whisper-large-v3-mlx
/
lib
/python3.11
/site-packages
/mlx
/include
/metal_cpp
/Metal
/MTLRenderCommandEncoder.hpp
//------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
// | |
// Metal/MTLRenderCommandEncoder.hpp | |
// | |
// Copyright 2020-2023 Apple Inc. | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
// | |
//------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
namespace MTL | |
{ | |
_MTL_ENUM(NS::UInteger, PrimitiveType) { | |
PrimitiveTypePoint = 0, | |
PrimitiveTypeLine = 1, | |
PrimitiveTypeLineStrip = 2, | |
PrimitiveTypeTriangle = 3, | |
PrimitiveTypeTriangleStrip = 4, | |
}; | |
_MTL_ENUM(NS::UInteger, VisibilityResultMode) { | |
VisibilityResultModeDisabled = 0, | |
VisibilityResultModeBoolean = 1, | |
VisibilityResultModeCounting = 2, | |
}; | |
struct ScissorRect | |
{ | |
NS::UInteger x; | |
NS::UInteger y; | |
NS::UInteger width; | |
NS::UInteger height; | |
} _MTL_PACKED; | |
struct Viewport | |
{ | |
double originX; | |
double originY; | |
double width; | |
double height; | |
double znear; | |
double zfar; | |
} _MTL_PACKED; | |
_MTL_ENUM(NS::UInteger, CullMode) { | |
CullModeNone = 0, | |
CullModeFront = 1, | |
CullModeBack = 2, | |
}; | |
_MTL_ENUM(NS::UInteger, Winding) { | |
WindingClockwise = 0, | |
WindingCounterClockwise = 1, | |
}; | |
_MTL_ENUM(NS::UInteger, DepthClipMode) { | |
DepthClipModeClip = 0, | |
DepthClipModeClamp = 1, | |
}; | |
_MTL_ENUM(NS::UInteger, TriangleFillMode) { | |
TriangleFillModeFill = 0, | |
TriangleFillModeLines = 1, | |
}; | |
struct DrawPrimitivesIndirectArguments | |
{ | |
uint32_t vertexCount; | |
uint32_t instanceCount; | |
uint32_t vertexStart; | |
uint32_t baseInstance; | |
} _MTL_PACKED; | |
struct DrawIndexedPrimitivesIndirectArguments | |
{ | |
uint32_t indexCount; | |
uint32_t instanceCount; | |
uint32_t indexStart; | |
int32_t baseVertex; | |
uint32_t baseInstance; | |
} _MTL_PACKED; | |
struct VertexAmplificationViewMapping | |
{ | |
uint32_t viewportArrayIndexOffset; | |
uint32_t renderTargetArrayIndexOffset; | |
} _MTL_PACKED; | |
struct DrawPatchIndirectArguments | |
{ | |
uint32_t patchCount; | |
uint32_t instanceCount; | |
uint32_t patchStart; | |
uint32_t baseInstance; | |
} _MTL_PACKED; | |
struct QuadTessellationFactorsHalf | |
{ | |
uint16_t edgeTessellationFactor[4]; | |
uint16_t insideTessellationFactor[2]; | |
} _MTL_PACKED; | |
struct TriangleTessellationFactorsHalf | |
{ | |
uint16_t edgeTessellationFactor[3]; | |
uint16_t insideTessellationFactor; | |
} _MTL_PACKED; | |
_MTL_OPTIONS(NS::UInteger, RenderStages) { | |
RenderStageVertex = 1, | |
RenderStageFragment = 2, | |
RenderStageTile = 4, | |
RenderStageObject = 8, | |
RenderStageMesh = 16, | |
}; | |
class RenderCommandEncoder : public NS::Referencing<RenderCommandEncoder, CommandEncoder> | |
{ | |
public: | |
void setRenderPipelineState(const class RenderPipelineState* pipelineState); | |
void setVertexBytes(const void* bytes, NS::UInteger length, NS::UInteger index); | |
void setVertexBuffer(const class Buffer* buffer, NS::UInteger offset, NS::UInteger index); | |
void setVertexBufferOffset(NS::UInteger offset, NS::UInteger index); | |
void setVertexBuffers(const class Buffer* const buffers[], const NS::UInteger offsets[], NS::Range range); | |
void setVertexBuffer(const class Buffer* buffer, NS::UInteger offset, NS::UInteger stride, NS::UInteger index); | |
void setVertexBuffers(const class Buffer* const buffers[], const NS::UInteger* offsets, const NS::UInteger* strides, NS::Range range); | |
void setVertexBufferOffset(NS::UInteger offset, NS::UInteger stride, NS::UInteger index); | |
void setVertexBytes(const void* bytes, NS::UInteger length, NS::UInteger stride, NS::UInteger index); | |
void setVertexTexture(const class Texture* texture, NS::UInteger index); | |
void setVertexTextures(const class Texture* const textures[], NS::Range range); | |
void setVertexSamplerState(const class SamplerState* sampler, NS::UInteger index); | |
void setVertexSamplerStates(const class SamplerState* const samplers[], NS::Range range); | |
void setVertexSamplerState(const class SamplerState* sampler, float lodMinClamp, float lodMaxClamp, NS::UInteger index); | |
void setVertexSamplerStates(const class SamplerState* const samplers[], const float lodMinClamps[], const float lodMaxClamps[], NS::Range range); | |
void setVertexVisibleFunctionTable(const class VisibleFunctionTable* functionTable, NS::UInteger bufferIndex); | |
void setVertexVisibleFunctionTables(const class VisibleFunctionTable* const functionTables[], NS::Range range); | |
void setVertexIntersectionFunctionTable(const class IntersectionFunctionTable* intersectionFunctionTable, NS::UInteger bufferIndex); | |
void setVertexIntersectionFunctionTables(const class IntersectionFunctionTable* const intersectionFunctionTables[], NS::Range range); | |
void setVertexAccelerationStructure(const class AccelerationStructure* accelerationStructure, NS::UInteger bufferIndex); | |
void setViewport(MTL::Viewport viewport); | |
void setViewports(const MTL::Viewport* viewports, NS::UInteger count); | |
void setFrontFacingWinding(MTL::Winding frontFacingWinding); | |
void setVertexAmplificationCount(NS::UInteger count, const MTL::VertexAmplificationViewMapping* viewMappings); | |
void setCullMode(MTL::CullMode cullMode); | |
void setDepthClipMode(MTL::DepthClipMode depthClipMode); | |
void setDepthBias(float depthBias, float slopeScale, float clamp); | |
void setScissorRect(MTL::ScissorRect rect); | |
void setScissorRects(const MTL::ScissorRect* scissorRects, NS::UInteger count); | |
void setTriangleFillMode(MTL::TriangleFillMode fillMode); | |
void setFragmentBytes(const void* bytes, NS::UInteger length, NS::UInteger index); | |
void setFragmentBuffer(const class Buffer* buffer, NS::UInteger offset, NS::UInteger index); | |
void setFragmentBufferOffset(NS::UInteger offset, NS::UInteger index); | |
void setFragmentBuffers(const class Buffer* const buffers[], const NS::UInteger offsets[], NS::Range range); | |
void setFragmentTexture(const class Texture* texture, NS::UInteger index); | |
void setFragmentTextures(const class Texture* const textures[], NS::Range range); | |
void setFragmentSamplerState(const class SamplerState* sampler, NS::UInteger index); | |
void setFragmentSamplerStates(const class SamplerState* const samplers[], NS::Range range); | |
void setFragmentSamplerState(const class SamplerState* sampler, float lodMinClamp, float lodMaxClamp, NS::UInteger index); | |
void setFragmentSamplerStates(const class SamplerState* const samplers[], const float lodMinClamps[], const float lodMaxClamps[], NS::Range range); | |
void setFragmentVisibleFunctionTable(const class VisibleFunctionTable* functionTable, NS::UInteger bufferIndex); | |
void setFragmentVisibleFunctionTables(const class VisibleFunctionTable* const functionTables[], NS::Range range); | |
void setFragmentIntersectionFunctionTable(const class IntersectionFunctionTable* intersectionFunctionTable, NS::UInteger bufferIndex); | |
void setFragmentIntersectionFunctionTables(const class IntersectionFunctionTable* const intersectionFunctionTables[], NS::Range range); | |
void setFragmentAccelerationStructure(const class AccelerationStructure* accelerationStructure, NS::UInteger bufferIndex); | |
void setBlendColor(float red, float green, float blue, float alpha); | |
void setDepthStencilState(const class DepthStencilState* depthStencilState); | |
void setStencilReferenceValue(uint32_t referenceValue); | |
void setStencilReferenceValues(uint32_t frontReferenceValue, uint32_t backReferenceValue); | |
void setVisibilityResultMode(MTL::VisibilityResultMode mode, NS::UInteger offset); | |
void setColorStoreAction(MTL::StoreAction storeAction, NS::UInteger colorAttachmentIndex); | |
void setDepthStoreAction(MTL::StoreAction storeAction); | |
void setStencilStoreAction(MTL::StoreAction storeAction); | |
void setColorStoreActionOptions(MTL::StoreActionOptions storeActionOptions, NS::UInteger colorAttachmentIndex); | |
void setDepthStoreActionOptions(MTL::StoreActionOptions storeActionOptions); | |
void setStencilStoreActionOptions(MTL::StoreActionOptions storeActionOptions); | |
void setObjectBytes(const void* bytes, NS::UInteger length, NS::UInteger index); | |
void setObjectBuffer(const class Buffer* buffer, NS::UInteger offset, NS::UInteger index); | |
void setObjectBufferOffset(NS::UInteger offset, NS::UInteger index); | |
void setObjectBuffers(const class Buffer* const buffers[], const NS::UInteger* offsets, NS::Range range); | |
void setObjectTexture(const class Texture* texture, NS::UInteger index); | |
void setObjectTextures(const class Texture* const textures[], NS::Range range); | |
void setObjectSamplerState(const class SamplerState* sampler, NS::UInteger index); | |
void setObjectSamplerStates(const class SamplerState* const samplers[], NS::Range range); | |
void setObjectSamplerState(const class SamplerState* sampler, float lodMinClamp, float lodMaxClamp, NS::UInteger index); | |
void setObjectSamplerStates(const class SamplerState* const samplers[], const float* lodMinClamps, const float* lodMaxClamps, NS::Range range); | |
void setObjectThreadgroupMemoryLength(NS::UInteger length, NS::UInteger index); | |
void setMeshBytes(const void* bytes, NS::UInteger length, NS::UInteger index); | |
void setMeshBuffer(const class Buffer* buffer, NS::UInteger offset, NS::UInteger index); | |
void setMeshBufferOffset(NS::UInteger offset, NS::UInteger index); | |
void setMeshBuffers(const class Buffer* const buffers[], const NS::UInteger* offsets, NS::Range range); | |
void setMeshTexture(const class Texture* texture, NS::UInteger index); | |
void setMeshTextures(const class Texture* const textures[], NS::Range range); | |
void setMeshSamplerState(const class SamplerState* sampler, NS::UInteger index); | |
void setMeshSamplerStates(const class SamplerState* const samplers[], NS::Range range); | |
void setMeshSamplerState(const class SamplerState* sampler, float lodMinClamp, float lodMaxClamp, NS::UInteger index); | |
void setMeshSamplerStates(const class SamplerState* const samplers[], const float* lodMinClamps, const float* lodMaxClamps, NS::Range range); | |
void drawMeshThreadgroups(MTL::Size threadgroupsPerGrid, MTL::Size threadsPerObjectThreadgroup, MTL::Size threadsPerMeshThreadgroup); | |
void drawMeshThreads(MTL::Size threadsPerGrid, MTL::Size threadsPerObjectThreadgroup, MTL::Size threadsPerMeshThreadgroup); | |
void drawMeshThreadgroups(const class Buffer* indirectBuffer, NS::UInteger indirectBufferOffset, MTL::Size threadsPerObjectThreadgroup, MTL::Size threadsPerMeshThreadgroup); | |
void drawPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger vertexStart, NS::UInteger vertexCount, NS::UInteger instanceCount); | |
void drawPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger vertexStart, NS::UInteger vertexCount); | |
void drawIndexedPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger indexCount, MTL::IndexType indexType, const class Buffer* indexBuffer, NS::UInteger indexBufferOffset, NS::UInteger instanceCount); | |
void drawIndexedPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger indexCount, MTL::IndexType indexType, const class Buffer* indexBuffer, NS::UInteger indexBufferOffset); | |
void drawPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger vertexStart, NS::UInteger vertexCount, NS::UInteger instanceCount, NS::UInteger baseInstance); | |
void drawIndexedPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger indexCount, MTL::IndexType indexType, const class Buffer* indexBuffer, NS::UInteger indexBufferOffset, NS::UInteger instanceCount, NS::Integer baseVertex, NS::UInteger baseInstance); | |
void drawPrimitives(MTL::PrimitiveType primitiveType, const class Buffer* indirectBuffer, NS::UInteger indirectBufferOffset); | |
void drawIndexedPrimitives(MTL::PrimitiveType primitiveType, MTL::IndexType indexType, const class Buffer* indexBuffer, NS::UInteger indexBufferOffset, const class Buffer* indirectBuffer, NS::UInteger indirectBufferOffset); | |
void textureBarrier(); | |
void updateFence(const class Fence* fence, MTL::RenderStages stages); | |
void waitForFence(const class Fence* fence, MTL::RenderStages stages); | |
void setTessellationFactorBuffer(const class Buffer* buffer, NS::UInteger offset, NS::UInteger instanceStride); | |
void setTessellationFactorScale(float scale); | |
void drawPatches(NS::UInteger numberOfPatchControlPoints, NS::UInteger patchStart, NS::UInteger patchCount, const class Buffer* patchIndexBuffer, NS::UInteger patchIndexBufferOffset, NS::UInteger instanceCount, NS::UInteger baseInstance); | |
void drawPatches(NS::UInteger numberOfPatchControlPoints, const class Buffer* patchIndexBuffer, NS::UInteger patchIndexBufferOffset, const class Buffer* indirectBuffer, NS::UInteger indirectBufferOffset); | |
void drawIndexedPatches(NS::UInteger numberOfPatchControlPoints, NS::UInteger patchStart, NS::UInteger patchCount, const class Buffer* patchIndexBuffer, NS::UInteger patchIndexBufferOffset, const class Buffer* controlPointIndexBuffer, NS::UInteger controlPointIndexBufferOffset, NS::UInteger instanceCount, NS::UInteger baseInstance); | |
void drawIndexedPatches(NS::UInteger numberOfPatchControlPoints, const class Buffer* patchIndexBuffer, NS::UInteger patchIndexBufferOffset, const class Buffer* controlPointIndexBuffer, NS::UInteger controlPointIndexBufferOffset, const class Buffer* indirectBuffer, NS::UInteger indirectBufferOffset); | |
NS::UInteger tileWidth() const; | |
NS::UInteger tileHeight() const; | |
void setTileBytes(const void* bytes, NS::UInteger length, NS::UInteger index); | |
void setTileBuffer(const class Buffer* buffer, NS::UInteger offset, NS::UInteger index); | |
void setTileBufferOffset(NS::UInteger offset, NS::UInteger index); | |
void setTileBuffers(const class Buffer* const buffers[], const NS::UInteger* offsets, NS::Range range); | |
void setTileTexture(const class Texture* texture, NS::UInteger index); | |
void setTileTextures(const class Texture* const textures[], NS::Range range); | |
void setTileSamplerState(const class SamplerState* sampler, NS::UInteger index); | |
void setTileSamplerStates(const class SamplerState* const samplers[], NS::Range range); | |
void setTileSamplerState(const class SamplerState* sampler, float lodMinClamp, float lodMaxClamp, NS::UInteger index); | |
void setTileSamplerStates(const class SamplerState* const samplers[], const float lodMinClamps[], const float lodMaxClamps[], NS::Range range); | |
void setTileVisibleFunctionTable(const class VisibleFunctionTable* functionTable, NS::UInteger bufferIndex); | |
void setTileVisibleFunctionTables(const class VisibleFunctionTable* const functionTables[], NS::Range range); | |
void setTileIntersectionFunctionTable(const class IntersectionFunctionTable* intersectionFunctionTable, NS::UInteger bufferIndex); | |
void setTileIntersectionFunctionTables(const class IntersectionFunctionTable* const intersectionFunctionTables[], NS::Range range); | |
void setTileAccelerationStructure(const class AccelerationStructure* accelerationStructure, NS::UInteger bufferIndex); | |
void dispatchThreadsPerTile(MTL::Size threadsPerTile); | |
void setThreadgroupMemoryLength(NS::UInteger length, NS::UInteger offset, NS::UInteger index); | |
void useResource(const class Resource* resource, MTL::ResourceUsage usage); | |
void useResources(const class Resource* const resources[], NS::UInteger count, MTL::ResourceUsage usage); | |
void useResource(const class Resource* resource, MTL::ResourceUsage usage, MTL::RenderStages stages); | |
void useResources(const class Resource* const resources[], NS::UInteger count, MTL::ResourceUsage usage, MTL::RenderStages stages); | |
void useHeap(const class Heap* heap); | |
void useHeaps(const class Heap* const heaps[], NS::UInteger count); | |
void useHeap(const class Heap* heap, MTL::RenderStages stages); | |
void useHeaps(const class Heap* const heaps[], NS::UInteger count, MTL::RenderStages stages); | |
void executeCommandsInBuffer(const class IndirectCommandBuffer* indirectCommandBuffer, NS::Range executionRange); | |
void executeCommandsInBuffer(const class IndirectCommandBuffer* indirectCommandbuffer, const class Buffer* indirectRangeBuffer, NS::UInteger indirectBufferOffset); | |
void memoryBarrier(MTL::BarrierScope scope, MTL::RenderStages after, MTL::RenderStages before); | |
void memoryBarrier(const class Resource* const resources[], NS::UInteger count, MTL::RenderStages after, MTL::RenderStages before); | |
void sampleCountersInBuffer(const class CounterSampleBuffer* sampleBuffer, NS::UInteger sampleIndex, bool barrier); | |
}; | |
} | |
// method: setRenderPipelineState: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setRenderPipelineState(const MTL::RenderPipelineState* pipelineState) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setRenderPipelineState_), pipelineState); | |
} | |
// method: setVertexBytes:length:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexBytes(const void* bytes, NS::UInteger length, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexBytes_length_atIndex_), bytes, length, index); | |
} | |
// method: setVertexBuffer:offset:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexBuffer(const MTL::Buffer* buffer, NS::UInteger offset, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexBuffer_offset_atIndex_), buffer, offset, index); | |
} | |
// method: setVertexBufferOffset:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexBufferOffset(NS::UInteger offset, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexBufferOffset_atIndex_), offset, index); | |
} | |
// method: setVertexBuffers:offsets:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexBuffers(const MTL::Buffer* const buffers[], const NS::UInteger offsets[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexBuffers_offsets_withRange_), buffers, offsets, range); | |
} | |
// method: setVertexBuffer:offset:attributeStride:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexBuffer(const MTL::Buffer* buffer, NS::UInteger offset, NS::UInteger stride, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexBuffer_offset_attributeStride_atIndex_), buffer, offset, stride, index); | |
} | |
// method: setVertexBuffers:offsets:attributeStrides:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexBuffers(const MTL::Buffer* const buffers[], const NS::UInteger* offsets, const NS::UInteger* strides, NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexBuffers_offsets_attributeStrides_withRange_), buffers, offsets, strides, range); | |
} | |
// method: setVertexBufferOffset:attributeStride:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexBufferOffset(NS::UInteger offset, NS::UInteger stride, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexBufferOffset_attributeStride_atIndex_), offset, stride, index); | |
} | |
// method: setVertexBytes:length:attributeStride:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexBytes(const void* bytes, NS::UInteger length, NS::UInteger stride, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexBytes_length_attributeStride_atIndex_), bytes, length, stride, index); | |
} | |
// method: setVertexTexture:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexTexture(const MTL::Texture* texture, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexTexture_atIndex_), texture, index); | |
} | |
// method: setVertexTextures:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexTextures(const MTL::Texture* const textures[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexTextures_withRange_), textures, range); | |
} | |
// method: setVertexSamplerState:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexSamplerState(const MTL::SamplerState* sampler, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexSamplerState_atIndex_), sampler, index); | |
} | |
// method: setVertexSamplerStates:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexSamplerStates(const MTL::SamplerState* const samplers[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexSamplerStates_withRange_), samplers, range); | |
} | |
// method: setVertexSamplerState:lodMinClamp:lodMaxClamp:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexSamplerState(const MTL::SamplerState* sampler, float lodMinClamp, float lodMaxClamp, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexSamplerState_lodMinClamp_lodMaxClamp_atIndex_), sampler, lodMinClamp, lodMaxClamp, index); | |
} | |
// method: setVertexSamplerStates:lodMinClamps:lodMaxClamps:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexSamplerStates(const MTL::SamplerState* const samplers[], const float lodMinClamps[], const float lodMaxClamps[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexSamplerStates_lodMinClamps_lodMaxClamps_withRange_), samplers, lodMinClamps, lodMaxClamps, range); | |
} | |
// method: setVertexVisibleFunctionTable:atBufferIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexVisibleFunctionTable(const MTL::VisibleFunctionTable* functionTable, NS::UInteger bufferIndex) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexVisibleFunctionTable_atBufferIndex_), functionTable, bufferIndex); | |
} | |
// method: setVertexVisibleFunctionTables:withBufferRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexVisibleFunctionTables(const MTL::VisibleFunctionTable* const functionTables[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexVisibleFunctionTables_withBufferRange_), functionTables, range); | |
} | |
// method: setVertexIntersectionFunctionTable:atBufferIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexIntersectionFunctionTable(const MTL::IntersectionFunctionTable* intersectionFunctionTable, NS::UInteger bufferIndex) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexIntersectionFunctionTable_atBufferIndex_), intersectionFunctionTable, bufferIndex); | |
} | |
// method: setVertexIntersectionFunctionTables:withBufferRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexIntersectionFunctionTables(const MTL::IntersectionFunctionTable* const intersectionFunctionTables[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexIntersectionFunctionTables_withBufferRange_), intersectionFunctionTables, range); | |
} | |
// method: setVertexAccelerationStructure:atBufferIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexAccelerationStructure(const MTL::AccelerationStructure* accelerationStructure, NS::UInteger bufferIndex) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexAccelerationStructure_atBufferIndex_), accelerationStructure, bufferIndex); | |
} | |
// method: setViewport: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setViewport(MTL::Viewport viewport) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setViewport_), viewport); | |
} | |
// method: setViewports:count: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setViewports(const MTL::Viewport* viewports, NS::UInteger count) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setViewports_count_), viewports, count); | |
} | |
// method: setFrontFacingWinding: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFrontFacingWinding(MTL::Winding frontFacingWinding) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFrontFacingWinding_), frontFacingWinding); | |
} | |
// method: setVertexAmplificationCount:viewMappings: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVertexAmplificationCount(NS::UInteger count, const MTL::VertexAmplificationViewMapping* viewMappings) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVertexAmplificationCount_viewMappings_), count, viewMappings); | |
} | |
// method: setCullMode: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setCullMode(MTL::CullMode cullMode) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setCullMode_), cullMode); | |
} | |
// method: setDepthClipMode: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setDepthClipMode(MTL::DepthClipMode depthClipMode) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setDepthClipMode_), depthClipMode); | |
} | |
// method: setDepthBias:slopeScale:clamp: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setDepthBias(float depthBias, float slopeScale, float clamp) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setDepthBias_slopeScale_clamp_), depthBias, slopeScale, clamp); | |
} | |
// method: setScissorRect: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setScissorRect(MTL::ScissorRect rect) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setScissorRect_), rect); | |
} | |
// method: setScissorRects:count: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setScissorRects(const MTL::ScissorRect* scissorRects, NS::UInteger count) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setScissorRects_count_), scissorRects, count); | |
} | |
// method: setTriangleFillMode: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTriangleFillMode(MTL::TriangleFillMode fillMode) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTriangleFillMode_), fillMode); | |
} | |
// method: setFragmentBytes:length:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentBytes(const void* bytes, NS::UInteger length, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentBytes_length_atIndex_), bytes, length, index); | |
} | |
// method: setFragmentBuffer:offset:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentBuffer(const MTL::Buffer* buffer, NS::UInteger offset, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentBuffer_offset_atIndex_), buffer, offset, index); | |
} | |
// method: setFragmentBufferOffset:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentBufferOffset(NS::UInteger offset, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentBufferOffset_atIndex_), offset, index); | |
} | |
// method: setFragmentBuffers:offsets:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentBuffers(const MTL::Buffer* const buffers[], const NS::UInteger offsets[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentBuffers_offsets_withRange_), buffers, offsets, range); | |
} | |
// method: setFragmentTexture:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentTexture(const MTL::Texture* texture, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentTexture_atIndex_), texture, index); | |
} | |
// method: setFragmentTextures:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentTextures(const MTL::Texture* const textures[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentTextures_withRange_), textures, range); | |
} | |
// method: setFragmentSamplerState:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentSamplerState(const MTL::SamplerState* sampler, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentSamplerState_atIndex_), sampler, index); | |
} | |
// method: setFragmentSamplerStates:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentSamplerStates(const MTL::SamplerState* const samplers[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentSamplerStates_withRange_), samplers, range); | |
} | |
// method: setFragmentSamplerState:lodMinClamp:lodMaxClamp:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentSamplerState(const MTL::SamplerState* sampler, float lodMinClamp, float lodMaxClamp, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentSamplerState_lodMinClamp_lodMaxClamp_atIndex_), sampler, lodMinClamp, lodMaxClamp, index); | |
} | |
// method: setFragmentSamplerStates:lodMinClamps:lodMaxClamps:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentSamplerStates(const MTL::SamplerState* const samplers[], const float lodMinClamps[], const float lodMaxClamps[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentSamplerStates_lodMinClamps_lodMaxClamps_withRange_), samplers, lodMinClamps, lodMaxClamps, range); | |
} | |
// method: setFragmentVisibleFunctionTable:atBufferIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentVisibleFunctionTable(const MTL::VisibleFunctionTable* functionTable, NS::UInteger bufferIndex) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentVisibleFunctionTable_atBufferIndex_), functionTable, bufferIndex); | |
} | |
// method: setFragmentVisibleFunctionTables:withBufferRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentVisibleFunctionTables(const MTL::VisibleFunctionTable* const functionTables[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentVisibleFunctionTables_withBufferRange_), functionTables, range); | |
} | |
// method: setFragmentIntersectionFunctionTable:atBufferIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentIntersectionFunctionTable(const MTL::IntersectionFunctionTable* intersectionFunctionTable, NS::UInteger bufferIndex) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentIntersectionFunctionTable_atBufferIndex_), intersectionFunctionTable, bufferIndex); | |
} | |
// method: setFragmentIntersectionFunctionTables:withBufferRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentIntersectionFunctionTables(const MTL::IntersectionFunctionTable* const intersectionFunctionTables[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentIntersectionFunctionTables_withBufferRange_), intersectionFunctionTables, range); | |
} | |
// method: setFragmentAccelerationStructure:atBufferIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setFragmentAccelerationStructure(const MTL::AccelerationStructure* accelerationStructure, NS::UInteger bufferIndex) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setFragmentAccelerationStructure_atBufferIndex_), accelerationStructure, bufferIndex); | |
} | |
// method: setBlendColorRed:green:blue:alpha: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setBlendColor(float red, float green, float blue, float alpha) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setBlendColorRed_green_blue_alpha_), red, green, blue, alpha); | |
} | |
// method: setDepthStencilState: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setDepthStencilState(const MTL::DepthStencilState* depthStencilState) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setDepthStencilState_), depthStencilState); | |
} | |
// method: setStencilReferenceValue: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setStencilReferenceValue(uint32_t referenceValue) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setStencilReferenceValue_), referenceValue); | |
} | |
// method: setStencilFrontReferenceValue:backReferenceValue: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setStencilReferenceValues(uint32_t frontReferenceValue, uint32_t backReferenceValue) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setStencilFrontReferenceValue_backReferenceValue_), frontReferenceValue, backReferenceValue); | |
} | |
// method: setVisibilityResultMode:offset: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setVisibilityResultMode(MTL::VisibilityResultMode mode, NS::UInteger offset) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setVisibilityResultMode_offset_), mode, offset); | |
} | |
// method: setColorStoreAction:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setColorStoreAction(MTL::StoreAction storeAction, NS::UInteger colorAttachmentIndex) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setColorStoreAction_atIndex_), storeAction, colorAttachmentIndex); | |
} | |
// method: setDepthStoreAction: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setDepthStoreAction(MTL::StoreAction storeAction) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setDepthStoreAction_), storeAction); | |
} | |
// method: setStencilStoreAction: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setStencilStoreAction(MTL::StoreAction storeAction) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setStencilStoreAction_), storeAction); | |
} | |
// method: setColorStoreActionOptions:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setColorStoreActionOptions(MTL::StoreActionOptions storeActionOptions, NS::UInteger colorAttachmentIndex) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setColorStoreActionOptions_atIndex_), storeActionOptions, colorAttachmentIndex); | |
} | |
// method: setDepthStoreActionOptions: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setDepthStoreActionOptions(MTL::StoreActionOptions storeActionOptions) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setDepthStoreActionOptions_), storeActionOptions); | |
} | |
// method: setStencilStoreActionOptions: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setStencilStoreActionOptions(MTL::StoreActionOptions storeActionOptions) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setStencilStoreActionOptions_), storeActionOptions); | |
} | |
// method: setObjectBytes:length:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setObjectBytes(const void* bytes, NS::UInteger length, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObjectBytes_length_atIndex_), bytes, length, index); | |
} | |
// method: setObjectBuffer:offset:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setObjectBuffer(const MTL::Buffer* buffer, NS::UInteger offset, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObjectBuffer_offset_atIndex_), buffer, offset, index); | |
} | |
// method: setObjectBufferOffset:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setObjectBufferOffset(NS::UInteger offset, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObjectBufferOffset_atIndex_), offset, index); | |
} | |
// method: setObjectBuffers:offsets:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setObjectBuffers(const MTL::Buffer* const buffers[], const NS::UInteger* offsets, NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObjectBuffers_offsets_withRange_), buffers, offsets, range); | |
} | |
// method: setObjectTexture:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setObjectTexture(const MTL::Texture* texture, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObjectTexture_atIndex_), texture, index); | |
} | |
// method: setObjectTextures:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setObjectTextures(const MTL::Texture* const textures[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObjectTextures_withRange_), textures, range); | |
} | |
// method: setObjectSamplerState:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setObjectSamplerState(const MTL::SamplerState* sampler, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObjectSamplerState_atIndex_), sampler, index); | |
} | |
// method: setObjectSamplerStates:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setObjectSamplerStates(const MTL::SamplerState* const samplers[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObjectSamplerStates_withRange_), samplers, range); | |
} | |
// method: setObjectSamplerState:lodMinClamp:lodMaxClamp:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setObjectSamplerState(const MTL::SamplerState* sampler, float lodMinClamp, float lodMaxClamp, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObjectSamplerState_lodMinClamp_lodMaxClamp_atIndex_), sampler, lodMinClamp, lodMaxClamp, index); | |
} | |
// method: setObjectSamplerStates:lodMinClamps:lodMaxClamps:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setObjectSamplerStates(const MTL::SamplerState* const samplers[], const float* lodMinClamps, const float* lodMaxClamps, NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObjectSamplerStates_lodMinClamps_lodMaxClamps_withRange_), samplers, lodMinClamps, lodMaxClamps, range); | |
} | |
// method: setObjectThreadgroupMemoryLength:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setObjectThreadgroupMemoryLength(NS::UInteger length, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObjectThreadgroupMemoryLength_atIndex_), length, index); | |
} | |
// method: setMeshBytes:length:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setMeshBytes(const void* bytes, NS::UInteger length, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMeshBytes_length_atIndex_), bytes, length, index); | |
} | |
// method: setMeshBuffer:offset:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setMeshBuffer(const MTL::Buffer* buffer, NS::UInteger offset, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMeshBuffer_offset_atIndex_), buffer, offset, index); | |
} | |
// method: setMeshBufferOffset:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setMeshBufferOffset(NS::UInteger offset, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMeshBufferOffset_atIndex_), offset, index); | |
} | |
// method: setMeshBuffers:offsets:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setMeshBuffers(const MTL::Buffer* const buffers[], const NS::UInteger* offsets, NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMeshBuffers_offsets_withRange_), buffers, offsets, range); | |
} | |
// method: setMeshTexture:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setMeshTexture(const MTL::Texture* texture, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMeshTexture_atIndex_), texture, index); | |
} | |
// method: setMeshTextures:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setMeshTextures(const MTL::Texture* const textures[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMeshTextures_withRange_), textures, range); | |
} | |
// method: setMeshSamplerState:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setMeshSamplerState(const MTL::SamplerState* sampler, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMeshSamplerState_atIndex_), sampler, index); | |
} | |
// method: setMeshSamplerStates:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setMeshSamplerStates(const MTL::SamplerState* const samplers[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMeshSamplerStates_withRange_), samplers, range); | |
} | |
// method: setMeshSamplerState:lodMinClamp:lodMaxClamp:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setMeshSamplerState(const MTL::SamplerState* sampler, float lodMinClamp, float lodMaxClamp, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMeshSamplerState_lodMinClamp_lodMaxClamp_atIndex_), sampler, lodMinClamp, lodMaxClamp, index); | |
} | |
// method: setMeshSamplerStates:lodMinClamps:lodMaxClamps:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setMeshSamplerStates(const MTL::SamplerState* const samplers[], const float* lodMinClamps, const float* lodMaxClamps, NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMeshSamplerStates_lodMinClamps_lodMaxClamps_withRange_), samplers, lodMinClamps, lodMaxClamps, range); | |
} | |
// method: drawMeshThreadgroups:threadsPerObjectThreadgroup:threadsPerMeshThreadgroup: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawMeshThreadgroups(MTL::Size threadgroupsPerGrid, MTL::Size threadsPerObjectThreadgroup, MTL::Size threadsPerMeshThreadgroup) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawMeshThreadgroups_threadsPerObjectThreadgroup_threadsPerMeshThreadgroup_), threadgroupsPerGrid, threadsPerObjectThreadgroup, threadsPerMeshThreadgroup); | |
} | |
// method: drawMeshThreads:threadsPerObjectThreadgroup:threadsPerMeshThreadgroup: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawMeshThreads(MTL::Size threadsPerGrid, MTL::Size threadsPerObjectThreadgroup, MTL::Size threadsPerMeshThreadgroup) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawMeshThreads_threadsPerObjectThreadgroup_threadsPerMeshThreadgroup_), threadsPerGrid, threadsPerObjectThreadgroup, threadsPerMeshThreadgroup); | |
} | |
// method: drawMeshThreadgroupsWithIndirectBuffer:indirectBufferOffset:threadsPerObjectThreadgroup:threadsPerMeshThreadgroup: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawMeshThreadgroups(const MTL::Buffer* indirectBuffer, NS::UInteger indirectBufferOffset, MTL::Size threadsPerObjectThreadgroup, MTL::Size threadsPerMeshThreadgroup) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawMeshThreadgroupsWithIndirectBuffer_indirectBufferOffset_threadsPerObjectThreadgroup_threadsPerMeshThreadgroup_), indirectBuffer, indirectBufferOffset, threadsPerObjectThreadgroup, threadsPerMeshThreadgroup); | |
} | |
// method: drawPrimitives:vertexStart:vertexCount:instanceCount: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger vertexStart, NS::UInteger vertexCount, NS::UInteger instanceCount) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawPrimitives_vertexStart_vertexCount_instanceCount_), primitiveType, vertexStart, vertexCount, instanceCount); | |
} | |
// method: drawPrimitives:vertexStart:vertexCount: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger vertexStart, NS::UInteger vertexCount) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawPrimitives_vertexStart_vertexCount_), primitiveType, vertexStart, vertexCount); | |
} | |
// method: drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawIndexedPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger indexCount, MTL::IndexType indexType, const MTL::Buffer* indexBuffer, NS::UInteger indexBufferOffset, NS::UInteger instanceCount) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_instanceCount_), primitiveType, indexCount, indexType, indexBuffer, indexBufferOffset, instanceCount); | |
} | |
// method: drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawIndexedPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger indexCount, MTL::IndexType indexType, const MTL::Buffer* indexBuffer, NS::UInteger indexBufferOffset) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_), primitiveType, indexCount, indexType, indexBuffer, indexBufferOffset); | |
} | |
// method: drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger vertexStart, NS::UInteger vertexCount, NS::UInteger instanceCount, NS::UInteger baseInstance) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawPrimitives_vertexStart_vertexCount_instanceCount_baseInstance_), primitiveType, vertexStart, vertexCount, instanceCount, baseInstance); | |
} | |
// method: drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawIndexedPrimitives(MTL::PrimitiveType primitiveType, NS::UInteger indexCount, MTL::IndexType indexType, const MTL::Buffer* indexBuffer, NS::UInteger indexBufferOffset, NS::UInteger instanceCount, NS::Integer baseVertex, NS::UInteger baseInstance) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_instanceCount_baseVertex_baseInstance_), primitiveType, indexCount, indexType, indexBuffer, indexBufferOffset, instanceCount, baseVertex, baseInstance); | |
} | |
// method: drawPrimitives:indirectBuffer:indirectBufferOffset: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawPrimitives(MTL::PrimitiveType primitiveType, const MTL::Buffer* indirectBuffer, NS::UInteger indirectBufferOffset) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawPrimitives_indirectBuffer_indirectBufferOffset_), primitiveType, indirectBuffer, indirectBufferOffset); | |
} | |
// method: drawIndexedPrimitives:indexType:indexBuffer:indexBufferOffset:indirectBuffer:indirectBufferOffset: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawIndexedPrimitives(MTL::PrimitiveType primitiveType, MTL::IndexType indexType, const MTL::Buffer* indexBuffer, NS::UInteger indexBufferOffset, const MTL::Buffer* indirectBuffer, NS::UInteger indirectBufferOffset) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawIndexedPrimitives_indexType_indexBuffer_indexBufferOffset_indirectBuffer_indirectBufferOffset_), primitiveType, indexType, indexBuffer, indexBufferOffset, indirectBuffer, indirectBufferOffset); | |
} | |
// method: textureBarrier | |
_MTL_INLINE void MTL::RenderCommandEncoder::textureBarrier() | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(textureBarrier)); | |
} | |
// method: updateFence:afterStages: | |
_MTL_INLINE void MTL::RenderCommandEncoder::updateFence(const MTL::Fence* fence, MTL::RenderStages stages) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(updateFence_afterStages_), fence, stages); | |
} | |
// method: waitForFence:beforeStages: | |
_MTL_INLINE void MTL::RenderCommandEncoder::waitForFence(const MTL::Fence* fence, MTL::RenderStages stages) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(waitForFence_beforeStages_), fence, stages); | |
} | |
// method: setTessellationFactorBuffer:offset:instanceStride: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTessellationFactorBuffer(const MTL::Buffer* buffer, NS::UInteger offset, NS::UInteger instanceStride) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTessellationFactorBuffer_offset_instanceStride_), buffer, offset, instanceStride); | |
} | |
// method: setTessellationFactorScale: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTessellationFactorScale(float scale) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTessellationFactorScale_), scale); | |
} | |
// method: drawPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:instanceCount:baseInstance: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawPatches(NS::UInteger numberOfPatchControlPoints, NS::UInteger patchStart, NS::UInteger patchCount, const MTL::Buffer* patchIndexBuffer, NS::UInteger patchIndexBufferOffset, NS::UInteger instanceCount, NS::UInteger baseInstance) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawPatches_patchStart_patchCount_patchIndexBuffer_patchIndexBufferOffset_instanceCount_baseInstance_), numberOfPatchControlPoints, patchStart, patchCount, patchIndexBuffer, patchIndexBufferOffset, instanceCount, baseInstance); | |
} | |
// method: drawPatches:patchIndexBuffer:patchIndexBufferOffset:indirectBuffer:indirectBufferOffset: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawPatches(NS::UInteger numberOfPatchControlPoints, const MTL::Buffer* patchIndexBuffer, NS::UInteger patchIndexBufferOffset, const MTL::Buffer* indirectBuffer, NS::UInteger indirectBufferOffset) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawPatches_patchIndexBuffer_patchIndexBufferOffset_indirectBuffer_indirectBufferOffset_), numberOfPatchControlPoints, patchIndexBuffer, patchIndexBufferOffset, indirectBuffer, indirectBufferOffset); | |
} | |
// method: drawIndexedPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:controlPointIndexBuffer:controlPointIndexBufferOffset:instanceCount:baseInstance: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawIndexedPatches(NS::UInteger numberOfPatchControlPoints, NS::UInteger patchStart, NS::UInteger patchCount, const MTL::Buffer* patchIndexBuffer, NS::UInteger patchIndexBufferOffset, const MTL::Buffer* controlPointIndexBuffer, NS::UInteger controlPointIndexBufferOffset, NS::UInteger instanceCount, NS::UInteger baseInstance) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawIndexedPatches_patchStart_patchCount_patchIndexBuffer_patchIndexBufferOffset_controlPointIndexBuffer_controlPointIndexBufferOffset_instanceCount_baseInstance_), numberOfPatchControlPoints, patchStart, patchCount, patchIndexBuffer, patchIndexBufferOffset, controlPointIndexBuffer, controlPointIndexBufferOffset, instanceCount, baseInstance); | |
} | |
// method: drawIndexedPatches:patchIndexBuffer:patchIndexBufferOffset:controlPointIndexBuffer:controlPointIndexBufferOffset:indirectBuffer:indirectBufferOffset: | |
_MTL_INLINE void MTL::RenderCommandEncoder::drawIndexedPatches(NS::UInteger numberOfPatchControlPoints, const MTL::Buffer* patchIndexBuffer, NS::UInteger patchIndexBufferOffset, const MTL::Buffer* controlPointIndexBuffer, NS::UInteger controlPointIndexBufferOffset, const MTL::Buffer* indirectBuffer, NS::UInteger indirectBufferOffset) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(drawIndexedPatches_patchIndexBuffer_patchIndexBufferOffset_controlPointIndexBuffer_controlPointIndexBufferOffset_indirectBuffer_indirectBufferOffset_), numberOfPatchControlPoints, patchIndexBuffer, patchIndexBufferOffset, controlPointIndexBuffer, controlPointIndexBufferOffset, indirectBuffer, indirectBufferOffset); | |
} | |
// property: tileWidth | |
_MTL_INLINE NS::UInteger MTL::RenderCommandEncoder::tileWidth() const | |
{ | |
return Object::sendMessage<NS::UInteger>(this, _MTL_PRIVATE_SEL(tileWidth)); | |
} | |
// property: tileHeight | |
_MTL_INLINE NS::UInteger MTL::RenderCommandEncoder::tileHeight() const | |
{ | |
return Object::sendMessage<NS::UInteger>(this, _MTL_PRIVATE_SEL(tileHeight)); | |
} | |
// method: setTileBytes:length:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileBytes(const void* bytes, NS::UInteger length, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileBytes_length_atIndex_), bytes, length, index); | |
} | |
// method: setTileBuffer:offset:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileBuffer(const MTL::Buffer* buffer, NS::UInteger offset, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileBuffer_offset_atIndex_), buffer, offset, index); | |
} | |
// method: setTileBufferOffset:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileBufferOffset(NS::UInteger offset, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileBufferOffset_atIndex_), offset, index); | |
} | |
// method: setTileBuffers:offsets:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileBuffers(const MTL::Buffer* const buffers[], const NS::UInteger* offsets, NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileBuffers_offsets_withRange_), buffers, offsets, range); | |
} | |
// method: setTileTexture:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileTexture(const MTL::Texture* texture, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileTexture_atIndex_), texture, index); | |
} | |
// method: setTileTextures:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileTextures(const MTL::Texture* const textures[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileTextures_withRange_), textures, range); | |
} | |
// method: setTileSamplerState:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileSamplerState(const MTL::SamplerState* sampler, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileSamplerState_atIndex_), sampler, index); | |
} | |
// method: setTileSamplerStates:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileSamplerStates(const MTL::SamplerState* const samplers[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileSamplerStates_withRange_), samplers, range); | |
} | |
// method: setTileSamplerState:lodMinClamp:lodMaxClamp:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileSamplerState(const MTL::SamplerState* sampler, float lodMinClamp, float lodMaxClamp, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileSamplerState_lodMinClamp_lodMaxClamp_atIndex_), sampler, lodMinClamp, lodMaxClamp, index); | |
} | |
// method: setTileSamplerStates:lodMinClamps:lodMaxClamps:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileSamplerStates(const MTL::SamplerState* const samplers[], const float lodMinClamps[], const float lodMaxClamps[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileSamplerStates_lodMinClamps_lodMaxClamps_withRange_), samplers, lodMinClamps, lodMaxClamps, range); | |
} | |
// method: setTileVisibleFunctionTable:atBufferIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileVisibleFunctionTable(const MTL::VisibleFunctionTable* functionTable, NS::UInteger bufferIndex) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileVisibleFunctionTable_atBufferIndex_), functionTable, bufferIndex); | |
} | |
// method: setTileVisibleFunctionTables:withBufferRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileVisibleFunctionTables(const MTL::VisibleFunctionTable* const functionTables[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileVisibleFunctionTables_withBufferRange_), functionTables, range); | |
} | |
// method: setTileIntersectionFunctionTable:atBufferIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileIntersectionFunctionTable(const MTL::IntersectionFunctionTable* intersectionFunctionTable, NS::UInteger bufferIndex) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileIntersectionFunctionTable_atBufferIndex_), intersectionFunctionTable, bufferIndex); | |
} | |
// method: setTileIntersectionFunctionTables:withBufferRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileIntersectionFunctionTables(const MTL::IntersectionFunctionTable* const intersectionFunctionTables[], NS::Range range) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileIntersectionFunctionTables_withBufferRange_), intersectionFunctionTables, range); | |
} | |
// method: setTileAccelerationStructure:atBufferIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setTileAccelerationStructure(const MTL::AccelerationStructure* accelerationStructure, NS::UInteger bufferIndex) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTileAccelerationStructure_atBufferIndex_), accelerationStructure, bufferIndex); | |
} | |
// method: dispatchThreadsPerTile: | |
_MTL_INLINE void MTL::RenderCommandEncoder::dispatchThreadsPerTile(MTL::Size threadsPerTile) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(dispatchThreadsPerTile_), threadsPerTile); | |
} | |
// method: setThreadgroupMemoryLength:offset:atIndex: | |
_MTL_INLINE void MTL::RenderCommandEncoder::setThreadgroupMemoryLength(NS::UInteger length, NS::UInteger offset, NS::UInteger index) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setThreadgroupMemoryLength_offset_atIndex_), length, offset, index); | |
} | |
// method: useResource:usage: | |
_MTL_INLINE void MTL::RenderCommandEncoder::useResource(const MTL::Resource* resource, MTL::ResourceUsage usage) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(useResource_usage_), resource, usage); | |
} | |
// method: useResources:count:usage: | |
_MTL_INLINE void MTL::RenderCommandEncoder::useResources(const MTL::Resource* const resources[], NS::UInteger count, MTL::ResourceUsage usage) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(useResources_count_usage_), resources, count, usage); | |
} | |
// method: useResource:usage:stages: | |
_MTL_INLINE void MTL::RenderCommandEncoder::useResource(const MTL::Resource* resource, MTL::ResourceUsage usage, MTL::RenderStages stages) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(useResource_usage_stages_), resource, usage, stages); | |
} | |
// method: useResources:count:usage:stages: | |
_MTL_INLINE void MTL::RenderCommandEncoder::useResources(const MTL::Resource* const resources[], NS::UInteger count, MTL::ResourceUsage usage, MTL::RenderStages stages) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(useResources_count_usage_stages_), resources, count, usage, stages); | |
} | |
// method: useHeap: | |
_MTL_INLINE void MTL::RenderCommandEncoder::useHeap(const MTL::Heap* heap) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(useHeap_), heap); | |
} | |
// method: useHeaps:count: | |
_MTL_INLINE void MTL::RenderCommandEncoder::useHeaps(const MTL::Heap* const heaps[], NS::UInteger count) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(useHeaps_count_), heaps, count); | |
} | |
// method: useHeap:stages: | |
_MTL_INLINE void MTL::RenderCommandEncoder::useHeap(const MTL::Heap* heap, MTL::RenderStages stages) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(useHeap_stages_), heap, stages); | |
} | |
// method: useHeaps:count:stages: | |
_MTL_INLINE void MTL::RenderCommandEncoder::useHeaps(const MTL::Heap* const heaps[], NS::UInteger count, MTL::RenderStages stages) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(useHeaps_count_stages_), heaps, count, stages); | |
} | |
// method: executeCommandsInBuffer:withRange: | |
_MTL_INLINE void MTL::RenderCommandEncoder::executeCommandsInBuffer(const MTL::IndirectCommandBuffer* indirectCommandBuffer, NS::Range executionRange) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(executeCommandsInBuffer_withRange_), indirectCommandBuffer, executionRange); | |
} | |
// method: executeCommandsInBuffer:indirectBuffer:indirectBufferOffset: | |
_MTL_INLINE void MTL::RenderCommandEncoder::executeCommandsInBuffer(const MTL::IndirectCommandBuffer* indirectCommandbuffer, const MTL::Buffer* indirectRangeBuffer, NS::UInteger indirectBufferOffset) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(executeCommandsInBuffer_indirectBuffer_indirectBufferOffset_), indirectCommandbuffer, indirectRangeBuffer, indirectBufferOffset); | |
} | |
// method: memoryBarrierWithScope:afterStages:beforeStages: | |
_MTL_INLINE void MTL::RenderCommandEncoder::memoryBarrier(MTL::BarrierScope scope, MTL::RenderStages after, MTL::RenderStages before) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(memoryBarrierWithScope_afterStages_beforeStages_), scope, after, before); | |
} | |
// method: memoryBarrierWithResources:count:afterStages:beforeStages: | |
_MTL_INLINE void MTL::RenderCommandEncoder::memoryBarrier(const MTL::Resource* const resources[], NS::UInteger count, MTL::RenderStages after, MTL::RenderStages before) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(memoryBarrierWithResources_count_afterStages_beforeStages_), resources, count, after, before); | |
} | |
// method: sampleCountersInBuffer:atSampleIndex:withBarrier: | |
_MTL_INLINE void MTL::RenderCommandEncoder::sampleCountersInBuffer(const MTL::CounterSampleBuffer* sampleBuffer, NS::UInteger sampleIndex, bool barrier) | |
{ | |
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(sampleCountersInBuffer_atSampleIndex_withBarrier_), sampleBuffer, sampleIndex, barrier); | |
} | |