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Mar 25

PortLLM: Personalizing Evolving Large Language Models with Training-Free and Portable Model Patches

As large language models (LLMs) increasingly shape the AI landscape, fine-tuning pretrained models has become more popular than in the pre-LLM era for achieving optimal performance in domain-specific tasks. However, pretrained LLMs such as ChatGPT are periodically evolved, i.e., model parameters are frequently updated), making it challenging for downstream users with limited resources to keep up with fine-tuning the newest LLMs for their domain application. Even though fine-tuning costs have nowadays been reduced thanks to the innovations of parameter-efficient fine-tuning such as LoRA, not all downstream users have adequate computing for frequent personalization. Moreover, access to fine-tuning datasets, particularly in sensitive domains such as healthcare, could be time-restrictive, making it crucial to retain the knowledge encoded in earlier fine-tuned rounds for future adaptation. In this paper, we present PortLLM, a training-free framework that (i) creates an initial lightweight model update patch to capture domain-specific knowledge, and (ii) allows a subsequent seamless plugging for the continual personalization of evolved LLM at minimal cost. Our extensive experiments cover seven representative datasets, from easier question-answering tasks {BoolQ, SST2} to harder reasoning tasks {WinoGrande, GSM8K}, and models including {Mistral-7B, Llama2, Llama3.1, and Gemma2}, validating the portability of our designed model patches and showcasing the effectiveness of our proposed framework. For instance, PortLLM achieves comparable performance to LoRA fine-tuning with reductions of up to 12.2x in GPU memory usage. Finally, we provide theoretical justifications to understand the portability of our model update patches, which offers new insights into the theoretical dimension of LLMs' personalization.

PortaSpeech: Portable and High-Quality Generative Text-to-Speech

Non-autoregressive text-to-speech (NAR-TTS) models such as FastSpeech 2 and Glow-TTS can synthesize high-quality speech from the given text in parallel. After analyzing two kinds of generative NAR-TTS models (VAE and normalizing flow), we find that: VAE is good at capturing the long-range semantics features (e.g., prosody) even with small model size but suffers from blurry and unnatural results; and normalizing flow is good at reconstructing the frequency bin-wise details but performs poorly when the number of model parameters is limited. Inspired by these observations, to generate diverse speech with natural details and rich prosody using a lightweight architecture, we propose PortaSpeech, a portable and high-quality generative text-to-speech model. Specifically, 1) to model both the prosody and mel-spectrogram details accurately, we adopt a lightweight VAE with an enhanced prior followed by a flow-based post-net with strong conditional inputs as the main architecture. 2) To further compress the model size and memory footprint, we introduce the grouped parameter sharing mechanism to the affine coupling layers in the post-net. 3) To improve the expressiveness of synthesized speech and reduce the dependency on accurate fine-grained alignment between text and speech, we propose a linguistic encoder with mixture alignment combining hard inter-word alignment and soft intra-word alignment, which explicitly extracts word-level semantic information. Experimental results show that PortaSpeech outperforms other TTS models in both voice quality and prosody modeling in terms of subjective and objective evaluation metrics, and shows only a slight performance degradation when reducing the model parameters to 6.7M (about 4x model size and 3x runtime memory compression ratio compared with FastSpeech 2). Our extensive ablation studies demonstrate that each design in PortaSpeech is effective.

DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation

Imitation learning from human hand motion data presents a promising avenue for imbuing robots with human-like dexterity in real-world manipulation tasks. Despite this potential, substantial challenges persist, particularly with the portability of existing hand motion capture (mocap) systems and the difficulty of translating mocap data into effective control policies. To tackle these issues, we introduce DexCap, a portable hand motion capture system, alongside DexIL, a novel imitation algorithm for training dexterous robot skills directly from human hand mocap data. DexCap offers precise, occlusion-resistant tracking of wrist and finger motions based on SLAM and electromagnetic field together with 3D observations of the environment. Utilizing this rich dataset, DexIL employs inverse kinematics and point cloud-based imitation learning to replicate human actions with robot hands. Beyond learning from human motion, DexCap also offers an optional human-in-the-loop correction mechanism to refine and further improve robot performance. Through extensive evaluation across six dexterous manipulation tasks, our approach not only demonstrates superior performance but also showcases the system's capability to effectively learn from in-the-wild mocap data, paving the way for future data collection methods for dexterous manipulation. More details can be found at https://dex-cap.github.io

Crossed-IoT device portability of Electromagnetic Side Channel Analysis: Challenges and Dataset

IoT (Internet of Things) refers to the network of interconnected physical devices, vehicles, home appliances, and other items embedded with sensors, software, and connectivity, enabling them to collect and exchange data. IoT Forensics is collecting and analyzing digital evidence from IoT devices to investigate cybercrimes, security breaches, and other malicious activities that may have taken place on these connected devices. In particular, EM-SCA has become an essential tool for IoT forensics due to its ability to reveal confidential information about the internal workings of IoT devices without interfering these devices or wiretapping their networks. However, the accuracy and reliability of EM-SCA results can be limited by device variability, environmental factors, and data collection and processing methods. Besides, there is very few research on these limitations that affects significantly the accuracy of EM-SCA approaches for the crossed-IoT device portability as well as limited research on the possible solutions to address such challenge. Therefore, this empirical study examines the impact of device variability on the accuracy and reliability of EM-SCA approaches, in particular machine-learning (ML) based approaches for EM-SCA. We firstly presents the background, basic concepts and techniques used to evaluate the limitations of current EM-SCA approaches and datasets. Our study then addresses one of the most important limitation, which is caused by the multi-core architecture of the processors (SoC). We present an approach to collect the EM-SCA datasets and demonstrate the feasibility of using transfer learning to obtain more meaningful and reliable results from EM-SCA in IoT forensics of crossed-IoT devices. Our study moreover contributes a new dataset for using deep learning models in analysing Electromagnetic Side-Channel data with regards to the cross-device portability matter.

TAMPAR: Visual Tampering Detection for Parcel Logistics in Postal Supply Chains

Due to the steadily rising amount of valuable goods in supply chains, tampering detection for parcels is becoming increasingly important. In this work, we focus on the use-case last-mile delivery, where only a single RGB image is taken and compared against a reference from an existing database to detect potential appearance changes that indicate tampering. We propose a tampering detection pipeline that utilizes keypoint detection to identify the eight corner points of a parcel. This permits applying a perspective transformation to create normalized fronto-parallel views for each visible parcel side surface. These viewpoint-invariant parcel side surface representations facilitate the identification of signs of tampering on parcels within the supply chain, since they reduce the problem to parcel side surface matching with pair-wise appearance change detection. Experiments with multiple classical and deep learning-based change detection approaches are performed on our newly collected TAMpering detection dataset for PARcels, called TAMPAR. We evaluate keypoint and change detection separately, as well as in a unified system for tampering detection. Our evaluation shows promising results for keypoint (Keypoint AP 75.76) and tampering detection (81% accuracy, F1-Score 0.83) on real images. Furthermore, a sensitivity analysis for tampering types, lens distortion and viewing angles is presented. Code and dataset are available at https://a-nau.github.io/tampar.

Agents Play Thousands of 3D Video Games

We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling tasks, our approach leverages large language models (LLMs) to generate behavior trees represented in domain-specific language (DSL). This method eliminates the computational burden associated with traditional reinforcement learning approaches while preserving strategic depth and rapid adaptability. Our framework introduces a hybrid policy structure that combines rule-based nodes with neural network components, enabling both high-level strategic reasoning and precise low-level control. A dual-feedback mechanism incorporating quantitative game metrics and vision-language model analysis facilitates iterative policy improvement at both tactical and strategic levels. The resulting policies are instantaneously deployable, human-interpretable, and capable of generalizing across diverse gaming environments. Experimental results demonstrate PORTAL's effectiveness across thousands of first-person shooter (FPS) games, showcasing significant improvements in development efficiency, policy generalization, and behavior diversity compared to traditional approaches. PORTAL represents a significant advancement in game AI development, offering a practical solution for creating sophisticated agents that can operate across thousands of commercial video games with minimal development overhead. Experiment results on the 3D video games are best viewed on https://zhongwen.one/projects/portal .

Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environments

We consider the problem of how a teacher algorithm can enable an unknown Deep Reinforcement Learning (DRL) student to become good at a skill over a wide range of diverse environments. To do so, we study how a teacher algorithm can learn to generate a learning curriculum, whereby it sequentially samples parameters controlling a stochastic procedural generation of environments. Because it does not initially know the capacities of its student, a key challenge for the teacher is to discover which environments are easy, difficult or unlearnable, and in what order to propose them to maximize the efficiency of learning over the learnable ones. To achieve this, this problem is transformed into a surrogate continuous bandit problem where the teacher samples environments in order to maximize absolute learning progress of its student. We present a new algorithm modeling absolute learning progress with Gaussian mixture models (ALP-GMM). We also adapt existing algorithms and provide a complete study in the context of DRL. Using parameterized variants of the BipedalWalker environment, we study their efficiency to personalize a learning curriculum for different learners (embodiments), their robustness to the ratio of learnable/unlearnable environments, and their scalability to non-linear and high-dimensional parameter spaces. Videos and code are available at https://github.com/flowersteam/teachDeepRL.