Commit
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017b989
1
Parent(s):
f68983c
Update handler.py
Browse files- handler.py +6 -6
handler.py
CHANGED
@@ -24,7 +24,7 @@ logger = logging.getLogger(__name__)
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# Constraints
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MAX_LARGE_SIDE = 1280
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MAX_SMALL_SIDE = 720
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MAX_FRAMES = (8
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# this is only a temporary solution (famous last words)
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def apply_dirty_hack_to_patch_file_extensions_and_bypass_filter(directory):
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@@ -86,18 +86,18 @@ class GenerationConfig:
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# visual glitches appear after about 169 frames, so we don't need more actually
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num_frames: int = (8 * 14) + 1
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guidance_scale: float =
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num_inference_steps: int =
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# reproducible generation settings
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seed: int = -1 # -1 means random seed
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# varnish settings (will be used for post-processing after the raw video clip has been generated
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fps: int = 30 # FPS of the final video (only applied at the the very end, when converting to mp4)
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double_num_frames: bool =
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super_resolution: bool =
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grain_amount: float = 0.0
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# audio settings
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enable_audio: bool = False # Whether to generate audio
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# Constraints
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MAX_LARGE_SIDE = 1280
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MAX_SMALL_SIDE = 720
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MAX_FRAMES = (8 * 21) + 1 # visual glitches appear after about 169 frames, so we cap it
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# this is only a temporary solution (famous last words)
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def apply_dirty_hack_to_patch_file_extensions_and_bypass_filter(directory):
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# visual glitches appear after about 169 frames, so we don't need more actually
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num_frames: int = (8 * 14) + 1
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guidance_scale: float = 4.0
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num_inference_steps: int = 30
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# reproducible generation settings
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seed: int = -1 # -1 means random seed
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# varnish settings (will be used for post-processing after the raw video clip has been generated
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fps: int = 30 # FPS of the final video (only applied at the the very end, when converting to mp4)
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double_num_frames: bool = False # if True, the number of frames will be multiplied by 2 using RIFE
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super_resolution: bool = False # if True, the resolution will be multiplied by 2 using Real_ESRGAN
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grain_amount: float = 0.0 # be careful, adding film grian can negatively impact video compression
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# audio settings
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enable_audio: bool = False # Whether to generate audio
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