hectorjelly commited on
Commit
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Ninth Team`

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README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ library_name: ml-agents
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos
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+ 2. Step 1: Write your model_id: hectorjelly/Thelma_and_Louise
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 40960, "learning_rate": 0.003, "beta": 0.005, "epsilon": 0.26, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 50000000, "time_horizon": 2048, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 62500, "team_change": 250000, "swap_steps": 2500, "window": 15, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos.exe", "env_args": null, "base_port": 5005, "num_envs": 3, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Thelma_&_Louise", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 40960
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+ learning_rate: 0.003
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+ beta: 0.005
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+ epsilon: 0.26
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 5
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+ even_checkpoints: false
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+ time_horizon: 2048
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ run_id: Thelma_&_Louise
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+ initialize_from: null
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+ load_model: false
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+ resume: true
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Peak usage frame count: [4.0 MB-8.0 MB]: 92587 frames
240
+ Requested Block Size 16.0 MB
241
+ Peak Block count 1
242
+ Peak Allocated memory 5.1 MB
243
+ Peak Large allocation bytes 0 B
244
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245
+ Peak usage frame count: [16.0 MB-32.0 MB]: 92587 frames
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+ Requested Block Size 16.0 MB
247
+ Peak Block count 1
248
+ Peak Allocated memory 17.3 MB
249
+ Peak Large allocation bytes 16.0 MB
250
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251
+ Initial Block Size 2.0 MB
252
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253
+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
255
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256
+ Initial Block Size 2.0 MB
257
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
260
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
261
+ Initial Block Size 2.0 MB
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+ Used Block Count 2
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+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
266
+ Initial Block Size 1.0 MB
267
+ Used Block Count 3
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
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271
+ Peak main deferred allocation count 0
272
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273
+ Large Block size 4.0 MB
274
+ Used Block count 1
275
+ Peak Allocated bytes 0.9 MB
276
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277
+ Peak usage frame count: [32.0 KB-64.0 KB]: 92586 frames, [64.0 KB-128.0 KB]: 1 frames
278
+ Requested Block Size 16.0 MB
279
+ Peak Block count 1
280
+ Peak Allocated memory 65.6 KB
281
+ Peak Large allocation bytes 0 B
282
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283
+ Peak usage frame count: [128.0 KB-256.0 KB]: 92587 frames
284
+ Requested Block Size 16.0 MB
285
+ Peak Block count 1
286
+ Peak Allocated memory 173.6 KB
287
+ Peak Large allocation bytes 0 B
288
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
289
+ Peak main deferred allocation count 2
290
+ [ALLOC_BUCKET]
291
+ Large Block size 4.0 MB
292
+ Used Block count 1
293
+ Peak Allocated bytes 0.9 MB
294
+ [ALLOC_CACHEOBJECTS_MAIN]
295
+ Peak usage frame count: [0.5 MB-1.0 MB]: 92587 frames
296
+ Requested Block Size 4.0 MB
297
+ Peak Block count 1
298
+ Peak Allocated memory 0.6 MB
299
+ Peak Large allocation bytes 0 B
300
+ [ALLOC_CACHEOBJECTS_THREAD]
301
+ Peak usage frame count: [0.5 MB-1.0 MB]: 92586 frames, [2.0 MB-4.0 MB]: 1 frames
302
+ Requested Block Size 4.0 MB
303
+ Peak Block count 1
304
+ Peak Allocated memory 3.2 MB
305
+ Peak Large allocation bytes 0 B
306
+ [ALLOC_TYPETREE] Dual Thread Allocator
307
+ Peak main deferred allocation count 0
308
+ [ALLOC_BUCKET]
309
+ Large Block size 4.0 MB
310
+ Used Block count 1
311
+ Peak Allocated bytes 0.9 MB
312
+ [ALLOC_TYPETREE_MAIN]
313
+ Peak usage frame count: [0-1.0 KB]: 92587 frames
314
+ Requested Block Size 2.0 MB
315
+ Peak Block count 1
316
+ Peak Allocated memory 1.0 KB
317
+ Peak Large allocation bytes 0 B
318
+ [ALLOC_TYPETREE_THREAD]
319
+ Peak usage frame count: [1.0 KB-2.0 KB]: 92586 frames, [2.0 KB-4.0 KB]: 1 frames
320
+ Requested Block Size 2.0 MB
321
+ Peak Block count 1
322
+ Peak Allocated memory 2.2 KB
323
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,322 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = 'C:/Users/hecto/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = 'C:/Users/hecto/ml-agents/training-envs-executables/SoccerTwos/MonoBleedingEdge/etc'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path C:/Users/hecto/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
11
+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 1.168 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
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+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
19
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
20
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
21
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
23
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.622500 ms
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+ Registered Communicator in Agent.
40
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ Setting up 8 worker threads for Enlighten.
42
+ Memory Statistics:
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+ [ALLOC_TEMP_TLS] TLS Allocator
44
+ StackAllocators :
45
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46
+ Peak usage frame count: [8.0 KB-16.0 KB]: 91031 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Initial Block Size 4.0 MB
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+ Initial Block Size 64.0 KB
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57
+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 68.0 KB
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+ Overflow Count 4
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+ Peak Allocated Bytes 54 B
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+ Initial Block Size 256.0 KB
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+ Initial Block Size 256.0 KB
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97
+ Initial Block Size 32.0 KB
98
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100
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102
+ Initial Block Size 256.0 KB
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107
+ Initial Block Size 256.0 KB
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112
+ Initial Block Size 256.0 KB
113
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117
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122
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123
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+ [ALLOC_TEMP_EnlightenWorker] x 8
127
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128
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129
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130
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132
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133
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134
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137
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138
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139
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140
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141
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142
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143
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144
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147
+ Initial Block Size 32.0 KB
148
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149
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150
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
152
+ Initial Block Size 64.0 KB
153
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154
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155
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157
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158
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159
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160
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161
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162
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163
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164
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165
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166
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167
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168
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169
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170
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172
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173
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175
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176
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177
+ Initial Block Size 256.0 KB
178
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179
+ Peak Allocated Bytes 0 B
180
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181
+ [ALLOC_TEMP_Job.Worker 1]
182
+ Initial Block Size 256.0 KB
183
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184
+ Peak Allocated Bytes 0 B
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186
+ [ALLOC_TEMP_Job.Worker 2]
187
+ Initial Block Size 256.0 KB
188
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 3]
192
+ Initial Block Size 32.0 KB
193
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+ Peak Allocated Bytes 54 B
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196
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197
+ Initial Block Size 32.0 KB
198
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199
+ Peak Allocated Bytes 54 B
200
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201
+ [ALLOC_TEMP_Job.Worker 10]
202
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203
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204
+ Peak Allocated Bytes 54 B
205
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206
+ [ALLOC_TEMP_Background Job.Worker 0]
207
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208
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209
+ Peak Allocated Bytes 54 B
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211
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212
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213
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214
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215
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216
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217
+ Initial Block Size 256.0 KB
218
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219
+ Peak Allocated Bytes 54 B
220
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221
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222
+ Initial Block Size 32.0 KB
223
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224
+ Peak Allocated Bytes 54 B
225
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226
+ [ALLOC_TEMP_BatchDeleteObjects]
227
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228
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229
+ Peak Allocated Bytes 54 B
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231
+ [ALLOC_DEFAULT] Dual Thread Allocator
232
+ Peak main deferred allocation count 3
233
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234
+ Large Block size 4.0 MB
235
+ Used Block count 1
236
+ Peak Allocated bytes 0.9 MB
237
+ [ALLOC_DEFAULT_MAIN]
238
+ Peak usage frame count: [4.0 MB-8.0 MB]: 91032 frames
239
+ Requested Block Size 16.0 MB
240
+ Peak Block count 1
241
+ Peak Allocated memory 5.2 MB
242
+ Peak Large allocation bytes 0 B
243
+ [ALLOC_DEFAULT_THREAD]
244
+ Peak usage frame count: [16.0 MB-32.0 MB]: 91032 frames
245
+ Requested Block Size 16.0 MB
246
+ Peak Block count 1
247
+ Peak Allocated memory 17.2 MB
248
+ Peak Large allocation bytes 16.0 MB
249
+ [ALLOC_TEMP_JOB_1_FRAME]
250
+ Initial Block Size 2.0 MB
251
+ Used Block Count 1
252
+ Overflow Count (too large) 0
253
+ Overflow Count (full) 0
254
+ [ALLOC_TEMP_JOB_2_FRAMES]
255
+ Initial Block Size 2.0 MB
256
+ Used Block Count 1
257
+ Overflow Count (too large) 0
258
+ Overflow Count (full) 0
259
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
260
+ Initial Block Size 2.0 MB
261
+ Used Block Count 2
262
+ Overflow Count (too large) 0
263
+ Overflow Count (full) 0
264
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
265
+ Initial Block Size 1.0 MB
266
+ Used Block Count 3
267
+ Overflow Count (too large) 0
268
+ Overflow Count (full) 0
269
+ [ALLOC_GFX] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 0.9 MB
275
+ [ALLOC_GFX_MAIN]
276
+ Peak usage frame count: [32.0 KB-64.0 KB]: 91031 frames, [64.0 KB-128.0 KB]: 1 frames
277
+ Requested Block Size 16.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 65.6 KB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_GFX_THREAD]
282
+ Peak usage frame count: [128.0 KB-256.0 KB]: 91032 frames
283
+ Requested Block Size 16.0 MB
284
+ Peak Block count 1
285
+ Peak Allocated memory 173.6 KB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
288
+ Peak main deferred allocation count 2
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 0.9 MB
293
+ [ALLOC_CACHEOBJECTS_MAIN]
294
+ Peak usage frame count: [0.5 MB-1.0 MB]: 91032 frames
295
+ Requested Block Size 4.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 0.6 MB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_CACHEOBJECTS_THREAD]
300
+ Peak usage frame count: [0.5 MB-1.0 MB]: 91031 frames, [2.0 MB-4.0 MB]: 1 frames
301
+ Requested Block Size 4.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 3.2 MB
304
+ Peak Large allocation bytes 0 B
305
+ [ALLOC_TYPETREE] Dual Thread Allocator
306
+ Peak main deferred allocation count 0
307
+ [ALLOC_BUCKET]
308
+ Large Block size 4.0 MB
309
+ Used Block count 1
310
+ Peak Allocated bytes 0.9 MB
311
+ [ALLOC_TYPETREE_MAIN]
312
+ Peak usage frame count: [0-1.0 KB]: 91032 frames
313
+ Requested Block Size 2.0 MB
314
+ Peak Block count 1
315
+ Peak Allocated memory 1.0 KB
316
+ Peak Large allocation bytes 0 B
317
+ [ALLOC_TYPETREE_THREAD]
318
+ Peak usage frame count: [1.0 KB-2.0 KB]: 91031 frames, [2.0 KB-4.0 KB]: 1 frames
319
+ Requested Block Size 2.0 MB
320
+ Peak Block count 1
321
+ Peak Allocated memory 2.2 KB
322
+ Peak Large allocation bytes 0 B
run_logs/Player-2.log ADDED
@@ -0,0 +1,323 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = 'C:/Users/hecto/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = 'C:/Users/hecto/ml-agents/training-envs-executables/SoccerTwos/MonoBleedingEdge/etc'
3
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
4
+ [Subsystems] Discovering subsystems at path C:/Users/hecto/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
9
+ Renderer: Null Device
10
+ Vendor: Unity Technologies
11
+ Begin MonoManager ReloadAssembly
12
+ - Completed reload, in 1.122 seconds
13
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
14
+ Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
15
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
18
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
19
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
20
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
21
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
22
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
23
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ UnloadTime: 0.714600 ms
39
+ Registered Communicator in Agent.
40
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ Unable to save timers to file C:/Users/hecto/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data\ML-Agents\Timers\SoccerTwos_timers.json
42
+ Setting up 8 worker threads for Enlighten.
43
+ Memory Statistics:
44
+ [ALLOC_TEMP_TLS] TLS Allocator
45
+ StackAllocators :
46
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