Update README.md
Browse files
README.md
CHANGED
@@ -2,13 +2,19 @@
|
|
2 |
|
3 |
## Overview
|
4 |
|
5 |
-
PKU-DyMVHumans is a versatile human-centric dataset designed for high-fidelity reconstruction and rendering of dynamic human performances in markerless multi-view capture settings.
|
6 |
|
7 |
-
|
8 |
|
9 |
-
## Key Features
|
10 |
-
|
11 |
-
**
|
|
|
|
|
|
|
|
|
|
|
|
|
12 |
|
13 |
## Dataset format
|
14 |
|
@@ -32,3 +38,26 @@ To make the benchmarks easier compare with our dataset, we save different data f
|
|
32 |
|--- ...
|
33 |
|
34 |
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2 |
|
3 |
## Overview
|
4 |
|
5 |
+
PKU-DyMVHumans is a versatile human-centric dataset designed for high-fidelity reconstruction and rendering of dynamic human performances in markerless multi-view capture settings.
|
6 |
|
7 |
+
It comprises 32 humans across 45 different dynamic scenarios, each featuring highly detailed appearances and complex human motions.
|
8 |
|
9 |
+
## Key Features
|
10 |
+
|
11 |
+
- **High-fidelity human performance**:We construct a professional multi-view system to capture humans in motion, which contains 56/60 synchronous cameras with 1080P or 4K resolution
|
12 |
+
|
13 |
+
- **High-detailed appearance**: It captures complex cloth deformation, and intricate texture details, like delicate satin ribbon and special headwear.
|
14 |
+
|
15 |
+
- **Complex human motion**: It covers a wide range of special costume performances, artistic movements, and sports activities.
|
16 |
+
|
17 |
+
- **Human-object/scene interactions**: It includes human-object interactions, multi-person interactions and complex scene effects (like smoking).
|
18 |
|
19 |
## Dataset format
|
20 |
|
|
|
38 |
|--- ...
|
39 |
|
40 |
```
|
41 |
+
|
42 |
+
|
43 |
+
## Benchmark
|
44 |
+
|
45 |
+
The objective of our benchmark is to achieve robust geometry reconstruction and novel view synthesis for dynamic humans under markerless and fixed multi-view camera settings, while minimizing the need for manual annotation and reducing time costs.
|
46 |
+
|
47 |
+
This includes **neural scene decomposition**, **novel view synthesis**, and **dynamic human modeling**.
|
48 |
+
|
49 |
+
## Citation
|
50 |
+
|
51 |
+
If you find this repo is helpful, please cite:
|
52 |
+
|
53 |
+
```
|
54 |
+
|
55 |
+
@article{zheng2024PKU-DyMVHumans,
|
56 |
+
title={PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling},
|
57 |
+
author={Zheng, Xiaoyun and Liao, Liwei and Li,Xufeng and Jiao, Jianbo and Wang, Rongjie and Gao, Feng and Wang, Shiqi and Wang, Ronggang},
|
58 |
+
journal={IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
|
59 |
+
year={2024}
|
60 |
+
}
|
61 |
+
|
62 |
+
```
|
63 |
+
|