File size: 17,749 Bytes
b5ba7a5 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 |
/**
* This is a manager for the many canvas and content layers that compose the application
*
* It manages canvases and their locations and sizes according to current viewport views
*/
/**
* Here is where the old magic is created.
*
* This is probably not recommended, but it works and
* is probably the most reliable way to not break everything.
*/
(() => {
const original = {
drawImage: CanvasRenderingContext2D.prototype.drawImage,
getImageData: CanvasRenderingContext2D.prototype.getImageData,
putImageData: CanvasRenderingContext2D.prototype.putImageData,
// Drawing methods
moveTo: CanvasRenderingContext2D.prototype.moveTo,
lineTo: CanvasRenderingContext2D.prototype.lineTo,
arc: CanvasRenderingContext2D.prototype.arc,
fillRect: CanvasRenderingContext2D.prototype.fillRect,
clearRect: CanvasRenderingContext2D.prototype.clearRect,
};
// Backing up original functions to <key>Root
Object.keys(original).forEach((key) => {
CanvasRenderingContext2D.prototype[key + "Root"] = function (...args) {
return original[key].call(this, ...args);
};
});
// Add basic get bounding box support (canvas coordinates)
Reflect.defineProperty(CanvasRenderingContext2D.prototype, "bb", {
get: function () {
return new BoundingBox({
x: -this.origin.x,
y: -this.origin.y,
w: this.canvas.width,
h: this.canvas.height,
});
},
});
// Modifying drawImage
Reflect.defineProperty(CanvasRenderingContext2D.prototype, "drawImage", {
value: function (...args) {
switch (args.length) {
case 3:
case 5:
if (this.origin !== undefined) {
args[1] += this.origin.x;
args[2] += this.origin.y;
}
break;
case 9:
// Check for origin on source
const sctx = args[0].getContext && args[0].getContext("2d");
if (sctx && sctx.origin !== undefined) {
args[1] += sctx.origin.x;
args[2] += sctx.origin.y;
}
// Check for origin on destination
if (this.origin !== undefined) {
args[5] += this.origin.x;
args[6] += this.origin.y;
}
break;
}
// Pass arguments through
return original.drawImage.call(this, ...args);
},
});
// Modifying getImageData method
Reflect.defineProperty(CanvasRenderingContext2D.prototype, "getImageData", {
value: function (...args) {
if (this.origin) {
args[0] += this.origin.x;
args[1] += this.origin.y;
}
// Pass arguments through
return original.getImageData.call(this, ...args);
},
});
// Modifying putImageData method
Reflect.defineProperty(CanvasRenderingContext2D.prototype, "putImageData", {
value: function (...args) {
if (this.origin) {
args[0] += this.origin.x;
args[1] += this.origin.y;
}
// Pass arguments through
return original.putImageData.call(this, ...args);
},
});
// Modifying moveTo method
Reflect.defineProperty(CanvasRenderingContext2D.prototype, "moveTo", {
value: function (...args) {
if (this.origin) {
args[0] += this.origin.x;
args[1] += this.origin.y;
}
// Pass arguments through
return original.moveTo.call(this, ...args);
},
});
// Modifying lineTo method
Reflect.defineProperty(CanvasRenderingContext2D.prototype, "lineTo", {
value: function (...args) {
if (this.origin) {
args[0] += this.origin.x;
args[1] += this.origin.y;
}
// Pass arguments through
return original.lineTo.call(this, ...args);
},
});
// Modifying arc
Reflect.defineProperty(CanvasRenderingContext2D.prototype, "arc", {
value: function (...args) {
if (this.origin) {
args[0] += this.origin.x;
args[1] += this.origin.y;
}
// Pass arguments through
return original.arc.call(this, ...args);
},
});
// Modifying fillRect
Reflect.defineProperty(CanvasRenderingContext2D.prototype, "fillRect", {
value: function (...args) {
if (this.origin) {
args[0] += this.origin.x;
args[1] += this.origin.y;
}
// Pass arguments through
return original.fillRect.call(this, ...args);
},
});
// Modifying clearRect
Reflect.defineProperty(CanvasRenderingContext2D.prototype, "clearRect", {
value: function (...args) {
if (this.origin) {
args[0] += this.origin.x;
args[1] += this.origin.y;
}
// Pass arguments through
return original.clearRect.call(this, ...args);
},
});
})();
// End of black magic
const layers = {
_collections: [],
collections: makeWriteOnce({}, "layers.collections"),
listen: {
oncollectioncreate: new Observer(),
oncollectiondelete: new Observer(),
onlayercreate: new Observer(),
onlayerdelete: new Observer(),
},
// Registers a new collection
// Layer collections are a group of layers (canvases) that are rendered in tandem. (same width, height, position, transform, etc)
/**
*
* @param {string} key A key used to identify the collection
* @param {Size} size The initial size of the collection in pixels (CSS size)
* @param {object} options Extra options for the collection
* @param {string} [options.name=key] The display name of the collection
* @param {{key: string, options: object}} [options.initLayer] The configuration for the initial layer to be created
* @param {number} [options.inputSizeMultiplier=9] Size of the input area element, in pixels
* @param {HTMLElement} [options.targetElement] Element the collection will be inserted into
* @param {Size} [options.resolution=size] The resolution of the collection (canvas size). Not sure it works.
* @returns {LayerCollection} The newly created layer collection
*/
registerCollection: (key, size, options = {}) => {
defaultOpt(options, {
// Display name for the collection
name: key,
// Initial layer
initLayer: {
key: "default",
options: {},
},
// Input multiplier (Size of the input element div)
inputSizeMultiplier: 9,
// Target
targetElement: document.getElementById("layer-render"),
// Resolution of the image
resolution: size,
});
if (options.inputSizeMultiplier % 2 === 0) options.inputSizeMultiplier++;
// Path used for logging purposes
const _logpath = "layers.collections." + key;
// Collection ID
const id = guid();
// Collection element
const element = document.createElement("div");
element.id = `collection-${id}`;
element.style.width = `${size.w}px`;
element.style.height = `${size.h}px`;
element.classList.add("collection");
// Input element (overlay element for input handling)
const inputel = document.createElement("div");
inputel.id = `collection-input-${id}`;
inputel.classList.add("collection-input-overlay");
element.appendChild(inputel);
options.targetElement.appendChild(element);
/** @type {LayerCollection} */
const collection = makeWriteOnce(
{
id,
_logpath,
_layers: [],
layers: {},
key,
name: options.name,
element,
inputElement: inputel,
_inputOffset: null,
get inputOffset() {
return this._inputOffset;
},
_origin: {x: 0, y: 0},
get origin() {
return {...this._origin};
},
get bb() {
return new BoundingBox({
x: -this.origin.x,
y: -this.origin.y,
w: this.size.w,
h: this.size.h,
});
},
_resizeInputDiv() {
// Set offset
const oldOffset = {...this._inputOffset};
this._inputOffset = {
x:
-Math.floor(options.inputSizeMultiplier / 2) * size.w -
this._origin.x,
y:
-Math.floor(options.inputSizeMultiplier / 2) * size.h -
this._origin.y,
};
// Resize the input element
this.inputElement.style.left = `${this.inputOffset.x}px`;
this.inputElement.style.top = `${this.inputOffset.y}px`;
this.inputElement.style.width = `${
size.w * options.inputSizeMultiplier
}px`;
this.inputElement.style.height = `${
size.h * options.inputSizeMultiplier
}px`;
// Move elements inside to new offset
for (const child of this.inputElement.children) {
if (child.style.position === "absolute") {
child.style.left = `${
parseInt(child.style.left, 10) +
oldOffset.x -
this._inputOffset.x
}px`;
child.style.top = `${
parseInt(child.style.top, 10) +
oldOffset.y -
this._inputOffset.y
}px`;
}
}
},
/**
* Expands the collection and its full layers by the specified amounts
*
* @param {number} left Pixels to expand left
* @param {number} top Pixels to expand top
* @param {number} right Pixels to expand right
* @param {number} bottom Pixels to expand bottom
*/
expand(left, top, right, bottom) {
this._layers.forEach((layer) => {
if (layer.full) layer._expand(left, top, right, bottom);
});
this._origin.x += left;
this._origin.y += top;
this.size.w += left + right;
this.size.h += top + bottom;
this._resizeInputDiv();
for (const layer of this._layers) {
layer.moveTo(layer.x, layer.y);
}
},
size,
resolution: options.resolution,
/**
* Registers a new layer
*
* @param {string | null} key Name and key to use to access layer. If null, it is a temporary layer.
* @param {object} options
* @param {string} options.id
* @param {string} options.name
* @param {?BoundingBox} options.bb
* @param {string} [options.category]
* @param {{w: number, h: number}} options.resolution
* @param {?string} options.group
* @param {object} options.after
* @param {object} options.ctxOptions
* @returns {Layer} The newly created layer
*/
registerLayer(key = null, options = {}) {
// Make ID
const id = options.id ?? guid();
defaultOpt(options, {
// ID of the layer
id: null,
// Display name for the layer
name: key || `Temporary ${id}`,
// Bounding box for layer
bb: {
x: -collection.origin.x,
y: -collection.origin.y,
w: collection.size.w,
h: collection.size.h,
},
// Category of the layer
category: null,
// Resolution for layer
resolution: null,
// Group for the layer ("group/subgroup/subsubgroup")
group: null,
// If set, will insert the layer after the given one
after: null,
// Context creation options
ctxOptions: {},
});
// Check if the layer is full
let full = false;
if (
options.bb.x === -collection.origin.x &&
options.bb.y === -collection.origin.y &&
options.bb.w === collection.size.w &&
options.bb.h === collection.size.h
)
full = true;
if (!options.resolution)
// Calculate resolution
options.resolution = {
w: Math.round(
(collection.resolution.w / collection.size.w) * options.bb.w
),
h: Math.round(
(collection.resolution.h / collection.size.h) * options.bb.h
),
};
// This layer's canvas
// This is where black magic will take place in the future
/**
* @todo Use the canvas black arts to auto-scale canvas
*/
const canvas = document.createElement("canvas");
canvas.id = `layer-${id}`;
canvas.style.left = `${options.bb.x}px`;
canvas.style.top = `${options.bb.y}px`;
canvas.style.width = `${options.bb.w}px`;
canvas.style.height = `${options.bb.h}px`;
canvas.width = options.resolution.w;
canvas.height = options.resolution.h;
if (!options.after) collection.element.appendChild(canvas);
else {
options.after.canvas.after(canvas);
}
/**
* Here we set the context origin for using the black magic.
*/
const ctx = canvas.getContext("2d", options.ctxOptions);
if (full) {
// Modify context to add origin information
ctx.origin = {
get x() {
return collection.origin.x;
},
get y() {
return collection.origin.y;
},
};
}
// Path used for logging purposes
const _layerlogpath = key
? _logpath + ".layers." + key
: _logpath + ".layers[" + id + "]";
const layer = makeWriteOnce(
{
_logpath: _layerlogpath,
_collection: collection,
_bb: new BoundingBox(options.bb),
get bb() {
return new BoundingBox(this._bb);
},
resolution: new Size(options.resolution),
id,
key,
name: options.name,
full,
category: options.category,
state: new Proxy(
{visible: true},
{
set(obj, opt, val) {
switch (opt) {
case "visible":
layer.canvas.style.display = val ? "block" : "none";
break;
}
obj[opt] = val;
},
}
),
get x() {
return this._bb.x;
},
get y() {
return this._bb.y;
},
get width() {
return this._bb.w;
},
get height() {
return this._bb.h;
},
get w() {
return this._bb.w;
},
get h() {
return this._bb.h;
},
get origin() {
return this._collection.origin;
},
get hidden() {
return !this.state.visible;
},
/** Our canvas */
canvas,
ctx,
/**
* This is called by the collection when the layer must be expanded.
*
* Should NOT be called directly
*
* @param {number} left Pixels to expand left
* @param {number} top Pixels to expand top
* @param {number} right Pixels to expand right
* @param {number} bottom Pixels to expand bottom
*/
_expand(left, top, right, bottom) {
const tmpCanvas = document.createElement("canvas");
tmpCanvas.width = this.w;
tmpCanvas.height = this.h;
tmpCanvas.getContext("2d").drawImage(this.canvas, 0, 0);
this.resize(this.w + left + right, this.h + top + bottom);
this.clear();
this.ctx.drawImageRoot(tmpCanvas, left, top);
this.moveTo(this.x - left, this.y - top);
},
/**
* Clears the layer contents
*/
clear() {
this.ctx.clearRectRoot(
0,
0,
this.canvas.width,
this.canvas.height
);
},
/**
* Recalculates DOM positioning
*/
syncDOM() {
this.moveTo(this.x, this.y);
this.resize(this.w, this.h);
},
/**
* Moves this layer to another level (after given layer)
*
* @param {Layer} layer Will move layer to after this one
*/
moveAfter(layer) {
layer.canvas.after(this.canvas);
},
/**
* Moves this layer to another level (before given layer)
*
* @param {Layer} layer Will move layer to before this one
*/
moveBefore(layer) {
layer.canvas.before(this.canvas);
},
/**
* Moves this layer to another location
*
* @param {number} x X coordinate of the top left of the canvas
* @param {number} y Y coordinate of the top left of the canvas
*/
moveTo(x, y) {
this._bb.x = x;
this._bb.y = y;
this.canvas.style.left = `${x}px`;
this.canvas.style.top = `${y}px`;
},
/**
* Resizes layer in place
*
* @param {number} w New width
* @param {number} h New height
*/
resize(w, h) {
canvas.width = Math.round(
options.resolution.w * (w / options.bb.w)
);
canvas.height = Math.round(
options.resolution.h * (h / options.bb.h)
);
this._bb.w = w;
this._bb.h = h;
canvas.style.width = `${w}px`;
canvas.style.height = `${h}px`;
},
// Hides this layer (don't draw)
hide() {
this.state.visible = false;
},
// Hides this layer (don't draw)
unhide() {
this.state.visible = true;
},
},
_layerlogpath
);
// Add to indexers
if (!options.after) collection._layers.push(layer);
else {
const index = collection._layers.findIndex(
(l) => l === options.after
);
collection._layers.splice(index, 0, layer);
}
if (key) collection.layers[key] = layer;
collection.layers[id] = layer;
if (key === null)
console.debug(
`[layers] Anonymous layer '${layer.name}' registered`
);
else
console.info(
`[layers] Layer '${layer.name}' at ${layer._logpath} registered`
);
layers.listen.onlayercreate.emit({
layer,
});
return layer;
},
/**
* Deletes a layer from the collection
*
* @param {Layer} layer Layer to delete
*/
deleteLayer: (layer) => {
const lobj = collection._layers.splice(
collection._layers.findIndex(
(l) => l.id === layer || l.id === layer.id
),
1
)[0];
if (!lobj) return;
layers.listen.onlayerdelete.emit({
layer: lobj,
});
if (lobj.key) collection.layers[lobj.key] = undefined;
collection.layers[lobj.id] = undefined;
collection.element.removeChild(lobj.canvas);
if (lobj.key) console.info(`[layers] Layer '${lobj.key}' deleted`);
else console.debug(`[layers] Anonymous layer '${lobj.id}' deleted`);
},
},
_logpath,
["_inputOffset"]
);
collection._resizeInputDiv();
layers._collections.push(collection);
layers.collections[key] = collection;
console.info(
`[layers] Collection '${options.name}' at ${_logpath} registered`
);
return collection;
},
};
|