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<template>
<a-collapse-panel>
<template #header>
<VisibleSwitch v-model:visible="object.visible" @update:visible="onVisibleChange" />
<GroupSwitch v-model:grouped="object.grouped" />
<LockSwitch v-model:locked="object.locked"/>
<span :class="{ hidden: !object.visible }">{{ display_name }}</span>
<fire-outlined @click.stop="unjamInvalidKeypoints" v-if="object.hasInvalidKeypoints()"
title="Move all invalid keypoints to visible canvas for edit." class="unjam-button" />
<close-outlined @click="removeObject" class="close-icon" />
</template>
<slot name="extra-control"></slot>
<a-list size="small">
<a-list-item v-for="keypoint in object.keypoints" :key="keypoint.id"
:class="{ 'keypoint-selected': keypoint.selected }">
<VisibleSwitch v-model:visible="keypoint._visible" @update:visible="onVisibleChange" />
<span :class="{ hidden: !keypoint._visible }">{{ keypoint.name }}</span>
<a-space class="coords-group">
<a-input-number :value="keypoint.x" @change="onKeypointXChange($event, keypoint)" addon-before="x"
:disabled="keypoint.selected_in_group" :precision="2" />
<a-input-number :value="keypoint.y" @change="onKeypointYChange($event, keypoint)" addon-before="y"
:disabled="keypoint.selected_in_group" :precision="2" />
</a-space>
</a-list-item>
</a-list>
</a-collapse-panel>
</template>
<script lang="ts">
import { OpenposeKeypoint2D, OpenposeObject } from '../Openpose';
import VisibleSwitch from './VisibleSwitch.vue';
import LockSwitch from './LockSwitch.vue';
import GroupSwitch from './GroupSwitch.vue';
import { CloseOutlined, FireOutlined } from '@ant-design/icons-vue';
const IDENTITY_MATRIX = [1, 0, 0, 1, 0, 0];
export default {
props: {
object: {
type: OpenposeObject,
required: true,
},
display_name: {
type: String,
required: true,
},
},
watch: {
'object.visible': {
handler(newValue) {
this.updateKeypointsVisibility(newValue);
},
immediate: true,
},
},
methods: {
updateKeypointsVisibility(visible: boolean) {
if (this.object.grouped) {
this.object.group!.set({
visible: visible
});
}
let all_invisible = true;
for (const keypoint of this.object.keypoints) {
if (keypoint._visible) all_invisible = false;
keypoint._visible &&= visible;
}
// Only when all keypoints invisible, we want to turn the them
// all to visible.
if (visible && all_invisible) {
this.object.keypoints.forEach(p => p._visible = true);
}
},
removeObject() {
this.$emit("removeObject", this.object);
},
onVisibleChange(visible: boolean) {
this.$nextTick(() => {
// Now, call renderAll() after the visibility updates are done
this.object.canvas?.renderAll();
});
},
onCoordsChange(keypoint: OpenposeKeypoint2D) {
keypoint.updateConnections(IDENTITY_MATRIX);
keypoint.setCoords();
keypoint.canvas?.renderAll();
},
onKeypointXChange(x: number, keypoint: OpenposeKeypoint2D) {
keypoint.x = x;
this.onCoordsChange(keypoint);
},
onKeypointYChange(y: number, keypoint: OpenposeKeypoint2D) {
keypoint.y = y;
this.onCoordsChange(keypoint);
},
/**
* Move all invalid keypoints to visible canvas for edit.
*/
unjamInvalidKeypoints() {
const canvasWidth = this.object.canvas!.width!;
const canvasHeight = this.object.canvas!.height!;
this.object.grouped = false;
let xOffset = 10;
let yOffset = 10;
const OFFSET_STEP = Math.min(canvasHeight, canvasWidth) / 10;
console.log(this.object.invalidKeypoints());
this.object.invalidKeypoints().forEach((keypoint) => {
keypoint.x = xOffset;
keypoint.y = yOffset;
// Increase the offset for the next invalid point
if (xOffset + OFFSET_STEP > canvasWidth) {
yOffset += OFFSET_STEP;
xOffset = 0;
} else {
xOffset += OFFSET_STEP;
}
keypoint._visible = true;
this.onCoordsChange(keypoint);
});
this.object.canvas?.renderAll();
}
},
components: {
VisibleSwitch,
GroupSwitch,
LockSwitch,
CloseOutlined,
FireOutlined,
}
};
</script>
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