first push
Browse files- README.md +35 -0
- Worm.onnx +3 -0
- Worm/Worm-2499000.onnx +3 -0
- Worm/Worm-2499000.pt +3 -0
- Worm/Worm-2999000.onnx +3 -0
- Worm/Worm-2999000.pt +3 -0
- Worm/Worm-3499000.onnx +3 -0
- Worm/Worm-3499000.pt +3 -0
- Worm/Worm-3999000.onnx +3 -0
- Worm/Worm-3999000.pt +3 -0
- Worm/Worm-4010000.onnx +3 -0
- Worm/Worm-4010000.pt +3 -0
- Worm/checkpoint.pt +3 -0
- Worm/events.out.tfevents.1739384861.computerj.1046301.0 +3 -0
- config.json +1 -0
- configuration.yaml +79 -0
- run_logs/Player-0.log +335 -0
- run_logs/timers.json +362 -0
- run_logs/training_status.json +65 -0
README.md
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---
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library_name: ml-agents
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tags:
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- Worm
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-Worm
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---
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# **ppo** Agent playing **Worm**
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This is a trained model of a **ppo** agent playing **Worm**
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using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- A *longer tutorial* to understand how works ML-Agents:
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https://huggingface.co/learn/deep-rl-course/unit5/introduction
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### Resume the training
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```bash
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser**
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1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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2. Step 1: Find your model_id: mjishu/worm1
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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Worm.onnx
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version https://git-lfs.github.com/spec/v1
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size 2259626
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Worm/Worm-2499000.onnx
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version https://git-lfs.github.com/spec/v1
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size 2259626
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Worm/Worm-2499000.pt
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version https://git-lfs.github.com/spec/v1
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size 13496972
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Worm/Worm-2999000.onnx
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version https://git-lfs.github.com/spec/v1
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Worm/Worm-2999000.pt
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size 13496972
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Worm/Worm-3499000.onnx
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Worm/Worm-3499000.pt
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Worm/Worm-3999000.onnx
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version https://git-lfs.github.com/spec/v1
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size 2259626
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Worm/Worm-3999000.pt
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size 13496972
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Worm/Worm-4010000.onnx
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version https://git-lfs.github.com/spec/v1
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size 2259626
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Worm/Worm-4010000.pt
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version https://git-lfs.github.com/spec/v1
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size 13496972
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Worm/checkpoint.pt
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version https://git-lfs.github.com/spec/v1
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size 13496802
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Worm/events.out.tfevents.1739384861.computerj.1046301.0
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version https://git-lfs.github.com/spec/v1
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oid sha256:63d77a8163ef0a668a3951bb6a65e60d1be2b59e214e3579c64f03916c0a30e7
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size 186164
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config.json
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{"default_settings": null, "behaviors": {"Worm": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 2024, "buffer_size": 20240, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": true, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.995, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 4000000, "time_horizon": 1000, "summary_freq": 30000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "../training-envs-executables/linux/Worm/Worm", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Worm1", "initialize_from": null, "load_model": false, "resume": false, "force": true, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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default_settings: null
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behaviors:
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Worm:
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trainer_type: ppo
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hyperparameters:
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batch_size: 2024
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buffer_size: 20240
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learning_rate: 0.0003
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beta: 0.005
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10 |
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epsilon: 0.2
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lambd: 0.95
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num_epoch: 3
|
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shared_critic: false
|
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learning_rate_schedule: linear
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beta_schedule: linear
|
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epsilon_schedule: linear
|
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checkpoint_interval: 500000
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network_settings:
|
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normalize: true
|
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hidden_units: 512
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num_layers: 3
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vis_encode_type: simple
|
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memory: null
|
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goal_conditioning_type: hyper
|
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deterministic: false
|
26 |
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reward_signals:
|
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extrinsic:
|
28 |
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gamma: 0.995
|
29 |
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strength: 1.0
|
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network_settings:
|
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normalize: false
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hidden_units: 128
|
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num_layers: 2
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vis_encode_type: simple
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memory: null
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goal_conditioning_type: hyper
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deterministic: false
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init_path: null
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keep_checkpoints: 5
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even_checkpoints: false
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max_steps: 4000000
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time_horizon: 1000
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summary_freq: 30000
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threaded: false
|
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self_play: null
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behavioral_cloning: null
|
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env_settings:
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env_path: ../training-envs-executables/linux/Worm/Worm
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env_args: null
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base_port: 5005
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num_envs: 1
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num_areas: 1
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timeout_wait: 60
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seed: -1
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max_lifetime_restarts: 10
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restarts_rate_limit_n: 1
|
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restarts_rate_limit_period_s: 60
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engine_settings:
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width: 84
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height: 84
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quality_level: 5
|
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time_scale: 20
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target_frame_rate: -1
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capture_frame_rate: 60
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no_graphics: false
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no_graphics_monitor: false
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environment_parameters: null
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checkpoint_settings:
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run_id: Worm1
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initialize_from: null
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load_model: false
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resume: false
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force: true
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train_model: false
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inference: false
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results_dir: results
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torch_settings:
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device: null
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debug: false
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run_logs/Player-0.log
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Mono path[0] = '/root/coding/ML/reinforcment-learning/unit5/training-envs-executables/linux/Worm/Worm_Data/Managed'
|
2 |
+
Mono config path = '/root/coding/ML/reinforcment-learning/unit5/training-envs-executables/linux/Worm/Worm_Data/MonoBleedingEdge/etc'
|
3 |
+
Found 4 interfaces on host : 0) 10.255.255.254 1) 172.25.35.194 2) 172.18.0.1 3) 172.17.0.1
|
4 |
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Multi-casting "[IP] 10.255.255.254 [Port] 55499 [Flags] 2 [Guid] 1698677593 [EditorId] 588871222 [Version] 1048832 [Id] LinuxPlayer(13,172.25.35.194) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
|
5 |
+
Preloaded 'lib_burst_generated.so'
|
6 |
+
Preloaded 'libgrpc_csharp_ext.x64.so'
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7 |
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Display 0 'XWAYLAND0': 3440x1440 (primary device).
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8 |
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PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies
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9 |
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PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies/UnityEnvironment
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10 |
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Unable to load player prefs
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11 |
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Desktop is 3440 x 1440 @ 60 Hz
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12 |
+
Invalid initial resolution 80 x 80 - forcing to 100 x 100
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13 |
+
Initialize engine version: 2021.3.5f1 (40eb3a945986)
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14 |
+
[Subsystems] Discovering subsystems at path /root/coding/ML/reinforcment-learning/unit5/training-envs-executables/linux/Worm/Worm_Data/UnitySubsystems
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15 |
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GfxDevice: creating device client; threaded=1; jobified=0
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16 |
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Renderer: D3D12 (AMD Radeon(TM) Graphics)
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Vendor: Microsoft Corporation
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18 |
+
Version: 4.2 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2
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19 |
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GLES: 0
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GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_frag
|
21 |
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ment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_sto
|
22 |
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re GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_
|
23 |
+
buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture
|
24 |
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_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
|
25 |
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OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level <OpenGL 4.2> ; Context handle 884833552
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26 |
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Begin MonoManager ReloadAssembly
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- Completed reload, in 0.053 seconds
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28 |
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Default vsync count 1
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requesting resize 80 x 80
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resizing window to 80 x 80
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Desktop is 3440 x 1440 @ 60 Hz
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Desktop is 3440 x 1440 @ 60 Hz
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33 |
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UnloadTime: 0.606970 ms
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34 |
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Setting up 6 worker threads for Enlighten.
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35 |
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requesting resize 84 x 84
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36 |
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resizing window to 84 x 84
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37 |
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Desktop is 3440 x 1440 @ 60 Hz
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38 |
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PlayerConnection::CleanupMemory Statistics:
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39 |
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[ALLOC_TEMP_TLS] TLS Allocator
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40 |
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StackAllocators :
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41 |
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[ALLOC_TEMP_MAIN]
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227 |
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[ALLOC_MEMORYPROFILER]
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228 |
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Peak Allocated memory 119.7 KB
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232 |
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Peak Large allocation bytes 0 B
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[ALLOC_DEFAULT] Dual Thread Allocator
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Peak main deferred allocation count 30
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Large Block size 4.0 MB
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Peak usage frame count: [8.0 MB-16.0 MB]: 80180 frames
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Peak usage frame count: [16.0 MB-32.0 MB]: 80180 frames
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Requested Block Size 16.0 MB
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Peak Allocated memory 17.9 MB
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Peak Large allocation bytes 16.0 MB
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[ALLOC_TEMP_JOB_1_FRAME]
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252 |
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Initial Block Size 2.0 MB
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Overflow Count (too large) 0
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Overflow Count (full) 0
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257 |
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Initial Block Size 2.0 MB
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Overflow Count (too large) 0
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Overflow Count (too large) 0
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Overflow Count (too large) 0
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275 |
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276 |
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282 |
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283 |
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[ALLOC_GFX_THREAD]
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284 |
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285 |
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287 |
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Peak Large allocation bytes 0 B
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289 |
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator
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290 |
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291 |
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Large Block size 4.0 MB
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293 |
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294 |
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|
295 |
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300 |
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305 |
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|
306 |
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Peak Large allocation bytes 0 B
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307 |
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[ALLOC_TYPETREE] Dual Thread Allocator
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308 |
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309 |
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310 |
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Large Block size 4.0 MB
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311 |
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312 |
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313 |
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[ALLOC_TYPETREE_MAIN]
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run_logs/timers.json
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run_logs/training_status.json
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@@ -0,0 +1,65 @@
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