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import * as SPLAT from 'gsplat';
//import { api } from '/scripts/api.js'
import {getRGBValue} from '/extensions/ComfyUI-3D-Pack/js/sharedFunctions.js';
const visualizer = document.getElementById("visualizer");
const canvas = document.getElementById("canvas");
const progressDialog = document.getElementById("progress-dialog");
const progressIndicator = document.getElementById("progress-indicator");
const colorPicker = document.getElementById("color-picker");
const renderer = new SPLAT.WebGLRenderer(canvas);
const scene = new SPLAT.Scene();
const camera = new SPLAT.Camera();
const controls = new SPLAT.OrbitControls(camera, canvas);
controls.orbitSpeed = 3.0;
// Handle window reseize event
const handleResize = () => {
renderer.setSize(window.innerWidth, window.innerHeight);
};
handleResize();
window.addEventListener("resize", handleResize);
var lastTimestamp = "";
var needUpdate = false;
let currentURL;
var url = location.protocol + '//' + location.host;
function frameUpdate() {
var filepath = visualizer.getAttribute("filepath");
var timestamp = visualizer.getAttribute("timestamp");
if (timestamp == lastTimestamp){
if (needUpdate){
controls.update();
renderer.render( scene, camera );
}
requestAnimationFrame( frameUpdate );
} else {
needUpdate = false;
scene.reset();
progressDialog.open = true;
lastTimestamp = timestamp;
main(filepath);
}
var color = getRGBValue(colorPicker.value);
if (color[0] != renderer.backgroundColor.r || color[1] != renderer.backgroundColor.g || color[2] != renderer.backgroundColor.b){
renderer.backgroundColor = new SPLAT.Color32(color[0], color[1], color[2], 255); // It will automatically update background color in preview scene
}
};
const onProgress = function ( progress ) {
progressIndicator.value = progress * 100;
};
async function main(filepath="") {
// Check if file name is valid
if (/^.+\.[a-zA-Z]+$/.test(filepath)){
let params = {"filepath": filepath};
currentURL = url + '/viewfile?' + new URLSearchParams(params);
var splat = null;
var fileExt = filepath.split('.').pop().toLowerCase();
if (fileExt == "ply"){
splat = await SPLAT.PLYLoader.LoadAsync(currentURL, scene, onProgress);
} else if (fileExt == "splat") {
splat = await SPLAT.Loader.LoadAsync(currentURL, scene, onProgress);
} else {
throw new Error(`File extension name has to be either .ply or .splat, got .${fileExt}`);
}
needUpdate = true;
}
progressDialog.close();
frameUpdate();
}
//main("C:/Users/reall/Softwares/ComfyUI_windows_portable/ComfyUI/output/bonsai.splat");
main();