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#pragma once
#include <vector>
#include "moses/Syntax/PVertex.h"
namespace Moses
{
namespace Syntax
{
namespace T2S
{
struct InputTree {
public:
struct Node {
Node(const PVertex &v, const std::vector<Node*> &c)
: pvertex(v)
, children(c) {}
Node(const PVertex &v) : pvertex(v) {}
PVertex pvertex;
std::vector<Node*> children;
};
// All tree nodes in post-order.
std::vector<Node> nodes;
// Tree nodes arranged by starting position (i.e. the vector nodes[i]
// contains the subset of tree nodes with span [i,j] (for any j).)
std::vector<std::vector<Node*> > nodesAtPos;
};
} // T2S
} // Syntax
} // Moses