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config: |
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name: Outlined_Cel_shader_with_Texture_by_Ch13f |
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process: |
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- datasets: |
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- cache_latents_to_disk: true |
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caption_dropout_rate: 0.2 |
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caption_ext: txt |
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folder_path: /root/lorahub/Outlined_Cel_shader_with_Texture_by_Ch13f/dataset |
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resolution: |
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- 512 |
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- 768 |
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- 1024 |
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shuffle_tokens: false |
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token_dropout_rate: 0.01 |
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device: cuda:0 |
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model: |
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is_flux: true |
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name_or_path: black-forest-labs/FLUX.1-dev |
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quantize: true |
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text_encoder_bits: 8 |
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network: |
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linear: 42 |
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linear_alpha: 42 |
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transformer_only: true |
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type: lora |
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performance_log_every: 500 |
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sample: |
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guidance_scale: 3.5 |
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height: 1024 |
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neg: '' |
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prompts: |
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- stone temple in the middle of a lush jungle [Ch13f-shadr] |
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- a tactical knife on a tree stump [Ch13f-shadr] |
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- alien planetscape with a mountain range and space background [Ch13f-shadr] |
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- a post-apocalyptic city in ruins [Ch13f-shadr] |
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- an underground sewer scene [Ch13f-shadr] |
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- a mech walking through a autumn forest [Ch13f-shadr] |
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sample_every: 500 |
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sample_steps: 25 |
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sampler: flowmatch |
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seed: 42 |
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walk_seed: true |
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width: 1024 |
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save: |
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dtype: float16 |
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max_step_saves_to_keep: 3 |
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save_every: 500 |
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save_format: diffusers |
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train: |
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batch_size: 1 |
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dtype: bf16 |
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ema_config: |
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ema_decay: 0.99 |
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use_ema: true |
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gradient_accumulation_steps: 1 |
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gradient_checkpointing: true |
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linear_timesteps: true |
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loss_type: mse |
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lr: 0.0002 |
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noise_scheduler: flowmatch |
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optimizer: adamw8bit |
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reg_weight: 1.0 |
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steps: 3000 |
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target_noise_multiplier: 1.0 |
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train_text_encoder: false |
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train_unet: true |
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training_folder: /root/lorahub |
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trigger_word: Ch13f-shadr |
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type: sd_trainer |
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job: extension |
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meta: |
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description: A cel-shader with a unique texture and outline. Trained on 56 custom |
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images - https://glif.app/@Ch13f |
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