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# Open Source Model Licensed under the Apache License Version 2.0
# and Other Licenses of the Third-Party Components therein:
# The below Model in this distribution may have been modified by THL A29 Limited
# ("Tencent Modifications"). All Tencent Modifications are Copyright (C) 2024 THL A29 Limited.
# Copyright (C) 2024 THL A29 Limited, a Tencent company. All rights reserved.
# The below software and/or models in this distribution may have been
# modified by THL A29 Limited ("Tencent Modifications").
# All Tencent Modifications are Copyright (C) THL A29 Limited.
# Hunyuan 3D is licensed under the TENCENT HUNYUAN NON-COMMERCIAL LICENSE AGREEMENT
# except for the third-party components listed below.
# Hunyuan 3D does not impose any additional limitations beyond what is outlined
# in the repsective licenses of these third-party components.
# Users must comply with all terms and conditions of original licenses of these third-party
# components and must ensure that the usage of the third party components adheres to
# all relevant laws and regulations.
# For avoidance of doubts, Hunyuan 3D means the large language models and
# their software and algorithms, including trained model weights, parameters (including
# optimizer states), machine-learning model code, inference-enabling code, training-enabling code,
# fine-tuning enabling code and other elements of the foregoing made publicly available
# by Tencent in accordance with TENCENT HUNYUAN COMMUNITY LICENSE AGREEMENT.
import tempfile
import os
from typing import Union
import pymeshlab
import trimesh
from .models.vae import Latent2MeshOutput
import folder_paths
def load_mesh(path):
if path.endswith(".glb"):
mesh = trimesh.load(path)
else:
mesh = pymeshlab.MeshSet()
mesh.load_new_mesh(path)
return mesh
def reduce_face(mesh: pymeshlab.MeshSet, max_facenum: int = 200000):
mesh.apply_filter(
"meshing_decimation_quadric_edge_collapse",
targetfacenum=max_facenum,
qualitythr=1.0,
preserveboundary=True,
boundaryweight=3,
preservenormal=True,
preservetopology=True,
autoclean=True
)
return mesh
def remove_floater(mesh: pymeshlab.MeshSet):
mesh.apply_filter("compute_selection_by_small_disconnected_components_per_face",
nbfaceratio=0.005)
mesh.apply_filter("compute_selection_transfer_face_to_vertex", inclusive=False)
mesh.apply_filter("meshing_remove_selected_vertices_and_faces")
return mesh
def pymeshlab2trimesh(mesh: pymeshlab.MeshSet):
# Create temp directory with explicit permissions
temp_dir = folder_paths.temp_directory
os.makedirs(temp_dir, exist_ok=True)
try:
temp_path = os.path.join(temp_dir, 'temp_mesh.ply')
# Save and load mesh
mesh.save_current_mesh(temp_path)
loaded_mesh = trimesh.load(temp_path)
# Check loaded object type
if isinstance(loaded_mesh, trimesh.Scene):
combined_mesh = trimesh.Trimesh()
# If Scene, iterate through all geometries and combine
for geom in loaded_mesh.geometry.values():
combined_mesh = trimesh.util.concatenate([combined_mesh, geom])
loaded_mesh = combined_mesh
# Cleanup
if os.path.exists(temp_path):
os.remove(temp_path)
return loaded_mesh
except Exception as e:
if os.path.exists(temp_path):
os.remove(temp_path)
raise Exception(f"Error in pymeshlab2trimesh: {str(e)}")
def trimesh2pymeshlab(mesh: trimesh.Trimesh):
# Create temp directory with explicit permissions
temp_dir = folder_paths.temp_directory
os.makedirs(temp_dir, exist_ok=True)
try:
temp_path = os.path.join(temp_dir, 'temp_mesh.ply')
# Handle scene with multiple geometries
if isinstance(mesh, trimesh.scene.Scene):
temp_mesh = None
for idx, obj in enumerate(mesh.geometry.values()):
if idx == 0:
temp_mesh = obj
else:
temp_mesh = temp_mesh + obj
mesh = temp_mesh
# Export and load mesh
mesh.export(temp_path)
mesh_set = pymeshlab.MeshSet()
mesh_set.load_new_mesh(temp_path)
# Cleanup
if os.path.exists(temp_path):
os.remove(temp_path)
return mesh_set
except Exception as e:
if os.path.exists(temp_path):
os.remove(temp_path)
raise Exception(f"Error in trimesh2pymeshlab: {str(e)}")
def export_mesh(input, output):
if isinstance(input, pymeshlab.MeshSet):
mesh = output
elif isinstance(input, Latent2MeshOutput):
output = Latent2MeshOutput()
output.mesh_v = output.current_mesh().vertex_matrix()
output.mesh_f = output.current_mesh().face_matrix()
mesh = output
else:
mesh = pymeshlab2trimesh(output)
return mesh
def import_mesh(mesh: Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput, str]) -> pymeshlab.MeshSet:
if isinstance(mesh, str):
mesh = load_mesh(mesh)
elif isinstance(mesh, Latent2MeshOutput):
mesh = pymeshlab.MeshSet()
mesh_pymeshlab = pymeshlab.Mesh(vertex_matrix=mesh.mesh_v, face_matrix=mesh.mesh_f)
mesh.add_mesh(mesh_pymeshlab, "converted_mesh")
if isinstance(mesh, (trimesh.Trimesh, trimesh.scene.Scene)):
mesh = trimesh2pymeshlab(mesh)
return mesh
class FaceReducer:
def __call__(
self,
mesh: Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput, str],
max_facenum: int = 40000
) -> Union[pymeshlab.MeshSet, trimesh.Trimesh]:
ms = import_mesh(mesh)
ms = reduce_face(ms, max_facenum=max_facenum)
mesh = export_mesh(mesh, ms)
return mesh
class FloaterRemover:
def __call__(
self,
mesh: Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput, str],
) -> Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput]:
ms = import_mesh(mesh)
ms = remove_floater(ms)
mesh = export_mesh(mesh, ms)
return mesh
class DegenerateFaceRemover:
def __call__(
self,
mesh: Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput, str],
) -> Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput]:
ms = import_mesh(mesh)
# Create temp file with explicit closing
temp_file = tempfile.NamedTemporaryFile(suffix='.ply', delete=False)
temp_file_path = temp_file.name
temp_file.close()
try:
ms.save_current_mesh(temp_file_path)
ms = pymeshlab.MeshSet()
ms.load_new_mesh(temp_file_path)
finally:
# Ensure temp file is removed
if os.path.exists(temp_file_path):
try:
os.remove(temp_file_path)
except:
pass
mesh = export_mesh(mesh, ms)
return mesh
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