SetWorkingDir, %A_ScriptDir% FileEncoding, UTF-8-RAW #SingleInstance OFF SetBatchLines, -1 #NoTrayIcon file_paths := "" Loop, %0% { path := %A_Index% file_paths = %file_paths%%path%| } if (file_paths == "") { default_path := GetDefaultPath() FileSelectFile, paths, 7, %default_path%, .menu or .txtファイルを選択してください, 対応ファイル(*.menu;*.txt) if (ErrorLevel == 1) { ExitApp } StringSplit, $, paths, `n if (2 < $0) { Loop, Parse, paths, `n, `r { if (A_LoopField == "") { continue } if (A_Index == 1) { dir := A_LoopField } else { file_paths = %file_paths%%dir%\%A_LoopField%| } } } else { file_paths := paths file_paths := RTrim(file_paths, "`n`r") } } file_paths := RTrim(file_paths, "|") Loop, Parse, file_paths, | { file_path := A_LoopField file := FileOpen(file_path, "r") if (ReadString(file) == "CM3D2_MENU") { SplitPath, file_path, OutFileName, OutDir, OutExtension, OutNameNoExt, OutDrive output_path = %OutDir%\%OutFileName%.txt FileDelete, %output_path% version := file.ReadInt() FileAppend, %version%`n, %output_path% path := ReadString(file) FileAppend, %path%`n, %output_path% name := ReadString(file) FileAppend, %name%`n, %output_path% category := ReadString(file) FileAppend, %category%`n, %output_path% setumei := ReadString(file) FileAppend, %setumei%`n`n, %output_path% end_pos := file.ReadInt() + file.tell() - 1 Loop { index := A_Index local_size := file.ReadChar() line := "" Loop, %local_size% { line := line . ReadString(file) . "`t" } line := RTrim(line, "`t") FileAppend, %line%`n, %output_path% data_size := index if (end_pos <= file.tell()) { break } } file.Close() } else { FileRead, data, %file_path% IfInString, data, .png { MsgBox, これは.mate用のtxtである可能性が高いです`n終了します ExitApp } SplitPath, file_path, OutFileName, OutDir, OutExtension, OutNameNoExt, OutDrive output_path = %OutDir%\%OutNameNoExt% output_file := FileOpen(output_path, "w") WriteString(output_file, "CM3D2_MENU") file.Seek(0) output_file.WriteInt(ReadLine(file)) WriteString(output_file, ReadLine(file)) WriteString(output_file, ReadLine(file)) WriteString(output_file, ReadLine(file)) WriteString(output_file, ReadLine(file)) temp_path = %OutDir%\%OutNameNoExt%.temp temp_file := FileOpen(temp_path, "w") Loop { line := ReadLine(file) if (line == "") { continue } StringSplit, $, line, `t temp_file.WriteChar($0) Loop, Parse, line, `t { WriteString(temp_file, A_LoopField) } if (file.AtEOF != 0) { break } } temp_file.WriteChar(0) temp_file.Close() temp_file := FileOpen(temp_path, "r") output_file.WriteInt(temp_file.Length) temp_file.RawRead(data, temp_file.Length) output_file.RawWrite(data, temp_file.Length) file.Close() temp_file.Close() output_file.Close() FileDelete, %temp_path% FileDelete, %file_paths% } } ExitApp ReadLine(file) { line := file.ReadLine() line := RTrim(line, "`r`n") return line } GetStringLength(string) { count = 0 Loop, Parse, string { count += 1 if (RegExMatch(A_LoopField, "^[^\x01-\x7E]$") != 0) { count += 2 } } return count } ReadString(file, size=-1) { if (size <= -1) { size := 0 chars := Object() Loop { char := file.ReadUChar() chars[A_Index] := char if (char < 128) { break } } num := GetMaxIndex(chars) Loop, %num% { char := chars[A_Index] multi := 256 ** (A_Index - 1) size += char * multi if (1 < A_Index) { size -= (multi / 2) * (char + 1) } } } string := "" count = 0 Loop, 9999 { if (size <= count) { break } s := file.Read(1) string := string . s count += GetStringLength(s) if (GetStringLength(s) == 0) { pos := file.Pos MsgBox, ファイルの読み込みに失敗しました(場所: %pos%)`n終了します ExitApp } } return string } WriteString(file, string) { len := GetStringLength(string) if (128 <= len) { temp := Mod(len, 128) + 128 file.WriteChar(temp) temp := len / 128 file.WriteChar(temp) } else { file.WriteChar(len) } file.Write(string) } GetMaxIndex(obj) { value := obj.MaxIndex() if (value == "") { return 0 } return value } GetDefaultPath() { RegRead, path, HKEY_CURRENT_USER, Software\KISS\カスタムメイド3D2, InstallPath if (ErrorLevel == 0) { path = %path%GameData\ } else { path := A_ScriptDir } return path }