stackexchange_gamedev / train_results.json
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{
"epoch": 2.957983193277311,
"total_flos": 220895536742400.0,
"train_loss": 0.8702321576349663,
"train_runtime": 4622.8871,
"train_samples_per_second": 14.805,
"train_steps_per_second": 0.029
}