--- license: mit tags: - model_hub_mixin - pytorch_model_hub_mixin pipeline_tag: robotics library_name: pytorch --- This model has been pushed to the Hub using the [PytorchModelHubMixin](https://huggingface.co/docs/huggingface_hub/package_reference/mixins#huggingface_hub.PyTorchModelHubMixin) integration: - Library: https://huggingface.co/phython96/ROCKET-1 - Docs: [More Information Needed] - Paper: https://huggingface.co/papers/2410.17856 - Github: https://github.com/CraftJarvis/ROCKET-1 - Project: https://craftjarvis.github.io/ROCKET-1 ## Usage ```python from rocket.arm.models import ROCKET1 from rocket.stark_tech.env_interface import MinecraftWrapper model = ROCKET1.from_pretrained("phython96/ROCKET-1").to("cuda") memory = None input = { "img": torch.rand(224, 224, 3, dtype=torch.uint8), 'segment': { 'obj_id': torch.tensor(6), # specify the interaction type 'obj_mask': torch.zeros(224, 224, dtype=torch.uint8), # highlight the regions of interest } } agent_action, memory = model.get_action(input, memory, first=None, input_shape="*") env_action = MinecraftWrapper.agent_action_to_env(agent_action) # --------------------- the output --------------------- # # agent_action = {'buttons': tensor([1], device='cuda:0'), 'camera': tensor([54], device='cuda:0')} # env_action = {'attack': array(0), 'back': array(0), 'forward': array(0), 'jump': array(0), 'left': array(0), 'right': array(0), 'sneak': array(0), 'sprint': array(0), 'use': array(0), 'drop': array(0), 'inventory': array(0), 'hotbar.1': array(0), 'hotbar.2': array(0), 'hotbar.3': array(0), 'hotbar.4': array(0), 'hotbar.5': array(0), 'hotbar.6': array(0), 'hotbar.7': array(0), 'hotbar.8': array(0), 'hotbar.9': array(0), 'camera': array([-0.61539427, 10. ])} ``` ## Interaction Details Here are some interaction types: | interaction | obj_id | function | | --- | --- | --- | | Hunt | 0 | Approach the animals then kill it. | | Mine | 2 | Approach and mine the target object. | | Interact | 3 | Approach and right click the target object. | | Craft | 4 | Move the cursor to the item and click on it. | | Switch | 5 | Highlight an item in the hotkey bar, then switch to holding state. | | Approach | 6 | Approach the target object. | ## Play ROCKET-1 with Gradio Click the following picture to learn how to play ROCKET-1 with gradio. [![](rocket/assets/gradio.png)](https://www.youtube.com/embed/qXLWw81p-Y0) ```sh cd rocket/arm python eval_rocket.py --port 8110 --sam-path "/path/to/sam2-ckpt-directory" ``` ## Citing ROCKET-1 If you use ROCKET-1 in your research, please use the following BibTeX entry. ``` @article{cai2024rocket, title={ROCKET-1: Master Open-World Interaction with Visual-Temporal Context Prompting}, author={Cai, Shaofei and Wang, Zihao and Lian, Kewei and Mu, Zhancun and Ma, Xiaojian and Liu, Anji and Liang, Yitao}, journal={arXiv preprint arXiv:2410.17856}, year={2024} } ```