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#pragma once
#include "moses/FF/FFState.h"
namespace Moses
{
struct PointerState : public FFState {
const void* lmstate;
explicit PointerState() {
// uninitialised
}
PointerState(const void* lms) {
lmstate = lms;
}
virtual size_t hash() const {
return (size_t) lmstate;
}
virtual bool operator==(const FFState& other) const {
const PointerState& o = static_cast<const PointerState&>(other);
return lmstate == o.lmstate;
}
};
} // namespace