenoid Glands. The most sacred of the Astartes gene-seed implants, the Quintessence Sacred was the pinnacle of Human achievement. Volker had been on the edge of a bright future as a fully fledged battle-brother when the auguries denied him the ultimate glory.Volker Straub was not to be given the Progenoid Glands that would allow him full ascension to the status of Astartes. Denied that which he so desperately craved, Volker had formally requested the Chief Prognosticator Vashiro's permission to walk the Long Patrol anyway. Again, he was denied. Vashiro had explained to him that he was not to become a battle-brother for his destiny lay down a different path to the one trodden by so many warriors before him.He became a part of an audacious experiment known as the "Resurgent Project". Inserted into a specially designed tank, his skin was studded at regular intervals with jack-ports, exactly as full battle-brothers themselves bore. These were the cybernetic neural interfaces that granted a Space Marine the ability to connect to his power armour.But the boy in the tank had never been granted the Emperor's Ward, what other Chapters knew as the Black Carapace, the synthetic membrane that coated a Space Marine's torso beneath their skin and provided the valuable neural connection with their power armour.Straub should have been viewed as nothing more than a failure. Yet, to many within the Chapter, the boy was something else entirely, for he represented the Chapter's future. Volker became cybernetically integrated with the Machine Spirit (artificial intelligence) of the strike cruiser Dread Argent.When the integration was completed, lightning-fast reactions and orders could be channeled directly to the Machine Spirit of the Dread Argent without the necessary intervention of third parties. Volker could command the warship to fire for as long as the guns were loaded and replenished. He would be able to plot firing solutions by using the auguries as though they were extensions of his own senses. When the full wiring grid was complete, he would be able to steer and turn the ship with far greater control and effectiveness than any helmsman could ever manage.Everything Volker had undergone was worthy of any battle-brother of the Silver Skulls Chapter. He may have been denied the right to ascend to the ranks of the true Astartes, but Captain Arrun made him a solemn promise: his name would be passed back to Vashiro to be entered in the Book of Remembrance. His name would be entered into the Book and it would remembered for all time as a Chapter hero.When Huron Blackheart and his Red Corsairs Renegade warband were fleeing the Gildar Rift after acquiring the raw materials they needed from the world of Gildar Secundus, the Tyrant of Badab played one last hand. He opened a gateway to the Warp in close proximity to the planet. Being close to the Dread Argent, and with all the debris that littered the Gildar Rift, opening a gateway into the Warp was a risky move. The wake caused by the opening rift would tear the Silver Skulls' vessel apart.Full control of navigational systems were given over to Volker, which provided the crew with a far greater chance of survival. As the voidship was sucked into the malevolent depths of the Empyrean, a huge shock wave radiated out from the point of entry, its trajectory wild and unpredictable.It stirred up the debris field and turned it from a perilous series of obstacles into a relentless onslaught of wanton destruction. As a punishing barrage of debris and asteroids struck the Dread Argent, Volker managed to successfully navigate the debris, thus saving the ship and its precious cargo of Astartes. He had lived up to his destiny as a hero of the Chapter. |
Volker Straub - Appearance: Prior to being fully intergrated with the Dread Argent, Volker Straub was far more machine then man. His arms and legs had long been severed at the elbows and knees. They had been replaced with augmetics similar to the Mark VII Aquila Power Armour that the Silver Skulls favoured. The replacement of his limbs acted as a practice ground, a way in which Straub could adjust to his body being grafted with technology.Over many procedures he became more machine and slowly integrated further with the strike cruiser. His nerve endings were severed and replaced with wiring. He had augmetics integrated into his throat, making his voice somewhat robotic in sound. His body was later put into a cradle made up of a network of cables and purity seals.Yet, before the final integration, Straub could still leave the tank that would eventually house him permanently. He would spend many of his remaining solar hours free from the tank in the training cages, as if still seeking to live out his lost dream of becoming an Astartes.Eventually, over the course of many painful surgical procedures, Straub was permanently wired through an experimental Mind Impulse Unit into the voidship, never to leave his tank again. His mind eventually merged with the ship's Machine Spirit. The two had become one, neither fully Volker Straub or the Dread Argent, but one merged consciousness.Where prior his chamber had rarely seen any visitors, now many of the Chapter's servitors had been set to monitor a variety of bio-feed outputs. Because the procedure was possibly heretical, Volker Straub's new existence would remain a closely-guarded secret of the Chapter. |
Volkite Cardanelle - Volkite Cardanelle: A Volkite Cardanelle was a large and powerful directed energy Volkite Weapon that was developed for use as a main turret armament on the ancient Kratos Heavy Assault Tank for the Space Marine Legions. It was employed primarily as an anti-infantry weapon. Its potent heat ray could melt the flesh from large formations of enemy foot soldiers. |
Volkite Cavitor - Volkite Cavitor: The Volkite Cavitor was a type of heavy Volkite Weapon employed by the Night Lords Legion during the Great Crusade and the Horus Heresy. Volkite Weapons produced a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a target material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it. A Volkite Weapon's heat ray had a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.The Volkite Cavitor also usually had a small chainblade attached to the end of its muzzle to make it useful in melee strikes.The Volkite Cavitor is a variant of the more common Volkite Weapons that were produced on Nostramo during the Great Crusade, a rare example of a lost technology recovered by the Imperium on that blighted world. The removal of certain safety features allows the Volkite Cavitor to project more diffused thermal beams at more limited ranges. |
Volkite Chieorovile - Volkite Chieorovile: The Volkite Chieorovile is a massive Volkite Weapon used by the combat walkers of the Questor Imperialis, the Imperial Knights, and by the Renegade Knights of the Questor Traitoris. The Volkite Chieorovile is used only by the Questoris Knight Styrix.Volkite Weapons are a class of powerful thermal ray weapons whose technology is pre-Imperial in origin and dates back to the Age of Strife. Volkite Weapons produce a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it.A Volkite Weapon's heat ray has a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.The Questoris Knight Styrix was considered a dark and malevolent pattern of Knight armour, the wanton slaughter it unleashed being beneath the dignity of a true Knight.The Knight would use its Graviton Crusher to hold groups of infantry in place and then rake them over with its Volkite Chieorovile and Rad Cleanser, utterly annihilating them with blasts of energy beams and cleansing radiation.The Volkite Chieorovile used by the infernal Renegade Knights of the Questor Traitoris is known as a Hellburner Chieorovile. |
Volkite Chieorovile - Sources: The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pg. 304The Horus Heresy - Book Six: Retribution (Forge World Series) by Alan Bligh, pg. 78Imperial Armour Index: Forces of the Astra Militarum (8th Edition), pg. 100Imperial Armour Index: Forces of Chaos (8th Edition), pg. 64Forge World Webstore - Questoris Knight Styrix |
Volkite Combustor - Volkite Combustor: A Volkite Combustor is a type of large Volkite Weapon deployed as an arm weapon on Chaos Knights, specifically the Knight Abominant. These Chaos Knights use their Volkite Combustor to incinerate their foes at range. |
Volkite Culverin - Volkite Culverin: The Volkite Culverin is a type of Volkite Weapon, and is the heaviest man-portable Volkite Weapon known to have been available to Imperial forces during the Great Crusade and Horus Heresy-eras.Volkite Weapons are a class of powerful thermal ray weapons whose technology is pre-Imperial in origin and dates back to the Age of Strife. These weapons were always difficult for the Imperium of Man to manufacture; even the most able of the Mechanicum's forges had difficulty keeping up with the demand, and as the expanding Great Crusade in the late 30th Millennium swiftly overwhelmed the supply of these relic-weapons, they became increasingly uncommon on the battlefield.Once relatively common within the fledgling Space Marine Legions, Volkite Weapons had fallen largely from favour by the time the Horus Heresy began in the early 31st Millennium. They were superseded by the far more easy to produce Bolter.The loss of Forge Worlds during the Horus Heresy sped the decline of Volkite weapons in the Imperium. The technology, difficult to manufacture even by the most able of the Mechanicum's forges, was rendered scarce in the aftermath of the great interstellar civil war.The Volkite Culverin is the heaviest and most potent man-portable iteration of known Volkite technology, and was used by the ancient Legiones Astartes Legion Heavy Support Squads and their Contemptor Pattern Dreadnoughts. The Volkite Culverin, like all Volkite Weapons, was a thermal ray weapon of ancient and unknown provenance, with its beam having a devastating effect on organic matter, explosively burning flesh into ash and jetting fire. |
Volkite Culverin - Notable Patterns: Telerac Pattern Culverin - Telerac pattern weapons are far more ancient and ill-omened even those designated 'Proteus', the name implying dark associations with the technological horrors of the deep reaches of the Age of Strife. The shortage of reliable supplies of Volkite weaponry saw many Telerac pattern weapons restored to service in the name of the Emperor, and carefully maintained in the Space Marine armouries. |
Volkite Culverin - Sources: The Horus Heresy: Book One - Betrayal (Forge World Series) by Alan Bligh, pg. 233The Horus Heresy: Book Four - Conquest (Forge World Series) by Alan Bligh, pg. 246The Horus Heresy: Book Six - Retribution (Forge World Series) by Alan Bligh, pg. 49The Horus Heresy: Book Seven - Inferno (Forge World Series) by Alan Bligh, pg. 148The Horus Heresy: Legiones Astartes - Crusade Army List (Forge World Series), pg. 85The Horus Heresy: Legiones Astartes - Age of Darkness Army List (Forge World Series), pg. 129Forge World Webstore - Legion Volkite Culverin SetForge World Webstore - Telerac Pattern Volkite Culverins SetForge World Webstore - Contemptor Pattern Volkite Culverin |
Volkite Destructor - Volkite Destructor: A Volkite Destructor is a Titan-grade thermal beam weapon known as a Volkite Weapon that is deployed on Warlord-class Titans.The Great Crusade was a time of technological innovation. The Tech-priests of Mars crafted all manner of mechanical marvels for the Imperium's expeditionary fleets as they set out to reunite the Human-settled galaxy. Of course, the forces of the Great Crusade were first and foremost conquering armies, and so the greatest effort was put into weapons of war. Volkite Weapons were perhaps the most devastating of these.In simple terms, Volkite Weapons are heat rays. They fire beams of thermal energy that set unprotected targets -- like unprotected Human bodies -- on fire. When scaled up to Titan size, they are terrifyingly effective at taking down void shields at close range, as they superheat the protective energy barriers and pop them out of existence.Titan-grade Volkite Weapons can be deployed on the Warhound as an arm-mounted weapon, on the Reaver as a chassis-mounted weapon, and as arm-mounted weapons on Warlord-class Titans. They come in two types -- Volkite Eradicators for Warhounds and Reavers and the mighty Volkite Destructors for Warlords. |
Volkite Eradicator - Volkite Eradicator: A Volkite Eradicator is a Titan-grade thermal beam weapon known as a Volkite Weapon that is deployed on Warhound and Reaver-class Titans.The Great Crusade was a time of technological innovation. The Tech-priests of Mars crafted all manner of mechanical marvels for the Imperium's expeditionary fleets as they set out to reunite the Human-settled galaxy. Of course, the forces of the Great Crusade were first and foremost conquering armies, and so the greatest effort was put into weapons of war. Volkite Weapons were perhaps the most devastating of these.In simple terms, Volkite Weapons are heat rays. They fire beams of thermal energy that set unprotected targets -- like unprotected Human bodies -- on fire. When scaled up to Titan size, they are terrifyingly effective at taking down void shields at close range, as they superheat the protective energy barriers and pop them out of existence.Titan-grade Volkite Weapons can be deployed on the Warhound as an arm-mounted weapon, on the Reaver as a chassis-mounted weapon, and as arm-mounted weapons on Warlord-class Titans. They come in two types -- Volkite Eradicators for Warhounds and Reavers and the mighty Volkite Destructors for Warlords. |
Volkite Falconet - Volkite Falconet: A Volkite Falconite is a directed energy thermal beam weapon similar in operation to other Volkite Weapons that could be deployed on the Deredeo Pattern Dreadnought. With the application of extreme heat it causes the flesh of its targets to explosively burst into ash and flame, laying waste to enemy hordes.When Volkite Falconets were deployed on both weapons arms in a twin-linked format it was known as a Volkite Falconet Battery. |
Volkite Veuglaire - Volkite Veuglaire: A Volkite Veuglaire is an Imperial Volkite Weapon deployed on the Knight Moirax. These ancient weapons are a rare sight even amongst the most venerable of Knight households, for their complex mechanisms are often beyond the ability of simple Sacristans to repair. But for those houses that still operate them, Volkite Veuglaire are prized for their ability to clear light infantry from the battlefield in a blaze of scintillating directed energy beams. |
Volkite Weapons - Volkite Weapons: Volkite Weapons is an arcane term used by the Adeptus Mechanicus to refer to a class of powerful thermal ray weapons whose technology is pre-Imperial in origin and dates back to the Age of Technology or the Age of Strife. These weapons possessed considerable killing power, surpassing most other armaments of their size.Blasts from Volkite Weapons were even known to be able to penetrate the thick ceramite plates of Space Marine power armour with one concentrated shot. Volkite Weapons produced a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a target material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it. A Volkite Weapon's heat ray had a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.Unfortunately, Volkite Weapons of the various types were difficult to manufacture, even for the most able of the ancient Mechanicum's forges, and the demands of the expanding Great Crusade in the late 30th Millennium swiftly overwhelmed the supply of these relic-weapons.Once relatively common within the fledgling Space Marine Legions and the military forces of the pre-Heresy Mechanicum, Volkite Weapons had fallen largely from favour by the time the Horus Heresy began in the early 31st Millennium and had been superseded by the far more flexible and utilitarian Terran bolter.Those few examples of a Volkite Weapon that remained in service were the purview of only a few specialised units at the outbreak of the conflict that tore the Imperium apart in a galaxy-spanning civil war. Volkite Weapons in the present time are exceedingly rare, and are scarcely ever seen amongst the Chapters of the Adeptus Astartes in the 41st Millennium.These rare thermal weapons were also once the standard armament of a significant number of Solar Auxilia infantry regiments of the Imperial Army, becoming increasingly scarce as the Great Crusade wore on, and by the Horus Heresy became the preserve of only the most elite of their Veletaris units. To carry such a weapon became a thing of great distinction in the ranks of the Solar Auxilia, the weapons themselves passing from soldier to soldier as time went on as an indicator of elite status.The genius of Archmagos Dominus Belisarius Cawl found a way to reinvent the technology of Volkite Weapons in the Era Indomitus. A Neo-Volkite Pistol is now sometimes wielded by Primaris Bladeguard Veteran sergeants, Primaris Lieutenants, and Primaris Captains. Other variants of these ancient weapons are also likely to be soon restored to the Imperial armoury. |
Volkite Weapons - Volkite Serpenta: The pistol variant of a Volkite Weapon wielded single-handed, the Volkite Serpenta was sometimes carried by high-ranking soldiers of the Imperial Army and the Tech-priests of the ancient Mechanicum during the Great Crusade era. |
Volkite Weapons - Volkite Blaster: The Volkite Blaster is one of the few types of Volkite Weapon still used by the military forces of the Imperium in the 41st Millennium. Volkite Blasters are known to be wielded by Adeptus Mechanicus magi dominus. |
Volkite Weapons - Volkite Charger: The Volkite Charger was the assault weapon variant of a Volkite Weapon carried by Space Marine infantry and the military forces of the Mechanicum. Whilst not benefiting from the range or power of its larger cousins, the Charger retained the Volkite thermal ray's deflagrating effects and allowed its wielder a greater degree of movement.Volkite Chargers were often employed by Legion Tactical Support Squads. |
Volkite Weapons - Volkite Caliver: The Volkite Caliver was a Volkite heavy weapon variant carried by Space Marine and Mechanicum infantry forces. A Volkite rifle with a devastating effect on flesh and bone, the Volkite Caliver was often employed by mobile Legion Tactical Support Squads, utilising firepower superior to that of the more common bolter that would eventually replace it as the standard infantry weapon of the Space Marine Legions. |
Volkite Weapons - Volkite Culverin: The Volkite Culverin is the heaviest and most potent man-portable iteration of all Volkite technology, and was used by the ancient Legiones Astartes Legion Heavy Support Squads and their Contemptor Pattern Dreadnoughts, which could mount two of these heavy weapons on a single arm. |
Volkite Weapons - Volkite Carronade: The Volkite Carronade was a Volkite heavy weapon variant, mounted as the primary turret armament on the Glaive Super-Heavy Special Weapons Tank, a variant of the Fellblade. A Volkite Carronade could destroy large enemy targets in a single sweep. |
Volkite Weapons - Volkite Chieorovile: The Volkite Chieorovile was a Volkite heavy weapon variant used by the Questoris Knight Styrix. This devastating weapon can eliminate large numbers of enemy infantry at range. |
Volkite Weapons - Volkite Demi-Culverin: The Volkite Demi-Culverin was a Volkite heavy weapon variant mounted as the primary turret armament on the Leman Russ Incinerator tank. A powerful weapon dating back to the Age of Technology, the Demi-Culverin could tear through infantry squads with ease. |
Volkite Weapons - Volkite Sentinel: The Volkite Sentinel was an automated, slaved weapon systems controlled independently by its own servitor-brain. Volkite Sentinels were used as defensive weapons found on a number of larger Mechanicum war engines, most commonly the Triaros Armoured Conveyer.Each Volkite Sentinel was actually a pintle-mounted Volkite Charger which could be fired in addition to any other weapons the vehicle was carrying. Because of its servitor brain, the Volkite Sentinel was able to target units separately from the vehicle's main armament or the direction of its gunners. |
Volkite Weapons - Volkite Incinerator: The Volkite Incinerator was a powerful purpose-designed Volkite ray weapon that was mounted in the chest-unit of each Ursarax Tech-Guard, allowing it to both attack its victims at range with a lethal Volkite beam and also by grabbing its foe within its claws and drawing them in to suffer the full brunt of this discharge at point-blank range.This confined ray blast was particularly devastating in its power and was able to disintegrate even heavily armoured warriors in mere moments at such short range. |
Volkite Weapons - Volkite Falconet (Volkite Falconet Battery): A Volkite Falconet is a directed energy thermal beam weapon similar in operation to other Volkite Weapons that could be deployed on the Deredeo Pattern Dreadnought. With the application of extreme heat it causes the flesh of its targets to explosively burst into ash and flame, laying waste to enemy hordes.When Volkite Falconets are deployed on both weapons arms in a twin-linked format it is known as a Volkite Falconet Battery. |
Volkite Weapons - Neo-Volkite Pistol: A Neo-Volkite Pistol is the first Volkite Weapon to have been created since the time of the Great Crusade. The genius of Archmagos Dominus Belisarius Cawl found a way to reinvent the technology of Volkite Weapons in the Era Indomitus. A Neo-Volkite Pistol is now sometimes wielded by Primaris Bladeguard Veteran sergeants, Primaris Lieutenants, and Primaris Captains. |
Volkite Weapons - Volkite Veuglaire: A Volkite Veuglaire is a Volkite Weapon deployed on the Knight Moirax. These ancient weapons are a rare sight even amongst the most venerable of Knight households, for their complex mechanisms are often beyond the ability of simple Sacristans to repair. But for those houses that still operate them, Volkite Veuglaire are prized for their ability to clear light infantry from the battlefield in a blaze of scintillating directed energy beams. |
Volkite Weapons - Volkite Cardanelle: A Volkite Cardanelle was a large and powerful Volkite Weapon that was developed for use as a main turret armament on the ancient Kratos Heavy Assault Tank for the Space Marine Legions. It was employed primarily as an anti-infantry weapon. Its potent heat ray could melt the flesh from large formations of enemy foot soldiers. |
Volkite Weapons - Volkite Combustor: A Volkite Combustor is a type of large Volkite Weapon deployed as an arm weapon on Chaos Knights, specifically the Knight Abominant. These Chaos Knights use their Volkite Combustor to incinerate their foes at range. |
Volkite Weapons - Volkite Eradicator: A Volkite Eradicator is a Volkite Weapon that is deployed on Warhound and Reaver-class Titans as arm and chassis-mounted weapons, respectively. |
Volkite Weapons - Volkite Destructor: A Volkite Destructor is a Volkite Weapon that is deployed on Warlord-class Titans as an arm-mounted weapon. |
Volkite Weapons - Volkite Cavitor: A Volkite Cavitor is a variant of the more common Volkite Weapons that were produced on Nostramo during the Great Crusade, a rare example of a lost technology recovered by the Imperium on that blighted world. The removal of certain safety features allows the Volkite Cavitor to project more diffused thermal beams at limited ranges. The Cavitor was a favoured weapon of the Night Lords Legion's Contekor Elite Terminators, who also usually attached a small chainblade to the end of the Cavitor's muzzle to make it useful in melee strikes. |
Volkite Weapons - Volkanite Disintegrator: The Volkanite Disintegrator is an advanced form of a man-portable, Volkite Weapon employed by the military forces of the Leagues of Votann. A Volkanite Disintegrator is one of a class of powerful thermal ray weapons whose technology is pre-Imperial in origin and dates back to the Age of Technology.However, Kin weapons like the Volkanite Disintegrator are superior in almost every respect to those patterns of Volkite Weapons wielded by the agents and military of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the Volkanite Disintegrator and other Kin Volkanite Weapons often have longer ranges and more stopping power than any of their Imperial equivalents.In this case, the Volkanite Disintegrator is based on a form of the technology that has been lost to the Imperium for millennia, and the Adeptus Mechanicus would give much to get it back. |
Volkite Weapons - Notable Users: Durak Rask - The former Marshall of Ordnance of the Death Guard Legion during the Great Crusade who used a Volkite Serpenta in combination with a Thunder Hammer in battle.Artellus Numeon - The former first captain of the Salamanders Legion who used a Volkite weapon mounted on his Power Halberd.Fulgrim - The primarch of the Emperor's Children Legion who used a master-crafted Volkite Charger named Firebrand. |
Volkite Weapons - Sources: Codex Adeptus Mechanicus - Cult Mechanicus (7th Edition) (Digital Edition), "Weapons of Enlightenment - Volkite Blaster"Codex: Chaos Knights (9th Edition), pg. 106Codex: Leagues of Votann (9th Edition), pp. 89, 101Horus Heresy Age of Darkness 2nd Edition: Liber Hereticus (Specialty Game), pg. 205The Horus Heresy Book One: Betrayal (Forge World Series) by Alan Bligh, pg. 233The Horus Heresy Book Two: Massacre (Forge World Series) by Alan Bligh, pp. 103, 127, 205The Horus Heresy Book Three: Extermination (Forge World Series) by Alan Bligh, pp. 101, 120, 205, 224-225The Horus Heresy Book Four: Conquest (Forge World Series) by Alan Bligh, pp. 83, 87, 189, 246-247, 278The Horus Heresy Book Five: Tempest (Forge World Series) by Alan Bligh, pp. 92, 181The Horus Heresy Book Nine: Crusade (Forge World Series), pg. 181Vulkan Lives (Novel) by Nick KymeVengeful Spirit (Novel) by Graham McNeillForge World Datasheet for Mechanicum Knight Moirax TalonForge World Webstore - Volkite CaliversForge World Webstore - Volkite ChargersForge World Webstore - Legion Moritat with Volkite SerpentaForge World Webstore - Legion Volkite Culverin SetForge World Webstore - Telerac Pattern Volkite Culverins SetForge World Webstore - Contemptor Pattern Volkite CulverinForge World Webstore - Legion GlaiveForge World Webstore - Deredeo Volkite Falconet BatteryWarhammer Community - Warhammer 40,000 Preview – What's in the Box?Games Workshop Website - Kratos Horus Heresy RulesWarhammer Community - A New Warhammer: The Horus Heresy Heavy Tank Rolls OutWarhammer Community - Pop Void Shields Like Bubbles With Adeptus Titanicus' New Volkite WeaponsWarhammer Community - Lore of the Leagues – Ancient Quasi-divine Machine Intellects Make for Decent Gunsmiths, it Turns Out |
Volonx - Volonx: Volonx is a Feral World located in the Calixis Sector. A large population of nomadic tribes prevents any stable settlements from growing, and has stunted any serious societal development. |
Volonx - Departmento Cartographicae Planetary Database: Class: Feral WorldNative Flora and Fauna:Volonx Sand Shark – The Volonx Sand Shark is a reptile-like predator that hunts in the desert areas of the planet.Skem Plant - The Skem Planet is a virulently poisonous plant which can cause anaphylactic shock unless an antidote is administered. Principal Exports:Volonx Skem Net - Made from strips of plant stem from the poisonous skem plant,a typical Volonx Skem Net is usually about six metres square. The stem of a Skem Plant is notoriously hardy and so the net can actually be packed up to about the size of a man's balled fist. On Volonx, hunters usually launch the net with the aid of an arrow. The net is coated in Skem poison which causes anaphylactic shock.Volonx Bone Bolas - Bolas usually consists of two or three stone or metal weights joined together by cords. When thrown they entangle prey, preventing it from escaping. The Volonx version of this weapon works on a similar principal, however the weights are made from bone and are embedded with Sand Shark teeth that make them far more deadly than a traditional bolas. Some nomad tribes have also be known to coat the cords in a poison made from Skem Plant stem.Volonx Bang-a-rangs - A thrown weapon with a surprisingly long range, Bang-a-rangs are made from a light piece of wood with a forty-five degree bend in about a third along its length. A fearsome piece of sharpened bone juts out from each end. When thrown, the weapon flies in a wide circular arc and will return to the owner if it does not strike a target. Recent innovations have seen the addition of plastic explosive packets to these weapons. It is unknown where the tribes of Volonx are getting such advanced munitions, but it is believed to be an off-world source. When armed with the explosives, Bang-a-rangs can either drop off their ‘payload’ before returning to their owner, or hit the target before exploding. Volonx Sabre Dagger - Sabre Daggers are all individually made, but in general, they are very long, almost comparable to a shortsword in length, and consist of Sand Shark teeth bound to a spine of thick hollow wood. The daggers are exceptionally sharp, and their serrated edge means that they can also grip into the flesh, making them a particularly nasty weapon. |
Voltagheist Field - Voltagheist Field: A Voltagheist Field is an electromagnetic force field generated by the cybernetic implants of the Adeptus Mechanicus Electro-priests and used as a form of personal protection.Nimbuses of pure electromagnetic energy surround all Electro-priests, crackling from their bare skin to coalesce into sparking pockets of electromagnetism that hover like will-o-the-wisps above a drowned corpse. When incoming projectiles or directed energy beams threaten an Electro-priest, these tiny voltaic ghosts will often intercede, shattering or dissipating the threats in puffs of burning ozone.When the wearer of the field charges the foe, those same voltagheists ground upon nearby enemies in bursts of electric force. |
Voltaic Staff - Voltaic Staff: A Voltaic Staff is a Necron weapon used only by Cryptek Ethermancers. Indeed, it can be considered their signature weapon and symbol of office. Taking on the appearance of a simple stave with an ornate head, electromagnetic energy continuously crackles along the length of its shaft and arcs between the exposed storage crystals that make up the headpiece.An ideal weapon for the Cryptek who wishes to demonstrate the superiority of Necron technology to the lesser races of the galaxy, the impossibly high voltages emitted by the staff are capable of being fired at extremely rapid rates. The lightning-like energies unleashed by a Voltaic Staff are especially effective against vehicles, as the application of high voltage is enough to disrupt the function of even the most sophisticated forms of technology. Just as an Ethermancer commands a Voltaic Staff, so does the Voltaic Staff command the power of the storm itself. |
Vorax-class Battle-Automata - Vorax-class Battle-Automata: The Vorax-class Battle-Automata is a hunter-killer unit created from the ancient and revered Crusader template pattern said to date back to the Dark Age of Technology and which may be found on every major Forge World in the Imperium. |
Vorax-class Battle-Automata - History: The Vorax-class Battle-Automata was created on pre-Imperial Mars to fulfil the roles both of search and destroy weapon and exterminator of rogue machines and mutant vermin. Their Cybernetica cortex engrams are known to be particularly predatory and vicious examples of their kind.Such are the bestial instincts that sleep within the Vorax's blast-steel and ceramite body that numerous cut-outs and override cantos are hard-wired into their control programming to prevent these tireless hunting machines from devolving into beings similar to the renegade thinking machines and servitors they prey upon in the shadows of the great forge-fanes on Mars. Armed with a pair of Rotor Cannons and a Lightning Gun, the Vorax are prepared to meet most threats. At close quarters their battle-automata power blades make short work of even heavily armoured infantry units.At times the Vorax were also despatched by their masters to conduct a cull of surplus Human population during a time of famine or plague, their hunts only ending and their guns falling silent abruptly when some unknown tally of slaughter has been reached. It is little wonder then that the Vorax are held in superstitious dread by the Human indentured labourers of the [[Adeptus Mechanicus]' far-flung domains and by the neophyte adepts of the Omnissiah's priesthood alike. |
Vorax-class Battle-Automata - Unit Composition: 1-5 Vorax-class Battle-Automata |
Vorax-class Battle-Automata - Wargear: Lightning Gun2 Rotor CannonsBattle-Automata Power BladesInfravisor |
Vorax-class Battle-Automata - Optional Wargear: SearchlightFrag GrenadesEnhanced Targeting ArrayIrad-Cleanser |
Vorax-class Battle-Automata - Sources: The Horus Heresy Book Three: Extermination (Forge World Series) by Alan Bligh, pg. 226Forge World - Vorax-class Battle-Automata |
Vorax (Short Story) - Vorax (Short Story): Vorax is the twentieth short story published in the Horus Heresy that was not originally part of an anthology novel. Vorax was the fifteenth item released as part of the Black Library's 2014 Advent Calender. It is also now included in the Eye of Terra anthology novel. |
Vorax (Short Story) - Synopsis: The Ring of Iron encircles Mars like a broken halo, standing as the last contested outpost of the Dark Mechanicum inside the Imperial Fists' blockade. But those rogue Tech-priests and Adepts lurking in the depths will soon face a new enemy, and the hunters shall become the prey... |
Vordine - Vordine: Vordine is an Imperial world that is home to a population of Squats that have chosen to integrate into Human society. Pejoratively called "Squats" by the Imperium, these Abhumans are actually the descendants of a Leagues of Votann Prospect that settled on Vordine at an unknown time in the past. This population of Squats has existed on Vordine for as far back as Imperial records on the world go.The Vordine Squats are similar to other Squat populations that have chosen to integrate into Imperial society, including the Ironhead Squat Prospectors of the Hive World of Necromunda. |
Vore-Weapon - Vore-Weapon: A Vore–weapon is a genetically-engineered, worm-like alien beast, a living assassin's tool crafted by Heretek genetor and xenobiologis Tech-adepts from raw xenos breeding material.This act of fleshcrafting is a dangerous practice for a Calixian tech-priest. While the Omnissiah blesses the toil that created the grox, beremoth, and a dozen other worthy agri–breeds of animals based on original xenos stock, the creation of new xenos beasts from breeds declared corrupt or vile is nothing less than Tech-heresy in the eyes of the Adeptus Mechanicus.The line between the holy and the heretek xenobiologist is smudged and often redefined, but creation and use of Vore–weapons are emphatically tech–heresy in the Calixis Sector and in most of the other regions of the Imperium. No faithful servant of the God-Emperor would create or employ such obviously corrupt xenos life, and those who do must be hunted down and burned.The most common breed of Calixian Vore–weapon is a thin, worm–like creature less than a hand-breadth in length, bristling with hard spines. It is possessed of startlingly strong hooked forelimbs and a maw of razor-teeth. It can coil to leap clear across a room if needed and employs its hooks and spines to scuttle with alarming speed.A Vore–weapon is docile until enraged by chemical cues. Typically, a nearby assassin activates and throws the Vore–weapon upon its target by means of an armoured gauntlet of particular design. A frenzied Vore–weapon is fast, fearless, and extremely aggressive. It tears through even light armour to get at the flesh beneath, and then rapidly levers, thrashes, and burrows its way within to destroy internal organs. Once the xenos has its maw and fore–spines within flesh, the target is as good as dead.Just as for an assassin's envenomed dagger, however, a Vore–weapon is ineffective against the well-armoured, the alert, and the forewarned. Its primary use is often as a coded missive intended for someone other than the victim -- the assassin's master displays power and ruthlessness in using a Heretek's Vore–weapon, and threatens the same terrible death to those who continue to go against their wishes.The noted Inquisitor Embuleos raged against Vore–weapons in his lifetime, calling them a great heresy forced upon the Imperium by negligent and degenerate Mechanicus magi. Despite periodic purges by the Ordos Calixis and the local sect of the Mechanicus, Vore–weapon breeders continue to practice their ugly craft throughout the Calixis Sector.Renegade Tech–priests and Genetor Hereteks outside the Machine Cult ensure that the wealthy and unscrupulous have access to this terrifying means of assassination. They cultivate squirming colonies of the beasts, hidden away behind facades of wealth, and hold court for the factors of assassin guilds and Imperial Death Cults.In recent years, more and more of these bizarre living weapons have been used to commit murders across the Josian Reach sub-sector, leading some to speculate that a large storehouse of these xenos creatures is located somewhere in that region. |
Vorn Hagan - Vorn Hagan: Vorn Hagan is a former Chapter Master of the Imperial Fists Chapter.He was chosen to succeed Vladimir Pugh, the previous Chapter Master, after Pugh was killed in battle against the Tyranids during the Infestation of Drashin in 970.M41.Vorn Hagen, who was originally the captain of the Imperial Fists 5th Company, was selected as the new Imperial Fists Chapter Master over First Captain Darnath Lysander.Lysander refused the honour as he felt he would lead the Chapter to ruin unless he was able to master his own personal failings and successfully bring his righteous vengeance down upon the Iron Warriors Warsmith Shon'tu who had caused him so much torment.Hagan was slain in defence of Terra from a Chaos assault in the Era Indomitus and was replaced as Chapter Master by Gregor Dessian. |
Vorn Hagan - Origins: Stern in aspect, resolute of will and utterly implacable upon the field of battle, Vorn Hagan exemplifies Rogal Dorn's vision for the Space Marines. By the time of the Invasion of Taladorn in 969.M41, Hagan had held exemplary command over no fewer than half of the Imperial Fists' companies, coming to the 5th Company as part of the reorganisation that followed Darnath Lysander's return.Hagan is notorious for his precision of word and deed. He is a strategist and disciplinarian by nature, little given to instinctive or ill-considered action. He sees an artistry in war that few of his battle-brothers acknowledge, and the only time his immaculate composure has been known to crack has been when confronted with recklessness on the part of his allies. One of Hagan's favourite passages from the Book of Dorn concerns how a battle-plan of a solar month's forging can be destroyed by a moment's blunder.Hagan's inflexibility is far from unusual within the Imperial Fists, but it is remarkable considering the Chapter hero from whom he drew his inspiration. Solar decades before, during his tenure as a Scout Marine, Hagan closely studied each of the Chapter Librarius' records concerning Lysander's exploits, taking from them every lesson he could.As he rose through the ranks, Hagan secretly saw himself as following in Lysander's footsteps, learning from a mentor of myth. Alas, no mortal could have matched the tales recounted in the Chapter's records and, upon Lysander's unexpected return, Hagan found the fallible and stubborn reality a stark contrast to the idealised legend. |
Vorn Hagan - Infestation of Drashin: Vorn Hagan helped raid the space hulk over the world of Drashin where a Tyranid infestation had begun. After losing contact with Chapter Master Vladimir Pugh and his Centurions, Darnath Lysander and Hagan battled through the space hulk's labyrinthine interior and discovered the bodies of Pugh and his warriors.The fight afterwards against a Carnifex and several Genestealers ended after Vorn ordered the remaining Imperial Fists to fire upon the hulk and the falling debris crushed the Tyranid Norn-Queen, breaking the Tyranids' unit cohesion as their link to the Hive Mind was violently severed. |
Vorn Hagan - The Cost of Victory: As the purging of Drashin continued, more sombre duties were performed. Vladimir Pugh's body was recovered and sent back to the Phalanx so that his bones might be prepared as a relic for the ages to come. Some thought Darnath Lysander the perfect successor, considering that his original errors during the Invasion of Taladorn had been washed away by his deeds since.Yet Lysander refused the honour, knowing that he had not yet learned the lessons of his recent past and could not take the Chapter Master's seat until he had done so. Instead, he reclaimed the captaincy of the Veteran 1st Company, which was now leaderless once more following Acting Captain Julan's death at Pugh's side. The decision was therefore deferred until the business of Drashin was concluded.When Lysander finally convened a Chapter Council, it was to refuse the position of Chapter Master once again. To the surprise of all gathered, the captain spared nothing of his pride, and explained what he had learnt of Pugh's actions, and of the flaws within his own character.Lysander announced that he would never serve as Chapter Master so long as his tormentor, the Iron Warriors Warsmith Shon'tu, still lived. So long as the Warsmith strode the stars, Lysander knew he could never be certain of his own judgement.The Chapter Council accepted Lysander's decision with reserved dismay, but could defer the matter of the Chapter Master's appointment no longer. After much debate, the rank was finally bestowed upon Vorn Hagan of the 5th Company. |
Vorn Hagan - Death: Vorn Hagan was slain defending Terra in the aftermath of the Great Rift's creation in the Era Indomitus and was succeeded by Gregor Dessian. |
Vorotheion - Vorotheion: Vorotheion was an Imperial Hive World that was the primary inhabited planet of the Barolyr System in the Chalnath Expanse of the nothern Ultima Segmentum in the Imperium Nihilus. It was one of the worlds of that region that was caught up in the multi-sided conflict between the Imperium and various xenos powers that was known as the Chalnath Expanse Campaign.Vorotheion came under attack during the Era Indomitus by both the forces of the T'au Empire and an uprising by the Genestealer Cult known as the Pauper Princes. The cult was ultimately victorious in taking over most of the world, though the T'au and the Imperium still maintain control over several of the world's hive cities. The Pauper Princes remain undaunted by this, and have already begun the necessary work required to welcome their Star Children masters -- a Tyranid hive fleet -- to their world. |
Vorotheion - Vorotheion Uprising: The Vorotheion Uprising began during the Era Indomitus after the birth of the Great Rift when Vorotheion was struck by both an invasion of the T'au Empire's Fifth Sphere Expansion forces and an uprising initiated by the Pauper Princes Genestealer Cult that had long been present on the world against the T'au and the world's Loyalist Imperial defenders.The Hive World initially dealt with only the growing influence of xenophile cults favouring the T'au Empire and its promise of the Greater Good, but this changed when the xenos offered to annex Vorotheion into their empire. The Pauper Princes cult feared they would lose control over the world under new masters, so they sought to turn Vorontheion against the T'au. Using cult members in high-ranking positions and the psychic powers of their Maguses they were successful in voting down any attempts at affirming an alliance between the world and the T'au Empire.As this was occurring, the cult's Biophaguses implanted more and more of the populace with Genestealer germ-seed, while Kelermorphs and Sanctuses cut down anyone who proved to be a hindrance to their plans for domination. After discovering the similarities of the Greater Good with their own creed, the cult even managed to bring some of the T'au's own xenophile worshippers into their fold willingly.However, after their offers of allegiance were repeatedly rejected by the Vorotheion planetary government under the influence of the Pauper Princes, the forces of the T'au's Fifth Sphere Expansion began a military invasion of Vorotheion and in doing so caused the Pauper Princes to finally reveal themselves openly.In the war that followed, the Genestealer Cult's prior preparations and infiltrations of every aspect of Vorotheion society allowed them to soundly defeat both the forces of the Imperium and the T'au Empire. Much of Vorotheion is now under their control, though the T'au and Imperial defenders still maintain control over a minority of the world's hive cities. The Pauper Princes care little, for they have finally begun the great work required to welcome the Star Children to their home. |
Vorpal Swords - Vorpal Swords: The Vorpal Swords is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records other than its participation in the Abyssal Crusade and the Gheistos Cataclysm. |
Vorpal Swords - Abyssal Crusade: Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutation and Chaos Cultist activity quadrupled overnight. Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Vorpal Swords was one such Loyalist Chapter of Astartes that had been affected by these Warp Storms.When the Ecclesiarchy heard of this sinister turn of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass. After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune. To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant solar hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of Strike Cruisers and Battle Barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates. One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a great Chaos Warfleet. The resultant battle was so fierce that the voidships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.Chapter after Chapter fell to the perils of the Eye, for the Abyssal Crusade had entered a hell from which very few emerge unchanged. Most of the tales of the Chapters of The Judged ended in tragedy and sorrow. Not so that of the Vorpal Swords. Having purged more than 400 worlds within the Eye of Terror, the survivors of the Abyssal Crusade returned to Imperial space in 112.M38. Without pausing to claim the honours due for such a successful and protracted Imperial Crusade, Chapter Master Konvak Lann of the Vorpal Swords declared the now ancient Saint Basillius a false idol and adoration of him tantamount to betrayal. In less than a standard year, every known sepulchre and shrine dedicated to the false saint was destroyed. After his execution, his bones, along with countless relics, books of doctrine and thousands of living worshippers were placed on a derelict bulk-freighter and launched directly into a nearby star. |
Vorpal Swords - Notable Campaigns: Abyssal Crusade (321.M37) - The Abyssal Crusade was a massive campaign undertaken in 321.M37 by the forces of the Imperium of Man into the hellish realm known as the Eye of Terror located in the Segmentum Obscurus. The man later canonised by the Ecclesiarchy as Saint Basillius passed judgement and 30 Space Marine Chapters, including the Vorpal Swords, were found wanting. The guilty, designated The Judged, were given a choice between instant death or embarking upon a Penitent Crusade into the Eye of Terror. The accused all chose the latter course. They succeeded in battling the Forces of Chaos across 400 worlds within the Eye, but suffered horrendous casualties. Thousands of Astartes were slain or corrupted by Chaos. In the aftermath of the Abyssal Crusade, the number of raids conducted by Chaos Space Marines on worlds in Imperial space increased dramatically.Judgement of Basillius (112.M38) - Having purged more than 400 worlds within the Eye of Terror, the survivors of the Abyssal Crusade returned to Imperial space in 112.M38. Without pausing to claim the honours due for such a successful and protracted Imperial Crusade, Chapter Master Konvak Lann of the Vorpal Swords declared the now ancient Saint Basillius a false idol and adoration of him tantamount to betrayal. In less than a year, every known sepulchre and shrine dedicated to the false saint was destroyed. After his execution, his bones, along with countless relics, books of doctrine and thousands of living worshippers were placed on a derelict bulk-freighter and launched directly into a nearby star.Gheistos Cataclysm (Unknown Date.M41) - The Vorpal Swords Chapter came to the aid of the beleaguered Imperial world of Gheistos, which was beset by a major Warp incursion in the form of a daemon army. The Astartes of the Vorpal Swords deployed in an orbital strike across the globe, engaging multiple target zones. In one orbital assault, a Vorpal Swords detachment attempted to relieve the Planetary Governor's fortress which was attacked by a Greater Daemon, the infamous Bloodthirster Skarbrand the Exiled One. At another engagement zone, the Vorpal Swords faced the infected population of Gheistos' capital city, which had become hosts to a number of Plague Daemons and Nurglings which cavorted through the streets alongside the dead and the dying. In a major victory, a Vorpal Swords Drop Pod assault surrounded a daemonic force at the Devlan Space Port. Fighting through the hordes of daemons they managed to successfully close a major Warp rift. Despite both the heroism of the Vorpal Swords and the unrelenting fury of the daemonic host, neither side could gain the advantage or a final, clear-cut victory and the world was ultimately consumed by an Exterminatus order. |
Vorpal Swords - Notable Vorpal Swords: Chapter Master Konvak Lann - Konvak Lann was the Chapter Master of the Vorpal Swords at the time of the Abyssal Crusade in the 37th Millennium. Almost 800 standard years after the Abyssal Crusade began, the remnants of some of The Judged returned from the Warp in 112.M38, having purged more than 400 worlds within the Eye of Terror. They could barely contain their fury when they were detained by agents of the Inquisition and tested for the taint of Chaos. As they passed every test, a horrible truth came to light. Saint Basillius still lived, and the testimony of Konvak Lann, the Master of the Vorpal Swords Chapter, revealed him as a false idol, guilty of sending innocents into the jaws of damnation in the service of the Dark Gods. The Vorpal Swords led the other survivors of the Crusade, blazing with righteous anger, to penetrate the defences of Basillius' palace. They found the unaccountably ancient saint and finally revealed Basillius' true nature as an apostle of Chaos. In less than a year, every known sepulchre and shrine dedicated to the false saint was destroyed. After his execution by the Inquisition, an Edict of Obliteration was carried out. The Heretic Saint's bones, along with countless relics, books of doctrine and thousands of living worshippers were placed on a derelict bulk-freighter and launched directly into a nearby star, purging all taint of Basillius as if he had never existed. Even so, the full extent of his corruption and the reach of his influence has never been fully discovered in the millennia since. |
Vorpal Swords - Chapter Colours: The Vorpal Swords primarily wear light green Power Armour. The power pack and shoulder plates are black. The open-faced, white squad specialty symbol -- Tactical, Devastator, Assault or Veteran -- is located on the right shoulder plate. A white Roman numeral is stenciled in the centre of the squad specialty symbol, indicating squad number. The colour of the Aquila or Imperialis on the chest guard indicates company number in accordance with the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc. |
Vorpal Swords - Chapter Badge: The Vorpal Swords' Chapter badge is a pair of crossed gladius swords, their tips pointed upwards, on a field of black. A white stylised skull is centred above the pair of gladii. |
Vorpal Swords - Trivia: The term "Vorpal Sword" originated in Lewis Carrol's nonsense poem, Jabberwocky, which was included in his 1871 novel Through the Looking-Glass, and What Alice Found There, the sequel to Alice's Adventures in Wonderland. |
Vorpal Swords - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)Battle Missions, pg. 17Codex: Chaos Space Marines (6th Edition), pg. 19Warhammer 40,000 Rulebook (6th Edition), pp. 170-171 |
Vortex Grenade - Vortex Grenade: The Vortex Grenade is an extremely rare and advanced type of specialised grenade used by a few, select individuals in the Warhammer 40,000 universe. The grenade opens a "hole" to the Warp in realspace, which destroys any troops caught in its area of effect.The Vortex Grenade is also an unpredictable weapon because it not only destroys anything that it comes into contact with, but also that the Warp vortex it creates drifts randomly after activation, slaying friend and foe alike.Vortex Grenades, as a result of the ancient arcane technology used in them, are very difficult to produce, as might be imagined. Only the most specialised and advanced Adeptus Mechanicus Forge Worlds still retain the technical knowledge required to manufacture them.As a result, these unpredictable weapons are only made available to the most high-ranking of Imperial servants, such as the senior officers of Space Marine Chapters, agents of the Officio Assassinorum and Inquisitors. |
Vortex Grenade - Tactical Role: The Vortex Grenade takes the form of a weighty sphere, approximately the size of a man's fist, which consists of an outer shell which encases a delicate and temperamental Warp field generation mechanism. The designs of the device date back to the Age of Technology.When the grenade is activated, it creates a tiny rift between realspace and the Warp, a rift that becomes a vortex in the very fabric of space-time. In appearance the vortex is a ball of glowing blackness like a small black hole. Everyone and everything encompassed by the vortex is destroyed; all matter and energy present is drawn through the vortex and consumed by the psychic energy of the Empyrean.Warp vortices are incredibly dangerous, as once they are created they behave in an unpredictable and uncontrollable manner. They may shrink, expand, vanish, remain for long periods of time, move or even divide. For this reason, Vortex Grenades can prove as deadly to their user as to their intended target. |
Vortex Warhead - Vortex Warhead: The Vortex Warhead, also called a Vortex Missile, is an extremely rare and advanced type of specialised Warp-based ordnance used only in the direst of circumstances by the Astra Militarum, the Titan Legions or the Imperial Navy. The weapon is a recovered archeotech product of the Age of Technology and looks like a large ballistic missile mounted either on a Titan weapon hardpoint, or a Deathstrike Missile Launcher.The payload of the weapon is no mere explosive, but a complicated mechanism which shows many similarities with the Warp-Drives that allow the Imperium of Man's starships to travel between the stars.Once detonated, the warhead's mechanism opens an uncontrolled "hole" into the Immaterium from realspace, which utterly annihilates anything caught in its area of effect.Vortex weapons are extremely difficult to construct, and are also fickle and unpredictable. Indeed, once opened by a Warp weapon's detonation, the Warp vortex can drift randomly around, sustaining itself on any present Warp energies, and annihilating friend and foe alike.Vortex Warheads are only deployed and used with special authorisation from the Departmento Munitorum, and only when Imperial commanders are past any consideration of collateral damage. The firing of a Vortex Missile by Astra Militarum forces is normally the responsibility of the engaged force's lord commissar. |
Vortex Warhead - History: Vortex missile warheads were first used in warfare by the early Warlord-class Titans and Imperator-class Titans. During the dark days of the Horus Heresy, they utilised these missiles to devastating effect against Traitor Titan Legions; however, such violent and epic combats saw many of the great Titans that were so armed, such as Vulkan's Honour, destroyed in towering balls of Warp energy. Out of respect, Imperial scholars have been selective as to what remains widely known about these incidents.Due to the dangers of assembly of a vortex missile warhead and the uncontrollable forces involved, it was once the sole responsibility of the Adeptus Mechanicus to manufacture vortex missiles. By the end of the 31st Millennium, they were officially only to be constructed on Mars, Graia and Gryphonne IV.There, the warheads would then be exported to other Forge Worlds where they could be combined with their missile housings, before being distributed to the necessary regiment or fortification.Because of a clerical glitch of the Departmento Munitorum, other Forge Worlds soon began constructing whole vortex missiles. By M35, almost all Forge Worlds in the Imperium had at least some expertise in the weapon's assembly.Eventually, fulfilling a need for greater firepower within the Astra Militarum arsenal, the Departmento Munitorum ordered that vortex missiles be deployed mounted on Deathstrike Missile Launchers. Such weapons are not often deployed if it can be avoided, and it remains a capital offence to stray from mission orders whilst using one.Due to their impressive reach, it was only a matter of time before vortex missiles began to be housed in the Aquila Strongpoints found on the most heavily fortified worlds, with up to seven at a time being primed for use.The first use of a multiple vortex missile launch that is described in Imperial records was on Magnax V. Situated on a major trade route, the planet was victim to an attempted raid led by the Night Lords, but the thousand-strong warband was decimated by three vortex missiles. Ever since then, such structures began appearing on isolated or strategically important planets, bringing salvation in dire times.By accident or misfortune, vortex missiles have been known to occasionally detonate within a defensive emplacement. In 899.M40, such a disaster befell the Mordian 189th Armoured Regiment on the Agri-World of Thantus X, turning a successful defence against an Ork WAAAGH! into abject failure. Incorrect benedictions by a novice tech-priest resulted in the Warp energy exploding without the missile being launched.The ensuing destruction of Imperial fortifications led to the loss not only of an Imperial planet, but an entire star system's food supply, reinforcing both the terrifying reputation of this weapon as well as the caution and reservation with which they are deployed. |
Vortex Warhead - Construction: The missile's warhead is constructed in numerous stages. The first involves capturing and containing a spark of Warp energy. Originally, the process of acquiring such energy involved highly skilled Navigators guiding ships, designated "divinators," close to Warp rifts.It proved an extremely dangerous task and nearly all of these ships were lost to savage attacks from within the Warp itself. Thanks to the discovery of arcane texts on the Hive World of Eustis Majorus, the Adeptus Mechanicus managed to recreate similar results by using numerous powerful psykers to manifest and contain a raw spark of the Immaterium.The latter stages of construction transfer the energy created into a capsule that carefully insulates it from a single psy-rod; upon impact, the capsule is crushed, the Warp energy meets the rod, and a trans-dimensional vortex field is unleashed. |
Vorth Mordrak - Vorth Mordrak: Vorth Mordrak is a Grand Master of the Grey Knights Space Marine Chapter and is the sole survivor of an attack upon the Fortress World of Mortain by the Renegade Space Marines known as the Red Corsairs. Since that time, Mordrak has continued to be protected by the ghostly apparitions of his fallen comrades who died on that world.Determined to finally lay the fallen to rest, Mordrak has sworn to end the despicable individual responsible for his Battle-Brothers' deaths, the powerful Chaos Lord Huron Blackheart. |
Vorth Mordrak - History: In 920.M41, the Renegade Chapter of Chaos Space Marines known as the Company of the Shadow invaded the Imperial Fortress World of Mortain. The Renegade Astartes intended to perform a great Chaotic ritual that would submerge Mortain in the ethers of the Warp, transforming it into a Daemon World where their dark master could extend his influence. These vile plans were halted by the intercession of a Grey Knights strike force led by Grand Master Vorth Mordrak and Inquisitor Kracen. The Company of Shadow and their zombified thralls were swiftly defeated, and the surviving Chaos Space Marines rode the winds of the Warp back to their night-shrouded homeworld of Bastonbeil to lick their wounds. However, the victory had scarcely been gained by the Grey Knights when a fleet of Red Corsairs, led by the infamous Chaos Lord Huron Blackheart, arrived in orbit.Thinking the planet to still be under the control of the Company of Shadow -- whom Blackheart considered rivals in need of eradication -- the pirate warlord ordered the fusion-bombing of Mortain. Caught unprepared for this savage attack, the Grey Knights on the world were all but exterminated, leaving Grand Master Vorth Mordrak as the sole survivor. The guilt of survival gnawed at him daily. The visions of his fallen comrades haunted his sleep, and their voices constantly filled his waking hours. Mordrak submitted himself to the Rituals of Purity, fearful that he had somehow become corrupted, but he was judged to be clean of any Chaotic taint. But these manifestations continued to plague him to the point of insanity. Mordrak was unable to find either the cause of his sufferings nor relief from them. The mystery deepened upon the world of Ralindiri. When the Grand Master was separated from his strike force by a teleporter malfunction, Mordrak was left crippled and stranded alone upon the mist-wreathed plains that swarmed with daemons. His weapon slipping from his nerveless grasp, oblivion closed in upon the doomed Grey Knight. But then a miracle occurred, as two score Terminators appeared out of the mists and encircled the unconscious Grand Master. Mordrak was found an hour later, surrounded by score upon score of slain daemons. The Grand Master's deliverance remained unexplained, as well as the identity of his mysterious saviours.The mystery of Mordrak's enigmatic survival persisted for some months, until the Grand Master took the field on the Bloodplains of Belos III. This time there were multiple witnesses. The mysterious warriors appeared in all 5 major battles, always fighting in close proximity to the Grand Master. Mordrak caught clear sight of his allies, seeing plainly the apparitions' heraldry -- the same blazons borne by those Grey Knights slain upon the world of Mortain. Given form and voice by Mordrak's own psychic might, the souls of Mortain's fallen brothers had become bound to Mordrak at the moment of their deaths. Thus the cause of Mordrak's visions were finally explained. Though a powerful force, they were also unwelcome, for they continued to whisper of betrayal and vengeance. Mordrak concluded that only one individual was responsible for the deaths of his fellows -- the infamous Chaos Lord Huron Blackheart, whose Red Corsairs had destroyed Mortain. Gathering a force of Battle-Brothers, the Grand Master departed Titan in order to finally lay the fallen to rest.Mordrak has set himself upon no small task, as Huron Blackheart is one of the galaxy's most powerful Chaotic warlords whose fleets and armies in the Maelstrom are said to rival those of the Traitor Legions themselves. Mordrak came close to achieving his vengeance on one occasion, but was cheated by the artifice of Huron. This formidable quest is further hindered by his oath to continue carrying out the Chapter's greater mission of responding to daemonic incursions, forcing the Grand Master to set aside his own quest for vengeance, often at the urgings of his spectral companions. In order to free the slain, vengeance must be won, but Mordrak and his ghostly bodyguard continue to hold true to the Grey Knights' sworn cause. |
Vortimer Pattern Land Raider Redeemer - Vortimer Pattern Land Raider Redeemer: The Vortimer Pattern Land Raider Redeemer, also sometimes called the Grey Knights Land Raider Redeemer, is a variant pattern Land Raider Redeemer utilised exclusively by the secretive Grey Knights Chapter of Space Marines, the Chamber Militant of the Inquisition's daemon-hunting Ordo Malleus.In addition to the Redeemer's usual centreline weapons turrets, the Vortimer Pattern Redeemer utilises a rare and powerful Psycannon in the arsenal of the Grey Knights. These rare and archaic weapons were created specifically by the Imperium to combat daemons and the other entities of the Immaterium.The Psycannon's bolt is devastating to the psyches and physical bodies of psychic creatures, such as psykers, daemons, and Daemonhosts, those individuals who have been possessed by the daemonic entities of the Warp. The Psycannon is a more powerful version of the Bolter, equivalent to a Heavy Bolter, utilizing high-calibre, psychically-charged, ritually-inscribed silver-tipped Bolts.The negative psychic charge and anti-daemonic ritual inscription on every Psycannon Bolt allows it to pass through any defensive shielding, whether it is created by psychic energies or generated by gravitic technologies like Void Shields or Conversion Fields. |
Vortimer Pattern Land Raider Redeemer - History: The Land Raider Redeemer is the evolution of the Land Raider Crusader pattern that was brought into service with the Adeptus Astartes following the Purging of Grissen at the hands of the Fire Lords Chapter, as a means of scouring dense city ruins of ensconced enemy forces.The Grey Knights were quick to adopt the pattern, the Master of the Forge ordering a certain number to be constructed on the Martian moon of Deimos that now orbits Titan and completed by the Chapter's Techmarines, who applied their own rites of techno-purification to turn it into a tank capable of halting a daemonic incursion taking place within the confines of an overrun city.A small number of Redeemers in the service of the Grey Knights are further configured according to the Chapter's unique role and exacting specifications. As formidable as the armaments of a regular Grey Knights Land Raider Redeemer undoubtedly are, the Vortimer Pattern Land Raider Redeemer bears one particular weapon that makes it dreaded above all others by those who would make common cause with the legions of the beyond.The Redeemer's usual centreline weapons turret mounts one of the few remaining Psycannons in the arsenal of the Grey Knights, weapons so rare each is an irreplaceable relic and its use must be sanctioned directly by the Grey Knights' Chapter Council.So armed and equipped, a Grey Knights Redeemer can carry its lethal cargo of holy warriors into the heart of the most terrible daemonic incursion to purge the unclean with purifying flame. Truly, there is no sanctuary for the daemon when confronted by a Grey Knights Land Raider Redeemer and should an incursion manifest within the heart of an Imperial city, the champions of Mankind have a proven means of averting it.Such incursions are far from uncommon, for rogue psykers are want to be spawned in the massively overpopulated guts of hive cities and mass hab-sinks, triggering the slaughter of millions and the doom of entire cities when they inevitably fall victim to the baleful perils of the Warp, the daemonic legions of that dire realm ripping a portal through what remains of their shredded souls. |
Vortimer Pattern Land Raider Redeemer - Armament: The Land Raider Crusader was a modification of the standard Land Raider, replacing the sponson-mounted, twin-linked Lascannons with Hurricane Bolters, the hull-mounted, twin-linked Heavy Bolters with Assault Cannons, and adding Frag Assault Launchers, Extra Armour Plating, and a pintle-mounted Multi-Melta.The Redeemer variant of the Crusader keeps all of its predecessor's upgrades, except the pintle-mounted Multi-Melta, and replaces the hull-mounted, twin-linked Assault Cannons with twin-linked Psycannons and the sponson Hurricane Bolters with massive flame-throwers known as Flamestorm Incinerators.The Flamestorm Incinerator can send a billowing cloud of burning Promethium into enemy fortifications and buildings, and is capable of cleansing even the most well-defended structures.The Redeemer is capable of transporting up to twelve fully-armoured Space Marines, or six Terminators into battle, and can use its Frag Assault Launchers to clear enemy infantry away from the front ramp so its cargo of armoured warriors can charge into enemy-held territory or structures.Like all Land Raiders, the Redeemer has a very potent Machine Spirit (artificial intelligence), which is capable of taking control of the vehicle and its weapons if the crew is killed or otherwise unable to operate the vehicle. The Vortimer Pattern Land Raider Redeemer is also equipped with Frag Assault Launchers that fire Psyk-Out Grenades in addition to the usual Frag Grenades.Like its standard counterpart, the Vortimer Pattern Land Raider Redeemer can also make use of a number of additional enhancements, including: a Searchlight, a Hunter-Killer Missile Launcher, a Dozer-Blade, pintle-mounted Storm Bolter, pintle-mounted Multi-Melta, Extra Armour Plating, Psybolt Ammunition, a Warp Stabilisation Field and Truesilver Armour. |
Vortimer Pattern Land Raider Redeemer - Unit Composition: 1 Grey Knight Vortimer Pattern Land Raider Redeemer |
Vortimer Pattern Land Raider Redeemer - Wargear: A standard Grey Knight Vortimer Pattern Land Raider Redeemer is armed and equipped with:Twin-linked Psycannons2 Flamestorm IncineratorsSearchlightSmoke LaunchersMachine Spirit (artificial intelligence)Frag Assault LaunchersA Grey Knight Vortimer Pattern Land Raider Redeemer may take one of the following pintle-mounted weapons:Storm BolterMulti-MeltaGrey Knight Vortimer Pattern Land Raider Redeemers may also have a variety of vehicle equipment such as:Dozer BladeHunter-Killer Missile LauncherExtra Armour PlatingPsybolt AmmunitionWarp Stabilisation FieldTruesilver Armour |
Vortimer Pattern Land Raider Redeemer - Adeptus Mechanicus Technical Specifications: Grey Knights Land Raider RedeemerVehicle Name:Grey Knights Land Raider Redeemer, Vortimer PatternMain Armament:2 Sponson-mounted Flamestorm IncineratorsForge World of Origin:DeimosSecondary Armament:Hull-mounted twin-linked Psycannons, Pintle-mounted Multi-MeltaKnown Patterns:I-IIITraverse:180 degreesCrew:Driver & CommanderElevation:-32 to 42 degreesPowerplant:Adaptable Thermic Combustion with Auxiliary ReactorMain Ammunition:20 x 3 second bursts per weapon (thrice-blessed Promethium)Weight:74.0 tonnesSecondary Ammunition:1,000 individually etched aether-phagic roundsLength:10.3 metresArmour:Width:10.3 metresHeight:4.11 metresSuperstructure:95 millimetres (augmented truesilver)Ground Clearance:0.45 metresHull:95 millimetres (augmented truesilver)Max Speed On-Road:50 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:41 kilometres per hourVehicle Designation:0120-766-0724-XX 191Transport Capacity:12 Space Marines, or 6 Terminator MarinesFiring Ports:N/AAccess Points:2 Side Doors, 1 Front rampTurret:N/AAddendum:All Daemons are Falsehood. They are lies given the shape of creatures by the fell power of Chaos. |
Vortimer Pattern Land Raider Redeemer - Sources: Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 51Imperial Armour Volume Two (Second Edition) - War Machines of the Adeptus Astartes, pp. 208-210Forge World Webstore - Grey Knights Land Raider Redeemer |
Vortimer Pattern Razorback - Vortimer Pattern Razorback: The Vortimer Pattern Razorback is a minor variant of the standard Razorback APC that is used exclusively by the elite and secretive daemon-hunting Grey Knights Chapter of Adeptus Astartes. In addition to the protective wards crafted within the Razorback's armour, the Vortimer Razorback mounts one of that Chapter's few remaining Psycannons and, like the Vortimer Pattern Land Raider Redeemer, each deployment must be sanctioned by order of the Grey Knights' Chapter Council.The Vortimer Pattern of the Razorback is used by the Grey Knights during combat, particularly when small squads of Power Armoured warriors, such as Purifier, Strike or Purgation Squads, require additional heavy fire support to suppress the enemy as they close on their objective. Only a few Razorbacks configured in this pattern exist within the armoury of the Grey Knights homeworld of Titan. |
Vortimer Pattern Razorback - History: Each of the Grey Knights' Vortimer Pattern Razorbacks was created for deployment during the Deliverance of Vulgate and wrought by the hand of the Master Armourer Regis Vortimer himself. Vulgate was an Ecclesiarchy-controlled Shrine World overrun by the servants of the Ruinous Powers. The labyrinth of natural catacombs deep beneath Vulgate had fallen prey to a necrophage cult whose rites had drawn forth the daemonic foot soldiers of Nurgle. The operation to expel the tides of daemonic filth was a situation that presented the Grey Knights with a unique set of tactical challenges to which the Razorback, and in particular the Vortimer Pattern, proved the ideal solution. The small, comparatively lightly-armed Grey Knights squads were afforded a high degree of mobility and protection by their Razorbacks and the Psycannon mounted upon each gunned down hordes of the shambling, necrotic Plaguebearers of Nurgle.Upon the successful conclusion of the Delivery of Vulgate campaign, Master Armourer Vortimer recognised the Psycannon-armed Razorbacks as members of the Grey Knights Armoury, where they would slumber in cold stasis until such times as their services were required once more. To date, the vaults have been opened a score of times. Several of the Vortimer Pattern Razorbacks have been lost over the centuries, but a core of a dozen vehicles remain, each of them a venerated relic of the Grey Knights adorned in countless battle honours. |
Vortimer Pattern Razorback - Armament: The Vortimer Pattern Razorback is armed with a turret-mounted set of twin-linked Psycannons. The turret is remote-controlled from inside the vehicle using a targeting logis-engine similar to that found in the Land Raider. Psycannons are a type of weapon created specifically by the Imperium to combat daemons and the other entities of the Immaterium. The bolt is devastating to the psyches and physical bodies of psychic creatures, such as psykers, daemons, and daemonhosts, those individuals who have been possessed by the daemonic entities of the Warp. The Psycannon is a more powerful version of the Bolter, equivalent to a Heavy Bolter, utilising high-caliber, psychically-charged, ritually-inscribed, silver-tipped bolts. The negative psychic charge and anti-daemonic ritual inscription on every Psycannon bolt allows them to pass through any defensive shielding, whether it is created by psychic energies or generated by gravitic technologies such as Void Shields or Conversion Fields.The Vortimer Pattern Razorback is also able to be outfitted with a Hunter-Killer Missile Launcher, Extra Armour Plating, a Pintle-mounted Storm Bolter, ram spikes or a Dozer Blade, a Searchlight, and Smoke Launchers. |
Vortimer Pattern Razorback - Unit Composition: 1 Grey Knights Vortimer Pattern Razorback |
Vortimer Pattern Razorback - Wargear: A standard Grey Knights Vortimer Pattern Razorback is armed and equipped with:Twin-linked PsycannonsSmoke LaunchersA Grey Knights Vortimer-pattern Razorback may take one of the following pintle-mounted weapons:Storm BolterGrey Knights Vortimer Pattern Razorbacks may also have a variety of vehicle equipment such as:SearchlightDozer BladeExtra Armour PlatingHunter-Killer Missile LauncherWarp Stabilisation FieldTruesilver ArmourPsybolt Ammunition |
Vortimer Pattern Razorback - Adeptus Mechanicus Technical Specifications: The technical specifications of the Vortimer Pattern Razorback are classified by Inquisitorial decree. |
Vortimer Pattern Razorback - Sources: Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 50Imperial Armour Volume 2 Second Edition - Warmachines of the Adeptus Astartes, pp. 211-212 |
Vorx - Vorx: Vorx is a Chaos Lord and a Siegemaster of the Death Guard Traitor Legion as well as the commander of the powerful warband of Death Guard Heretic Astartes known as the Lords of Silence. Vorx played a major role in the conquest of the Imperial world of Sabatine, the former Chapter planet of the White Consuls Space Marine Chapter, transforming it into a Daemon World dedicated to the Plague God Nurgle. |
Vorx - History: Vorx was among the first Aspirants taken from Barbarus to join the Death Guard Legion after the Primarch Mortarion was rediscovered by the Emperor and given command of the XIV Legion. Vorx took part in many of the battles of the Great Crusade and eventually rose to become a Death Guard fleet commander, known as a "Siegemaster" within the Legion.When the Horus Heresy began, Vorx willingly joined his Primarch in turning upon the Imperium, for his loyalty was to Mortarion, not to a distant ruler on Terra. After the Warmaster Horus' forces were defeated in the Battle of Terra, Vorx fled with the other Traitors into the Eye of Terror in order to escape the Imperium's wrath during the Great Scouring. It was within the that Warp rift, at some unknown date, that he founded the Lords of Silence, which later become one of the Death Guard's most powerful warbands.During the 13th Black Crusade, after the Fortress World of Cadia fell to the assault of Abaddon the Despoiler, Vorx and the Lords of Silence were among the Death Guard forces deployed alongside other servants of the Ruinous Powers to assault the Forge World of Agripinaa under the command of the World Eaters Chaos Lord Kossolax the Foresworn. The Astra Militarum troops of the Cadian Diaspora -- those who had survived the fall of that world or been elsewhere at the time of its destruction -- proved decisive in the world's defence, and the forces of Chaos once again were repulsed from Agripinaa.After the opening of the Great Rift in ca. 999.M41 in the wake of the 13th Black Crusade, Vorx and the Lords of Silence allied with the Weeping Veil warband of the Word Bearers and attacked Sabatine -- the homeworld of the White Consuls Space Marine Chapter. Vorx and the Lords of Silence managed to not only defeat the White Consuls, but Vorx personally killed their Chapter Master Cymar Xydias before driving what remained of the Chapter off-world.Next, the Lords of Silence, at Vorx's direction, were able to disupt the Weeping Veil's attempt to claim the remainder of the world's population as sacrifices to bring three daemonic legions led by Greater Daemons to the world by transforming them all into Plague Zombies and Poxwalkers before the sacrifice could be undertaken. The Word Bearers departed the now-useless world, leaving the Lords of Misery to transform it into a Daemon World dedicated to the pursuit of all-new diseases and pathogens.In a short time, Sabatine had essentially become a veritable copy of Mortarion's own Plague Planet in the Eye of Terror. But Vorx remained uncertain about what should be his next course of action -- to remain on Sabatine and oversee its continued metamorphosis into another extension of the Plaguelord's realm in realspace -- or join with his Primarch in the great assault upon the Realm of Ultramar that became known as the Plague Wars. |
Vorx - Wargear: Power Armour (Corrupted)Manreaper |
Voss - Voss: Voss (not to be confused with the similarly named planet Voss Prime) is an Imperial Forge World of the Adeptus Mechanicus that is located in the Segmentum Solar of the Milky Way Galaxy.It was discovered by the Imperium early in the Great Crusade, and played a vital role in the mass-production of highly advanced las weaponry for the military forces of the burgeoning Imperium.Regrettably, this vital Forge World, along with several others, including Mars itself, declared for the Traitors' cause during the Horus Heresy.Eventually, Voss was cleansed of the Dark Mechanicum's presence and it was brought back into the light of the Emperor's grace. Since that time, Voss has gone on to prove its worth as an industrious and vitally important Forge World of the Imperium. |
Voss - History: The early history of Voss has been lost across the millennia, but in the early years of the Great Crusade, one of the first tasks of Imperial expansion from Terra was to link up with a number of key domains within the Segmentum Solar identified as vital to the Great Crusade's success.Crucial among these were several Forge Worlds with whom the Mechanicum of Mars had maintained some relationship throughout the tribulations of the Age of Strife. In many cases, these inclusions went without difficulty, such as with Voss, whose masters had bent the knee to Mars without qualm. Since that bygone era, Voss has continued to contribute its industrial efforts to the might of the Imperial war machine.Throughout the Great Crusade, Voss continued to play in important role by mass-producing some of the most advanced and adaptable las weapon designs for the elite units of the Imperial Army's Solar Auxilia.Though this elite military branch usually sourced their arms directly from Terra and Mars, they latterly also did so from Voss, Telastoria and Triplex Phall when possible. |
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