### Light Source import numpy as np from enum import Enum class LightPosition(Enum): LEFT = "Left Light" RIGHT = "Right Light" TOP = "Top Light" BOTTOM = "Bottom Light" TOP_LEFT = "Top Left Light" TOP_RIGHT = "Top Right Light" BOTTOM_LEFT = "Bottom Left Light" BOTTOM_RIGHT = "Bottom Right Light" def generate_gradient_image(width:int, height:int, start_color: tuple, end_color: tuple, multiplier: float, lightPosition:LightPosition): """ Generate a gradient image with a light source effect. Parameters: width (int): Width of the image. height (int): Height of the image. start_color: Starting color RGB of the gradient. end_color: Ending color RGB of the gradient. multiplier: Weight of light. lightPosition (LightPosition): Position of the light source. Returns: np.array: 2D gradient image array. """ # Create a gradient from 0 to 1 and apply multiplier if lightPosition == LightPosition.LEFT: gradient = np.tile(np.linspace(0, 1, width)**multiplier, (height, 1)) elif lightPosition == LightPosition.RIGHT: gradient = np.tile(np.linspace(1, 0, width)**multiplier, (height, 1)) elif lightPosition == LightPosition.TOP: gradient = np.tile(np.linspace(0, 1, height)**multiplier, (width, 1)).T elif lightPosition == LightPosition.BOTTOM: gradient = np.tile(np.linspace(1, 0, height)**multiplier, (width, 1)).T elif lightPosition == LightPosition.BOTTOM_RIGHT: x = np.linspace(1, 0, width)**multiplier y = np.linspace(1, 0, height)**multiplier x_mesh, y_mesh = np.meshgrid(x, y) gradient = np.sqrt(x_mesh**2 + y_mesh**2) / np.sqrt(2.0) elif lightPosition == LightPosition.BOTTOM_LEFT: x = np.linspace(0, 1, width)**multiplier y = np.linspace(1, 0, height)**multiplier x_mesh, y_mesh = np.meshgrid(x, y) gradient = np.sqrt(x_mesh**2 + y_mesh**2) / np.sqrt(2.0) elif lightPosition == LightPosition.TOP_RIGHT: x = np.linspace(1, 0, width)**multiplier y = np.linspace(0, 1, height)**multiplier x_mesh, y_mesh = np.meshgrid(x, y) gradient = np.sqrt(x_mesh**2 + y_mesh**2) / np.sqrt(2.0) elif lightPosition == LightPosition.TOP_LEFT: x = np.linspace(0, 1, width)**multiplier y = np.linspace(0, 1, height)**multiplier x_mesh, y_mesh = np.meshgrid(x, y) gradient = np.sqrt(x_mesh**2 + y_mesh**2) / np.sqrt(2.0) else: raise ValueError(f"Unsupported position. Choose from {', '.join([member.value for member in LightPosition])}.") # Interpolate between start_color and end_color based on the gradient gradient_img = np.zeros((height, width, 3), dtype=np.float32) for i in range(3): gradient_img[..., i] = start_color[i] + (end_color[i] - start_color[i]) * gradient gradient_img = np.clip(gradient_img, 0, 255).astype(np.uint8) return gradient_img