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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - SoccerTwos
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: diskya/poca-SoccerTwos
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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config.json ADDED
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2560, "buffer_size": 20480, "learning_rate": 0.00015, "beta": 0.009, "epsilon": 0.24, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 1500000, "network_settings": {"normalize": true, "hidden_units": 384, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.97, "strength": 1.0, "network_settings": {"normalize": true, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 1700000000, "time_horizon": 1000, "summary_freq": 100000, "threaded": false, "self_play": {"save_steps": 180000, "team_change": 200000, "swap_steps": 1800, "window": 50, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 4, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20.0, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos-001", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2560
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+ buffer_size: 20480
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+ learning_rate: 0.00015
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+ beta: 0.009
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+ epsilon: 0.24
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: constant
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+ checkpoint_interval: 1500000
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+ network_settings:
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+ normalize: true
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+ hidden_units: 384
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+ num_layers: 3
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.97
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+ strength: 1.0
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+ network_settings:
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+ normalize: true
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 2
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+ even_checkpoints: false
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+ max_steps: 1700000000
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+ time_horizon: 1000
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+ summary_freq: 100000
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+ threaded: false
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+ self_play:
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+ save_steps: 180000
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+ team_change: 200000
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+ swap_steps: 1800
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+ window: 50
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.x86_64
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 4
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+ num_areas: 1
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+ timeout_wait: 60
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+ seed: -1
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+ restarts_rate_limit_n: 1
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20.0
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ no_graphics_monitor: false
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: SoccerTwos-001
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+ initialize_from: null
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+ load_model: false
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+ resume: true
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Overflow Count 0
266
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
267
+ Initial Block Size 64.0 KB
268
+ Current Block Size 64.0 KB
269
+ Peak Allocated Bytes 0 B
270
+ Overflow Count 0
271
+ [ALLOC_TEMP_Background Job.Worker 5]
272
+ Initial Block Size 32.0 KB
273
+ Current Block Size 32.0 KB
274
+ Peak Allocated Bytes 0 B
275
+ Overflow Count 0
276
+ [ALLOC_TEMP_Background Job.Worker 13]
277
+ Initial Block Size 32.0 KB
278
+ Current Block Size 32.0 KB
279
+ Peak Allocated Bytes 0 B
280
+ Overflow Count 0
281
+ [ALLOC_TEMP_Background Job.Worker 11]
282
+ Initial Block Size 32.0 KB
283
+ Current Block Size 32.0 KB
284
+ Peak Allocated Bytes 0 B
285
+ Overflow Count 0
286
+ [ALLOC_TEMP_Background Job.Worker 3]
287
+ Initial Block Size 32.0 KB
288
+ Current Block Size 32.0 KB
289
+ Peak Allocated Bytes 0 B
290
+ Overflow Count 0
291
+ [ALLOC_TEMP_Background Job.Worker 0]
292
+ Initial Block Size 32.0 KB
293
+ Current Block Size 32.0 KB
294
+ Peak Allocated Bytes 0 B
295
+ Overflow Count 0
296
+ [ALLOC_TEMP_Background Job.Worker 4]
297
+ Initial Block Size 32.0 KB
298
+ Current Block Size 32.0 KB
299
+ Peak Allocated Bytes 0 B
300
+ Overflow Count 0
301
+ [ALLOC_TEMP_BatchDeleteObjects]
302
+ Initial Block Size 64.0 KB
303
+ Current Block Size 64.0 KB
304
+ Peak Allocated Bytes 0 B
305
+ Overflow Count 0
306
+ [ALLOC_DEFAULT] Dual Thread Allocator
307
+ Peak main deferred allocation count 3
308
+ [ALLOC_BUCKET]
309
+ Large Block size 4.0 MB
310
+ Used Block count 1
311
+ Peak Allocated bytes 1.0 MB
312
+ [ALLOC_DEFAULT_MAIN]
313
+ Peak usage frame count: [4.0 MB-8.0 MB]: 10149 frames
314
+ Requested Block Size 16.0 MB
315
+ Peak Block count 1
316
+ Peak Allocated memory 4.9 MB
317
+ Peak Large allocation bytes 0 B
318
+ [ALLOC_DEFAULT_THREAD]
319
+ Peak usage frame count: [16.0 MB-32.0 MB]: 10149 frames
320
+ Requested Block Size 16.0 MB
321
+ Peak Block count 1
322
+ Peak Allocated memory 17.3 MB
323
+ Peak Large allocation bytes 16.0 MB
324
+ [ALLOC_TEMP_JOB_1_FRAME]
325
+ Initial Block Size 2.0 MB
326
+ Used Block Count 1
327
+ Overflow Count (too large) 0
328
+ Overflow Count (full) 0
329
+ [ALLOC_TEMP_JOB_2_FRAMES]
330
+ Initial Block Size 2.0 MB
331
+ Used Block Count 1
332
+ Overflow Count (too large) 0
333
+ Overflow Count (full) 0
334
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
335
+ Initial Block Size 2.0 MB
336
+ Used Block Count 2
337
+ Overflow Count (too large) 0
338
+ Overflow Count (full) 0
339
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
340
+ Initial Block Size 1.0 MB
341
+ Used Block Count 3
342
+ Overflow Count (too large) 0
343
+ Overflow Count (full) 0
344
+ [ALLOC_GFX] Dual Thread Allocator
345
+ Peak main deferred allocation count 0
346
+ [ALLOC_BUCKET]
347
+ Large Block size 4.0 MB
348
+ Used Block count 1
349
+ Peak Allocated bytes 1.0 MB
350
+ [ALLOC_GFX_MAIN]
351
+ Peak usage frame count: [32.0 KB-64.0 KB]: 10148 frames, [64.0 KB-128.0 KB]: 1 frames
352
+ Requested Block Size 16.0 MB
353
+ Peak Block count 1
354
+ Peak Allocated memory 65.6 KB
355
+ Peak Large allocation bytes 0 B
356
+ [ALLOC_GFX_THREAD]
357
+ Peak usage frame count: [128.0 KB-256.0 KB]: 10149 frames
358
+ Requested Block Size 16.0 MB
359
+ Peak Block count 1
360
+ Peak Allocated memory 173.5 KB
361
+ Peak Large allocation bytes 0 B
362
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
363
+ Peak main deferred allocation count 0
364
+ [ALLOC_BUCKET]
365
+ Large Block size 4.0 MB
366
+ Used Block count 1
367
+ Peak Allocated bytes 1.0 MB
368
+ [ALLOC_CACHEOBJECTS_MAIN]
369
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10149 frames
370
+ Requested Block Size 4.0 MB
371
+ Peak Block count 1
372
+ Peak Allocated memory 0.6 MB
373
+ Peak Large allocation bytes 0 B
374
+ [ALLOC_CACHEOBJECTS_THREAD]
375
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10148 frames, [2.0 MB-4.0 MB]: 1 frames
376
+ Requested Block Size 4.0 MB
377
+ Peak Block count 1
378
+ Peak Allocated memory 4.0 MB
379
+ Peak Large allocation bytes 0 B
380
+ [ALLOC_TYPETREE] Dual Thread Allocator
381
+ Peak main deferred allocation count 0
382
+ [ALLOC_BUCKET]
383
+ Large Block size 4.0 MB
384
+ Used Block count 1
385
+ Peak Allocated bytes 1.0 MB
386
+ [ALLOC_TYPETREE_MAIN]
387
+ Peak usage frame count: [0-1.0 KB]: 10149 frames
388
+ Requested Block Size 2.0 MB
389
+ Peak Block count 1
390
+ Peak Allocated memory 1.0 KB
391
+ Peak Large allocation bytes 0 B
392
+ [ALLOC_TYPETREE_THREAD]
393
+ Peak usage frame count: [1.0 KB-2.0 KB]: 10148 frames, [2.0 KB-4.0 KB]: 1 frames
394
+ Requested Block Size 2.0 MB
395
+ Peak Block count 1
396
+ Peak Allocated memory 2.2 KB
397
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,386 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/workspaces/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/workspaces/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /workspaces/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
14
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
15
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
16
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
17
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
18
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
19
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
20
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
21
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
22
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
23
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
24
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
25
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
26
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
27
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
28
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
29
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
30
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
31
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
32
+ FMOD initialized on nosound output
33
+ Begin MonoManager ReloadAssembly
34
+ - Completed reload, in 0.661 seconds
35
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
49
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
50
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
51
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
52
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
56
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
57
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
58
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
59
+ UnloadTime: 0.811502 ms
60
+ Registered Communicator in Agent.
61
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
62
+ requesting resize 84 x 84
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
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67
+ TOO LONG
68
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69
+ TOO LONG
70
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71
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72
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73
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74
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75
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76
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77
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78
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79
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80
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81
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82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ TOO LONG
95
+ TOO LONG
96
+ TOO LONG
97
+ TOO LONG
98
+ TOO LONG
99
+ TOO LONG
100
+ TOO LONG
101
+ TOO LONG
102
+ TOO LONG
103
+ TOO LONG
104
+ TOO LONG
105
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106
+ TOO LONG
107
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108
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109
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110
+ TOO LONG
111
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112
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113
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114
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115
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116
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117
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118
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119
+ TOO LONG
120
+ TOO LONG
121
+ TOO LONG
122
+ TOO LONG
123
+ TOO LONG
124
+ TOO LONG
125
+ TOO LONG
126
+ TOO LONG
127
+ TOO LONG
128
+ TOO LONG
129
+ TOO LONG
130
+ TOO LONG
131
+ TOO LONG
132
+ TOO LONG
133
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134
+ TOO LONG
135
+ TOO LONG
136
+ TOO LONG
137
+ TOO LONG
138
+ TOO LONG
139
+ TOO LONG
140
+ TOO LONG
141
+ TOO LONG
142
+ TOO LONG
143
+ TOO LONG
144
+ TOO LONG
145
+ TOO LONG
146
+ TOO LONG
147
+ TOO LONG
148
+ TOO LONG
149
+ TOO LONG
150
+ TOO LONG
151
+ TOO LONG
152
+ TOO LONG
153
+ TOO LONG
154
+ TOO LONG
155
+ TOO LONG
156
+ TOO LONG
157
+ TOO LONG
158
+ TOO LONG
159
+ TOO LONG
160
+ TOO LONG
161
+ TOO LONG
162
+ TOO LONG
163
+ TOO LONG
164
+ TOO LONG
165
+ TOO LONG
166
+ TOO LONG
167
+ TOO LONG
168
+ TOO LONG
169
+ TOO LONG
170
+ TOO LONG
171
+ TOO LONG
172
+ TOO LONG
173
+ TOO LONG
174
+ TOO LONG
175
+ Setting up 1 worker threads for Enlighten.
176
+ Memory Statistics:
177
+ [ALLOC_TEMP_TLS] TLS Allocator
178
+ StackAllocators :
179
+ [ALLOC_TEMP_MAIN]
180
+ Peak usage frame count: [8.0 KB-16.0 KB]: 9747 frames, [2.0 MB-4.0 MB]: 1 frames
181
+ Initial Block Size 4.0 MB
182
+ Current Block Size 4.0 MB
183
+ Peak Allocated Bytes 2.1 MB
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Loading.AsyncRead]
186
+ Initial Block Size 64.0 KB
187
+ Current Block Size 64.0 KB
188
+ Peak Allocated Bytes 128 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Loading.PreloadManager]
191
+ Initial Block Size 256.0 KB
192
+ Current Block Size 300.0 KB
193
+ Peak Allocated Bytes 249.6 KB
194
+ Overflow Count 4
195
+ [ALLOC_TEMP_Background Job.Worker 8]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Background Job.Worker 9]
201
+ Initial Block Size 32.0 KB
202
+ Current Block Size 32.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Job.Worker 0]
206
+ Initial Block Size 256.0 KB
207
+ Current Block Size 256.0 KB
208
+ Peak Allocated Bytes 0.7 KB
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Background Job.Worker 10]
211
+ Initial Block Size 32.0 KB
212
+ Current Block Size 32.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Background Job.Worker 14]
216
+ Initial Block Size 32.0 KB
217
+ Current Block Size 32.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Background Job.Worker 6]
221
+ Initial Block Size 32.0 KB
222
+ Current Block Size 32.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Background Job.Worker 12]
226
+ Initial Block Size 32.0 KB
227
+ Current Block Size 32.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_EnlightenWorker]
231
+ Initial Block Size 64.0 KB
232
+ Current Block Size 64.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_Background Job.Worker 15]
236
+ Initial Block Size 32.0 KB
237
+ Current Block Size 32.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Background Job.Worker 1]
241
+ Initial Block Size 32.0 KB
242
+ Current Block Size 32.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 2]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Background Job.Worker 7]
251
+ Initial Block Size 32.0 KB
252
+ Current Block Size 32.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
256
+ Initial Block Size 64.0 KB
257
+ Current Block Size 64.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_TEMP_Background Job.Worker 5]
261
+ Initial Block Size 32.0 KB
262
+ Current Block Size 32.0 KB
263
+ Peak Allocated Bytes 0 B
264
+ Overflow Count 0
265
+ [ALLOC_TEMP_Background Job.Worker 13]
266
+ Initial Block Size 32.0 KB
267
+ Current Block Size 32.0 KB
268
+ Peak Allocated Bytes 0 B
269
+ Overflow Count 0
270
+ [ALLOC_TEMP_Background Job.Worker 11]
271
+ Initial Block Size 32.0 KB
272
+ Current Block Size 32.0 KB
273
+ Peak Allocated Bytes 0 B
274
+ Overflow Count 0
275
+ [ALLOC_TEMP_Background Job.Worker 3]
276
+ Initial Block Size 32.0 KB
277
+ Current Block Size 32.0 KB
278
+ Peak Allocated Bytes 0 B
279
+ Overflow Count 0
280
+ [ALLOC_TEMP_Background Job.Worker 0]
281
+ Initial Block Size 32.0 KB
282
+ Current Block Size 32.0 KB
283
+ Peak Allocated Bytes 0 B
284
+ Overflow Count 0
285
+ [ALLOC_TEMP_Background Job.Worker 4]
286
+ Initial Block Size 32.0 KB
287
+ Current Block Size 32.0 KB
288
+ Peak Allocated Bytes 0 B
289
+ Overflow Count 0
290
+ [ALLOC_TEMP_BatchDeleteObjects]
291
+ Initial Block Size 64.0 KB
292
+ Current Block Size 64.0 KB
293
+ Peak Allocated Bytes 0 B
294
+ Overflow Count 0
295
+ [ALLOC_DEFAULT] Dual Thread Allocator
296
+ Peak main deferred allocation count 2
297
+ [ALLOC_BUCKET]
298
+ Large Block size 4.0 MB
299
+ Used Block count 1
300
+ Peak Allocated bytes 1.0 MB
301
+ [ALLOC_DEFAULT_MAIN]
302
+ Peak usage frame count: [4.0 MB-8.0 MB]: 9748 frames
303
+ Requested Block Size 16.0 MB
304
+ Peak Block count 1
305
+ Peak Allocated memory 4.6 MB
306
+ Peak Large allocation bytes 0 B
307
+ [ALLOC_DEFAULT_THREAD]
308
+ Peak usage frame count: [16.0 MB-32.0 MB]: 9748 frames
309
+ Requested Block Size 16.0 MB
310
+ Peak Block count 1
311
+ Peak Allocated memory 17.6 MB
312
+ Peak Large allocation bytes 16.0 MB
313
+ [ALLOC_TEMP_JOB_1_FRAME]
314
+ Initial Block Size 2.0 MB
315
+ Used Block Count 1
316
+ Overflow Count (too large) 0
317
+ Overflow Count (full) 0
318
+ [ALLOC_TEMP_JOB_2_FRAMES]
319
+ Initial Block Size 2.0 MB
320
+ Used Block Count 1
321
+ Overflow Count (too large) 0
322
+ Overflow Count (full) 0
323
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
324
+ Initial Block Size 2.0 MB
325
+ Used Block Count 2
326
+ Overflow Count (too large) 0
327
+ Overflow Count (full) 0
328
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
329
+ Initial Block Size 1.0 MB
330
+ Used Block Count 3
331
+ Overflow Count (too large) 0
332
+ Overflow Count (full) 0
333
+ [ALLOC_GFX] Dual Thread Allocator
334
+ Peak main deferred allocation count 0
335
+ [ALLOC_BUCKET]
336
+ Large Block size 4.0 MB
337
+ Used Block count 1
338
+ Peak Allocated bytes 1.0 MB
339
+ [ALLOC_GFX_MAIN]
340
+ Peak usage frame count: [32.0 KB-64.0 KB]: 9747 frames, [64.0 KB-128.0 KB]: 1 frames
341
+ Requested Block Size 16.0 MB
342
+ Peak Block count 1
343
+ Peak Allocated memory 65.6 KB
344
+ Peak Large allocation bytes 0 B
345
+ [ALLOC_GFX_THREAD]
346
+ Peak usage frame count: [128.0 KB-256.0 KB]: 9748 frames
347
+ Requested Block Size 16.0 MB
348
+ Peak Block count 1
349
+ Peak Allocated memory 173.5 KB
350
+ Peak Large allocation bytes 0 B
351
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
352
+ Peak main deferred allocation count 0
353
+ [ALLOC_BUCKET]
354
+ Large Block size 4.0 MB
355
+ Used Block count 1
356
+ Peak Allocated bytes 1.0 MB
357
+ [ALLOC_CACHEOBJECTS_MAIN]
358
+ Peak usage frame count: [0.5 MB-1.0 MB]: 9748 frames
359
+ Requested Block Size 4.0 MB
360
+ Peak Block count 1
361
+ Peak Allocated memory 0.6 MB
362
+ Peak Large allocation bytes 0 B
363
+ [ALLOC_CACHEOBJECTS_THREAD]
364
+ Peak usage frame count: [0.5 MB-1.0 MB]: 9747 frames, [4.0 MB-8.0 MB]: 1 frames
365
+ Requested Block Size 4.0 MB
366
+ Peak Block count 2
367
+ Peak Allocated memory 4.5 MB
368
+ Peak Large allocation bytes 0 B
369
+ [ALLOC_TYPETREE] Dual Thread Allocator
370
+ Peak main deferred allocation count 0
371
+ [ALLOC_BUCKET]
372
+ Large Block size 4.0 MB
373
+ Used Block count 1
374
+ Peak Allocated bytes 1.0 MB
375
+ [ALLOC_TYPETREE_MAIN]
376
+ Peak usage frame count: [0-1.0 KB]: 9748 frames
377
+ Requested Block Size 2.0 MB
378
+ Peak Block count 1
379
+ Peak Allocated memory 1.0 KB
380
+ Peak Large allocation bytes 0 B
381
+ [ALLOC_TYPETREE_THREAD]
382
+ Peak usage frame count: [1.0 KB-2.0 KB]: 9747 frames, [2.0 KB-4.0 KB]: 1 frames
383
+ Requested Block Size 2.0 MB
384
+ Peak Block count 1
385
+ Peak Allocated memory 2.2 KB
386
+ Peak Large allocation bytes 0 B
run_logs/Player-2.log ADDED
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run_logs/Player-3.log ADDED
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+ Mono path[0] = '/workspaces/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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15
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16
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17
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18
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19
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20
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21
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
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26
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28
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29
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30
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31
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44
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45
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48
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49
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
51
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52
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