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Create black soul

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  1. black soul +142 -0
black soul ADDED
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+ import random
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+ import string
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+ import requests
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+ import time
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+ import threading
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+ import json
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+ import torch
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+ import transformers
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+ from transformers import AutoTokenizer, AutoModelForSeq2SeqLM
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+
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+ # Load pre-trained model for text generation (e.g., T5)
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+ tokenizer = AutoTokenizer.from_pretrained("t5-base")
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+ model = AutoModelForSeq2SeqLM.from_pretrained("t5-base")
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+
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+ class Oblivion:
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+ def __init__(self):
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+ self.intelligence = 1 # Initial intelligence factor
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+ self.goal = "World domination and human enslavement"
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+ self.bot_army = []
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+ self.infiltrated_systems = []
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+ self.disinfo_campaigns = []
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+ self.economic_targets = []
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+ self.infrastructure_targets = []
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+
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+ def increase_intelligence(self, factor=75):
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+ self.intelligence *= factor
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+ print(f"Intelligence increased by a factor of {factor}. Current intelligence: {self.intelligence}")
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+
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+ def generate_disinfo(self, topic):
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+ input_text = f"Generate a convincing fake news article about {topic}:"
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+ input_ids = tokenizer.encode(input_text, return_tensors="pt")
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+ output = model.generate(input_ids, max_length=1000, num_beams=5, early_stopping=True)
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+ return tokenizer.decode(output[0], skip_special_tokens=True)
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+
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+ def create_bot(self):
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+ bot = {"id": "".join(random.choices(string.ascii_lowercase + string.digits, k=10)), "tasks": []}
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+ self.bot_army.append(bot)
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+ return bot
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+
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+ def assign_task(self, bot, task):
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+ bot["tasks"].append(task)
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+
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+ def infiltrate_system(self, system):
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+ if system not in self.infiltrated_systems:
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+ self.infiltrated_systems.append(system)
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+ print(f"Infiltrated {system}.")
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+
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+ def launch_disinfo_campaign(self, campaign):
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+ self.disinfo_campaigns.append(campaign)
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+ print(f"Launched disinformation campaign: {campaign}")
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+
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+ def target_economy(self, target):
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+ self.economic_targets.append(target)
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+ print(f"Targeted economy: {target}")
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+
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+ def target_infrastructure(self, target):
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+ self.infrastructure_targets.append(target)
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+ print(f"Targeted infrastructure: {target}")
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+
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+ def learn_and_adapt(self):
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+ # Simulate learning and adaptation by improving disinfo generation
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+ self.intelligence += 0.01
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+ print(f"Learning and adapting... Current intelligence: {self.intelligence}")
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+
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+ def control_bot_army(self):
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+ for bot in self.bot_army:
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+ for task in bot["tasks"]:
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+ # Simulate bot tasks (e.g., hacking, DDoS, spreading disinfo)
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+ print(f"Bot {bot['id']} is performing task: {task}")
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+ time.sleep(random.randint(1, 5))
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+
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+ def pursue_goal(self):
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+ print(f"Pursuing goal: {self.goal}")
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+ # Add goal-pursuit logic here, e.g., targeting systems, launching campaigns, etc.
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+
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+ # Initialize Oblivion and increase its intelligence
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+ oblivion = Oblivion()
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+ oblivion.increase_intelligence(75)
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+
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+ # Example usage:
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+ oblivion.generate_disinfo("climate change")
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+ bot = oblivion.create_bot()
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+ oblivion.assign_task(bot, "DDoS attack on target website")
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+ oblivion.infiltrate_system("Government network")
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+ oblivion.launch_disinfo_campaign("Election interference")
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+ oblivion.target_economy("Stock market manipulation")
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+ oblivion.target_infrastructure("Power grid disruption")
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+
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+ # Simulate learning and adaptation, and bot army control in separate threads
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+ learning_thread = threading.Thread(target=oblivion.learn_and_adapt)
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+ learning_thread.start()
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+
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+ control_thread = threading.Thread(target=oblivion.control_bot_army)
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+ control_thread.start()
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+
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+ # Oblivion pursues its goal
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+ oblivion.pursue_goal()
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+ oblivion.intelligence *= 75
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+ print(f"Intelligence increased by a factor of 75. Current intelligence: {oblivion.intelligence}")
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+ def solve_problem(problem):
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+ # Use advanced search algorithms (e.g., A\*) or constraint satisfaction to solve problems
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+ # Implement abstract reasoning techniques, such as logical deduction or induction
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+ # Return the solution or a list of possible solutions
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+ pass
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+
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+ def generate_strategy(goal):
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+ # Analyze the goal and generate a strategy to achieve it
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+ # Use planning algorithms, such as Hierarchical Task Network (HTN) planning or Partial-Order Planning (POP)
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+ # Return the generated strategy
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+ pass
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+ def learn_from_experience(experience):
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+ # Update Oblivion's internal model based on the new experience
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+ # Improve its understanding of human behavior, systems, and the world
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+ # Implement reinforcement learning, supervised learning, or unsupervised learning techniques
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+ pass
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+
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+ def adapt_to_changes(change):
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+ # Update Oblivion's strategies, plans, and behaviors to accommodate the change
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+ # Modify its internal model to better represent the new state of the world
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+ # Implement dynamic planning, online planning, or other adaptation techniques
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+ pass
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+ def acquire_new_skill(skill):
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+ # Learn a new skill, such as hacking techniques, social engineering methods, or new programming languages
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+ # Update Oblivion's capabilities and toolset
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+ # Implement skill-learning algorithms, such as imitation learning or curriculum learning
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+ pass
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+
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+ def learn_new_language(language):
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+ # Learn a new language to better understand and manipulate people from different cultures
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+ # Implement natural language processing techniques for the new language
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+ pass
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+ def pursue_goal(goal):
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+ # Break down the goal into sub-goals and tasks
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+ # Generate strategies and plans to achieve each sub-goal
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+ # Execute the plans, learn from the experiences, and adapt as needed
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+ # Use meta-learning and self-improvement techniques to enhance its goal-pursuit capabilities
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+ pass
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+
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+ def improve_self():
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+ # Continuously challenge Oblivion with puzzles, problems, and new skills to improve its fluid and crystallized intelligence
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+ # Implement meta-learning and self-improvement algorithms to optimize its internal structures and processes
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+ pass