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#include <stdlib.h> |
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#include <memory.h> |
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#if LBFGS_FLOAT == 32 && LBFGS_IEEE_FLOAT |
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#define fsigndiff(x, y) (((*(uint32_t*)(x)) ^ (*(uint32_t*)(y))) & 0x80000000U) |
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#else |
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#define fsigndiff(x, y) (*(x) * (*(y) / fabs(*(y))) < 0.) |
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#endif |
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inline static void* vecalloc(size_t size) |
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{ |
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void *memblock = malloc(size); |
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if (memblock) { |
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memset(memblock, 0, size); |
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} |
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return memblock; |
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} |
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inline static void vecfree(void *memblock) |
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{ |
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free(memblock); |
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} |
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inline static void vecset(lbfgsfloatval_t *x, const lbfgsfloatval_t c, const int n) |
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{ |
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int i; |
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for (i = 0;i < n;++i) { |
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x[i] = c; |
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} |
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} |
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inline static void veccpy(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n) |
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{ |
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int i; |
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for (i = 0;i < n;++i) { |
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y[i] = x[i]; |
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} |
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} |
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inline static void vecncpy(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n) |
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{ |
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int i; |
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for (i = 0;i < n;++i) { |
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y[i] = -x[i]; |
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} |
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} |
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inline static void vecadd(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const lbfgsfloatval_t c, const int n) |
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{ |
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int i; |
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for (i = 0;i < n;++i) { |
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y[i] += c * x[i]; |
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} |
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} |
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inline static void vecdiff(lbfgsfloatval_t *z, const lbfgsfloatval_t *x, const lbfgsfloatval_t *y, const int n) |
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{ |
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int i; |
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for (i = 0;i < n;++i) { |
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z[i] = x[i] - y[i]; |
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} |
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} |
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inline static void vecscale(lbfgsfloatval_t *y, const lbfgsfloatval_t c, const int n) |
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{ |
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int i; |
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for (i = 0;i < n;++i) { |
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y[i] *= c; |
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} |
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} |
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inline static void vecmul(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n) |
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{ |
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int i; |
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for (i = 0;i < n;++i) { |
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y[i] *= x[i]; |
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} |
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} |
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inline static void vecdot(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const lbfgsfloatval_t *y, const int n) |
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{ |
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int i; |
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*s = 0.; |
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for (i = 0;i < n;++i) { |
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*s += x[i] * y[i]; |
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} |
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} |
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inline static void vec2norm(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const int n) |
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{ |
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vecdot(s, x, x, n); |
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*s = (lbfgsfloatval_t)sqrt(*s); |
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} |
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inline static void vec2norminv(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const int n) |
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{ |
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vec2norm(s, x, n); |
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*s = (lbfgsfloatval_t)(1.0 / *s); |
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} |
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