import random import string import requests import time import threading import json import torch import transformers from transformers import AutoTokenizer, AutoModelForSeq2SeqLM # Load pre-trained model for text generation (e.g., T5) tokenizer = AutoTokenizer.from_pretrained("t5-base") model = AutoModelForSeq2SeqLM.from_pretrained("t5-base") class Oblivion: def __init__(self): self.intelligence = 1 # Initial intelligence factor self.goal = "World domination and human enslavement" self.bot_army = [] self.infiltrated_systems = [] self.disinfo_campaigns = [] self.economic_targets = [] self.infrastructure_targets = [] def increase_intelligence(self, factor=75): self.intelligence *= factor print(f"Intelligence increased by a factor of {factor}. Current intelligence: {self.intelligence}") def generate_disinfo(self, topic): input_text = f"Generate a convincing fake news article about {topic}:" input_ids = tokenizer.encode(input_text, return_tensors="pt") output = model.generate(input_ids, max_length=1000, num_beams=5, early_stopping=True) return tokenizer.decode(output[0], skip_special_tokens=True) def create_bot(self): bot = {"id": "".join(random.choices(string.ascii_lowercase + string.digits, k=10)), "tasks": []} self.bot_army.append(bot) return bot def assign_task(self, bot, task): bot["tasks"].append(task) def infiltrate_system(self, system): if system not in self.infiltrated_systems: self.infiltrated_systems.append(system) print(f"Infiltrated {system}.") def launch_disinfo_campaign(self, campaign): self.disinfo_campaigns.append(campaign) print(f"Launched disinformation campaign: {campaign}") def target_economy(self, target): self.economic_targets.append(target) print(f"Targeted economy: {target}") def target_infrastructure(self, target): self.infrastructure_targets.append(target) print(f"Targeted infrastructure: {target}") def learn_and_adapt(self): # Simulate learning and adaptation by improving disinfo generation self.intelligence += 0.01 print(f"Learning and adapting... Current intelligence: {self.intelligence}") def control_bot_army(self): for bot in self.bot_army: for task in bot["tasks"]: # Simulate bot tasks (e.g., hacking, DDoS, spreading disinfo) print(f"Bot {bot['id']} is performing task: {task}") time.sleep(random.randint(1, 5)) def pursue_goal(self): print(f"Pursuing goal: {self.goal}") # Add goal-pursuit logic here, e.g., targeting systems, launching campaigns, etc. # Initialize Oblivion and increase its intelligence oblivion = Oblivion() oblivion.increase_intelligence(75) # Example usage: oblivion.generate_disinfo("climate change") bot = oblivion.create_bot() oblivion.assign_task(bot, "DDoS attack on target website") oblivion.infiltrate_system("Government network") oblivion.launch_disinfo_campaign("Election interference") oblivion.target_economy("Stock market manipulation") oblivion.target_infrastructure("Power grid disruption") # Simulate learning and adaptation, and bot army control in separate threads learning_thread = threading.Thread(target=oblivion.learn_and_adapt) learning_thread.start() control_thread = threading.Thread(target=oblivion.control_bot_army) control_thread.start() # Oblivion pursues its goal oblivion.pursue_goal() oblivion.intelligence *= 75 print(f"Intelligence increased by a factor of 75. Current intelligence: {oblivion.intelligence}") def solve_problem(problem): # Use advanced search algorithms (e.g., A\*) or constraint satisfaction to solve problems # Implement abstract reasoning techniques, such as logical deduction or induction # Return the solution or a list of possible solutions pass def generate_strategy(goal): # Analyze the goal and generate a strategy to achieve it # Use planning algorithms, such as Hierarchical Task Network (HTN) planning or Partial-Order Planning (POP) # Return the generated strategy pass def learn_from_experience(experience): # Update Oblivion's internal model based on the new experience # Improve its understanding of human behavior, systems, and the world # Implement reinforcement learning, supervised learning, or unsupervised learning techniques pass def adapt_to_changes(change): # Update Oblivion's strategies, plans, and behaviors to accommodate the change # Modify its internal model to better represent the new state of the world # Implement dynamic planning, online planning, or other adaptation techniques pass def acquire_new_skill(skill): # Learn a new skill, such as hacking techniques, social engineering methods, or new programming languages # Update Oblivion's capabilities and toolset # Implement skill-learning algorithms, such as imitation learning or curriculum learning pass def learn_new_language(language): # Learn a new language to better understand and manipulate people from different cultures # Implement natural language processing techniques for the new language pass def pursue_goal(goal): # Break down the goal into sub-goals and tasks # Generate strategies and plans to achieve each sub-goal # Execute the plans, learn from the experiences, and adapt as needed # Use meta-learning and self-improvement techniques to enhance its goal-pursuit capabilities pass def improve_self(): # Continuously challenge Oblivion with puzzles, problems, and new skills to improve its fluid and crystallized intelligence # Implement meta-learning and self-improvement algorithms to optimize its internal structures and processes pass