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#pragma once
#include <map>
#include <vector>
#include <boost/unordered_map.hpp>
#include "moses/Syntax/RuleTable.h"
#include "moses/TargetPhraseCollection.h"
#include "HyperPath.h"
namespace Moses
{
namespace Syntax
{
namespace F2S
{
// A HyperTree for representing a tree-to-string rule table. See this paper:
//
// Hui Zhang, Min Zhang, Haizhou Li, and Chew Lim Tan
// "Fast Translation Rule Matching for Syntax-based Statistical Machine
// Translation"
// In proceedings of EMNLP 2009
//
class HyperTree : public RuleTable
{
public:
class Node
{
public:
typedef boost::unordered_map<HyperPath::NodeSeq, Node> Map;
bool IsLeaf() const {
return m_map.empty();
}
bool HasRules() const {
return !m_targetPhraseCollection->IsEmpty();
}
void Prune(std::size_t tableLimit);
void Sort(std::size_t tableLimit);
Node *GetOrCreateChild(const HyperPath::NodeSeq &);
const Node *GetChild(const HyperPath::NodeSeq &) const;
TargetPhraseCollection::shared_ptr
GetTargetPhraseCollection() const {
return m_targetPhraseCollection;
}
TargetPhraseCollection::shared_ptr
GetTargetPhraseCollection() {
return m_targetPhraseCollection;
}
const Map &GetMap() const {
return m_map;
}
Node() : m_targetPhraseCollection(new TargetPhraseCollection) { }
private:
Map m_map;
TargetPhraseCollection::shared_ptr m_targetPhraseCollection;
};
HyperTree(const RuleTableFF *ff) : RuleTable(ff) { }
const Node &GetRootNode() const {
return m_root;
}
private:
friend class HyperTreeCreator;
TargetPhraseCollection::shared_ptr
GetOrCreateTargetPhraseCollection(const HyperPath &);
Node &GetOrCreateNode(const HyperPath &);
void SortAndPrune(std::size_t);
Node m_root;
};
} // namespace F2S
} // namespace Syntax
} // namespace Moses