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config:
name: Outlined_Cel_shader_with_Texture_by_Ch13f
process:
- datasets:
- cache_latents_to_disk: true
caption_dropout_rate: 0.2
caption_ext: txt
folder_path: /root/lorahub/Outlined_Cel_shader_with_Texture_by_Ch13f/dataset
resolution:
- 512
- 768
- 1024
shuffle_tokens: false
token_dropout_rate: 0.01
device: cuda:0
model:
is_flux: true
name_or_path: black-forest-labs/FLUX.1-dev
quantize: true
text_encoder_bits: 8
network:
linear: 42
linear_alpha: 42
transformer_only: true
type: lora
performance_log_every: 500
sample:
guidance_scale: 3.5
height: 1024
neg: ''
prompts:
- stone temple in the middle of a lush jungle [Ch13f-shadr]
- a tactical knife on a tree stump [Ch13f-shadr]
- alien planetscape with a mountain range and space background [Ch13f-shadr]
- a post-apocalyptic city in ruins [Ch13f-shadr]
- an underground sewer scene [Ch13f-shadr]
- a mech walking through a autumn forest [Ch13f-shadr]
sample_every: 500
sample_steps: 25
sampler: flowmatch
seed: 42
walk_seed: true
width: 1024
save:
dtype: float16
max_step_saves_to_keep: 3
save_every: 500
save_format: diffusers
train:
batch_size: 1
dtype: bf16
ema_config:
ema_decay: 0.99
use_ema: true
gradient_accumulation_steps: 1
gradient_checkpointing: true
linear_timesteps: true
loss_type: mse
lr: 0.0002
noise_scheduler: flowmatch
optimizer: adamw8bit
reg_weight: 1.0
steps: 3000
target_noise_multiplier: 1.0
train_text_encoder: false
train_unet: true
training_folder: /root/lorahub
trigger_word: Ch13f-shadr
type: sd_trainer
job: extension
meta:
description: A cel-shader with a unique texture and outline. Trained on 56 custom
images - https://glif.app/@Ch13f