Create cubzh.lua
Browse files
cubzh.lua
ADDED
@@ -0,0 +1,468 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
math.randomseed(math.floor(Time.UnixMilli() % 100000))
|
2 |
+
|
3 |
+
Modules = {
|
4 |
+
gigax = "github.com/GigaxGames/integrations/cubzh:9a71b9f",
|
5 |
+
pathfinding = "github.com/caillef/cubzh-library/pathfinding:5f9c6bd",
|
6 |
+
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
|
7 |
+
easy_onboarding = "github.com/caillef/cubzh-library/easy_onboarding:77728ee",
|
8 |
+
}
|
9 |
+
|
10 |
+
Config = {
|
11 |
+
Items = { "pratamacam.squirrel" },
|
12 |
+
}
|
13 |
+
|
14 |
+
-- Function to spawn a squirrel above the player
|
15 |
+
function spawnSquirrelAbovePlayer(player)
|
16 |
+
local squirrel = Shape(Items.pratamacam.squirrel)
|
17 |
+
squirrel:SetParent(World)
|
18 |
+
squirrel.Position = player.Position + Number3(0, 20, 0)
|
19 |
+
-- make scale smaller
|
20 |
+
squirrel.LocalScale = 0.5
|
21 |
+
-- remove collision
|
22 |
+
squirrel.Physics = PhysicsMode.Dynamic
|
23 |
+
-- rotate it 90 degrees to the right
|
24 |
+
squirrel.Rotation = { 0, math.pi * 0.5, 0 }
|
25 |
+
-- this would make squirrel.Rotation = player.Rotation
|
26 |
+
World:AddChild(squirrel)
|
27 |
+
return squirrel
|
28 |
+
end
|
29 |
+
|
30 |
+
local SIMULATION_NAME = "Islands" .. tostring(math.random())
|
31 |
+
local SIMULATION_DESCRIPTION = "Three floating islands."
|
32 |
+
|
33 |
+
|
34 |
+
local skills = {
|
35 |
+
{
|
36 |
+
name = "SAY",
|
37 |
+
description = "Say smthg out loud",
|
38 |
+
parameter_types = { "character", "content" },
|
39 |
+
callback = function(client, action)
|
40 |
+
local npc = client:getNpc(action.character_id)
|
41 |
+
if not npc then
|
42 |
+
print("Can't find npc")
|
43 |
+
return
|
44 |
+
end
|
45 |
+
dialog:create(action.content, npc.avatar.Head)
|
46 |
+
print(string.format("%s: %s", npc.gameName, action.content))
|
47 |
+
end,
|
48 |
+
action_format_str = "{protagonist_name} said '{content}' to {target_name}",
|
49 |
+
},
|
50 |
+
{
|
51 |
+
name = "MOVE",
|
52 |
+
description = "Move to a new location",
|
53 |
+
parameter_types = { "location" },
|
54 |
+
callback = function(client, action, config)
|
55 |
+
local targetName = action.target_name
|
56 |
+
local targetPosition = findLocationByName(targetName, config)
|
57 |
+
if not targetPosition then
|
58 |
+
print("tried to move to an unknown place", targetName)
|
59 |
+
return
|
60 |
+
end
|
61 |
+
local npc = client:getNpc(action.character_id)
|
62 |
+
dialog:create("I'm going to " .. targetName, npc.avatar.Head)
|
63 |
+
print(string.format("%s: %s", npc.gameName, "I'm going to " .. targetName))
|
64 |
+
local origin = Map:WorldToBlock(npc.object.Position)
|
65 |
+
local destination = Map:WorldToBlock(targetPosition) + Number3(math.random(-1, 1), 0, math.random(-1, 1))
|
66 |
+
local canMove = pathfinding:moveObjectTo(npc.object, origin, destination)
|
67 |
+
if not canMove then
|
68 |
+
dialog:create("I can't go there", npc.avatar.Head)
|
69 |
+
return
|
70 |
+
end
|
71 |
+
end,
|
72 |
+
action_format_str = "{protagonist_name} moved to {target_name}",
|
73 |
+
},
|
74 |
+
{
|
75 |
+
name = "GREET",
|
76 |
+
description = "Greet a character by waving your hand at them",
|
77 |
+
parameter_types = { "character" },
|
78 |
+
callback = function(client, action)
|
79 |
+
local npc = client:getNpc(action.character_id)
|
80 |
+
if not npc then
|
81 |
+
print("Can't find npc")
|
82 |
+
return
|
83 |
+
end
|
84 |
+
|
85 |
+
dialog:create("<Greets you warmly!>", npc.avatar.Head)
|
86 |
+
print(string.format("%s: %s", npc.gameName, "<Greets you warmly!>"))
|
87 |
+
|
88 |
+
npc.avatar.Animations.SwingRight:Play()
|
89 |
+
end,
|
90 |
+
action_format_str = "{protagonist_name} waved their hand at {target_name} to greet them",
|
91 |
+
},
|
92 |
+
{
|
93 |
+
name = "JUMP",
|
94 |
+
description = "Jump in the air",
|
95 |
+
parameter_types = {},
|
96 |
+
callback = function(client, action)
|
97 |
+
local npc = client:getNpc(action.character_id)
|
98 |
+
if not npc then
|
99 |
+
print("Can't find npc")
|
100 |
+
return
|
101 |
+
end
|
102 |
+
|
103 |
+
dialog:create("<Jumps in the air!>", npc.avatar.Head)
|
104 |
+
print(string.format("%s: %s", npc.gameName, "<Jumps in the air!>"))
|
105 |
+
|
106 |
+
npc.object.avatarContainer.Physics = PhysicsMode.Dynamic
|
107 |
+
npc.object.avatarContainer.Velocity.Y = 50
|
108 |
+
Timer(3, function()
|
109 |
+
npc.object.avatarContainer.Physics = PhysicsMode.Trigger
|
110 |
+
end)
|
111 |
+
end,
|
112 |
+
action_format_str = "{protagonist_name} jumped up in the air for a moment.",
|
113 |
+
},
|
114 |
+
{
|
115 |
+
name = "FOLLOW",
|
116 |
+
description = "Follow a character around for a while",
|
117 |
+
parameter_types = { "character" },
|
118 |
+
callback = function(client, action)
|
119 |
+
local npc = client:getNpc(action.character_id)
|
120 |
+
if not npc then
|
121 |
+
print("Can't find npc")
|
122 |
+
return
|
123 |
+
end
|
124 |
+
|
125 |
+
dialog:create("I'm following you", npc.avatar.Head)
|
126 |
+
print(string.format("%s: %s", npc.gameName, "I'm following you"))
|
127 |
+
|
128 |
+
followHandler = pathfinding:followObject(npc.object, Player)
|
129 |
+
return {
|
130 |
+
followHandler = followHandler,
|
131 |
+
}
|
132 |
+
end,
|
133 |
+
onEndCallback = function(_, data)
|
134 |
+
data.followHandler:Stop()
|
135 |
+
end,
|
136 |
+
action_format_str = "{protagonist_name} followed {target_name} for a while.",
|
137 |
+
},
|
138 |
+
{
|
139 |
+
name = "FIRECRACKER",
|
140 |
+
description = "Perform a fun, harmless little explosion to make people laugh!",
|
141 |
+
parameter_types = { "character" },
|
142 |
+
callback = function(client, action)
|
143 |
+
local npc = client:getNpc(action.character_id)
|
144 |
+
if not npc then
|
145 |
+
print("Can't find npc")
|
146 |
+
return
|
147 |
+
end
|
148 |
+
|
149 |
+
require("explode"):shapes(npc.avatar)
|
150 |
+
dialog:create("*boom*", npc.avatar.Head)
|
151 |
+
npc.avatar.IsHidden = true
|
152 |
+
Timer(5, function()
|
153 |
+
dialog:create("Aaaaand... I'm back!", npc.avatar.Head)
|
154 |
+
npc.avatar.IsHidden = false
|
155 |
+
end)
|
156 |
+
end,
|
157 |
+
action_format_str = "{protagonist_name} exploded like a firecracker, with a bang!",
|
158 |
+
},--[[
|
159 |
+
{
|
160 |
+
name = "GIVEAPPLE",
|
161 |
+
description = "Give a pice of bread (or a baguette) to someone",
|
162 |
+
parameter_types = {"character"},
|
163 |
+
callback = function(client, action)
|
164 |
+
local npc = client:getNpc(action.character_id)
|
165 |
+
if not npc then print("Can't find npc") return end
|
166 |
+
local shape = MutableShape()
|
167 |
+
shape:AddBlock(Color.Red, 0, 0, 0)
|
168 |
+
shape.Scale = 4
|
169 |
+
Player:EquipRightHand(shape)
|
170 |
+
dialog:create("Here is an apple for you!", npc.avatar.Head)
|
171 |
+
end,
|
172 |
+
action_format_str = "{protagonist_name} gave you a piece of bread!"
|
173 |
+
}, --]]
|
174 |
+
{
|
175 |
+
name = "GIANT",
|
176 |
+
description = "Double your height to become a giant for a few seconds.",
|
177 |
+
parameter_types = {"character"},
|
178 |
+
callback = function(client, action)
|
179 |
+
local npc = client:getNpc(action.character_id)
|
180 |
+
if not npc then print("Can't find npc") return end
|
181 |
+
|
182 |
+
npc.object.Scale = npc.object.Scale * 2
|
183 |
+
dialog:create("I am taller than you now!", npc.avatar.Head)
|
184 |
+
end,
|
185 |
+
action_format_str = "{protagonist_name} doubled his height!"
|
186 |
+
},
|
187 |
+
{
|
188 |
+
name = "GIVEHAT",
|
189 |
+
description = "Give a party hat to someone",
|
190 |
+
parameter_types = { "character" },
|
191 |
+
callback = function(client, action)
|
192 |
+
local npc = client:getNpc(action.character_id)
|
193 |
+
if not npc then
|
194 |
+
print("Can't find npc")
|
195 |
+
return
|
196 |
+
end
|
197 |
+
|
198 |
+
Object:Load("claire.party_hat", function(obj)
|
199 |
+
require("hierarchyactions"):applyToDescendants(obj, { includeRoot = true }, function(o)
|
200 |
+
o.Physics = PhysicsMode.Disabled
|
201 |
+
end)
|
202 |
+
Player:EquipHat(obj)
|
203 |
+
end)
|
204 |
+
dialog:create("Let's get the party started!", npc.avatar.Head)
|
205 |
+
end,
|
206 |
+
action_format_str = "{protagonist_name} gave you a piece of bread!",
|
207 |
+
},
|
208 |
+
{
|
209 |
+
name = "FLYINGSQUIRREL",
|
210 |
+
description = "Summon a flying squirrel - only the scientist can do this!!",
|
211 |
+
parameter_types = {},
|
212 |
+
callback = function(client, action)
|
213 |
+
local npc = client:getNpc(action.character_id)
|
214 |
+
if not npc then
|
215 |
+
print("Can't find npc")
|
216 |
+
return
|
217 |
+
end
|
218 |
+
|
219 |
+
local squirrel = spawnSquirrelAbovePlayer(Player)
|
220 |
+
dialog:create("Wooh, squirrel!", npc.avatar.Head)
|
221 |
+
-- make it disappear after a while
|
222 |
+
Timer(5, function()
|
223 |
+
squirrel:RemoveFromParent()
|
224 |
+
squirrel = nil
|
225 |
+
end)
|
226 |
+
end,
|
227 |
+
action_format_str = "{protagonist_name} summoned a flying squirrel! It's vibrating with excitement!",
|
228 |
+
},
|
229 |
+
}
|
230 |
+
|
231 |
+
local locations = {
|
232 |
+
{
|
233 |
+
name = "Scientist Island",
|
234 |
+
description = "A small island with a scientist and its pet chilling.",
|
235 |
+
},
|
236 |
+
{
|
237 |
+
name = "Baker Island",
|
238 |
+
description = "A small bakery on a floating island in the sky.",
|
239 |
+
},
|
240 |
+
{
|
241 |
+
name = "Pirate Island",
|
242 |
+
description = "A small floating island in the sky with a pirate and its ship.",
|
243 |
+
},
|
244 |
+
{
|
245 |
+
name = "Center",
|
246 |
+
description = "Center point between the three islands.",
|
247 |
+
},
|
248 |
+
}
|
249 |
+
|
250 |
+
local NPCs = {
|
251 |
+
{
|
252 |
+
name = "npcscientist",
|
253 |
+
gameName = "Scientist",
|
254 |
+
physicalDescription = "Short, with a stern expression and sharp eyes",
|
255 |
+
psychologicalProfile = "Grumpy but insightful, this scientist loves to surprise his guests with cool tricks! For example, he frequently lights up little firecrackers to create harmless and fun explosions.",
|
256 |
+
currentLocationName = "Scientist Island",
|
257 |
+
initialReflections = {
|
258 |
+
"I just arrived on this island to feed my pet, he loves tulips so much.",
|
259 |
+
"Yesterday, you were visited by a newcomer. He asked you to perform fun tricks like increase your size or create little explosions - you complied merrily!",
|
260 |
+
"I am a scientist that works on new pets for everyone, so that each individual can have the pet of their dreams",
|
261 |
+
"I am a bit allergic to the tulip but Fredo my pet loves it so much, I have to dock here with my vehicle. The pet is placed at the back of my flying scooter when we move to another place.",
|
262 |
+
},
|
263 |
+
},
|
264 |
+
{
|
265 |
+
name = "npcbaker",
|
266 |
+
gameName = "Baker",
|
267 |
+
physicalDescription = "Tall, with a solemn demeanor and thoughtful eyes",
|
268 |
+
psychologicalProfile = "Wise and mysterious, calm under pressure",
|
269 |
+
currentLocationName = "Baker Island",
|
270 |
+
initialReflections = {
|
271 |
+
"I am a baker and I make food for everyone that pass by.",
|
272 |
+
"I am a bit stressed that the flour didn't arrived yet, my cousin Joe should arrive soon with the delivery but he is late and I worry a bit.",
|
273 |
+
"I love living here on these floating islands, the view is amazing from my wind mill.",
|
274 |
+
"I like to talk to strangers like the pirate that just arrived or the scientist coming time to time to feed his pet.",
|
275 |
+
},
|
276 |
+
},
|
277 |
+
{
|
278 |
+
name = "npcpirate",
|
279 |
+
gameName = "Pirate",
|
280 |
+
physicalDescription = "Average height, with bright green eyes and a warm smile",
|
281 |
+
psychologicalProfile = "Friendly and helpful, quick-witted and resourceful",
|
282 |
+
currentLocationName = "Pirate Island",
|
283 |
+
initialReflections = {
|
284 |
+
"Ahoy, matey! I'm Captain Ruby Storm, a fearless lass from the seven skies.",
|
285 |
+
"I've docked me floating ship on this here floating isle to sell me wares (almost legally) retrieved treasures from me last daring adventure.",
|
286 |
+
"So, who be lookin' to trade with a swashbuckler like meself?",
|
287 |
+
},
|
288 |
+
},
|
289 |
+
}
|
290 |
+
|
291 |
+
local gigaxWorldConfig = {
|
292 |
+
simulationName = SIMULATION_NAME,
|
293 |
+
simulationDescription = SIMULATION_DESCRIPTION,
|
294 |
+
startingLocationName = "Center",
|
295 |
+
skills = skills,
|
296 |
+
locations = locations,
|
297 |
+
NPCs = NPCs,
|
298 |
+
}
|
299 |
+
|
300 |
+
findLocationByName = function(targetName, config)
|
301 |
+
for _, node in ipairs(config.locations) do
|
302 |
+
if string.lower(node.name) == string.lower(targetName) then
|
303 |
+
return node.position
|
304 |
+
end
|
305 |
+
end
|
306 |
+
end
|
307 |
+
|
308 |
+
Client.OnWorldObjectLoad = function(obj)
|
309 |
+
if obj.Name == "pirate_ship" then
|
310 |
+
obj.Scale = 1
|
311 |
+
end
|
312 |
+
|
313 |
+
local locationsIndexByName = {}
|
314 |
+
for k, v in ipairs(gigaxWorldConfig.locations) do
|
315 |
+
locationsIndexByName[v.name] = k
|
316 |
+
end
|
317 |
+
local npcIndexByName = {
|
318 |
+
NPC_scientist = 1,
|
319 |
+
NPC_baker = 2,
|
320 |
+
NPC_pirate = 3,
|
321 |
+
}
|
322 |
+
|
323 |
+
local index = npcIndexByName[obj.Name]
|
324 |
+
if index then
|
325 |
+
local pos = obj.Position:Copy()
|
326 |
+
gigaxWorldConfig.NPCs[index].position = pos
|
327 |
+
gigaxWorldConfig.NPCs[index].rotation = obj.Rotation:Copy()
|
328 |
+
|
329 |
+
local locationName = gigaxWorldConfig.NPCs[index].currentLocationName
|
330 |
+
local locationIndex = locationsIndexByName[locationName]
|
331 |
+
gigaxWorldConfig.locations[locationIndex].position = pos
|
332 |
+
obj:RemoveFromParent()
|
333 |
+
end
|
334 |
+
end
|
335 |
+
|
336 |
+
Client.OnStart = function()
|
337 |
+
easy_onboarding:startOnboarding(onboardingConfig)
|
338 |
+
|
339 |
+
require("object_skills").addStepClimbing(Player, {
|
340 |
+
mapScale = MAP_SCALE,
|
341 |
+
collisionGroups = Map.CollisionGroups,
|
342 |
+
})
|
343 |
+
|
344 |
+
gigaxWorldConfig.locations[4].position = Number3(Map.Width * 0.5, Map.Height - 2, Map.Depth * 0.5) * Map.Scale
|
345 |
+
|
346 |
+
floating_island_generator:generateIslands({
|
347 |
+
nbIslands = 20,
|
348 |
+
minSize = 4,
|
349 |
+
maxSize = 7,
|
350 |
+
safearea = 200, -- min dist of islands from 0,0,0
|
351 |
+
dist = 750, -- max dist of islands
|
352 |
+
})
|
353 |
+
|
354 |
+
local ambience = require("ambience")
|
355 |
+
ambience:set(ambience.dusk)
|
356 |
+
|
357 |
+
sfx = require("sfx")
|
358 |
+
Player.Head:AddChild(AudioListener)
|
359 |
+
|
360 |
+
dropPlayer = function()
|
361 |
+
Player.Position = Number3(Map.Width * 0.5, Map.Height + 10, Map.Depth * 0.5) * Map.Scale
|
362 |
+
Player.Rotation = { 0, 0, 0 }
|
363 |
+
Player.Velocity = { 0, 0, 0 }
|
364 |
+
end
|
365 |
+
World:AddChild(Player)
|
366 |
+
dropPlayer()
|
367 |
+
|
368 |
+
dialog = require("dialog")
|
369 |
+
dialog:setMaxWidth(400)
|
370 |
+
|
371 |
+
pathfinding:createPathfindingMap()
|
372 |
+
|
373 |
+
gigax:setConfig(gigaxWorldConfig)
|
374 |
+
|
375 |
+
local randomNames = { "aduermael", "soliton", "gdevillele", "caillef", "voxels", "petroglyph" }
|
376 |
+
Player.Avatar:load({ usernameOrId = randomNames[math.random(#randomNames)] })
|
377 |
+
end
|
378 |
+
|
379 |
+
Client.Action1 = function()
|
380 |
+
if Player.IsOnGround then
|
381 |
+
sfx("hurtscream_1", { Position = Player.Position, Volume = 0.4 })
|
382 |
+
Player.Velocity.Y = 100
|
383 |
+
if Player.Motion.X == 0 and Player.Motion.Z == 0 then
|
384 |
+
-- only play jump action when jumping without moving to avoid wandering around to trigger NPCs
|
385 |
+
gigax:action({
|
386 |
+
name = "JUMP",
|
387 |
+
description = "Jump in the air",
|
388 |
+
parameter_types = {},
|
389 |
+
action_format_str = "{protagonist_name} jumped up in the air for a moment.",
|
390 |
+
})
|
391 |
+
end
|
392 |
+
end
|
393 |
+
end
|
394 |
+
|
395 |
+
Client.Tick = function(dt)
|
396 |
+
if Player.Position.Y < -500 then
|
397 |
+
dropPlayer()
|
398 |
+
end
|
399 |
+
end
|
400 |
+
|
401 |
+
Client.OnChat = function(payload)
|
402 |
+
local msg = payload.message
|
403 |
+
|
404 |
+
Player:TextBubble(msg, 3, true)
|
405 |
+
sfx("waterdrop_2", { Position = Player.Position, Pitch = 1.1 + math.random() * 0.5 })
|
406 |
+
|
407 |
+
gigax:action({
|
408 |
+
name = "SAY",
|
409 |
+
description = "Say smthg out loud",
|
410 |
+
parameter_types = { "character", "content" },
|
411 |
+
action_format_str = "{protagonist_name} said '{content}' to {target_name}",
|
412 |
+
content = msg,
|
413 |
+
})
|
414 |
+
|
415 |
+
print("User: " .. payload.message)
|
416 |
+
return true
|
417 |
+
end
|
418 |
+
|
419 |
+
onboardingConfig = {
|
420 |
+
steps = {
|
421 |
+
{
|
422 |
+
start = function(onboarding)
|
423 |
+
local data = {}
|
424 |
+
data.ui = onboarding:createTextStep("1/3 - Hold click and drag to move the camera.")
|
425 |
+
data.listener = LocalEvent:Listen(LocalEvent.Name.PointerDrag, function()
|
426 |
+
Timer(1, function()
|
427 |
+
onboarding:next()
|
428 |
+
end)
|
429 |
+
data.listener:Remove()
|
430 |
+
end)
|
431 |
+
return data
|
432 |
+
end,
|
433 |
+
stop = function(_, data)
|
434 |
+
data.ui:remove()
|
435 |
+
end,
|
436 |
+
},
|
437 |
+
{
|
438 |
+
start = function(onboarding)
|
439 |
+
local data = {}
|
440 |
+
data.ui = onboarding:createTextStep("2/3 - Use WASD/ZQSD to move.")
|
441 |
+
data.listener = LocalEvent:Listen(LocalEvent.Name.KeyboardInput, function()
|
442 |
+
Timer(1, function()
|
443 |
+
onboarding:next()
|
444 |
+
end)
|
445 |
+
data.listener:Remove()
|
446 |
+
end)
|
447 |
+
|
448 |
+
return data
|
449 |
+
end,
|
450 |
+
stop = function(_, data)
|
451 |
+
data.ui:remove()
|
452 |
+
end,
|
453 |
+
},
|
454 |
+
{
|
455 |
+
start = function(onboarding)
|
456 |
+
local data = {}
|
457 |
+
data.ui = onboarding:createTextStep("3/3 - Press Enter in front of the Pirate to chat.")
|
458 |
+
Timer(10, function()
|
459 |
+
onboarding:next()
|
460 |
+
end)
|
461 |
+
return data
|
462 |
+
end,
|
463 |
+
stop = function(_, data)
|
464 |
+
data.ui:remove()
|
465 |
+
end,
|
466 |
+
},
|
467 |
+
},
|
468 |
+
}
|